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		<title>Tamer&#039;s Gauntlet</title>
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		<summary type="html">&lt;p&gt;Banethorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| style=&amp;quot;background: #1a1a2e; border: 2px solid #c9a84c; width: 100%; margin-bottom: 20px; border-radius: 4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 20px; text-align: center;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 28px; color: #c9a84c; font-weight: bold;&amp;quot;&amp;gt;The Tamer&#039;s Gauntlet&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 14px; color: #8a7234; letter-spacing: 3px;&amp;quot;&amp;gt;MADON DARNASSIAN — A CHALLENGE FOR THE WORTHY&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Tamer&#039;s Gauntlet&#039;&#039;&#039; is a sequential boss dungeon located in &#039;&#039;&#039;Madon Darnassian&#039;&#039;&#039;, designed for experienced tamers and their companions. Six increasingly powerful beast-lords await within its chambers, each guarding passage to the next.&lt;br /&gt;
&lt;br /&gt;
Defeat them all to earn exclusive rewards found nowhere else — items that enhance your breeding, training, and bonding capabilities.&lt;br /&gt;
&lt;br /&gt;
This dungeon follows the same structure as the Doom Gauntlet: six locked rooms that cycle in sequence. Boss difficulty scales with the number of players present.&lt;br /&gt;
&lt;br /&gt;
*This is not intended for lower level players.  Recommended groups or if solo you need to be properly geared and have at least level 40 or higher pets &amp;amp; extra pet slots.  You might be able to make it thru at lower levels but it will take extreme amounts of time/effort.&lt;br /&gt;
*Grouping is the best method as you will get more spawns and that = more drops.&lt;br /&gt;
&lt;br /&gt;
== How It Works ==&lt;br /&gt;
&lt;br /&gt;
The gauntlet operates as a cycle of six locked chambers. Only one chamber is active at a time.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Enter&#039;&#039;&#039; the active chamber. The doors lock behind you and a boss spawns based on how many players are present (one boss per five players, minimum one).&lt;br /&gt;
# &#039;&#039;&#039;Defeat&#039;&#039;&#039; all spawned creatures in the room. The chamber doors unlock and the next room becomes active.&lt;br /&gt;
# &#039;&#039;&#039;Proceed&#039;&#039;&#039; to the next chamber. The cycle continues through all six bosses, then loops back to the beginning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important notes:&#039;&#039;&#039;&lt;br /&gt;
* Traps spawn throughout each active chamber — saw traps, spike traps, gas vents, fire columns, and mushroom traps litter the floor.&lt;br /&gt;
* A &#039;&#039;&#039;Healer&#039;&#039;&#039; is available near the entrance for 5,000 gold per resurrection.&lt;br /&gt;
* A &#039;&#039;&#039;Supply Dealer&#039;&#039;&#039; (Elara, the Beast Supplies Dealer) offers goods within the gauntlet.&lt;br /&gt;
* If more players enter mid-fight, additional bosses may spawn to match the player count. This is the same scaling behavior as the Doom Gauntlet.&lt;br /&gt;
* If you die and return, the boss will still be there — it does not reset.&lt;br /&gt;
&lt;br /&gt;
== The Bosses ==&lt;br /&gt;
&lt;br /&gt;
Each boss is significantly more powerful than the creatures of the Doom Gauntlet. Bring friends and bring your strongest pets. All bosses are bard immune, auto-dispel summons, and are immune to lethal poison.&lt;br /&gt;
&lt;br /&gt;
=== Boss I: Feral Packmother ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 150px;&amp;quot; | Stat !! Value&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hit Points&#039;&#039;&#039; || 12,000 – 15,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; || 22 – 32 (Physical/Cold)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resists&#039;&#039;&#039; || Phys 55-65, Fire 30-40, Cold 60-70, Poison 40-50, Energy 35-45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A massive dragon wolf that commands her pack through blood and fury.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Howl of the Pack&#039;&#039;&#039; — At 50% health, summons 2-3 temporary Rabid Wolves to fight alongside her. Wolves despawn after 30 seconds. Creates a visible air shockwave when howling.&lt;br /&gt;
* &#039;&#039;&#039;Savage Leap&#039;&#039;&#039; — Teleports to distant targets (range 2-12) and strikes with burst damage (40-60). Leaves an earth impact at the landing point. 20 second cooldown.&lt;br /&gt;
&lt;br /&gt;
=== Boss II: Venomous Broodqueen ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 150px;&amp;quot; | Stat !! Value&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hit Points&#039;&#039;&#039; || 14,000 – 17,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; || 20 – 30 (Physical/Poison)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resists&#039;&#039;&#039; || Phys 50-60, Fire 25-35, Cold 30-40, Poison 80-90, Energy 40-50&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hit Poison&#039;&#039;&#039; || Lethal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An ancient spider matriarch saturated with lethal venom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Venom Spray&#039;&#039;&#039; — Blankets the area (6 tiles) in a directional cloud of lethal poison, dealing poison damage and applying Lethal Poison to everyone hit. Creates a visible poison wave. 25 second cooldown.&lt;br /&gt;
* &#039;&#039;&#039;Brood Burst&#039;&#039;&#039; — At 40% health, her egg sac ruptures and releases 3-5 Dread Spiders. Spiderlings despawn after 45 seconds. 40 second cooldown.&lt;br /&gt;
&lt;br /&gt;
=== Boss III: Primal Behemoth ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 150px;&amp;quot; | Stat !! Value&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hit Points&#039;&#039;&#039; || 16,000 – 20,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; || 28 – 38 (Physical/Fire)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resists&#039;&#039;&#039; || Phys 65-75, Fire 50-60, Cold 25-35, Poison 50-60, Energy 30-40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A primordial beast whose charge can send warriors flying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Gore Charge&#039;&#039;&#039; — Targets players at range (2-10 tiles), rushes to their location with a fire wave trail, and deals 50-75 physical damage with knockback (3 tiles). Earth explosion on impact. 15 second cooldown.&lt;br /&gt;
* &#039;&#039;&#039;Earth Stomp&#039;&#039;&#039; — Shakes the ground in an 8-tile radius, dealing 25-40 physical damage to everyone nearby. 30% chance to paralyze for 2 seconds. Creates a visible earth explosion and dust cloud. 30 second cooldown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip:&#039;&#039;&#039; Stay close to the Behemoth to avoid being targeted by Gore Charge. The knockback can send you into traps.&lt;br /&gt;
&lt;br /&gt;
=== Boss IV: Spectral Wyrm ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 150px;&amp;quot; | Stat !! Value&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hit Points&#039;&#039;&#039; || 18,000 – 22,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; || 25 – 35 (Physical/Cold/Energy)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resists&#039;&#039;&#039; || Phys 60-70, Fire 20-30, Cold 70-80, Poison 70-80, Energy 50-60&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || Dragon Breath&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An undead dragon that breathes frost and feeds on the living.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dragon Breath&#039;&#039;&#039; — Standard dragon breath attack (built-in).&lt;br /&gt;
* &#039;&#039;&#039;Soul Drain&#039;&#039;&#039; — Drains 50-80 life from all players within 10 tiles (Cold/Energy damage), then heals itself for the total amount drained. Creates an energy pulse that expands outward, then a reversed implosion that pulls energy back toward the wyrm. Visible life drain beams from each victim. 35 second cooldown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip:&#039;&#039;&#039; Burst damage is more effective than sustained pressure. The Wyrm heals itself from Soul Drain, so you need to outdamage its healing.&lt;br /&gt;
&lt;br /&gt;
=== Boss V: Ancient Beast Lord ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 150px;&amp;quot; | Stat !! Value&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hit Points&#039;&#039;&#039; || 20,000 – 24,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; || 26 – 36 (Physical/Poison/Energy)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resists&#039;&#039;&#039; || Phys 60-70, Fire 40-50, Cold 40-50, Poison 80-90, Energy 55-65&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hit Poison&#039;&#039;&#039; || Lethal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A massive serpentine creature with a roar that shakes your resolve.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Primal Roar&#039;&#039;&#039; — Drains 30-50 stamina from all players within 10 tiles. Creates a tornado effect and air shockwave expanding from the beast. 30 second cooldown.&lt;br /&gt;
* &#039;&#039;&#039;Constrict&#039;&#039;&#039; — Wraps its coils around a melee-range target, freezing them for 4 seconds while dealing 15-25 damage per second (4 ticks). Poison burst effect on the final tick. 15 second cooldown.&lt;br /&gt;
&lt;br /&gt;
=== Boss VI: Beastmaster Kael (Final Boss) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; border: 2px solid #9e3030;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 150px; background: #2a1515;&amp;quot; | Stat !! style=&amp;quot;background: #2a1515;&amp;quot; | Value&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hit Points&#039;&#039;&#039; || 25,000 – 30,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; || 22 – 32 (Physical/Energy)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resists&#039;&#039;&#039; || Phys 65-75, Fire 50-60, Cold 50-60, Poison 60-70, Energy 65-75&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Title&#039;&#039;&#039; || The Corrupted Tamer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Once a master tamer, now twisted by dark power. Beastmaster Kael commands enslaved beasts and wields an enchanted whip. He is the most dangerous foe in the gauntlet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Summon Beasts&#039;&#039;&#039; — At health thresholds, Kael summons progressively stronger creatures with a Fire Pentagram summoning circle:&lt;br /&gt;
** &#039;&#039;&#039;Phase 1 (80% HP):&#039;&#039;&#039; 3 Rabid Wolves + 2 Rabid Pigs&lt;br /&gt;
** &#039;&#039;&#039;Phase 2 (55% HP):&#039;&#039;&#039; 1 Dragon + 2 Shadow Dragons&lt;br /&gt;
** &#039;&#039;&#039;Phase 3 (30% HP):&#039;&#039;&#039; 1 Greater Dragon + 1 Frost Dragon — accompanied by a &#039;&#039;&#039;Tornado effect&#039;&#039;&#039;&lt;br /&gt;
** All summoned creatures despawn after 60 seconds if not killed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Beast Whip&#039;&#039;&#039; — Ranged dual-projectile whip attack dealing 35-55 damage (Physical/Energy). 25% chance to stun for 2 seconds. 12 second cooldown.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fire Wave&#039;&#039;&#039; — Directional cone of fire and energy dealing 30-50 damage to everyone in the blast path. Creates a visible Fire Wave and Energy Wave. 18 second cooldown.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dark Mending&#039;&#039;&#039; — At 25% health, heals himself for 10% of max HP by drawing power from his beasts. Creates a reversed energy implosion pulling inward. 60 second cooldown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip:&#039;&#039;&#039; Save your strongest heals and burst damage for Phase 3 at 30% HP. The Greater Dragon and Frost Dragon combined with Kael&#039;s own attacks can easily overwhelm an unprepared group.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
=== Guaranteed Per Boss Kill ===&lt;br /&gt;
&lt;br /&gt;
Every player who dealt damage to a boss and is still alive within range when it dies receives one guaranteed consumable reward directly to their backpack. One random item is selected from the following pool:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Consumable !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scroll of Double Pet Experience&#039;&#039;&#039; || Activates a 1-hour buff that doubles all experience gained by your pets. Affects all pets you have out. Cannot stack — if already active, shows time remaining.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mating Cooldown Potion&#039;&#039;&#039; || Instantly clears a pet&#039;s breeding cooldown timer, allowing it to breed again immediately.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pet Bonding Potion&#039;&#039;&#039; || Instantly bonds a pet to you, bypassing the normal bonding waiting period.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pet Title Deed&#039;&#039;&#039; || Grants your pet a prestigious title suffix. Choose from 16 titles including &amp;quot;the Mighty,&amp;quot; &amp;quot;the Savage,&amp;quot; &amp;quot;the Bloodborn,&amp;quot; and more. Removing a title does not consume the deed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pet Gender Change Potion&#039;&#039;&#039; || Changes a pet&#039;s gender from male to female or vice versa.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pet Level Deed (+1)&#039;&#039;&#039; || Grants one bonus level to a pet, along with 10-25 bonus ability points. The pet must not already be at its maximum level. If the level-up brings the pet to level 9, mating is automatically unlocked.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pet Powerscroll (130)&#039;&#039;&#039; || A random 130-cap pet powerscroll for one of the available pet skills.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Points-Based Artifact System ===&lt;br /&gt;
&lt;br /&gt;
Each boss kill also accumulates points toward a chance at a special artifact reward from the Tamer&#039;s Gauntlet reward table. This system uses the same formula as the Doom Gauntlet — your chance of receiving an artifact is not a flat percentage per kill, but instead grows over time as you accumulate points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How points accumulate:&#039;&#039;&#039; All players who dealt damage to the boss and are alive within range when it dies receive points. The base points are calculated from the boss&#039;s Fame value, modified by your character&#039;s Luck stat. Higher Fame bosses award more points, and higher Luck increases the amount further. The later bosses in the gauntlet sequence have progressively higher Fame, so killing Beastmaster Kael awards significantly more points than killing the Feral Packmother.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage-scaled points:&#039;&#039;&#039; Points are scaled by each player&#039;s share of the total damage dealt. If you solo a boss at 100% damage, you receive the full point value. In a group where you dealt 40% of the damage, you receive 40% of the base points. This means grouping up does not reduce your overall point gain — while each kill awards fewer points individually, the group kills bosses faster, resulting in equal or better points per hour compared to soloing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How the artifact chance works:&#039;&#039;&#039; After each kill, the system calculates your chance of receiving an artifact using an exponential formula based on your total accumulated points. At low point totals the chance is very small, but it rises steeply as points build up. This means your first few kills will rarely produce an artifact, but as you continue running the gauntlet over multiple sessions, each subsequent kill has an increasingly better chance — until eventually the odds tip heavily in your favor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What happens when you get a drop:&#039;&#039;&#039; When the roll succeeds and an artifact drops, it is placed directly in your backpack (or your bank box if your pack is full). Your accumulated points then reset to zero, and the cycle begins again. The artifact is randomly selected from the reward table below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key details:&#039;&#039;&#039;&lt;br /&gt;
* All damagers receive rewards — not just the player who lands the killing blow.&lt;br /&gt;
* Points are scaled by your damage contribution to each boss.&lt;br /&gt;
* Points accumulate with each kill based on the boss&#039;s Fame and your Luck.&lt;br /&gt;
* Higher accumulated points = exponentially higher chance of an artifact dropping.&lt;br /&gt;
* When an artifact drops, your points reset to zero.&lt;br /&gt;
* &#039;&#039;&#039;Your points persist across runs&#039;&#039;&#039; — even if you don&#039;t get a drop on one session, your next kill has a higher chance. Log off and come back tomorrow; your points are still there.&lt;br /&gt;
&lt;br /&gt;
=== Artifact Reward Table ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Reward !! Description !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Breeding Claim Book&#039;&#039;&#039; || A book that stores up to 500 breeding claim tickets, keeping them organized and sorted by due date. || style=&amp;quot;color: #b880e0;&amp;quot; | Rare&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pet Living Statue Deed&#039;&#039;&#039; || Creates a decorative stone statue of your bonded pet that can be placed in your house. Supports rotation, stone/original color toggle, and redeeding. || style=&amp;quot;color: #b880e0;&amp;quot; | Rare&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Noble Cu Sidhe in a Crystal&#039;&#039;&#039; || Releases a Noble Cu Sidhe — a powerful tameable healer mount. Stats: 1800-2225 STR, 3150-3300 HP, 250-270 DEX, 450-485 INT. Deals 100% Energy damage. Has Chivalry (82-98), Healing (132-148), and Double Strike. Uses 2 control slots. Requires 111.1 Animal Taming. Rare hue variants possible.  This pet is breedable, however can not be reduced any further in control slots. || style=&amp;quot;color: #b880e0;&amp;quot; | Rare&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shadow Horse in a Crystal&#039;&#039;&#039; || Releases a Shadow Horse — a tameable necromantic mount with Dragon Breath, Bleed Attack, Necromancy (100-105), and +10 mana regen. Random body styles (4 variants). 5% chance at rare hue 1910. Deals Physical/Fire/Energy damage. Uses 2 control slots. Requires 111.1 Animal Taming. This pet is breedable, however can not be reduced any further in control slots. || style=&amp;quot;color: #b880e0;&amp;quot; | Rare&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Breeder&#039;s Talisman&#039;&#039;&#039; || An equippable talisman (Layer: Talisman) that increases breeding success chance. The top very strong pet cap on breeding is 36.4%. the talisman will change this to 40%-58.2% chance of successful breeding. The percentage of success is a random element on the talisman.  It is no less than 40% and no higher than 58.2% chance of breeding. || style=&amp;quot;color: #b880e0;&amp;quot; | Rare&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Whip of the Beastcaller&#039;&#039;&#039; || A blessed whip weapon that permanently increases pet experience gain by 15-35% while equipped. Also a strong combat weapon with Hit Fireball 50%, Hit Lightning 70%, Hit Leech Mana 50%, Damage Increase 55%, Hit Chance Increase 25%, Swing Speed Increase 30%, Spell Channeling, Spell Damage Increase 20%, and Luck 200. Stacks multiplicatively with the Double Pet XP Scroll. || style=&amp;quot;color: #c9a84c;&amp;quot; | Epic&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Druid&#039;s Pet Whistle&#039;&#039;&#039; || A reusable whistle that instantly summons all of your active pets to your side. Emits a melodious sound and teleports every pet currently following you to within 2 tiles of your location with a sparkle effect on arrival. Has a 5 second cooldown between uses. Works for any pet within 64 tiles , then will try to summon from anywhere, however, the pet must be in an active area for this to work.|| style=&amp;quot;color: #b880e0;&amp;quot; | Rare&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pet Accessory Key&#039;&#039;&#039; || A blessed storage key that holds all pet-related consumables, dyes, deeds, scrolls, hitching post deeds, and pet powerscrolls in one organized container. Supports up to 30 of each item type across multiple categories including pet potions, utility deeds, normal dyes, unique dyes, rare dyes, and hitching posts. || style=&amp;quot;color: #b880e0;&amp;quot; | Rare&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Reward Stacking Example ===&lt;br /&gt;
&lt;br /&gt;
The Whip of the Beastcaller and Scroll of Double Pet Experience stack multiplicatively:&lt;br /&gt;
&lt;br /&gt;
 Base XP = 100&lt;br /&gt;
 Whip (+30%) = 130&lt;br /&gt;
 Scroll (x2) = 260&lt;br /&gt;
&lt;br /&gt;
== Tips for Survival ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bring cure potions and cured pets.&#039;&#039;&#039; Several bosses deal lethal poison, and the Broodqueen&#039;s venom spray hits everything in range including pets.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Watch Kael&#039;s health thresholds.&#039;&#039;&#039; His summoned creatures jump dramatically in power at each phase. The Phase 3 Greater Dragon + Frost Dragon combination at 30% is the most dangerous moment in the entire gauntlet.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stay close to the Behemoth.&#039;&#039;&#039; Gore Charge only targets players at range (2-10 tiles). Standing in melee range avoids the charge entirely.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Burst the Spectral Wyrm.&#039;&#039;&#039; Its Soul Drain heals it for all damage dealt to players. Sustained pressure just feeds it. Coordinate burst damage windows between Soul Drain cooldowns.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Manage stamina against the Beast Lord.&#039;&#039;&#039; Primal Roar drains 30-50 stamina. Bring stamina potions or have high stamina regeneration, or you won&#039;t be able to swing.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Group size matters.&#039;&#039;&#039; One boss spawns per five players. A coordinated group of five is the sweet spot — solo is doable but punishing, and large groups can spawn multiple bosses simultaneously.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grouping doesn&#039;t hurt your points.&#039;&#039;&#039; Points are scaled by damage contribution, but faster kills mean more kills per hour. A group that clears twice as fast earns the same or more points over time compared to soloing.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Your points carry over.&#039;&#039;&#039; Even if you don&#039;t get an artifact on one run, your accumulated points increase your chance on the next kill. Keep running the gauntlet.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Equip the Whip of the Beastcaller during runs.&#039;&#039;&#039; Your pets will gain bonus XP from every creature they help kill, including the bosses and their summoned adds.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
&lt;br /&gt;
The Tamer&#039;s Gauntlet is located in &#039;&#039;&#039;Madon Darnassian&#039;&#039;&#039;. The dungeon uses the same coordinates as the Doom Gauntlet but on the Madon map.&lt;br /&gt;
&lt;br /&gt;
An exit moongate is available within the gauntlet to return to the surface.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Pet Leveling]]&lt;br /&gt;
* [[Pet Breeding]]&lt;br /&gt;
* [[Breeding Claim Book]]&lt;br /&gt;
* [[Pet Powerscroll Exchange]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons]]&lt;br /&gt;
[[Category:Taming]]&lt;br /&gt;
[[Category:Events]]&lt;br /&gt;
[[Category:Madon]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Resource_Orders&amp;diff=555</id>
		<title>Resource Orders</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Resource_Orders&amp;diff=555"/>
		<updated>2026-07-30T01:56:57Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Resource Order System =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The &#039;&#039;&#039;Resource Order System&#039;&#039;&#039; allows gatherers, miners, lumberjacks, and&lt;br /&gt;
tailors to earn &#039;&#039;&#039;gold&#039;&#039;&#039; and a chance at &#039;&#039;&#039;Power Scrolls&#039;&#039;&#039; by fulfilling&lt;br /&gt;
resource collection orders. Right-click the &#039;&#039;&#039;Resource Gatherer NPC&#039;&#039;&#039; on&lt;br /&gt;
&#039;&#039;&#039;Main Street near the portal&#039;&#039;&#039; to receive a randomly generated order deed,&lt;br /&gt;
then gather the required materials and return the completed deed for your reward.&lt;br /&gt;
&lt;br /&gt;
There is a book to hold the deeds located on the token vendor with blue robe in Mainstreet&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== How It Works ==&lt;br /&gt;
&lt;br /&gt;
=== Step 1 — Get an Order ===&lt;br /&gt;
&#039;&#039;&#039;Right-click&#039;&#039;&#039; the Resource Gatherer NPC and select the context menu option&lt;br /&gt;
to receive a &#039;&#039;&#039;Resource Order Deed&#039;&#039;&#039;. The deed is placed directly in your&lt;br /&gt;
backpack and is &#039;&#039;&#039;blessed&#039;&#039;&#039; — it cannot be lost to death.&lt;br /&gt;
&lt;br /&gt;
The deed will randomly require one of three resource categories:&lt;br /&gt;
* &#039;&#039;&#039;Ingots&#039;&#039;&#039; (colored metal)&lt;br /&gt;
* &#039;&#039;&#039;Leather&#039;&#039;&#039; (special grades)&lt;br /&gt;
* &#039;&#039;&#039;Boards&#039;&#039;&#039; (colored wood)&lt;br /&gt;
&lt;br /&gt;
The specific material and quantity are randomized when the deed is created.&lt;br /&gt;
Quantities range from &#039;&#039;&#039;500 to 5,000 units&#039;&#039;&#039; of the required resource.&lt;br /&gt;
&lt;br /&gt;
=== Step 2 — Check Your Deed ===&lt;br /&gt;
Double-click the deed in your backpack to see what material is needed and how&lt;br /&gt;
much progress you have made. The deed&#039;s tooltip also displays your current&lt;br /&gt;
progress at a glance:&lt;br /&gt;
&lt;br /&gt;
 1250 / 3000 Valorite Ingots Obtained&lt;br /&gt;
&lt;br /&gt;
=== Step 3 — Fill the Order ===&lt;br /&gt;
# Double-click the deed to activate it.&lt;br /&gt;
# Target a stack of the &#039;&#039;&#039;correct resource&#039;&#039;&#039; in your backpack.&lt;br /&gt;
# Repeat until the order is complete.&lt;br /&gt;
&lt;br /&gt;
You can fill the order in multiple sessions — partial progress is saved on the&lt;br /&gt;
deed. When the order is fully filled you will see:&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Your order has been filled completely. Please return it to the person whom gave it to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
tip|You can target a stack larger than what is needed — the system will&lt;br /&gt;
automatically take only the required amount and leave the remainder in your&lt;br /&gt;
pack.&lt;br /&gt;
&lt;br /&gt;
=== Step 4 — Turn It In ===&lt;br /&gt;
&#039;&#039;&#039;Drag and drop&#039;&#039;&#039; the completed deed onto the Resource Gatherer NPC to receive&lt;br /&gt;
your reward. The NPC will hand you a &#039;&#039;&#039;Bank Check&#039;&#039;&#039; for gold and may also&lt;br /&gt;
reward a &#039;&#039;&#039;Power Scroll&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
warning|The deed must be &#039;&#039;&#039;fully completed&#039;&#039;&#039; before the NPC will accept it.&lt;br /&gt;
Turning in a partial deed will result in a refusal.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Accepted Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Ingots ===&lt;br /&gt;
Rewarded with Blacksmith or Tinkering Power Scrolls.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material !! PS Skills Possible !! PS Values Possible&lt;br /&gt;
|-&lt;br /&gt;
| Dull Copper Ingots || Blacksmith, Tinkering || 105, 110&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Iron Ingots || Blacksmith, Tinkering || 105, 110&lt;br /&gt;
|-&lt;br /&gt;
| Copper Ingots || Blacksmith, Tinkering || 105, 110&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Ingots || Blacksmith, Tinkering || 105, 110, 115&lt;br /&gt;
|-&lt;br /&gt;
| Gold Ingots || Blacksmith, Tinkering || 105, 110, 115&lt;br /&gt;
|-&lt;br /&gt;
| Agapite Ingots || Blacksmith, Tinkering || 105, 110, 115&lt;br /&gt;
|-&lt;br /&gt;
| Verite Ingots || Blacksmith, Tinkering || 105, 110, 115, 120&lt;br /&gt;
|-&lt;br /&gt;
| Valorite Ingots || Blacksmith, Tinkering || 105, 110, 115, 120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Leather ===&lt;br /&gt;
Rewarded with Tailoring Power Scrolls.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material !! PS Skills Possible !! PS Values Possible&lt;br /&gt;
|-&lt;br /&gt;
| Spined Leather || Tailoring || 105, 110, 115&lt;br /&gt;
|-&lt;br /&gt;
| Horned Leather || Tailoring || 105, 110, 115&lt;br /&gt;
|-&lt;br /&gt;
| Barbed Leather || Tailoring || 110, 115, 120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Boards ===&lt;br /&gt;
Rewarded with Carpentry Power Scrolls.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material !! PS Skills Possible !! PS Values Possible&lt;br /&gt;
|-&lt;br /&gt;
| Oak Boards || Carpentry || 105, 110&lt;br /&gt;
|-&lt;br /&gt;
| Ash Boards || Carpentry || 105, 110&lt;br /&gt;
|-&lt;br /&gt;
| Yew Boards || Carpentry || 105, 110, 115&lt;br /&gt;
|-&lt;br /&gt;
| Heartwood Boards || Carpentry || 105, 110, 115, 120&lt;br /&gt;
|-&lt;br /&gt;
| Bloodwood Boards || Carpentry || 105, 110, 115, 120&lt;br /&gt;
|-&lt;br /&gt;
| Frostwood Boards || Carpentry || 105, 110, 115, 120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
=== Gold ===&lt;br /&gt;
All completed orders reward a &#039;&#039;&#039;Bank Check&#039;&#039;&#039; calculated as:&lt;br /&gt;
&lt;br /&gt;
 Gold = GoldScaler × AmountToGather&lt;br /&gt;
&lt;br /&gt;
The GoldScaler is a random value between &#039;&#039;&#039;45 and 55&#039;&#039;&#039; for all resource&lt;br /&gt;
types, meaning a 3,000-unit order pays roughly &#039;&#039;&#039;135,000 to 165,000 gold&#039;&#039;&#039;.&lt;br /&gt;
Orders with higher quantities naturally pay more.&lt;br /&gt;
&lt;br /&gt;
=== Power Scrolls ===&lt;br /&gt;
Every completed order has a &#039;&#039;&#039;chance&#039;&#039;&#039; to also reward a Power Scroll. The&lt;br /&gt;
scroll&#039;s skill and value depend on the material type (see tables above). Higher&lt;br /&gt;
tier materials (Valorite, Barbed Leather, Frostwood, etc.) have access to&lt;br /&gt;
&#039;&#039;&#039;120-value scrolls&#039;&#039;&#039; that lower tier materials cannot produce.&lt;br /&gt;
&lt;br /&gt;
The power scroll chance is random per turn-in — there is no guarantee of a&lt;br /&gt;
scroll on any given order.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Tips &amp;amp; Strategies ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Higher tier = better scrolls&#039;&#039;&#039; — if you&#039;re after 120 Power Scrolls,&lt;br /&gt;
  target Valorite, Barbed Leather, Bloodwood, Heartwood, or Frostwood orders&lt;br /&gt;
  exclusively.&lt;br /&gt;
* &#039;&#039;&#039;Orders are random&#039;&#039;&#039; — if you receive a material you can&#039;t easily gather,&lt;br /&gt;
  simply get a new deed next time. There is no penalty for holding an unfilled&lt;br /&gt;
  deed.&lt;br /&gt;
* &#039;&#039;&#039;Fill in stages&#039;&#039;&#039; — the deed saves progress, so you can chip away at a&lt;br /&gt;
  large 5,000-unit order over multiple play sessions.&lt;br /&gt;
* &#039;&#039;&#039;Deeds are blessed&#039;&#039;&#039; — no need to worry about losing your order or&lt;br /&gt;
  partially-filled progress to death.&lt;br /&gt;
* &#039;&#039;&#039;Coordinate with guildmates&#039;&#039;&#039; — if you&#039;re a miner but get a leather order,&lt;br /&gt;
  a guildie who&#039;s a tamer or hunter can fill it while you tackle their metal&lt;br /&gt;
  order.&lt;br /&gt;
* &#039;&#039;&#039;Gold scales with quantity&#039;&#039;&#039; — a max-size 5,000-unit order at a 50x scaler&lt;br /&gt;
  yields a &#039;&#039;&#039;250,000 gold&#039;&#039;&#039; bank check, making large orders very lucrative&lt;br /&gt;
  even without a Power Scroll reward.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
&lt;br /&gt;
The Resource Gatherer NPC is found on &#039;&#039;&#039;Main Street&#039;&#039;&#039;, near the portal. Look&lt;br /&gt;
for the NPC wearing a full apron and carrying a pickaxe, titled&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;the Resource Gatherer&#039;&#039;&#039;&#039;&#039;. Right-click him to receive your order.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
* [[Lumberjacking]]&lt;br /&gt;
* [[Tailoring]]&lt;br /&gt;
* [[Blacksmithy]]&lt;br /&gt;
* [[Carpentry]]&lt;br /&gt;
* [[Powerscroll Exchange System]]&lt;br /&gt;
* [[Main Street]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Enhanced_Bulk_Order_Books&amp;diff=554</id>
		<title>Enhanced Bulk Order Books</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Enhanced_Bulk_Order_Books&amp;diff=554"/>
		<updated>2026-07-30T01:55:31Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Enhanced BOD Books =&lt;br /&gt;
[[File:Screenshot 2026-07-04 154129.png]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Enhanced BOD Books are custom craft-specific storage books on Banes World that provide powerful sorting, filtering, and search tools for managing your Bulk Order Deeds. Unlike the standard Bulk Order Book (which holds all deed types in one place), each Enhanced BOD Book is dedicated to a single craft and comes with material-specific filters, sortable columns, status tracking, and a search bar — making it far easier to find the exact deed you need.  The books hold up to 50k of bods.&lt;br /&gt;
&lt;br /&gt;
Enhanced BOD Books are available for the following crafts:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Craft !! Material Type !! Book Color&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blacksmithing&#039;&#039;&#039; || Metals (Iron through Platinum) || Dark grey&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tinkering&#039;&#039;&#039; || Metals (Iron through Platinum) || Light grey&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tailoring&#039;&#039;&#039; || Cloth / Leather types || Purple&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Carpentry&#039;&#039;&#039; || Woods (Plain through Petrified) || Brown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fletching&#039;&#039;&#039; || Woods (Plain through Petrified) || Green&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Taming&#039;&#039;&#039; || Creature types || Light Green&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alchemy&#039;&#039;&#039; || None (no material types) || Green (0x2D)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inscription&#039;&#039;&#039; || None (no material types) || Blue (hue 2598)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An additional Enhanced BOD Book for Cooking is planned for a future update.&lt;br /&gt;
&lt;br /&gt;
== Obtaining an Enhanced BOD Book ==&lt;br /&gt;
&lt;br /&gt;
Enhanced BOD Books are crafted through the &#039;&#039;&#039;Inscription&#039;&#039;&#039; skill. They appear under the &#039;&#039;&#039;Custom&#039;&#039;&#039; category in the Inscription crafting menu. Because of their high skill requirements, these books are considered endgame crafting projects.&lt;br /&gt;
&lt;br /&gt;
=== Crafting Requirements ===&lt;br /&gt;
&lt;br /&gt;
Every Enhanced BOD Book requires the same base materials:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:70%;&amp;quot;&lt;br /&gt;
! Resource !! Amount&lt;br /&gt;
|-&lt;br /&gt;
| Blank Scrolls || 30&lt;br /&gt;
|-&lt;br /&gt;
| Gargoyle Book (200 charge) || 5&lt;br /&gt;
|-&lt;br /&gt;
| Magical Residue || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition to the materials, each book requires &#039;&#039;&#039;two skills at high levels&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Book !! Inscription Requirement !! Second Skill Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Blacksmith BOD Book || 120.5-150 Inscription || 120.0 Blacksmithing&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Tinkering BOD Book || 120.5-150 Inscription || 120.0 Tinkering&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Tailoring BOD Book || 120.5-150 Inscription || 120.0 Tailoring&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Carpentry BOD Book || 120.5-150 Inscription || 120.0 Carpentry&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Fletching BOD Book || 120.5-150 Inscription || 120.0 Fletching&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Taming BOD Book || 120.5-150 Inscription || 120.0 Animal Taming&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Alchemy BOD Book || 120.5-150 Inscription || 120.0 Alchemy&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Inscription BOD Book || 120.5-150 Inscription || 120.0 Inscription&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The 120.5-150 Inscription requirement means you will need &#039;&#039;&#039;Inscription BOD reward gear&#039;&#039;&#039; equipped to reach the necessary skill level. Inscription Power Scrolls raise your cap to 120, and BOD reward gear provides the bonus points needed to push past 120 and hit the crafting threshold. You will also need a 120 Power Scroll in the matching craft skill. You will need to obtain all 6 pieces of the Inscription BOD reward gear to have a 100% chance to make these books&lt;br /&gt;
&lt;br /&gt;
=== Buying from Other Players ===&lt;br /&gt;
&lt;br /&gt;
If you do not have the skills to craft Enhanced BOD Books yourself, other players frequently sell them through &#039;&#039;&#039;Player Vendors&#039;&#039;&#039;. You can find these using the &#039;&#039;&#039;Vendor Search&#039;&#039;&#039; system:&lt;br /&gt;
&lt;br /&gt;
# Click on your character to open a list.&lt;br /&gt;
# Scroll down and select &#039;&#039;&#039;Vendor Search&#039;&#039;&#039;.&lt;br /&gt;
# Search for the book by name (e.g., &amp;quot;enhanced alchemy bod book&amp;quot;).&lt;br /&gt;
# Or simply use the command [vendorsearch&lt;br /&gt;
&lt;br /&gt;
This will show you all player vendors currently selling that item, along with their prices and locations.&lt;br /&gt;
&lt;br /&gt;
== Adding BODs to the Book ==&lt;br /&gt;
&lt;br /&gt;
There are two ways to add deeds to an Enhanced BOD Book:&lt;br /&gt;
&lt;br /&gt;
=== Drag and Drop ===&lt;br /&gt;
&lt;br /&gt;
Simply drag a Bulk Order Deed onto the book in your backpack. The book will only accept deeds that match its craft type — for example, an Alchemy BOD Book will reject a Blacksmithing deed. The book must be in your backpack to accept deeds.&lt;br /&gt;
&lt;br /&gt;
You can also drag an entire standard &#039;&#039;&#039;Bulk Order Book&#039;&#039;&#039; onto the Enhanced BOD Book. Any matching deeds inside the standard book will be absorbed into the enhanced book and the standard book will be consumed.&lt;br /&gt;
&lt;br /&gt;
=== Fill from Pack ===&lt;br /&gt;
&lt;br /&gt;
Right-click the book to open its context menu and select &#039;&#039;&#039;Fill from Pack&#039;&#039;&#039;. This will automatically scan your backpack for all matching BODs and add them to the book at once. This is the fastest way to load a large number of deeds after a collection run.&lt;br /&gt;
&lt;br /&gt;
Each Enhanced BOD Book can hold up to &#039;&#039;&#039;50,000&#039;&#039;&#039; deeds.&lt;br /&gt;
&lt;br /&gt;
== Reading the Gump ==&lt;br /&gt;
&lt;br /&gt;
When you double-click an Enhanced BOD Book, a large gump window opens showing all your stored deeds in a table layout. The columns displayed are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Column !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Drop&#039;&#039;&#039; || Click the arrow button to remove the deed from the book and place it in your backpack.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Size&#039;&#039;&#039; || Shows the deed dimensions — for example, &#039;&#039;&#039;1x20&#039;&#039;&#039; means a small deed requiring 20 items, while &#039;&#039;&#039;5x15&#039;&#039;&#039; means a large deed with 5 entries of 15 items each.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Items Required&#039;&#039;&#039; || Lists the item names the deed requires. Large deeds with many entries will wrap to a second line. For Alchemy deeds, potion names are cleaned up for readability (e.g., &amp;quot;Greater Agility&amp;quot; instead of &amp;quot;GreaterAgilityPotion&amp;quot;). For Inscription deeds, the &amp;quot;Scroll&amp;quot; suffix is stripped similarly.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Material&#039;&#039;&#039; || Shows the required material (Metal, Wood, Leather type, or Cloth) in a color-coded label matching that material&#039;s in-game hue. &#039;&#039;Note: Alchemy and Inscription deeds do not use materials, so this column is not displayed in those books.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Except&#039;&#039;&#039; || Shows &#039;&#039;&#039;Yes&#039;&#039;&#039; (in green) if the deed requires Exceptional quality, or &#039;&#039;&#039;No&#039;&#039;&#039; if Normal quality is accepted.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Points&#039;&#039;&#039; || The reward point value for turning in that deed, pulled directly from the BOD reward calculator.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039; || The current completion status of the deed: &#039;&#039;&#039;Incomplete&#039;&#039;&#039; (red), &#039;&#039;&#039;Partial&#039;&#039;&#039; (yellow with a progress count), or &#039;&#039;&#039;Complete&#039;&#039;&#039; (green).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The gump displays &#039;&#039;&#039;10 entries per page&#039;&#039;&#039; with Previous/Next navigation at the bottom. The bottom-left corner shows the current range (e.g., &amp;quot;Showing 1-10 of 47 BODs&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
== Filtering ==&lt;br /&gt;
&lt;br /&gt;
Enhanced BOD Books provide a full set of toggle filters across the top of the gump. Click a filter button to activate it (it turns green); click it again to deactivate it. Only one material filter can be active at a time.&lt;br /&gt;
&lt;br /&gt;
=== Quantity Filters ===&lt;br /&gt;
&lt;br /&gt;
Three buttons labeled &#039;&#039;&#039;10&#039;&#039;&#039;, &#039;&#039;&#039;15&#039;&#039;&#039;, and &#039;&#039;&#039;20&#039;&#039;&#039; filter deeds by their required quantity (AmountMax). For example, clicking &amp;quot;20&amp;quot; will show only deeds that require 20 of each item.&lt;br /&gt;
&lt;br /&gt;
=== Quality Filters ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Exceptional&#039;&#039;&#039; — Shows only deeds that require Exceptional quality items.&lt;br /&gt;
* &#039;&#039;&#039;Normal&#039;&#039;&#039; — Shows only deeds that accept Normal quality items.&lt;br /&gt;
&lt;br /&gt;
These two filters are mutually exclusive: activating one will deactivate the other.&lt;br /&gt;
&lt;br /&gt;
=== Size Filters ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Small&#039;&#039;&#039; — Shows only small (single-item) deeds.&lt;br /&gt;
* &#039;&#039;&#039;Large&#039;&#039;&#039; — Shows only large (multi-item) deeds.&lt;br /&gt;
&lt;br /&gt;
=== Material Filters ===&lt;br /&gt;
&lt;br /&gt;
The material filter row changes depending on the craft type of the book. Books for crafts that do not use material types omit this row entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blacksmithing and Tinkering&#039;&#039;&#039; books show metal filters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Iron || Dull Copper || Shadow Iron || Copper || Bronze || Gold || Agapite || Verite || Valorite || Blaze || Ice || Toxic || Electrum || Platinum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carpentry and Fletching&#039;&#039;&#039; books show wood filters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Plain || Oak || Ash || Yew || Heartwood || Bloodwood || Frostwood || Ebony || Bamboo || PurpleHeart || Redwood || Petrified&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tailoring&#039;&#039;&#039; books show fabric and leather filters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Cloth || Leather || Spined || Horned || Barbed || Polar || Synthetic || Blaze || Daemonic || Shadow || Frost || Ethereal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alchemy and Inscription&#039;&#039;&#039; books do not have a material filter row, since their deeds do not require specific material types. The gump is slightly more compact as a result.&lt;br /&gt;
&lt;br /&gt;
Clicking a material filter shows only deeds requiring that specific material. Click it again to clear the filter and show all materials.&lt;br /&gt;
&lt;br /&gt;
=== Clear Filters ===&lt;br /&gt;
&lt;br /&gt;
When any filter is active, a &#039;&#039;&#039;Clear Filters&#039;&#039;&#039; button appears in the upper-right area of the gump. Clicking it resets all filters back to their default (show everything) state.&lt;br /&gt;
&lt;br /&gt;
== Searching ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Search&#039;&#039;&#039; bar at the top-left of the gump lets you type a keyword and click &#039;&#039;&#039;Apply&#039;&#039;&#039; to filter the displayed deeds. The search checks against:&lt;br /&gt;
&lt;br /&gt;
* Item type names (e.g., &amp;quot;Crossbow&amp;quot;, &amp;quot;WoodenChest&amp;quot;, &amp;quot;Harp&amp;quot;, &amp;quot;RefreshPotion&amp;quot;)&lt;br /&gt;
* Material names (e.g., &amp;quot;Oak&amp;quot;, &amp;quot;Heartwood&amp;quot;, &amp;quot;Valorite&amp;quot;)&lt;br /&gt;
* Size strings (e.g., &amp;quot;5x20&amp;quot;, &amp;quot;1x15&amp;quot;)&lt;br /&gt;
* Point values&lt;br /&gt;
* Status text (&amp;quot;Complete&amp;quot;, &amp;quot;Partial&amp;quot;, &amp;quot;Incomplete&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Clear&#039;&#039;&#039; button appears next to the search bar when a search is active, allowing you to reset the view.&lt;br /&gt;
&lt;br /&gt;
Search and filters can be combined — for example, you could search for &amp;quot;Poison&amp;quot; while filtering by Exceptional and Large to find only your exceptional large poison potion deeds.&lt;br /&gt;
&lt;br /&gt;
== Sorting ==&lt;br /&gt;
&lt;br /&gt;
Each data column (Size, Material, Except, Points, Status) has a small sort arrow button next to its header. Click it to sort the entire list by that column. Click it again to reverse the sort direction. The current sort column and direction are indicated by a green or red arrow symbol.&lt;br /&gt;
&lt;br /&gt;
Sorting is useful for quickly finding your highest-point deeds, grouping all deeds of one material together, or separating completed deeds from incomplete ones.&lt;br /&gt;
&lt;br /&gt;
== Renaming the Book ==&lt;br /&gt;
&lt;br /&gt;
Right-click the book and select &#039;&#039;&#039;Name Book&#039;&#039;&#039; from the context menu to give it a custom name (up to 40 characters). This name appears on the book&#039;s tooltip, making it easy to distinguish between multiple books of the same type — for example, naming one &amp;quot;High Value Alchemy&amp;quot; and another &amp;quot;Alchemy Junk Drawer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Status Tracking ==&lt;br /&gt;
&lt;br /&gt;
Enhanced BOD Books track the fill progress of every deed:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Incomplete&#039;&#039;&#039; — No items have been turned in toward this deed yet.&lt;br /&gt;
* &#039;&#039;&#039;Partial&#039;&#039;&#039; — Some items have been turned in, but the deed is not finished. A progress count like &#039;&#039;&#039;(35/100)&#039;&#039;&#039; appears below the status showing how many items have been filled out of the total needed.&lt;br /&gt;
* &#039;&#039;&#039;Complete&#039;&#039;&#039; — All required items have been turned in and the deed is ready to be submitted for rewards.&lt;br /&gt;
&lt;br /&gt;
This status is stored when the deed is added to the book, so you can see at a glance which deeds still need work.&lt;br /&gt;
&lt;br /&gt;
== Craft-Specific Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Alchemy ===&lt;br /&gt;
&lt;br /&gt;
The Enhanced Alchemy BOD Book has a slightly different layout compared to other Enhanced BOD Books because alchemy deeds do not use material types:&lt;br /&gt;
&lt;br /&gt;
* There is &#039;&#039;&#039;no material filter row&#039;&#039;&#039; in the gump, making the interface more compact.&lt;br /&gt;
* There is &#039;&#039;&#039;no Material column&#039;&#039;&#039; in the deed table, since all alchemy deeds use the same base ingredients.&lt;br /&gt;
* Potion names are &#039;&#039;&#039;cleaned up for readability&#039;&#039;&#039; — the &amp;quot;Potion&amp;quot; suffix is stripped and spaces are inserted before capital letters. For example, &amp;quot;GreaterStrengthPotion&amp;quot; displays as &amp;quot;Greater Strength&amp;quot; and &amp;quot;TotalRefreshPotion&amp;quot; displays as &amp;quot;Total Refresh.&amp;quot;&lt;br /&gt;
* Filtering is available by &#039;&#039;&#039;Quantity&#039;&#039;&#039; (10/15/20), &#039;&#039;&#039;Quality&#039;&#039;&#039; (Exceptional/Normal), and &#039;&#039;&#039;Size&#039;&#039;&#039; (Small/Large).&lt;br /&gt;
* Point values are calculated using the &#039;&#039;&#039;Alchemy Reward Calculator&#039;&#039;&#039;, the same system used when turning in alchemy deeds to NPCs.&lt;br /&gt;
&lt;br /&gt;
=== Inscription ===&lt;br /&gt;
&lt;br /&gt;
The Enhanced Inscription BOD Book shares the same compact layout as the Alchemy book because inscription deeds also do not use material types:&lt;br /&gt;
&lt;br /&gt;
* There is &#039;&#039;&#039;no material filter row&#039;&#039;&#039; in the gump, keeping the interface compact.&lt;br /&gt;
* There is &#039;&#039;&#039;no Material column&#039;&#039;&#039; in the deed table.&lt;br /&gt;
* Scroll names are &#039;&#039;&#039;cleaned up for readability&#039;&#039;&#039; — the &amp;quot;Scroll&amp;quot; suffix is stripped and spaces are inserted before capital letters. For example, &amp;quot;ReactiveArmorScroll&amp;quot; displays as &amp;quot;Reactive Armor&amp;quot; and &amp;quot;MindBlastScroll&amp;quot; displays as &amp;quot;Mind Blast.&amp;quot;&lt;br /&gt;
* Filtering is available by &#039;&#039;&#039;Quantity&#039;&#039;&#039; (10/15/20), &#039;&#039;&#039;Quality&#039;&#039;&#039; (Exceptional/Normal), and &#039;&#039;&#039;Size&#039;&#039;&#039; (Small/Large).&lt;br /&gt;
* Point values are calculated using the &#039;&#039;&#039;Inscription Reward Calculator&#039;&#039;&#039;, the same system used when turning in inscription deeds to NPCs.&lt;br /&gt;
* Inscription large BODs cover a wide range of categories including &#039;&#039;&#039;Books&#039;&#039;&#039;, &#039;&#039;&#039;Magery circles 1–8&#039;&#039;&#039;, and &#039;&#039;&#039;Necromancy spell groups&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Tips for Using Enhanced BOD Books ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sort by Points descending&#039;&#039;&#039; to quickly identify your most valuable deeds and prioritize filling them first.&lt;br /&gt;
* &#039;&#039;&#039;Filter by Exceptional + a specific material&#039;&#039;&#039; to find matching deeds when you have a supply of that material ready to craft. For alchemy and inscription, filter by Exceptional to focus on your higher-value deeds.&lt;br /&gt;
* &#039;&#039;&#039;Use Fill from Pack&#039;&#039;&#039; after buying deeds from NPCs or collecting them over time — it is much faster than dragging deeds one at a time.&lt;br /&gt;
* &#039;&#039;&#039;Name your books&#039;&#039;&#039; if you use more than one per craft. Some players keep a &amp;quot;To Fill&amp;quot; book and a &amp;quot;Completed&amp;quot; book, or separate books by material tier.&lt;br /&gt;
* &#039;&#039;&#039;Search for specific items&#039;&#039;&#039; when you are crafting a particular item and want to check if you have a matching deed before you start.&lt;br /&gt;
* The standard &#039;&#039;&#039;Bulk Order Book&#039;&#039;&#039; is still useful as a general-purpose holder for all deed types. Enhanced BOD Books are specialized tools that complement it — use whichever fits your workflow.&lt;br /&gt;
&lt;br /&gt;
== Frequently Asked Questions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Can I use both Enhanced BOD Books and the regular Bulk Order Book?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: Yes. They are completely independent items. You can store the same types of deeds in either book. Use whichever works best for your play style.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Do the books persist through server restarts?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: Yes. All data in Enhanced BOD Books is fully serialized and saved with the world. Your deeds, their completion status, and the book&#039;s custom name all persist through restarts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Can I store deeds from multiple crafts in one Enhanced BOD Book?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: No. Each Enhanced BOD Book only accepts deeds from its specific craft. An Alchemy BOD Book will reject a Blacksmithing deed, and so on. This is by design — the filters and reward point calculations are craft-specific.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: What happens when I remove a deed from the book?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: The deed is reconstructed as a full Bulk Order Deed item and placed in your backpack. All of its original properties — material, quantity, exceptional requirement, and fill progress — are preserved exactly as they were when the deed was added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Is there a limit to how many deeds I can store?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: Each Enhanced BOD Book holds up to 50,000 deeds. You are unlikely to hit this limit under normal play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Why do the Alchemy and Inscription BOD Books look different from the other Enhanced BOD Books?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: Because alchemy and inscription deeds do not use material types (like metals or woods), the material filter row and material column are omitted from those books. This makes the gump slightly more compact while keeping all the same search, sort, and status tracking features.&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]]&lt;br /&gt;
[[Category:Custom Systems]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=2026_Changelog&amp;diff=553</id>
		<title>2026 Changelog</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=2026_Changelog&amp;diff=553"/>
		<updated>2026-07-30T01:49:57Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;7/29/2026&lt;br /&gt;
&lt;br /&gt;
1. Fixed exploit in deeds.&lt;br /&gt;
&lt;br /&gt;
2. Added repeat on/off to yard want to allow multiple placement.  Made the yard wand draw gold from bank account.&lt;br /&gt;
&lt;br /&gt;
3. Fixed error in tool key (duplicate entry)&lt;br /&gt;
&lt;br /&gt;
4. Redid Tamer&#039;s Gauntlet drops,  it was goofed and was adding drops for each player present.  It now will drop a guarnteed common drop to each player on each boss.  Also the PS credits were removed as now the drops include lvl 130 pet PS.&lt;br /&gt;
&lt;br /&gt;
5. Fixed error in key where it would draw in full 250 and 500 potion kegs.&lt;br /&gt;
&lt;br /&gt;
6. I think I finally fixed the druid whistle.  Found a setting that was overlooked in the shrink pet system that was causing the pets not to register.  Thanks to whoever alerted me to that issue.&lt;br /&gt;
&lt;br /&gt;
7. Added Resource Order Book.  It will be on token vendor.&lt;br /&gt;
&lt;br /&gt;
8. Fixed issue with Plant BOD Vendor giving too many BODS.&lt;br /&gt;
&lt;br /&gt;
9. Level 300 vendor and item is updated.  Vendor is on second level of Mainstreet&lt;br /&gt;
&lt;br /&gt;
10. Enhanced Inscription Book now available to be made in Inscription craft menu.&lt;br /&gt;
&lt;br /&gt;
11. Fixed error in token ledger that allowed vote tokens to be added.&lt;br /&gt;
&lt;br /&gt;
12. Fixed Bellhop graphic on second wave of MOA.&lt;br /&gt;
&lt;br /&gt;
13. Player&#039;s corpses last 3 days,  now once they are looted they decay in 5 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7/10/2026&lt;br /&gt;
&lt;br /&gt;
1.  Added more information on the hover over on pets (unshrunk).  Now will show level and breed info.&lt;br /&gt;
&lt;br /&gt;
2.  Revised the breeding interface so that it is clear when a breed fails.  Before it would put a notification at the bottom of the screen and leave a interface open.&lt;br /&gt;
&lt;br /&gt;
3.  Raised banking points on large BOD&#039;s to make them worth more than just doing smalls.&lt;br /&gt;
&lt;br /&gt;
4.  Added command [charity  this will let you target an item to send directly to the charity box for new players.&lt;br /&gt;
&lt;br /&gt;
5.  Raised corpse retrival to 3 days in case someone&#039;s power goes out or some other drastic event.&lt;br /&gt;
&lt;br /&gt;
6.  Revised Gladiator event.  Bosses now appear as red.  Added more rewards,  see wiki.&lt;br /&gt;
&lt;br /&gt;
7.  Greatest Mongbat now drops +5 weapon level deed instead of +1&lt;br /&gt;
&lt;br /&gt;
8.  Level deeds fixed so that you can use a higher deed to fill last few levels,  IE: Weapon is level 195,  you can use a +10 deed to fill the last 5 levels.&lt;br /&gt;
&lt;br /&gt;
9.  Leather, Ore and Wood elementals now drop double resources in Fel.&lt;br /&gt;
&lt;br /&gt;
10. Paragon Artifacts capped at 99% drop at around 10K luck.&lt;br /&gt;
&lt;br /&gt;
11. Changed small BOD gump to say Fill from pack (stacked items only).  There is no way to make the bod fill from pack on regular items as it will accidently take good items in the process.  Suggest putting tool in a bag and using fill from container.&lt;br /&gt;
&lt;br /&gt;
12. Spirit Speak fixed so you can get to 130.  Will be going thru the other skills and making sure they are able to be raised to 130.&lt;br /&gt;
&lt;br /&gt;
13. Tinker Repair Kit added to tool key.&lt;br /&gt;
&lt;br /&gt;
14. Arena locations added to portal,  You can PVP dual there with no loss of items.  See the NPC &amp;amp; stone in the front of the arena.  Wiki also has information.&lt;br /&gt;
&lt;br /&gt;
15. Tracking updated/fixed.  It had never been adjusted for the new graphic sizes.  So bascially at 120 tracking you were able to track everything on your screen which does not make sense.  I updated so that at 120 you get 1.5 screens from where you are.  So basically 1 full screen past what you can see on screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7/1/2026&lt;br /&gt;
&lt;br /&gt;
1.  New GM event added,  will be going on this weekend,  Gladiator event.&lt;br /&gt;
&lt;br /&gt;
2.  Gem Dragons reduced to 2 slot pets.&lt;br /&gt;
&lt;br /&gt;
3.  Bee Hive Sprinklers adjusted to take the 500 and 250 potion kegs.&lt;br /&gt;
&lt;br /&gt;
4.  Plant Sprinklers adjusted to take the 500 and 250 potion kegs.&lt;br /&gt;
&lt;br /&gt;
5.  Circlet and Woodland armor has race restriction removed.&lt;br /&gt;
&lt;br /&gt;
6.  Whips are now craftable in tinker menu.   Whips are repaired by tinker skill now.&lt;br /&gt;
&lt;br /&gt;
7.  Epulettes added to Wax craft menu.  This is a robe slot item that shows up as decorative armor shoulder pads.&lt;br /&gt;
&lt;br /&gt;
8.  Druid Pet Whistle has another modification to make it work better.&lt;br /&gt;
&lt;br /&gt;
9.  Gargolye tools have been gone thru and updated,  Drops are updated,  See Gargoyle Tools on Wiki.  The issue with the Gargoyles ax not producing the right elementals has been fixed.&lt;br /&gt;
&lt;br /&gt;
10. Giftgiver now will display messages if he has gifts.&lt;br /&gt;
&lt;br /&gt;
11. Lady Luck updated and will now take more tokens in transfer to gold.&lt;br /&gt;
&lt;br /&gt;
12. New donation item for this month.  Master Craft Armor,  2 pieces will be available for this month.  This armor will let you combine all your Master level craft armor into one set.&lt;br /&gt;
&lt;br /&gt;
13.  Issue with little paragon chests having all the gold 1 pc at a time has been fixed.&lt;br /&gt;
&lt;br /&gt;
14. Quick cast buttons added to runebook.  red=recall, blue=gateway&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6/18/2026&lt;br /&gt;
&lt;br /&gt;
1.  Portable Feedbucket revamped.  It should work properly now.  it is on the same method as the regular feedbucket.&lt;br /&gt;
&lt;br /&gt;
2.  Foundation sink added to house menu.  This is best done before a house is customized or items added.  Things like plants and various other addons don&#039;t do well when things move.  There is an option to raise it back if you change your mind.&lt;br /&gt;
&lt;br /&gt;
3.  Beehive Sprinklers fixed for adding multiple bottles of potions.&lt;br /&gt;
&lt;br /&gt;
4.  Corpse timer extended to 45 minutes.  If you can&#039;t recover see the summoner at Tram Brit Bank.&lt;br /&gt;
&lt;br /&gt;
5.  Large alchemy kegs recipe has been modified with easier components&lt;br /&gt;
&lt;br /&gt;
6.  Whistle has been updated (again).  It is geared to work within 64 tiles around you.  It is possible it will pull pets from farther but depends on if they are in an active zone or not.&lt;br /&gt;
&lt;br /&gt;
7.  Final modifications on Harrower.  This is a veteran champ and designed for groups or solo as a higher level with proper gear and weapons.  I know this has created some bad feelings with some people, I am not trying to exclude you at all but this is in line with progression from 120 to 130 skill levels. (as in harder than MOA etc)   &lt;br /&gt;
&lt;br /&gt;
8.  Warnings added to house concerning plants and beehives,  If you customize while you have beehives they will be put in the packing crate and you will lose all progress.  &lt;br /&gt;
&lt;br /&gt;
9.  Imbuing now pulls materials from keys. (thanks for the suggestion)&lt;br /&gt;
&lt;br /&gt;
10. Fixed an issue with gardener&#039;s key and potions,  It was depositing potions in the nearest keg even if it was half full of a different potion.&lt;br /&gt;
&lt;br /&gt;
11. Balrons modified so they don&#039;t run anymore when about dead.&lt;br /&gt;
&lt;br /&gt;
12. Changed MOTD so it only appears when something is new,  if you want to see it at any time just type motd&lt;br /&gt;
&lt;br /&gt;
6/10/2026&lt;br /&gt;
&lt;br /&gt;
1.  Rolled the Feedbucket back to original design but with a 30 second pause so the pets are not constantly looking for the feedbucket.  Will work the same overall.&lt;br /&gt;
&lt;br /&gt;
2.  Added Rare Bag of Holding and Rare Loot Bag of Holding upgrade deeds to the UO Store.  Each deed will add 25 items to the bag.  Only works on the Rare version.&lt;br /&gt;
&lt;br /&gt;
3.  Added some world wide messages on the Exp Power Hour to notify during and right before it ends.&lt;br /&gt;
&lt;br /&gt;
4.  Added a Pet Exp Power Hour with same messages as above.&lt;br /&gt;
&lt;br /&gt;
5.  Added a giftgiver NPC that will be at Mainstreet.  He will hand out gifts for special events.&lt;br /&gt;
&lt;br /&gt;
6.  Upgraded the Harrower.  He now drops 125 and 130 PS of combat and spellcasting.  He is much harder than original.  I will put up a wiki about him.&lt;br /&gt;
&lt;br /&gt;
7.  Fix on manadraught and seed of life from the monster stealing.  It was not consumable and now is.  See Wiki Monster Stealing.&lt;br /&gt;
&lt;br /&gt;
8.  Added command [wiki  this will open your browser to wiki.  There is also a webstone in mainstreet.&lt;br /&gt;
&lt;br /&gt;
9.  Improved the scaled exp on the house trainer for the max pets,  should take less time now to level the harder to level pets.&lt;br /&gt;
&lt;br /&gt;
10. Hopefully the pet whistle will work 100% of the time with this fix.  I tested it all over and it seemed to work correctly.&lt;br /&gt;
&lt;br /&gt;
11. Reworked Portable Feedbucket to work like normal Feedbucket when placed on ground.  It will still continue to work as designed in pack.&lt;br /&gt;
&lt;br /&gt;
12. Minor fix on the Wine making system, See Wiki for details on how to grow grape vines and make wine.&lt;br /&gt;
&lt;br /&gt;
13. Moved entire server over to a new fresh install.  This should fix the strange issues in Mainstreet and Luna.&lt;br /&gt;
&lt;br /&gt;
14. Small client update,  be sure to update your client via the launcher. (just a name on the BOH increase deed)&lt;br /&gt;
&lt;br /&gt;
15. The Heatmiser has returned for a while in Madon-labrynth area.  He spawns every 12 hours or so.  I will put out his drops across from the Casino.&lt;br /&gt;
&lt;br /&gt;
6/1/2026&lt;br /&gt;
&lt;br /&gt;
1.  New donation bonus item out in mainstreet.&lt;br /&gt;
&lt;br /&gt;
2.  Raffle for a +1 house deed and a 30x30 house plot in the stars in progress.&lt;br /&gt;
&lt;br /&gt;
3.  Excluded the rare tamables from being paragons. If you find one I missed please post a note in the bug forum on discord.&lt;br /&gt;
&lt;br /&gt;
4.  Changed how the Feed Bucket works to improve performance SEE WIKI&lt;br /&gt;
&lt;br /&gt;
5.  New Portable Feed Bucket now in UO Store,  SEE WIKI&lt;br /&gt;
&lt;br /&gt;
6.  CuSidhe have had the 50% stat loss when tamed removed,  they are also 3 slot.&lt;br /&gt;
&lt;br /&gt;
7.  Farm Animals should now respawn correctly.  Hopefully this is the last fix for these but let me know of any issues please !!&lt;br /&gt;
&lt;br /&gt;
8.  Harvest tool message fixed,  This tool was designed to be in pack when used.  It was incorrectly giving a message about it needing to be locked down.&lt;br /&gt;
&lt;br /&gt;
9.  Hiding skill was fixed,  above 100 now has a chance of hiding while in combat. SEE WIKI&lt;br /&gt;
&lt;br /&gt;
10. Pet Accessory key now holds pet PS&lt;br /&gt;
&lt;br /&gt;
11. Changed drop rate on the common drops,  it was a bit excessive :)  SEE WIKI&lt;br /&gt;
&lt;br /&gt;
12. Taming scale modified to make it give more exp on high level pets on house trainer.&lt;br /&gt;
&lt;br /&gt;
13. Druid Pet Whistle fixed,  should now summon pets properly,  was a bit inconsistent before.&lt;br /&gt;
&lt;br /&gt;
14. Checks put in for small bod&#039;s taking in spellbooks,  Made sure it would not take any spellbooks with higher than 0 spells.&lt;br /&gt;
&lt;br /&gt;
15. Quest limit raised to 20 quests you can have at any given time&lt;br /&gt;
&lt;br /&gt;
16.  Reagent Key had newer larger potion kegs added.&lt;br /&gt;
&lt;br /&gt;
17. Small client update, be sure to run launcher/verify.&lt;br /&gt;
&lt;br /&gt;
5/27/2026&lt;br /&gt;
&lt;br /&gt;
1.  Added a vendor portal for your house.  It is just like the portal system but is gold hue.  This is rented on a weekly basis for 100k.  All you need to do is stand in your house and use the command [vendorportal  This will bring up the interface to place the portal.  Anytime you want to access it just use the same command,  You can prepay rental if you desire.  This hooks right into the portal and book of travel system,  It will show up at the bottom in green under Vendors.  Pick a proper name for your shop,  any obscene stuff will cause your portal to be removed :)&lt;br /&gt;
&lt;br /&gt;
2.  Book of Travel and housing updated for new vendor portals.&lt;br /&gt;
&lt;br /&gt;
3.  Farm Animals finally fixed,  they are now tamable and can place as many as you want inside or within 4 tiles of your house outside.&lt;br /&gt;
&lt;br /&gt;
4.  You can now sink 1 level of your house.  Just click on the house sign then customize. There is an option to sink for 100k.  This causes your 1st floor to be underground and your 2nd floor to be level with the ground.  You could cover the second floor with grass and have a hidden house if you want.  &lt;br /&gt;
&lt;br /&gt;
5.  New Pet accessory key is now available,  It is an artifact drop in Tamer&#039;s Gauntlet.  This will hold all the various potions, deeds and dyes for your pets.&lt;br /&gt;
&lt;br /&gt;
6.  Map file updated that had not been updated for Madon.  Was causing some bleed over of houses from Madon--Malas.  You may need to clear your cache.  Look on the wiki under How to Connect and scroll down to troubleshooting for instructions.&lt;br /&gt;
&lt;br /&gt;
7.  Some adjustments on various files to help stability.&lt;br /&gt;
&lt;br /&gt;
8.  Pet Storage Key capacity raised to 2500.&lt;br /&gt;
&lt;br /&gt;
9.  New Druid Pet Whistle added to game.  This whistle will summon your pets from anywhere on the server.  If they run away at a champ you can bring them back.  This is an artifact drop in the Tamer&#039;s Gauntlet&lt;br /&gt;
&lt;br /&gt;
10. Revamped the point system in Tamer&#039;s Gauntlet.  The person that got the last hit was awarded the points towards an artifact drop.  Now the points are scaled on damage. This makes it the same for solo but better for grouping.  More people/pets the more bosses spawn and you will progress more rapidly to get an artifact.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5/24/2026&lt;br /&gt;
&lt;br /&gt;
1.  Put in a GM command to grant exp power hour for boosted exp for players. Be ready for random exp boost!&lt;br /&gt;
&lt;br /&gt;
2.  Redid the farm animals in the UO Store.  If you have some of the old ones contact me for an exchange.  These are the real animals and are tamable, killable, skinable etc. More animal options are now available on one deed that lets you choose.  If anyone wants added animals just let me know.&lt;br /&gt;
&lt;br /&gt;
3.  Redid gold raffle stone so there is a minimum 25k reward.  The pot grows as people buy tickets.  Stone is next to the raffle table in Mainstreet.&lt;br /&gt;
&lt;br /&gt;
4.  Working on the strange map issue in Mainstreet,  I will probably move the server over to the test server for a bit until I can figure out the issue.  The map is perfect on the test server.&lt;br /&gt;
&lt;br /&gt;
5.  Fixed crash issue in the Greatest Mongbat.&lt;br /&gt;
&lt;br /&gt;
6.  Small client update for name in UO store,  be sure to update client.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5/22/2026&lt;br /&gt;
&lt;br /&gt;
1.  ALl CuSidhe including cold, fire and noble have had the 50% stat loss on tame removed.&lt;br /&gt;
&lt;br /&gt;
2.  Greatest Mongbat loot table updated.  He now has standard reward drops and a rare chance to drop a champ skull key.  SEE WIKI&lt;br /&gt;
&lt;br /&gt;
3.  Treasure Map key updated with correct map names.&lt;br /&gt;
&lt;br /&gt;
4.  Noble Cu greatly upgraded (one in Tamer&#039;s Gauntlet) *Chivalry pet * SEE WIKI&lt;br /&gt;
&lt;br /&gt;
5.  Shadow Horse greatly upgraded (one in Tamer&#039;s Gauntlet) *Necro pet *  SEE WIKI&lt;br /&gt;
&lt;br /&gt;
6.  Overall loot table changed in Tamer&#039; Gauntlet.  I roll things out as I make them for testing.  I always intended to update the loot and will still be adding more items in the future. SEE WIKI&lt;br /&gt;
&lt;br /&gt;
7.  Pet PS Exchange modified to take 130 Pet PS for credits.  You will not be able to obtain 130 PS thru the exchange,  only in Tamer&#039;s Gauntlet.&lt;br /&gt;
&lt;br /&gt;
8.  Drop rate on portable soul forge increased,  SEE WIKI.&lt;br /&gt;
&lt;br /&gt;
9.  Hue room updated so you can test colors and it will withdraw direct from bank account.&lt;br /&gt;
&lt;br /&gt;
10. Command [vendorsearch added to allow vendor search of all player vendors and port to that vendor.  You can also do this by clicking on your player and selecting vendor search.&lt;br /&gt;
&lt;br /&gt;
11. Corrected Arch Geneticist vials he drops.  They were not the correct stats.&lt;br /&gt;
&lt;br /&gt;
12. If you have a vendor at Mainstreet it must be stocked.  Constant empty vendors or vendors with 3-4 items only on them will be removed.  Thanks !&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Underworld/Stygian_Abyss&amp;diff=552</id>
		<title>Underworld/Stygian Abyss</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Underworld/Stygian_Abyss&amp;diff=552"/>
		<updated>2026-07-26T04:03:48Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Stygian Abyss&amp;#039;&amp;#039;&amp;#039;, also known as the &amp;#039;&amp;#039;&amp;#039;Underworld&amp;#039;&amp;#039;&amp;#039;, is an expansive dungeon beneath the Ter Mur facet. It is home to Mini-Champion Spawns, challenging puzzles, and powerful bosses including Navrey Night-Eyes. Access requires the &amp;#039;&amp;#039;Stygian Abyss Expansion&amp;#039;&amp;#039;.  __TOC__  == Overview ==  The Underworld is a vast subterranean dungeon divided into numerous named regions, each containing unique encounters. The primary activities within the dungeon includ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Stygian Abyss&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Underworld&#039;&#039;&#039;, is an expansive dungeon beneath the [[Ter Mur]] facet. It is home to [[Mini-Champion Spawns]], challenging puzzles, and powerful bosses including [[Navrey Night-Eyes]]. Access requires the &#039;&#039;[[Stygian Abyss Expansion]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Underworld is a vast subterranean dungeon divided into numerous named regions, each containing unique encounters. The primary activities within the dungeon include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[#Mini-Champion Spawns|Mini-Champion Spawns]]&#039;&#039;&#039; — Wave-based encounters that drop [[Essences]] and [[Imbuing]] ingredients.&lt;br /&gt;
* &#039;&#039;&#039;[[#Navrey Night-Eyes|Navrey Night-Eyes]]&#039;&#039;&#039; — A powerful spider boss with a unique pillar mechanic.&lt;br /&gt;
* &#039;&#039;&#039;[[#Sir Wilber&#039;s Puzzle Room|Sir Wilber&#039;s Puzzle Room]]&#039;&#039;&#039; — A timed series of logic puzzles.&lt;br /&gt;
* &#039;&#039;&#039;[[#The Experimental Room|The Experimental Room]]&#039;&#039;&#039; — A color-matching challenge across three rooms.&lt;br /&gt;
* &#039;&#039;&#039;[[#The Maze of Death|The Maze of Death]]&#039;&#039;&#039; — A trapped labyrinth requiring a Golden Compass to navigate.&lt;br /&gt;
* &#039;&#039;&#039;[[#The Underworld Puzzle|The Underworld Puzzle]]&#039;&#039;&#039; — A standalone crystal-lock puzzle found deeper in the dungeon.&lt;br /&gt;
&lt;br /&gt;
== Mini-Champion Spawns ==&lt;br /&gt;
&lt;br /&gt;
Mini-Champion Spawns are wave-based encounters found throughout the Underworld. Each spawn progresses through multiple levels of increasingly difficult creatures, culminating in a &#039;&#039;&#039;[[Renowned]]&#039;&#039;&#039; boss. Clearing all waves of a level advances the spawn to the next. After the Renowned boss is defeated, the spawn resets after approximately &#039;&#039;&#039;5 minutes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each mini-champion area is associated with a specific &#039;&#039;&#039;[[Essence]]&#039;&#039;&#039; used in [[Imbuing]]. Essences can drop from any creature killed within the region (approximately 5% chance), and higher-fame creatures spawned by the encounter may also carry them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+ Mini-Champion Spawn Summary&lt;br /&gt;
! Spawn !! Essence !! Renowned Boss&lt;br /&gt;
|-&lt;br /&gt;
| [[#Crimson Veins|Crimson Veins]] || [[Essence of Precision]] || [[Fire Elemental Renowned]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fairy Dragon Lair|Fairy Dragon Lair]] || [[Essence of Diligence]] || [[Wyvern Renowned]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Abyssal Lair|Abyssal Lair]] || [[Essence of Achievement]] || [[Devourer Renowned]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Cavern of the Discarded|Cavern of the Discarded]] (×3) || [[Essence of Balance]] || [[Vitavi Renowned]], [[Tikitavi Renowned]], [[Rakktavi Renowned]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Passage of Tears|Passage of Tears]] || [[Essence of Singularity]] || [[Acid Elemental Renowned]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Lands of the Lich|Lands of the Lich]] || [[Essence of Direction]] || [[Ancient Lich Renowned]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Secret Garden|Secret Garden]] || [[Essence of Feeling]] || [[Pixie Renowned]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fire Temple Ruins|Fire Temple Ruins]] || [[Essence of Order]] || [[Fire Daemon Renowned]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Enslaved Goblins|Enslaved Goblins]] || [[Essence of Control]] || [[Gray Goblin Mage Renowned]], [[Green Goblin Alchemist Renowned]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Skeletal Dragon|Skeletal Dragon]] || [[Essence of Persistence]] || [[Skeletal Dragon Renowned]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Lava Caldera|Lava Caldera]] || [[Essence of Passion]] || [[Fire Daemon Renowned]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crimson Veins ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Creatures&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Fire Ant]] (×20), [[Lava Snake]] (×10), [[Lava Lizard]] (×10)&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Efreet]] (×5), [[Fire Gargoyle]] (×5)&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Lava Elemental]] (×10), [[Fire Daemon]] (×5)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Renowned&#039;&#039;&#039; || &#039;&#039;&#039;[[Fire Elemental Renowned]]&#039;&#039;&#039; (×1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fairy Dragon Lair ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Creatures&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Fairy Dragon]] (×25)&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Wyvern]] (×10)&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Forgotten Servant]] (×10)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Renowned&#039;&#039;&#039; || &#039;&#039;&#039;[[Wyvern Renowned]]&#039;&#039;&#039; (×1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Abyssal Lair ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Creatures&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Greater Mongbat]] (×20), [[Imp]] (×20)&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Daemon]] (×10)&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Pit Fiend]] (×5)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Renowned&#039;&#039;&#039; || &#039;&#039;&#039;[[Devourer Renowned]]&#039;&#039;&#039; (×1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cavern of the Discarded ===&lt;br /&gt;
&lt;br /&gt;
The Cavern of the Discarded contains &#039;&#039;&#039;three&#039;&#039;&#039; separate mini-champion spawns, each associated with a different Ratman clan. All three drop the [[Essence of Balance]].&lt;br /&gt;
&lt;br /&gt;
In addition to the essence, creatures killed in the Cavern of the Discarded have a 5% chance to drop one random item from the following pool: [[Delicate Scales]], [[Arcanic Rune Stone]], [[Powdered Iron]], [[Essence of Balance]], [[Crushed Glass]], [[Crystalline Blackrock]], [[Elven Fletching]], [[Crystal Shards]], [[Lodestone]], [[Abyssal Cloth]], or [[Seed of Renewal]].&lt;br /&gt;
&lt;br /&gt;
==== Clan Ribbon ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Creatures&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Clan Ribbon Plague Rat]] (×10), [[Clan RS]] (×10)&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Clan Ribbon Plague Rat]] (×10), [[Clan RC]] (×10)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Renowned&#039;&#039;&#039; || &#039;&#039;&#039;[[Vitavi Renowned]]&#039;&#039;&#039; (×1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Clan Scratch ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Creatures&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Clan SSW]] (×10), [[Clan SS]] (×10)&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Clan SSW]] (×10), [[Clan SH]] (×10)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Renowned&#039;&#039;&#039; || &#039;&#039;&#039;[[Tikitavi Renowned]]&#039;&#039;&#039; (×1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Clan Chitter ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Creatures&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Clockwork Scorpion]] (×10), [[Clan CA]] (×10)&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Clockwork Scorpion]] (×10), [[Clan CT]] (×10)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Renowned&#039;&#039;&#039; || &#039;&#039;&#039;[[Rakktavi Renowned]]&#039;&#039;&#039; (×1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Passage of Tears ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Creatures&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Acid Slug]] (×10), [[Corrosive Slime]] (×20)&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Acid Elemental]] (×10)&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Interred Grizzle]] (×3)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Renowned&#039;&#039;&#039; || &#039;&#039;&#039;[[Acid Elemental Renowned]]&#039;&#039;&#039; (×1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Lands of the Lich ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Creatures&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Wraith]] (×5), [[Spectre]] (×10), [[Shade]] (×5), [[Skeleton]] (×30), [[Zombie]] (×20)&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Bone Magi]] (×5), [[Skeletal Mage]] (×10), [[Bone Knight]] (×10), [[Skeletal Knight]] (×10), [[Wailing Banshee]] (×10)&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Skeletal Lich]] (×5), [[Rotting Corpse]] (×20)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Renowned&#039;&#039;&#039; || &#039;&#039;&#039;[[Ancient Lich Renowned]]&#039;&#039;&#039; (×1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Secret Garden ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Creatures&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Pixie]] (×20)&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Wisp]] (×15)&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Dark Wisp]] (×10)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Renowned&#039;&#039;&#039; || &#039;&#039;&#039;[[Pixie Renowned]]&#039;&#039;&#039; (×1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fire Temple Ruins ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Creatures&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Lava Snake]] (×20), [[Lava Lizard]] (×10), [[Fire Ant]] (×10)&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Lava Serpent]] (×10), [[Hell Cat]] (×10), [[Hell Hound]] (×10)&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Fire Daemon]] (×5), [[Lava Elemental]] (×10)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Renowned&#039;&#039;&#039; || &#039;&#039;&#039;[[Fire Daemon Renowned]]&#039;&#039;&#039; (×1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enslaved Goblins ===&lt;br /&gt;
&lt;br /&gt;
Creatures killed in this region also have a chance to drop [[Goblin Blood]] in addition to the [[Essence of Control]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Creatures&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Enslaved Gray Goblin]] (×10), [[Enslaved Green Goblin]] (×15)&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Enslaved Goblin Scout]] (×10), [[Enslaved Goblin Keeper]] (×10)&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Enslaved Goblin Mage]] (×5), [[Enslaved Green Goblin Alchemist]] (×5)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Renowned&#039;&#039;&#039; || &#039;&#039;&#039;[[Gray Goblin Mage Renowned]]&#039;&#039;&#039; (×1), &#039;&#039;&#039;[[Green Goblin Alchemist Renowned]]&#039;&#039;&#039; (×1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Dragon ===&lt;br /&gt;
&lt;br /&gt;
This spawn has an extra level compared to most mini-champions, featuring &#039;&#039;&#039;five&#039;&#039;&#039; waves total.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Creatures&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Patchwork Skeleton]] (×5), [[Skeleton]] (×15)&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Bone Knight]] (×5), [[Skeletal Knight]] (×5)&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Bone Magi]] (×5), [[Skeletal Mage]] (×2)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Skeletal Lich]] (×2)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Renowned&#039;&#039;&#039; || &#039;&#039;&#039;[[Skeletal Dragon Renowned]]&#039;&#039;&#039; (×1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Lava Caldera ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Creatures&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Lava Snake]] (×10), [[Lava Lizard]] (×10), [[Fire Ant]] (×20)&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Lava Serpent]] (×10), [[Hell Cat]] (×10), [[Hell Hound]] (×10)&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Fire Daemon]] (×5), [[Lava Elemental]] (×10)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Renowned&#039;&#039;&#039; || &#039;&#039;&#039;[[Fire Daemon Renowned]]&#039;&#039;&#039; (×1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Renowned Creatures and Imbuing Gems ==&lt;br /&gt;
&lt;br /&gt;
All [[Renowned]] bosses from the mini-champion spawns have a 50% chance to drop one or more &#039;&#039;&#039;[[Imbuing Gems]]&#039;&#039;&#039; on death. The possible gems are:&lt;br /&gt;
&lt;br /&gt;
* [[Fire Ruby]]&lt;br /&gt;
* [[White Pearl]]&lt;br /&gt;
* [[Blue Diamond]]&lt;br /&gt;
* [[Turquoise]]&lt;br /&gt;
&lt;br /&gt;
== Navrey Night-Eyes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Navrey Night-Eyes]]&#039;&#039;&#039; is a powerful spider boss located in the Underworld. She has a unique encounter mechanic involving three stone pillars that, when activated correctly, trigger a devastating rock fall.&lt;br /&gt;
&lt;br /&gt;
=== The Pillars ===&lt;br /&gt;
&lt;br /&gt;
Three stone pillars surround Navrey&#039;s lair. Each pillar has a different activation timer — one stays &amp;quot;hot&amp;quot; for &#039;&#039;&#039;3 seconds&#039;&#039;&#039;, another for &#039;&#039;&#039;6 seconds&#039;&#039;&#039;, and the third for &#039;&#039;&#039;9 seconds&#039;&#039;&#039;. These timers rotate among the pillars once every &#039;&#039;&#039;24 hours&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To activate the mechanic:&lt;br /&gt;
&lt;br /&gt;
# Approach a glowing (lit) pillar and double-click it while within 3 tiles.&lt;br /&gt;
# The pillar enters a &amp;quot;hot&amp;quot; state and begins a countdown, flashing between colors.&lt;br /&gt;
# Activate the remaining pillars while the others are still hot.&lt;br /&gt;
# If &#039;&#039;&#039;all three&#039;&#039;&#039; pillars are hot simultaneously, a barrage of rocks rains down on Navrey, dealing &#039;&#039;&#039;100–150 damage per tick&#039;&#039;&#039; over approximately &#039;&#039;&#039;30 seconds&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Note|During the rock rain, &#039;&#039;&#039;all creatures within 1 tile of Navrey take damage&#039;&#039;&#039;, including players. Keep your distance once the pillars trigger!}}&lt;br /&gt;
&lt;br /&gt;
After the rock rain ends (or after 5 minutes), the pillars reset and can be used again. Successfully using the pillars also grants Navrey a flag that may affect her loot.&lt;br /&gt;
&lt;br /&gt;
=== Strategy ===&lt;br /&gt;
&lt;br /&gt;
* The pillar with the &#039;&#039;&#039;shortest timer&#039;&#039;&#039; (3 seconds) should be activated &#039;&#039;&#039;last&#039;&#039;&#039;, since it expires the fastest.&lt;br /&gt;
* Coordinate with your group to activate all three in quick succession.&lt;br /&gt;
* Navrey respawns &#039;&#039;&#039;10 minutes&#039;&#039;&#039; after being killed.&lt;br /&gt;
* She drops [[Bottle of Ichor]] and [[Spider Carapace]] as imbuing ingredients.&lt;br /&gt;
&lt;br /&gt;
== Sir Wilber&#039;s Puzzle Room ==&lt;br /&gt;
&lt;br /&gt;
Deep within the Underworld, an NPC named &#039;&#039;&#039;Sir Wilber&#039;&#039;&#039; has set up a puzzle challenge. Completing it ultimately rewards an &#039;&#039;&#039;[[Experimental Gem]]&#039;&#039;&#039;, which grants access to the [[#The Experimental Room|Experimental Room]].&lt;br /&gt;
&lt;br /&gt;
=== Getting Started ===&lt;br /&gt;
&lt;br /&gt;
# Find Sir Wilber&#039;s puzzle area. A book on-site provides instructions.&lt;br /&gt;
# Double-click the &#039;&#039;&#039;[[Magic Key]]&#039;&#039;&#039; to receive a copy. This starts a &#039;&#039;&#039;30-minute timer&#039;&#039;&#039;.&lt;br /&gt;
# While carrying the key, you can enter the Puzzle Room via the nearby teleporter.&lt;br /&gt;
# If the timer expires while you are inside the Puzzle Room, you are teleported out and all puzzle keys and boards are destroyed.&lt;br /&gt;
&lt;br /&gt;
=== The Puzzle Boxes ===&lt;br /&gt;
&lt;br /&gt;
Inside the Puzzle Room are three puzzle boxes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Box !! Puzzle Type !! Key Required !! Reward&lt;br /&gt;
|-&lt;br /&gt;
| West Box || Circuit/Maze Puzzle || [[Magic Key]] || [[Copper Key]]&lt;br /&gt;
|-&lt;br /&gt;
| East Box || Circuit/Maze Puzzle || [[Magic Key]] || [[Gold Key]] (if you already have a Copper Key)&lt;br /&gt;
|-&lt;br /&gt;
| North Box || Mastermind Puzzle || [[Gold Key]] || [[Experimental Gem]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You must complete &#039;&#039;&#039;both&#039;&#039;&#039; maze puzzles (West and East boxes) to earn the Copper Key and then the Gold Key. The Gold Key unlocks the North Box, which presents a Mastermind-style puzzle.&lt;br /&gt;
&lt;br /&gt;
=== Circuit/Maze Puzzle ===&lt;br /&gt;
&lt;br /&gt;
The maze puzzle presents a grid. You must trace a path that closes the circuit from start to finish. Selecting an incorrect tile triggers an &#039;&#039;&#039;electric shock&#039;&#039;&#039; that deals escalating damage over several seconds.&lt;br /&gt;
&lt;br /&gt;
Each puzzle board has a &#039;&#039;&#039;10-minute&#039;&#039;&#039; lifespan once taken from the box. You can only carry one puzzle board at a time.&lt;br /&gt;
&lt;br /&gt;
=== Mastermind Puzzle ===&lt;br /&gt;
&lt;br /&gt;
The Mastermind puzzle works like the classic code-breaking game. You must guess the correct combination of colored cylinders. After each guess, the puzzle tells you how many are in the correct position. Use deduction to narrow down the solution.&lt;br /&gt;
&lt;br /&gt;
Solving the Mastermind puzzle awards the &#039;&#039;&#039;[[Experimental Gem]]&#039;&#039;&#039; and causes the Magic Key to expire, ending your Puzzle Room session.&lt;br /&gt;
&lt;br /&gt;
== The Experimental Room ==&lt;br /&gt;
&lt;br /&gt;
The Experimental Room is &#039;&#039;&#039;Sir Wilber&#039;s second challenge&#039;&#039;&#039; and requires a completed [[Experimental Gem]] from the Puzzle Room. This is a timed, color-matching puzzle spread across three rooms of increasing difficulty.&lt;br /&gt;
&lt;br /&gt;
=== How It Works ===&lt;br /&gt;
&lt;br /&gt;
# Stand at the entrance to the Experimental Room and double-click your Experimental Gem.&lt;br /&gt;
# Confirm activation. This starts a &#039;&#039;&#039;30-minute&#039;&#039;&#039; self-destruct timer on the gem.&lt;br /&gt;
# Your gem will begin changing color. Each room has colored floor areas. You must stand on the correct color to &#039;&#039;&#039;neutralize&#039;&#039;&#039; your gem before its state worsens.&lt;br /&gt;
&lt;br /&gt;
=== Color Pairs ===&lt;br /&gt;
&lt;br /&gt;
Colors exist in opposing pairs. When your gem turns a color, you must stand on its &#039;&#039;&#039;opposite&#039;&#039;&#039; to neutralize it:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Standard Colors&lt;br /&gt;
! Gem Color !! Stand On&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; color:#000;&amp;quot; | White (Cold) || style=&amp;quot;background:#FFB6C1; color:#000;&amp;quot; | Pink (Warm)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFB6C1; color:#000;&amp;quot; | Pink (Warm) || style=&amp;quot;background:#FFF; color:#000;&amp;quot; | White (Cold)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFA500; color:#000;&amp;quot; | Orange (Cure) || style=&amp;quot;background:#90EE90; color:#000;&amp;quot; | Light Green (Poison)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#90EE90; color:#000;&amp;quot; | Light Green (Poison) || style=&amp;quot;background:#FFA500; color:#000;&amp;quot; | Orange (Cure)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Extreme States ===&lt;br /&gt;
&lt;br /&gt;
If you fail to neutralize a color in time, the gem shifts to an &#039;&#039;&#039;extreme&#039;&#039;&#039; state. Extreme states require a &#039;&#039;&#039;two-step&#039;&#039;&#039; neutralization — first step back to the regular state, then neutralize to grey. If you fail to neutralize an extreme state in time, you are &#039;&#039;&#039;expelled&#039;&#039;&#039; from the room and must start over (the 30-minute timer does &#039;&#039;not&#039;&#039; reset).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Extreme Escalation&lt;br /&gt;
! Regular !! Escalates To !! Neutralize Extreme With&lt;br /&gt;
|-&lt;br /&gt;
| Pink (Warm) || Red (Blazing) || White brings it to Pink, &#039;&#039;then&#039;&#039; Blue neutralizes directly&lt;br /&gt;
|-&lt;br /&gt;
| White (Cold) || Blue (Freezing) || Pink brings it to White, &#039;&#039;then&#039;&#039; Red neutralizes directly&lt;br /&gt;
|-&lt;br /&gt;
| Orange (Cure) || Brown (Greater Cure) || Light Green brings it to Orange, &#039;&#039;then&#039;&#039; Dark Green neutralizes directly&lt;br /&gt;
|-&lt;br /&gt;
| Light Green (Poison) || Dark Green (Lethal) || Orange brings it to Light Green, &#039;&#039;then&#039;&#039; Brown neutralizes directly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Room Progression ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Room !! Colors Available !! Cycles to Complete&lt;br /&gt;
|-&lt;br /&gt;
| Room 1 || White, Pink, Red, Blue || 5–8&lt;br /&gt;
|-&lt;br /&gt;
| Room 2 || White, Pink, Red, Blue, Orange, Light Green || 10–15&lt;br /&gt;
|-&lt;br /&gt;
| Room 3 || White, Pink, Red, Blue, Orange, Light Green, Dark Green, Brown || 15–25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After completing Room 3, you are congratulated and the final reward room is unlocked. Place your completed gem in the chest to receive a random decorative reward.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Relative Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Stalagmite]] || Common&lt;br /&gt;
|-&lt;br /&gt;
| [[Flowstone]] || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| [[Canvasless Easel]] || Rare&lt;br /&gt;
|-&lt;br /&gt;
| [[Hanging Chainmail Legs]] || Rare&lt;br /&gt;
|-&lt;br /&gt;
| [[Hanging Ringmail Tunic]] || Rare&lt;br /&gt;
|-&lt;br /&gt;
| [[Plucked Chicken]] || Rare&lt;br /&gt;
|-&lt;br /&gt;
| [[Colorful Tapestry]] || Rare&lt;br /&gt;
|-&lt;br /&gt;
| [[Two-Story Banner]] || Rare&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Note|The Experimental Room has a &#039;&#039;&#039;24-hour cooldown&#039;&#039;&#039; per character.}}&lt;br /&gt;
&lt;br /&gt;
== The Maze of Death ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Maze of Death&#039;&#039;&#039; is a trapped labyrinth in the Underworld. A single safe path winds through the maze; stepping off the path triggers a random trap.&lt;br /&gt;
&lt;br /&gt;
=== The Golden Compass ===&lt;br /&gt;
&lt;br /&gt;
Near the entrance to the maze, you can pick up a &#039;&#039;&#039;[[Golden Compass]]&#039;&#039;&#039;. It has a &#039;&#039;&#039;30-minute&#039;&#039;&#039; lifespan. While carrying the compass inside the maze, a directional gump appears on your screen showing arrows pointing toward safe tiles adjacent to your current position. The compass updates each time you move.&lt;br /&gt;
&lt;br /&gt;
{{Note|Without the compass, you are navigating blind. The maze warns you: &#039;&#039;&amp;quot;I might need something to help me navigate through this.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
=== Traps ===&lt;br /&gt;
&lt;br /&gt;
Stepping on an unsafe tile triggers one of four random traps, dealing &#039;&#039;&#039;75–150 damage&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Trap !! Damage Type !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Searing Heat || Fire || Flame burst visual effect&lt;br /&gt;
|-&lt;br /&gt;
| Sharp Blade || Physical || Blade strike&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Arc || Energy || Lightning bolt effect&lt;br /&gt;
|-&lt;br /&gt;
| Toxic Vapor || Poison || Poison cloud, applies Deadly Poison&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Death in the Maze ===&lt;br /&gt;
&lt;br /&gt;
If you die inside the trapped area of the maze, your ghost (and corpse) are teleported back to the entrance after a few seconds. You will need to resurrect and start over.&lt;br /&gt;
&lt;br /&gt;
=== Spell Restrictions ===&lt;br /&gt;
&lt;br /&gt;
The following spells are blocked inside the Maze of Death:&lt;br /&gt;
* &#039;&#039;&#039;Mark&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Gate Travel&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Teleport&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
&lt;br /&gt;
* Always pick up the Golden Compass before entering.&lt;br /&gt;
* Move carefully — follow the compass arrows one tile at a time.&lt;br /&gt;
* When the compass arrows flicker near the end of the maze, you are close to the exit.&lt;br /&gt;
* Bring poison cures, as the Toxic Vapor trap applies Deadly Poison.&lt;br /&gt;
&lt;br /&gt;
== The Underworld Puzzle ==&lt;br /&gt;
&lt;br /&gt;
Deeper in the Underworld, a metal chest contains a logic puzzle. Double-clicking the chest gives you a &#039;&#039;&#039;Puzzle Board&#039;&#039;&#039; (30-minute lifespan, 24-hour cooldown between attempts).&lt;br /&gt;
&lt;br /&gt;
=== How It Works ===&lt;br /&gt;
&lt;br /&gt;
The puzzle board displays a grid with four rows. Each row can hold a colored piece in one of three colors (&#039;&#039;&#039;Red&#039;&#039;&#039;, &#039;&#039;&#039;Blue&#039;&#039;&#039;, or &#039;&#039;&#039;Green&#039;&#039;&#039;) and one of four sizes (&#039;&#039;&#039;Single&#039;&#039;&#039;, &#039;&#039;&#039;Double&#039;&#039;&#039;, &#039;&#039;&#039;Triple&#039;&#039;&#039;, or &#039;&#039;&#039;Bar&#039;&#039;&#039;). You must manipulate the pieces to match a hidden solution.&lt;br /&gt;
&lt;br /&gt;
Pieces can be &#039;&#039;&#039;moved between rows&#039;&#039;&#039;. When two pieces of the same size but different colors combine, they produce the third color:&lt;br /&gt;
* Red + Blue = Green&lt;br /&gt;
* Red + Green = Blue&lt;br /&gt;
* Blue + Green = Red&lt;br /&gt;
&lt;br /&gt;
Same-color pieces of the same size combine into a larger piece of that color. Pieces of different sizes interact through splitting and combining mechanics.&lt;br /&gt;
&lt;br /&gt;
You have a maximum of &#039;&#039;&#039;8 attempts&#039;&#039;&#039; to solve the puzzle. Successfully matching all four rows to the solution unlocks the crystal lock.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Void Essence]] || ×30&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Serpent Venom]] || ×30&lt;br /&gt;
|-&lt;br /&gt;
| [[Scouring Toxin]] || ×1&lt;br /&gt;
|-&lt;br /&gt;
| [[Toxic Venom Sac]] || ×30&lt;br /&gt;
|-&lt;br /&gt;
| [[Moulding Board]] || Decorative&lt;br /&gt;
|-&lt;br /&gt;
| [[Dough Bowl]] || Decorative&lt;br /&gt;
|-&lt;br /&gt;
| [[Horned Totem Pole]] || Decorative&lt;br /&gt;
|-&lt;br /&gt;
| [[Large Square Pillow]] || Decorative&lt;br /&gt;
|-&lt;br /&gt;
| [[Large Diamond Pillow]] || Decorative&lt;br /&gt;
|-&lt;br /&gt;
| [[Dusty Pillow]] || Decorative&lt;br /&gt;
|-&lt;br /&gt;
| [[Statue Pedestal]] || Decorative&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucky Coin]] || ×2–6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Imbuing Ingredient Drops ==&lt;br /&gt;
&lt;br /&gt;
Many creatures throughout the Underworld (and elsewhere on the Ter Mur facet) drop [[Imbuing]] ingredients on death. Below is a summary of notable ingredient drops from Underworld creatures.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Ingredient !! Dropped By !! Approx. Chance !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Bottle of Ichor]] || [[Wolf Spider]], [[Sentinel Spider]] || 15% || —&lt;br /&gt;
|-&lt;br /&gt;
| [[Bottle of Ichor]], [[Spider Carapace]] || [[Navrey Night-Eyes]] || 50% each || Both can drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Spider Carapace]] || [[Trapdoor Spider]] || 5% || —&lt;br /&gt;
|-&lt;br /&gt;
| [[Faery Dust]] || [[Fairy Dragon]], [[Pixie]], [[Wisp]], [[Dark Wisp]] || 25% || Only in the Abyss region&lt;br /&gt;
|-&lt;br /&gt;
| [[Fey Wings]] || [[Fairy Dragon]] || 25% || Only in the Abyss region&lt;br /&gt;
|-&lt;br /&gt;
| [[Reflective Wolf Eye]] || [[Clan SSW]], [[Leather Wolf]] || 20% || —&lt;br /&gt;
|-&lt;br /&gt;
| [[Goblin Blood]] || Various Goblins || 10–25% || Higher chance from Enslaved variants&lt;br /&gt;
|-&lt;br /&gt;
| [[Daemon Claw]] || [[Fire Daemon]] || 60% || 100% from Fire Daemon Renowned&lt;br /&gt;
|-&lt;br /&gt;
| [[Lava Serpent Crust]] || [[Lava Elemental]] || 25% || 100% from Fire Elemental Renowned&lt;br /&gt;
|-&lt;br /&gt;
| [[Slith Tongue]] || [[Slith]], [[Stone Slith]], [[Toxic Slith]] || 5% || —&lt;br /&gt;
|-&lt;br /&gt;
| [[Vial of Vitriol]] || [[Acid Slug]] || 10% || Also from Unbound Energy Vortex&lt;br /&gt;
|-&lt;br /&gt;
| [[Void Orb]] || [[Void Creatures]] || 5% || 25% from Unbound Energy Vortex&lt;br /&gt;
|-&lt;br /&gt;
| [[Undying Flesh]] || [[Undead Guardian]] || 10% || 100% from Niporailem&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystalline Blackrock]] || Ore Elementals (Agapite, Bronze, etc.) || 25% || —&lt;br /&gt;
|-&lt;br /&gt;
| [[Boura Pelt]] || [[Ruddy Boura]], [[Lowland Boura]] || 5% || 100% from High Plains Boura&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Snake Skin]] || [[Silver Serpent]] || 10% || Ter Mur only&lt;br /&gt;
|-&lt;br /&gt;
| [[Raptor Teeth]] || [[Raptor]] || 5% || —&lt;br /&gt;
|-&lt;br /&gt;
| [[Chaga Mushroom]] || [[Chaos Vortex]] || 25% || —&lt;br /&gt;
|-&lt;br /&gt;
| [[Harpsichord Roll]] || Any creature on Ter Mur || 5% || Ter Mur facet only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Rolled Map ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Rolled Map of the Underworld]]&#039;&#039;&#039; is an item that can be found or obtained in the dungeon. Double-clicking it displays a visual map of the Underworld, useful for navigating the sprawling dungeon.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Imbuing]]&lt;br /&gt;
* [[Essences]]&lt;br /&gt;
* [[Renowned Creatures]]&lt;br /&gt;
* [[Ter Mur]]&lt;br /&gt;
* [[Mini-Champion Spawns]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons]]&lt;br /&gt;
[[Category:Ter Mur]]&lt;br /&gt;
[[Category:Stygian Abyss]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Main_Page&amp;diff=551</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Main_Page&amp;diff=551"/>
		<updated>2026-07-26T04:03:37Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: &lt;/p&gt;
&lt;hr /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding:10px; border:1px solid #aaa; background:#f8f8f8;&amp;quot; |&lt;br /&gt;
&#039;&#039;Welcome to &#039;&#039;&#039;Banes World Wiki&#039;&#039;&#039;!&#039;&#039; This is your go-to resource for everything on the shard. Pages are being built out — check back often!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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{| style=&amp;quot;width:100%; vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; padding:8px;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===New Player Info===&lt;br /&gt;
* [[How to Connect]] &lt;br /&gt;
* [[New Player Guide]]&lt;br /&gt;
* [[Commands]] &lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
* [[Training Books]]&lt;br /&gt;
* [[Loot System]]&lt;br /&gt;
* [[Banes World Bucks]]&lt;br /&gt;
*[[HELP!!!]]&lt;br /&gt;
&lt;br /&gt;
===Skills &amp;amp; Stats===&lt;br /&gt;
* [[Bard Instruments]]&lt;br /&gt;
* [[Item Property Caps]]&lt;br /&gt;
* [[Luck--How it works !]]&lt;br /&gt;
* [[Player Leveling]]&lt;br /&gt;
* [[Skill Caps]]&lt;br /&gt;
* [[Stat Caps]]&lt;br /&gt;
* [[Skill Gain Guide]]&lt;br /&gt;
* [[Skills Overview]]&lt;br /&gt;
* [[Skill Masteries]]&lt;br /&gt;
&lt;br /&gt;
===Bulk Order Deeds===&lt;br /&gt;
* [[Obtaining Bulk Order Deeds]]&lt;br /&gt;
* [[Enhanced Bulk Order Books]]&lt;br /&gt;
* [[Plant Bulk Order System]]&lt;br /&gt;
* [[Taming Bulk Order Deeds]]&lt;br /&gt;
&lt;br /&gt;
===Crafting===&lt;br /&gt;
* [[Aquariums]]&lt;br /&gt;
* [[Basket Weaving]]&lt;br /&gt;
* [[Brewing]]&lt;br /&gt;
* [[Carpet Weaving]]&lt;br /&gt;
* [[Floristry]]&lt;br /&gt;
* [[Longneck Beer Brewing]]&lt;br /&gt;
* [[Padded Hats]]&lt;br /&gt;
* [[Pillow Crafting]]&lt;br /&gt;
* [[Wine Crafting]]&lt;br /&gt;
* [[Expanded Resources]]&lt;br /&gt;
* [[Craft Gear]]&lt;br /&gt;
* [[Blacksmithing]]&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
* [[Arena Dueling]]&lt;br /&gt;
* [[Astronomy]]&lt;br /&gt;
* [[Castle Blackthorn Artifacts]]&lt;br /&gt;
* [[City Loyalty]]&lt;br /&gt;
* [[Clean Up Britannia]]&lt;br /&gt;
* [[Creature Stealing]]&lt;br /&gt;
* [[Forsaken Foes]]&lt;br /&gt;
* [[Gladiator Event]]&lt;br /&gt;
* [[Halloween Events]]&lt;br /&gt;
* [[Pyrotechnics]]&lt;br /&gt;
* [[Rising Tide]]&lt;br /&gt;
* [[Seasonal Events]]&lt;br /&gt;
* [[Secrets of Malas and Madon]]&lt;br /&gt;
* [[Treasures of Kotl City]]&lt;br /&gt;
* [[Treasures of Tokuno]]&lt;br /&gt;
* [[Vesper Museum &amp;amp; Moonglow Zoo]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; padding:8px;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Custom Systems===&lt;br /&gt;
* [[Apiculture(Beekeeping)]]&lt;br /&gt;
* [[Achievement System]]&lt;br /&gt;
* [[Casino]]&lt;br /&gt;
* [[Druid Spell System]]&lt;br /&gt;
* [[Doom Artifact Buyer]]&lt;br /&gt;
* [[Gold Panning]]&lt;br /&gt;
* [[Housing Gates]]&lt;br /&gt;
* [[House NPC Vendors]]&lt;br /&gt;
* [[Hue Room]]&lt;br /&gt;
* [[Invasions]]&lt;br /&gt;
* [[Levelable Weapons]]&lt;br /&gt;
* [[Monster Contracts]]&lt;br /&gt;
* [[Resource Orders]]&lt;br /&gt;
* [[Universal Key System]]&lt;br /&gt;
&lt;br /&gt;
===Custom Items===&lt;br /&gt;
* [[Bags of Holding]]&lt;br /&gt;
* [[Enhanced Runebook]]&lt;br /&gt;
* [[Feed Buckets]]&lt;br /&gt;
* [[Gargoyle Tools]]&lt;br /&gt;
* [[Master Craft Gear]]&lt;br /&gt;
* [[Player Backpack Increase Deeds]]&lt;br /&gt;
* [[Portable Soul Forge]]&lt;br /&gt;
* [[Repair Kits]]&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
* [[Auction System]]&lt;br /&gt;
* [[Banes World Bucks]]&lt;br /&gt;
* [[Charity Box (New Player donation box)]]&lt;br /&gt;
* [[Doom Artifact Buyer]]&lt;br /&gt;
* [[Global Trade System]]&lt;br /&gt;
* [[Gold Raffle Stone]]&lt;br /&gt;
* [[Minor Artifact Buyer]]&lt;br /&gt;
* [[Player Vendors]]&lt;br /&gt;
* [[Powerscroll Exchange]]&lt;br /&gt;
* [[Token System]]&lt;br /&gt;
* [[Ultimate Raffle]]&lt;br /&gt;
&lt;br /&gt;
===Housing===&lt;br /&gt;
* [[Farm Animals]]&lt;br /&gt;
* [[House Overview]]&lt;br /&gt;
* [[Housing Gates]]&lt;br /&gt;
* [[House NPC Vendors]]&lt;br /&gt;
* [[In-House Vendor Portals]]&lt;br /&gt;
* [[Yard Wand System]]&lt;br /&gt;
&lt;br /&gt;
===Everything Pets===&lt;br /&gt;
* [[Bio-Engineering]]&lt;br /&gt;
* [[Custom Tames]]&lt;br /&gt;
* [[Pet System-Overview]]&lt;br /&gt;
* [[Pet Powerscroll Exchange]]&lt;br /&gt;
* [[Taming Bulk Order Deeds]]&lt;br /&gt;
* [[Taming Craft]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; padding:8px;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Custom Quests===&lt;br /&gt;
* [[Best BBQ Quest]]&lt;br /&gt;
* [[Daily Quests]]&lt;br /&gt;
* [[Dragon Lantern]]&lt;br /&gt;
* [[Enchanted Wheelbarrow]]&lt;br /&gt;
* [[Fertilizer Quest]]&lt;br /&gt;
* [[Icicle Quest]]&lt;br /&gt;
* [[Ramayan Quest]]&lt;br /&gt;
* [[Samurai Bows of Power]]&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
* [[Ambitious Solen Queen]]&lt;br /&gt;
* [[A Time For Legends]]&lt;br /&gt;
* [[Cloak of Humility]]&lt;br /&gt;
* [[Dark Tides]]&lt;br /&gt;
* [[Emino&#039;s Undertaking]]&lt;br /&gt;
* [[Exploring the Deep]]&lt;br /&gt;
* [[Haochi&#039;s Trials]]&lt;br /&gt;
* [[Myrmidex Invasion]]&lt;br /&gt;
* [[Perfect Timing]]&lt;br /&gt;
* [[Quest of Singularity]]&lt;br /&gt;
* [[Ritual Quest Chain]]&lt;br /&gt;
* [[Study of the Solen Hive]]&lt;br /&gt;
* [[Ter Mur Tiered Quests]]&lt;br /&gt;
* [[Terrible Hatchlings]]&lt;br /&gt;
* [[The Collector]]&lt;br /&gt;
* [[The Summoning]]&lt;br /&gt;
* [[The Valley of One]]&lt;br /&gt;
* [[Treasure Maps]]&lt;br /&gt;
* [[The Witch&#039;s Apprentice]]&lt;br /&gt;
* [[Uzeraan&#039;s Turmoil]]&lt;br /&gt;
&lt;br /&gt;
===Dungeons &amp;amp; Bosses===&lt;br /&gt;
* [[Bio-Engineer Dungeon]]&lt;br /&gt;
* [[Doom]]&lt;br /&gt;
* [[Paragons]]&lt;br /&gt;
* [[The Greatest Mongbat]]&lt;br /&gt;
* [[Tamer&#039;s Gauntlet]]&lt;br /&gt;
* [[Halloween Dungeon]]&lt;br /&gt;
* [[Custom Champions]]&lt;br /&gt;
* [[Powerscrolls]]&lt;br /&gt;
* [[Underworld/Stygian Abyss]]&lt;br /&gt;
&lt;br /&gt;
===Stealables===&lt;br /&gt;
* [[Daily Rares]]&lt;br /&gt;
* [[Stealable Shop Signs]]&lt;br /&gt;
&lt;br /&gt;
===Changelogs===&lt;br /&gt;
* [[2026 Changelog]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Main_Page&amp;diff=550</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Main_Page&amp;diff=550"/>
		<updated>2026-07-26T04:03:03Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; padding:20px 0 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family:Georgia,serif; font-size:2em; color:#cc3300; text-shadow: 2px 2px 6px #000, 0 0 20px #cc3300;&amp;quot;&amp;gt;⚔ Banes World ⚔&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family:Georgia,serif; font-size:0.95em; color:#aa7744; letter-spacing:0.15em;&amp;quot;&amp;gt;AN ULTIMA ONLINE PRIVATE SHARD&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; background:none;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-style:italic; color:#886644; font-size:0.9em; padding-bottom:12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;Virtue is not given. It is earned through deed and sacrifice.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding:10px; border:1px solid #aaa; background:#f8f8f8;&amp;quot; |&lt;br /&gt;
&#039;&#039;Welcome to &#039;&#039;&#039;Banes World Wiki&#039;&#039;&#039;!&#039;&#039; This is your go-to resource for everything on the shard. Pages are being built out — check back often!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| style=&amp;quot;width:100%; vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; padding:8px;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===New Player Info===&lt;br /&gt;
* [[How to Connect]] &lt;br /&gt;
* [[New Player Guide]]&lt;br /&gt;
* [[Commands]] &lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
* [[Training Books]]&lt;br /&gt;
* [[Loot System]]&lt;br /&gt;
* [[Banes World Bucks]]&lt;br /&gt;
*[[HELP!!!]]&lt;br /&gt;
&lt;br /&gt;
===Skills &amp;amp; Stats===&lt;br /&gt;
* [[Bard Instruments]]&lt;br /&gt;
* [[Item Property Caps]]&lt;br /&gt;
* [[Luck--How it works !]]&lt;br /&gt;
* [[Player Leveling]]&lt;br /&gt;
* [[Skill Caps]]&lt;br /&gt;
* [[Stat Caps]]&lt;br /&gt;
* [[Skill Gain Guide]]&lt;br /&gt;
* [[Skills Overview]]&lt;br /&gt;
* [[Skill Masteries]]&lt;br /&gt;
&lt;br /&gt;
===Bulk Order Deeds===&lt;br /&gt;
* [[Obtaining Bulk Order Deeds]]&lt;br /&gt;
* [[Enhanced Bulk Order Books]]&lt;br /&gt;
* [[Plant Bulk Order System]]&lt;br /&gt;
* [[Taming Bulk Order Deeds]]&lt;br /&gt;
&lt;br /&gt;
===Crafting===&lt;br /&gt;
* [[Aquariums]]&lt;br /&gt;
* [[Basket Weaving]]&lt;br /&gt;
* [[Brewing]]&lt;br /&gt;
* [[Carpet Weaving]]&lt;br /&gt;
* [[Floristry]]&lt;br /&gt;
* [[Longneck Beer Brewing]]&lt;br /&gt;
* [[Padded Hats]]&lt;br /&gt;
* [[Pillow Crafting]]&lt;br /&gt;
* [[Wine Crafting]]&lt;br /&gt;
* [[Expanded Resources]]&lt;br /&gt;
* [[Craft Gear]]&lt;br /&gt;
* [[Blacksmithing]]&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
* [[Arena Dueling]]&lt;br /&gt;
* [[Astronomy]]&lt;br /&gt;
* [[Castle Blackthorn Artifacts]]&lt;br /&gt;
* [[City Loyalty]]&lt;br /&gt;
* [[Clean Up Britannia]]&lt;br /&gt;
* [[Creature Stealing]]&lt;br /&gt;
* [[Forsaken Foes]]&lt;br /&gt;
* [[Gladiator Event]]&lt;br /&gt;
* [[Halloween Events]]&lt;br /&gt;
* [[Pyrotechnics]]&lt;br /&gt;
* [[Rising Tide]]&lt;br /&gt;
* [[Seasonal Events]]&lt;br /&gt;
* [[Secrets of Malas and Madon]]&lt;br /&gt;
* [[Treasures of Kotl City]]&lt;br /&gt;
* [[Treasures of Tokuno]]&lt;br /&gt;
* [[Vesper Museum &amp;amp; Moonglow Zoo]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; padding:8px;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Custom Systems===&lt;br /&gt;
* [[Apiculture(Beekeeping)]]&lt;br /&gt;
* [[Achievement System]]&lt;br /&gt;
* [[Casino]]&lt;br /&gt;
* [[Druid Spell System]]&lt;br /&gt;
* [[Doom Artifact Buyer]]&lt;br /&gt;
* [[Gold Panning]]&lt;br /&gt;
* [[Housing Gates]]&lt;br /&gt;
* [[House NPC Vendors]]&lt;br /&gt;
* [[Hue Room]]&lt;br /&gt;
* [[Invasions]]&lt;br /&gt;
* [[Levelable Weapons]]&lt;br /&gt;
* [[Monster Contracts]]&lt;br /&gt;
* [[Resource Orders]]&lt;br /&gt;
* [[Universal Key System]]&lt;br /&gt;
&lt;br /&gt;
===Custom Items===&lt;br /&gt;
* [[Bags of Holding]]&lt;br /&gt;
* [[Enhanced Runebook]]&lt;br /&gt;
* [[Feed Buckets]]&lt;br /&gt;
* [[Gargoyle Tools]]&lt;br /&gt;
* [[Master Craft Gear]]&lt;br /&gt;
* [[Player Backpack Increase Deeds]]&lt;br /&gt;
* [[Portable Soul Forge]]&lt;br /&gt;
* [[Repair Kits]]&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
* [[Auction System]]&lt;br /&gt;
* [[Banes World Bucks]]&lt;br /&gt;
* [[Charity Box (New Player donation box)]]&lt;br /&gt;
* [[Doom Artifact Buyer]]&lt;br /&gt;
* [[Global Trade System]]&lt;br /&gt;
* [[Gold Raffle Stone]]&lt;br /&gt;
* [[Minor Artifact Buyer]]&lt;br /&gt;
* [[Player Vendors]]&lt;br /&gt;
* [[Powerscroll Exchange]]&lt;br /&gt;
* [[Token System]]&lt;br /&gt;
* [[Ultimate Raffle]]&lt;br /&gt;
&lt;br /&gt;
===Housing===&lt;br /&gt;
* [[Farm Animals]]&lt;br /&gt;
* [[House Overview]]&lt;br /&gt;
* [[Housing Gates]]&lt;br /&gt;
* [[House NPC Vendors]]&lt;br /&gt;
* [[In-House Vendor Portals]]&lt;br /&gt;
* [[Yard Wand System]]&lt;br /&gt;
&lt;br /&gt;
===Everything Pets===&lt;br /&gt;
* [[Bio-Engineering]]&lt;br /&gt;
* [[Custom Tames]]&lt;br /&gt;
* [[Pet System-Overview]]&lt;br /&gt;
* [[Pet Powerscroll Exchange]]&lt;br /&gt;
* [[Taming Bulk Order Deeds]]&lt;br /&gt;
* [[Taming Craft]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; padding:8px;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Custom Quests===&lt;br /&gt;
* [[Best BBQ Quest]]&lt;br /&gt;
* [[Daily Quests]]&lt;br /&gt;
* [[Dragon Lantern]]&lt;br /&gt;
* [[Enchanted Wheelbarrow]]&lt;br /&gt;
* [[Fertilizer Quest]]&lt;br /&gt;
* [[Icicle Quest]]&lt;br /&gt;
* [[Ramayan Quest]]&lt;br /&gt;
* [[Samurai Bows of Power]]&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
* [[Ambitious Solen Queen]]&lt;br /&gt;
* [[A Time For Legends]]&lt;br /&gt;
* [[Cloak of Humility]]&lt;br /&gt;
* [[Dark Tides]]&lt;br /&gt;
* [[Emino&#039;s Undertaking]]&lt;br /&gt;
* [[Exploring the Deep]]&lt;br /&gt;
* [[Haochi&#039;s Trials]]&lt;br /&gt;
* [[Myrmidex Invasion]]&lt;br /&gt;
* [[Perfect Timing]]&lt;br /&gt;
* [[Quest of Singularity]]&lt;br /&gt;
* [[Ritual Quest Chain]]&lt;br /&gt;
* [[Study of the Solen Hive]]&lt;br /&gt;
* [[Ter Mur Tiered Quests]]&lt;br /&gt;
* [[Terrible Hatchlings]]&lt;br /&gt;
* [[The Collector]]&lt;br /&gt;
* [[The Summoning]]&lt;br /&gt;
* [[The Valley of One]]&lt;br /&gt;
* [[Treasure Maps]]&lt;br /&gt;
* [[The Witch&#039;s Apprentice]]&lt;br /&gt;
* [[Uzeraan&#039;s Turmoil]]&lt;br /&gt;
&lt;br /&gt;
===Dungeons &amp;amp; Bosses===&lt;br /&gt;
* [[Bio-Engineer Dungeon]]&lt;br /&gt;
* [[Doom]]&lt;br /&gt;
* [[Paragons]]&lt;br /&gt;
* [[The Greatest Mongbat]]&lt;br /&gt;
* [[Tamer&#039;s Gauntlet]]&lt;br /&gt;
* [[Halloween Dungeon]]&lt;br /&gt;
* [[Custom Champions]]&lt;br /&gt;
* [[Powerscrolls]]&lt;br /&gt;
* [[Underworld/Stygain Abyss]]&lt;br /&gt;
&lt;br /&gt;
===Stealables===&lt;br /&gt;
* [[Daily Rares]]&lt;br /&gt;
* [[Stealable Shop Signs]]&lt;br /&gt;
&lt;br /&gt;
===Changelogs===&lt;br /&gt;
* [[2026 Changelog]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=FAQ&amp;diff=549</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=FAQ&amp;diff=549"/>
		<updated>2026-07-25T20:42:41Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: /* Can I go AFK? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page answers the most common questions new and returning players have about Banes World. If your question isn&#039;t covered here, ask in our &#039;&#039;&#039;[https://discord.gg/5BgkGzZPyc Discord]&#039;&#039;&#039; — the community is friendly and happy to help.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Container Size==&lt;br /&gt;
&lt;br /&gt;
If all containers are showing up small and you are using anything but ClassicUO to connect.  Open your paperdoll and go to options.  Select the UO symbol and scroll down.  Click the &#039;&#039;&#039;Enable Large Containers&#039;&#039;&#039; and hit apply then OK.&lt;br /&gt;
&lt;br /&gt;
If you are using ClassicUO.  You can go under the containers area under options and use the slider scale to increase the container size.&lt;br /&gt;
&lt;br /&gt;
== Accounts &amp;amp; Housing ==&lt;br /&gt;
&lt;br /&gt;
=== How many houses can I have? ===&lt;br /&gt;
&lt;br /&gt;
Each account can place &#039;&#039;&#039;2 houses&#039;&#039;&#039;. Houses can range from small plots all the way up to &#039;&#039;&#039;castles (30×30)&#039;&#039;&#039;, and all are fully customizable.&lt;br /&gt;
&lt;br /&gt;
Need more room? Additional housing slots can be purchased from the &#039;&#039;&#039;UO Store&#039;&#039;&#039; (&amp;lt;code&amp;gt;[store&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
=== How many accounts can I have? ===&lt;br /&gt;
&lt;br /&gt;
Each IP address is allowed &#039;&#039;&#039;2 accounts&#039;&#039;&#039;. This means:&lt;br /&gt;
&lt;br /&gt;
* One person can have two accounts, &#039;&#039;&#039;or&#039;&#039;&#039;&lt;br /&gt;
* Two people at the same address can have one account each.&lt;br /&gt;
&lt;br /&gt;
If you have a special situation (roommates, shared household, etc.), reach out to &#039;&#039;&#039;Banethorn&#039;&#039;&#039; on [https://discord.gg/5BgkGzZPyc Discord] and we&#039;ll work it out.&lt;br /&gt;
&lt;br /&gt;
== Rules &amp;amp; Conduct ==&lt;br /&gt;
&lt;br /&gt;
=== What are the rules? ===&lt;br /&gt;
&lt;br /&gt;
Keep it simple: &#039;&#039;&#039;be fair, be honest, and play nice.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Banes World is a relaxed, easy-going server. We don&#039;t have a laundry list of rules — just use common sense and treat other players the way you&#039;d want to be treated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regarding exploits:&#039;&#039;&#039;&lt;br /&gt;
* If you discover a bug or exploit and &#039;&#039;&#039;report it&#039;&#039;&#039; to a GM, you&#039;ll be &#039;&#039;&#039;rewarded&#039;&#039;&#039; for helping improve the shard.&lt;br /&gt;
* If you discover a bug or exploit and &#039;&#039;&#039;abuse it&#039;&#039;&#039;, it will be dealt with accordingly.&lt;br /&gt;
&lt;br /&gt;
When in doubt, ask in Discord before assuming something is allowed.&lt;br /&gt;
&lt;br /&gt;
=== Can I go AFK? ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yes&#039;&#039;&#039; — AFK activity is perfectly fine on Banes World. You&#039;re welcome to run macros, train skills, or gather resources while away from the keyboard. &lt;br /&gt;
&lt;br /&gt;
The exceptions: &#039;&#039;&#039;AFK scripts designed to kill creatures in anyway are not allowed.  This is not fair to the other players.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ANY afk killing is not allowed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do not interfere with other players while scripting.&#039;&#039;&#039;  IE: raiding all the resources from vendors etc.  This is unfair to the other players.&lt;br /&gt;
&lt;br /&gt;
Just use common sense and treat everyone else like you want to be treated.  If in doubt ask in discord.&lt;br /&gt;
&lt;br /&gt;
== Donations &amp;amp; Economy ==&lt;br /&gt;
&lt;br /&gt;
=== Do I have to donate to play? ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Absolutely not.&#039;&#039;&#039; Donations are entirely optional and are exactly what the name implies — a way to support the shard if you choose to.&lt;br /&gt;
&lt;br /&gt;
All donation funds go directly toward &#039;&#039;&#039;hardware maintenance, power, and internet costs&#039;&#039;&#039; that keep the server running. Every contribution is greatly appreciated, but it is never required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Everything in the game can be earned through gameplay.&#039;&#039;&#039; You can reach end-game content purely by playing and earning &#039;&#039;&#039;BW (Sovereigns)&#039;&#039;&#039; in-game through achievements and other activities.&lt;br /&gt;
&lt;br /&gt;
== Events &amp;amp; Content ==&lt;br /&gt;
&lt;br /&gt;
=== What events can I expect? ===&lt;br /&gt;
&lt;br /&gt;
Banes World has a growing library of events built up over the past few years, and they are run at various times throughout the year.&lt;br /&gt;
&lt;br /&gt;
A few things to keep in mind:&lt;br /&gt;
&lt;br /&gt;
* This server is a &#039;&#039;&#039;passion project&#039;&#039;&#039;, not a full-time job. Events and new content are developed as time allows around real-life responsibilities.&lt;br /&gt;
* There are &#039;&#039;&#039;3 unpopulated maps&#039;&#039;&#039; that will be opened over time, each with its own theme and difficulty progression.&lt;br /&gt;
* &#039;&#039;&#039;Madon&#039;&#039;&#039; was the first custom map to be developed and is mostly complete.&lt;br /&gt;
&lt;br /&gt;
Stay tuned in Discord for event announcements — they tend to happen when you least expect them.&lt;br /&gt;
&lt;br /&gt;
== Server Infrastructure ==&lt;br /&gt;
&lt;br /&gt;
=== How is the server hosted? ===&lt;br /&gt;
&lt;br /&gt;
Banes World runs on dedicated, enterprise-grade hardware — not a rented VPS or a spare desktop in a closet. Here&#039;s what&#039;s under the hood:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Component !! Details&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Primary Server&#039;&#039;&#039;&lt;br /&gt;
| Dell PowerEdge R740XD — Dual Intel Xeon Gold processors, 256 GB RAM&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Storage&#039;&#039;&#039;&lt;br /&gt;
| NVMe U.2 drives in a RAID configuration&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Network&#039;&#039;&#039;&lt;br /&gt;
| 10 Gbps fiber backbone with a dedicated fiber internet connection&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Primary Backup&#039;&#039;&#039;&lt;br /&gt;
| Synology RackStation NAS with on-site replication&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Secondary Backup&#039;&#039;&#039;&lt;br /&gt;
| Additional Synology NAS backing up to a separate off-site location&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Additional Servers&#039;&#039;&#039;&lt;br /&gt;
| 2 additional Dell PowerEdge servers providing backup services, websites, and other hosted functions&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Power Protection&#039;&#039;&#039;&lt;br /&gt;
| Multiple UPS battery backups capable of sustaining the system for several hours during an outage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The UO server shares this infrastructure with several other servers, websites, and services — all maintained with the same level of care.&lt;br /&gt;
&lt;br /&gt;
== Still Have Questions? ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://discord.gg/5BgkGzZPyc Join the Banes World Discord!]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The fastest way to get answers, report issues, or just hang out with the community.&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Master_Craft_Gear&amp;diff=548</id>
		<title>Master Craft Gear</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Master_Craft_Gear&amp;diff=548"/>
		<updated>2026-07-24T03:27:34Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: Created page with &amp;quot;{{Article |type = Donation Item |category = Equipment }}  The &amp;#039;&amp;#039;&amp;#039;Master Crafting Suit&amp;#039;&amp;#039;&amp;#039; is a six-piece leather armor set.  The pieces are available once per year as a &amp;#039;&amp;#039;&amp;#039;Donation bonus&amp;#039;&amp;#039;&amp;#039;. Designed for dedicated crafters, the suit provides powerful skill bonuses, strong resistances, and a unique ability to absorb and consolidate crafting bonuses from individual skill-specific pieces into a single unified set.  == Overview ==  Each piece of the Master Crafting Suit s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Article&lt;br /&gt;
|type = Donation Item&lt;br /&gt;
|category = Equipment&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Master Crafting Suit&#039;&#039;&#039; is a six-piece leather armor set.  The pieces are available once per year as a &#039;&#039;&#039;[[Donation]] bonus&#039;&#039;&#039;. Designed for dedicated crafters, the suit provides powerful skill bonuses, strong resistances, and a unique ability to absorb and consolidate crafting bonuses from individual skill-specific pieces into a single unified set.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Each piece of the Master Crafting Suit starts with identical base properties and can absorb up to &#039;&#039;&#039;9 crafting skill bonuses&#039;&#039;&#039; (+5 each) by consuming individual skill-specific armor pieces of the same slot. This means a fully loaded suit grants &#039;&#039;&#039;+5 to all nine crafting skills&#039;&#039;&#039; simultaneously — a total of &#039;&#039;&#039;+45 skill points&#039;&#039;&#039; spread across the set, or up to &#039;&#039;&#039;+270 skill points&#039;&#039;&#039; if every piece is fully loaded.&lt;br /&gt;
&lt;br /&gt;
The suit is &#039;&#039;&#039;Blessed&#039;&#039;&#039; (never lost on death) and features &#039;&#039;&#039;Self Repair 5&#039;&#039;&#039;, so it effectively maintains itself and never needs to be replaced.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Suit Pieces&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Piece !! Armor Slot !! Base Type&lt;br /&gt;
|-&lt;br /&gt;
| Master Crafting Cap || Head || Leather Cap&lt;br /&gt;
|-&lt;br /&gt;
| Master Crafting Gorget || Neck || Leather Gorget&lt;br /&gt;
|-&lt;br /&gt;
| Master Crafting Arms || Arms || Leather Arms&lt;br /&gt;
|-&lt;br /&gt;
| Master Crafting Gloves || Hands || Leather Gloves&lt;br /&gt;
|-&lt;br /&gt;
| Master Crafting Chest || Chest || Leather Chest&lt;br /&gt;
|-&lt;br /&gt;
| Master Crafting Legs || Legs || Leather Legs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Properties (Per Piece) ==&lt;br /&gt;
&lt;br /&gt;
Every piece of the Master Crafting Suit shares the same base properties:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property !! Value&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Durability&#039;&#039;&#039; || 255 / 255&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Loot Type&#039;&#039;&#039; || Blessed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Self Repair&#039;&#039;&#039; || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lower Reagent Cost&#039;&#039;&#039; || 17%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Physical Resist&#039;&#039;&#039; || +12&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fire Resist&#039;&#039;&#039; || +12&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cold Resist&#039;&#039;&#039; || +12&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Poison Resist&#039;&#039;&#039; || +12&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Energy Resist&#039;&#039;&#039; || +12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Full Suit Totals ===&lt;br /&gt;
&lt;br /&gt;
When all six pieces are worn together, the combined suit provides:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property !! Total (6 pieces)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lower Reagent Cost&#039;&#039;&#039; || 102% (capped at 100%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Physical Resist&#039;&#039;&#039; || +72&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fire Resist&#039;&#039;&#039; || +72&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cold Resist&#039;&#039;&#039; || +72&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Poison Resist&#039;&#039;&#039; || +72&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Energy Resist&#039;&#039;&#039; || +72&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Absorbable Crafting Skills ==&lt;br /&gt;
&lt;br /&gt;
Each piece can absorb bonuses from up to &#039;&#039;&#039;9&#039;&#039;&#039; individual skill-specific crafting pieces. The following skills can be absorbed:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! # !! Skill !! Source Piece Name (example: Chest)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Alchemy]] || Master Alchemy Chest&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Blacksmithy|Blacksmith]] || Master Blacksmith Chest&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Carpentry]] || Master Carpentry Chest&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Fletching]] || Master Fletching Chest&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Inscription]] || Master Inscription Chest&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[Lumberjacking]] || Master Lumberjacking Chest&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[Mining]] || Master Mining Chest&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[Tailoring]] || Master Tailoring Chest&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[Tinkering]] || Master Tinkering Chest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each absorbed skill grants &#039;&#039;&#039;+5&#039;&#039;&#039; to that skill while the piece is equipped. Bonuses are applied on equip and removed on unequip.&lt;br /&gt;
&lt;br /&gt;
{{Note|The individual skill-specific pieces (e.g., &amp;quot;Master Alchemy Chest,&amp;quot; &amp;quot;Master Mining Gloves&amp;quot;) are also donation items and each provides +5 to a single crafting skill. These are the pieces you feed into the Master Crafting Suit.}}&lt;br /&gt;
&lt;br /&gt;
== How to Combine Bonuses ==&lt;br /&gt;
&lt;br /&gt;
Combining skill bonuses into a Master Crafting piece is straightforward but &#039;&#039;&#039;permanent and irreversible&#039;&#039;&#039;. Follow these steps carefully:&lt;br /&gt;
&lt;br /&gt;
# Place both the &#039;&#039;&#039;Master Crafting piece&#039;&#039;&#039; and the &#039;&#039;&#039;individual skill piece&#039;&#039;&#039; (of the matching armor slot) in your backpack.&lt;br /&gt;
# &#039;&#039;&#039;Double-click&#039;&#039;&#039; the Master Crafting piece.&lt;br /&gt;
# A targeting cursor will appear. &#039;&#039;&#039;Target&#039;&#039;&#039; the individual skill piece you wish to absorb.&lt;br /&gt;
# A &#039;&#039;&#039;warning gump&#039;&#039;&#039; will appear confirming what will happen:&lt;br /&gt;
#* The targeted piece will be &#039;&#039;&#039;permanently destroyed&#039;&#039;&#039;.&lt;br /&gt;
#* Its +5 skill bonus will be added to your Master Crafting piece.&lt;br /&gt;
#* &#039;&#039;&#039;This action cannot be undone.&#039;&#039;&#039;&lt;br /&gt;
# Click &#039;&#039;&#039;Combine&#039;&#039;&#039; to proceed or &#039;&#039;&#039;Cancel&#039;&#039;&#039; to abort.&lt;br /&gt;
# A confirmation message will appear showing the updated bonus count (e.g., &amp;quot;3/9 bonuses&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
{{Warning|&#039;&#039;&#039;The absorbed piece is permanently destroyed.&#039;&#039;&#039; Make absolutely sure you are targeting the correct item before confirming. There is no way to undo a combine.}}&lt;br /&gt;
&lt;br /&gt;
=== Important Rules ===&lt;br /&gt;
&lt;br /&gt;
* You can only combine pieces of the &#039;&#039;&#039;same armor slot&#039;&#039;&#039; — a Master Alchemy &#039;&#039;Chest&#039;&#039; can only be absorbed into a Master Crafting &#039;&#039;Chest&#039;&#039;, not into Master Crafting Gloves or any other slot.&lt;br /&gt;
* Each skill can only be absorbed &#039;&#039;&#039;once&#039;&#039;&#039; per piece — you cannot stack multiple +5 Alchemy bonuses.&lt;br /&gt;
* A piece that already has all 9 bonuses absorbed cannot absorb any more.&lt;br /&gt;
* Both items must be in your &#039;&#039;&#039;backpack&#039;&#039;&#039; to begin the combine process.&lt;br /&gt;
&lt;br /&gt;
== Viewing Absorbed Bonuses ==&lt;br /&gt;
&lt;br /&gt;
There are several ways to check which bonuses a piece currently holds:&lt;br /&gt;
&lt;br /&gt;
=== Single-Click ===&lt;br /&gt;
Single-clicking a Master Crafting piece will display its name along with its current bonus count, for example:&lt;br /&gt;
 Master Crafting Chest [5/9 bonuses]&lt;br /&gt;
&lt;br /&gt;
=== Tooltip ===&lt;br /&gt;
Hovering over the item will show a summary line such as:&lt;br /&gt;
 5 of 9 crafting bonuses absorbed&lt;br /&gt;
&lt;br /&gt;
=== Context Menu — View Bonuses ===&lt;br /&gt;
Right-clicking a piece that has at least one absorbed bonus will show a &#039;&#039;&#039;View Bonuses&#039;&#039;&#039; option in the context menu. Selecting it opens a detailed gump listing all nine crafting skills, with absorbed skills highlighted in {{color|green|green}} and missing skills shown in {{color|gray|gray}}.&lt;br /&gt;
&lt;br /&gt;
== Strategy &amp;amp; Tips ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Prioritize your main crafter.&#039;&#039;&#039; If you only have one character who crafts, focus on fully loading their suit first. A single fully-loaded piece grants +45 skill points worth of crafting bonuses in that slot.&lt;br /&gt;
* &#039;&#039;&#039;You do not need all six pieces loaded.&#039;&#039;&#039; Even loading just one or two pieces with the skills you use most (e.g., Blacksmith + Mining on a smith character) provides a significant boost.&lt;br /&gt;
* &#039;&#039;&#039;Plan your absorbs.&#039;&#039;&#039; Since the donation event only comes once a year, think carefully about which individual skill pieces to absorb and which to keep as standalone items for alts or other characters.&lt;br /&gt;
* &#039;&#039;&#039;The suit works while crafting.&#039;&#039;&#039; Equip the suit before using any crafting skill to benefit from the +5 bonuses. The bonuses are applied as skill mods — they will push your effective skill above your trained cap, which can affect exceptional item chance, resource yields, and recipe access.&lt;br /&gt;
* &#039;&#039;&#039;Blessed means safe.&#039;&#039;&#039; You will never lose these pieces on death, making them safe to wear at all times, even while gathering resources in dangerous areas.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
The Master Crafting Suit and the individual skill-specific crafting pieces are available &#039;&#039;&#039;once per year&#039;&#039;&#039; as part of the annual &#039;&#039;&#039;[[Donation]]&#039;&#039;&#039; event. They cannot be crafted, looted, or obtained through any other means.&lt;br /&gt;
&lt;br /&gt;
Because of their limited availability, these items are considered highly valuable. Players are encouraged to plan ahead each year for which pieces they wish to acquire and consolidate.&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Main_Page&amp;diff=547</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Main_Page&amp;diff=547"/>
		<updated>2026-07-24T03:27:17Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; padding:20px 0 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family:Georgia,serif; font-size:2em; color:#cc3300; text-shadow: 2px 2px 6px #000, 0 0 20px #cc3300;&amp;quot;&amp;gt;⚔ Banes World ⚔&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family:Georgia,serif; font-size:0.95em; color:#aa7744; letter-spacing:0.15em;&amp;quot;&amp;gt;AN ULTIMA ONLINE PRIVATE SHARD&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; background:none;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-style:italic; color:#886644; font-size:0.9em; padding-bottom:12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;Virtue is not given. It is earned through deed and sacrifice.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding:10px; border:1px solid #aaa; background:#f8f8f8;&amp;quot; |&lt;br /&gt;
&#039;&#039;Welcome to &#039;&#039;&#039;Banes World Wiki&#039;&#039;&#039;!&#039;&#039; This is your go-to resource for everything on the shard. Pages are being built out — check back often!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| style=&amp;quot;width:100%; vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; padding:8px;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===New Player Info===&lt;br /&gt;
* [[How to Connect]] &lt;br /&gt;
* [[New Player Guide]]&lt;br /&gt;
* [[Commands]] &lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
* [[Training Books]]&lt;br /&gt;
* [[Loot System]]&lt;br /&gt;
* [[Banes World Bucks]]&lt;br /&gt;
*[[HELP!!!]]&lt;br /&gt;
&lt;br /&gt;
===Skills &amp;amp; Stats===&lt;br /&gt;
* [[Bard Instruments]]&lt;br /&gt;
* [[Item Property Caps]]&lt;br /&gt;
* [[Luck--How it works !]]&lt;br /&gt;
* [[Player Leveling]]&lt;br /&gt;
* [[Skill Caps]]&lt;br /&gt;
* [[Stat Caps]]&lt;br /&gt;
* [[Skill Gain Guide]]&lt;br /&gt;
* [[Skills Overview]]&lt;br /&gt;
* [[Skill Masteries]]&lt;br /&gt;
&lt;br /&gt;
===Bulk Order Deeds===&lt;br /&gt;
* [[Obtaining Bulk Order Deeds]]&lt;br /&gt;
* [[Enhanced Bulk Order Books]]&lt;br /&gt;
* [[Plant Bulk Order System]]&lt;br /&gt;
* [[Taming Bulk Order Deeds]]&lt;br /&gt;
&lt;br /&gt;
===Crafting===&lt;br /&gt;
* [[Aquariums]]&lt;br /&gt;
* [[Basket Weaving]]&lt;br /&gt;
* [[Brewing]]&lt;br /&gt;
* [[Carpet Weaving]]&lt;br /&gt;
* [[Floristry]]&lt;br /&gt;
* [[Longneck Beer Brewing]]&lt;br /&gt;
* [[Padded Hats]]&lt;br /&gt;
* [[Pillow Crafting]]&lt;br /&gt;
* [[Wine Crafting]]&lt;br /&gt;
* [[Expanded Resources]]&lt;br /&gt;
* [[Craft Gear]]&lt;br /&gt;
* [[Blacksmithing]]&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
* [[Arena Dueling]]&lt;br /&gt;
* [[Astronomy]]&lt;br /&gt;
* [[Castle Blackthorn Artifacts]]&lt;br /&gt;
* [[City Loyalty]]&lt;br /&gt;
* [[Clean Up Britannia]]&lt;br /&gt;
* [[Creature Stealing]]&lt;br /&gt;
* [[Forsaken Foes]]&lt;br /&gt;
* [[Gladiator Event]]&lt;br /&gt;
* [[Halloween Events]]&lt;br /&gt;
* [[Pyrotechnics]]&lt;br /&gt;
* [[Rising Tide]]&lt;br /&gt;
* [[Seasonal Events]]&lt;br /&gt;
* [[Secrets of Malas and Madon]]&lt;br /&gt;
* [[Treasures of Kotl City]]&lt;br /&gt;
* [[Treasures of Tokuno]]&lt;br /&gt;
* [[Vesper Museum &amp;amp; Moonglow Zoo]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; padding:8px;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Custom Systems===&lt;br /&gt;
* [[Apiculture(Beekeeping)]]&lt;br /&gt;
* [[Achievement System]]&lt;br /&gt;
* [[Casino]]&lt;br /&gt;
* [[Druid Spell System]]&lt;br /&gt;
* [[Doom Artifact Buyer]]&lt;br /&gt;
* [[Gold Panning]]&lt;br /&gt;
* [[Housing Gates]]&lt;br /&gt;
* [[House NPC Vendors]]&lt;br /&gt;
* [[Hue Room]]&lt;br /&gt;
* [[Invasions]]&lt;br /&gt;
* [[Levelable Weapons]]&lt;br /&gt;
* [[Monster Contracts]]&lt;br /&gt;
* [[Resource Orders]]&lt;br /&gt;
* [[Universal Key System]]&lt;br /&gt;
&lt;br /&gt;
===Custom Items===&lt;br /&gt;
* [[Bags of Holding]]&lt;br /&gt;
* [[Enhanced Runebook]]&lt;br /&gt;
* [[Feed Buckets]]&lt;br /&gt;
* [[Gargoyle Tools]]&lt;br /&gt;
* [[Master Craft Gear]]&lt;br /&gt;
* [[Player Backpack Increase Deeds]]&lt;br /&gt;
* [[Portable Soul Forge]]&lt;br /&gt;
* [[Repair Kits]]&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
* [[Auction System]]&lt;br /&gt;
* [[Banes World Bucks]]&lt;br /&gt;
* [[Charity Box (New Player donation box)]]&lt;br /&gt;
* [[Doom Artifact Buyer]]&lt;br /&gt;
* [[Global Trade System]]&lt;br /&gt;
* [[Gold Raffle Stone]]&lt;br /&gt;
* [[Minor Artifact Buyer]]&lt;br /&gt;
* [[Player Vendors]]&lt;br /&gt;
* [[Powerscroll Exchange]]&lt;br /&gt;
* [[Token System]]&lt;br /&gt;
* [[Ultimate Raffle]]&lt;br /&gt;
&lt;br /&gt;
===Housing===&lt;br /&gt;
* [[Farm Animals]]&lt;br /&gt;
* [[House Overview]]&lt;br /&gt;
* [[Housing Gates]]&lt;br /&gt;
* [[House NPC Vendors]]&lt;br /&gt;
* [[In-House Vendor Portals]]&lt;br /&gt;
* [[Yard Wand System]]&lt;br /&gt;
&lt;br /&gt;
===Everything Pets===&lt;br /&gt;
* [[Bio-Engineering]]&lt;br /&gt;
* [[Custom Tames]]&lt;br /&gt;
* [[Pet System-Overview]]&lt;br /&gt;
* [[Pet Powerscroll Exchange]]&lt;br /&gt;
* [[Taming Bulk Order Deeds]]&lt;br /&gt;
* [[Taming Craft]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; padding:8px;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Custom Quests===&lt;br /&gt;
* [[Best BBQ Quest]]&lt;br /&gt;
* [[Daily Quests]]&lt;br /&gt;
* [[Dragon Lantern]]&lt;br /&gt;
* [[Enchanted Wheelbarrow]]&lt;br /&gt;
* [[Fertilizer Quest]]&lt;br /&gt;
* [[Icicle Quest]]&lt;br /&gt;
* [[Ramayan Quest]]&lt;br /&gt;
* [[Samurai Bows of Power]]&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
* [[Ambitious Solen Queen]]&lt;br /&gt;
* [[A Time For Legends]]&lt;br /&gt;
* [[Cloak of Humility]]&lt;br /&gt;
* [[Dark Tides]]&lt;br /&gt;
* [[Emino&#039;s Undertaking]]&lt;br /&gt;
* [[Exploring the Deep]]&lt;br /&gt;
* [[Haochi&#039;s Trials]]&lt;br /&gt;
* [[Myrmidex Invasion]]&lt;br /&gt;
* [[Perfect Timing]]&lt;br /&gt;
* [[Quest of Singularity]]&lt;br /&gt;
* [[Ritual Quest Chain]]&lt;br /&gt;
* [[Study of the Solen Hive]]&lt;br /&gt;
* [[Ter Mur Tiered Quests]]&lt;br /&gt;
* [[Terrible Hatchlings]]&lt;br /&gt;
* [[The Collector]]&lt;br /&gt;
* [[The Summoning]]&lt;br /&gt;
* [[The Valley of One]]&lt;br /&gt;
* [[Treasure Maps]]&lt;br /&gt;
* [[The Witch&#039;s Apprentice]]&lt;br /&gt;
* [[Uzeraan&#039;s Turmoil]]&lt;br /&gt;
&lt;br /&gt;
===Dungeons &amp;amp; Bosses===&lt;br /&gt;
* [[Bio-Engineer Dungeon]]&lt;br /&gt;
* [[Doom]]&lt;br /&gt;
* [[Paragons]]&lt;br /&gt;
* [[The Greatest Mongbat]]&lt;br /&gt;
* [[Tamer&#039;s Gauntlet]]&lt;br /&gt;
* [[Halloween Dungeon]]&lt;br /&gt;
* [[Custom Champions]]&lt;br /&gt;
* [[Powerscrolls]]&lt;br /&gt;
&lt;br /&gt;
===Stealables===&lt;br /&gt;
* [[Daily Rares]]&lt;br /&gt;
* [[Stealable Shop Signs]]&lt;br /&gt;
&lt;br /&gt;
===Changelogs===&lt;br /&gt;
* [[2026 Changelog]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Resource_Orders&amp;diff=546</id>
		<title>Resource Orders</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Resource_Orders&amp;diff=546"/>
		<updated>2026-07-23T03:39:08Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: /* Step 4 — Turn It In */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Resource Order System =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The &#039;&#039;&#039;Resource Order System&#039;&#039;&#039; allows gatherers, miners, lumberjacks, and&lt;br /&gt;
tailors to earn &#039;&#039;&#039;gold&#039;&#039;&#039; and a chance at &#039;&#039;&#039;Power Scrolls&#039;&#039;&#039; by fulfilling&lt;br /&gt;
resource collection orders. Right-click the &#039;&#039;&#039;Resource Gatherer NPC&#039;&#039;&#039; on&lt;br /&gt;
&#039;&#039;&#039;Main Street near the portal&#039;&#039;&#039; to receive a randomly generated order deed,&lt;br /&gt;
then gather the required materials and return the completed deed for your reward.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== How It Works ==&lt;br /&gt;
&lt;br /&gt;
=== Step 1 — Get an Order ===&lt;br /&gt;
&#039;&#039;&#039;Right-click&#039;&#039;&#039; the Resource Gatherer NPC and select the context menu option&lt;br /&gt;
to receive a &#039;&#039;&#039;Resource Order Deed&#039;&#039;&#039;. The deed is placed directly in your&lt;br /&gt;
backpack and is &#039;&#039;&#039;blessed&#039;&#039;&#039; — it cannot be lost to death.&lt;br /&gt;
&lt;br /&gt;
The deed will randomly require one of three resource categories:&lt;br /&gt;
* &#039;&#039;&#039;Ingots&#039;&#039;&#039; (colored metal)&lt;br /&gt;
* &#039;&#039;&#039;Leather&#039;&#039;&#039; (special grades)&lt;br /&gt;
* &#039;&#039;&#039;Boards&#039;&#039;&#039; (colored wood)&lt;br /&gt;
&lt;br /&gt;
The specific material and quantity are randomized when the deed is created.&lt;br /&gt;
Quantities range from &#039;&#039;&#039;500 to 5,000 units&#039;&#039;&#039; of the required resource.&lt;br /&gt;
&lt;br /&gt;
=== Step 2 — Check Your Deed ===&lt;br /&gt;
Double-click the deed in your backpack to see what material is needed and how&lt;br /&gt;
much progress you have made. The deed&#039;s tooltip also displays your current&lt;br /&gt;
progress at a glance:&lt;br /&gt;
&lt;br /&gt;
 1250 / 3000 Valorite Ingots Obtained&lt;br /&gt;
&lt;br /&gt;
=== Step 3 — Fill the Order ===&lt;br /&gt;
# Double-click the deed to activate it.&lt;br /&gt;
# Target a stack of the &#039;&#039;&#039;correct resource&#039;&#039;&#039; in your backpack.&lt;br /&gt;
# Repeat until the order is complete.&lt;br /&gt;
&lt;br /&gt;
You can fill the order in multiple sessions — partial progress is saved on the&lt;br /&gt;
deed. When the order is fully filled you will see:&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Your order has been filled completely. Please return it to the person whom gave it to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
tip|You can target a stack larger than what is needed — the system will&lt;br /&gt;
automatically take only the required amount and leave the remainder in your&lt;br /&gt;
pack.&lt;br /&gt;
&lt;br /&gt;
=== Step 4 — Turn It In ===&lt;br /&gt;
&#039;&#039;&#039;Drag and drop&#039;&#039;&#039; the completed deed onto the Resource Gatherer NPC to receive&lt;br /&gt;
your reward. The NPC will hand you a &#039;&#039;&#039;Bank Check&#039;&#039;&#039; for gold and may also&lt;br /&gt;
reward a &#039;&#039;&#039;Power Scroll&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
warning|The deed must be &#039;&#039;&#039;fully completed&#039;&#039;&#039; before the NPC will accept it.&lt;br /&gt;
Turning in a partial deed will result in a refusal.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Accepted Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Ingots ===&lt;br /&gt;
Rewarded with Blacksmith or Tinkering Power Scrolls.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material !! PS Skills Possible !! PS Values Possible&lt;br /&gt;
|-&lt;br /&gt;
| Dull Copper Ingots || Blacksmith, Tinkering || 105, 110&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Iron Ingots || Blacksmith, Tinkering || 105, 110&lt;br /&gt;
|-&lt;br /&gt;
| Copper Ingots || Blacksmith, Tinkering || 105, 110&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Ingots || Blacksmith, Tinkering || 105, 110, 115&lt;br /&gt;
|-&lt;br /&gt;
| Gold Ingots || Blacksmith, Tinkering || 105, 110, 115&lt;br /&gt;
|-&lt;br /&gt;
| Agapite Ingots || Blacksmith, Tinkering || 105, 110, 115&lt;br /&gt;
|-&lt;br /&gt;
| Verite Ingots || Blacksmith, Tinkering || 105, 110, 115, 120&lt;br /&gt;
|-&lt;br /&gt;
| Valorite Ingots || Blacksmith, Tinkering || 105, 110, 115, 120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Leather ===&lt;br /&gt;
Rewarded with Tailoring Power Scrolls.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material !! PS Skills Possible !! PS Values Possible&lt;br /&gt;
|-&lt;br /&gt;
| Spined Leather || Tailoring || 105, 110, 115&lt;br /&gt;
|-&lt;br /&gt;
| Horned Leather || Tailoring || 105, 110, 115&lt;br /&gt;
|-&lt;br /&gt;
| Barbed Leather || Tailoring || 110, 115, 120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Boards ===&lt;br /&gt;
Rewarded with Carpentry Power Scrolls.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material !! PS Skills Possible !! PS Values Possible&lt;br /&gt;
|-&lt;br /&gt;
| Oak Boards || Carpentry || 105, 110&lt;br /&gt;
|-&lt;br /&gt;
| Ash Boards || Carpentry || 105, 110&lt;br /&gt;
|-&lt;br /&gt;
| Yew Boards || Carpentry || 105, 110, 115&lt;br /&gt;
|-&lt;br /&gt;
| Heartwood Boards || Carpentry || 105, 110, 115, 120&lt;br /&gt;
|-&lt;br /&gt;
| Bloodwood Boards || Carpentry || 105, 110, 115, 120&lt;br /&gt;
|-&lt;br /&gt;
| Frostwood Boards || Carpentry || 105, 110, 115, 120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
=== Gold ===&lt;br /&gt;
All completed orders reward a &#039;&#039;&#039;Bank Check&#039;&#039;&#039; calculated as:&lt;br /&gt;
&lt;br /&gt;
 Gold = GoldScaler × AmountToGather&lt;br /&gt;
&lt;br /&gt;
The GoldScaler is a random value between &#039;&#039;&#039;45 and 55&#039;&#039;&#039; for all resource&lt;br /&gt;
types, meaning a 3,000-unit order pays roughly &#039;&#039;&#039;135,000 to 165,000 gold&#039;&#039;&#039;.&lt;br /&gt;
Orders with higher quantities naturally pay more.&lt;br /&gt;
&lt;br /&gt;
=== Power Scrolls ===&lt;br /&gt;
Every completed order has a &#039;&#039;&#039;chance&#039;&#039;&#039; to also reward a Power Scroll. The&lt;br /&gt;
scroll&#039;s skill and value depend on the material type (see tables above). Higher&lt;br /&gt;
tier materials (Valorite, Barbed Leather, Frostwood, etc.) have access to&lt;br /&gt;
&#039;&#039;&#039;120-value scrolls&#039;&#039;&#039; that lower tier materials cannot produce.&lt;br /&gt;
&lt;br /&gt;
The power scroll chance is random per turn-in — there is no guarantee of a&lt;br /&gt;
scroll on any given order.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Tips &amp;amp; Strategies ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Higher tier = better scrolls&#039;&#039;&#039; — if you&#039;re after 120 Power Scrolls,&lt;br /&gt;
  target Valorite, Barbed Leather, Bloodwood, Heartwood, or Frostwood orders&lt;br /&gt;
  exclusively.&lt;br /&gt;
* &#039;&#039;&#039;Orders are random&#039;&#039;&#039; — if you receive a material you can&#039;t easily gather,&lt;br /&gt;
  simply get a new deed next time. There is no penalty for holding an unfilled&lt;br /&gt;
  deed.&lt;br /&gt;
* &#039;&#039;&#039;Fill in stages&#039;&#039;&#039; — the deed saves progress, so you can chip away at a&lt;br /&gt;
  large 5,000-unit order over multiple play sessions.&lt;br /&gt;
* &#039;&#039;&#039;Deeds are blessed&#039;&#039;&#039; — no need to worry about losing your order or&lt;br /&gt;
  partially-filled progress to death.&lt;br /&gt;
* &#039;&#039;&#039;Coordinate with guildmates&#039;&#039;&#039; — if you&#039;re a miner but get a leather order,&lt;br /&gt;
  a guildie who&#039;s a tamer or hunter can fill it while you tackle their metal&lt;br /&gt;
  order.&lt;br /&gt;
* &#039;&#039;&#039;Gold scales with quantity&#039;&#039;&#039; — a max-size 5,000-unit order at a 50x scaler&lt;br /&gt;
  yields a &#039;&#039;&#039;250,000 gold&#039;&#039;&#039; bank check, making large orders very lucrative&lt;br /&gt;
  even without a Power Scroll reward.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
&lt;br /&gt;
The Resource Gatherer NPC is found on &#039;&#039;&#039;Main Street&#039;&#039;&#039;, near the portal. Look&lt;br /&gt;
for the NPC wearing a full apron and carrying a pickaxe, titled&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;the Resource Gatherer&#039;&#039;&#039;&#039;&#039;. Right-click him to receive your order.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
* [[Lumberjacking]]&lt;br /&gt;
* [[Tailoring]]&lt;br /&gt;
* [[Blacksmithy]]&lt;br /&gt;
* [[Carpentry]]&lt;br /&gt;
* [[Powerscroll Exchange System]]&lt;br /&gt;
* [[Main Street]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Resource_Orders&amp;diff=545</id>
		<title>Resource Orders</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Resource_Orders&amp;diff=545"/>
		<updated>2026-07-23T03:38:54Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: /* Step 3 — Fill the Order */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Resource Order System =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The &#039;&#039;&#039;Resource Order System&#039;&#039;&#039; allows gatherers, miners, lumberjacks, and&lt;br /&gt;
tailors to earn &#039;&#039;&#039;gold&#039;&#039;&#039; and a chance at &#039;&#039;&#039;Power Scrolls&#039;&#039;&#039; by fulfilling&lt;br /&gt;
resource collection orders. Right-click the &#039;&#039;&#039;Resource Gatherer NPC&#039;&#039;&#039; on&lt;br /&gt;
&#039;&#039;&#039;Main Street near the portal&#039;&#039;&#039; to receive a randomly generated order deed,&lt;br /&gt;
then gather the required materials and return the completed deed for your reward.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== How It Works ==&lt;br /&gt;
&lt;br /&gt;
=== Step 1 — Get an Order ===&lt;br /&gt;
&#039;&#039;&#039;Right-click&#039;&#039;&#039; the Resource Gatherer NPC and select the context menu option&lt;br /&gt;
to receive a &#039;&#039;&#039;Resource Order Deed&#039;&#039;&#039;. The deed is placed directly in your&lt;br /&gt;
backpack and is &#039;&#039;&#039;blessed&#039;&#039;&#039; — it cannot be lost to death.&lt;br /&gt;
&lt;br /&gt;
The deed will randomly require one of three resource categories:&lt;br /&gt;
* &#039;&#039;&#039;Ingots&#039;&#039;&#039; (colored metal)&lt;br /&gt;
* &#039;&#039;&#039;Leather&#039;&#039;&#039; (special grades)&lt;br /&gt;
* &#039;&#039;&#039;Boards&#039;&#039;&#039; (colored wood)&lt;br /&gt;
&lt;br /&gt;
The specific material and quantity are randomized when the deed is created.&lt;br /&gt;
Quantities range from &#039;&#039;&#039;500 to 5,000 units&#039;&#039;&#039; of the required resource.&lt;br /&gt;
&lt;br /&gt;
=== Step 2 — Check Your Deed ===&lt;br /&gt;
Double-click the deed in your backpack to see what material is needed and how&lt;br /&gt;
much progress you have made. The deed&#039;s tooltip also displays your current&lt;br /&gt;
progress at a glance:&lt;br /&gt;
&lt;br /&gt;
 1250 / 3000 Valorite Ingots Obtained&lt;br /&gt;
&lt;br /&gt;
=== Step 3 — Fill the Order ===&lt;br /&gt;
# Double-click the deed to activate it.&lt;br /&gt;
# Target a stack of the &#039;&#039;&#039;correct resource&#039;&#039;&#039; in your backpack.&lt;br /&gt;
# Repeat until the order is complete.&lt;br /&gt;
&lt;br /&gt;
You can fill the order in multiple sessions — partial progress is saved on the&lt;br /&gt;
deed. When the order is fully filled you will see:&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Your order has been filled completely. Please return it to the person whom gave it to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
tip|You can target a stack larger than what is needed — the system will&lt;br /&gt;
automatically take only the required amount and leave the remainder in your&lt;br /&gt;
pack.&lt;br /&gt;
&lt;br /&gt;
=== Step 4 — Turn It In ===&lt;br /&gt;
&#039;&#039;&#039;Drag and drop&#039;&#039;&#039; the completed deed onto the Resource Gatherer NPC to receive&lt;br /&gt;
your reward. The NPC will hand you a &#039;&#039;&#039;Bank Check&#039;&#039;&#039; for gold and may also&lt;br /&gt;
reward a &#039;&#039;&#039;Power Scroll&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{warning|The deed must be &#039;&#039;&#039;fully completed&#039;&#039;&#039; before the NPC will accept it.&lt;br /&gt;
Turning in a partial deed will result in a refusal.}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Accepted Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Ingots ===&lt;br /&gt;
Rewarded with Blacksmith or Tinkering Power Scrolls.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material !! PS Skills Possible !! PS Values Possible&lt;br /&gt;
|-&lt;br /&gt;
| Dull Copper Ingots || Blacksmith, Tinkering || 105, 110&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Iron Ingots || Blacksmith, Tinkering || 105, 110&lt;br /&gt;
|-&lt;br /&gt;
| Copper Ingots || Blacksmith, Tinkering || 105, 110&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Ingots || Blacksmith, Tinkering || 105, 110, 115&lt;br /&gt;
|-&lt;br /&gt;
| Gold Ingots || Blacksmith, Tinkering || 105, 110, 115&lt;br /&gt;
|-&lt;br /&gt;
| Agapite Ingots || Blacksmith, Tinkering || 105, 110, 115&lt;br /&gt;
|-&lt;br /&gt;
| Verite Ingots || Blacksmith, Tinkering || 105, 110, 115, 120&lt;br /&gt;
|-&lt;br /&gt;
| Valorite Ingots || Blacksmith, Tinkering || 105, 110, 115, 120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Leather ===&lt;br /&gt;
Rewarded with Tailoring Power Scrolls.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material !! PS Skills Possible !! PS Values Possible&lt;br /&gt;
|-&lt;br /&gt;
| Spined Leather || Tailoring || 105, 110, 115&lt;br /&gt;
|-&lt;br /&gt;
| Horned Leather || Tailoring || 105, 110, 115&lt;br /&gt;
|-&lt;br /&gt;
| Barbed Leather || Tailoring || 110, 115, 120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Boards ===&lt;br /&gt;
Rewarded with Carpentry Power Scrolls.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material !! PS Skills Possible !! PS Values Possible&lt;br /&gt;
|-&lt;br /&gt;
| Oak Boards || Carpentry || 105, 110&lt;br /&gt;
|-&lt;br /&gt;
| Ash Boards || Carpentry || 105, 110&lt;br /&gt;
|-&lt;br /&gt;
| Yew Boards || Carpentry || 105, 110, 115&lt;br /&gt;
|-&lt;br /&gt;
| Heartwood Boards || Carpentry || 105, 110, 115, 120&lt;br /&gt;
|-&lt;br /&gt;
| Bloodwood Boards || Carpentry || 105, 110, 115, 120&lt;br /&gt;
|-&lt;br /&gt;
| Frostwood Boards || Carpentry || 105, 110, 115, 120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
=== Gold ===&lt;br /&gt;
All completed orders reward a &#039;&#039;&#039;Bank Check&#039;&#039;&#039; calculated as:&lt;br /&gt;
&lt;br /&gt;
 Gold = GoldScaler × AmountToGather&lt;br /&gt;
&lt;br /&gt;
The GoldScaler is a random value between &#039;&#039;&#039;45 and 55&#039;&#039;&#039; for all resource&lt;br /&gt;
types, meaning a 3,000-unit order pays roughly &#039;&#039;&#039;135,000 to 165,000 gold&#039;&#039;&#039;.&lt;br /&gt;
Orders with higher quantities naturally pay more.&lt;br /&gt;
&lt;br /&gt;
=== Power Scrolls ===&lt;br /&gt;
Every completed order has a &#039;&#039;&#039;chance&#039;&#039;&#039; to also reward a Power Scroll. The&lt;br /&gt;
scroll&#039;s skill and value depend on the material type (see tables above). Higher&lt;br /&gt;
tier materials (Valorite, Barbed Leather, Frostwood, etc.) have access to&lt;br /&gt;
&#039;&#039;&#039;120-value scrolls&#039;&#039;&#039; that lower tier materials cannot produce.&lt;br /&gt;
&lt;br /&gt;
The power scroll chance is random per turn-in — there is no guarantee of a&lt;br /&gt;
scroll on any given order.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Tips &amp;amp; Strategies ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Higher tier = better scrolls&#039;&#039;&#039; — if you&#039;re after 120 Power Scrolls,&lt;br /&gt;
  target Valorite, Barbed Leather, Bloodwood, Heartwood, or Frostwood orders&lt;br /&gt;
  exclusively.&lt;br /&gt;
* &#039;&#039;&#039;Orders are random&#039;&#039;&#039; — if you receive a material you can&#039;t easily gather,&lt;br /&gt;
  simply get a new deed next time. There is no penalty for holding an unfilled&lt;br /&gt;
  deed.&lt;br /&gt;
* &#039;&#039;&#039;Fill in stages&#039;&#039;&#039; — the deed saves progress, so you can chip away at a&lt;br /&gt;
  large 5,000-unit order over multiple play sessions.&lt;br /&gt;
* &#039;&#039;&#039;Deeds are blessed&#039;&#039;&#039; — no need to worry about losing your order or&lt;br /&gt;
  partially-filled progress to death.&lt;br /&gt;
* &#039;&#039;&#039;Coordinate with guildmates&#039;&#039;&#039; — if you&#039;re a miner but get a leather order,&lt;br /&gt;
  a guildie who&#039;s a tamer or hunter can fill it while you tackle their metal&lt;br /&gt;
  order.&lt;br /&gt;
* &#039;&#039;&#039;Gold scales with quantity&#039;&#039;&#039; — a max-size 5,000-unit order at a 50x scaler&lt;br /&gt;
  yields a &#039;&#039;&#039;250,000 gold&#039;&#039;&#039; bank check, making large orders very lucrative&lt;br /&gt;
  even without a Power Scroll reward.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
&lt;br /&gt;
The Resource Gatherer NPC is found on &#039;&#039;&#039;Main Street&#039;&#039;&#039;, near the portal. Look&lt;br /&gt;
for the NPC wearing a full apron and carrying a pickaxe, titled&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;the Resource Gatherer&#039;&#039;&#039;&#039;&#039;. Right-click him to receive your order.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
* [[Lumberjacking]]&lt;br /&gt;
* [[Tailoring]]&lt;br /&gt;
* [[Blacksmithy]]&lt;br /&gt;
* [[Carpentry]]&lt;br /&gt;
* [[Powerscroll Exchange System]]&lt;br /&gt;
* [[Main Street]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=New_Player_Guide&amp;diff=544</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=New_Player_Guide&amp;diff=544"/>
		<updated>2026-07-21T23:25:31Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: /* The Britain Library */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to &#039;&#039;&#039;Banes World&#039;&#039;&#039;! We&#039;re glad you decided to join our shard. This guide will walk you through your first steps — from creating your character to gearing up, training, and starting your adventure.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Your First Steps ==&lt;br /&gt;
&lt;br /&gt;
After creating your character, open the nearest &#039;&#039;&#039;Portal (red icon on ground)&#039;&#039;&#039; and look under &#039;&#039;&#039;Favorites&#039;&#039;&#039; for &#039;&#039;&#039;Main Street&#039;&#039;&#039;. This is the central hub of the server — you&#039;ll find vendors, services, and other players here.&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
&lt;br /&gt;
We use large containers on Banes World.  Be sure to turn these on.  On your paperdoll click options, then the UO symbol and scroll down.  Click enable large containers, hit apply then ok.&lt;br /&gt;
&lt;br /&gt;
===Token Bag===&lt;br /&gt;
&lt;br /&gt;
Be sure to claim your token ledger so you start receiving tokens.  Simply double click your blue token ledger.  It should then show your name. [[File:Screenshot_2026-06-12_212616.png | thumb | center]]&lt;br /&gt;
&lt;br /&gt;
=== New Player Gear Box ===&lt;br /&gt;
&lt;br /&gt;
On Main Street you&#039;ll find a &#039;&#039;&#039;red box&#039;&#039;&#039; stocked with donated gear for new players. This is a great way to get on your feet quickly:&lt;br /&gt;
&lt;br /&gt;
* Grab some starter armor and weapons.&lt;br /&gt;
* Pick up a pet if one is available.&lt;br /&gt;
* Everything in the box is free — take what you need to get going.&lt;br /&gt;
&lt;br /&gt;
== Training Your Character ==&lt;br /&gt;
&lt;br /&gt;
=== The Britain Library ===&lt;br /&gt;
&lt;br /&gt;
From any Moongate Portal, look under &#039;&#039;&#039;Favorites&#039;&#039;&#039; for the &#039;&#039;&#039;Britain Library&#039;&#039;&#039;. The library contains &#039;&#039;&#039;skill training books&#039;&#039;&#039; that will raise most skills up to &#039;&#039;&#039;75&#039;&#039;&#039;.  There is no &#039;&#039;&#039;Skill Cap&#039;&#039;&#039; so take advantage of these books!&lt;br /&gt;
&lt;br /&gt;
* Each book costs a small amount of &#039;&#039;&#039;health, stamina and mana&#039;&#039;&#039; when used.&lt;br /&gt;
* This makes the library a perfect place to train &#039;&#039;&#039;Healing&#039;&#039;&#039; at the same time — just bring bandages and study away.&lt;br /&gt;
* &#039;&#039;&#039;There is no skill cap so train everything you can !&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
see [[Training Books]] for more information&lt;br /&gt;
&lt;br /&gt;
=== Training Rooms ===&lt;br /&gt;
&lt;br /&gt;
Also found under &#039;&#039;&#039;Favorites&#039;&#039;&#039; in the portal menu, the training rooms provide a safe environment to practice combat and magic.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Practice weapons&#039;&#039;&#039; and &#039;&#039;&#039;training dummies&#039;&#039;&#039; are provided.&lt;br /&gt;
* &#039;&#039;&#039;Remove your armor&#039;&#039;&#039; before training — equipment takes durability damage when used on trainers.&lt;br /&gt;
* &#039;&#039;&#039;Bows do not require arrows&#039;&#039;&#039; when used on the training dummies.&lt;br /&gt;
* &#039;&#039;&#039;Spells&#039;&#039;&#039; Feel free to cast spells on the elementals to practice your magery skills.&lt;br /&gt;
* HINT!--Raise all your stats to 100 before you spend any [level points on them,  You want all your points to go to over cap stats.&lt;br /&gt;
* Bonus!  Use the hatchet in the training room on the elemental to raise lumberjacking!!&lt;br /&gt;
&lt;br /&gt;
== Leveling &amp;amp; Stats ==&lt;br /&gt;
&lt;br /&gt;
Banes World uses a custom leveling system. As you gain experience and level up, you earn points that can be spent to raise your core stats.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Stat !! Maximum Cap&lt;br /&gt;
|-&lt;br /&gt;
| Strength || 300&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 300&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence || 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Damage ===&lt;br /&gt;
&lt;br /&gt;
*Having self repair does not mean your weapon is indestructible.  It repairs slowly as you hit and will offset normal wear/tear.  If you are using it in an area that has acid creatures, this can damage your weapon faster than it can repair.  Watch for messages like &amp;quot;the acid damages your weapon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Useful Commands ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;[level&amp;lt;/code&amp;gt; — Opens the level interface where you can view your progress and spend stat points.&lt;br /&gt;
* &amp;lt;code&amp;gt;[expbar&amp;lt;/code&amp;gt; — Displays an on-screen experience bar so you can track progress at a glance.&lt;br /&gt;
&lt;br /&gt;
== Skill Caps &amp;amp; Power Scrolls ==&lt;br /&gt;
&lt;br /&gt;
Your skill caps are raised by consuming &#039;&#039;&#039;Power Scrolls&#039;&#039;&#039;. These allow you to train a skill beyond its default maximum.&lt;br /&gt;
&lt;br /&gt;
=== Where to Get Power Scrolls ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat &amp;amp; Magic Power Scrolls&#039;&#039;&#039; — Obtained through champion spawns, bosses, and other high-end encounters.&lt;br /&gt;
* &#039;&#039;&#039;Crafting Power Scrolls&#039;&#039;&#039; — The &#039;&#039;&#039;Master of Arts&#039;&#039;&#039;, located at the &#039;&#039;&#039;Crossroads in Trammel&#039;&#039;&#039;, drops these.  [[The Master of Arts]]&lt;br /&gt;
*&#039;&#039;&#039;Tracking, Snooping, Poisoning, Item Identification, Hiding, &amp;amp; Detect Hidden&#039;&#039;&#039; are dropped by &#039;&#039;&#039;Lord Soth The Knight of the Black Rose&#039;&#039;&#039;  He is located in Madon NW of Unblovia [[Lord Soth, Knight of the Black Rose]]&lt;br /&gt;
&lt;br /&gt;
=== Skill Bonus Gear — Important Distinction ===&lt;br /&gt;
&lt;br /&gt;
Not all +skill items work the same way:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Item Type !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rings, jewelry, and loot items&#039;&#039;&#039; with +skill bonuses&lt;br /&gt;
| Raise the skill &#039;&#039;&#039;up to your current cap only&#039;&#039;&#039; — they will &#039;&#039;&#039;not&#039;&#039;&#039; push a skill over the cap.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;BOD reward gear&#039;&#039;&#039; (obtained by turning in Bulk Order Deeds)&lt;br /&gt;
| &#039;&#039;&#039;Does&#039;&#039;&#039; raise skills &#039;&#039;&#039;above the cap&#039;&#039;&#039;, allowing you to craft special items that would otherwise be impossible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
BOD reward gear is the &#039;&#039;&#039;only&#039;&#039;&#039; equipment that breaks through skill caps, making it highly valuable for dedicated crafters.&lt;br /&gt;
&lt;br /&gt;
== Achievements &amp;amp; the UO Store ==&lt;br /&gt;
&lt;br /&gt;
Banes World has an achievement system that rewards you with &#039;&#039;&#039;BW (Sovereigns)&#039;&#039;&#039; — the shard&#039;s premium currency.&lt;br /&gt;
&lt;br /&gt;
# Type &amp;lt;code&amp;gt;[myachievements&amp;lt;/code&amp;gt; to see what&#039;s available and start planning your goals early.&lt;br /&gt;
# Earn BW by completing achievements, and spend it in the &#039;&#039;&#039;UO Store&#039;&#039;&#039;.&lt;br /&gt;
# Access the store by typing &amp;lt;code&amp;gt;[store&amp;lt;/code&amp;gt; or clicking the &#039;&#039;&#039;UO Store&#039;&#039;&#039; button at the top of your screen.&lt;br /&gt;
&lt;br /&gt;
The store offers &#039;&#039;&#039;leviable weapons&#039;&#039;&#039;, cosmetics, and many other useful items.&lt;br /&gt;
&lt;br /&gt;
== Gathering &amp;amp; Resources ==&lt;br /&gt;
&lt;br /&gt;
Banes World features &#039;&#039;&#039;expanded resource types&#039;&#039;&#039; for leather, wood, and metal beyond what you&#039;ll find on standard shards.&lt;br /&gt;
&lt;br /&gt;
* Resource nodes are &#039;&#039;&#039;static&#039;&#039;&#039; — if you find a vein of Valorite ore or a grove of Bloodwood, it will produce that same material every time you return.&lt;br /&gt;
* Explore and keep track of your favorite spots. Finding a reliable source of rare materials is a big advantage for crafters.&lt;br /&gt;
&lt;br /&gt;
== I died now what? ==&lt;br /&gt;
&lt;br /&gt;
If you can&#039;t recover your corpse, there is a summoner at Trammel Britain bank that will summon your corpse for a small fee.  There are also player and pet ress stones at Mainstreet and all the champ areas.&lt;br /&gt;
&lt;br /&gt;
== Join the Community ==&lt;br /&gt;
&lt;br /&gt;
Have questions, want to group up, or just looking to chat? Join us on Discord — it&#039;s the fastest way to get help and stay in the loop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://discord.gg/5BgkGzZPyc Join the Banes World Discord!]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Bags_of_Holding&amp;diff=543</id>
		<title>Bags of Holding</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Bags_of_Holding&amp;diff=543"/>
		<updated>2026-07-21T23:23:46Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Bags of Holding - Player&#039;s Guide}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bags of Holding&#039;&#039;&#039; are special containers that eliminate the weight of all items placed inside them. Every item stored in a Bag of Holding contributes zero weight to your character, making them essential tools for managing your inventory. All Bags of Holding are &#039;&#039;&#039;Blessed&#039;&#039;&#039;, meaning they stay with you on death.&lt;br /&gt;
&lt;br /&gt;
The bags come in several tiers, each with a different item capacity. Higher-tier bags hold more items and are correspondingly more valuable. Every new character on Banes World receives a starter bag automatically, and upgraded versions are available through the &#039;&#039;&#039;UO Store&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
There is also a deed to upgrade the Rare Bag of Holding and the Rare Loot Bag of Holding.  This deed will upgrade by 25 items.  It is for sale in the &#039;&#039;&#039;UO Store&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#2e1a1a; border:1px solid #664444; padding:10px; margin:8px 0; width:70%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF6666;&amp;quot;&amp;gt;&#039;&#039;&#039;Notice:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#CCCCCC;&amp;quot;&amp;gt;Even though the bag of holding is infinite in weight if contained in your player backpack you are limited by the backpack limits.  For instance you are only able to cram 400 stones of stuff into your backpack to put in the BOH.  You have some options.  1. Set your BOH on the ground and you can drop whatever you want inside.  2.  Upgrade your player backpack weight/item limits with deeds.  &#039;&#039;&#039;Once inside your BOH the items/weight do not count towards your player backpack limits&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bag Tiers ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bag !! Max Items !! Hue !! How to Obtain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;New Player Bag of Holding&#039;&#039;&#039; || 15 || 1925 || Given to every new character automatically&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lesser Bag of Holding&#039;&#039;&#039; || 12 || 1925 || UO Store&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bag of Holding&#039;&#039;&#039; || 24 || 1923 || UO Store&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greater Bag of Holding&#039;&#039;&#039; || 36 || 1927 || UO Store&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Legendary Bag of Holding&#039;&#039;&#039; || 48 || 1922 || UO Store&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rare Bag of Holding&#039;&#039;&#039; || 125 || 1919 || UO Store&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rare Bag of Holding Loot Bag&#039;&#039;&#039; || 125 || 1919 || UO Store&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All bags weigh 1.0 stones regardless of what is inside them. The contents have zero effective weight — you could fill a Rare Bag of Holding with 125 heavy items and it would still only weigh 1 stone.&lt;br /&gt;
&lt;br /&gt;
== New Player Bag of Holding ==&lt;br /&gt;
&lt;br /&gt;
Every new character receives a &#039;&#039;&#039;New Player Bag of Holding&#039;&#039;&#039; when they enter the world. This bag has some unique properties that set it apart from the other tiers:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Soulbound&#039;&#039;&#039; — The bag binds to the first player who picks it up or opens it. Once bound, only that player can open, pick up, or place items into the bag. Attempting to interact with someone else&#039;s bag will produce the message: &#039;&#039;&amp;quot;This isn&#039;t your bag! Shame on you!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cannot be traded&#039;&#039;&#039; — The bag cannot be given to other players through the secure trade window.&lt;br /&gt;
* &#039;&#039;&#039;Personalized name&#039;&#039;&#039; — Once bound, the bag is renamed to &amp;quot;[Your Name]&#039;s New Player Bag of Holding.&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;15 item capacity&#039;&#039;&#039; — Slightly more than the Lesser Bag of Holding, giving new players a solid starting container.&lt;br /&gt;
&lt;br /&gt;
The soulbound nature of this bag means it is truly yours alone. Think of it as your personal starter vault — great for keeping your most important items safe and weightless as you begin your adventure.&lt;br /&gt;
&lt;br /&gt;
== Rare Bag of Holding Loot Bag ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Rare Bag of Holding Loot Bag&#039;&#039;&#039; is a separate item from the standard Rare Bag of Holding. Both are available in the &#039;&#039;&#039;UO Store&#039;&#039;&#039; and both hold 125 items with zero weight, but the Loot Bag variant can be designated as your &#039;&#039;&#039;Loot Bag&#039;&#039;&#039; for use with the automated loot system. When configured as your loot bag, items collected from creatures you defeat are automatically deposited into it.&lt;br /&gt;
&lt;br /&gt;
With a capacity of 125 items and zero weight, the Loot Bag version is ideal for extended farming and dungeon runs without worrying about becoming overloaded. The standard Rare Bag of Holding functions as a normal container and cannot be used with the loot system.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Upgrade when you can.&#039;&#039;&#039; The New Player Bag is a great start, but its 15-item limit fills up fast. Consider picking up a Bag of Holding or Greater Bag of Holding from the UO Store when you&#039;re ready.&lt;br /&gt;
* &#039;&#039;&#039;Use them for heavy items.&#039;&#039;&#039; Reagents, ingots, boards, and other heavy crafting materials are perfect candidates for a Bag of Holding since the weight reduction is most impactful on bulk goods.&lt;br /&gt;
* &#039;&#039;&#039;The Rare Bag is king for farmers.&#039;&#039;&#039; At 125 items with zero weight and loot bag compatibility, the Rare Bag of Holding is the ultimate container for players who spend a lot of time hunting.&lt;br /&gt;
* &#039;&#039;&#039;Your New Player Bag is safe.&#039;&#039;&#039; Because it&#039;s soulbound and blessed, it&#039;s one of the most secure containers in the game. No one else can access it, and you won&#039;t lose it on death.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Player Guides]]&lt;br /&gt;
[[Category:Storage]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Bags_of_Holding&amp;diff=542</id>
		<title>Bags of Holding</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Bags_of_Holding&amp;diff=542"/>
		<updated>2026-07-21T23:22:07Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Bags of Holding - Player&#039;s Guide}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bags of Holding&#039;&#039;&#039; are special containers that eliminate the weight of all items placed inside them. Every item stored in a Bag of Holding contributes zero weight to your character, making them essential tools for managing your inventory. All Bags of Holding are &#039;&#039;&#039;Blessed&#039;&#039;&#039;, meaning they stay with you on death.&lt;br /&gt;
&lt;br /&gt;
The bags come in several tiers, each with a different item capacity. Higher-tier bags hold more items and are correspondingly more valuable. Every new character on Banes World receives a starter bag automatically, and upgraded versions are available through the &#039;&#039;&#039;UO Store&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
There is also a deed to upgrade the Rare Bag of Holding and the Rare Loot Bag of Holding.  This deed will upgrade by 25 items.  It is for sale in the &#039;&#039;&#039;UO Store&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#2e1a1a; border:1px solid #664444; padding:10px; margin:8px 0; width:70%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF6666;&amp;quot;&amp;gt;&#039;&#039;&#039;Notice:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#CCCCCC;&amp;quot;&amp;gt;Even though the bag of holding is infinite in weight if contained in your player backpack you are limited by the backpack limits.  For instance you are only able to cram 400 stones of stuff into your backpack to put in the BOH.  You have some options.  1. Set your BOH on the ground and you can drop whatever you want inside.  2.  Upgrade your player backpack weight/item limits with deeds.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bag Tiers ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bag !! Max Items !! Hue !! How to Obtain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;New Player Bag of Holding&#039;&#039;&#039; || 15 || 1925 || Given to every new character automatically&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lesser Bag of Holding&#039;&#039;&#039; || 12 || 1925 || UO Store&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bag of Holding&#039;&#039;&#039; || 24 || 1923 || UO Store&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greater Bag of Holding&#039;&#039;&#039; || 36 || 1927 || UO Store&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Legendary Bag of Holding&#039;&#039;&#039; || 48 || 1922 || UO Store&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rare Bag of Holding&#039;&#039;&#039; || 125 || 1919 || UO Store&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rare Bag of Holding Loot Bag&#039;&#039;&#039; || 125 || 1919 || UO Store&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All bags weigh 1.0 stones regardless of what is inside them. The contents have zero effective weight — you could fill a Rare Bag of Holding with 125 heavy items and it would still only weigh 1 stone.&lt;br /&gt;
&lt;br /&gt;
== New Player Bag of Holding ==&lt;br /&gt;
&lt;br /&gt;
Every new character receives a &#039;&#039;&#039;New Player Bag of Holding&#039;&#039;&#039; when they enter the world. This bag has some unique properties that set it apart from the other tiers:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Soulbound&#039;&#039;&#039; — The bag binds to the first player who picks it up or opens it. Once bound, only that player can open, pick up, or place items into the bag. Attempting to interact with someone else&#039;s bag will produce the message: &#039;&#039;&amp;quot;This isn&#039;t your bag! Shame on you!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cannot be traded&#039;&#039;&#039; — The bag cannot be given to other players through the secure trade window.&lt;br /&gt;
* &#039;&#039;&#039;Personalized name&#039;&#039;&#039; — Once bound, the bag is renamed to &amp;quot;[Your Name]&#039;s New Player Bag of Holding.&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;15 item capacity&#039;&#039;&#039; — Slightly more than the Lesser Bag of Holding, giving new players a solid starting container.&lt;br /&gt;
&lt;br /&gt;
The soulbound nature of this bag means it is truly yours alone. Think of it as your personal starter vault — great for keeping your most important items safe and weightless as you begin your adventure.&lt;br /&gt;
&lt;br /&gt;
== Rare Bag of Holding Loot Bag ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Rare Bag of Holding Loot Bag&#039;&#039;&#039; is a separate item from the standard Rare Bag of Holding. Both are available in the &#039;&#039;&#039;UO Store&#039;&#039;&#039; and both hold 125 items with zero weight, but the Loot Bag variant can be designated as your &#039;&#039;&#039;Loot Bag&#039;&#039;&#039; for use with the automated loot system. When configured as your loot bag, items collected from creatures you defeat are automatically deposited into it.&lt;br /&gt;
&lt;br /&gt;
With a capacity of 125 items and zero weight, the Loot Bag version is ideal for extended farming and dungeon runs without worrying about becoming overloaded. The standard Rare Bag of Holding functions as a normal container and cannot be used with the loot system.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Upgrade when you can.&#039;&#039;&#039; The New Player Bag is a great start, but its 15-item limit fills up fast. Consider picking up a Bag of Holding or Greater Bag of Holding from the UO Store when you&#039;re ready.&lt;br /&gt;
* &#039;&#039;&#039;Use them for heavy items.&#039;&#039;&#039; Reagents, ingots, boards, and other heavy crafting materials are perfect candidates for a Bag of Holding since the weight reduction is most impactful on bulk goods.&lt;br /&gt;
* &#039;&#039;&#039;The Rare Bag is king for farmers.&#039;&#039;&#039; At 125 items with zero weight and loot bag compatibility, the Rare Bag of Holding is the ultimate container for players who spend a lot of time hunting.&lt;br /&gt;
* &#039;&#039;&#039;Your New Player Bag is safe.&#039;&#039;&#039; Because it&#039;s soulbound and blessed, it&#039;s one of the most secure containers in the game. No one else can access it, and you won&#039;t lose it on death.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Player Guides]]&lt;br /&gt;
[[Category:Storage]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Universal_Key_System&amp;diff=541</id>
		<title>Universal Key System</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Universal_Key_System&amp;diff=541"/>
		<updated>2026-07-21T01:59:37Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Universal Storage Keys}}&lt;br /&gt;
[[Category:Systems]][[Category:Crafting]][[Category:Tinkering]][[Category:Storage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Universal Storage Keys&#039;&#039;&#039; are specialized storage items that allow players to consolidate large quantities of resources, scrolls, tools, and other items into a single lightweight keyring. Each key is dedicated to a particular category of items and can hold up to 999,999,999 units per resource entry. Keys can be used directly from a player&#039;s backpack or locked down inside a house for shared access, and the crafting system will automatically pull resources from keys when crafting.  Arrows and bandages are also pulled from keys. Note--bandages may not auto pull with your auto bandage system on RE etc.  There is nothing I can change about that,  That is a RE/UOS/Razor issue. Suggest you make a script and use [bandself.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Storage Keys solve the long-standing problem of backpack clutter and bank box overflow. Rather than carrying hundreds of stacked ingots, boards, reagents, or scrolls, a player stores them inside the appropriate key and withdraws only what is needed. Each key weighs just 1 stone regardless of contents, is Blessed by default, and presents a clean gump interface for browsing, withdrawing, and filling.&lt;br /&gt;
&lt;br /&gt;
There are four ways to obtain a Storage Key:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tinkering&#039;&#039;&#039; — Most keys are crafted at the Tinkering menu under the &amp;quot;Tools&amp;quot; category.&lt;br /&gt;
* &#039;&#039;&#039;Gold Vendor&#039;&#039;&#039; — The Treasure Hunter&#039;s Key is purchased from the Gold Vendor on Main Street.&lt;br /&gt;
* &#039;&#039;&#039;UO Store&#039;&#039;&#039; — The Master Keys keyring is purchased from the UO Store using Banes World Bucks.&lt;br /&gt;
* &#039;&#039;&#039;Monster Drops&#039;&#039;&#039; — The Champion Skull Key has a 10% chance to drop from The Greatest Mongbat, and the Pet Accessory Key is a reward from the Tamer&#039;s Gauntlet.&lt;br /&gt;
* &#039;&#039;&#039;Reagent Key&#039;&#039;&#039; - Every new player starts with a Reagent Key.  If the key is lost you can make a replacement in the tinkering menu.&lt;br /&gt;
&lt;br /&gt;
== Using a Storage Key ==&lt;br /&gt;
&lt;br /&gt;
=== Opening ===&lt;br /&gt;
&lt;br /&gt;
Double-click the key (or use the &#039;&#039;&#039;Open&#039;&#039;&#039; context menu option) while it is in your backpack. A gump window appears showing every item type the key can hold, along with current quantities. If the key is locked down in a house, it can be used by anyone with the appropriate secure access level — right-click and use &amp;quot;Set security&amp;quot; to control who can access it.&lt;br /&gt;
&lt;br /&gt;
=== Adding Items ===&lt;br /&gt;
&lt;br /&gt;
There are three ways to add items to a key:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Add (context menu)&#039;&#039;&#039; — Right-click the key and select &amp;quot;Add&amp;quot;, then target the item you wish to store. The targeting cursor remains active so you can continue adding items one at a time.&lt;br /&gt;
* &#039;&#039;&#039;Fill from Backpack (context menu)&#039;&#039;&#039; — Right-click the key and select &amp;quot;Refill from stock&amp;quot;. The key scans your entire backpack (including sub-containers that are not locked or trapped) and automatically absorbs every compatible item it finds.&lt;br /&gt;
* &#039;&#039;&#039;Fill button (gump)&#039;&#039;&#039; — Open the key&#039;s gump and click the &amp;quot;Fill entries from backpack&amp;quot; button at the bottom of the window. This works identically to the context menu fill option.&lt;br /&gt;
&lt;br /&gt;
=== Withdrawing Items ===&lt;br /&gt;
&lt;br /&gt;
Open the key and click the small button next to any entry that has a quantity greater than zero. The key will withdraw the currently set amount (shown at the top of the gump) and place it in your backpack.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Withdrawal Amount&#039;&#039;&#039; — The default withdrawal amount is 100. You can change this by typing a new number into the amount field at the top of the gump and pressing OK. Some keys enforce a minimum withdrawal (for example, the Tool Key withdraws no fewer than 50 uses per tool, and the Runic Tool Key withdraws no fewer than 5 charges).&lt;br /&gt;
* &#039;&#039;&#039;Commodity Deeds&#039;&#039;&#039; — Some keys offer the option to withdraw into a Commodity Deed (indicated by a second button column). This costs 5 gold from your bank box per deed created.&lt;br /&gt;
&lt;br /&gt;
=== Crafting Integration ===&lt;br /&gt;
&lt;br /&gt;
When you begin crafting an item, the crafting system automatically searches your backpack for the required resources. If your backpack does not contain enough, the system checks any Storage Keys or Master Keys in your backpack and silently withdraws the missing materials. You do not need to manually withdraw resources before crafting — simply keep your keys in your backpack and craft as normal.&lt;br /&gt;
&lt;br /&gt;
=== KeyGuard Command ===&lt;br /&gt;
&lt;br /&gt;
If you want to prevent a specific item from being absorbed into a key during a &amp;quot;Fill from Backpack&amp;quot; operation, use the &#039;&#039;&#039;[KeyGuard&#039;&#039;&#039; command:&lt;br /&gt;
&lt;br /&gt;
# Type &#039;&#039;&#039;[KeyGuard&#039;&#039;&#039; in the chat window.&lt;br /&gt;
# Target the item you wish to protect.&lt;br /&gt;
# The item is now flagged and will be skipped by all key fill operations.&lt;br /&gt;
&lt;br /&gt;
Repeating the command on the same item toggles the protection off.&lt;br /&gt;
&lt;br /&gt;
== Craftable Keys (Tinkering) ==&lt;br /&gt;
&lt;br /&gt;
All of the following keys are crafted under the &#039;&#039;&#039;Miscellaneous&#039;&#039;&#039; category of the &#039;&#039;&#039;Tinkering&#039;&#039;&#039; skill menu. Every craftable key requires &#039;&#039;&#039;115.0 Tinkering&#039;&#039;&#039; minimum skill and succeeds reliably at &#039;&#039;&#039;146.0 Tinkering&#039;&#039;&#039;. All craftable keys share a base material requirement of &#039;&#039;&#039;150 Platinum Ingots&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Bard&#039;s Key ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Crafting Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Secondary Skill&#039;&#039;&#039; || Musicianship 120.0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Additional Materials&#039;&#039;&#039; || 150 Petrified Boards, 200 Blank Scrolls&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Stores musical instruments by uses remaining. Exceptional-quality instruments are stored by type and their uses are pooled together. Instruments with slayer properties must be stored in the special &amp;quot;Instruments&amp;quot; list entry, which preserves each instrument individually.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Contents&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Instrument Entries (uses pooled)&#039;&#039;&#039; || Exceptional Lute, Exceptional Tambourine, Exceptional Tasseled Tambourine, Exceptional Drums, Exceptional Lap Harp, Exceptional Harp, Exceptional Bamboo Flute&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;List Entry&#039;&#039;&#039; || Instruments (individual storage for slayer/special instruments)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gardener&#039;s Key ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Crafting Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Secondary Skill&#039;&#039;&#039; || Cooking 120.0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Additional Materials&#039;&#039;&#039; || 5 Green Thorns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A comprehensive gardening and farming storage key. Stores plant seeds (via list entry preserving seed type/color), plant bowls, fertile dirt, potions used in plant care, and an extensive collection of crop seeds for the farming system.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Contents&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;List Entry&#039;&#039;&#039; || Seeds (individual seed storage preserving type, color, and generation)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Supplies&#039;&#039;&#039; || Plant Bowl, Fertile Dirt, Poppies Dust (tool)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Potions&#039;&#039;&#039; || Water (pitcher), Greater Cure, Greater Heal, Greater Poison, Greater Strength&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crop Seeds&#039;&#039;&#039; || Cotton, Flax, Wheat, Carrot, Onion, Lettuce, Cabbage, Celery, Turnip, Pumpkin, Hay, Oat, Rice, Sugarcane, Bitter Hops, Elven Hops, Snow Hops, Sweet Hops, Snowpeas, Tea, Garlic, Ginseng, Mandrake, Nightshade, Bloodmoss, Spider&#039;s Silk, Black Pearl, Sulfurous Ash, Ginger, Red Mushroom, Tan Mushroom, Blackberry, Black Raspberry, Blueberry, Cranberry, Pineapple, Dandelion, Pansy, Pink Carnation, Poppy, Snapdragon, Black Rose, Irish Rose, Red Rose, Spirit Rose, White Rose, Yellow Rose, Corn, Field Corn, Sunflower, Vanilla, Banana Tree, Coconut, Date Tree, and many more fruit tree seeds (Almond, Apple, Apricot, Cherry, Cocoa, Coffee, Grapefruit, Kiwi, Lemon, Lime, Mango, Orange, Peach, Pear, Pistachio, Pomegranate, Banana), Asparagus, Beet, Broccoli, Cauliflower, Eggplant, Green Bean, Peanut, Peas, Potato, Radish, Snow Peas, Soy, Spinach, Strawberry, Sweet Potato, Cucumber, Chili/Green/Orange/Red/Yellow Pepper, Tomato, Cantaloupe, Green Squash, Honeydew Melon, Squash, Watermelon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gem Key ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Crafting Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Secondary Skill&#039;&#039;&#039; || Item Identification 100.0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Additional Materials&#039;&#039;&#039; || 100 Diamond, 5 Blue Diamond&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Contents&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Standard Gems&#039;&#039;&#039; || Amber, Amethyst, Citrine, Diamond, Emerald, Ruby, Sapphire, Star Sapphire, Tourmaline&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ML Gems&#039;&#039;&#039; || Blue Diamond, Dark Sapphire, Ecru Citrine, Fire Ruby, Perfect Emerald, Turquoise, White Pearl, Brilliant Amber&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Granite Key ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Crafting Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Secondary Skill&#039;&#039;&#039; || Mining 120.0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Additional Materials&#039;&#039;&#039; || 100 Platinum Granite&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Contents&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Granite Types&#039;&#039;&#039; || Plain, Dull Copper, Shadow Iron, Copper, Bronze, Gold, Agapite, Verite, Valorite, Blaze, Ice, Toxic, Electrum, Platinum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Imbue Key ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Crafting Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Secondary Skill&#039;&#039;&#039; || Imbuing 120.0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Additional Materials&#039;&#039;&#039; || 100 Magical Residue&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Contents&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Core Ingredients&#039;&#039;&#039; || Magical Residue, Enchanted Essence, Relic Fragment&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crafting Materials&#039;&#039;&#039; || Abyssal Cloth, Arcane Rune Stone, Bottle of Ichor, Boura Pelt, Chaga Mushroom, Crushed Glass, Crystal Shards, Crystalline Blackrock, Daemon Claw, Delicate Scales, Elven Fletchings, Faery Dust, Goblin Blood, Lava Serpent Crust, Luminescent Fungi, Parasitic Plant, Powdered Iron, Raptor Teeth, Reflective Wolf Eye, Seed of Renewal, Silver Snake Skin, Slith Tongue, Spider Carapace, Undying Flesh, Vial of Vitriol, Void Orb&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Essences&#039;&#039;&#039; || Achievement, Balance, Control, Diligence, Direction, Feeling, Order, Passion, Persistence, Precision, Singularity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ingot Key ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Crafting Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Secondary Skill&#039;&#039;&#039; || Blacksmithing 120.0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Additional Materials&#039;&#039;&#039; || 150 Electrum Ingots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Contents&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ingots&#039;&#039;&#039; || Iron, Dull Copper, Shadow Iron, Copper, Bronze, Gold, Agapite, Verite, Valorite, Blaze, Ice, Toxic, Electrum, Platinum&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ore&#039;&#039;&#039; || Iron, Dull Copper, Shadow Iron, Copper, Bronze, Gold, Agapite, Verite, Valorite, Blaze, Ice, Toxic, Electrum, Platinum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Powerscroll Key ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Crafting Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Secondary Skill&#039;&#039;&#039; || Cartography 120.0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Additional Materials&#039;&#039;&#039; || 200 Blank Scrolls&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Uses list entries to store scrolls individually, preserving the skill name and value of each scroll.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Contents&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;List Entries&#039;&#039;&#039; || Power Scrolls (sorted by skill/value), Stat Scrolls&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Reagent Key ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Crafting Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Secondary Skill&#039;&#039;&#039; || Magery 120.0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Additional Materials&#039;&#039;&#039; || 500 Black Pearl&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Contents&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Standard Reagents&#039;&#039;&#039; || Black Pearl, Bloodmoss, Mandrake Root, Spider&#039;s Silk, Nightshade, Sulfurous Ash, Garlic, Ginseng&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Necromancy Reagents&#039;&#039;&#039; || Nox Crystal, Pig Iron, Grave Dust, Bat Wing, Daemon Blood&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Containers&#039;&#039;&#039; || Empty Bottle, Potion Keg, Potion Keg 250, Potion Keg 500, Key Ring&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Apiculture&#039;&#039;&#039; || Beeswax, Slumgum, Jar of Honey&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Misc. Resources&#039;&#039;&#039; || Daemon Bone, Dead Wood, Bone, Sand, Blank Scroll, Recall Rune, Bandage, Zoogi Fungus, Powder of Translocation, Green Thorns, Red Leaves, Orange Petals, Fertile Dirt, Bola Ball, Bola, Arcane Gems, Dragon Blood, Silver Serpent Venom&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mysticism Reagents&#039;&#039;&#039; || Fertile Earth, Destroying Angel, Fen Moss, Petrified Wood Reagent, Pumice, Spring Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Runic Tool Key ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Crafting Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Secondary Skill&#039;&#039;&#039; || Arms Lore 120.0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Additional Materials&#039;&#039;&#039; || 100 Petrified Boards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Stores runic crafting tools by uses remaining. Minimum withdrawal is 5 charges per tool.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Contents&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Runic Hammers&#039;&#039;&#039; || Dull Copper, Shadow Iron, Copper, Bronze, Gold, Agapite, Verite, Valorite, Blaze, Ice, Toxic, Electrum, Platinum&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Runic Sewing Kits&#039;&#039;&#039; || Spined, Horned, Barbed, Polar, Synthetic, Blaze, Daemonic, Shadow, Frost, Ethereal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Runic Fletcher Tools&#039;&#039;&#039; || Oak, Ash, Yew, Heart, Blood, Frost, Ebony, Bamboo, Purpleheart, Redwood, Petrified&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Runic Dovetail Saws&#039;&#039;&#039; || Oak, Ash, Yew, Heart, Blood, Frost, Ebony, Bamboo, Purpleheart, Redwood, Petrified&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Runic Tinker Tools&#039;&#039;&#039; || Dull Copper, Shadow Iron, Copper, Bronze, Gold, Agapite, Verite, Valorite, Blaze, Ice, Toxic, Electrum, Platinum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Scribe&#039;s Key ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Crafting Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Secondary Skill&#039;&#039;&#039; || Inscription 120.0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Additional Materials&#039;&#039;&#039; || 200 Blank Scrolls&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Contents&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tools&#039;&#039;&#039; || Scribe&#039;s Pen, Spellbook Engraving Tool&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Materials&#039;&#039;&#039; || Blank Scrolls, Blank Runes, Wood Pulp&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1st Circle&#039;&#039;&#039; || Clumsy, Create Food, Feeblemind, Heal, Magic Arrow, Night Sight, Reactive Armor, Weaken&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2nd Circle&#039;&#039;&#039; || Agility, Cunning, Cure, Harm, Magic Trap, Magic Untrap, Protection, Strength&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3rd Circle&#039;&#039;&#039; || Bless, Fireball, Magic Lock, Poison, Telekinesis, Teleport, Unlock, Wall of Stone&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4th Circle&#039;&#039;&#039; || Arch Cure, Arch Protection, Curse, Fire Field, Greater Heal, Lightning, Mana Drain, Recall&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5th Circle&#039;&#039;&#039; || Blade Spirits, Dispel Field, Incognito, Magic Reflection, Mind Blast, Paralyze, Poison Field, Summon Creature&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6th Circle&#039;&#039;&#039; || Dispel, Energy Bolt, Explosion, Invisibility, Mark, Mass Curse, Paralyze Field, Reveal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7th Circle&#039;&#039;&#039; || Chain Lightning, Energy Field, Flame Strike, Gate Travel, Mana Vampire, Mass Dispel, Meteor Swarm, Polymorph&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8th Circle&#039;&#039;&#039; || Earthquake, Energy Vortex, Resurrection, Air Elemental, Summon Daemon, Earth Elemental, Fire Elemental, Water Elemental&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mysticism&#039;&#039;&#039; || Animated Weapon, Bombard, Cleansing Winds, Eagle Strike, Enchant, Hail Storm, Healing Stone, Mass Sleep, Nether Bolt, Nether Cyclone, Purge Magic, Rising Colossus, Sleep, Spell Plague, Spell Trigger, Stone Form&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spellweaving&#039;&#039;&#039; || Arcane Circle, Gift of Renewal, Immolating Weapon, Attune Weapon, Thunderstorm, Nature&#039;s Fury, Summon Fey, Summon Fiend, Reaper Form, Wild Fire, Essence of Wind, Dryad Allure, Ethereal Voyage, Word of Death, Gift of Life, Arcane Empowerment&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Necromancy&#039;&#039;&#039; || Animate Dead, Blood Oath, Corpse Skin, Curse Weapon, Evil Omen, Exorcism, Horrific Beast, Lich Form, Mind Rot, Pain Spike, Poison Strike, Strangle, Summon Familiar, Vampiric Embrace, Vengeful Spirit, Wither, Wraith Form&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tailor Key ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Crafting Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Secondary Skill&#039;&#039;&#039; || Tailoring 120.0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Additional Materials&#039;&#039;&#039; || 150 Ethereal Leather&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Hides are automatically converted into their leather equivalent when added.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Contents&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leather (accepts hides)&#039;&#039;&#039; || Leather, Spined, Horned, Barbed, Polar, Synthetic, Blaze, Daemonic, Shadow, Frost, Ethereal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloth &amp;amp; Fiber&#039;&#039;&#039; || Cloth (accepts cut/uncut), Bolt of Cloth, Yarn (accepts dark/light/unraveled), Spool of Thread, Wool, Cotton, Flax, Dyes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scales&#039;&#039;&#039; || Red, Yellow, Black, Green, White, Blue, Copper, Silver, Gold&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tool Key ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Crafting Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Secondary Skill&#039;&#039;&#039; || &#039;&#039;(none)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Additional Materials&#039;&#039;&#039; || 100 Gears, 100 Hinges, 150 Petrified Boards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Stores tools by uses remaining. Minimum withdrawal is 50 uses per tool. Many tool entries accept multiple related tool types (for example, the Mining entry accepts Shovels, Sturdy Shovels, Pickaxes, and Sturdy Pickaxes).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Contents&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crafting Tools&#039;&#039;&#039; || Tinkering, Blacksmithy (Smith Hammer/Tongs/Sledge), Tailoring (Sewing Kit), Carpentry (Nails/Saw/Hammer/Scorp/Draw Knife/Dovetail Saw/Froe/Inshave/Jointing Plane), Fletching, Alchemy (Mortar &amp;amp; Pestle), Inscription (Scribe&#039;s Pen), Cooking (Skillet/Flour Sifter/Rolling Pin), Glassblowing (Blowpipe), Taxidermy Kit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Specialty Tools&#039;&#039;&#039; || Brush, Cartography (Mapmaker&#039;s Pen), Prospector&#039;s Tool, Weaver&#039;s Spool, Stone Crafting (Mallet &amp;amp; Chisel), Mining (Shovel/Pickaxe variants), Lumberjacking (Hatchet), Gargoyle&#039;s Pickaxe, Gargoyle&#039;s Axe, Gargoyle&#039;s Knife&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Brewing &amp;amp; Winemaking&#039;&#039;&#039; || Poppies Dust, Juicer&#039;s Tools, Beer Brewer&#039;s Tools, Brewer&#039;s Tools, Wine Crafter&#039;s Tools, Brewery Label Maker, Vineyard Label Maker&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Miscellaneous&#039;&#039;&#039; || Pillow Sewing Kit, Pet Leash (by charges), Enhanced Pet Leash (by charges), Hive Tool, Wax Processing Pot, Wax Crafting Pot&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repair Kits&#039;&#039;&#039; || Blacksmith Repair Kit, Tailoring Repair Kit, Carpentry Repair Kit, Fletching Repair Kit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wood Key ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Crafting Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Secondary Skill&#039;&#039;&#039; || Carpentry 120.0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Additional Materials&#039;&#039;&#039; || 150 Petrified Boards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special behavior:&#039;&#039;&#039; The Wood Key accepts both boards and logs. When you store logs, they are automatically converted at a &#039;&#039;&#039;2:1 ratio&#039;&#039;&#039; (1 log = 2 boards), matching the standard sawing conversion rate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Contents&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Boards (accepts logs)&#039;&#039;&#039; || Plain, Oak, Ash, Yew, Heartwood, Bloodwood, Frostwood, Ebony, Bamboo, PurpleHeart, Redwood, Petrified&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fletching Supplies&#039;&#039;&#039; || Kindling, Shaft, Feather, Arrow, Bolt, Bark Fragment, Switch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-Craftable Keys ==&lt;br /&gt;
&lt;br /&gt;
=== Champion Skull Key ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Acquisition&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Source&#039;&#039;&#039; || [[The Greatest Mongbat]] (10% drop chance)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Holds champion skulls for use at the [[Harrower]] event.&lt;br /&gt;
&lt;br /&gt;
=== Pet Accessory Key ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Acquisition&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Source&#039;&#039;&#039; || Tamer&#039;s Gauntlet (reward)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A comprehensive storage key for all pet-related consumables, dyes, and accessories.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Contents&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pet Potions&#039;&#039;&#039; || Pet Heal Potion, Pet Greater Heal Potion, Pet Full Heal Potion, Pet Cure Potion, Pet Greater Cure Potion, Pet Resurrect Potion, Shrink Potion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deeds &amp;amp; Scrolls&#039;&#039;&#039; || Pet Level Deed (+1), Double Pet XP Scroll, Pet Exp Boost Deed, Pet Bonding Potion, Pet Bonding Deed, Mating Cooldown Potion, Pet Gender Change Potion, Pet Gender Change Deed, Pet Title Deed, Pet Sterilize Deed, Instant Tame Deed, Pet Bleach, Pet PS Credits&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Normal Pet Dyes&#039;&#039;&#039; || Red, Blue, Green, Yellow, Purple, Orange&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unique Pet Dyes&#039;&#039;&#039; || White, Black, Blaze, Blood Red, Ice Blue, Ice Green, Pink, Mystic Green&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rare Pet Dyes&#039;&#039;&#039; || Ice White, Frost Blue, Gold&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Housing&#039;&#039;&#039; || Hitching Post (East) Deed, Hitching Post (South) Deed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;List Entry&#039;&#039;&#039; || Pet Power Scrolls (individual storage, sorted by skill and value)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure Hunter&#039;s Key ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Acquisition&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Source&#039;&#039;&#039; || Gold Vendor (Main Street)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Uses list entries for treasure maps, SOS bottles, and fishing nets. Clicking on one of these entries opens a sub-gump where individual items are listed with their details (map level, coordinates, etc.) and can be withdrawn one at a time. The list gump supports sorting and filtering by column.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Contents&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resource Entry&#039;&#039;&#039; || Lockpicks&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;List Entries&#039;&#039;&#039; || Treasure Maps (by level), SOS Bottles, Special Fishing Nets&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Master Keys ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Master Keys&#039;&#039;&#039; item is a special keyring purchased from the &#039;&#039;&#039;UO Store&#039;&#039;&#039; using &#039;&#039;&#039;Banes World Bucks&#039;&#039;&#039;. It consolidates multiple individual Storage Keys into a single item that can hold up to &#039;&#039;&#039;25&#039;&#039;&#039; keys. Master Keys are Blessed and weigh 5 stones.&lt;br /&gt;
&lt;br /&gt;
=== Adding Keys to Master Keys ===&lt;br /&gt;
&lt;br /&gt;
# Double-click the Master Keys (or right-click and select &amp;quot;Open&amp;quot;) to open the Master Keys gump.&lt;br /&gt;
# Click the &#039;&#039;&#039;Add Keys&#039;&#039;&#039; button, or right-click and select &amp;quot;Add&amp;quot;.&lt;br /&gt;
# Target the Storage Key you wish to add. The key must be in your backpack.&lt;br /&gt;
# The Storage Key is absorbed into the Master Keys. It no longer exists as a separate item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Restrictions:&#039;&#039;&#039;&lt;br /&gt;
* You cannot add two keys of the same type (for example, two Ingot Keys).&lt;br /&gt;
* Maximum of 25 keys per Master Keys item.&lt;br /&gt;
&lt;br /&gt;
=== Using Master Keys ===&lt;br /&gt;
&lt;br /&gt;
The Master Keys gump shows a list of all contained keys with their name and artwork. For each key:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Access&#039;&#039;&#039; — Click the Access button to open that key&#039;s normal storage gump, just as if you had double-clicked the individual key.&lt;br /&gt;
* &#039;&#039;&#039;Withdraw&#039;&#039;&#039; — Click the Withdraw button to remove the key from the Master Keys and place it back in your backpack as an individual item, with all stored contents intact.&lt;br /&gt;
* &#039;&#039;&#039;Fill entries from backpack&#039;&#039;&#039; — Click the button at the bottom of the gump to perform a Fill from Backpack across &#039;&#039;all&#039;&#039; contained keys simultaneously. Every compatible item in your backpack will be routed into the appropriate key.&lt;br /&gt;
&lt;br /&gt;
The crafting system also searches Master Keys when looking for resources, so a single Master Keys item containing your Ingot Key, Wood Key, and Reagent Key is all you need to craft from stored materials.&lt;br /&gt;
&lt;br /&gt;
== Storage Entry Types ==&lt;br /&gt;
&lt;br /&gt;
Storage Keys use different internal storage methods depending on the nature of the items being stored:&lt;br /&gt;
&lt;br /&gt;
=== Resource Entries ===&lt;br /&gt;
&lt;br /&gt;
Used for stackable commodities like ingots, boards, reagents, and gems. The key tracks a simple count — add 500 iron ingots and the entry increases by 500, withdraw 100 and it decreases by 100. Most keys use this entry type for the majority of their contents.&lt;br /&gt;
&lt;br /&gt;
=== Tool Entries ===&lt;br /&gt;
&lt;br /&gt;
A variant of resource entries designed for tools. Instead of tracking item count, tool entries track &#039;&#039;&#039;uses remaining&#039;&#039;&#039;. When you add a Tinkering Tool with 47 uses, the entry increases by 47. When you withdraw, the key creates a new tool with the requested number of uses (subject to the key&#039;s minimum withdrawal amount).&lt;br /&gt;
&lt;br /&gt;
=== Runic Tool Entries ===&lt;br /&gt;
&lt;br /&gt;
Similar to tool entries, but specific to runic crafting tools. Each entry tracks a specific tool type &#039;&#039;and&#039;&#039; craft resource type (for example, &amp;quot;Verite Runic Hammer&amp;quot; or &amp;quot;Barbed Runic Sewing Kit&amp;quot;). Uses are pooled and withdrawn in the same manner as regular tool entries, with a minimum of 5 charges per withdrawal.&lt;br /&gt;
&lt;br /&gt;
=== List Entries ===&lt;br /&gt;
&lt;br /&gt;
Used for items that have unique properties which must be preserved, such as treasure maps, SOS bottles, power scrolls, seeds, and special instruments. Each item is stored individually in a searchable, sortable list. Clicking the entry on the main key gump opens a sub-gump showing all stored items with their details. Items are withdrawn one at a time.&lt;br /&gt;
&lt;br /&gt;
The list gump supports sorting and filtering:&lt;br /&gt;
* Click the &#039;&#039;&#039;up/down arrows&#039;&#039;&#039; on any column header to sort ascending or descending.&lt;br /&gt;
* Type a filter term into the text field at the bottom of a column and click the arrow button to filter visible entries.&lt;br /&gt;
&lt;br /&gt;
=== Stash Entries ===&lt;br /&gt;
&lt;br /&gt;
Used for items that must preserve their complete identity — magical properties, names, stats, and all other attributes. The item is physically moved to an internal storage map, and its full set of properties is maintained. The stash gump offers column-based sorting and filtering, with the ability to add or remove display columns via the &amp;quot;Add Column&amp;quot; interface.&lt;br /&gt;
&lt;br /&gt;
== Tips and Best Practices ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Keep your keys in your backpack&#039;&#039;&#039; while crafting. The system auto-withdraws resources, saving you from juggling materials.&lt;br /&gt;
* &#039;&#039;&#039;Use Fill from Backpack regularly&#039;&#039;&#039; after hunting or gathering runs. A quick right-click fill operation clears your pack in seconds.&lt;br /&gt;
* &#039;&#039;&#039;Consolidate into Master Keys&#039;&#039;&#039; once you have several keys. One Master Keys item replaces a handful of individual keys and the Fill operation works across all of them at once.&lt;br /&gt;
* &#039;&#039;&#039;Lock down keys in your house&#039;&#039;&#039; for shared access. When locked down, house co-owners and friends with appropriate secure access can use the key. Right-click the key and use &amp;quot;Set security&amp;quot; to control access.&lt;br /&gt;
* &#039;&#039;&#039;Use [KeyGuard&#039;&#039;&#039; on items you want to keep in your backpack (for example, a specific set of reagents you carry for PvE) so they are not swept up by a fill operation.&lt;br /&gt;
* &#039;&#039;&#039;Commodity Deeds&#039;&#039;&#039; are available on keys that support them. This is handy for trading large quantities — withdraw 60,000 ingots into a deed and hand it to another player.&lt;br /&gt;
* &#039;&#039;&#039;Withdrawal amount&#039;&#039;&#039; defaults to 100. If you frequently withdraw in larger or smaller batches, adjust the amount field in the gump.&lt;br /&gt;
&lt;br /&gt;
== Crafting Requirements Summary ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Tinkering !! Secondary Skill !! Skill Req !! Additional Materials&lt;br /&gt;
|-&lt;br /&gt;
| Bard&#039;s Key || 115.0–146.0 || Musicianship || 120.0 || 150 Platinum Ingots, 150 Petrified Boards, 200 Blank Scrolls&lt;br /&gt;
|-&lt;br /&gt;
| Gardener&#039;s Key || 115.0–146.0 || Cooking || 120.0 || 150 Platinum Ingots, 5 Green Thorns&lt;br /&gt;
|-&lt;br /&gt;
| Gem Key || 115.0–146.0 || Item Identification || 100.0 || 150 Platinum Ingots, 100 Diamond, 5 Blue Diamond&lt;br /&gt;
|-&lt;br /&gt;
| Granite Key || 115.0–146.0 || Mining || 120.0 || 150 Platinum Ingots, 100 Platinum Granite&lt;br /&gt;
|-&lt;br /&gt;
| Imbue Key || 115.0–146.0 || Imbuing || 120.0 || 150 Platinum Ingots, 100 Magical Residue&lt;br /&gt;
|-&lt;br /&gt;
| Ingot Key || 115.0–146.0 || Blacksmithing || 120.0 || 150 Platinum Ingots, 150 Electrum Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Powerscroll Key || 115.0–146.0 || Cartography || 120.0 || 150 Platinum Ingots, 200 Blank Scrolls&lt;br /&gt;
|-&lt;br /&gt;
| Reagent Key || 115.0–146.0 || Magery || 120.0 || 150 Platinum Ingots, 500 Black Pearl&lt;br /&gt;
|-&lt;br /&gt;
| Runic Tool Key || 115.0–146.0 || Arms Lore || 120.0 || 150 Platinum Ingots, 100 Petrified Boards&lt;br /&gt;
|-&lt;br /&gt;
| Scribe&#039;s Key || 115.0–146.0 || Inscription || 120.0 || 150 Platinum Ingots, 200 Blank Scrolls&lt;br /&gt;
|-&lt;br /&gt;
| Tailor Key || 115.0–146.0 || Tailoring || 120.0 || 150 Platinum Ingots, 150 Ethereal Leather&lt;br /&gt;
|-&lt;br /&gt;
| Tool Key || 115.0–146.0 || &#039;&#039;(none)&#039;&#039; || — || 150 Platinum Ingots, 100 Gears, 100 Hinges, 150 Petrified Boards&lt;br /&gt;
|-&lt;br /&gt;
| Wood Key || 115.0–146.0 || Carpentry || 120.0 || 150 Platinum Ingots, 150 Petrified Boards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Frequently Asked Questions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: What happens to my items if a key is deleted or lost?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All craftable keys are Blessed by default and cannot be looted. Keys inside a Master Keys item are also protected by the Master Keys&#039; Blessed status. If a key is somehow destroyed, stored resources are lost. Always report issues to staff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Can I use keys while mounted or in combat?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Yes, as long as the key is in your backpack. There are no combat or movement restrictions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Do keys work with Bulk Order Deeds?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Storage Keys are designed for raw resources, tools, and specific item categories. BODs have their own dedicated [[Bulk Order Deed Books|BOD Book]] system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Can I add items from a bag inside my backpack?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Yes. The Fill from Backpack operation recursively searches all sub-containers in your pack, skipping only locked or trapped containers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Why won&#039;t my key accept a particular item?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Check that the item matches the key&#039;s category, is not KeyGuarded, is movable, and is in your backpack. Some entries also reject items with special properties — for example, the Bard&#039;s Key instrument entries reject slayer instruments (use the &amp;quot;Instruments&amp;quot; list entry instead), and the Tool Key will not accept runic tools (use the Runic Tool Key).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: How does the Wood Key log conversion work?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you add logs to the Wood Key, each log is converted into 2 boards of the same wood type. For example, adding 50 Oak Logs adds 100 Oak Boards to the key. This matches the standard sawmill conversion rate.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Tinkering]]&lt;br /&gt;
* [[Crafting]]&lt;br /&gt;
* [[Housing]]&lt;br /&gt;
* [[Tamer&#039;s Gauntlet]]&lt;br /&gt;
* [[Champion Spawn]]&lt;br /&gt;
* [[The Greatest Mongbat]]&lt;br /&gt;
* [[Bulk Order Deed Books]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Castle_Blackthorn_Artifacts&amp;diff=540</id>
		<title>Castle Blackthorn Artifacts</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Castle_Blackthorn_Artifacts&amp;diff=540"/>
		<updated>2026-07-19T17:59:24Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Blackthorn Artifacts&amp;#039;&amp;#039;&amp;#039; are a collection of reward items that can be purchased from an &amp;#039;&amp;#039;&amp;#039;Agent of the Crown&amp;#039;&amp;#039;&amp;#039; NPC using points earned by turning in Minax Artifacts. All equipment items carry the description &amp;#039;&amp;#039;Bearing the Crest of Blackthorn&amp;#039;&amp;#039;.  == Obtaining Minax Artifacts ==  Minax Artifacts are equipment items (weapons, armor, jewelry, and clothing) that drop with the &amp;#039;&amp;#039;&amp;#039;Minax&amp;#039;&amp;#039;&amp;#039; reforged suffix. These artifacts can be obtained from all areas of [http://ww...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Blackthorn Artifacts&#039;&#039;&#039; are a collection of reward items that can be purchased from an &#039;&#039;&#039;Agent of the Crown&#039;&#039;&#039; NPC using points earned by turning in [[Minax Artifacts]]. All equipment items carry the description &#039;&#039;Bearing the Crest of Blackthorn&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Obtaining Minax Artifacts ==&lt;br /&gt;
&lt;br /&gt;
[[Minax Artifacts]] are equipment items (weapons, armor, jewelry, and clothing) that drop with the &#039;&#039;&#039;Minax&#039;&#039;&#039; reforged suffix. These artifacts can be obtained from all areas of [http://www.uo.com/wiki/ultima-online-wiki/combat/pvm-player-versus-monster/dungeon-castle-blackthorn/ Castle Blackthorn Dungeon].&lt;br /&gt;
&lt;br /&gt;
== Turning In Artifacts ==&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;&#039;Agent of the Crown&#039;&#039;&#039; can be found in each Loyalty City. To earn reward points:&lt;br /&gt;
&lt;br /&gt;
# Speak to the Agent of the Crown and select &#039;&#039;&#039;&amp;quot;Turn In Minax Artifacts&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
# Target a qualifying item (any weapon, armor, jewel, or clothing piece with the &#039;&#039;&#039;Minax&#039;&#039;&#039; suffix)&lt;br /&gt;
# The item is consumed and you receive reward points&lt;br /&gt;
&lt;br /&gt;
Once you have accumulated enough points, speak to the Agent again and select &#039;&#039;&#039;&amp;quot;Claim Blackthorn Artifacts&amp;quot;&#039;&#039;&#039; to browse the reward menu.&lt;br /&gt;
&lt;br /&gt;
== Decorative Rewards ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Point Cost&lt;br /&gt;
|-&lt;br /&gt;
| Decorative Shard Shield Deed || 10&lt;br /&gt;
|-&lt;br /&gt;
| Blackthorn Painting (Style 1) || 10&lt;br /&gt;
|-&lt;br /&gt;
| Blackthorn Painting (Style 2) || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment Rewards ==&lt;br /&gt;
&lt;br /&gt;
Equipment rewards are organized by slot and property set. Each property set offers several appearance variants that share the same magical properties. Players can choose the variant that suits their character&#039;s race and style.&lt;br /&gt;
&lt;br /&gt;
=== Chest Armor — Rune Beetle Carapace (25 Points) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-bottom:0.5em;&amp;quot;&lt;br /&gt;
! Property !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Mana Increase || +10&lt;br /&gt;
|-&lt;br /&gt;
| Mana Regeneration || +3&lt;br /&gt;
|-&lt;br /&gt;
| Lower Mana Cost || 15%&lt;br /&gt;
|-&lt;br /&gt;
| Lower Stat Requirement || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Mage Armor || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Physical / Fire / Cold / Poison / Energy Resist || 5 / 4 / 14 / 3 / 14&lt;br /&gt;
|-&lt;br /&gt;
| Durability || 255&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Variant !! Point Cost&lt;br /&gt;
|-&lt;br /&gt;
| Gargish Stone Chest Bearing the Crest of Blackthorn || 25&lt;br /&gt;
|-&lt;br /&gt;
| Gargish Platemail Chest Bearing the Crest of Blackthorn || 25&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Breastplate Bearing the Crest of Blackthorn || 25&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail Tunic Bearing the Crest of Blackthorn || 25&lt;br /&gt;
|-&lt;br /&gt;
| Ringmail Tunic Bearing the Crest of Blackthorn || 25&lt;br /&gt;
|-&lt;br /&gt;
| Platemail Tunic Bearing the Crest of Blackthorn || 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cloaks — Quiver of Infinity (25 Points) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-bottom:0.5em;&amp;quot;&lt;br /&gt;
! Property !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Defense Chance Increase || +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Variant !! Point Cost&lt;br /&gt;
|-&lt;br /&gt;
| Gargish Cloth Wing Armor Bearing the Crest of Blackthorn || 25&lt;br /&gt;
|-&lt;br /&gt;
| Cloak Bearing the Crest of Blackthorn || 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Robes and Dresses ===&lt;br /&gt;
&lt;br /&gt;
Seven different property sets are available at increasing point costs. Each set is offered across ten clothing variants: Hooded Robe, Gargish Fancy, Gargish Epaulette, Epaulette, Gargish Robe, Plain Dress, Gilded Dress, Fancy Dress, Female Kimono, and Male Kimono. All variants within a set share the same properties.&lt;br /&gt;
&lt;br /&gt;
==== Shroud of the Condemned (25 Points) ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-bottom:0.5em;&amp;quot;&lt;br /&gt;
! Property !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Hit Points Increase || +3&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence Bonus || +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Mystic&#039;s Garb (50 Points) ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-bottom:0.5em;&amp;quot;&lt;br /&gt;
! Property !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Lower Mana Cost || 1%&lt;br /&gt;
|-&lt;br /&gt;
| Mana Increase || +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Cloak of Silence (75 Points) ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-bottom:0.5em;&amp;quot;&lt;br /&gt;
! Property !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Stealth || +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Cloak of Power (75 Points) ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-bottom:0.5em;&amp;quot;&lt;br /&gt;
! Property !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Strength Bonus || +2&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity Bonus || +2&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence Bonus || +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Cloak of Life (75 Points) ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-bottom:0.5em;&amp;quot;&lt;br /&gt;
! Property !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Hit Points Increase || +3&lt;br /&gt;
|-&lt;br /&gt;
| Hit Point Regeneration || +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Cloak of Death (75 Points) ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-bottom:0.5em;&amp;quot;&lt;br /&gt;
! Property !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Hit Chance Increase || +3&lt;br /&gt;
|-&lt;br /&gt;
| Defense Chance Increase || +3&lt;br /&gt;
|-&lt;br /&gt;
| Spell Damage Increase || +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Conjurer&#039;s Garb (100 Points) ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-bottom:0.5em;&amp;quot;&lt;br /&gt;
! Property !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Mana Regeneration || +2&lt;br /&gt;
|-&lt;br /&gt;
| Defense Chance Increase || +5&lt;br /&gt;
|-&lt;br /&gt;
| Luck || +140&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Headwear ===&lt;br /&gt;
&lt;br /&gt;
Three different property sets are available, each offered across thirteen hat and helm variants: Bandana, Bascinet, Circlet, Feathered Hat, Gargish Earrings, Gargish Glasses, Jester Hat, Norse Helm, Plate Helm, Royal Circlet, Skullcap, Tricorne Hat, and Wizard&#039;s Hat. All variants within a set share the same properties.&lt;br /&gt;
&lt;br /&gt;
==== Night Eyes (50 Points) ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-bottom:0.5em;&amp;quot;&lt;br /&gt;
! Property !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Night Sight || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Defense Chance Increase || +10&lt;br /&gt;
|-&lt;br /&gt;
| Faster Cast Recovery || +3&lt;br /&gt;
|-&lt;br /&gt;
| Physical / Fire / Cold / Poison / Energy Resist || 10 / 10 / 10 / 10 / 10&lt;br /&gt;
|-&lt;br /&gt;
| Durability || 255&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Mace and Shield (50 Points) ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-bottom:0.5em;&amp;quot;&lt;br /&gt;
! Property !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Hit Lower Defense || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Strength Bonus || +10&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity Bonus || +5&lt;br /&gt;
|-&lt;br /&gt;
| Strength Requirement || 45&lt;br /&gt;
|-&lt;br /&gt;
| Physical / Fire / Cold / Poison / Energy Resist || 25 / 10 / 10 / 10 / 10&lt;br /&gt;
|-&lt;br /&gt;
| Durability || 255&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Folded Steel (50 Points) ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-bottom:0.5em;&amp;quot;&lt;br /&gt;
! Property !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Night Sight || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Strength Bonus || +8&lt;br /&gt;
|-&lt;br /&gt;
| Defense Chance Increase || +15&lt;br /&gt;
|-&lt;br /&gt;
| Strength Requirement || 45&lt;br /&gt;
|-&lt;br /&gt;
| Physical / Fire / Cold / Poison / Energy Resist || 20 / 10 / 10 / 10 / 10&lt;br /&gt;
|-&lt;br /&gt;
| Durability || 255&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Body Wear — Royal Britannian (100 Points) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-bottom:0.5em;&amp;quot;&lt;br /&gt;
! Property !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence Bonus || +5&lt;br /&gt;
|-&lt;br /&gt;
| Mana Regeneration || +2&lt;br /&gt;
|-&lt;br /&gt;
| Lower Reagent Cost || 10%&lt;br /&gt;
|-&lt;br /&gt;
| Strength Requirement || 10&lt;br /&gt;
|-&lt;br /&gt;
| Durability || 150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Variant !! Point Cost&lt;br /&gt;
|-&lt;br /&gt;
| Doublet Bearing the Crest of Blackthorn || 100&lt;br /&gt;
|-&lt;br /&gt;
| Gargish Sash Bearing the Crest of Blackthorn || 100&lt;br /&gt;
|-&lt;br /&gt;
| Surcoat Bearing the Crest of Blackthorn || 100&lt;br /&gt;
|-&lt;br /&gt;
| Tunic Bearing the Crest of Blackthorn || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Belts ===&lt;br /&gt;
&lt;br /&gt;
Two different property sets are available, each offered across four belt variants: Gargish Half Apron, Leather Ninja Belt, Obi, and Woodland Belt. All variants within a set share the same properties.&lt;br /&gt;
&lt;br /&gt;
==== Tangle (100 Points) ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-bottom:0.5em;&amp;quot;&lt;br /&gt;
! Property !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence Bonus || +10&lt;br /&gt;
|-&lt;br /&gt;
| Mana Regeneration || +2&lt;br /&gt;
|-&lt;br /&gt;
| Defense Chance Increase || +5&lt;br /&gt;
|-&lt;br /&gt;
| Strength Requirement || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Crimson Cincture (100 Points) ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-bottom:0.5em;&amp;quot;&lt;br /&gt;
! Property !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity Bonus || +5&lt;br /&gt;
|-&lt;br /&gt;
| Hit Points Increase || +10&lt;br /&gt;
|-&lt;br /&gt;
| Hit Point Regeneration || +2&lt;br /&gt;
|-&lt;br /&gt;
| Strength Requirement || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Point Cost Summary ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Point Cost !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Decorative items (Shield Deed, Paintings)&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Chest Armor (Rune Beetle Carapace), Cloaks (Quiver of Infinity), Shroud of the Condemned robes&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Mystic&#039;s Garb robes, all Headwear (Night Eyes, Mace and Shield, Folded Steel)&lt;br /&gt;
|-&lt;br /&gt;
| 75 || Cloak of Silence, Cloak of Power, Cloak of Life, Cloak of Death robes&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Conjurer&#039;s Garb robes, Body Wear (Royal Britannian), all Belts (Tangle, Crimson Cincture)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Minax Artifacts]]&lt;br /&gt;
* [[Castle Blackthorn Dungeon]]&lt;br /&gt;
* [[Loyalty Cities]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems]]&lt;br /&gt;
[[Category:Rewards]]&lt;br /&gt;
[[Category:Artifacts]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Main_Page&amp;diff=539</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Main_Page&amp;diff=539"/>
		<updated>2026-07-19T17:43:58Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: &lt;/p&gt;
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| style=&amp;quot;width:33%; vertical-align:top; padding:8px;&amp;quot; |&lt;br /&gt;
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* [[Banes World Bucks]]&lt;br /&gt;
* [[Charity Box (New Player donation box)]]&lt;br /&gt;
* [[Doom Artifact Buyer]]&lt;br /&gt;
* [[Global Trade System]]&lt;br /&gt;
* [[Gold Raffle Stone]]&lt;br /&gt;
* [[Minor Artifact Buyer]]&lt;br /&gt;
* [[Player Vendors]]&lt;br /&gt;
* [[Powerscroll Exchange]]&lt;br /&gt;
* [[Token System]]&lt;br /&gt;
* [[Ultimate Raffle]]&lt;br /&gt;
&lt;br /&gt;
===Housing===&lt;br /&gt;
* [[Farm Animals]]&lt;br /&gt;
* [[House Overview]]&lt;br /&gt;
* [[Housing Gates]]&lt;br /&gt;
* [[House NPC Vendors]]&lt;br /&gt;
* [[In-House Vendor Portals]]&lt;br /&gt;
* [[Yard Wand System]]&lt;br /&gt;
&lt;br /&gt;
===Everything Pets===&lt;br /&gt;
* [[Bio-Engineering]]&lt;br /&gt;
* [[Custom Tames]]&lt;br /&gt;
* [[Pet System-Overview]]&lt;br /&gt;
* [[Pet Powerscroll Exchange]]&lt;br /&gt;
* [[Taming Bulk Order Deeds]]&lt;br /&gt;
* [[Taming Craft]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; padding:8px;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Custom Quests===&lt;br /&gt;
* [[Best BBQ Quest]]&lt;br /&gt;
* [[Daily Quests]]&lt;br /&gt;
* [[Dragon Lantern]]&lt;br /&gt;
* [[Enchanted Wheelbarrow]]&lt;br /&gt;
* [[Fertilizer Quest]]&lt;br /&gt;
* [[Icicle Quest]]&lt;br /&gt;
* [[Ramayan Quest]]&lt;br /&gt;
* [[Samurai Bows of Power]]&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
* [[Ambitious Solen Queen]]&lt;br /&gt;
* [[A Time For Legends]]&lt;br /&gt;
* [[Cloak of Humility]]&lt;br /&gt;
* [[Dark Tides]]&lt;br /&gt;
* [[Emino&#039;s Undertaking]]&lt;br /&gt;
* [[Exploring the Deep]]&lt;br /&gt;
* [[Haochi&#039;s Trials]]&lt;br /&gt;
* [[Myrmidex Invasion]]&lt;br /&gt;
* [[Perfect Timing]]&lt;br /&gt;
* [[Quest of Singularity]]&lt;br /&gt;
* [[Ritual Quest Chain]]&lt;br /&gt;
* [[Study of the Solen Hive]]&lt;br /&gt;
* [[Ter Mur Tiered Quests]]&lt;br /&gt;
* [[Terrible Hatchlings]]&lt;br /&gt;
* [[The Collector]]&lt;br /&gt;
* [[The Summoning]]&lt;br /&gt;
* [[The Valley of One]]&lt;br /&gt;
* [[Treasure Maps]]&lt;br /&gt;
* [[The Witch&#039;s Apprentice]]&lt;br /&gt;
* [[Uzeraan&#039;s Turmoil]]&lt;br /&gt;
&lt;br /&gt;
===Dungeons &amp;amp; Bosses===&lt;br /&gt;
* [[Bio-Engineer Dungeon]]&lt;br /&gt;
* [[Doom]]&lt;br /&gt;
* [[Paragons]]&lt;br /&gt;
* [[The Greatest Mongbat]]&lt;br /&gt;
* [[Tamer&#039;s Gauntlet]]&lt;br /&gt;
* [[Halloween Dungeon]]&lt;br /&gt;
* [[Custom Champions]]&lt;br /&gt;
* [[Powerscrolls]]&lt;br /&gt;
&lt;br /&gt;
===Stealables===&lt;br /&gt;
* [[Daily Rares]]&lt;br /&gt;
* [[Stealable Shop Signs]]&lt;br /&gt;
&lt;br /&gt;
===Changelogs===&lt;br /&gt;
* [[2026 Changelog]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=New_Player_Guide&amp;diff=538</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=New_Player_Guide&amp;diff=538"/>
		<updated>2026-07-16T21:59:52Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to &#039;&#039;&#039;Banes World&#039;&#039;&#039;! We&#039;re glad you decided to join our shard. This guide will walk you through your first steps — from creating your character to gearing up, training, and starting your adventure.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Your First Steps ==&lt;br /&gt;
&lt;br /&gt;
After creating your character, open the nearest &#039;&#039;&#039;Portal (red icon on ground)&#039;&#039;&#039; and look under &#039;&#039;&#039;Favorites&#039;&#039;&#039; for &#039;&#039;&#039;Main Street&#039;&#039;&#039;. This is the central hub of the server — you&#039;ll find vendors, services, and other players here.&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
&lt;br /&gt;
We use large containers on Banes World.  Be sure to turn these on.  On your paperdoll click options, then the UO symbol and scroll down.  Click enable large containers, hit apply then ok.&lt;br /&gt;
&lt;br /&gt;
===Token Bag===&lt;br /&gt;
&lt;br /&gt;
Be sure to claim your token ledger so you start receiving tokens.  Simply double click your blue token ledger.  It should then show your name. [[File:Screenshot_2026-06-12_212616.png | thumb | center]]&lt;br /&gt;
&lt;br /&gt;
=== New Player Gear Box ===&lt;br /&gt;
&lt;br /&gt;
On Main Street you&#039;ll find a &#039;&#039;&#039;red box&#039;&#039;&#039; stocked with donated gear for new players. This is a great way to get on your feet quickly:&lt;br /&gt;
&lt;br /&gt;
* Grab some starter armor and weapons.&lt;br /&gt;
* Pick up a pet if one is available.&lt;br /&gt;
* Everything in the box is free — take what you need to get going.&lt;br /&gt;
&lt;br /&gt;
== Training Your Character ==&lt;br /&gt;
&lt;br /&gt;
=== The Britain Library ===&lt;br /&gt;
&lt;br /&gt;
From any Moongate Portal, look under &#039;&#039;&#039;Favorites&#039;&#039;&#039; for the &#039;&#039;&#039;Britain Library&#039;&#039;&#039;. The library contains &#039;&#039;&#039;skill training books&#039;&#039;&#039; that will raise most skills up to &#039;&#039;&#039;75&#039;&#039;&#039;.  There is no &#039;&#039;&#039;Skill Cap&#039;&#039;&#039; so take advantage of these books!&lt;br /&gt;
&lt;br /&gt;
* Each book costs a small amount of &#039;&#039;&#039;health&#039;&#039;&#039; when used.&lt;br /&gt;
* This makes the library a perfect place to train &#039;&#039;&#039;Healing&#039;&#039;&#039; at the same time — just bring bandages and study away.&lt;br /&gt;
* &#039;&#039;&#039;There is no skill cap so train everything you can !&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Training Rooms ===&lt;br /&gt;
&lt;br /&gt;
Also found under &#039;&#039;&#039;Favorites&#039;&#039;&#039; in the portal menu, the training rooms provide a safe environment to practice combat and magic.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Practice weapons&#039;&#039;&#039; and &#039;&#039;&#039;training dummies&#039;&#039;&#039; are provided.&lt;br /&gt;
* &#039;&#039;&#039;Remove your armor&#039;&#039;&#039; before training — equipment takes durability damage when used on trainers.&lt;br /&gt;
* &#039;&#039;&#039;Bows do not require arrows&#039;&#039;&#039; when used on the training dummies.&lt;br /&gt;
* &#039;&#039;&#039;Spells&#039;&#039;&#039; Feel free to cast spells on the elementals to practice your magery skills.&lt;br /&gt;
* HINT!--Raise all your stats to 100 before you spend any [level points on them,  You want all your points to go to over cap stats.&lt;br /&gt;
* Bonus!  Use the hatchet in the training room on the elemental to raise lumberjacking!!&lt;br /&gt;
&lt;br /&gt;
== Leveling &amp;amp; Stats ==&lt;br /&gt;
&lt;br /&gt;
Banes World uses a custom leveling system. As you gain experience and level up, you earn points that can be spent to raise your core stats.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Stat !! Maximum Cap&lt;br /&gt;
|-&lt;br /&gt;
| Strength || 300&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 300&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence || 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Damage ===&lt;br /&gt;
&lt;br /&gt;
*Having self repair does not mean your weapon is indestructible.  It repairs slowly as you hit and will offset normal wear/tear.  If you are using it in an area that has acid creatures, this can damage your weapon faster than it can repair.  Watch for messages like &amp;quot;the acid damages your weapon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Useful Commands ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;[level&amp;lt;/code&amp;gt; — Opens the level interface where you can view your progress and spend stat points.&lt;br /&gt;
* &amp;lt;code&amp;gt;[expbar&amp;lt;/code&amp;gt; — Displays an on-screen experience bar so you can track progress at a glance.&lt;br /&gt;
&lt;br /&gt;
== Skill Caps &amp;amp; Power Scrolls ==&lt;br /&gt;
&lt;br /&gt;
Your skill caps are raised by consuming &#039;&#039;&#039;Power Scrolls&#039;&#039;&#039;. These allow you to train a skill beyond its default maximum.&lt;br /&gt;
&lt;br /&gt;
=== Where to Get Power Scrolls ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat &amp;amp; Magic Power Scrolls&#039;&#039;&#039; — Obtained through champion spawns, bosses, and other high-end encounters.&lt;br /&gt;
* &#039;&#039;&#039;Crafting Power Scrolls&#039;&#039;&#039; — The &#039;&#039;&#039;Master of Arts&#039;&#039;&#039;, located at the &#039;&#039;&#039;Crossroads in Trammel&#039;&#039;&#039;, drops these.  [[The Master of Arts]]&lt;br /&gt;
*&#039;&#039;&#039;Tracking, Snooping, Poisoning, Item Identification, Hiding, &amp;amp; Detect Hidden&#039;&#039;&#039; are dropped by &#039;&#039;&#039;Lord Soth The Knight of the Black Rose&#039;&#039;&#039;  He is located in Madon NW of Unblovia [[Lord Soth, Knight of the Black Rose]]&lt;br /&gt;
&lt;br /&gt;
=== Skill Bonus Gear — Important Distinction ===&lt;br /&gt;
&lt;br /&gt;
Not all +skill items work the same way:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Item Type !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rings, jewelry, and loot items&#039;&#039;&#039; with +skill bonuses&lt;br /&gt;
| Raise the skill &#039;&#039;&#039;up to your current cap only&#039;&#039;&#039; — they will &#039;&#039;&#039;not&#039;&#039;&#039; push a skill over the cap.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;BOD reward gear&#039;&#039;&#039; (obtained by turning in Bulk Order Deeds)&lt;br /&gt;
| &#039;&#039;&#039;Does&#039;&#039;&#039; raise skills &#039;&#039;&#039;above the cap&#039;&#039;&#039;, allowing you to craft special items that would otherwise be impossible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
BOD reward gear is the &#039;&#039;&#039;only&#039;&#039;&#039; equipment that breaks through skill caps, making it highly valuable for dedicated crafters.&lt;br /&gt;
&lt;br /&gt;
== Achievements &amp;amp; the UO Store ==&lt;br /&gt;
&lt;br /&gt;
Banes World has an achievement system that rewards you with &#039;&#039;&#039;BW (Sovereigns)&#039;&#039;&#039; — the shard&#039;s premium currency.&lt;br /&gt;
&lt;br /&gt;
# Type &amp;lt;code&amp;gt;[myachievements&amp;lt;/code&amp;gt; to see what&#039;s available and start planning your goals early.&lt;br /&gt;
# Earn BW by completing achievements, and spend it in the &#039;&#039;&#039;UO Store&#039;&#039;&#039;.&lt;br /&gt;
# Access the store by typing &amp;lt;code&amp;gt;[store&amp;lt;/code&amp;gt; or clicking the &#039;&#039;&#039;UO Store&#039;&#039;&#039; button at the top of your screen.&lt;br /&gt;
&lt;br /&gt;
The store offers &#039;&#039;&#039;leviable weapons&#039;&#039;&#039;, cosmetics, and many other useful items.&lt;br /&gt;
&lt;br /&gt;
== Gathering &amp;amp; Resources ==&lt;br /&gt;
&lt;br /&gt;
Banes World features &#039;&#039;&#039;expanded resource types&#039;&#039;&#039; for leather, wood, and metal beyond what you&#039;ll find on standard shards.&lt;br /&gt;
&lt;br /&gt;
* Resource nodes are &#039;&#039;&#039;static&#039;&#039;&#039; — if you find a vein of Valorite ore or a grove of Bloodwood, it will produce that same material every time you return.&lt;br /&gt;
* Explore and keep track of your favorite spots. Finding a reliable source of rare materials is a big advantage for crafters.&lt;br /&gt;
&lt;br /&gt;
== I died now what? ==&lt;br /&gt;
&lt;br /&gt;
If you can&#039;t recover your corpse, there is a summoner at Trammel Britain bank that will summon your corpse for a small fee.  There are also player and pet ress stones at Mainstreet and all the champ areas.&lt;br /&gt;
&lt;br /&gt;
== Join the Community ==&lt;br /&gt;
&lt;br /&gt;
Have questions, want to group up, or just looking to chat? Join us on Discord — it&#039;s the fastest way to get help and stay in the loop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://discord.gg/5BgkGzZPyc Join the Banes World Discord!]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Charity_Box_(New_Player_donation_box)&amp;diff=537</id>
		<title>Charity Box (New Player donation box)</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Charity_Box_(New_Player_donation_box)&amp;diff=537"/>
		<updated>2026-07-16T05:56:53Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: /* How to Donate Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Charity Box =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Charity Box is a community-driven donation system on Banes World that allows veteran players to give away items they no longer need to newer players who can use them. It works similarly to the [[Global Trade Market]], but instead of buying and selling, items are donated freely and claimed at no cost by players with young accounts.&lt;br /&gt;
&lt;br /&gt;
If you have been playing for a while and have surplus gear, resources, or tools collecting dust in your bank, consider dropping them in a Charity Box. Your old hand-me-downs could make a huge difference for someone just starting out — that set of armor or stack of ingots you have outgrown might be exactly what a new player needs to get on their feet.&lt;br /&gt;
&lt;br /&gt;
== Where to Find a Charity Box ==&lt;br /&gt;
&lt;br /&gt;
Charity Boxes (look for the &#039;&#039;&#039;red crate&#039;&#039;&#039;) can be found at the following locations:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Main Street&#039;&#039;&#039; — Look for the red box near the other community services.&lt;br /&gt;
* &#039;&#039;&#039;Trammel Training Room&#039;&#039;&#039; — Conveniently placed where new players are already training their skills.&lt;br /&gt;
* &#039;&#039;&#039;Your own house&#039;&#039;&#039; — Purchase a personal Charity Box from the &#039;&#039;&#039;Token Vendor&#039;&#039;&#039; and place it at home.&lt;br /&gt;
&lt;br /&gt;
== Who Can Use the Charity Box ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anyone&#039;&#039;&#039; can donate items to the Charity Box regardless of account age.&lt;br /&gt;
&lt;br /&gt;
However, only &#039;&#039;&#039;new players&#039;&#039;&#039; with young accounts can take items from it. If your account is older than 15 days, you will not be able to claim donated items — only donate them. This ensures the charity system benefits the players who need it most.&lt;br /&gt;
&lt;br /&gt;
Please be kind,  any abuse (taking all the items and selling for gold etc) will not be tolerated.  This is a kind thing for new people,  please treat it as such :)&lt;br /&gt;
&lt;br /&gt;
== What Can Be Donated ==&lt;br /&gt;
&lt;br /&gt;
The Charity Box accepts a wide variety of items across many categories:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Category !! Item Types&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Currencies&#039;&#039;&#039; || Vendor tokens and other tradeable currency items&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pets&#039;&#039;&#039; || Shrink Items (shrunken pets) and Ethereal Mounts&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spells — Reagents&#039;&#039;&#039; || All reagent types&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spells — Scrolls&#039;&#039;&#039; || Spell scrolls&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spells — Wands&#039;&#039;&#039; || Wands&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spells — Spellbooks&#039;&#039;&#039; || All spellbook types&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resources — Granite&#039;&#039;&#039; || All granite types&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resources — Leather&#039;&#039;&#039; || All hides and leather&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resources — Metal&#039;&#039;&#039; || All ore and ingots&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resources — Scales&#039;&#039;&#039; || All scale types&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resources — Wood&#039;&#039;&#039; || All logs and boards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tools — Crafting&#039;&#039;&#039; || Crafting tools&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tools — Harvesting&#039;&#039;&#039; || Harvest tools&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tools — Runic&#039;&#039;&#039; || Runic crafting tools&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Equipment — Armor&#039;&#039;&#039; || All armor pieces&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Equipment — Weapon&#039;&#039;&#039; || All weapon types&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Equipment — Clothing&#039;&#039;&#039; || All clothing&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Equipment — Jewelry&#039;&#039;&#039; || Rings, bracelets, necklaces, earrings&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Equipment — Talisman&#039;&#039;&#039; || All talismans&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Equipment — Quiver&#039;&#039;&#039; || All quiver types&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Equipment — Light&#039;&#039;&#039; || Equipable light sources (lanterns, torches)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Charity Box accepts &#039;&#039;&#039;far more item types&#039;&#039;&#039; than the Global Trade Market — including full equipment sets, spellbooks, reagents, scrolls, and even shrunken pets. This makes it an excellent way to pass along gear you have replaced.&lt;br /&gt;
&lt;br /&gt;
Items that &#039;&#039;&#039;cannot&#039;&#039;&#039; be donated include soulbound (blessed) items, insured items, quest items, and non-empty containers.&lt;br /&gt;
&lt;br /&gt;
== How to Donate Items ==&lt;br /&gt;
&lt;br /&gt;
# Find a &#039;&#039;&#039;Charity Box&#039;&#039;&#039; (the red crate on Main Street, in the Training Room, or in your house).&lt;br /&gt;
# &#039;&#039;&#039;Drop items&#039;&#039;&#039; onto the box. Each item will be added to your personal charity stock and a confirmation message will appear.&lt;br /&gt;
# Use the command &#039;&#039;&#039;[charity&#039;&#039;&#039; and then click the item in your pack,  you can donate to the charity box from anywhere.&lt;br /&gt;
# That is it — your donated items are now visible to all new players browsing the charity.&lt;br /&gt;
&lt;br /&gt;
You can donate up to &#039;&#039;&#039;250 items&#039;&#039;&#039; at a time. You can reclaim any of your donated items at any point if you change your mind.&lt;br /&gt;
&lt;br /&gt;
== How to Claim Donated Items (New Players) ==&lt;br /&gt;
&lt;br /&gt;
# Find a &#039;&#039;&#039;Charity Box&#039;&#039;&#039; and double-click it to open the interface.&lt;br /&gt;
# Navigate to &#039;&#039;&#039;Charity&#039;&#039;&#039; in the left-side tree menu.&lt;br /&gt;
# Browse the categories to find items you need, or use the &#039;&#039;&#039;Search&#039;&#039;&#039; bar to look for something specific.&lt;br /&gt;
# Click the &#039;&#039;&#039;Take&#039;&#039;&#039; button next to an item to claim it. The item is placed directly in your backpack.&lt;br /&gt;
&lt;br /&gt;
Remember, you must have a &#039;&#039;&#039;young account&#039;&#039;&#039; to take items. If your account is older than the age limit, the system will let you know.&lt;br /&gt;
&lt;br /&gt;
== The Charity Interface ==&lt;br /&gt;
&lt;br /&gt;
The gump has two main sections in the left-side tree:&lt;br /&gt;
&lt;br /&gt;
=== Charity View (Taking Items) ===&lt;br /&gt;
&lt;br /&gt;
Shows all items currently donated by other players across the shard, organized by category. Each listing shows the item&#039;s icon, name, and a &#039;&#039;&#039;Take&#039;&#039;&#039; button. You can also toggle &#039;&#039;&#039;Show My Stock&#039;&#039;&#039; to see your own donations mixed into the view.&lt;br /&gt;
&lt;br /&gt;
=== Stock View (Managing Donations) ===&lt;br /&gt;
&lt;br /&gt;
Shows only the items you have personally donated. From here you can:&lt;br /&gt;
&lt;br /&gt;
* View what you have donated.&lt;br /&gt;
* &#039;&#039;&#039;Reclaim&#039;&#039;&#039; individual items if you change your mind (returns the item to your backpack).&lt;br /&gt;
* &#039;&#039;&#039;Reclaim All&#039;&#039;&#039; to pull back all your donated items from the current page at once.&lt;br /&gt;
&lt;br /&gt;
=== Footer Tabs ===&lt;br /&gt;
&lt;br /&gt;
The footer section on the left side has three tabs:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stats&#039;&#039;&#039; — A summary of your charity activity.&lt;br /&gt;
* &#039;&#039;&#039;Given&#039;&#039;&#039; — A log of items you have donated and who claimed them.&lt;br /&gt;
* &#039;&#039;&#039;Taken&#039;&#039;&#039; — A log of items you have claimed from other donors.&lt;br /&gt;
&lt;br /&gt;
== A Note to Veteran Players ==&lt;br /&gt;
&lt;br /&gt;
The Charity Box is one of the best ways to support the community and help new players feel welcome on Banes World. Here are some ideas for items that make great donations:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Starter armor and weapons&#039;&#039;&#039; — That platemail set or katana you replaced with something better is perfect for a new adventurer.&lt;br /&gt;
* &#039;&#039;&#039;Reagents and scrolls&#039;&#039;&#039; — New mages burn through reagents fast and often cannot afford large quantities yet.&lt;br /&gt;
* &#039;&#039;&#039;Crafting resources&#039;&#039;&#039; — Extra ingots, boards, leather, and ore help new crafters get started without hours of harvesting.&lt;br /&gt;
* &#039;&#039;&#039;Tools&#039;&#039;&#039; — Spare crafting tools, runic tools, and harvest tools are always appreciated.&lt;br /&gt;
* &#039;&#039;&#039;Spellbooks&#039;&#039;&#039; — A full spellbook is a huge time-saver for a player who just rolled a mage.&lt;br /&gt;
* &#039;&#039;&#039;Pets&#039;&#039;&#039; — If you have a decent shrunk pet you no longer use, a new tamer would love it.&lt;br /&gt;
* &#039;&#039;&#039;Tokens and currency&#039;&#039;&#039; — Even small amounts of tokens help new players access vendor items.&lt;br /&gt;
&lt;br /&gt;
Every donation is tracked in your &#039;&#039;&#039;Given&#039;&#039;&#039; log, so you can see exactly who benefited from your generosity. The system is designed so your items only go to players who truly need them — established players cannot take from the charity, only give to it.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Check the charity regularly&#039;&#039;&#039; if you are a new player — other players donate items frequently, and good gear goes fast.&lt;br /&gt;
* &#039;&#039;&#039;Donate after upgrading&#039;&#039;&#039; — Every time you replace a piece of gear, consider tossing the old one in the Charity Box instead of selling it to an NPC vendor for a few gold.&lt;br /&gt;
* &#039;&#039;&#039;The Training Room box is convenient&#039;&#039;&#039; — New players training at the Training Room can check the charity between practice sessions without traveling.&lt;br /&gt;
* &#039;&#039;&#039;Buy a box for your house&#039;&#039;&#039; — If you craft regularly and generate surplus items, keeping a Charity Box at home makes it easy to donate on the spot.&lt;br /&gt;
* &#039;&#039;&#039;Reclaim is always available&#039;&#039;&#039; — If you accidentally donate something you wanted to keep, just open the interface, go to Stock, and reclaim it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Custom Systems]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Bio-Engineer_Dungeon&amp;diff=536</id>
		<title>Bio-Engineer Dungeon</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Bio-Engineer_Dungeon&amp;diff=536"/>
		<updated>2026-07-15T21:16:11Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Bio-Engineer Dungeon}}&lt;br /&gt;
The &#039;&#039;&#039;Bio-Engineer Dungeon&#039;&#039;&#039; is a two-level dungeon located in northeastern [[Unblovia]] on [[Madon]]. It is home to rogue geneticists and their twisted bio-engineered creations. The dungeon is a primary source of [[Organics]], [[Empty DNA Vials]], and rare [[DNA Items]] used in the [[Bio-Engineering]] system.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:2px solid #cc0000; background:#2a0a0a; padding:10px; margin:10px 0; border-radius:4px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#cc0000; font-size:1.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;⚠ WARNING:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;Several monsters in this dungeon can instantly kill your pets.&#039;&#039;&#039; Always [[Animal Bonding|bond]] your pets before entering. Bonded pets can be resurrected at the [[Pet Resurrect Stone]]s located near the dungeon entrance and on the lower level.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Location &amp;amp; Access ==&lt;br /&gt;
&lt;br /&gt;
The dungeon entrance is a &#039;&#039;&#039;cave&#039;&#039;&#039; in the &#039;&#039;&#039;northeast corner&#039;&#039;&#039; of [[Unblovia]] on [[Madon]]. Just outside the main entrance you will find:&lt;br /&gt;
&lt;br /&gt;
* An &#039;&#039;&#039;[[Ankh]]&#039;&#039;&#039; for player resurrection&lt;br /&gt;
* A &#039;&#039;&#039;[[Pet Resurrect Stone]]&#039;&#039;&#039; for resurrecting bonded pets&lt;br /&gt;
&lt;br /&gt;
These are critical resources — you &#039;&#039;will&#039;&#039; need them.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Layout ==&lt;br /&gt;
&lt;br /&gt;
=== Upper Level ===&lt;br /&gt;
&lt;br /&gt;
The upper level is accessible directly from the cave entrance. It contains the dungeon&#039;s weaker creatures and the humanoid geneticist enemies. This level is suitable for mid-tier characters and tamers with expendable or well-bonded pets.&lt;br /&gt;
&lt;br /&gt;
The upper level features a &#039;&#039;&#039;cemetery area&#039;&#039;&#039; with a &#039;&#039;&#039;crypt&#039;&#039;&#039; entrance that leads down to the lower level.&lt;br /&gt;
&lt;br /&gt;
=== Lower Level ===&lt;br /&gt;
&lt;br /&gt;
The lower level is accessed by entering the &#039;&#039;&#039;crypt&#039;&#039;&#039; in the cemetery area of the upper level. This is where the dungeon&#039;s most dangerous creatures reside, including the boss encounter, &#039;&#039;&#039;[[#The Arch Geneticist|The Arch Geneticist]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A second set of &#039;&#039;&#039;resurrect stones&#039;&#039;&#039; (both player and pet) is located &#039;&#039;&#039;near the stairs&#039;&#039;&#039; on the lower level, providing a recovery point without having to return to the surface.&lt;br /&gt;
&lt;br /&gt;
== Creatures ==&lt;br /&gt;
&lt;br /&gt;
=== Upper Level Creatures ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Creature !! Hit Points !! Damage !! AI !! Notable Abilities !! style=&amp;quot;color:#cc0000;&amp;quot; | ⚠ Pet Danger&lt;br /&gt;
|-&lt;br /&gt;
| [[#Genetic Failure|Genetic Failure]] || 13–17 || 3–9 || Melee || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bio Ooze|Bio Ooze]] || 400–600 || 10–16 || Melee || Hit Poison (Greater, 60% chance); Bleed Immune; Poison Immune (Lethal) || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bio Mutant|Bio Mutant]] || 500–750 || 12–18 || Melee || Poison Immune (Regular) || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Evil Bio Engineer|Evil Bio Engineer]] || 750–1,250 || 10–23 || Melee || Carries a random weapon || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Evil Genetecist|Evil Genetecist]] || 1,900–2,100 || 10–23 || Mage || Casts spells; &#039;&#039;&#039;25% chance to instantly kill a pet that attacks it in melee&#039;&#039;&#039; || style=&amp;quot;color:#cc0000;&amp;quot; | &#039;&#039;&#039;✗ Kills Pets&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Lower Level Creatures ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Creature !! Hit Points !! Damage !! AI !! Notable Abilities !! style=&amp;quot;color:#cc0000;&amp;quot; | ⚠ Pet Danger&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bio Construct|Bio Construct]] || 1,000–1,400 || 16–24 || Melee || Passive Health Regeneration; Bleed Immune; Poison Immune (Greater) || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bio-Spliced Drake|Bio-Spliced Drake]] || 1,500–2,000 || 18–26 || Mage || Dragon Breath; Casts spells; Poison Immune (Greater) || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bio-Forged Balron|Bio-Forged Balron]] || 3,000–3,800 || 27–35 || Mage || Dragon Breath; Casts spells; Poison Immune (Lethal); Unprovokable; &#039;&#039;&#039;15% chance to instantly kill a pet that attacks it in melee&#039;&#039;&#039; || style=&amp;quot;color:#cc0000;&amp;quot; | &#039;&#039;&#039;✗ Kills Pets&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[#Abomination|Abomination]] || 3,700 || 34–36 || Mage || Casts spells; Poison Immune (Lethal); Unprovokable; Uncalmable; 100% Poison Resist || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bio-Spliced Dragon|Bio-Spliced Dragon]] || 4,000–5,000 || 28–38 || Mage || Dragon Breath; Casts spells; Poison Immune (Lethal); Unprovokable; Uncalmable || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#The Arch Geneticist|The Arch Geneticist]] &#039;&#039;&#039;(Boss)&#039;&#039;&#039; || 25,000–30,000 || 25–35 || Mage || Spawns adds; Toxic Burst AoE; Heals when killing pets; Poison Immune (Lethal); Unprovokable; Uncalmable; &#039;&#039;&#039;20% chance to instantly kill a pet that attacks it in melee&#039;&#039;&#039; || style=&amp;quot;color:#cc0000;&amp;quot; | &#039;&#039;&#039;✗ Kills Pets&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Creature Details ==&lt;br /&gt;
&lt;br /&gt;
=== Genetic Failure ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left:1em; width:300px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Genetic Failure&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Corpse&#039;&#039;&#039; || a puddle of goo&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hit Points&#039;&#039;&#039; || 13–17&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; || 3–9 (100% Physical)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fame/Karma&#039;&#039;&#039; || 450 / -450&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The weakest creature in the dungeon. Genetic failures are the botched results of bio-engineering experiments — small globs of biological matter that pose almost no threat. They serve as fodder on the upper level and are also spawned by [[#The Arch Geneticist|The Arch Geneticist]] during the boss fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistances:&#039;&#039;&#039; Physical 15–20 | Cold 40–50 | Poison 20–30 | Energy 10–20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039; [[Organics]] (30–60)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bio Ooze ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left:1em; width:300px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bio Ooze&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Corpse&#039;&#039;&#039; || a puddle of toxic ooze&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hit Points&#039;&#039;&#039; || 400–600&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; || 10–16 (30% Physical / 70% Poison)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fame/Karma&#039;&#039;&#039; || 3,000 / -3,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Toxic puddles of bio-engineered slime. Bio oozes deal primarily poison damage and have a &#039;&#039;&#039;60% chance to inflict Greater Poison&#039;&#039;&#039; on melee hit. They are immune to lethal poison and cannot bleed. Characters without poison resistance or cure potions should avoid prolonged melee with these creatures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Immunities:&#039;&#039;&#039; Poison Immune (Lethal); Bleed Immune&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistances:&#039;&#039;&#039; Physical 30–40 | Fire 10–20 | Cold 30–40 | Poison 80–95 | Energy 15–25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Poisoning 80.0–100.0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039; [[Organics]] (30–70)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bio Mutant ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left:1em; width:300px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bio Mutant&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Corpse&#039;&#039;&#039; || a mutated corpse&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hit Points&#039;&#039;&#039; || 500–750&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; || 12–18 (60% Physical / 40% Poison)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fame/Karma&#039;&#039;&#039; || 4,000 / -4,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Hulking, misshapen beasts created through genetic tampering. Bio mutants are straightforward melee fighters with moderate health pools and respectable damage. They appear in random body forms, making them visually unpredictable. Also spawned by [[#The Arch Geneticist|The Arch Geneticist]] as adds during the boss fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Immunities:&#039;&#039;&#039; Poison Immune (Regular)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistances:&#039;&#039;&#039; Physical 35–45 | Fire 20–30 | Cold 25–35 | Poison 60–70 | Energy 15–25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039; [[Organics]] (40–80); 10% chance [[Empty DNA Vial]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Evil Bio Engineer ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left:1em; width:300px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Evil Bio Engineer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Title&#039;&#039;&#039; || the insane bio engineer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hit Points&#039;&#039;&#039; || 750–1,250&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; || 10–23&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fame/Karma&#039;&#039;&#039; || 5,000 / -5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rogue scientists who have gone mad from their experiments. Evil bio engineers are humanoid melee combatants who carry random weapons (longswords, cutlasses, broadswords, axes, clubs, daggers, or spears). They wear leather armor dyed in distinctive hues. While not as dangerous as the genetecists, they are a solid source of [[Organics]] and crafting supplies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039; [[Organics]] (150–300); 25% chance for an [[Empty DNA Vial]] &#039;&#039;or&#039;&#039; [[Empty DNA Vial Set]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Evil Genetecist ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left:1em; width:300px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Evil Genetecist&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Title&#039;&#039;&#039; || the evil genetecist&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hit Points&#039;&#039;&#039; || 1,900–2,100&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; || 10–23&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fame/Karma&#039;&#039;&#039; || 5,000 / -5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:2px solid #cc0000; background:#2a0a0a; padding:10px; margin:10px 0; border-radius:4px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#cc0000; font-size:1.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;⚠ WARNING:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;Pet Killer:&#039;&#039;&#039; When a controlled pet attacks an Evil Genetecist in melee, there is a &#039;&#039;&#039;25% chance&#039;&#039;&#039; the genetecist will attempt to extract DNA from the pet, &#039;&#039;&#039;instantly killing it&#039;&#039;&#039;. The genetecist will then retarget the pet&#039;s owner.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most dangerous humanoid enemy on the upper level. Evil genetecists are mage-type combatants with high intelligence, strong magery, and substantial hit points. They wear distinctive green-hued robes and leather armor.&lt;br /&gt;
&lt;br /&gt;
They have a rare chance (0.6%) to drop high-quality [[DNA Items]], including &#039;&#039;Very High&#039;&#039; quality DNA from powerful creatures such as a dark father, a fox guardian, Mondain The Wizard, or a hell chicken (Mimic type).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistances:&#039;&#039;&#039; Equipped armor only&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Organics]] (250–400)&lt;br /&gt;
* 35% chance for an [[Empty DNA Vial]] &#039;&#039;or&#039;&#039; [[Empty DNA Vial Set]]&lt;br /&gt;
* 0.6% chance for a &#039;&#039;Very High&#039;&#039; quality [[DNA Item]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bio Construct ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left:1em; width:300px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bio Construct&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Corpse&#039;&#039;&#039; || a pile of bio matter&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hit Points&#039;&#039;&#039; || 1,000–1,400&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; || 16–24 (70% Physical / 30% Poison)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fame/Karma&#039;&#039;&#039; || 8,000 / -8,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Stitched-together amalgamations of biological matter. Bio constructs are tough melee combatants with &#039;&#039;&#039;passive health regeneration&#039;&#039;&#039;, recovering health continuously during combat. They are immune to bleeding effects and Greater Poison, making them durable opponents that are difficult to wear down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Immunities:&#039;&#039;&#039; Poison Immune (Greater); Bleed Immune&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special:&#039;&#039;&#039; Regenerates health passively (5 HP per think cycle)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistances:&#039;&#039;&#039; Physical 55–65 | Fire 15–25 | Cold 40–50 | Poison 65–80 | Energy 20–30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039; [[Organics]] (80–150); 12% chance [[Empty DNA Vial]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bio-Spliced Drake ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left:1em; width:300px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bio-Spliced Drake&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Corpse&#039;&#039;&#039; || a mutated drake corpse&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hit Points&#039;&#039;&#039; || 1,500–2,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; || 18–26 (40% Physical / 30% Fire / 30% Poison)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fame/Karma&#039;&#039;&#039; || 10,000 / -10,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Drakes that have been genetically altered with toxic compounds. Bio-spliced drakes are mage-type combatants with &#039;&#039;&#039;Dragon Breath&#039;&#039;&#039; and solid all-around resistances. They serve as the mid-tier threat on the lower level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Immunities:&#039;&#039;&#039; Poison Immune (Greater)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special:&#039;&#039;&#039; Dragon Breath&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistances:&#039;&#039;&#039; Physical 50–60 | Fire 55–65 | Cold 35–45 | Poison 70–80 | Energy 40–50&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Organics]] (100–200)&lt;br /&gt;
* 15% chance [[Empty DNA Vial]]&lt;br /&gt;
* 5% chance [[Empty DNA Vial Set]]&lt;br /&gt;
* Treasure Map (Level 3)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bio-Forged Balron ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left:1em; width:300px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bio-Forged Balron&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Corpse&#039;&#039;&#039; || a twisted demonic corpse&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hit Points&#039;&#039;&#039; || 3,000–3,800&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; || 27–35 (30% Physical / 30% Fire / 20% Energy / 20% Poison)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fame/Karma&#039;&#039;&#039; || 18,000 / -18,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:2px solid #cc0000; background:#2a0a0a; padding:10px; margin:10px 0; border-radius:4px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#cc0000; font-size:1.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;⚠ WARNING:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;Pet Killer:&#039;&#039;&#039; When a controlled pet attacks a Bio-Forged Balron in melee, there is a &#039;&#039;&#039;15% chance&#039;&#039;&#039; the balron will lash out with unstable energy, &#039;&#039;&#039;instantly killing the pet&#039;&#039;&#039;. The balron will then retarget the pet&#039;s owner.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Balrons twisted by bio-engineering into something even more terrifying. These are powerful mage-type combatants with &#039;&#039;&#039;Dragon Breath&#039;&#039;&#039;, high resistances across the board, and the ability to instantly destroy pets. They are unprovokable and among the most dangerous regular spawns in the dungeon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Immunities:&#039;&#039;&#039; Poison Immune (Lethal); Unprovokable&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special:&#039;&#039;&#039; Dragon Breath&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistances:&#039;&#039;&#039; Physical 65–75 | Fire 70–80 | Cold 40–55 | Poison 80–90 | Energy 55–65&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Organics]] (300–550)&lt;br /&gt;
* 20% chance [[Empty DNA Vial]]&lt;br /&gt;
* 10% chance [[Empty DNA Vial Set]]&lt;br /&gt;
* Treasure Map (Level 5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bio-Spliced Dragon ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left:1em; width:300px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bio-Spliced Dragon&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Corpse&#039;&#039;&#039; || a bio-engineered dragon corpse&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hit Points&#039;&#039;&#039; || 4,000–5,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; || 28–38 (30% Physical / 30% Fire / 20% Poison / 20% Energy)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fame/Karma&#039;&#039;&#039; || 22,000 / -22,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The apex predator of the dungeon&#039;s regular spawns. Bio-spliced dragons are massively powerful mage-type combatants with &#039;&#039;&#039;Dragon Breath&#039;&#039;&#039;, exceptional resistances, and the highest health pool of any non-boss creature in the dungeon. They are both unprovokable and uncalmable.&lt;br /&gt;
&lt;br /&gt;
Bio-spliced dragons are also one of the best sources of rare [[DNA Items]], with a 1% chance to drop &#039;&#039;High&#039;&#039; quality DNA in Prowess, Environment, or Mental types.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Immunities:&#039;&#039;&#039; Poison Immune (Lethal); Unprovokable; Uncalmable&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special:&#039;&#039;&#039; Dragon Breath&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistances:&#039;&#039;&#039; Physical 65–75 | Fire 70–85 | Cold 50–60 | Poison 75–90 | Energy 55–70&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Organics]] (400–700)&lt;br /&gt;
* 25% chance [[Empty DNA Vial]]&lt;br /&gt;
* 15% chance [[Empty DNA Vial Set]]&lt;br /&gt;
* 1% chance for a &#039;&#039;High&#039;&#039; quality [[DNA Item]] (Prowess, Environment, or Mental)&lt;br /&gt;
* Treasure Map (Level 5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Abomination ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left:1em; width:300px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Abomination&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Corpse&#039;&#039;&#039; || corpse of an abomination&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hit Points&#039;&#039;&#039; || 3,700&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; || 34–36 (20% each: Physical / Cold / Fire / Energy / Poison)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fame/Karma&#039;&#039;&#039; || 20,000 / -20,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Massive monstrosities — the ultimate result of unchecked genetic experimentation. Abominations deal heavy damage split evenly across all five damage types and possess extreme resistances, including &#039;&#039;&#039;100% Poison Resistance&#039;&#039;&#039; and &#039;&#039;&#039;90% Cold Resistance&#039;&#039;&#039;. They are unprovokable and uncalmable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Immunities:&#039;&#039;&#039; Poison Immune (Lethal); Unprovokable; Uncalmable&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistances:&#039;&#039;&#039; Physical 75 | Fire 60 | Cold 90 | Poison 100 | Energy 60&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Organics]] (500–950)&lt;br /&gt;
* Treasure Map (Level 5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Boss: The Arch Geneticist ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left:1em; width:300px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#8B0000; color:white;&amp;quot; | The Arch Geneticist&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Title&#039;&#039;&#039; || abomination of science&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hit Points&#039;&#039;&#039; || 25,000–30,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mana&#039;&#039;&#039; || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stamina&#039;&#039;&#039; || 500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; || 25–35 (20% each type)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fame/Karma&#039;&#039;&#039; || 40,000 / -40,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Location&#039;&#039;&#039; || Lower Level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:2px solid #cc0000; background:#2a0a0a; padding:10px; margin:10px 0; border-radius:4px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#cc0000; font-size:1.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;⚠ WARNING:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;Pet Killer:&#039;&#039;&#039; When a controlled pet attacks The Arch Geneticist in melee, there is a &#039;&#039;&#039;20% chance&#039;&#039;&#039; the boss will extract the pet&#039;s DNA, &#039;&#039;&#039;instantly killing it&#039;&#039;&#039;. The Arch Geneticist &#039;&#039;&#039;heals 1,000–2,000 HP&#039;&#039;&#039; each time it kills a pet this way. The boss will then retarget the pet&#039;s owner.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Arch Geneticist&#039;&#039;&#039; is the boss of the Bio-Engineer Dungeon, found on the lower level. It is a humanoid figure clad in bone armor dyed in sickly green hues — the mastermind behind the dungeon&#039;s genetic horrors. This is a challenging encounter that requires a group and careful pet management.&lt;br /&gt;
&lt;br /&gt;
=== Boss Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==== Mutant Spawns ====&lt;br /&gt;
When the Arch Geneticist drops below &#039;&#039;&#039;75% health&#039;&#039;&#039;, it begins summoning [[#Genetic Failure|Genetic Failures]] and [[#Bio Mutant|Bio Mutants]] as adds. It can summon up to &#039;&#039;&#039;6 adds&#039;&#039;&#039; total, spawning a new one every &#039;&#039;&#039;30–45 seconds&#039;&#039;&#039;. Each add is summoned with a particle effect and the boss will announce: &#039;&#039;&amp;quot;Rise, my creation!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Toxic Burst (AoE) ====&lt;br /&gt;
When the Arch Geneticist drops below &#039;&#039;&#039;50% health&#039;&#039;&#039;, it unleashes a &#039;&#039;&#039;Toxic Burst&#039;&#039;&#039; — an area-of-effect attack that hits all players and controlled pets within &#039;&#039;&#039;8 tiles&#039;&#039;&#039;. This attack:&lt;br /&gt;
* Deals &#039;&#039;&#039;30–50 poison damage&#039;&#039;&#039;&lt;br /&gt;
* Applies &#039;&#039;&#039;Deadly Poison&#039;&#039;&#039;&lt;br /&gt;
* Fires every &#039;&#039;&#039;20–35 seconds&#039;&#039;&#039;&lt;br /&gt;
* Is announced with: &#039;&#039;&amp;quot;Feel the power of unstable DNA!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Pet Extraction ====&lt;br /&gt;
The Arch Geneticist has a &#039;&#039;&#039;20% chance&#039;&#039;&#039; to instantly kill any controlled pet that attacks it in melee. When this triggers, the boss:&lt;br /&gt;
* Kills the pet instantly&lt;br /&gt;
* &#039;&#039;&#039;Heals itself&#039;&#039;&#039; for 1,000–2,000 HP&lt;br /&gt;
* Retargets the pet&#039;s owner&lt;br /&gt;
* Announces: &#039;&#039;&amp;quot;Your creature&#039;s DNA will serve my research!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This heal-on-kill mechanic means that sending waves of unbonded pets at the boss is counterproductive — it will simply sustain itself.&lt;br /&gt;
&lt;br /&gt;
=== Stats &amp;amp; Resistances ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Strength || 900–1,100&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 200–250&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence || 800–1,000&lt;br /&gt;
|-&lt;br /&gt;
| Hit Points || 25,000–30,000&lt;br /&gt;
|-&lt;br /&gt;
| Mana || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Stamina || 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resistance !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Physical || 70–80%&lt;br /&gt;
|-&lt;br /&gt;
| Fire || 70–80%&lt;br /&gt;
|-&lt;br /&gt;
| Cold || 70–80%&lt;br /&gt;
|-&lt;br /&gt;
| Poison || 80–90%&lt;br /&gt;
|-&lt;br /&gt;
| Energy || 70–80%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; EvalInt 120.0 | Magery 120.0 | Meditation 100.0 | MagicResist 120.0 | Tactics 120.0 | Wrestling 120.0 | Anatomy 100.0 | Poisoning 100.0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Immunities:&#039;&#039;&#039; Poison Immune (Lethal); Unprovokable; Uncalmable&lt;br /&gt;
&lt;br /&gt;
=== Boss Loot ===&lt;br /&gt;
&lt;br /&gt;
The Arch Geneticist drops its loot directly into its corpse on death. All loot is guaranteed unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Drop Rate !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Organics]] (1,500–2,500) || &#039;&#039;&#039;Always&#039;&#039;&#039; || Large organics haul&lt;br /&gt;
|-&lt;br /&gt;
| [[Empty DNA Vial Set]] || &#039;&#039;&#039;Always&#039;&#039;&#039; || Guaranteed vial set&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]] (75,000–120,000) || &#039;&#039;&#039;Always&#039;&#039;&#039; || Massive gold drop&lt;br /&gt;
|-&lt;br /&gt;
| Standard Loot || &#039;&#039;&#039;Always&#039;&#039;&#039; || UltraRich ×4, FilthyRich ×2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[#Arch Geneticist Artifacts|Artifact Armor/Weapon]]&#039;&#039;&#039; || &#039;&#039;&#039;10%&#039;&#039;&#039; || One of three unique artifacts (see below)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Very High&#039;&#039; quality [[DNA Item]] || &#039;&#039;&#039;60%&#039;&#039;&#039; || Prowess, Environment, Mental, or Mimic type&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Very High&#039;&#039; quality [[DNA Item]] (2nd) || &#039;&#039;&#039;10%&#039;&#039;&#039; || Additional DNA drop (slightly different stat rolls)&lt;br /&gt;
|-&lt;br /&gt;
| Treasure Map (Level 5) || Standard || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arch Geneticist Artifacts ==&lt;br /&gt;
&lt;br /&gt;
The Arch Geneticist has a &#039;&#039;&#039;10% chance&#039;&#039;&#039; to drop one of three unique artifact items. All three are hued 1109 and have 255/255 durability.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Artifact !! Base Item !! Properties&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arch Genetecist Hat&#039;&#039;&#039; || Bonnet || +10 Dex, +8 Int, +10 Stam, +400 Luck, 15% Defend Chance Increase, 18% Physical Resist, 23% Fire Resist&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arch Genetecist Apron&#039;&#039;&#039; || Full Apron || +10 Dex, +8 Int, +10 Stam, +400 Luck, 15% Hit Chance Increase, 18% Physical Resist, 23% Poison Resist&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arch Genetecist Scalpel&#039;&#039;&#039; || Skinning Knife || +10 Str, +8 Int, +10 Stam, +400 Luck, 25% Hit Chance Increase&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== DNA Drops ==&lt;br /&gt;
&lt;br /&gt;
Several creatures in the Bio-Engineer Dungeon can drop rare [[DNA Items]] used in the [[Bio-Engineering]] system. DNA comes in four types:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DNA Type !! Primary Stats&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prowess&#039;&#039;&#039; || Strength, Hits, Damage, Armor, Physical Resist, Tactics, Wrestling, Anatomy&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Environment&#039;&#039;&#039; || Dexterity, Stamina, Cold Resist, Fire Resist, Poisoning, Magic Resist&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mental&#039;&#039;&#039; || Intelligence, Mana, Energy Resist, Poison Resist, Magery, Eval Int, Meditation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mimic&#039;&#039;&#039; || Body Value, Sound ID, Special Abilities (Heal Attack, Trial By Fire, Acid Rain)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== DNA Drop Sources ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Source !! Drop Chance !! Quality !! Available Types&lt;br /&gt;
|-&lt;br /&gt;
| [[#Evil Genetecist|Evil Genetecist]] || 0.6% || Very High || Prowess, Environment, Mental, Mimic&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bio-Spliced Dragon|Bio-Spliced Dragon]] || 1% || High || Prowess, Environment, Mental&lt;br /&gt;
|-&lt;br /&gt;
| [[#The Arch Geneticist|The Arch Geneticist]] || 60% (+ 10% second drop) || Very High || Prowess, Environment, Mental, Mimic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Organics &amp;amp; Supply Drops ==&lt;br /&gt;
&lt;br /&gt;
All creatures in the dungeon drop [[Organics]], the crafting currency used in [[Bio-Engineering]]. The table below summarizes organics yields and supply drop rates.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Creature !! Organics !! Empty DNA Vial !! Empty DNA Vial Set&lt;br /&gt;
|-&lt;br /&gt;
| Genetic Failure || 30–60 || — || —&lt;br /&gt;
|-&lt;br /&gt;
| Bio Ooze || 30–70 || — || —&lt;br /&gt;
|-&lt;br /&gt;
| Bio Mutant || 40–80 || 10% || —&lt;br /&gt;
|-&lt;br /&gt;
| Evil Bio Engineer || 150–300 || colspan=&amp;quot;2&amp;quot; | 25% (one or the other)&lt;br /&gt;
|-&lt;br /&gt;
| Evil Genetecist || 250–400 || colspan=&amp;quot;2&amp;quot; | 35% (one or the other)&lt;br /&gt;
|-&lt;br /&gt;
| Bio Construct || 80–150 || 12% || —&lt;br /&gt;
|-&lt;br /&gt;
| Bio-Spliced Drake || 100–200 || 15% || 5%&lt;br /&gt;
|-&lt;br /&gt;
| Bio-Forged Balron || 300–550 || 20% || 10%&lt;br /&gt;
|-&lt;br /&gt;
| Bio-Spliced Dragon || 400–700 || 25% || 15%&lt;br /&gt;
|-&lt;br /&gt;
| Abomination || 500–950 || — || —&lt;br /&gt;
|-&lt;br /&gt;
| The Arch Geneticist || 1,500–2,500 || — || Always&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips &amp;amp; Strategy ==&lt;br /&gt;
&lt;br /&gt;
=== General Advice ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Always bond your pets before entering this dungeon.&#039;&#039;&#039; Three different creatures (Evil Genetecist, Bio-Forged Balron, and The Arch Geneticist) can instantly kill controlled pets. Bonded pets can be resurrected at the resurrect stones.&lt;br /&gt;
* Carry &#039;&#039;&#039;Greater Cure Potions&#039;&#039;&#039; — multiple creatures inflict poison, and the Bio Ooze has a 60% hit poison rate with Greater Poison.&lt;br /&gt;
* The resurrection facilities near the entrance (Ankh + Pet Resurrect Stone) and on the lower level (by the stairs) mean you can recover quickly after a death.&lt;br /&gt;
* Bio Constructs regenerate health. Focus fire them down quickly rather than splitting damage.&lt;br /&gt;
&lt;br /&gt;
=== Tamer Strategy ===&lt;br /&gt;
&lt;br /&gt;
* Pet deaths are a major risk here. The pet-killing mechanics trigger on &#039;&#039;&#039;melee attacks from the pet to the monster&#039;&#039;&#039;, so every round of pet melee carries a chance of instant death.&lt;br /&gt;
* Against the Evil Genetecist (25% kill chance), Bio-Forged Balron (15% kill chance), and The Arch Geneticist (20% kill chance), be prepared to resurrect and rebond frequently.&lt;br /&gt;
* The Arch Geneticist &#039;&#039;&#039;heals&#039;&#039;&#039; when it kills pets, so recklessly throwing pets at it will only prolong the fight.&lt;br /&gt;
* Consider using ranged damage or magic-focused strategies to supplement pet damage against pet-killing enemies.&lt;br /&gt;
&lt;br /&gt;
=== Arch Geneticist Boss Strategy ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bring a group.&#039;&#039;&#039; The boss has 25,000–30,000 HP, high resistances, 120 in all combat skills, and multiple dangerous mechanics.&lt;br /&gt;
* The fight has two phases: at &#039;&#039;&#039;75% HP&#039;&#039;&#039; the boss starts summoning adds, and at &#039;&#039;&#039;50% HP&#039;&#039;&#039; it begins using Toxic Burst.&lt;br /&gt;
* Designate someone to handle the &#039;&#039;&#039;add spawns&#039;&#039;&#039; (Genetic Failures and Bio Mutants) so they don&#039;t overwhelm the group.&lt;br /&gt;
* &#039;&#039;&#039;Spread out&#039;&#039;&#039; when the boss drops below 50% to minimize Toxic Burst damage (8-tile radius).&lt;br /&gt;
* Keep &#039;&#039;&#039;Deadly Poison cures&#039;&#039;&#039; on hand for the Toxic Burst&#039;s poison application.&lt;br /&gt;
* The boss&#039;s &#039;&#039;&#039;pet extraction heals it&#039;&#039;&#039; — if your pets keep dying, you may be feeding the boss more HP than you&#039;re dealing in damage.&lt;br /&gt;
* The second set of resurrect stones near the lower level stairs allows for quick recovery during attempts.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Bio-Engineering]]&lt;br /&gt;
* [[Organics]]&lt;br /&gt;
* [[DNA Items]]&lt;br /&gt;
* [[Empty DNA Vial]]&lt;br /&gt;
* [[Empty DNA Vial Set]]&lt;br /&gt;
* [[Unblovia]]&lt;br /&gt;
* [[Madon]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons]]&lt;br /&gt;
[[Category:Madon]]&lt;br /&gt;
[[Category:Bio-Engineering]]&lt;br /&gt;
[[Category:Boss Encounters]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Bio-Engineer_Dungeon&amp;diff=535</id>
		<title>Bio-Engineer Dungeon</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Bio-Engineer_Dungeon&amp;diff=535"/>
		<updated>2026-07-15T21:12:30Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: Created page with &amp;quot;{{DISPLAYTITLE:Bio-Engineer Dungeon}} The &amp;#039;&amp;#039;&amp;#039;Bio-Engineer Dungeon&amp;#039;&amp;#039;&amp;#039; is a two-level dungeon located in northeastern Unblovia on Madon. It is home to rogue geneticists and their twisted bio-engineered creations. The dungeon is a primary source of Organics, Empty DNA Vials, and rare DNA Items used in the Bio-Engineering system.  {{Warning|&amp;#039;&amp;#039;&amp;#039;Several monsters in this dungeon can instantly kill your pets.&amp;#039;&amp;#039;&amp;#039; Always bond your pets be...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Bio-Engineer Dungeon}}&lt;br /&gt;
The &#039;&#039;&#039;Bio-Engineer Dungeon&#039;&#039;&#039; is a two-level dungeon located in northeastern [[Unblovia]] on [[Madon]]. It is home to rogue geneticists and their twisted bio-engineered creations. The dungeon is a primary source of [[Organics]], [[Empty DNA Vials]], and rare [[DNA Items]] used in the [[Bio-Engineering]] system.&lt;br /&gt;
&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Several monsters in this dungeon can instantly kill your pets.&#039;&#039;&#039; Always [[Animal Bonding|bond]] your pets before entering. Bonded pets can be resurrected at the [[Pet Resurrect Stone]]s located near the dungeon entrance and on the lower level.}}&lt;br /&gt;
&lt;br /&gt;
== Location &amp;amp; Access ==&lt;br /&gt;
&lt;br /&gt;
The dungeon entrance is a &#039;&#039;&#039;cave&#039;&#039;&#039; in the &#039;&#039;&#039;northeast corner&#039;&#039;&#039; of [[Unblovia]] on [[Madon]]. Just outside the main entrance you will find:&lt;br /&gt;
&lt;br /&gt;
* An &#039;&#039;&#039;[[Ankh]]&#039;&#039;&#039; for player resurrection&lt;br /&gt;
* A &#039;&#039;&#039;[[Pet Resurrect Stone]]&#039;&#039;&#039; for resurrecting bonded pets&lt;br /&gt;
&lt;br /&gt;
These are critical resources — you &#039;&#039;will&#039;&#039; need them.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Layout ==&lt;br /&gt;
&lt;br /&gt;
=== Upper Level ===&lt;br /&gt;
&lt;br /&gt;
The upper level is accessible directly from the cave entrance. It contains the dungeon&#039;s weaker creatures and the humanoid geneticist enemies. This level is suitable for mid-tier characters and tamers with expendable or well-bonded pets.&lt;br /&gt;
&lt;br /&gt;
The upper level features a &#039;&#039;&#039;cemetery area&#039;&#039;&#039; with a &#039;&#039;&#039;crypt&#039;&#039;&#039; entrance that leads down to the lower level.&lt;br /&gt;
&lt;br /&gt;
=== Lower Level ===&lt;br /&gt;
&lt;br /&gt;
The lower level is accessed by entering the &#039;&#039;&#039;crypt&#039;&#039;&#039; in the cemetery area of the upper level. This is where the dungeon&#039;s most dangerous creatures reside, including the boss encounter, &#039;&#039;&#039;[[#The Arch Geneticist|The Arch Geneticist]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A second set of &#039;&#039;&#039;resurrect stones&#039;&#039;&#039; (both player and pet) is located &#039;&#039;&#039;near the stairs&#039;&#039;&#039; on the lower level, providing a recovery point without having to return to the surface.&lt;br /&gt;
&lt;br /&gt;
== Creatures ==&lt;br /&gt;
&lt;br /&gt;
=== Upper Level Creatures ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Creature !! Hit Points !! Damage !! AI !! Notable Abilities !! {{Danger}} Pet Danger&lt;br /&gt;
|-&lt;br /&gt;
| [[#Genetic Failure|Genetic Failure]] || 13–17 || 3–9 || Melee || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bio Ooze|Bio Ooze]] || 400–600 || 10–16 || Melee || Hit Poison (Greater, 60% chance); Bleed Immune; Poison Immune (Lethal) || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bio Mutant|Bio Mutant]] || 500–750 || 12–18 || Melee || Poison Immune (Regular) || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Evil Bio Engineer|Evil Bio Engineer]] || 750–1,250 || 10–23 || Melee || Carries a random weapon || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Evil Genetecist|Evil Genetecist]] || 1,900–2,100 || 10–23 || Mage || Casts spells; &#039;&#039;&#039;25% chance to instantly kill a pet that attacks it in melee&#039;&#039;&#039; || {{RedX}} &#039;&#039;&#039;Kills Pets&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Lower Level Creatures ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Creature !! Hit Points !! Damage !! AI !! Notable Abilities !! {{Danger}} Pet Danger&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bio Construct|Bio Construct]] || 1,000–1,400 || 16–24 || Melee || Passive Health Regeneration; Bleed Immune; Poison Immune (Greater) || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bio-Spliced Drake|Bio-Spliced Drake]] || 1,500–2,000 || 18–26 || Mage || Dragon Breath; Casts spells; Poison Immune (Greater) || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bio-Forged Balron|Bio-Forged Balron]] || 3,000–3,800 || 27–35 || Mage || Dragon Breath; Casts spells; Poison Immune (Lethal); Unprovokable; &#039;&#039;&#039;15% chance to instantly kill a pet that attacks it in melee&#039;&#039;&#039; || {{RedX}} &#039;&#039;&#039;Kills Pets&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[#Abomination|Abomination]] || 3,700 || 34–36 || Mage || Casts spells; Poison Immune (Lethal); Unprovokable; Uncalmable; 100% Poison Resist || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bio-Spliced Dragon|Bio-Spliced Dragon]] || 4,000–5,000 || 28–38 || Mage || Dragon Breath; Casts spells; Poison Immune (Lethal); Unprovokable; Uncalmable || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#The Arch Geneticist|The Arch Geneticist]] &#039;&#039;&#039;(Boss)&#039;&#039;&#039; || 25,000–30,000 || 25–35 || Mage || Spawns adds; Toxic Burst AoE; Heals when killing pets; Poison Immune (Lethal); Unprovokable; Uncalmable; &#039;&#039;&#039;20% chance to instantly kill a pet that attacks it in melee&#039;&#039;&#039; || {{RedX}} &#039;&#039;&#039;Kills Pets&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Creature Details ==&lt;br /&gt;
&lt;br /&gt;
=== Genetic Failure ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left:1em; width:300px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Genetic Failure&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Corpse&#039;&#039;&#039; || a puddle of goo&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hit Points&#039;&#039;&#039; || 13–17&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; || 3–9 (100% Physical)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fame/Karma&#039;&#039;&#039; || 450 / -450&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The weakest creature in the dungeon. Genetic failures are the botched results of bio-engineering experiments — small globs of biological matter that pose almost no threat. They serve as fodder on the upper level and are also spawned by [[#The Arch Geneticist|The Arch Geneticist]] during the boss fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistances:&#039;&#039;&#039; Physical 15–20 | Cold 40–50 | Poison 20–30 | Energy 10–20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039; [[Organics]] (30–60)&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Bio Ooze ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left:1em; width:300px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bio Ooze&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Corpse&#039;&#039;&#039; || a puddle of toxic ooze&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hit Points&#039;&#039;&#039; || 400–600&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; || 10–16 (30% Physical / 70% Poison)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fame/Karma&#039;&#039;&#039; || 3,000 / -3,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Toxic puddles of bio-engineered slime. Bio oozes deal primarily poison damage and have a &#039;&#039;&#039;60% chance to inflict Greater Poison&#039;&#039;&#039; on melee hit. They are immune to lethal poison and cannot bleed. Characters without poison resistance or cure potions should avoid prolonged melee with these creatures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Immunities:&#039;&#039;&#039; Poison Immune (Lethal); Bleed Immune&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistances:&#039;&#039;&#039; Physical 30–40 | Fire 10–20 | Cold 30–40 | Poison 80–95 | Energy 15–25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Poisoning 80.0–100.0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039; [[Organics]] (30–70)&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Bio Mutant ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left:1em; width:300px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bio Mutant&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Corpse&#039;&#039;&#039; || a mutated corpse&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hit Points&#039;&#039;&#039; || 500–750&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; || 12–18 (60% Physical / 40% Poison)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fame/Karma&#039;&#039;&#039; || 4,000 / -4,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Hulking, misshapen beasts created through genetic tampering. Bio mutants are straightforward melee fighters with moderate health pools and respectable damage. They appear in random body forms, making them visually unpredictable. Also spawned by [[#The Arch Geneticist|The Arch Geneticist]] as adds during the boss fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Immunities:&#039;&#039;&#039; Poison Immune (Regular)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistances:&#039;&#039;&#039; Physical 35–45 | Fire 20–30 | Cold 25–35 | Poison 60–70 | Energy 15–25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039; [[Organics]] (40–80); 10% chance [[Empty DNA Vial]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Evil Bio Engineer ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left:1em; width:300px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Evil Bio Engineer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Title&#039;&#039;&#039; || the insane bio engineer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hit Points&#039;&#039;&#039; || 750–1,250&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; || 10–23&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fame/Karma&#039;&#039;&#039; || 5,000 / -5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rogue scientists who have gone mad from their experiments. Evil bio engineers are humanoid melee combatants who carry random weapons (longswords, cutlasses, broadswords, axes, clubs, daggers, or spears). They wear leather armor dyed in distinctive hues. While not as dangerous as the genetecists, they are a solid source of [[Organics]] and crafting supplies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039; [[Organics]] (150–300); 25% chance for an [[Empty DNA Vial]] &#039;&#039;or&#039;&#039; [[Empty DNA Vial Set]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Evil Genetecist ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left:1em; width:300px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Evil Genetecist&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Title&#039;&#039;&#039; || the evil genetecist&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hit Points&#039;&#039;&#039; || 1,900–2,100&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; || 10–23&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fame/Karma&#039;&#039;&#039; || 5,000 / -5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Pet Killer:&#039;&#039;&#039; When a controlled pet attacks an Evil Genetecist in melee, there is a &#039;&#039;&#039;25% chance&#039;&#039;&#039; the genetecist will attempt to extract DNA from the pet, &#039;&#039;&#039;instantly killing it&#039;&#039;&#039;. The genetecist will then retarget the pet&#039;s owner.}}&lt;br /&gt;
&lt;br /&gt;
The most dangerous humanoid enemy on the upper level. Evil genetecists are mage-type combatants with high intelligence, strong magery, and substantial hit points. They wear distinctive green-hued robes and leather armor.&lt;br /&gt;
&lt;br /&gt;
They have a rare chance (0.6%) to drop high-quality [[DNA Items]], including &#039;&#039;Very High&#039;&#039; quality DNA from powerful creatures such as a dark father, a fox guardian, Mondain The Wizard, or a hell chicken (Mimic type).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistances:&#039;&#039;&#039; Equipped armor only&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Organics]] (250–400)&lt;br /&gt;
* 35% chance for an [[Empty DNA Vial]] &#039;&#039;or&#039;&#039; [[Empty DNA Vial Set]]&lt;br /&gt;
* 0.6% chance for a &#039;&#039;Very High&#039;&#039; quality [[DNA Item]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Bio Construct ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left:1em; width:300px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bio Construct&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Corpse&#039;&#039;&#039; || a pile of bio matter&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hit Points&#039;&#039;&#039; || 1,000–1,400&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; || 16–24 (70% Physical / 30% Poison)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fame/Karma&#039;&#039;&#039; || 8,000 / -8,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Stitched-together amalgamations of biological matter. Bio constructs are tough melee combatants with &#039;&#039;&#039;passive health regeneration&#039;&#039;&#039;, recovering health continuously during combat. They are immune to bleeding effects and Greater Poison, making them durable opponents that are difficult to wear down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Immunities:&#039;&#039;&#039; Poison Immune (Greater); Bleed Immune&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special:&#039;&#039;&#039; Regenerates health passively (5 HP per think cycle)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistances:&#039;&#039;&#039; Physical 55–65 | Fire 15–25 | Cold 40–50 | Poison 65–80 | Energy 20–30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039; [[Organics]] (80–150); 12% chance [[Empty DNA Vial]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Bio-Spliced Drake ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left:1em; width:300px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bio-Spliced Drake&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Corpse&#039;&#039;&#039; || a mutated drake corpse&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hit Points&#039;&#039;&#039; || 1,500–2,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; || 18–26 (40% Physical / 30% Fire / 30% Poison)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fame/Karma&#039;&#039;&#039; || 10,000 / -10,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Drakes that have been genetically altered with toxic compounds. Bio-spliced drakes are mage-type combatants with &#039;&#039;&#039;Dragon Breath&#039;&#039;&#039; and solid all-around resistances. They serve as the mid-tier threat on the lower level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Immunities:&#039;&#039;&#039; Poison Immune (Greater)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special:&#039;&#039;&#039; Dragon Breath&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistances:&#039;&#039;&#039; Physical 50–60 | Fire 55–65 | Cold 35–45 | Poison 70–80 | Energy 40–50&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Organics]] (100–200)&lt;br /&gt;
* 15% chance [[Empty DNA Vial]]&lt;br /&gt;
* 5% chance [[Empty DNA Vial Set]]&lt;br /&gt;
* Treasure Map (Level 3)&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Bio-Forged Balron ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left:1em; width:300px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bio-Forged Balron&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Corpse&#039;&#039;&#039; || a twisted demonic corpse&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hit Points&#039;&#039;&#039; || 3,000–3,800&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; || 27–35 (30% Physical / 30% Fire / 20% Energy / 20% Poison)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fame/Karma&#039;&#039;&#039; || 18,000 / -18,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Pet Killer:&#039;&#039;&#039; When a controlled pet attacks a Bio-Forged Balron in melee, there is a &#039;&#039;&#039;15% chance&#039;&#039;&#039; the balron will lash out with unstable energy, &#039;&#039;&#039;instantly killing the pet&#039;&#039;&#039;. The balron will then retarget the pet&#039;s owner.}}&lt;br /&gt;
&lt;br /&gt;
Balrons twisted by bio-engineering into something even more terrifying. These are powerful mage-type combatants with &#039;&#039;&#039;Dragon Breath&#039;&#039;&#039;, high resistances across the board, and the ability to instantly destroy pets. They are unprovokable and among the most dangerous regular spawns in the dungeon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Immunities:&#039;&#039;&#039; Poison Immune (Lethal); Unprovokable&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special:&#039;&#039;&#039; Dragon Breath&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistances:&#039;&#039;&#039; Physical 65–75 | Fire 70–80 | Cold 40–55 | Poison 80–90 | Energy 55–65&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Organics]] (300–550)&lt;br /&gt;
* 20% chance [[Empty DNA Vial]]&lt;br /&gt;
* 10% chance [[Empty DNA Vial Set]]&lt;br /&gt;
* Treasure Map (Level 5)&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Bio-Spliced Dragon ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left:1em; width:300px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bio-Spliced Dragon&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Corpse&#039;&#039;&#039; || a bio-engineered dragon corpse&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hit Points&#039;&#039;&#039; || 4,000–5,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; || 28–38 (30% Physical / 30% Fire / 20% Poison / 20% Energy)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fame/Karma&#039;&#039;&#039; || 22,000 / -22,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The apex predator of the dungeon&#039;s regular spawns. Bio-spliced dragons are massively powerful mage-type combatants with &#039;&#039;&#039;Dragon Breath&#039;&#039;&#039;, exceptional resistances, and the highest health pool of any non-boss creature in the dungeon. They are both unprovokable and uncalmable.&lt;br /&gt;
&lt;br /&gt;
Bio-spliced dragons are also one of the best sources of rare [[DNA Items]], with a 1% chance to drop &#039;&#039;High&#039;&#039; quality DNA in Prowess, Environment, or Mental types.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Immunities:&#039;&#039;&#039; Poison Immune (Lethal); Unprovokable; Uncalmable&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special:&#039;&#039;&#039; Dragon Breath&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistances:&#039;&#039;&#039; Physical 65–75 | Fire 70–85 | Cold 50–60 | Poison 75–90 | Energy 55–70&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Organics]] (400–700)&lt;br /&gt;
* 25% chance [[Empty DNA Vial]]&lt;br /&gt;
* 15% chance [[Empty DNA Vial Set]]&lt;br /&gt;
* 1% chance for a &#039;&#039;High&#039;&#039; quality [[DNA Item]] (Prowess, Environment, or Mental)&lt;br /&gt;
* Treasure Map (Level 5)&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Abomination ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left:1em; width:300px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Abomination&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Corpse&#039;&#039;&#039; || corpse of an abomination&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hit Points&#039;&#039;&#039; || 3,700&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; || 34–36 (20% each: Physical / Cold / Fire / Energy / Poison)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fame/Karma&#039;&#039;&#039; || 20,000 / -20,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Massive monstrosities — the ultimate result of unchecked genetic experimentation. Abominations deal heavy damage split evenly across all five damage types and possess extreme resistances, including &#039;&#039;&#039;100% Poison Resistance&#039;&#039;&#039; and &#039;&#039;&#039;90% Cold Resistance&#039;&#039;&#039;. They are unprovokable and uncalmable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Immunities:&#039;&#039;&#039; Poison Immune (Lethal); Unprovokable; Uncalmable&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistances:&#039;&#039;&#039; Physical 75 | Fire 60 | Cold 90 | Poison 100 | Energy 60&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Organics]] (500–950)&lt;br /&gt;
* Treasure Map (Level 5)&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Boss: The Arch Geneticist ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left:1em; width:300px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#8B0000; color:white;&amp;quot; | The Arch Geneticist&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Title&#039;&#039;&#039; || abomination of science&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hit Points&#039;&#039;&#039; || 25,000–30,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mana&#039;&#039;&#039; || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stamina&#039;&#039;&#039; || 500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; || 25–35 (20% each type)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fame/Karma&#039;&#039;&#039; || 40,000 / -40,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Location&#039;&#039;&#039; || Lower Level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Pet Killer:&#039;&#039;&#039; When a controlled pet attacks The Arch Geneticist in melee, there is a &#039;&#039;&#039;20% chance&#039;&#039;&#039; the boss will extract the pet&#039;s DNA, &#039;&#039;&#039;instantly killing it&#039;&#039;&#039;. The Arch Geneticist &#039;&#039;&#039;heals 1,000–2,000 HP&#039;&#039;&#039; each time it kills a pet this way. The boss will then retarget the pet&#039;s owner.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Arch Geneticist&#039;&#039;&#039; is the boss of the Bio-Engineer Dungeon, found on the lower level. It is a humanoid figure clad in bone armor dyed in sickly green hues — the mastermind behind the dungeon&#039;s genetic horrors. This is a challenging encounter that requires a group and careful pet management.&lt;br /&gt;
&lt;br /&gt;
=== Boss Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==== Mutant Spawns ====&lt;br /&gt;
When the Arch Geneticist drops below &#039;&#039;&#039;75% health&#039;&#039;&#039;, it begins summoning [[#Genetic Failure|Genetic Failures]] and [[#Bio Mutant|Bio Mutants]] as adds. It can summon up to &#039;&#039;&#039;6 adds&#039;&#039;&#039; total, spawning a new one every &#039;&#039;&#039;30–45 seconds&#039;&#039;&#039;. Each add is summoned with a particle effect and the boss will announce: &#039;&#039;&amp;quot;Rise, my creation!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Toxic Burst (AoE) ====&lt;br /&gt;
When the Arch Geneticist drops below &#039;&#039;&#039;50% health&#039;&#039;&#039;, it unleashes a &#039;&#039;&#039;Toxic Burst&#039;&#039;&#039; — an area-of-effect attack that hits all players and controlled pets within &#039;&#039;&#039;8 tiles&#039;&#039;&#039;. This attack:&lt;br /&gt;
* Deals &#039;&#039;&#039;30–50 poison damage&#039;&#039;&#039;&lt;br /&gt;
* Applies &#039;&#039;&#039;Deadly Poison&#039;&#039;&#039;&lt;br /&gt;
* Fires every &#039;&#039;&#039;20–35 seconds&#039;&#039;&#039;&lt;br /&gt;
* Is announced with: &#039;&#039;&amp;quot;Feel the power of unstable DNA!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Pet Extraction ====&lt;br /&gt;
The Arch Geneticist has a &#039;&#039;&#039;20% chance&#039;&#039;&#039; to instantly kill any controlled pet that attacks it in melee. When this triggers, the boss:&lt;br /&gt;
* Kills the pet instantly&lt;br /&gt;
* &#039;&#039;&#039;Heals itself&#039;&#039;&#039; for 1,000–2,000 HP&lt;br /&gt;
* Retargets the pet&#039;s owner&lt;br /&gt;
* Announces: &#039;&#039;&amp;quot;Your creature&#039;s DNA will serve my research!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This heal-on-kill mechanic means that sending waves of unbonded pets at the boss is counterproductive — it will simply sustain itself.&lt;br /&gt;
&lt;br /&gt;
=== Stats &amp;amp; Resistances ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Strength || 900–1,100&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 200–250&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence || 800–1,000&lt;br /&gt;
|-&lt;br /&gt;
| Hit Points || 25,000–30,000&lt;br /&gt;
|-&lt;br /&gt;
| Mana || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Stamina || 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resistance !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Physical || 70–80%&lt;br /&gt;
|-&lt;br /&gt;
| Fire || 70–80%&lt;br /&gt;
|-&lt;br /&gt;
| Cold || 70–80%&lt;br /&gt;
|-&lt;br /&gt;
| Poison || 80–90%&lt;br /&gt;
|-&lt;br /&gt;
| Energy || 70–80%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; EvalInt 120.0 | Magery 120.0 | Meditation 100.0 | MagicResist 120.0 | Tactics 120.0 | Wrestling 120.0 | Anatomy 100.0 | Poisoning 100.0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Immunities:&#039;&#039;&#039; Poison Immune (Lethal); Unprovokable; Uncalmable&lt;br /&gt;
&lt;br /&gt;
=== Boss Loot ===&lt;br /&gt;
&lt;br /&gt;
The Arch Geneticist drops its loot directly into its corpse on death. All loot is guaranteed unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Drop Rate !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Organics]] (1,500–2,500) || &#039;&#039;&#039;Always&#039;&#039;&#039; || Large organics haul&lt;br /&gt;
|-&lt;br /&gt;
| [[Empty DNA Vial Set]] || &#039;&#039;&#039;Always&#039;&#039;&#039; || Guaranteed vial set&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]] (75,000–120,000) || &#039;&#039;&#039;Always&#039;&#039;&#039; || Massive gold drop&lt;br /&gt;
|-&lt;br /&gt;
| Standard Loot || &#039;&#039;&#039;Always&#039;&#039;&#039; || UltraRich ×4, FilthyRich ×2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[#Arch Geneticist Artifacts|Artifact Armor/Weapon]]&#039;&#039;&#039; || &#039;&#039;&#039;10%&#039;&#039;&#039; || One of three unique artifacts (see below)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Very High&#039;&#039; quality [[DNA Item]] || &#039;&#039;&#039;60%&#039;&#039;&#039; || Prowess, Environment, Mental, or Mimic type&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Very High&#039;&#039; quality [[DNA Item]] (2nd) || &#039;&#039;&#039;10%&#039;&#039;&#039; || Additional DNA drop (slightly different stat rolls)&lt;br /&gt;
|-&lt;br /&gt;
| Treasure Map (Level 5) || Standard || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arch Geneticist Artifacts ==&lt;br /&gt;
&lt;br /&gt;
The Arch Geneticist has a &#039;&#039;&#039;10% chance&#039;&#039;&#039; to drop one of three unique artifact items. All three are hued 1109 and have 255/255 durability.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Artifact !! Base Item !! Properties&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arch Genetecist Hat&#039;&#039;&#039; || Bonnet || +10 Dex, +8 Int, +10 Stam, +400 Luck, 15% Defend Chance Increase, 18% Physical Resist, 23% Fire Resist&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arch Genetecist Apron&#039;&#039;&#039; || Full Apron || +10 Dex, +8 Int, +10 Stam, +400 Luck, 15% Hit Chance Increase, 18% Physical Resist, 23% Poison Resist&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arch Genetecist Scalpel&#039;&#039;&#039; || Skinning Knife || +10 Str, +8 Int, +10 Stam, +400 Luck, 25% Hit Chance Increase&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== DNA Drops ==&lt;br /&gt;
&lt;br /&gt;
Several creatures in the Bio-Engineer Dungeon can drop rare [[DNA Items]] used in the [[Bio-Engineering]] system. DNA comes in four types:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DNA Type !! Primary Stats&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prowess&#039;&#039;&#039; || Strength, Hits, Damage, Armor, Physical Resist, Tactics, Wrestling, Anatomy&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Environment&#039;&#039;&#039; || Dexterity, Stamina, Cold Resist, Fire Resist, Poisoning, Magic Resist&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mental&#039;&#039;&#039; || Intelligence, Mana, Energy Resist, Poison Resist, Magery, Eval Int, Meditation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mimic&#039;&#039;&#039; || Body Value, Sound ID, Special Abilities (Heal Attack, Trial By Fire, Acid Rain)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== DNA Drop Sources ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Source !! Drop Chance !! Quality !! Available Types&lt;br /&gt;
|-&lt;br /&gt;
| [[#Evil Genetecist|Evil Genetecist]] || 0.6% || Very High || Prowess, Environment, Mental, Mimic&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bio-Spliced Dragon|Bio-Spliced Dragon]] || 1% || High || Prowess, Environment, Mental&lt;br /&gt;
|-&lt;br /&gt;
| [[#The Arch Geneticist|The Arch Geneticist]] || 60% (+ 10% second drop) || Very High || Prowess, Environment, Mental, Mimic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Organics &amp;amp; Supply Drops ==&lt;br /&gt;
&lt;br /&gt;
All creatures in the dungeon drop [[Organics]], the crafting currency used in [[Bio-Engineering]]. The table below summarizes organics yields and supply drop rates.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Creature !! Organics !! Empty DNA Vial !! Empty DNA Vial Set&lt;br /&gt;
|-&lt;br /&gt;
| Genetic Failure || 30–60 || — || —&lt;br /&gt;
|-&lt;br /&gt;
| Bio Ooze || 30–70 || — || —&lt;br /&gt;
|-&lt;br /&gt;
| Bio Mutant || 40–80 || 10% || —&lt;br /&gt;
|-&lt;br /&gt;
| Evil Bio Engineer || 150–300 || colspan=&amp;quot;2&amp;quot; | 25% (one or the other)&lt;br /&gt;
|-&lt;br /&gt;
| Evil Genetecist || 250–400 || colspan=&amp;quot;2&amp;quot; | 35% (one or the other)&lt;br /&gt;
|-&lt;br /&gt;
| Bio Construct || 80–150 || 12% || —&lt;br /&gt;
|-&lt;br /&gt;
| Bio-Spliced Drake || 100–200 || 15% || 5%&lt;br /&gt;
|-&lt;br /&gt;
| Bio-Forged Balron || 300–550 || 20% || 10%&lt;br /&gt;
|-&lt;br /&gt;
| Bio-Spliced Dragon || 400–700 || 25% || 15%&lt;br /&gt;
|-&lt;br /&gt;
| Abomination || 500–950 || — || —&lt;br /&gt;
|-&lt;br /&gt;
| The Arch Geneticist || 1,500–2,500 || — || Always&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips &amp;amp; Strategy ==&lt;br /&gt;
&lt;br /&gt;
=== General Advice ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Always bond your pets before entering this dungeon.&#039;&#039;&#039; Three different creatures (Evil Genetecist, Bio-Forged Balron, and The Arch Geneticist) can instantly kill controlled pets. Bonded pets can be resurrected at the resurrect stones.&lt;br /&gt;
* Carry &#039;&#039;&#039;Greater Cure Potions&#039;&#039;&#039; — multiple creatures inflict poison, and the Bio Ooze has a 60% hit poison rate with Greater Poison.&lt;br /&gt;
* The resurrection facilities near the entrance (Ankh + Pet Resurrect Stone) and on the lower level (by the stairs) mean you can recover quickly after a death.&lt;br /&gt;
* Bio Constructs regenerate health. Focus fire them down quickly rather than splitting damage.&lt;br /&gt;
&lt;br /&gt;
=== Tamer Strategy ===&lt;br /&gt;
&lt;br /&gt;
* Pet deaths are a major risk here. The pet-killing mechanics trigger on &#039;&#039;&#039;melee attacks from the pet to the monster&#039;&#039;&#039;, so every round of pet melee carries a chance of instant death.&lt;br /&gt;
* Against the Evil Genetecist (25% kill chance), Bio-Forged Balron (15% kill chance), and The Arch Geneticist (20% kill chance), be prepared to resurrect and rebond frequently.&lt;br /&gt;
* The Arch Geneticist &#039;&#039;&#039;heals&#039;&#039;&#039; when it kills pets, so recklessly throwing pets at it will only prolong the fight.&lt;br /&gt;
* Consider using ranged damage or magic-focused strategies to supplement pet damage against pet-killing enemies.&lt;br /&gt;
&lt;br /&gt;
=== Arch Geneticist Boss Strategy ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bring a group.&#039;&#039;&#039; The boss has 25,000–30,000 HP, high resistances, 120 in all combat skills, and multiple dangerous mechanics.&lt;br /&gt;
* The fight has two phases: at &#039;&#039;&#039;75% HP&#039;&#039;&#039; the boss starts summoning adds, and at &#039;&#039;&#039;50% HP&#039;&#039;&#039; it begins using Toxic Burst.&lt;br /&gt;
* Designate someone to handle the &#039;&#039;&#039;add spawns&#039;&#039;&#039; (Genetic Failures and Bio Mutants) so they don&#039;t overwhelm the group.&lt;br /&gt;
* &#039;&#039;&#039;Spread out&#039;&#039;&#039; when the boss drops below 50% to minimize Toxic Burst damage (8-tile radius).&lt;br /&gt;
* Keep &#039;&#039;&#039;Deadly Poison cures&#039;&#039;&#039; on hand for the Toxic Burst&#039;s poison application.&lt;br /&gt;
* The boss&#039;s &#039;&#039;&#039;pet extraction heals it&#039;&#039;&#039; — if your pets keep dying, you may be feeding the boss more HP than you&#039;re dealing in damage.&lt;br /&gt;
* The second set of resurrect stones near the lower level stairs allows for quick recovery during attempts.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Bio-Engineering]]&lt;br /&gt;
* [[Organics]]&lt;br /&gt;
* [[DNA Items]]&lt;br /&gt;
* [[Empty DNA Vial]]&lt;br /&gt;
* [[Empty DNA Vial Set]]&lt;br /&gt;
* [[Unblovia]]&lt;br /&gt;
* [[Madon]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons]]&lt;br /&gt;
[[Category:Madon]]&lt;br /&gt;
[[Category:Bio-Engineering]]&lt;br /&gt;
[[Category:Boss Encounters]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
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		<updated>2026-07-15T21:11:20Z</updated>

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* [[Pyrotechnics]]&lt;br /&gt;
* [[Rising Tide]]&lt;br /&gt;
* [[Seasonal Events]]&lt;br /&gt;
* [[Secrets of Malas and Madon]]&lt;br /&gt;
* [[Treasures of Kotl City]]&lt;br /&gt;
* [[Treasures of Tokuno]]&lt;br /&gt;
* [[Vesper Museum &amp;amp; Moonglow Zoo]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; padding:8px;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Custom Systems===&lt;br /&gt;
* [[Apiculture(Beekeeping)]]&lt;br /&gt;
* [[Achievement System]]&lt;br /&gt;
* [[Casino]]&lt;br /&gt;
* [[Druid Spell System]]&lt;br /&gt;
* [[Doom Artifact Buyer]]&lt;br /&gt;
* [[Gold Panning]]&lt;br /&gt;
* [[Housing Gates]]&lt;br /&gt;
* [[House NPC Vendors]]&lt;br /&gt;
* [[Hue Room]]&lt;br /&gt;
* [[Invasions]]&lt;br /&gt;
* [[Levelable Weapons]]&lt;br /&gt;
* [[Monster Contracts]]&lt;br /&gt;
* [[Resource Orders]]&lt;br /&gt;
* [[Universal Key System]]&lt;br /&gt;
&lt;br /&gt;
===Custom Items===&lt;br /&gt;
* [[Bags of Holding]]&lt;br /&gt;
* [[Enhanced Runebook]]&lt;br /&gt;
* [[Feed Buckets]]&lt;br /&gt;
* [[Gargoyle Tools]]&lt;br /&gt;
* [[Player Backpack Increase Deeds]]&lt;br /&gt;
* [[Portable Soul Forge]]&lt;br /&gt;
* [[Repair Kits]]&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
* [[Auction System]]&lt;br /&gt;
* [[Banes World Bucks]]&lt;br /&gt;
* [[Charity Box (New Player donation box)]]&lt;br /&gt;
* [[Doom Artifact Buyer]]&lt;br /&gt;
* [[Global Trade System]]&lt;br /&gt;
* [[Gold Raffle Stone]]&lt;br /&gt;
* [[Minor Artifact Buyer]]&lt;br /&gt;
* [[Player Vendors]]&lt;br /&gt;
* [[Powerscroll Exchange]]&lt;br /&gt;
* [[Token System]]&lt;br /&gt;
* [[Ultimate Raffle]]&lt;br /&gt;
&lt;br /&gt;
===Housing===&lt;br /&gt;
* [[Farm Animals]]&lt;br /&gt;
* [[House Overview]]&lt;br /&gt;
* [[Housing Gates]]&lt;br /&gt;
* [[House NPC Vendors]]&lt;br /&gt;
* [[In-House Vendor Portals]]&lt;br /&gt;
* [[Yard Wand System]]&lt;br /&gt;
&lt;br /&gt;
===Everything Pets===&lt;br /&gt;
* [[Bio-Engineering]]&lt;br /&gt;
* [[Custom Tames]]&lt;br /&gt;
* [[Pet System-Overview]]&lt;br /&gt;
* [[Pet Powerscroll Exchange]]&lt;br /&gt;
* [[Taming Bulk Order Deeds]]&lt;br /&gt;
* [[Taming Craft]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; padding:8px;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Custom Quests===&lt;br /&gt;
* [[Best BBQ Quest]]&lt;br /&gt;
* [[Daily Quests]]&lt;br /&gt;
* [[Dragon Lantern]]&lt;br /&gt;
* [[Enchanted Wheelbarrow]]&lt;br /&gt;
* [[Fertilizer Quest]]&lt;br /&gt;
* [[Icicle Quest]]&lt;br /&gt;
* [[Ramayan Quest]]&lt;br /&gt;
* [[Samurai Bows of Power]]&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
* [[Ambitious Solen Queen]]&lt;br /&gt;
* [[A Time For Legends]]&lt;br /&gt;
* [[Cloak of Humility]]&lt;br /&gt;
* [[Dark Tides]]&lt;br /&gt;
* [[Emino&#039;s Undertaking]]&lt;br /&gt;
* [[Exploring the Deep]]&lt;br /&gt;
* [[Haochi&#039;s Trials]]&lt;br /&gt;
* [[Myrmidex Invasion]]&lt;br /&gt;
* [[Perfect Timing]]&lt;br /&gt;
* [[Quest of Singularity]]&lt;br /&gt;
* [[Ritual Quest Chain]]&lt;br /&gt;
* [[Study of the Solen Hive]]&lt;br /&gt;
* [[Ter Mur Tiered Quests]]&lt;br /&gt;
* [[Terrible Hatchlings]]&lt;br /&gt;
* [[The Collector]]&lt;br /&gt;
* [[The Summoning]]&lt;br /&gt;
* [[The Valley of One]]&lt;br /&gt;
* [[Treasure Maps]]&lt;br /&gt;
* [[The Witch&#039;s Apprentice]]&lt;br /&gt;
* [[Uzeraan&#039;s Turmoil]]&lt;br /&gt;
&lt;br /&gt;
===Dungeons &amp;amp; Bosses===&lt;br /&gt;
* [[Bio-Engineer Dungeon]]&lt;br /&gt;
* [[Doom]]&lt;br /&gt;
* [[Paragons]]&lt;br /&gt;
* [[The Greatest Mongbat]]&lt;br /&gt;
* [[Tamer&#039;s Gauntlet]]&lt;br /&gt;
* [[Halloween Dungeon]]&lt;br /&gt;
* [[Custom Champions]]&lt;br /&gt;
* [[Powerscrolls]]&lt;br /&gt;
&lt;br /&gt;
===Stealables===&lt;br /&gt;
* [[Daily Rares]]&lt;br /&gt;
* [[Stealable Shop Signs]]&lt;br /&gt;
&lt;br /&gt;
===Changelogs===&lt;br /&gt;
* [[2026 Changelog]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Main_Page&amp;diff=533</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Main_Page&amp;diff=533"/>
		<updated>2026-07-15T21:10:15Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; padding:20px 0 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family:Georgia,serif; font-size:2em; color:#cc3300; text-shadow: 2px 2px 6px #000, 0 0 20px #cc3300;&amp;quot;&amp;gt;⚔ Banes World ⚔&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family:Georgia,serif; font-size:0.95em; color:#aa7744; letter-spacing:0.15em;&amp;quot;&amp;gt;AN ULTIMA ONLINE PRIVATE SHARD&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; background:none;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-style:italic; color:#886644; font-size:0.9em; padding-bottom:12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;Virtue is not given. It is earned through deed and sacrifice.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding:10px; border:1px solid #aaa; background:#f8f8f8;&amp;quot; |&lt;br /&gt;
&#039;&#039;Welcome to &#039;&#039;&#039;Banes World Wiki&#039;&#039;&#039;!&#039;&#039; This is your go-to resource for everything on the shard. Pages are being built out — check back often!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| style=&amp;quot;width:100%; vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; padding:8px;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===New Player Info===&lt;br /&gt;
* [[How to Connect]] &lt;br /&gt;
* [[New Player Guide]]&lt;br /&gt;
* [[Commands]] &lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
* [[Training Books]]&lt;br /&gt;
* [[Loot System]]&lt;br /&gt;
* [[Banes World Bucks]]&lt;br /&gt;
*[[HELP!!!]]&lt;br /&gt;
&lt;br /&gt;
===Skills &amp;amp; Stats===&lt;br /&gt;
* [[Bard Instruments]]&lt;br /&gt;
* [[Item Property Caps]]&lt;br /&gt;
* [[Luck--How it works !]]&lt;br /&gt;
* [[Player Leveling]]&lt;br /&gt;
* [[Skill Caps]]&lt;br /&gt;
* [[Stat Caps]]&lt;br /&gt;
* [[Skill Gain Guide]]&lt;br /&gt;
* [[Skills Overview]]&lt;br /&gt;
* [[Skill Masteries]]&lt;br /&gt;
&lt;br /&gt;
===Bulk Order Deeds===&lt;br /&gt;
* [[Obtaining Bulk Order Deeds]]&lt;br /&gt;
* [[Enhanced Bulk Order Books]]&lt;br /&gt;
* [[Plant Bulk Order System]]&lt;br /&gt;
* [[Taming Bulk Order Deeds]]&lt;br /&gt;
&lt;br /&gt;
===Crafting===&lt;br /&gt;
* [[Aquariums]]&lt;br /&gt;
* [[Basket Weaving]]&lt;br /&gt;
* [[Brewing]]&lt;br /&gt;
* [[Carpet Weaving]]&lt;br /&gt;
* [[Floristry]]&lt;br /&gt;
* [[Longneck Beer Brewing]]&lt;br /&gt;
* [[Padded Hats]]&lt;br /&gt;
* [[Pillow Crafting]]&lt;br /&gt;
* [[Wine Crafting]]&lt;br /&gt;
* [[Expanded Resources]]&lt;br /&gt;
* [[Craft Gear]]&lt;br /&gt;
* [[Blacksmithing]]&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
* [[Arena Dueling]]&lt;br /&gt;
* [[Astronomy]]&lt;br /&gt;
* [[City Loyalty]]&lt;br /&gt;
* [[Clean Up Britannia]]&lt;br /&gt;
* [[Creature Stealing]]&lt;br /&gt;
* [[Forsaken Foes]]&lt;br /&gt;
* [[Gladiator Event]]&lt;br /&gt;
* [[Halloween Events]]&lt;br /&gt;
* [[Pyrotechnics]]&lt;br /&gt;
* [[Rising Tide]]&lt;br /&gt;
* [[Seasonal Events]]&lt;br /&gt;
* [[Secrets of Malas and Madon]]&lt;br /&gt;
* [[Treasures of Kotl City]]&lt;br /&gt;
* [[Treasures of Tokuno]]&lt;br /&gt;
* [[Vesper Museum &amp;amp; Moonglow Zoo]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; padding:8px;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Custom Systems===&lt;br /&gt;
* [[Apiculture(Beekeeping)]]&lt;br /&gt;
* [[Achievement System]]&lt;br /&gt;
* [[Casino]]&lt;br /&gt;
* [[Druid Spell System]]&lt;br /&gt;
* [[Doom Artifact Buyer]]&lt;br /&gt;
* [[Gold Panning]]&lt;br /&gt;
* [[Housing Gates]]&lt;br /&gt;
* [[House NPC Vendors]]&lt;br /&gt;
* [[Hue Room]]&lt;br /&gt;
* [[Invasions]]&lt;br /&gt;
* [[Levelable Weapons]]&lt;br /&gt;
* [[Monster Contracts]]&lt;br /&gt;
* [[Resource Orders]]&lt;br /&gt;
* [[Universal Key System]]&lt;br /&gt;
&lt;br /&gt;
===Custom Items===&lt;br /&gt;
* [[Bags of Holding]]&lt;br /&gt;
* [[Enhanced Runebook]]&lt;br /&gt;
* [[Feed Buckets]]&lt;br /&gt;
* [[Gargoyle Tools]]&lt;br /&gt;
* [[Player Backpack Increase Deeds]]&lt;br /&gt;
* [[Portable Soul Forge]]&lt;br /&gt;
* [[Repair Kits]]&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
* [[Auction System]]&lt;br /&gt;
* [[Banes World Bucks]]&lt;br /&gt;
* [[Charity Box (New Player donation box)]]&lt;br /&gt;
* [[Doom Artifact Buyer]]&lt;br /&gt;
* [[Global Trade System]]&lt;br /&gt;
* [[Gold Raffle Stone]]&lt;br /&gt;
* [[Minor Artifact Buyer]]&lt;br /&gt;
* [[Player Vendors]]&lt;br /&gt;
* [[Powerscroll Exchange]]&lt;br /&gt;
* [[Token System]]&lt;br /&gt;
* [[Ultimate Raffle]]&lt;br /&gt;
&lt;br /&gt;
===Housing===&lt;br /&gt;
* [[Farm Animals]]&lt;br /&gt;
* [[House Overview]]&lt;br /&gt;
* [[Housing Gates]]&lt;br /&gt;
* [[House NPC Vendors]]&lt;br /&gt;
* [[In-House Vendor Portals]]&lt;br /&gt;
* [[Yard Wand System]]&lt;br /&gt;
&lt;br /&gt;
===Everything Pets===&lt;br /&gt;
* [[Bio-Engineering]]&lt;br /&gt;
* [[Custom Tames]]&lt;br /&gt;
* [[Pet System-Overview]]&lt;br /&gt;
* [[Pet Powerscroll Exchange]]&lt;br /&gt;
* [[Taming Bulk Order Deeds]]&lt;br /&gt;
* [[Taming Craft]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; padding:8px;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Custom Quests===&lt;br /&gt;
* [[Best BBQ Quest]]&lt;br /&gt;
* [[Daily Quests]]&lt;br /&gt;
* [[Dragon Lantern]]&lt;br /&gt;
* [[Enchanted Wheelbarrow]]&lt;br /&gt;
* [[Fertilizer Quest]]&lt;br /&gt;
* [[Icicle Quest]]&lt;br /&gt;
* [[Ramayan Quest]]&lt;br /&gt;
* [[Samurai Bows of Power]]&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
* [[Ambitious Solen Queen]]&lt;br /&gt;
* [[A Time For Legends]]&lt;br /&gt;
* [[Cloak of Humility]]&lt;br /&gt;
* [[Dark Tides]]&lt;br /&gt;
* [[Emino&#039;s Undertaking]]&lt;br /&gt;
* [[Exploring the Deep]]&lt;br /&gt;
* [[Haochi&#039;s Trials]]&lt;br /&gt;
* [[Myrmidex Invasion]]&lt;br /&gt;
* [[Perfect Timing]]&lt;br /&gt;
* [[Quest of Singularity]]&lt;br /&gt;
* [[Ritual Quest Chain]]&lt;br /&gt;
* [[Study of the Solen Hive]]&lt;br /&gt;
* [[Ter Mur Tiered Quests]]&lt;br /&gt;
* [[Terrible Hatchlings]]&lt;br /&gt;
* [[The Collector]]&lt;br /&gt;
* [[The Summoning]]&lt;br /&gt;
* [[The Valley of One]]&lt;br /&gt;
* [[Treasure Maps]]&lt;br /&gt;
* [[The Witch&#039;s Apprentice]]&lt;br /&gt;
* [[Uzeraan&#039;s Turmoil]]&lt;br /&gt;
&lt;br /&gt;
===Dungeons &amp;amp; Bosses===&lt;br /&gt;
* [[Bio Dungeon]]&lt;br /&gt;
* [[Doom]]&lt;br /&gt;
* [[Paragons]]&lt;br /&gt;
* [[The Greatest Mongbat]]&lt;br /&gt;
* [[Tamer&#039;s Gauntlet]]&lt;br /&gt;
* [[Halloween Dungeon]]&lt;br /&gt;
* [[Custom Champions]]&lt;br /&gt;
* [[Powerscrolls]]&lt;br /&gt;
&lt;br /&gt;
===Stealables===&lt;br /&gt;
* [[Daily Rares]]&lt;br /&gt;
* [[Stealable Shop Signs]]&lt;br /&gt;
&lt;br /&gt;
===Changelogs===&lt;br /&gt;
* [[2026 Changelog]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=2026_Changelog&amp;diff=532</id>
		<title>2026 Changelog</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=2026_Changelog&amp;diff=532"/>
		<updated>2026-07-10T22:50:41Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;7/10/2026&lt;br /&gt;
&lt;br /&gt;
1.  Added more information on the hover over on pets (unshrunk).  Now will show level and breed info.&lt;br /&gt;
&lt;br /&gt;
2.  Revised the breeding interface so that it is clear when a breed fails.  Before it would put a notification at the bottom of the screen and leave a interface open.&lt;br /&gt;
&lt;br /&gt;
3.  Raised banking points on large BOD&#039;s to make them worth more than just doing smalls.&lt;br /&gt;
&lt;br /&gt;
4.  Added command [charity  this will let you target an item to send directly to the charity box for new players.&lt;br /&gt;
&lt;br /&gt;
5.  Raised corpse retrival to 3 days in case someone&#039;s power goes out or some other drastic event.&lt;br /&gt;
&lt;br /&gt;
6.  Revised Gladiator event.  Bosses now appear as red.  Added more rewards,  see wiki.&lt;br /&gt;
&lt;br /&gt;
7.  Greatest Mongbat now drops +5 weapon level deed instead of +1&lt;br /&gt;
&lt;br /&gt;
8.  Level deeds fixed so that you can use a higher deed to fill last few levels,  IE: Weapon is level 195,  you can use a +10 deed to fill the last 5 levels.&lt;br /&gt;
&lt;br /&gt;
9.  Leather, Ore and Wood elementals now drop double resources in Fel.&lt;br /&gt;
&lt;br /&gt;
10. Paragon Artifacts capped at 99% drop at around 10K luck.&lt;br /&gt;
&lt;br /&gt;
11. Changed small BOD gump to say Fill from pack (stacked items only).  There is no way to make the bod fill from pack on regular items as it will accidently take good items in the process.  Suggest putting tool in a bag and using fill from container.&lt;br /&gt;
&lt;br /&gt;
12. Spirit Speak fixed so you can get to 130.  Will be going thru the other skills and making sure they are able to be raised to 130.&lt;br /&gt;
&lt;br /&gt;
13. Tinker Repair Kit added to tool key.&lt;br /&gt;
&lt;br /&gt;
14. Arena locations added to portal,  You can PVP dual there with no loss of items.  See the NPC &amp;amp; stone in the front of the arena.  Wiki also has information.&lt;br /&gt;
&lt;br /&gt;
15. Tracking updated/fixed.  It had never been adjusted for the new graphic sizes.  So bascially at 120 tracking you were able to track everything on your screen which does not make sense.  I updated so that at 120 you get 1.5 screens from where you are.  So basically 1 full screen past what you can see on screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7/1/2026&lt;br /&gt;
&lt;br /&gt;
1.  New GM event added,  will be going on this weekend,  Gladiator event.&lt;br /&gt;
&lt;br /&gt;
2.  Gem Dragons reduced to 2 slot pets.&lt;br /&gt;
&lt;br /&gt;
3.  Bee Hive Sprinklers adjusted to take the 500 and 250 potion kegs.&lt;br /&gt;
&lt;br /&gt;
4.  Plant Sprinklers adjusted to take the 500 and 250 potion kegs.&lt;br /&gt;
&lt;br /&gt;
5.  Circlet and Woodland armor has race restriction removed.&lt;br /&gt;
&lt;br /&gt;
6.  Whips are now craftable in tinker menu.   Whips are repaired by tinker skill now.&lt;br /&gt;
&lt;br /&gt;
7.  Epulettes added to Wax craft menu.  This is a robe slot item that shows up as decorative armor shoulder pads.&lt;br /&gt;
&lt;br /&gt;
8.  Druid Pet Whistle has another modification to make it work better.&lt;br /&gt;
&lt;br /&gt;
9.  Gargolye tools have been gone thru and updated,  Drops are updated,  See Gargoyle Tools on Wiki.  The issue with the Gargoyles ax not producing the right elementals has been fixed.&lt;br /&gt;
&lt;br /&gt;
10. Giftgiver now will display messages if he has gifts.&lt;br /&gt;
&lt;br /&gt;
11. Lady Luck updated and will now take more tokens in transfer to gold.&lt;br /&gt;
&lt;br /&gt;
12. New donation item for this month.  Master Craft Armor,  2 pieces will be available for this month.  This armor will let you combine all your Master level craft armor into one set.&lt;br /&gt;
&lt;br /&gt;
13.  Issue with little paragon chests having all the gold 1 pc at a time has been fixed.&lt;br /&gt;
&lt;br /&gt;
14. Quick cast buttons added to runebook.  red=recall, blue=gateway&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6/18/2026&lt;br /&gt;
&lt;br /&gt;
1.  Portable Feedbucket revamped.  It should work properly now.  it is on the same method as the regular feedbucket.&lt;br /&gt;
&lt;br /&gt;
2.  Foundation sink added to house menu.  This is best done before a house is customized or items added.  Things like plants and various other addons don&#039;t do well when things move.  There is an option to raise it back if you change your mind.&lt;br /&gt;
&lt;br /&gt;
3.  Beehive Sprinklers fixed for adding multiple bottles of potions.&lt;br /&gt;
&lt;br /&gt;
4.  Corpse timer extended to 45 minutes.  If you can&#039;t recover see the summoner at Tram Brit Bank.&lt;br /&gt;
&lt;br /&gt;
5.  Large alchemy kegs recipe has been modified with easier components&lt;br /&gt;
&lt;br /&gt;
6.  Whistle has been updated (again).  It is geared to work within 64 tiles around you.  It is possible it will pull pets from farther but depends on if they are in an active zone or not.&lt;br /&gt;
&lt;br /&gt;
7.  Final modifications on Harrower.  This is a veteran champ and designed for groups or solo as a higher level with proper gear and weapons.  I know this has created some bad feelings with some people, I am not trying to exclude you at all but this is in line with progression from 120 to 130 skill levels. (as in harder than MOA etc)   &lt;br /&gt;
&lt;br /&gt;
8.  Warnings added to house concerning plants and beehives,  If you customize while you have beehives they will be put in the packing crate and you will lose all progress.  &lt;br /&gt;
&lt;br /&gt;
9.  Imbuing now pulls materials from keys. (thanks for the suggestion)&lt;br /&gt;
&lt;br /&gt;
10. Fixed an issue with gardener&#039;s key and potions,  It was depositing potions in the nearest keg even if it was half full of a different potion.&lt;br /&gt;
&lt;br /&gt;
11. Balrons modified so they don&#039;t run anymore when about dead.&lt;br /&gt;
&lt;br /&gt;
12. Changed MOTD so it only appears when something is new,  if you want to see it at any time just type motd&lt;br /&gt;
&lt;br /&gt;
6/10/2026&lt;br /&gt;
&lt;br /&gt;
1.  Rolled the Feedbucket back to original design but with a 30 second pause so the pets are not constantly looking for the feedbucket.  Will work the same overall.&lt;br /&gt;
&lt;br /&gt;
2.  Added Rare Bag of Holding and Rare Loot Bag of Holding upgrade deeds to the UO Store.  Each deed will add 25 items to the bag.  Only works on the Rare version.&lt;br /&gt;
&lt;br /&gt;
3.  Added some world wide messages on the Exp Power Hour to notify during and right before it ends.&lt;br /&gt;
&lt;br /&gt;
4.  Added a Pet Exp Power Hour with same messages as above.&lt;br /&gt;
&lt;br /&gt;
5.  Added a giftgiver NPC that will be at Mainstreet.  He will hand out gifts for special events.&lt;br /&gt;
&lt;br /&gt;
6.  Upgraded the Harrower.  He now drops 125 and 130 PS of combat and spellcasting.  He is much harder than original.  I will put up a wiki about him.&lt;br /&gt;
&lt;br /&gt;
7.  Fix on manadraught and seed of life from the monster stealing.  It was not consumable and now is.  See Wiki Monster Stealing.&lt;br /&gt;
&lt;br /&gt;
8.  Added command [wiki  this will open your browser to wiki.  There is also a webstone in mainstreet.&lt;br /&gt;
&lt;br /&gt;
9.  Improved the scaled exp on the house trainer for the max pets,  should take less time now to level the harder to level pets.&lt;br /&gt;
&lt;br /&gt;
10. Hopefully the pet whistle will work 100% of the time with this fix.  I tested it all over and it seemed to work correctly.&lt;br /&gt;
&lt;br /&gt;
11. Reworked Portable Feedbucket to work like normal Feedbucket when placed on ground.  It will still continue to work as designed in pack.&lt;br /&gt;
&lt;br /&gt;
12. Minor fix on the Wine making system, See Wiki for details on how to grow grape vines and make wine.&lt;br /&gt;
&lt;br /&gt;
13. Moved entire server over to a new fresh install.  This should fix the strange issues in Mainstreet and Luna.&lt;br /&gt;
&lt;br /&gt;
14. Small client update,  be sure to update your client via the launcher. (just a name on the BOH increase deed)&lt;br /&gt;
&lt;br /&gt;
15. The Heatmiser has returned for a while in Madon-labrynth area.  He spawns every 12 hours or so.  I will put out his drops across from the Casino.&lt;br /&gt;
&lt;br /&gt;
6/1/2026&lt;br /&gt;
&lt;br /&gt;
1.  New donation bonus item out in mainstreet.&lt;br /&gt;
&lt;br /&gt;
2.  Raffle for a +1 house deed and a 30x30 house plot in the stars in progress.&lt;br /&gt;
&lt;br /&gt;
3.  Excluded the rare tamables from being paragons. If you find one I missed please post a note in the bug forum on discord.&lt;br /&gt;
&lt;br /&gt;
4.  Changed how the Feed Bucket works to improve performance SEE WIKI&lt;br /&gt;
&lt;br /&gt;
5.  New Portable Feed Bucket now in UO Store,  SEE WIKI&lt;br /&gt;
&lt;br /&gt;
6.  CuSidhe have had the 50% stat loss when tamed removed,  they are also 3 slot.&lt;br /&gt;
&lt;br /&gt;
7.  Farm Animals should now respawn correctly.  Hopefully this is the last fix for these but let me know of any issues please !!&lt;br /&gt;
&lt;br /&gt;
8.  Harvest tool message fixed,  This tool was designed to be in pack when used.  It was incorrectly giving a message about it needing to be locked down.&lt;br /&gt;
&lt;br /&gt;
9.  Hiding skill was fixed,  above 100 now has a chance of hiding while in combat. SEE WIKI&lt;br /&gt;
&lt;br /&gt;
10. Pet Accessory key now holds pet PS&lt;br /&gt;
&lt;br /&gt;
11. Changed drop rate on the common drops,  it was a bit excessive :)  SEE WIKI&lt;br /&gt;
&lt;br /&gt;
12. Taming scale modified to make it give more exp on high level pets on house trainer.&lt;br /&gt;
&lt;br /&gt;
13. Druid Pet Whistle fixed,  should now summon pets properly,  was a bit inconsistent before.&lt;br /&gt;
&lt;br /&gt;
14. Checks put in for small bod&#039;s taking in spellbooks,  Made sure it would not take any spellbooks with higher than 0 spells.&lt;br /&gt;
&lt;br /&gt;
15. Quest limit raised to 20 quests you can have at any given time&lt;br /&gt;
&lt;br /&gt;
16.  Reagent Key had newer larger potion kegs added.&lt;br /&gt;
&lt;br /&gt;
17. Small client update, be sure to run launcher/verify.&lt;br /&gt;
&lt;br /&gt;
5/27/2026&lt;br /&gt;
&lt;br /&gt;
1.  Added a vendor portal for your house.  It is just like the portal system but is gold hue.  This is rented on a weekly basis for 100k.  All you need to do is stand in your house and use the command [vendorportal  This will bring up the interface to place the portal.  Anytime you want to access it just use the same command,  You can prepay rental if you desire.  This hooks right into the portal and book of travel system,  It will show up at the bottom in green under Vendors.  Pick a proper name for your shop,  any obscene stuff will cause your portal to be removed :)&lt;br /&gt;
&lt;br /&gt;
2.  Book of Travel and housing updated for new vendor portals.&lt;br /&gt;
&lt;br /&gt;
3.  Farm Animals finally fixed,  they are now tamable and can place as many as you want inside or within 4 tiles of your house outside.&lt;br /&gt;
&lt;br /&gt;
4.  You can now sink 1 level of your house.  Just click on the house sign then customize. There is an option to sink for 100k.  This causes your 1st floor to be underground and your 2nd floor to be level with the ground.  You could cover the second floor with grass and have a hidden house if you want.  &lt;br /&gt;
&lt;br /&gt;
5.  New Pet accessory key is now available,  It is an artifact drop in Tamer&#039;s Gauntlet.  This will hold all the various potions, deeds and dyes for your pets.&lt;br /&gt;
&lt;br /&gt;
6.  Map file updated that had not been updated for Madon.  Was causing some bleed over of houses from Madon--Malas.  You may need to clear your cache.  Look on the wiki under How to Connect and scroll down to troubleshooting for instructions.&lt;br /&gt;
&lt;br /&gt;
7.  Some adjustments on various files to help stability.&lt;br /&gt;
&lt;br /&gt;
8.  Pet Storage Key capacity raised to 2500.&lt;br /&gt;
&lt;br /&gt;
9.  New Druid Pet Whistle added to game.  This whistle will summon your pets from anywhere on the server.  If they run away at a champ you can bring them back.  This is an artifact drop in the Tamer&#039;s Gauntlet&lt;br /&gt;
&lt;br /&gt;
10. Revamped the point system in Tamer&#039;s Gauntlet.  The person that got the last hit was awarded the points towards an artifact drop.  Now the points are scaled on damage. This makes it the same for solo but better for grouping.  More people/pets the more bosses spawn and you will progress more rapidly to get an artifact.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5/24/2026&lt;br /&gt;
&lt;br /&gt;
1.  Put in a GM command to grant exp power hour for boosted exp for players. Be ready for random exp boost!&lt;br /&gt;
&lt;br /&gt;
2.  Redid the farm animals in the UO Store.  If you have some of the old ones contact me for an exchange.  These are the real animals and are tamable, killable, skinable etc. More animal options are now available on one deed that lets you choose.  If anyone wants added animals just let me know.&lt;br /&gt;
&lt;br /&gt;
3.  Redid gold raffle stone so there is a minimum 25k reward.  The pot grows as people buy tickets.  Stone is next to the raffle table in Mainstreet.&lt;br /&gt;
&lt;br /&gt;
4.  Working on the strange map issue in Mainstreet,  I will probably move the server over to the test server for a bit until I can figure out the issue.  The map is perfect on the test server.&lt;br /&gt;
&lt;br /&gt;
5.  Fixed crash issue in the Greatest Mongbat.&lt;br /&gt;
&lt;br /&gt;
6.  Small client update for name in UO store,  be sure to update client.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5/22/2026&lt;br /&gt;
&lt;br /&gt;
1.  ALl CuSidhe including cold, fire and noble have had the 50% stat loss on tame removed.&lt;br /&gt;
&lt;br /&gt;
2.  Greatest Mongbat loot table updated.  He now has standard reward drops and a rare chance to drop a champ skull key.  SEE WIKI&lt;br /&gt;
&lt;br /&gt;
3.  Treasure Map key updated with correct map names.&lt;br /&gt;
&lt;br /&gt;
4.  Noble Cu greatly upgraded (one in Tamer&#039;s Gauntlet) *Chivalry pet * SEE WIKI&lt;br /&gt;
&lt;br /&gt;
5.  Shadow Horse greatly upgraded (one in Tamer&#039;s Gauntlet) *Necro pet *  SEE WIKI&lt;br /&gt;
&lt;br /&gt;
6.  Overall loot table changed in Tamer&#039; Gauntlet.  I roll things out as I make them for testing.  I always intended to update the loot and will still be adding more items in the future. SEE WIKI&lt;br /&gt;
&lt;br /&gt;
7.  Pet PS Exchange modified to take 130 Pet PS for credits.  You will not be able to obtain 130 PS thru the exchange,  only in Tamer&#039;s Gauntlet.&lt;br /&gt;
&lt;br /&gt;
8.  Drop rate on portable soul forge increased,  SEE WIKI.&lt;br /&gt;
&lt;br /&gt;
9.  Hue room updated so you can test colors and it will withdraw direct from bank account.&lt;br /&gt;
&lt;br /&gt;
10. Command [vendorsearch added to allow vendor search of all player vendors and port to that vendor.  You can also do this by clicking on your player and selecting vendor search.&lt;br /&gt;
&lt;br /&gt;
11. Corrected Arch Geneticist vials he drops.  They were not the correct stats.&lt;br /&gt;
&lt;br /&gt;
12. If you have a vendor at Mainstreet it must be stocked.  Constant empty vendors or vendors with 3-4 items only on them will be removed.  Thanks !&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Commands&amp;diff=531</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Commands&amp;diff=531"/>
		<updated>2026-07-10T21:55:29Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: /* Loot &amp;amp; Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note|This is not a complete list — only the most commonly used commands. To see every command available to your character, type &amp;lt;code&amp;gt;[mycommands&amp;lt;/code&amp;gt; in-game.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== General Commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot; | Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[mycommands&amp;lt;/code&amp;gt;&lt;br /&gt;
| Lists all commands currently available to your character.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[fixme&amp;lt;/code&amp;gt;&lt;br /&gt;
| A general-purpose reset command. Fixes stuck quests, broken states, and many other common issues. &#039;&#039;&#039;Try this first&#039;&#039;&#039; if something seems wrong.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[level&amp;lt;/code&amp;gt;&lt;br /&gt;
| Opens the character level interface where you can spend earned points on stats.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[expbar&amp;lt;/code&amp;gt;&lt;br /&gt;
| Displays a progress bar showing your current experience toward the next level.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[dance&amp;lt;/code&amp;gt;&lt;br /&gt;
| Makes your character dance. No practical use — just for fun.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Communication ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot; | Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[c&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;[chat&amp;lt;/code&amp;gt;&lt;br /&gt;
| Opens the global chat window with a list of online players. You can also send a message directly with &amp;lt;code&amp;gt;[c your message here&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[mail&amp;lt;/code&amp;gt;&lt;br /&gt;
| Opens your private message inbox.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[pm&amp;lt;/code&amp;gt;&lt;br /&gt;
| Sends a private message to another player.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat &amp;amp; Healing ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot; | Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[band&amp;lt;/code&amp;gt;&lt;br /&gt;
| Bandages another player or creature. Requires targeting after use.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[bandself&amp;lt;/code&amp;gt;&lt;br /&gt;
| Automatically bandages yourself with no targeting required. Ideal for binding to a hotkey or macro.&lt;br /&gt;
|-&lt;br /&gt;
| Druid spells&lt;br /&gt;
| Druid spells can be cast by typing the spell name directly, e.g. &amp;lt;code&amp;gt;[graspingroots&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[springoflife&amp;lt;/code&amp;gt;, etc.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot &amp;amp; Items ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot; | Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[claim&amp;lt;/code&amp;gt;&lt;br /&gt;
| Claims loot assigned to you. See the [[Loot System]] page for details.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[grab&amp;lt;/code&amp;gt;&lt;br /&gt;
| Grabs nearby loot. See the [[Loot System]] page for details.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[pickup&amp;lt;/code&amp;gt;&lt;br /&gt;
| Picks up items off the ground around your character. Can be bound to a hotkey for convenience.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[pickup-bag&amp;lt;/code&amp;gt;&lt;br /&gt;
| Sets the target bag where &amp;lt;code&amp;gt;[pickup&amp;lt;/code&amp;gt; will deposit collected items.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[keyguard&amp;lt;/code&amp;gt;&lt;br /&gt;
| Prevents a specific item from being pulled into a storage key when using &amp;quot;Fill from Pack.&amp;quot; Useful for protecting items you want to keep in your backpack.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[charity&amp;lt;/code&amp;gt;&lt;br /&gt;
| Lets you target an item to automatically send to charity box.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[checkdura&amp;lt;/code&amp;gt;&lt;br /&gt;
| Opens an interface showing the durability status of all your currently equipped items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Housing &amp;amp; Economy ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot; | Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[myhouses&amp;lt;/code&amp;gt;&lt;br /&gt;
| Opens an interface listing all houses you currently own.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[myauction&amp;lt;/code&amp;gt;&lt;br /&gt;
| Opens the auction interface to monitor your active listings. The auctioneer NPC is located on Main Street.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[wallet&amp;lt;/code&amp;gt;&lt;br /&gt;
| Displays your wallet showing your current Sovereigns (BW currency) and gold balances.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[store&amp;lt;/code&amp;gt;&lt;br /&gt;
| Opens the UO in-game store.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[vendorportal&amp;lt;/code&amp;gt;&lt;br /&gt;
| Allow you to place a rented portal in  your home.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[vendorsearch&amp;lt;/code&amp;gt;&lt;br /&gt;
| Opens the vendor search screen to search player vendors for items.  Will give you a deed to port to the vendor and back.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Achievements &amp;amp; Rewards ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot; | Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[achievements&amp;lt;/code&amp;gt;&lt;br /&gt;
| Target yourself or another player to view their achievements.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[myachievements&amp;lt;/code&amp;gt;&lt;br /&gt;
| Displays your own achievement progress directly without targeting.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[rewards&amp;lt;/code&amp;gt;&lt;br /&gt;
| Opens the veteran rewards system.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[checkdonate&amp;lt;/code&amp;gt;&lt;br /&gt;
| Shows your donation history and current donation status.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[lottery&amp;lt;/code&amp;gt;&lt;br /&gt;
| Shows your current Lady Luck lottery status.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[vote&amp;lt;/code&amp;gt;&lt;br /&gt;
| Vote for the shard from anywhere in the game — no need to visit an NPC.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Utility ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot; | Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[toolbar&amp;lt;/code&amp;gt;&lt;br /&gt;
| Opens a customizable toolbar where you can assign frequently used commands, spells, or actions for quick access.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Skill_Gain_Guide&amp;diff=530</id>
		<title>Skill Gain Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Skill_Gain_Guide&amp;diff=530"/>
		<updated>2026-07-10T21:30:00Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: /* Animal Lore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is no overall skill cap on Banes World. You are free to train &#039;&#039;&#039;every skill to 100&#039;&#039;&#039; on a single character — there is no total skill point limit forcing you to choose between them. Want to be a Grandmaster swordsman, mage, crafter, and tamer all on one character? Go for it.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Skill Cap Tiers ==&lt;br /&gt;
&lt;br /&gt;
Skills on Banes World progress through three tiers, each requiring different methods to unlock:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tier !! Skill Range !! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Base&#039;&#039;&#039; || 0 – 100 || Train normally through use, NPCs, the Britain Library (books train most skills to 75), or the Craft Training Books.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Power Scroll&#039;&#039;&#039; || 100 – 120 || Consume a Power Scroll to raise the cap for that specific skill to 105, 110, 115, or 120.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;BOD Gear&#039;&#039;&#039; || 120+ || Equip Bulk Order Deed reward gear that grants bonus points above the 120 cap.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Training Resources ==&lt;br /&gt;
&lt;br /&gt;
Before diving into individual skills, here are the main training tools available on the shard:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Training Books ===&lt;br /&gt;
&lt;br /&gt;
Found in the Britain Library (under favorites on the portal), the &#039;&#039;&#039;Training Books&#039;&#039;&#039; let you train crafting and other non-combat skills to &#039;&#039;&#039;75&#039;&#039;&#039; without spending any resources or producing items. Simply double-click the books, choose a skill, and study. Each study session drains a small amount of HP, Stamina, and Mana as a fatigue cost, and there is a short delay between attempts.  This makes it a great way to train &#039;&#039;&#039;Healing&#039;&#039;&#039; at the same time — just bring bandages.&lt;br /&gt;
&lt;br /&gt;
The Training Books support the following skills: Blacksmithing, Carpentry, Tailoring, Alchemy, Inscription, Cooking, Fletching, Cartography, Tinkering, Poisoning, Animal Taming, Stealing, Imbuing, Lockpicking, Remove Trap, Discordance, and Provocation.&lt;br /&gt;
&lt;br /&gt;
=== Training Rooms ===&lt;br /&gt;
&lt;br /&gt;
Found under &#039;&#039;&#039;Favorites&#039;&#039;&#039; in the Portal System, the training rooms have practice weapons and elementals for combat skills. Remove your armor before training — it takes durability damage. Bows do not require arrows on the training elementals.&lt;br /&gt;
&lt;br /&gt;
=== Taming Forest ===&lt;br /&gt;
&lt;br /&gt;
Tamers can access the &#039;&#039;&#039;Taming Forest&#039;&#039;&#039; through the Portal System. This is a dedicated area stocked with tameable creatures at various difficulty levels, providing a convenient place to grind Animal Taming without hunting all over the world.&lt;br /&gt;
&lt;br /&gt;
== Power Scrolls (100 – 120) ==&lt;br /&gt;
&lt;br /&gt;
To train a skill beyond 100, you must first consume a &#039;&#039;&#039;Power Scroll&#039;&#039;&#039; for that skill. Power Scrolls come in four tiers:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:40%;&amp;quot;&lt;br /&gt;
! Power Scroll !! New Cap&lt;br /&gt;
|-&lt;br /&gt;
| 105 Power Scroll || 105&lt;br /&gt;
|-&lt;br /&gt;
| 110 Power Scroll || 110&lt;br /&gt;
|-&lt;br /&gt;
| 115 Power Scroll || 115&lt;br /&gt;
|-&lt;br /&gt;
| 120 Power Scroll || 120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Power Scrolls are not consumed in order — you can go to a 120 scroll outright. The lower level scrolls are more common than the 120.&lt;br /&gt;
&lt;br /&gt;
=== Where to Get Power Scrolls ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Champion Spawns and Bosses&#039;&#039;&#039; — combat and magic power scrolls drop from high-end encounters.&lt;br /&gt;
* &#039;&#039;&#039;Master of Arts&#039;&#039;&#039; — located at the &#039;&#039;&#039;Crossroads in Trammel&#039;&#039;&#039;, this NPC drops &#039;&#039;&#039;crafting power scrolls&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Power Scroll Exchange&#039;&#039;&#039; — trade in lower-value scrolls for credits toward higher-value ones.&lt;br /&gt;
&lt;br /&gt;
=== Training Above 100 ===&lt;br /&gt;
&lt;br /&gt;
Gaining skill points above 100 is &#039;&#039;&#039;significantly harder&#039;&#039;&#039; than the 0–100 grind. You have the best chance for gains when your success rate is around &#039;&#039;&#039;25–50%&#039;&#039;&#039;. Expect slower progress and plan to invest more time.&lt;br /&gt;
&lt;br /&gt;
== BOD Gear (120+) ==&lt;br /&gt;
&lt;br /&gt;
The hard cap from Power Scrolls is &#039;&#039;&#039;120&#039;&#039;&#039;. The &#039;&#039;&#039;only&#039;&#039;&#039; way to push a skill above 120 is by equipping &#039;&#039;&#039;Bulk Order Deed (BOD) reward gear&#039;&#039;&#039; — special items earned by completing and turning in Bulk Order Deeds to NPC crafters.&lt;br /&gt;
&lt;br /&gt;
=== How BOD Gear Differs from Regular +Skill Items ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Item Type !! Effect on Skills&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Regular loot items&#039;&#039;&#039; (rings, jewelry, armor with +skill bonuses)&lt;br /&gt;
| Raise a skill &#039;&#039;&#039;up to your current cap only&#039;&#039;&#039;. If your cap is 120 and your skill is 118, a +5 ring will bring you to 120 — not 123. These items will &#039;&#039;&#039;never&#039;&#039;&#039; push a skill over its cap.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;BOD reward gear&#039;&#039;&#039; (obtained by turning in Bulk Order Deeds)&lt;br /&gt;
| &#039;&#039;&#039;Does&#039;&#039;&#039; raise skills &#039;&#039;&#039;above the cap&#039;&#039;&#039;. A 120 Blacksmith wearing BOD gear with +skill bonuses can effectively operate at 125 or higher, allowing them to craft special items that would otherwise be impossible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skill Training Guides ==&lt;br /&gt;
&lt;br /&gt;
Below are training recommendations for individual skills. For most skills, &#039;&#039;&#039;start at the Britain Library&#039;&#039;&#039; to reach 75 for free, then use the methods below to push to 100 and beyond. The Craft Training Books also cover many of these skills to 75 if you prefer that route.&lt;br /&gt;
&lt;br /&gt;
Note|You have the best chance for skill gains when your success rate is around &#039;&#039;&#039;25–50%&#039;&#039;&#039;. If you&#039;re succeeding too often, move to something harder. If you&#039;re failing constantly, drop back down.&lt;br /&gt;
&lt;br /&gt;
=== Combat Skills ===&lt;br /&gt;
&lt;br /&gt;
==== Archery, Fencing, Mace Fighting, Swordsmanship, Wrestling, Tactics, Parrying, Focus ====&lt;br /&gt;
&lt;br /&gt;
Visit the &#039;&#039;&#039;Training Room&#039;&#039;&#039; (Portal → Favorites) to train to 100. Remove your armor before training — it takes durability damage. Bows do not require arrows on the training elementals.&lt;br /&gt;
&lt;br /&gt;
==== Lumberjacking ====&lt;br /&gt;
&lt;br /&gt;
Arm an axe and fight. This trains Lumberjacking through combat and works all the way to 100. &lt;br /&gt;
&lt;br /&gt;
You can also use the Training Rooms with an axe weapon to train this safely.&lt;br /&gt;
&lt;br /&gt;
=== Magic Skills ===&lt;br /&gt;
&lt;br /&gt;
==== Magery ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Cast&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 30 || Buy from NPC Mage&lt;br /&gt;
|-&lt;br /&gt;
| 30 – 45 || Bless&lt;br /&gt;
|-&lt;br /&gt;
| 45 – 60 || Arch Cure&lt;br /&gt;
|-&lt;br /&gt;
| 60 – 90 || Reveal&lt;br /&gt;
|-&lt;br /&gt;
| 90 – 100 || Mana Vampire&lt;br /&gt;
|-&lt;br /&gt;
| 100 – 120 || Earthquake&lt;br /&gt;
|}&lt;br /&gt;
An &#039;&#039;&#039;LRC (Lower Reagent Cost) suit&#039;&#039;&#039; is highly recommended when training Magery to avoid burning through reagents.&lt;br /&gt;
&lt;br /&gt;
*The training room contains training elementals that can be used to safely practice offensive spells without risk.&lt;br /&gt;
&lt;br /&gt;
==== Necromancy ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Cast&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 30 || Buy from NPC&lt;br /&gt;
|-&lt;br /&gt;
| 30 – 60 || Pain Spike / Wraith Form&lt;br /&gt;
|-&lt;br /&gt;
| 60 – 80 || Horrific Beast&lt;br /&gt;
|-&lt;br /&gt;
| 80 – 110 || Lich Form&lt;br /&gt;
|-&lt;br /&gt;
| 110 – 120 || Vampiric Embrace&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Chivalry ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Cast&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 30 || Buy from NPC (Keeper of Chivalry)&lt;br /&gt;
|-&lt;br /&gt;
| 30 – 40 || Consecrate Weapon&lt;br /&gt;
|-&lt;br /&gt;
| 40 – 55 || Divine Fury&lt;br /&gt;
|-&lt;br /&gt;
| 55 – 69 || Enemy of One&lt;br /&gt;
|-&lt;br /&gt;
| 69 – 88 || Holy Light&lt;br /&gt;
|-&lt;br /&gt;
| 88 – 120 || Noble Sacrifice&lt;br /&gt;
|}&lt;br /&gt;
Chivalry requires &#039;&#039;&#039;tithed gold&#039;&#039;&#039; to cast spells. Tithe at any ankh by clicking on it and using the arrows to set the amount. Check your balance in your Book of Chivalry. Expect to spend 100,000–170,000 gold reaching 120 without an LRC suit.&lt;br /&gt;
&lt;br /&gt;
==== Bushido ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Cast&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 30 || Buy from NPC&lt;br /&gt;
|-&lt;br /&gt;
| 30 – 60 || Confidence&lt;br /&gt;
|-&lt;br /&gt;
| 60 – 75 || Counter Attack&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 97.5 || Evasion&lt;br /&gt;
|-&lt;br /&gt;
| 97.5 – 120 || Momentum Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ninjitsu ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Do&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 23 || Buy from NPC&lt;br /&gt;
|-&lt;br /&gt;
| 23 – 30 || Animal Form (Rat/Rabbit)&lt;br /&gt;
|-&lt;br /&gt;
| 30 – 45 || Backstab&lt;br /&gt;
|-&lt;br /&gt;
| 45 – 65 || Mirror Image&lt;br /&gt;
|-&lt;br /&gt;
| 65 – 85 || Focus Attack&lt;br /&gt;
|-&lt;br /&gt;
| 85 – 120 || Death Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*LRC suits can be imbued on Banes World,  find a person with imbuing skill or check local player vendors [vendorsearch  there might also be some in the charity box.  Ask in chat,  someone might have one you can borrow/have.&lt;br /&gt;
*The training room is a great place to practice spells.  You can cast non-stop on the training elementals.   Combine it with your combat training!&lt;br /&gt;
&lt;br /&gt;
==== Spirit Speak ====&lt;br /&gt;
&lt;br /&gt;
Use the skill directly (click the gem next to Spirit Speak on your skill list). Works all the way to 120.&lt;br /&gt;
&lt;br /&gt;
==== Resisting Spells ====&lt;br /&gt;
&lt;br /&gt;
Cast &#039;&#039;&#039;Clumsy&#039;&#039;&#039; on yourself repeatedly. For faster gains, have guild members cast on you as well. Works all the way to 120.&lt;br /&gt;
&lt;br /&gt;
=== Crafting Skills ===&lt;br /&gt;
&lt;br /&gt;
For all crafting skills, the &#039;&#039;&#039;Britain Library&#039;&#039;&#039; or &#039;&#039;&#039;Craft Training Books&#039;&#039;&#039; will get you to &#039;&#039;&#039;75&#039;&#039;&#039; with no materials required. The guides below cover 75–120.&lt;br /&gt;
&lt;br /&gt;
==== Blacksmithing ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Make !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || No materials needed&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 80 || Plate Gorget || 10 ingots&lt;br /&gt;
|-&lt;br /&gt;
| 80 – 85 || Plate Gloves or Circlet || 12 ingots / 6 ingots&lt;br /&gt;
|-&lt;br /&gt;
| 85 – 90 || Plate Helm or Circlet || 15 ingots / 6 ingots&lt;br /&gt;
|-&lt;br /&gt;
| 90 – 97 || Plate Legs or Circlet || 20 ingots / 6 ingots&lt;br /&gt;
|-&lt;br /&gt;
| 97 – 120 || Plate Hiro Sode or Royal Circlet || 16 ingots / 6 ingots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Check your success percentage in the crafting gump. For optimal gains, make something between 40% and 70% success that uses minimal ingots. Royal Circlets are a great low-ingot option all the way to 120.&lt;br /&gt;
&lt;br /&gt;
==== Tailoring ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Make !! Materials&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 79 || Robe || 16 cloth&lt;br /&gt;
|-&lt;br /&gt;
| 79 – 85 || Kasa || 12 cloth&lt;br /&gt;
|-&lt;br /&gt;
| 85 – 100 || Oil Cloth || 1 cloth&lt;br /&gt;
|-&lt;br /&gt;
| 100 – 120 || Gargish Cloth Kilt || 6 cloth&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Carpentry ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Make !! Materials&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 78.9 || Quarter Staff || 6 boards&lt;br /&gt;
|-&lt;br /&gt;
| 78.9 – 103.9 || Gnarled Staff || 7 boards&lt;br /&gt;
|-&lt;br /&gt;
| 103.9 – 110 || Tetsubo || 8 boards + 5 ingots&lt;br /&gt;
|-&lt;br /&gt;
| 110 – 112 || Easel || 30 boards&lt;br /&gt;
|-&lt;br /&gt;
| 112 – 120 || Gold Pan || 50 boards + 50 ingots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Tinkering ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Make !! Materials&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 92 || Lockpicks || 1 ingot&lt;br /&gt;
|-&lt;br /&gt;
| 92 – 108 || Spyglass or Heating Stand || Varies&lt;br /&gt;
|-&lt;br /&gt;
| 108 – 120 || Fancy Wind Chimes || Varies&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bowcrafting / Fletching ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Make !! Materials&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 80 || Composite Bow || 7 boards&lt;br /&gt;
|-&lt;br /&gt;
| 80 – 90 || Heavy Crossbow || 10 boards&lt;br /&gt;
|-&lt;br /&gt;
| 90 – 100 || Repeating Crossbow || 10 boards&lt;br /&gt;
|-&lt;br /&gt;
| 100 – 120 || Yumi || 10 boards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Alchemy ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Make !! Reagent&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 85 || Greater Heal or Greater Poison || Ginseng / Nightshade&lt;br /&gt;
|-&lt;br /&gt;
| 85 – 98 || Greater Cure or Greater Explosion || Garlic&lt;br /&gt;
|-&lt;br /&gt;
| 98 – 120 || Deadly Poison || Nightshade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Inscription ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Make !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 85.7 || Reveal Scrolls || Requires reagents + blank scrolls&lt;br /&gt;
|-&lt;br /&gt;
| 85.7 – 90 || Flamestrike Scrolls ||&lt;br /&gt;
|-&lt;br /&gt;
| 90 – 104 || BOD Books ||&lt;br /&gt;
|-&lt;br /&gt;
| 104 – 120 || Vampiric Embrace Scrolls ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Cooking ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Cook !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 105 || Miso (under Soups) || Carpentry-crafted water troughs provide unlimited water&lt;br /&gt;
|-&lt;br /&gt;
| 105 – 118 || Sushi Rolls (under Preparation) ||&lt;br /&gt;
|-&lt;br /&gt;
| 118 – 120 || Egg Bombs (under Preparation) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Cartography ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Do&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 99.5 || Make World Maps&lt;br /&gt;
|-&lt;br /&gt;
| 99.5 – 120 || Decode Level 4+ Treasure Maps&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Poisoning ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Make !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 95 || Greater Poison ||&lt;br /&gt;
|-&lt;br /&gt;
| 95 – 120 || Deadly Poison || Casting Vampiric Embrace protects against failed poisoning attempts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Taming &amp;amp; Bard Skills ===&lt;br /&gt;
&lt;br /&gt;
= Animal Taming Skill Guide =&lt;br /&gt;
&lt;br /&gt;
This guide covers how to raise [[Animal Taming]] from 0 to 145 (the highest range used by any craftable item). The path is split into two phases: &#039;&#039;&#039;book training&#039;&#039;&#039; (0 – 75) and &#039;&#039;&#039;Veterinary Crafting&#039;&#039;&#039; (75+).&lt;br /&gt;
&lt;br /&gt;
== 0 – 75: Training Books ==&lt;br /&gt;
&lt;br /&gt;
The fastest and cheapest way to reach 75 Animal Taming is by reading the &#039;&#039;&#039;Animal Taming training books&#039;&#039;&#039; available at the &#039;&#039;&#039;[[Britain Library]]&#039;&#039;&#039;. No taming attempts on live creatures are required — simply use the books until you reach 75.0 skill.&lt;br /&gt;
&lt;br /&gt;
== 75 – 145: Pet Crafting ==&lt;br /&gt;
&lt;br /&gt;
From 75 onward, raise your skill by crafting items from the Pet Crafting menu. You will need a &#039;&#039;&#039;Brush&#039;&#039;&#039; (crafted with 50 [[Tinkering]] or bought from a player vendor — try &amp;lt;code&amp;gt;[vendorsearch&amp;lt;/code&amp;gt;).  You can also go to the taming forest and try various animals.  Under favorites on the portal.&lt;br /&gt;
&lt;br /&gt;
Pick a recipe whose skill range &#039;&#039;&#039;contains&#039;&#039;&#039; your current skill. Items where your skill sits in the lower portion of the range will give the best gains.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Skill Range !! Recommended Item !! Skill Required !! Ingredients per Craft&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 80 || Unique Pet Dye (any color) || Taming 60 – 80 || 1 Bottle, 1 Dyes&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 80 || Pet Greater Heal Potion || Taming 60 – 80 || 1 Bottle, 10 Petrified Wood, 7 Garlic, 5 Spiders Silk&lt;br /&gt;
|-&lt;br /&gt;
| 80 – 90 || Pet Full Heal Potion || Taming 70 – 90 || 1 Bottle, 15 Petrified Wood, 10 Garlic, 10 Spiders Silk&lt;br /&gt;
|-&lt;br /&gt;
| 80 – 95 || Pet Dye Tub || Taming 80 – 95 || 10 Barrel Staves, 1 Red + 1 Blue + 1 Green Pet Dye&lt;br /&gt;
|-&lt;br /&gt;
| 85 – 100 || Shrink Potion || Taming 85 – 100 || 1 Bottle, 10 Spring Water, 5 Petrified Wood&lt;br /&gt;
|-&lt;br /&gt;
| 90 – 100 || Rare Pet Dye (Ice White / Frost Blue) || Taming 80 – 100 || 1 Bottle, 1 Dyes&lt;br /&gt;
|-&lt;br /&gt;
| 100 – 120 || Pet Resurrection Potion || Taming 100 – 120 || 1 Bottle, 25 Destroying Angel, 15 Blood Moss&lt;br /&gt;
|-&lt;br /&gt;
| 100 – 120 || Pet Leash || Taming 90 – 120 || 10 Leather, 25 Iron Ingots&lt;br /&gt;
|-&lt;br /&gt;
| 110 – 120 || Hitching Post Addon (East or South) || Taming 110 – 120 || 15 Boards, 25 Iron Ingots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* The minimum chance of success on any recipe is &#039;&#039;&#039;50%&#039;&#039;&#039;, so you will gain skill even at the bottom of a range.&lt;br /&gt;
* Many recipes also gain you [[Animal Lore]] or [[Veterinary]] as a secondary — a nice bonus while training.&lt;br /&gt;
* &#039;&#039;&#039;Rare Pet Dyes&#039;&#039;&#039; (Ice White, Frost Blue) are the cheapest way to push from 80 to 100 if you have plain Dyes on hand.&lt;br /&gt;
* Raising past 100 requires the appropriate &#039;&#039;&#039;[[Power Scrolls|Power Scroll]]&#039;&#039;&#039; to unlock the 105-120 caps.&lt;br /&gt;
* Stockpile &#039;&#039;&#039;Petrified Wood&#039;&#039;&#039;, &#039;&#039;&#039;Spring Water&#039;&#039;&#039;, and &#039;&#039;&#039;Platinum Ingots&#039;&#039;&#039; in advance — they appear repeatedly across the higher-tier recipes.&lt;br /&gt;
&lt;br /&gt;
==== Animal Lore ====&lt;br /&gt;
&lt;br /&gt;
Use the Animal Lore skill on creatures repeatedly. The &#039;&#039;&#039;Training Rooms&#039;&#039;&#039; and &#039;&#039;&#039;Taming Forest&#039;&#039;&#039; are both good locations for this. Use on any creature nearby for gains.&lt;br /&gt;
&lt;br /&gt;
==== Veterinary ====&lt;br /&gt;
&lt;br /&gt;
The best way to train veterinary is while your pets are training at the training elemental.  They will cast spells and gain stats.  As they do,  they will lose a small amount of hit points,  just set your player to heal your group of pets as they train.&lt;br /&gt;
&lt;br /&gt;
==== Discordance ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Discord !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 90 || Giant Beetle ||&lt;br /&gt;
|-&lt;br /&gt;
| 90 – 106 || Hiryu ||&lt;br /&gt;
|-&lt;br /&gt;
| 106 – 120 || Serpentine Dragon or Rotting Corpse ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you hit a wall with no gains, try switching targets. Sometimes alternating between two different creature types can break through gain plateaus.&lt;br /&gt;
&lt;br /&gt;
==== Provocation ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Provoke !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 90 || Giant Beetles ||&lt;br /&gt;
|-&lt;br /&gt;
| 90 – 120 || Plague Beasts || Switch targets if gains stall&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Utility Skills ===&lt;br /&gt;
&lt;br /&gt;
==== Healing ====&lt;br /&gt;
&lt;br /&gt;
Use bandages on yourself or other players. The Britain Library books drain HP when used, making it a perfect place to train Healing alongside other skills. At 60 Healing you can attempt to cure poisons, and at 80 you can attempt to resurrect player ghosts. Healing amount is modified by your Anatomy skill.&lt;br /&gt;
&lt;br /&gt;
For AFK training, cast &#039;&#039;&#039;Lich Form&#039;&#039;&#039; (Necromancy) to constantly lose a small amount of HP, then macro bandage self.&lt;br /&gt;
&lt;br /&gt;
==== Lockpicking ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Do&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 120 || Pick progressively harder locked chests&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can train Lockpicking by crafting lockable chests with a tinker character. The lock difficulty scales with the tinker&#039;s &#039;&#039;&#039;Tinkering&#039;&#039;&#039; skill, so by adjusting that skill you can create chests at the exact difficulty you need. Pick it, relock it, and pick it again — no need to craft a new one each time. These are also sometimes sold by players.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FFD700; font-size:1.1em;&amp;quot;&amp;gt;&#039;&#039;&#039;Tinkering Skill vs. Lock Difficulty&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:75%; text-align:center;&amp;quot;&lt;br /&gt;
! Tinkering Skill !! Lock Level !! Required Skill !! Max Lock Level&lt;br /&gt;
|-&lt;br /&gt;
| 0 || -14 || -4 || 35&lt;br /&gt;
|-&lt;br /&gt;
| 10 || -6 || 4 || 43&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 2 || 12 || 51&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 10 || 20 || 59&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 18 || 28 || 67&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 26 || 36 || 75&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 34 || 44 || 83&lt;br /&gt;
|-&lt;br /&gt;
| 70 || 42 || 52 || 91&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 50 || 60 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 90 || 58 || 68 || 107&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 66 || 76 || 115&lt;br /&gt;
|-&lt;br /&gt;
| 110 || 74 || 84 || 123&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 82 || 92 || 131&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#1a1a2e; border:1px solid #444; padding:10px; margin-top:8px; width:75%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#AAAAAA;&amp;quot;&amp;gt;&#039;&#039;&#039;How it works:&#039;&#039;&#039; The tinker&#039;s skill is multiplied by 0.8 to get a base &#039;&#039;level&#039;&#039;. Lock Level is that value minus 14, Required Skill is minus 4, and Max Lock Level is plus 35. The tinkering check itself only requires 15.0 skill to guarantee success — it&#039;s the &#039;&#039;quality&#039;&#039; of the lock that scales. On Banes World the vanilla 95 caps are removed, so locks scale all the way up to GM+ tinkering.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Recommended Training Progression ===&lt;br /&gt;
&lt;br /&gt;
A practical path to GM+ Lockpicking using crafted chests:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:70%; text-align:center;&amp;quot;&lt;br /&gt;
! Your Lockpicking !! Use Chest Made With Tinkering&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 83 || 100 Tinkering &amp;lt;span style=&amp;quot;color:#AAAAAA;&amp;quot;&amp;gt;(Required: 76, Max: 115)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 83 – 91 || 110 Tinkering &amp;lt;span style=&amp;quot;color:#AAAAAA;&amp;quot;&amp;gt;(Required: 84, Max: 123)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 91 – 120 || 120 Tinkering &amp;lt;span style=&amp;quot;color:#AAAAAA;&amp;quot;&amp;gt;(Required: 92, Max: 131)&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stealing ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Do&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 100 || Practice on NPCs or containers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Stealth ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! How To Train&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 30 || Train &#039;&#039;&#039;Hiding&#039;&#039;&#039; to 30 first (prerequisite)&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 60 || Wear &#039;&#039;&#039;cloth or leather&#039;&#039;&#039; armor, repeatedly Hide then Stealth&lt;br /&gt;
|-&lt;br /&gt;
| 60 – 90 || Add &#039;&#039;&#039;studded pieces&#039;&#039;&#039; (gorget, gloves, arms) to raise difficulty into your gain range&lt;br /&gt;
|-&lt;br /&gt;
| 90 – 120 || Wear a &#039;&#039;&#039;full studded set&#039;&#039;&#039; or mix in bone/ring pieces while staying under 42 total armor rating&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Because the difficulty range shifts with your armor rating, you &#039;&#039;&#039;must&#039;&#039;&#039; add heavier armor as your skill increases. In cloth or leather, the maximum difficulty is only 60 — meaning you stop gaining around 60 skill. Adding studded or heavier pieces raises the difficulty ceiling so you can continue gaining all the way to 120.&lt;br /&gt;
&lt;br /&gt;
The most efficient approach is to periodically add one more studded piece as gains slow down, keeping the difficulty just above your current skill level.&lt;br /&gt;
&lt;br /&gt;
==== Imbuing ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Do&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 120 || Imbue items with progressively higher-intensity properties&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Remove Trap ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Do&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 120 || Remove traps from locked and trapped containers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Snooping ====&lt;br /&gt;
&lt;br /&gt;
Accept an escort quest, take the NPC to a quiet location, open their paperdoll, and repeatedly try to open their backpack. Zero to 100 takes less than 2 hours with a 1-second pause between attempts. This will lower your karma.&lt;br /&gt;
&lt;br /&gt;
== Quick Reference ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Range !! Requirement !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0 – 75&#039;&#039;&#039; || None || Britain Library books or Training Room (free, no materials)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;75 – 100&#039;&#039;&#039; || None || Active training, crafting, or dedicated training areas&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;100 – 120&#039;&#039;&#039; || Power Scroll || One scroll per skill, consumed permanently&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;120+&#039;&#039;&#039; || BOD Reward Gear || Must be equipped, only source that breaks 120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Still Have Questions? ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://discord.gg/5BgkGzZPyc Ask in our Discord!]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Skill_Gain_Guide&amp;diff=529</id>
		<title>Skill Gain Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Skill_Gain_Guide&amp;diff=529"/>
		<updated>2026-07-10T21:28:08Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: /* 75 – 145: Veterinary Crafting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is no overall skill cap on Banes World. You are free to train &#039;&#039;&#039;every skill to 100&#039;&#039;&#039; on a single character — there is no total skill point limit forcing you to choose between them. Want to be a Grandmaster swordsman, mage, crafter, and tamer all on one character? Go for it.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Skill Cap Tiers ==&lt;br /&gt;
&lt;br /&gt;
Skills on Banes World progress through three tiers, each requiring different methods to unlock:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tier !! Skill Range !! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Base&#039;&#039;&#039; || 0 – 100 || Train normally through use, NPCs, the Britain Library (books train most skills to 75), or the Craft Training Books.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Power Scroll&#039;&#039;&#039; || 100 – 120 || Consume a Power Scroll to raise the cap for that specific skill to 105, 110, 115, or 120.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;BOD Gear&#039;&#039;&#039; || 120+ || Equip Bulk Order Deed reward gear that grants bonus points above the 120 cap.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Training Resources ==&lt;br /&gt;
&lt;br /&gt;
Before diving into individual skills, here are the main training tools available on the shard:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Training Books ===&lt;br /&gt;
&lt;br /&gt;
Found in the Britain Library (under favorites on the portal), the &#039;&#039;&#039;Training Books&#039;&#039;&#039; let you train crafting and other non-combat skills to &#039;&#039;&#039;75&#039;&#039;&#039; without spending any resources or producing items. Simply double-click the books, choose a skill, and study. Each study session drains a small amount of HP, Stamina, and Mana as a fatigue cost, and there is a short delay between attempts.  This makes it a great way to train &#039;&#039;&#039;Healing&#039;&#039;&#039; at the same time — just bring bandages.&lt;br /&gt;
&lt;br /&gt;
The Training Books support the following skills: Blacksmithing, Carpentry, Tailoring, Alchemy, Inscription, Cooking, Fletching, Cartography, Tinkering, Poisoning, Animal Taming, Stealing, Imbuing, Lockpicking, Remove Trap, Discordance, and Provocation.&lt;br /&gt;
&lt;br /&gt;
=== Training Rooms ===&lt;br /&gt;
&lt;br /&gt;
Found under &#039;&#039;&#039;Favorites&#039;&#039;&#039; in the Portal System, the training rooms have practice weapons and elementals for combat skills. Remove your armor before training — it takes durability damage. Bows do not require arrows on the training elementals.&lt;br /&gt;
&lt;br /&gt;
=== Taming Forest ===&lt;br /&gt;
&lt;br /&gt;
Tamers can access the &#039;&#039;&#039;Taming Forest&#039;&#039;&#039; through the Portal System. This is a dedicated area stocked with tameable creatures at various difficulty levels, providing a convenient place to grind Animal Taming without hunting all over the world.&lt;br /&gt;
&lt;br /&gt;
== Power Scrolls (100 – 120) ==&lt;br /&gt;
&lt;br /&gt;
To train a skill beyond 100, you must first consume a &#039;&#039;&#039;Power Scroll&#039;&#039;&#039; for that skill. Power Scrolls come in four tiers:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:40%;&amp;quot;&lt;br /&gt;
! Power Scroll !! New Cap&lt;br /&gt;
|-&lt;br /&gt;
| 105 Power Scroll || 105&lt;br /&gt;
|-&lt;br /&gt;
| 110 Power Scroll || 110&lt;br /&gt;
|-&lt;br /&gt;
| 115 Power Scroll || 115&lt;br /&gt;
|-&lt;br /&gt;
| 120 Power Scroll || 120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Power Scrolls are not consumed in order — you can go to a 120 scroll outright. The lower level scrolls are more common than the 120.&lt;br /&gt;
&lt;br /&gt;
=== Where to Get Power Scrolls ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Champion Spawns and Bosses&#039;&#039;&#039; — combat and magic power scrolls drop from high-end encounters.&lt;br /&gt;
* &#039;&#039;&#039;Master of Arts&#039;&#039;&#039; — located at the &#039;&#039;&#039;Crossroads in Trammel&#039;&#039;&#039;, this NPC drops &#039;&#039;&#039;crafting power scrolls&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Power Scroll Exchange&#039;&#039;&#039; — trade in lower-value scrolls for credits toward higher-value ones.&lt;br /&gt;
&lt;br /&gt;
=== Training Above 100 ===&lt;br /&gt;
&lt;br /&gt;
Gaining skill points above 100 is &#039;&#039;&#039;significantly harder&#039;&#039;&#039; than the 0–100 grind. You have the best chance for gains when your success rate is around &#039;&#039;&#039;25–50%&#039;&#039;&#039;. Expect slower progress and plan to invest more time.&lt;br /&gt;
&lt;br /&gt;
== BOD Gear (120+) ==&lt;br /&gt;
&lt;br /&gt;
The hard cap from Power Scrolls is &#039;&#039;&#039;120&#039;&#039;&#039;. The &#039;&#039;&#039;only&#039;&#039;&#039; way to push a skill above 120 is by equipping &#039;&#039;&#039;Bulk Order Deed (BOD) reward gear&#039;&#039;&#039; — special items earned by completing and turning in Bulk Order Deeds to NPC crafters.&lt;br /&gt;
&lt;br /&gt;
=== How BOD Gear Differs from Regular +Skill Items ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Item Type !! Effect on Skills&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Regular loot items&#039;&#039;&#039; (rings, jewelry, armor with +skill bonuses)&lt;br /&gt;
| Raise a skill &#039;&#039;&#039;up to your current cap only&#039;&#039;&#039;. If your cap is 120 and your skill is 118, a +5 ring will bring you to 120 — not 123. These items will &#039;&#039;&#039;never&#039;&#039;&#039; push a skill over its cap.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;BOD reward gear&#039;&#039;&#039; (obtained by turning in Bulk Order Deeds)&lt;br /&gt;
| &#039;&#039;&#039;Does&#039;&#039;&#039; raise skills &#039;&#039;&#039;above the cap&#039;&#039;&#039;. A 120 Blacksmith wearing BOD gear with +skill bonuses can effectively operate at 125 or higher, allowing them to craft special items that would otherwise be impossible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skill Training Guides ==&lt;br /&gt;
&lt;br /&gt;
Below are training recommendations for individual skills. For most skills, &#039;&#039;&#039;start at the Britain Library&#039;&#039;&#039; to reach 75 for free, then use the methods below to push to 100 and beyond. The Craft Training Books also cover many of these skills to 75 if you prefer that route.&lt;br /&gt;
&lt;br /&gt;
Note|You have the best chance for skill gains when your success rate is around &#039;&#039;&#039;25–50%&#039;&#039;&#039;. If you&#039;re succeeding too often, move to something harder. If you&#039;re failing constantly, drop back down.&lt;br /&gt;
&lt;br /&gt;
=== Combat Skills ===&lt;br /&gt;
&lt;br /&gt;
==== Archery, Fencing, Mace Fighting, Swordsmanship, Wrestling, Tactics, Parrying, Focus ====&lt;br /&gt;
&lt;br /&gt;
Visit the &#039;&#039;&#039;Training Room&#039;&#039;&#039; (Portal → Favorites) to train to 100. Remove your armor before training — it takes durability damage. Bows do not require arrows on the training elementals.&lt;br /&gt;
&lt;br /&gt;
==== Lumberjacking ====&lt;br /&gt;
&lt;br /&gt;
Arm an axe and fight. This trains Lumberjacking through combat and works all the way to 100. &lt;br /&gt;
&lt;br /&gt;
You can also use the Training Rooms with an axe weapon to train this safely.&lt;br /&gt;
&lt;br /&gt;
=== Magic Skills ===&lt;br /&gt;
&lt;br /&gt;
==== Magery ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Cast&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 30 || Buy from NPC Mage&lt;br /&gt;
|-&lt;br /&gt;
| 30 – 45 || Bless&lt;br /&gt;
|-&lt;br /&gt;
| 45 – 60 || Arch Cure&lt;br /&gt;
|-&lt;br /&gt;
| 60 – 90 || Reveal&lt;br /&gt;
|-&lt;br /&gt;
| 90 – 100 || Mana Vampire&lt;br /&gt;
|-&lt;br /&gt;
| 100 – 120 || Earthquake&lt;br /&gt;
|}&lt;br /&gt;
An &#039;&#039;&#039;LRC (Lower Reagent Cost) suit&#039;&#039;&#039; is highly recommended when training Magery to avoid burning through reagents.&lt;br /&gt;
&lt;br /&gt;
*The training room contains training elementals that can be used to safely practice offensive spells without risk.&lt;br /&gt;
&lt;br /&gt;
==== Necromancy ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Cast&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 30 || Buy from NPC&lt;br /&gt;
|-&lt;br /&gt;
| 30 – 60 || Pain Spike / Wraith Form&lt;br /&gt;
|-&lt;br /&gt;
| 60 – 80 || Horrific Beast&lt;br /&gt;
|-&lt;br /&gt;
| 80 – 110 || Lich Form&lt;br /&gt;
|-&lt;br /&gt;
| 110 – 120 || Vampiric Embrace&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Chivalry ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Cast&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 30 || Buy from NPC (Keeper of Chivalry)&lt;br /&gt;
|-&lt;br /&gt;
| 30 – 40 || Consecrate Weapon&lt;br /&gt;
|-&lt;br /&gt;
| 40 – 55 || Divine Fury&lt;br /&gt;
|-&lt;br /&gt;
| 55 – 69 || Enemy of One&lt;br /&gt;
|-&lt;br /&gt;
| 69 – 88 || Holy Light&lt;br /&gt;
|-&lt;br /&gt;
| 88 – 120 || Noble Sacrifice&lt;br /&gt;
|}&lt;br /&gt;
Chivalry requires &#039;&#039;&#039;tithed gold&#039;&#039;&#039; to cast spells. Tithe at any ankh by clicking on it and using the arrows to set the amount. Check your balance in your Book of Chivalry. Expect to spend 100,000–170,000 gold reaching 120 without an LRC suit.&lt;br /&gt;
&lt;br /&gt;
==== Bushido ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Cast&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 30 || Buy from NPC&lt;br /&gt;
|-&lt;br /&gt;
| 30 – 60 || Confidence&lt;br /&gt;
|-&lt;br /&gt;
| 60 – 75 || Counter Attack&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 97.5 || Evasion&lt;br /&gt;
|-&lt;br /&gt;
| 97.5 – 120 || Momentum Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ninjitsu ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Do&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 23 || Buy from NPC&lt;br /&gt;
|-&lt;br /&gt;
| 23 – 30 || Animal Form (Rat/Rabbit)&lt;br /&gt;
|-&lt;br /&gt;
| 30 – 45 || Backstab&lt;br /&gt;
|-&lt;br /&gt;
| 45 – 65 || Mirror Image&lt;br /&gt;
|-&lt;br /&gt;
| 65 – 85 || Focus Attack&lt;br /&gt;
|-&lt;br /&gt;
| 85 – 120 || Death Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*LRC suits can be imbued on Banes World,  find a person with imbuing skill or check local player vendors [vendorsearch  there might also be some in the charity box.  Ask in chat,  someone might have one you can borrow/have.&lt;br /&gt;
*The training room is a great place to practice spells.  You can cast non-stop on the training elementals.   Combine it with your combat training!&lt;br /&gt;
&lt;br /&gt;
==== Spirit Speak ====&lt;br /&gt;
&lt;br /&gt;
Use the skill directly (click the gem next to Spirit Speak on your skill list). Works all the way to 120.&lt;br /&gt;
&lt;br /&gt;
==== Resisting Spells ====&lt;br /&gt;
&lt;br /&gt;
Cast &#039;&#039;&#039;Clumsy&#039;&#039;&#039; on yourself repeatedly. For faster gains, have guild members cast on you as well. Works all the way to 120.&lt;br /&gt;
&lt;br /&gt;
=== Crafting Skills ===&lt;br /&gt;
&lt;br /&gt;
For all crafting skills, the &#039;&#039;&#039;Britain Library&#039;&#039;&#039; or &#039;&#039;&#039;Craft Training Books&#039;&#039;&#039; will get you to &#039;&#039;&#039;75&#039;&#039;&#039; with no materials required. The guides below cover 75–120.&lt;br /&gt;
&lt;br /&gt;
==== Blacksmithing ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Make !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || No materials needed&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 80 || Plate Gorget || 10 ingots&lt;br /&gt;
|-&lt;br /&gt;
| 80 – 85 || Plate Gloves or Circlet || 12 ingots / 6 ingots&lt;br /&gt;
|-&lt;br /&gt;
| 85 – 90 || Plate Helm or Circlet || 15 ingots / 6 ingots&lt;br /&gt;
|-&lt;br /&gt;
| 90 – 97 || Plate Legs or Circlet || 20 ingots / 6 ingots&lt;br /&gt;
|-&lt;br /&gt;
| 97 – 120 || Plate Hiro Sode or Royal Circlet || 16 ingots / 6 ingots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Check your success percentage in the crafting gump. For optimal gains, make something between 40% and 70% success that uses minimal ingots. Royal Circlets are a great low-ingot option all the way to 120.&lt;br /&gt;
&lt;br /&gt;
==== Tailoring ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Make !! Materials&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 79 || Robe || 16 cloth&lt;br /&gt;
|-&lt;br /&gt;
| 79 – 85 || Kasa || 12 cloth&lt;br /&gt;
|-&lt;br /&gt;
| 85 – 100 || Oil Cloth || 1 cloth&lt;br /&gt;
|-&lt;br /&gt;
| 100 – 120 || Gargish Cloth Kilt || 6 cloth&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Carpentry ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Make !! Materials&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 78.9 || Quarter Staff || 6 boards&lt;br /&gt;
|-&lt;br /&gt;
| 78.9 – 103.9 || Gnarled Staff || 7 boards&lt;br /&gt;
|-&lt;br /&gt;
| 103.9 – 110 || Tetsubo || 8 boards + 5 ingots&lt;br /&gt;
|-&lt;br /&gt;
| 110 – 112 || Easel || 30 boards&lt;br /&gt;
|-&lt;br /&gt;
| 112 – 120 || Gold Pan || 50 boards + 50 ingots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Tinkering ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Make !! Materials&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 92 || Lockpicks || 1 ingot&lt;br /&gt;
|-&lt;br /&gt;
| 92 – 108 || Spyglass or Heating Stand || Varies&lt;br /&gt;
|-&lt;br /&gt;
| 108 – 120 || Fancy Wind Chimes || Varies&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bowcrafting / Fletching ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Make !! Materials&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 80 || Composite Bow || 7 boards&lt;br /&gt;
|-&lt;br /&gt;
| 80 – 90 || Heavy Crossbow || 10 boards&lt;br /&gt;
|-&lt;br /&gt;
| 90 – 100 || Repeating Crossbow || 10 boards&lt;br /&gt;
|-&lt;br /&gt;
| 100 – 120 || Yumi || 10 boards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Alchemy ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Make !! Reagent&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 85 || Greater Heal or Greater Poison || Ginseng / Nightshade&lt;br /&gt;
|-&lt;br /&gt;
| 85 – 98 || Greater Cure or Greater Explosion || Garlic&lt;br /&gt;
|-&lt;br /&gt;
| 98 – 120 || Deadly Poison || Nightshade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Inscription ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Make !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 85.7 || Reveal Scrolls || Requires reagents + blank scrolls&lt;br /&gt;
|-&lt;br /&gt;
| 85.7 – 90 || Flamestrike Scrolls ||&lt;br /&gt;
|-&lt;br /&gt;
| 90 – 104 || BOD Books ||&lt;br /&gt;
|-&lt;br /&gt;
| 104 – 120 || Vampiric Embrace Scrolls ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Cooking ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Cook !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 105 || Miso (under Soups) || Carpentry-crafted water troughs provide unlimited water&lt;br /&gt;
|-&lt;br /&gt;
| 105 – 118 || Sushi Rolls (under Preparation) ||&lt;br /&gt;
|-&lt;br /&gt;
| 118 – 120 || Egg Bombs (under Preparation) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Cartography ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Do&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 99.5 || Make World Maps&lt;br /&gt;
|-&lt;br /&gt;
| 99.5 – 120 || Decode Level 4+ Treasure Maps&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Poisoning ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Make !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 95 || Greater Poison ||&lt;br /&gt;
|-&lt;br /&gt;
| 95 – 120 || Deadly Poison || Casting Vampiric Embrace protects against failed poisoning attempts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Taming &amp;amp; Bard Skills ===&lt;br /&gt;
&lt;br /&gt;
= Animal Taming Skill Guide =&lt;br /&gt;
&lt;br /&gt;
This guide covers how to raise [[Animal Taming]] from 0 to 145 (the highest range used by any craftable item). The path is split into two phases: &#039;&#039;&#039;book training&#039;&#039;&#039; (0 – 75) and &#039;&#039;&#039;Veterinary Crafting&#039;&#039;&#039; (75+).&lt;br /&gt;
&lt;br /&gt;
== 0 – 75: Training Books ==&lt;br /&gt;
&lt;br /&gt;
The fastest and cheapest way to reach 75 Animal Taming is by reading the &#039;&#039;&#039;Animal Taming training books&#039;&#039;&#039; available at the &#039;&#039;&#039;[[Britain Library]]&#039;&#039;&#039;. No taming attempts on live creatures are required — simply use the books until you reach 75.0 skill.&lt;br /&gt;
&lt;br /&gt;
== 75 – 145: Pet Crafting ==&lt;br /&gt;
&lt;br /&gt;
From 75 onward, raise your skill by crafting items from the Pet Crafting menu. You will need a &#039;&#039;&#039;Brush&#039;&#039;&#039; (crafted with 50 [[Tinkering]] or bought from a player vendor — try &amp;lt;code&amp;gt;[vendorsearch&amp;lt;/code&amp;gt;).  You can also go to the taming forest and try various animals.  Under favorites on the portal.&lt;br /&gt;
&lt;br /&gt;
Pick a recipe whose skill range &#039;&#039;&#039;contains&#039;&#039;&#039; your current skill. Items where your skill sits in the lower portion of the range will give the best gains.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Skill Range !! Recommended Item !! Skill Required !! Ingredients per Craft&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 80 || Unique Pet Dye (any color) || Taming 60 – 80 || 1 Bottle, 1 Dyes&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 80 || Pet Greater Heal Potion || Taming 60 – 80 || 1 Bottle, 10 Petrified Wood, 7 Garlic, 5 Spiders Silk&lt;br /&gt;
|-&lt;br /&gt;
| 80 – 90 || Pet Full Heal Potion || Taming 70 – 90 || 1 Bottle, 15 Petrified Wood, 10 Garlic, 10 Spiders Silk&lt;br /&gt;
|-&lt;br /&gt;
| 80 – 95 || Pet Dye Tub || Taming 80 – 95 || 10 Barrel Staves, 1 Red + 1 Blue + 1 Green Pet Dye&lt;br /&gt;
|-&lt;br /&gt;
| 85 – 100 || Shrink Potion || Taming 85 – 100 || 1 Bottle, 10 Spring Water, 5 Petrified Wood&lt;br /&gt;
|-&lt;br /&gt;
| 90 – 100 || Rare Pet Dye (Ice White / Frost Blue) || Taming 80 – 100 || 1 Bottle, 1 Dyes&lt;br /&gt;
|-&lt;br /&gt;
| 100 – 120 || Pet Resurrection Potion || Taming 100 – 120 || 1 Bottle, 25 Destroying Angel, 15 Blood Moss&lt;br /&gt;
|-&lt;br /&gt;
| 100 – 120 || Pet Leash || Taming 90 – 120 || 10 Leather, 25 Iron Ingots&lt;br /&gt;
|-&lt;br /&gt;
| 110 – 120 || Hitching Post Addon (East or South) || Taming 110 – 120 || 15 Boards, 25 Iron Ingots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* The minimum chance of success on any recipe is &#039;&#039;&#039;50%&#039;&#039;&#039;, so you will gain skill even at the bottom of a range.&lt;br /&gt;
* Many recipes also gain you [[Animal Lore]] or [[Veterinary]] as a secondary — a nice bonus while training.&lt;br /&gt;
* &#039;&#039;&#039;Rare Pet Dyes&#039;&#039;&#039; (Ice White, Frost Blue) are the cheapest way to push from 80 to 100 if you have plain Dyes on hand.&lt;br /&gt;
* Raising past 100 requires the appropriate &#039;&#039;&#039;[[Power Scrolls|Power Scroll]]&#039;&#039;&#039; to unlock the 105-120 caps.&lt;br /&gt;
* Stockpile &#039;&#039;&#039;Petrified Wood&#039;&#039;&#039;, &#039;&#039;&#039;Spring Water&#039;&#039;&#039;, and &#039;&#039;&#039;Platinum Ingots&#039;&#039;&#039; in advance — they appear repeatedly across the higher-tier recipes.&lt;br /&gt;
&lt;br /&gt;
==== Animal Lore ====&lt;br /&gt;
&lt;br /&gt;
Use the Animal Lore skill on creatures repeatedly. The &#039;&#039;&#039;Training Rooms&#039;&#039;&#039; and &#039;&#039;&#039;Taming Forest&#039;&#039;&#039; are both good locations for this. Use on any creature nearby for gains.&lt;br /&gt;
&lt;br /&gt;
==== Discordance ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Discord !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 90 || Giant Beetle ||&lt;br /&gt;
|-&lt;br /&gt;
| 90 – 106 || Hiryu ||&lt;br /&gt;
|-&lt;br /&gt;
| 106 – 120 || Serpentine Dragon or Rotting Corpse ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you hit a wall with no gains, try switching targets. Sometimes alternating between two different creature types can break through gain plateaus.&lt;br /&gt;
&lt;br /&gt;
==== Provocation ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Provoke !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 90 || Giant Beetles ||&lt;br /&gt;
|-&lt;br /&gt;
| 90 – 120 || Plague Beasts || Switch targets if gains stall&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Utility Skills ===&lt;br /&gt;
&lt;br /&gt;
==== Healing ====&lt;br /&gt;
&lt;br /&gt;
Use bandages on yourself or other players. The Britain Library books drain HP when used, making it a perfect place to train Healing alongside other skills. At 60 Healing you can attempt to cure poisons, and at 80 you can attempt to resurrect player ghosts. Healing amount is modified by your Anatomy skill.&lt;br /&gt;
&lt;br /&gt;
For AFK training, cast &#039;&#039;&#039;Lich Form&#039;&#039;&#039; (Necromancy) to constantly lose a small amount of HP, then macro bandage self.&lt;br /&gt;
&lt;br /&gt;
==== Lockpicking ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Do&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 120 || Pick progressively harder locked chests&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can train Lockpicking by crafting lockable chests with a tinker character. The lock difficulty scales with the tinker&#039;s &#039;&#039;&#039;Tinkering&#039;&#039;&#039; skill, so by adjusting that skill you can create chests at the exact difficulty you need. Pick it, relock it, and pick it again — no need to craft a new one each time. These are also sometimes sold by players.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FFD700; font-size:1.1em;&amp;quot;&amp;gt;&#039;&#039;&#039;Tinkering Skill vs. Lock Difficulty&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:75%; text-align:center;&amp;quot;&lt;br /&gt;
! Tinkering Skill !! Lock Level !! Required Skill !! Max Lock Level&lt;br /&gt;
|-&lt;br /&gt;
| 0 || -14 || -4 || 35&lt;br /&gt;
|-&lt;br /&gt;
| 10 || -6 || 4 || 43&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 2 || 12 || 51&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 10 || 20 || 59&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 18 || 28 || 67&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 26 || 36 || 75&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 34 || 44 || 83&lt;br /&gt;
|-&lt;br /&gt;
| 70 || 42 || 52 || 91&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 50 || 60 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 90 || 58 || 68 || 107&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 66 || 76 || 115&lt;br /&gt;
|-&lt;br /&gt;
| 110 || 74 || 84 || 123&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 82 || 92 || 131&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#1a1a2e; border:1px solid #444; padding:10px; margin-top:8px; width:75%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#AAAAAA;&amp;quot;&amp;gt;&#039;&#039;&#039;How it works:&#039;&#039;&#039; The tinker&#039;s skill is multiplied by 0.8 to get a base &#039;&#039;level&#039;&#039;. Lock Level is that value minus 14, Required Skill is minus 4, and Max Lock Level is plus 35. The tinkering check itself only requires 15.0 skill to guarantee success — it&#039;s the &#039;&#039;quality&#039;&#039; of the lock that scales. On Banes World the vanilla 95 caps are removed, so locks scale all the way up to GM+ tinkering.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Recommended Training Progression ===&lt;br /&gt;
&lt;br /&gt;
A practical path to GM+ Lockpicking using crafted chests:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:70%; text-align:center;&amp;quot;&lt;br /&gt;
! Your Lockpicking !! Use Chest Made With Tinkering&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 83 || 100 Tinkering &amp;lt;span style=&amp;quot;color:#AAAAAA;&amp;quot;&amp;gt;(Required: 76, Max: 115)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 83 – 91 || 110 Tinkering &amp;lt;span style=&amp;quot;color:#AAAAAA;&amp;quot;&amp;gt;(Required: 84, Max: 123)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 91 – 120 || 120 Tinkering &amp;lt;span style=&amp;quot;color:#AAAAAA;&amp;quot;&amp;gt;(Required: 92, Max: 131)&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stealing ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Do&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 100 || Practice on NPCs or containers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Stealth ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! How To Train&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 30 || Train &#039;&#039;&#039;Hiding&#039;&#039;&#039; to 30 first (prerequisite)&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 60 || Wear &#039;&#039;&#039;cloth or leather&#039;&#039;&#039; armor, repeatedly Hide then Stealth&lt;br /&gt;
|-&lt;br /&gt;
| 60 – 90 || Add &#039;&#039;&#039;studded pieces&#039;&#039;&#039; (gorget, gloves, arms) to raise difficulty into your gain range&lt;br /&gt;
|-&lt;br /&gt;
| 90 – 120 || Wear a &#039;&#039;&#039;full studded set&#039;&#039;&#039; or mix in bone/ring pieces while staying under 42 total armor rating&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Because the difficulty range shifts with your armor rating, you &#039;&#039;&#039;must&#039;&#039;&#039; add heavier armor as your skill increases. In cloth or leather, the maximum difficulty is only 60 — meaning you stop gaining around 60 skill. Adding studded or heavier pieces raises the difficulty ceiling so you can continue gaining all the way to 120.&lt;br /&gt;
&lt;br /&gt;
The most efficient approach is to periodically add one more studded piece as gains slow down, keeping the difficulty just above your current skill level.&lt;br /&gt;
&lt;br /&gt;
==== Imbuing ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Do&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 120 || Imbue items with progressively higher-intensity properties&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Remove Trap ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Do&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 120 || Remove traps from locked and trapped containers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Snooping ====&lt;br /&gt;
&lt;br /&gt;
Accept an escort quest, take the NPC to a quiet location, open their paperdoll, and repeatedly try to open their backpack. Zero to 100 takes less than 2 hours with a 1-second pause between attempts. This will lower your karma.&lt;br /&gt;
&lt;br /&gt;
== Quick Reference ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Range !! Requirement !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0 – 75&#039;&#039;&#039; || None || Britain Library books or Training Room (free, no materials)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;75 – 100&#039;&#039;&#039; || None || Active training, crafting, or dedicated training areas&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;100 – 120&#039;&#039;&#039; || Power Scroll || One scroll per skill, consumed permanently&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;120+&#039;&#039;&#039; || BOD Reward Gear || Must be equipped, only source that breaks 120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Still Have Questions? ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://discord.gg/5BgkGzZPyc Ask in our Discord!]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Training_Books&amp;diff=528</id>
		<title>Training Books</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Training_Books&amp;diff=528"/>
		<updated>2026-07-10T21:24:55Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: /* How To Use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FFD700; font-size:1.8em;&amp;quot;&amp;gt;&#039;&#039;&#039;Training Books&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#AAAAAA; font-size:1.1em;&amp;quot;&amp;gt;&#039;&#039;Schoolbooks for the studious adventurer — no materials required, just sweat and determination.&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:50%; margin:auto; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#2a2a3e; color:#FFD700;&amp;quot; | Overview&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Location&#039;&#039;&#039; || Britain Library (Favorites on the [[World Omniporter]])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Skill Range&#039;&#039;&#039; || 0 – 75&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Study Time&#039;&#039;&#039; || 3 seconds between attempts&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039; || None (no materials consumed)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== What Are Training Books? ==&lt;br /&gt;
&lt;br /&gt;
The Training Books are a set of study materials located in the &#039;&#039;&#039;Britain Library&#039;&#039;&#039;, accessible through the &#039;&#039;&#039;Favorites&#039;&#039;&#039; menu on the portal system. They allow you to raise a wide variety of skills up to &#039;&#039;&#039;75.0&#039;&#039;&#039; without consuming any resources or crafting any items — just double-click the books, choose a skill, and study.&lt;br /&gt;
&lt;br /&gt;
Each study session drains a small amount of &#039;&#039;&#039;Hit Points&#039;&#039;&#039;, &#039;&#039;&#039;Stamina&#039;&#039;&#039;, and &#039;&#039;&#039;Mana&#039;&#039;&#039; to represent the fatigue of intense study. You must remain near the books while training, and there is a short cooldown between attempts. After each attempt, the books will automatically reopen so you can continue training without interruption.&lt;br /&gt;
&lt;br /&gt;
== How To Use ==&lt;br /&gt;
&lt;br /&gt;
# Travel to the &#039;&#039;&#039;Britain Library&#039;&#039;&#039; via the Favorites menu on the portal system.&lt;br /&gt;
# Double-click the Training Books.&lt;br /&gt;
# Select the skill you wish to study from the menu.&lt;br /&gt;
# Your character will study for a few seconds, then the menu reopens automatically.&lt;br /&gt;
# Repeat until you reach &#039;&#039;&#039;75.0&#039;&#039;&#039; in that skill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#2e1a1a; border:1px solid #664444; padding:10px; margin:8px 0; width:70%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF6666;&amp;quot;&amp;gt;&#039;&#039;&#039;Fatigue:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#CCCCCC;&amp;quot;&amp;gt;Each study attempt drains &#039;&#039;&#039;5 Hit Points&#039;&#039;&#039;, &#039;&#039;&#039;5 Stamina&#039;&#039;&#039;, and &#039;&#039;&#039;5 Mana&#039;&#039;&#039;. If your Hit Points are at or below 5, you will be told you are too weak to continue — heal up before resuming. Make sure to keep yourself fed and rested between sessions.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#1a1a2e; border:1px solid #444; padding:10px; margin:8px 0; width:70%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#AAAAAA;&amp;quot;&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; This is the perfect time to train healing with bandages !!!.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Available Skills ==&lt;br /&gt;
&lt;br /&gt;
The Training Books cover a broad range of skills across multiple disciplines — not just crafting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:70%; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#2a2a3e; color:#FFD700;&amp;quot; | Crafting Skills&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithy || Carpentry&lt;br /&gt;
|-&lt;br /&gt;
| Tailoring || Alchemy&lt;br /&gt;
|-&lt;br /&gt;
| Inscription || Cooking&lt;br /&gt;
|-&lt;br /&gt;
| Fletching || Cartography&lt;br /&gt;
|-&lt;br /&gt;
| Tinkering || Imbuing&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#2a2a3e; color:#FFD700;&amp;quot; | Rogue Skills&lt;br /&gt;
|-&lt;br /&gt;
| Stealing || Lockpicking&lt;br /&gt;
|-&lt;br /&gt;
| Remove Trap || Poisoning&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#2a2a3e; color:#FFD700;&amp;quot; | Bard &amp;amp; Taming Skills&lt;br /&gt;
|-&lt;br /&gt;
| Discordance || Provocation&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Animal Taming&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#1a2e1a; border:1px solid #446644; padding:10px; margin:8px 0; width:70%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#66FF66;&amp;quot;&amp;gt;&#039;&#039;&#039;Getting Started:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#CCCCCC;&amp;quot;&amp;gt;The Training Books are the fastest way to get any of these skills off the ground. Train to 75 here, then switch to hands-on methods for the remaining gains to GM and beyond. Check the individual skill pages for guidance on training past 75.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#1a2e1a; border:1px solid #446644; padding:10px; margin:8px 0; width:70%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#66FF66;&amp;quot;&amp;gt;&#039;&#039;&#039;Stay Healthy:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#CCCCCC;&amp;quot;&amp;gt;Bring bandages or have healing magic ready. The fatigue cost is small per attempt, but over a long training session it adds up. A character with high hit point regeneration will be able to train with fewer interruptions.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#1a2e1a; border:1px solid #446644; padding:10px; margin:8px 0; width:70%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#66FF66;&amp;quot;&amp;gt;&#039;&#039;&#039;AFK-Friendly:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#CCCCCC;&amp;quot;&amp;gt;The gump reopens automatically after each study attempt, so you can train at your own pace. However, if you wander too far from the books or disconnect, the session will reset and the books become available again for other players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Training]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Britain]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Training_Books&amp;diff=527</id>
		<title>Training Books</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Training_Books&amp;diff=527"/>
		<updated>2026-07-10T21:23:37Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: Created page with &amp;quot;&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:10px;&amp;quot;&amp;gt; &amp;lt;span style=&amp;quot;color:#FFD700; font-size:1.8em;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Training Books&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;  &amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px;&amp;quot;&amp;gt; &amp;lt;span style=&amp;quot;color:#AAAAAA; font-size:1.1em;&amp;quot;&amp;gt;&amp;#039;&amp;#039;Schoolbooks for the studious adventurer — no materials required, just sweat and determination.&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;  {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:50%; margin:auto; text-align:center;&amp;quot; ! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#2a2a3e; color:...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FFD700; font-size:1.8em;&amp;quot;&amp;gt;&#039;&#039;&#039;Training Books&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#AAAAAA; font-size:1.1em;&amp;quot;&amp;gt;&#039;&#039;Schoolbooks for the studious adventurer — no materials required, just sweat and determination.&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:50%; margin:auto; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#2a2a3e; color:#FFD700;&amp;quot; | Overview&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Location&#039;&#039;&#039; || Britain Library (Favorites on the [[World Omniporter]])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Skill Range&#039;&#039;&#039; || 0 – 75&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Study Time&#039;&#039;&#039; || 3 seconds between attempts&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039; || None (no materials consumed)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== What Are Training Books? ==&lt;br /&gt;
&lt;br /&gt;
The Training Books are a set of study materials located in the &#039;&#039;&#039;Britain Library&#039;&#039;&#039;, accessible through the &#039;&#039;&#039;Favorites&#039;&#039;&#039; menu on the portal system. They allow you to raise a wide variety of skills up to &#039;&#039;&#039;75.0&#039;&#039;&#039; without consuming any resources or crafting any items — just double-click the books, choose a skill, and study.&lt;br /&gt;
&lt;br /&gt;
Each study session drains a small amount of &#039;&#039;&#039;Hit Points&#039;&#039;&#039;, &#039;&#039;&#039;Stamina&#039;&#039;&#039;, and &#039;&#039;&#039;Mana&#039;&#039;&#039; to represent the fatigue of intense study. You must remain near the books while training, and there is a short cooldown between attempts. After each attempt, the books will automatically reopen so you can continue training without interruption.&lt;br /&gt;
&lt;br /&gt;
== How To Use ==&lt;br /&gt;
&lt;br /&gt;
# Travel to the &#039;&#039;&#039;Britain Library&#039;&#039;&#039; via the Favorites menu on the portal system.&lt;br /&gt;
# Double-click the Training Books.&lt;br /&gt;
# Select the skill you wish to study from the menu.&lt;br /&gt;
# Your character will study for a few seconds, then the menu reopens automatically.&lt;br /&gt;
# Repeat until you reach &#039;&#039;&#039;75.0&#039;&#039;&#039; in that skill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#2e1a1a; border:1px solid #664444; padding:10px; margin:8px 0; width:70%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF6666;&amp;quot;&amp;gt;&#039;&#039;&#039;Fatigue:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#CCCCCC;&amp;quot;&amp;gt;Each study attempt drains &#039;&#039;&#039;5 Hit Points&#039;&#039;&#039;, &#039;&#039;&#039;5 Stamina&#039;&#039;&#039;, and &#039;&#039;&#039;5 Mana&#039;&#039;&#039;. If your Hit Points are at or below 5, you will be told you are too weak to continue — heal up before resuming. Make sure to keep yourself fed and rested between sessions.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#1a1a2e; border:1px solid #444; padding:10px; margin:8px 0; width:70%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#AAAAAA;&amp;quot;&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; You must stay within &#039;&#039;&#039;2 tiles&#039;&#039;&#039; of the books to begin studying. The gump will automatically reopen after each attempt as long as you remain nearby.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Available Skills ==&lt;br /&gt;
&lt;br /&gt;
The Training Books cover a broad range of skills across multiple disciplines — not just crafting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:70%; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#2a2a3e; color:#FFD700;&amp;quot; | Crafting Skills&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithy || Carpentry&lt;br /&gt;
|-&lt;br /&gt;
| Tailoring || Alchemy&lt;br /&gt;
|-&lt;br /&gt;
| Inscription || Cooking&lt;br /&gt;
|-&lt;br /&gt;
| Fletching || Cartography&lt;br /&gt;
|-&lt;br /&gt;
| Tinkering || Imbuing&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#2a2a3e; color:#FFD700;&amp;quot; | Rogue Skills&lt;br /&gt;
|-&lt;br /&gt;
| Stealing || Lockpicking&lt;br /&gt;
|-&lt;br /&gt;
| Remove Trap || Poisoning&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#2a2a3e; color:#FFD700;&amp;quot; | Bard &amp;amp; Taming Skills&lt;br /&gt;
|-&lt;br /&gt;
| Discordance || Provocation&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Animal Taming&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#1a2e1a; border:1px solid #446644; padding:10px; margin:8px 0; width:70%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#66FF66;&amp;quot;&amp;gt;&#039;&#039;&#039;Getting Started:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#CCCCCC;&amp;quot;&amp;gt;The Training Books are the fastest way to get any of these skills off the ground. Train to 75 here, then switch to hands-on methods for the remaining gains to GM and beyond. Check the individual skill pages for guidance on training past 75.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#1a2e1a; border:1px solid #446644; padding:10px; margin:8px 0; width:70%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#66FF66;&amp;quot;&amp;gt;&#039;&#039;&#039;Stay Healthy:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#CCCCCC;&amp;quot;&amp;gt;Bring bandages or have healing magic ready. The fatigue cost is small per attempt, but over a long training session it adds up. A character with high hit point regeneration will be able to train with fewer interruptions.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#1a2e1a; border:1px solid #446644; padding:10px; margin:8px 0; width:70%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#66FF66;&amp;quot;&amp;gt;&#039;&#039;&#039;AFK-Friendly:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#CCCCCC;&amp;quot;&amp;gt;The gump reopens automatically after each study attempt, so you can train at your own pace. However, if you wander too far from the books or disconnect, the session will reset and the books become available again for other players.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Training]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Britain]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Main_Page&amp;diff=526</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Main_Page&amp;diff=526"/>
		<updated>2026-07-10T21:22:49Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; padding:20px 0 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family:Georgia,serif; font-size:2em; color:#cc3300; text-shadow: 2px 2px 6px #000, 0 0 20px #cc3300;&amp;quot;&amp;gt;⚔ Banes World ⚔&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family:Georgia,serif; font-size:0.95em; color:#aa7744; letter-spacing:0.15em;&amp;quot;&amp;gt;AN ULTIMA ONLINE PRIVATE SHARD&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; background:none;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-style:italic; color:#886644; font-size:0.9em; padding-bottom:12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;Virtue is not given. It is earned through deed and sacrifice.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding:10px; border:1px solid #aaa; background:#f8f8f8;&amp;quot; |&lt;br /&gt;
&#039;&#039;Welcome to &#039;&#039;&#039;Banes World Wiki&#039;&#039;&#039;!&#039;&#039; This is your go-to resource for everything on the shard. Pages are being built out — check back often!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| style=&amp;quot;width:100%; vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; padding:8px;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===New Player Info===&lt;br /&gt;
* [[How to Connect]] &lt;br /&gt;
* [[New Player Guide]]&lt;br /&gt;
* [[Commands]] &lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
* [[Training Books]]&lt;br /&gt;
* [[Loot System]]&lt;br /&gt;
* [[Banes World Bucks]]&lt;br /&gt;
*[[HELP!!!]]&lt;br /&gt;
&lt;br /&gt;
===Skills &amp;amp; Stats===&lt;br /&gt;
* [[Bard Instruments]]&lt;br /&gt;
* [[Item Property Caps]]&lt;br /&gt;
* [[Luck--How it works !]]&lt;br /&gt;
* [[Player Leveling]]&lt;br /&gt;
* [[Skill Caps]]&lt;br /&gt;
* [[Stat Caps]]&lt;br /&gt;
* [[Skill Gain Guide]]&lt;br /&gt;
* [[Skills Overview]]&lt;br /&gt;
* [[Skill Masteries]]&lt;br /&gt;
&lt;br /&gt;
===Bulk Order Deeds===&lt;br /&gt;
* [[Obtaining Bulk Order Deeds]]&lt;br /&gt;
* [[Enhanced Bulk Order Books]]&lt;br /&gt;
* [[Plant Bulk Order System]]&lt;br /&gt;
* [[Taming Bulk Order Deeds]]&lt;br /&gt;
&lt;br /&gt;
===Crafting===&lt;br /&gt;
* [[Aquariums]]&lt;br /&gt;
* [[Basket Weaving]]&lt;br /&gt;
* [[Brewing]]&lt;br /&gt;
* [[Carpet Weaving]]&lt;br /&gt;
* [[Floristry]]&lt;br /&gt;
* [[Longneck Beer Brewing]]&lt;br /&gt;
* [[Padded Hats]]&lt;br /&gt;
* [[Pillow Crafting]]&lt;br /&gt;
* [[Wine Crafting]]&lt;br /&gt;
* [[Expanded Resources]]&lt;br /&gt;
* [[Craft Gear]]&lt;br /&gt;
* [[Blacksmithing]]&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
* [[Arena Dueling]]&lt;br /&gt;
* [[Astronomy]]&lt;br /&gt;
* [[City Loyalty]]&lt;br /&gt;
* [[Clean Up Britannia]]&lt;br /&gt;
* [[Creature Stealing]]&lt;br /&gt;
* [[Forsaken Foes]]&lt;br /&gt;
* [[Gladiator Event]]&lt;br /&gt;
* [[Halloween Events]]&lt;br /&gt;
* [[Pyrotechnics]]&lt;br /&gt;
* [[Rising Tide]]&lt;br /&gt;
* [[Seasonal Events]]&lt;br /&gt;
* [[Secrets of Malas and Madon]]&lt;br /&gt;
* [[Treasures of Kotl City]]&lt;br /&gt;
* [[Treasures of Tokuno]]&lt;br /&gt;
* [[Vesper Museum &amp;amp; Moonglow Zoo]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; padding:8px;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Custom Systems===&lt;br /&gt;
* [[Apiculture(Beekeeping)]]&lt;br /&gt;
* [[Achievement System]]&lt;br /&gt;
* [[Casino]]&lt;br /&gt;
* [[Druid Spell System]]&lt;br /&gt;
* [[Doom Artifact Buyer]]&lt;br /&gt;
* [[Gold Panning]]&lt;br /&gt;
* [[Housing Gates]]&lt;br /&gt;
* [[House NPC Vendors]]&lt;br /&gt;
* [[Hue Room]]&lt;br /&gt;
* [[Invasions]]&lt;br /&gt;
* [[Levelable Weapons]]&lt;br /&gt;
* [[Monster Contracts]]&lt;br /&gt;
* [[Resource Orders]]&lt;br /&gt;
* [[Universal Key System]]&lt;br /&gt;
&lt;br /&gt;
===Custom Items===&lt;br /&gt;
* [[Bags of Holding]]&lt;br /&gt;
* [[Enhanced Runebook]]&lt;br /&gt;
* [[Feed Buckets]]&lt;br /&gt;
* [[Gargoyle Tools]]&lt;br /&gt;
* [[Player Backpack Increase Deeds]]&lt;br /&gt;
* [[Portable Soul Forge]]&lt;br /&gt;
* [[Repair Kits]]&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
* [[Auction System]]&lt;br /&gt;
* [[Banes World Bucks]]&lt;br /&gt;
* [[Charity Box (New Player donation box)]]&lt;br /&gt;
* [[Doom Artifact Buyer]]&lt;br /&gt;
* [[Global Trade System]]&lt;br /&gt;
* [[Gold Raffle Stone]]&lt;br /&gt;
* [[Minor Artifact Buyer]]&lt;br /&gt;
* [[Player Vendors]]&lt;br /&gt;
* [[Powerscroll Exchange]]&lt;br /&gt;
* [[Token System]]&lt;br /&gt;
* [[Ultimate Raffle]]&lt;br /&gt;
&lt;br /&gt;
===Housing===&lt;br /&gt;
* [[Farm Animals]]&lt;br /&gt;
* [[House Overview]]&lt;br /&gt;
* [[Housing Gates]]&lt;br /&gt;
* [[House NPC Vendors]]&lt;br /&gt;
* [[In-House Vendor Portals]]&lt;br /&gt;
* [[Yard Wand System]]&lt;br /&gt;
&lt;br /&gt;
===Everything Pets===&lt;br /&gt;
* [[Bio-Engineering]]&lt;br /&gt;
* [[Custom Tames]]&lt;br /&gt;
* [[Pet System-Overview]]&lt;br /&gt;
* [[Pet Powerscroll Exchange]]&lt;br /&gt;
* [[Taming Bulk Order Deeds]]&lt;br /&gt;
* [[Taming Craft]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; padding:8px;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Custom Quests===&lt;br /&gt;
* [[Best BBQ Quest]]&lt;br /&gt;
* [[Daily Quests]]&lt;br /&gt;
* [[Dragon Lantern]]&lt;br /&gt;
* [[Enchanted Wheelbarrow]]&lt;br /&gt;
* [[Fertilizer Quest]]&lt;br /&gt;
* [[Icicle Quest]]&lt;br /&gt;
* [[Ramayan Quest]]&lt;br /&gt;
* [[Samurai Bows of Power]]&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
* [[Ambitious Solen Queen]]&lt;br /&gt;
* [[A Time For Legends]]&lt;br /&gt;
* [[Cloak of Humility]]&lt;br /&gt;
* [[Dark Tides]]&lt;br /&gt;
* [[Emino&#039;s Undertaking]]&lt;br /&gt;
* [[Exploring the Deep]]&lt;br /&gt;
* [[Haochi&#039;s Trials]]&lt;br /&gt;
* [[Myrmidex Invasion]]&lt;br /&gt;
* [[Perfect Timing]]&lt;br /&gt;
* [[Quest of Singularity]]&lt;br /&gt;
* [[Ritual Quest Chain]]&lt;br /&gt;
* [[Study of the Solen Hive]]&lt;br /&gt;
* [[Ter Mur Tiered Quests]]&lt;br /&gt;
* [[Terrible Hatchlings]]&lt;br /&gt;
* [[The Collector]]&lt;br /&gt;
* [[The Summoning]]&lt;br /&gt;
* [[The Valley of One]]&lt;br /&gt;
* [[Treasure Maps]]&lt;br /&gt;
* [[The Witch&#039;s Apprentice]]&lt;br /&gt;
* [[Uzeraan&#039;s Turmoil]]&lt;br /&gt;
&lt;br /&gt;
===Dungeons &amp;amp; Bosses===&lt;br /&gt;
* [[Doom]]&lt;br /&gt;
* [[Paragons]]&lt;br /&gt;
* [[The Greatest Mongbat]]&lt;br /&gt;
* [[Tamer&#039;s Gauntlet]]&lt;br /&gt;
* [[Halloween Dungeon]]&lt;br /&gt;
* [[Custom Champions]]&lt;br /&gt;
* [[Powerscrolls]]&lt;br /&gt;
&lt;br /&gt;
===Stealables===&lt;br /&gt;
* [[Daily Rares]]&lt;br /&gt;
* [[Stealable Shop Signs]]&lt;br /&gt;
&lt;br /&gt;
===Changelogs===&lt;br /&gt;
* [[2026 Changelog]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Skill_Gain_Guide&amp;diff=525</id>
		<title>Skill Gain Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Skill_Gain_Guide&amp;diff=525"/>
		<updated>2026-07-10T21:12:38Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: /* Lockpicking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is no overall skill cap on Banes World. You are free to train &#039;&#039;&#039;every skill to 100&#039;&#039;&#039; on a single character — there is no total skill point limit forcing you to choose between them. Want to be a Grandmaster swordsman, mage, crafter, and tamer all on one character? Go for it.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Skill Cap Tiers ==&lt;br /&gt;
&lt;br /&gt;
Skills on Banes World progress through three tiers, each requiring different methods to unlock:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tier !! Skill Range !! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Base&#039;&#039;&#039; || 0 – 100 || Train normally through use, NPCs, the Britain Library (books train most skills to 75), or the Craft Training Books.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Power Scroll&#039;&#039;&#039; || 100 – 120 || Consume a Power Scroll to raise the cap for that specific skill to 105, 110, 115, or 120.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;BOD Gear&#039;&#039;&#039; || 120+ || Equip Bulk Order Deed reward gear that grants bonus points above the 120 cap.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Training Resources ==&lt;br /&gt;
&lt;br /&gt;
Before diving into individual skills, here are the main training tools available on the shard:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Training Books ===&lt;br /&gt;
&lt;br /&gt;
Found in the Britain Library (under favorites on the portal), the &#039;&#039;&#039;Training Books&#039;&#039;&#039; let you train crafting and other non-combat skills to &#039;&#039;&#039;75&#039;&#039;&#039; without spending any resources or producing items. Simply double-click the books, choose a skill, and study. Each study session drains a small amount of HP, Stamina, and Mana as a fatigue cost, and there is a short delay between attempts.  This makes it a great way to train &#039;&#039;&#039;Healing&#039;&#039;&#039; at the same time — just bring bandages.&lt;br /&gt;
&lt;br /&gt;
The Training Books support the following skills: Blacksmithing, Carpentry, Tailoring, Alchemy, Inscription, Cooking, Fletching, Cartography, Tinkering, Poisoning, Animal Taming, Stealing, Imbuing, Lockpicking, Remove Trap, Discordance, and Provocation.&lt;br /&gt;
&lt;br /&gt;
=== Training Rooms ===&lt;br /&gt;
&lt;br /&gt;
Found under &#039;&#039;&#039;Favorites&#039;&#039;&#039; in the Portal System, the training rooms have practice weapons and elementals for combat skills. Remove your armor before training — it takes durability damage. Bows do not require arrows on the training elementals.&lt;br /&gt;
&lt;br /&gt;
=== Taming Forest ===&lt;br /&gt;
&lt;br /&gt;
Tamers can access the &#039;&#039;&#039;Taming Forest&#039;&#039;&#039; through the Portal System. This is a dedicated area stocked with tameable creatures at various difficulty levels, providing a convenient place to grind Animal Taming without hunting all over the world.&lt;br /&gt;
&lt;br /&gt;
== Power Scrolls (100 – 120) ==&lt;br /&gt;
&lt;br /&gt;
To train a skill beyond 100, you must first consume a &#039;&#039;&#039;Power Scroll&#039;&#039;&#039; for that skill. Power Scrolls come in four tiers:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:40%;&amp;quot;&lt;br /&gt;
! Power Scroll !! New Cap&lt;br /&gt;
|-&lt;br /&gt;
| 105 Power Scroll || 105&lt;br /&gt;
|-&lt;br /&gt;
| 110 Power Scroll || 110&lt;br /&gt;
|-&lt;br /&gt;
| 115 Power Scroll || 115&lt;br /&gt;
|-&lt;br /&gt;
| 120 Power Scroll || 120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Power Scrolls are not consumed in order — you can go to a 120 scroll outright. The lower level scrolls are more common than the 120.&lt;br /&gt;
&lt;br /&gt;
=== Where to Get Power Scrolls ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Champion Spawns and Bosses&#039;&#039;&#039; — combat and magic power scrolls drop from high-end encounters.&lt;br /&gt;
* &#039;&#039;&#039;Master of Arts&#039;&#039;&#039; — located at the &#039;&#039;&#039;Crossroads in Trammel&#039;&#039;&#039;, this NPC drops &#039;&#039;&#039;crafting power scrolls&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Power Scroll Exchange&#039;&#039;&#039; — trade in lower-value scrolls for credits toward higher-value ones.&lt;br /&gt;
&lt;br /&gt;
=== Training Above 100 ===&lt;br /&gt;
&lt;br /&gt;
Gaining skill points above 100 is &#039;&#039;&#039;significantly harder&#039;&#039;&#039; than the 0–100 grind. You have the best chance for gains when your success rate is around &#039;&#039;&#039;25–50%&#039;&#039;&#039;. Expect slower progress and plan to invest more time.&lt;br /&gt;
&lt;br /&gt;
== BOD Gear (120+) ==&lt;br /&gt;
&lt;br /&gt;
The hard cap from Power Scrolls is &#039;&#039;&#039;120&#039;&#039;&#039;. The &#039;&#039;&#039;only&#039;&#039;&#039; way to push a skill above 120 is by equipping &#039;&#039;&#039;Bulk Order Deed (BOD) reward gear&#039;&#039;&#039; — special items earned by completing and turning in Bulk Order Deeds to NPC crafters.&lt;br /&gt;
&lt;br /&gt;
=== How BOD Gear Differs from Regular +Skill Items ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Item Type !! Effect on Skills&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Regular loot items&#039;&#039;&#039; (rings, jewelry, armor with +skill bonuses)&lt;br /&gt;
| Raise a skill &#039;&#039;&#039;up to your current cap only&#039;&#039;&#039;. If your cap is 120 and your skill is 118, a +5 ring will bring you to 120 — not 123. These items will &#039;&#039;&#039;never&#039;&#039;&#039; push a skill over its cap.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;BOD reward gear&#039;&#039;&#039; (obtained by turning in Bulk Order Deeds)&lt;br /&gt;
| &#039;&#039;&#039;Does&#039;&#039;&#039; raise skills &#039;&#039;&#039;above the cap&#039;&#039;&#039;. A 120 Blacksmith wearing BOD gear with +skill bonuses can effectively operate at 125 or higher, allowing them to craft special items that would otherwise be impossible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skill Training Guides ==&lt;br /&gt;
&lt;br /&gt;
Below are training recommendations for individual skills. For most skills, &#039;&#039;&#039;start at the Britain Library&#039;&#039;&#039; to reach 75 for free, then use the methods below to push to 100 and beyond. The Craft Training Books also cover many of these skills to 75 if you prefer that route.&lt;br /&gt;
&lt;br /&gt;
Note|You have the best chance for skill gains when your success rate is around &#039;&#039;&#039;25–50%&#039;&#039;&#039;. If you&#039;re succeeding too often, move to something harder. If you&#039;re failing constantly, drop back down.&lt;br /&gt;
&lt;br /&gt;
=== Combat Skills ===&lt;br /&gt;
&lt;br /&gt;
==== Archery, Fencing, Mace Fighting, Swordsmanship, Wrestling, Tactics, Parrying, Focus ====&lt;br /&gt;
&lt;br /&gt;
Visit the &#039;&#039;&#039;Training Room&#039;&#039;&#039; (Portal → Favorites) to train to 100. Remove your armor before training — it takes durability damage. Bows do not require arrows on the training elementals.&lt;br /&gt;
&lt;br /&gt;
==== Lumberjacking ====&lt;br /&gt;
&lt;br /&gt;
Arm an axe and fight. This trains Lumberjacking through combat and works all the way to 100. &lt;br /&gt;
&lt;br /&gt;
You can also use the Training Rooms with an axe weapon to train this safely.&lt;br /&gt;
&lt;br /&gt;
=== Magic Skills ===&lt;br /&gt;
&lt;br /&gt;
==== Magery ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Cast&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 30 || Buy from NPC Mage&lt;br /&gt;
|-&lt;br /&gt;
| 30 – 45 || Bless&lt;br /&gt;
|-&lt;br /&gt;
| 45 – 60 || Arch Cure&lt;br /&gt;
|-&lt;br /&gt;
| 60 – 90 || Reveal&lt;br /&gt;
|-&lt;br /&gt;
| 90 – 100 || Mana Vampire&lt;br /&gt;
|-&lt;br /&gt;
| 100 – 120 || Earthquake&lt;br /&gt;
|}&lt;br /&gt;
An &#039;&#039;&#039;LRC (Lower Reagent Cost) suit&#039;&#039;&#039; is highly recommended when training Magery to avoid burning through reagents.&lt;br /&gt;
&lt;br /&gt;
*The training room contains training elementals that can be used to safely practice offensive spells without risk.&lt;br /&gt;
&lt;br /&gt;
==== Necromancy ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Cast&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 30 || Buy from NPC&lt;br /&gt;
|-&lt;br /&gt;
| 30 – 60 || Pain Spike / Wraith Form&lt;br /&gt;
|-&lt;br /&gt;
| 60 – 80 || Horrific Beast&lt;br /&gt;
|-&lt;br /&gt;
| 80 – 110 || Lich Form&lt;br /&gt;
|-&lt;br /&gt;
| 110 – 120 || Vampiric Embrace&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Chivalry ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Cast&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 30 || Buy from NPC (Keeper of Chivalry)&lt;br /&gt;
|-&lt;br /&gt;
| 30 – 40 || Consecrate Weapon&lt;br /&gt;
|-&lt;br /&gt;
| 40 – 55 || Divine Fury&lt;br /&gt;
|-&lt;br /&gt;
| 55 – 69 || Enemy of One&lt;br /&gt;
|-&lt;br /&gt;
| 69 – 88 || Holy Light&lt;br /&gt;
|-&lt;br /&gt;
| 88 – 120 || Noble Sacrifice&lt;br /&gt;
|}&lt;br /&gt;
Chivalry requires &#039;&#039;&#039;tithed gold&#039;&#039;&#039; to cast spells. Tithe at any ankh by clicking on it and using the arrows to set the amount. Check your balance in your Book of Chivalry. Expect to spend 100,000–170,000 gold reaching 120 without an LRC suit.&lt;br /&gt;
&lt;br /&gt;
==== Bushido ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Cast&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 30 || Buy from NPC&lt;br /&gt;
|-&lt;br /&gt;
| 30 – 60 || Confidence&lt;br /&gt;
|-&lt;br /&gt;
| 60 – 75 || Counter Attack&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 97.5 || Evasion&lt;br /&gt;
|-&lt;br /&gt;
| 97.5 – 120 || Momentum Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ninjitsu ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Do&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 23 || Buy from NPC&lt;br /&gt;
|-&lt;br /&gt;
| 23 – 30 || Animal Form (Rat/Rabbit)&lt;br /&gt;
|-&lt;br /&gt;
| 30 – 45 || Backstab&lt;br /&gt;
|-&lt;br /&gt;
| 45 – 65 || Mirror Image&lt;br /&gt;
|-&lt;br /&gt;
| 65 – 85 || Focus Attack&lt;br /&gt;
|-&lt;br /&gt;
| 85 – 120 || Death Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*LRC suits can be imbued on Banes World,  find a person with imbuing skill or check local player vendors [vendorsearch  there might also be some in the charity box.  Ask in chat,  someone might have one you can borrow/have.&lt;br /&gt;
*The training room is a great place to practice spells.  You can cast non-stop on the training elementals.   Combine it with your combat training!&lt;br /&gt;
&lt;br /&gt;
==== Spirit Speak ====&lt;br /&gt;
&lt;br /&gt;
Use the skill directly (click the gem next to Spirit Speak on your skill list). Works all the way to 120.&lt;br /&gt;
&lt;br /&gt;
==== Resisting Spells ====&lt;br /&gt;
&lt;br /&gt;
Cast &#039;&#039;&#039;Clumsy&#039;&#039;&#039; on yourself repeatedly. For faster gains, have guild members cast on you as well. Works all the way to 120.&lt;br /&gt;
&lt;br /&gt;
=== Crafting Skills ===&lt;br /&gt;
&lt;br /&gt;
For all crafting skills, the &#039;&#039;&#039;Britain Library&#039;&#039;&#039; or &#039;&#039;&#039;Craft Training Books&#039;&#039;&#039; will get you to &#039;&#039;&#039;75&#039;&#039;&#039; with no materials required. The guides below cover 75–120.&lt;br /&gt;
&lt;br /&gt;
==== Blacksmithing ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Make !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || No materials needed&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 80 || Plate Gorget || 10 ingots&lt;br /&gt;
|-&lt;br /&gt;
| 80 – 85 || Plate Gloves or Circlet || 12 ingots / 6 ingots&lt;br /&gt;
|-&lt;br /&gt;
| 85 – 90 || Plate Helm or Circlet || 15 ingots / 6 ingots&lt;br /&gt;
|-&lt;br /&gt;
| 90 – 97 || Plate Legs or Circlet || 20 ingots / 6 ingots&lt;br /&gt;
|-&lt;br /&gt;
| 97 – 120 || Plate Hiro Sode or Royal Circlet || 16 ingots / 6 ingots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Check your success percentage in the crafting gump. For optimal gains, make something between 40% and 70% success that uses minimal ingots. Royal Circlets are a great low-ingot option all the way to 120.&lt;br /&gt;
&lt;br /&gt;
==== Tailoring ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Make !! Materials&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 79 || Robe || 16 cloth&lt;br /&gt;
|-&lt;br /&gt;
| 79 – 85 || Kasa || 12 cloth&lt;br /&gt;
|-&lt;br /&gt;
| 85 – 100 || Oil Cloth || 1 cloth&lt;br /&gt;
|-&lt;br /&gt;
| 100 – 120 || Gargish Cloth Kilt || 6 cloth&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Carpentry ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Make !! Materials&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 78.9 || Quarter Staff || 6 boards&lt;br /&gt;
|-&lt;br /&gt;
| 78.9 – 103.9 || Gnarled Staff || 7 boards&lt;br /&gt;
|-&lt;br /&gt;
| 103.9 – 110 || Tetsubo || 8 boards + 5 ingots&lt;br /&gt;
|-&lt;br /&gt;
| 110 – 112 || Easel || 30 boards&lt;br /&gt;
|-&lt;br /&gt;
| 112 – 120 || Gold Pan || 50 boards + 50 ingots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Tinkering ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Make !! Materials&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 92 || Lockpicks || 1 ingot&lt;br /&gt;
|-&lt;br /&gt;
| 92 – 108 || Spyglass or Heating Stand || Varies&lt;br /&gt;
|-&lt;br /&gt;
| 108 – 120 || Fancy Wind Chimes || Varies&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bowcrafting / Fletching ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Make !! Materials&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 80 || Composite Bow || 7 boards&lt;br /&gt;
|-&lt;br /&gt;
| 80 – 90 || Heavy Crossbow || 10 boards&lt;br /&gt;
|-&lt;br /&gt;
| 90 – 100 || Repeating Crossbow || 10 boards&lt;br /&gt;
|-&lt;br /&gt;
| 100 – 120 || Yumi || 10 boards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Alchemy ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Make !! Reagent&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 85 || Greater Heal or Greater Poison || Ginseng / Nightshade&lt;br /&gt;
|-&lt;br /&gt;
| 85 – 98 || Greater Cure or Greater Explosion || Garlic&lt;br /&gt;
|-&lt;br /&gt;
| 98 – 120 || Deadly Poison || Nightshade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Inscription ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Make !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 85.7 || Reveal Scrolls || Requires reagents + blank scrolls&lt;br /&gt;
|-&lt;br /&gt;
| 85.7 – 90 || Flamestrike Scrolls ||&lt;br /&gt;
|-&lt;br /&gt;
| 90 – 104 || BOD Books ||&lt;br /&gt;
|-&lt;br /&gt;
| 104 – 120 || Vampiric Embrace Scrolls ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Cooking ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Cook !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 105 || Miso (under Soups) || Carpentry-crafted water troughs provide unlimited water&lt;br /&gt;
|-&lt;br /&gt;
| 105 – 118 || Sushi Rolls (under Preparation) ||&lt;br /&gt;
|-&lt;br /&gt;
| 118 – 120 || Egg Bombs (under Preparation) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Cartography ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Do&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 99.5 || Make World Maps&lt;br /&gt;
|-&lt;br /&gt;
| 99.5 – 120 || Decode Level 4+ Treasure Maps&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Poisoning ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Make !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 95 || Greater Poison ||&lt;br /&gt;
|-&lt;br /&gt;
| 95 – 120 || Deadly Poison || Casting Vampiric Embrace protects against failed poisoning attempts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Taming &amp;amp; Bard Skills ===&lt;br /&gt;
&lt;br /&gt;
= Animal Taming Skill Guide =&lt;br /&gt;
&lt;br /&gt;
This guide covers how to raise [[Animal Taming]] from 0 to 145 (the highest range used by any craftable item). The path is split into two phases: &#039;&#039;&#039;book training&#039;&#039;&#039; (0 – 75) and &#039;&#039;&#039;Veterinary Crafting&#039;&#039;&#039; (75+).&lt;br /&gt;
&lt;br /&gt;
== 0 – 75: Training Books ==&lt;br /&gt;
&lt;br /&gt;
The fastest and cheapest way to reach 75 Animal Taming is by reading the &#039;&#039;&#039;Animal Taming training books&#039;&#039;&#039; available at the &#039;&#039;&#039;[[Britain Library]]&#039;&#039;&#039;. No taming attempts on live creatures are required — simply use the books until you reach 75.0 skill.&lt;br /&gt;
&lt;br /&gt;
== 75 – 145: Veterinary Crafting ==&lt;br /&gt;
&lt;br /&gt;
From 75 onward, raise your skill by crafting items from the [[Veterinary Crafting|Veterinary Crafting]] menu. You will need a &#039;&#039;&#039;Brush&#039;&#039;&#039; (crafted with 50 [[Tinkering]] or bought from a player vendor — try &amp;lt;code&amp;gt;[vendorsearch&amp;lt;/code&amp;gt;).  You can also go to the taming forest and try various animals.  Under favorites on the portal.&lt;br /&gt;
&lt;br /&gt;
Pick a recipe whose skill range &#039;&#039;&#039;contains&#039;&#039;&#039; your current skill. Items where your skill sits in the lower portion of the range will give the best gains.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Skill Range !! Recommended Item !! Skill Required !! Ingredients per Craft&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 80 || Unique Pet Dye (any color) || Taming 60 – 80 || 1 Bottle, 1 Dyes&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 80 || Pet Greater Heal Potion || Taming 60 – 80 || 1 Bottle, 10 Petrified Wood, 7 Garlic, 5 Spiders Silk&lt;br /&gt;
|-&lt;br /&gt;
| 80 – 90 || Pet Full Heal Potion || Taming 70 – 90 || 1 Bottle, 15 Petrified Wood, 10 Garlic, 10 Spiders Silk&lt;br /&gt;
|-&lt;br /&gt;
| 80 – 95 || Pet Dye Tub || Taming 80 – 95 || 10 Barrel Staves, 1 Red + 1 Blue + 1 Green Pet Dye&lt;br /&gt;
|-&lt;br /&gt;
| 85 – 100 || Shrink Potion || Taming 85 – 100 || 1 Bottle, 10 Spring Water, 5 Petrified Wood&lt;br /&gt;
|-&lt;br /&gt;
| 90 – 100 || Rare Pet Dye (Ice White / Frost Blue) || Taming 80 – 100 || 1 Bottle, 1 Dyes&lt;br /&gt;
|-&lt;br /&gt;
| 100 – 120 || Pet Resurrection Potion || Taming 100 – 120 || 1 Bottle, 25 Destroying Angel, 15 Blood Moss&lt;br /&gt;
|-&lt;br /&gt;
| 100 – 120 || Pet Leash || Taming 90 – 120 || 10 Leather, 25 Iron Ingots&lt;br /&gt;
|-&lt;br /&gt;
| 110 – 120 || Hitching Post Addon (East or South) || Taming 110 – 120 || 15 Boards, 25 Iron Ingots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* The minimum chance of success on any recipe is &#039;&#039;&#039;50%&#039;&#039;&#039;, so you will gain skill even at the bottom of a range.&lt;br /&gt;
* Many recipes also gain you [[Animal Lore]] or [[Veterinary]] as a secondary — a nice bonus while training.&lt;br /&gt;
* &#039;&#039;&#039;Rare Pet Dyes&#039;&#039;&#039; (Ice White, Frost Blue) are the cheapest way to push from 80 to 100 if you have plain Dyes on hand.&lt;br /&gt;
* Raising past 100 requires the appropriate &#039;&#039;&#039;[[Power Scrolls|Power Scroll]]&#039;&#039;&#039; to unlock the 105-120 caps.&lt;br /&gt;
* Stockpile &#039;&#039;&#039;Petrified Wood&#039;&#039;&#039;, &#039;&#039;&#039;Spring Water&#039;&#039;&#039;, and &#039;&#039;&#039;Platinum Ingots&#039;&#039;&#039; in advance — they appear repeatedly across the higher-tier recipes.&lt;br /&gt;
&lt;br /&gt;
==== Animal Lore ====&lt;br /&gt;
&lt;br /&gt;
Use the Animal Lore skill on creatures repeatedly. The &#039;&#039;&#039;Training Rooms&#039;&#039;&#039; and &#039;&#039;&#039;Taming Forest&#039;&#039;&#039; are both good locations for this. Use on any creature nearby for gains.&lt;br /&gt;
&lt;br /&gt;
==== Discordance ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Discord !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 90 || Giant Beetle ||&lt;br /&gt;
|-&lt;br /&gt;
| 90 – 106 || Hiryu ||&lt;br /&gt;
|-&lt;br /&gt;
| 106 – 120 || Serpentine Dragon or Rotting Corpse ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you hit a wall with no gains, try switching targets. Sometimes alternating between two different creature types can break through gain plateaus.&lt;br /&gt;
&lt;br /&gt;
==== Provocation ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Provoke !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 90 || Giant Beetles ||&lt;br /&gt;
|-&lt;br /&gt;
| 90 – 120 || Plague Beasts || Switch targets if gains stall&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Utility Skills ===&lt;br /&gt;
&lt;br /&gt;
==== Healing ====&lt;br /&gt;
&lt;br /&gt;
Use bandages on yourself or other players. The Britain Library books drain HP when used, making it a perfect place to train Healing alongside other skills. At 60 Healing you can attempt to cure poisons, and at 80 you can attempt to resurrect player ghosts. Healing amount is modified by your Anatomy skill.&lt;br /&gt;
&lt;br /&gt;
For AFK training, cast &#039;&#039;&#039;Lich Form&#039;&#039;&#039; (Necromancy) to constantly lose a small amount of HP, then macro bandage self.&lt;br /&gt;
&lt;br /&gt;
==== Lockpicking ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Do&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 120 || Pick progressively harder locked chests&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can train Lockpicking by crafting lockable chests with a tinker character. The lock difficulty scales with the tinker&#039;s &#039;&#039;&#039;Tinkering&#039;&#039;&#039; skill, so by adjusting that skill you can create chests at the exact difficulty you need. Pick it, relock it, and pick it again — no need to craft a new one each time. These are also sometimes sold by players.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FFD700; font-size:1.1em;&amp;quot;&amp;gt;&#039;&#039;&#039;Tinkering Skill vs. Lock Difficulty&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:75%; text-align:center;&amp;quot;&lt;br /&gt;
! Tinkering Skill !! Lock Level !! Required Skill !! Max Lock Level&lt;br /&gt;
|-&lt;br /&gt;
| 0 || -14 || -4 || 35&lt;br /&gt;
|-&lt;br /&gt;
| 10 || -6 || 4 || 43&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 2 || 12 || 51&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 10 || 20 || 59&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 18 || 28 || 67&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 26 || 36 || 75&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 34 || 44 || 83&lt;br /&gt;
|-&lt;br /&gt;
| 70 || 42 || 52 || 91&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 50 || 60 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 90 || 58 || 68 || 107&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 66 || 76 || 115&lt;br /&gt;
|-&lt;br /&gt;
| 110 || 74 || 84 || 123&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 82 || 92 || 131&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#1a1a2e; border:1px solid #444; padding:10px; margin-top:8px; width:75%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#AAAAAA;&amp;quot;&amp;gt;&#039;&#039;&#039;How it works:&#039;&#039;&#039; The tinker&#039;s skill is multiplied by 0.8 to get a base &#039;&#039;level&#039;&#039;. Lock Level is that value minus 14, Required Skill is minus 4, and Max Lock Level is plus 35. The tinkering check itself only requires 15.0 skill to guarantee success — it&#039;s the &#039;&#039;quality&#039;&#039; of the lock that scales. On Banes World the vanilla 95 caps are removed, so locks scale all the way up to GM+ tinkering.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Recommended Training Progression ===&lt;br /&gt;
&lt;br /&gt;
A practical path to GM+ Lockpicking using crafted chests:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:70%; text-align:center;&amp;quot;&lt;br /&gt;
! Your Lockpicking !! Use Chest Made With Tinkering&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 83 || 100 Tinkering &amp;lt;span style=&amp;quot;color:#AAAAAA;&amp;quot;&amp;gt;(Required: 76, Max: 115)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 83 – 91 || 110 Tinkering &amp;lt;span style=&amp;quot;color:#AAAAAA;&amp;quot;&amp;gt;(Required: 84, Max: 123)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 91 – 120 || 120 Tinkering &amp;lt;span style=&amp;quot;color:#AAAAAA;&amp;quot;&amp;gt;(Required: 92, Max: 131)&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stealing ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Do&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 100 || Practice on NPCs or containers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Stealth ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! How To Train&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 30 || Train &#039;&#039;&#039;Hiding&#039;&#039;&#039; to 30 first (prerequisite)&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 60 || Wear &#039;&#039;&#039;cloth or leather&#039;&#039;&#039; armor, repeatedly Hide then Stealth&lt;br /&gt;
|-&lt;br /&gt;
| 60 – 90 || Add &#039;&#039;&#039;studded pieces&#039;&#039;&#039; (gorget, gloves, arms) to raise difficulty into your gain range&lt;br /&gt;
|-&lt;br /&gt;
| 90 – 120 || Wear a &#039;&#039;&#039;full studded set&#039;&#039;&#039; or mix in bone/ring pieces while staying under 42 total armor rating&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Because the difficulty range shifts with your armor rating, you &#039;&#039;&#039;must&#039;&#039;&#039; add heavier armor as your skill increases. In cloth or leather, the maximum difficulty is only 60 — meaning you stop gaining around 60 skill. Adding studded or heavier pieces raises the difficulty ceiling so you can continue gaining all the way to 120.&lt;br /&gt;
&lt;br /&gt;
The most efficient approach is to periodically add one more studded piece as gains slow down, keeping the difficulty just above your current skill level.&lt;br /&gt;
&lt;br /&gt;
==== Imbuing ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Do&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 120 || Imbue items with progressively higher-intensity properties&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Remove Trap ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Do&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 120 || Remove traps from locked and trapped containers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Snooping ====&lt;br /&gt;
&lt;br /&gt;
Accept an escort quest, take the NPC to a quiet location, open their paperdoll, and repeatedly try to open their backpack. Zero to 100 takes less than 2 hours with a 1-second pause between attempts. This will lower your karma.&lt;br /&gt;
&lt;br /&gt;
== Quick Reference ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Range !! Requirement !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0 – 75&#039;&#039;&#039; || None || Britain Library books or Training Room (free, no materials)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;75 – 100&#039;&#039;&#039; || None || Active training, crafting, or dedicated training areas&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;100 – 120&#039;&#039;&#039; || Power Scroll || One scroll per skill, consumed permanently&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;120+&#039;&#039;&#039; || BOD Reward Gear || Must be equipped, only source that breaks 120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Still Have Questions? ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://discord.gg/5BgkGzZPyc Ask in our Discord!]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Lockpicking&amp;diff=524</id>
		<title>Lockpicking</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Lockpicking&amp;diff=524"/>
		<updated>2026-07-10T21:11:57Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: Created page with &amp;quot; &amp;lt;div style=&amp;quot;text-align:center; margin-bottom:10px;&amp;quot;&amp;gt; &amp;lt;span style=&amp;quot;color:#FFD700; font-size:1.8em;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Lockpicking&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;  &amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px;&amp;quot;&amp;gt; &amp;lt;span style=&amp;quot;color:#AAAAAA; font-size:1.1em;&amp;quot;&amp;gt;&amp;#039;&amp;#039;The art of defeating locks through patience, finesse, and a steady supply of picks.&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;  {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:50%; margin:auto; text-align:center;&amp;quot; ! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#2a2a3e; color:#FFD700;&amp;quot; | Ski...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FFD700; font-size:1.8em;&amp;quot;&amp;gt;&#039;&#039;&#039;Lockpicking&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#AAAAAA; font-size:1.1em;&amp;quot;&amp;gt;&#039;&#039;The art of defeating locks through patience, finesse, and a steady supply of picks.&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:50%; margin:auto; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#2a2a3e; color:#FFD700;&amp;quot; | Skill Overview&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Skill Type&#039;&#039;&#039; || Rogue&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Difficulty&#039;&#039;&#039; || Moderate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Primary Stat&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Complementary Skills&#039;&#039;&#039; || Tinkering, Detecting Hidden, Remove Trap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== How Lockpicking Works ==&lt;br /&gt;
&lt;br /&gt;
Lockpicking allows you to open locked containers and doors without a key. To pick a lock, simply double-click a &#039;&#039;&#039;lockpick&#039;&#039;&#039; from your backpack and target the locked object.&lt;br /&gt;
&lt;br /&gt;
Every lockable object has three hidden values that determine how hard it is to pick:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:70%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot; | Property !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FF6666;&amp;quot;&amp;gt;&#039;&#039;&#039;Required Skill&#039;&#039;&#039;&amp;lt;/span&amp;gt; || The &#039;&#039;&#039;minimum&#039;&#039;&#039; Lockpicking skill needed to even attempt the lock. If your skill is below this value, you&#039;ll receive the message: &amp;lt;span style=&amp;quot;color:#CCCCCC;&amp;quot;&amp;gt;&#039;&#039;&amp;amp;quot;You don&#039;t see how that lock can be manipulated.&amp;amp;quot;&#039;&#039;&amp;lt;/span&amp;gt; — and no skill check is made.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFCC00;&amp;quot;&amp;gt;&#039;&#039;&#039;Lock Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; || The lower bound of the skill check. This, combined with Max Lock Level, defines the difficulty window for the attempt.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#66FF66;&amp;quot;&amp;gt;&#039;&#039;&#039;Max Lock Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; || The upper bound of the skill check. You will gain skill from a lock as long as your Lockpicking is somewhere between the Lock Level and Max Lock Level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#1a1a2e; border:1px solid #444; padding:10px; margin-top:8px; width:70%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#AAAAAA;&amp;quot;&amp;gt;&#039;&#039;&#039;In other words:&#039;&#039;&#039; You need at least the Required Skill to try. Once you can attempt it, your chance of success depends on where your skill falls between the Lock Level and Max Lock Level. You stop gaining skill from a lock once your Lockpicking exceeds the Max Lock Level.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Success and Failure ==&lt;br /&gt;
&lt;br /&gt;
When you attempt to pick a lock, one of the following happens:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#1a2e1a; border:1px solid #446644; padding:10px; margin:8px 0; width:70%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#66FF66;&amp;quot;&amp;gt;&#039;&#039;&#039;Success&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#CCCCCC;&amp;quot;&amp;gt;&#039;&#039;&amp;amp;quot;The lock quickly yields to your skill.&amp;amp;quot;&#039;&#039; — The lock opens and you may gain skill if the lock is within your training range.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#2e1a1a; border:1px solid #664444; padding:10px; margin:8px 0; width:70%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF6666;&amp;quot;&amp;gt;&#039;&#039;&#039;Failure&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#CCCCCC;&amp;quot;&amp;gt;&#039;&#039;&amp;amp;quot;You are unable to pick the lock.&amp;amp;quot;&#039;&#039; — The lock remains closed. There is a &#039;&#039;&#039;25% chance&#039;&#039;&#039; your lockpick will break on each failed attempt. You&#039;ll hear a snap and see the message: &#039;&#039;&amp;amp;quot;You broke the lockpick.&amp;amp;quot;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#2e2e1a; border:1px solid #666644; padding:10px; margin:8px 0; width:70%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FFCC00;&amp;quot;&amp;gt;&#039;&#039;&#039;Cannot Pick&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#CCCCCC;&amp;quot;&amp;gt;Some locks cannot be picked at all. A Lock Level of &#039;&#039;&#039;0&#039;&#039;&#039; means the lock is unpickable by design, and a Lock Level of &#039;&#039;&#039;-255&#039;&#039;&#039; means it has been &#039;&#039;&#039;magically locked&#039;&#039;&#039; (via the Magic Lock spell). Both will display: &#039;&#039;&amp;amp;quot;This lock cannot be picked by normal means.&amp;amp;quot;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skeleton Keys ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skeleton Keys&#039;&#039;&#039; are special lockpicks that provide a &#039;&#039;&#039;skill bonus&#039;&#039;&#039; when picking locks. This bonus is subtracted from both the Lock Level and Max Lock Level of the target, effectively making the lock easier to pick. This means a skeleton key can let you open locks that would otherwise be beyond your ability.&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Master Skeleton Key&#039;&#039;&#039; bypasses the skill check entirely — any lock that is normally pickable will open automatically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#1a1a2e; border:1px solid #444; padding:10px; margin-top:8px; width:70%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#AAAAAA;&amp;quot;&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; Neither skeleton keys nor master skeleton keys can open magically locked or unpickable locks (Lock Level 0 or -255).&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Treasure Map Chests ==&lt;br /&gt;
&lt;br /&gt;
Treasure map chests follow the same lockpicking rules, with a few special considerations:&lt;br /&gt;
&lt;br /&gt;
* You must &#039;&#039;&#039;defeat all guardians&#039;&#039;&#039; before you can attempt to pick the lock. If guardians remain, you will see: &amp;lt;span style=&amp;quot;color:#CCCCCC;&amp;quot;&amp;gt;&#039;&#039;&amp;amp;quot;You must destroy all the guardians before you can unlock the chest.&amp;amp;quot;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* On a &#039;&#039;&#039;failed&#039;&#039;&#039; pick attempt, there is a &#039;&#039;&#039;25% chance&#039;&#039;&#039; that a random item inside the chest will be destroyed by a trap. You&#039;ll hear a hiss and receive the message: &amp;lt;span style=&amp;quot;color:#CC0000;&amp;quot;&amp;gt;&#039;&#039;&amp;amp;quot;The sound of gas escaping is heard from the chest.&amp;amp;quot;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This makes high-level treasure chests risky — repeated failures can eat into your loot before you ever open the lid.&lt;br /&gt;
&lt;br /&gt;
== Training Lockpicking ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Do&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 120 || Pick progressively harder locked chests&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Training with Crafted Chests ===&lt;br /&gt;
&lt;br /&gt;
The most efficient way to train Lockpicking from 75 onward is with &#039;&#039;&#039;tinker-crafted lockable chests&#039;&#039;&#039;. Have a tinker character (or a friend) craft wooden or metal chests — the lock difficulty scales directly with the tinker&#039;s &#039;&#039;&#039;Tinkering&#039;&#039;&#039; skill at the time of crafting.&lt;br /&gt;
&lt;br /&gt;
Once crafted, you can &#039;&#039;&#039;pick it, relock it, and pick it again&#039;&#039;&#039; indefinitely. There&#039;s no need to craft a new chest each time, making this an extremely efficient training method. These chests are also sometimes sold by players.&lt;br /&gt;
&lt;br /&gt;
To use a crafted chest for training, your Lockpicking must be at or above the chest&#039;s &#039;&#039;&#039;Required Skill&#039;&#039;&#039; value, and you&#039;ll continue to gain skill until you exceed the &#039;&#039;&#039;Max Lock Level&#039;&#039;&#039;. Work your way up through progressively harder chests to reach GM and beyond.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#1a1a2e; border:1px solid #444; padding:10px; margin-top:8px; width:70%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#AAAAAA;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip:&#039;&#039;&#039; The tinkering check to make a chest lockable only requires &#039;&#039;&#039;15.0 Tinkering&#039;&#039;&#039; to guarantee success — but the &#039;&#039;quality&#039;&#039; of the lock is what scales with skill. A tinker at 20 skill makes a very easy lock; a tinker at 120 makes an extremely hard one.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Crafted Chest Lock Difficulty Reference ===&lt;br /&gt;
&lt;br /&gt;
The formulas used when a tinker crafts a lockable chest:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#0a0a1e; border:1px solid #444; padding:10px; margin:8px 0; width:70%; font-family:monospace;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#66CCFF;&amp;quot;&amp;gt;Base Level&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FFFFFF;&amp;quot;&amp;gt;= (int)(Tinkering Skill × 0.8)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF6666;&amp;quot;&amp;gt;Required Skill&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FFFFFF;&amp;quot;&amp;gt;= Base Level − 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FFCC00;&amp;quot;&amp;gt;Lock Level&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FFFFFF;&amp;quot;&amp;gt;= Base Level − 14 &amp;amp;nbsp; (set to −1 if result is 0)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#66FF66;&amp;quot;&amp;gt;Max Lock Level&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FFFFFF;&amp;quot;&amp;gt;= Base Level + 35&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:75%; text-align:center;&amp;quot;&lt;br /&gt;
! Tinkering Skill !! &amp;lt;span style=&amp;quot;color:#FFCC00;&amp;quot;&amp;gt;Lock Level&amp;lt;/span&amp;gt; !! &amp;lt;span style=&amp;quot;color:#FF6666;&amp;quot;&amp;gt;Required Skill&amp;lt;/span&amp;gt; !! &amp;lt;span style=&amp;quot;color:#66FF66;&amp;quot;&amp;gt;Max Lock Level&amp;lt;/span&amp;gt; !! Suggested Lockpicking Range&lt;br /&gt;
|-&lt;br /&gt;
| 0 || -14 || -4 || 35 || 0 – 35&lt;br /&gt;
|-&lt;br /&gt;
| 10 || -6 || 4 || 43 || 4 – 43&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 2 || 12 || 51 || 12 – 51&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 10 || 20 || 59 || 20 – 59&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 18 || 28 || 67 || 28 – 67&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 26 || 36 || 75 || 36 – 75&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 34 || 44 || 83 || 44 – 83&lt;br /&gt;
|-&lt;br /&gt;
| 70 || 42 || 52 || 91 || 52 – 91&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 50 || 60 || 99 || 60 – 99&lt;br /&gt;
|-&lt;br /&gt;
| 90 || 58 || 68 || 107 || 68 – 107&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 66 || 76 || 115 || 76 – 115&lt;br /&gt;
|-&lt;br /&gt;
| 110 || 74 || 84 || 123 || 84 – 120&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 82 || 92 || 131 || 92 – 120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#1a1a2e; border:1px solid #444; padding:10px; margin-top:8px; width:75%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#AAAAAA;&amp;quot;&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; On Banes World, the vanilla lock level caps of 95 have been removed, allowing locks to scale all the way up with GM+ tinkering. The &amp;quot;Suggested Lockpicking Range&amp;quot; column shows the effective training window — your skill must be at or above the Required Skill to attempt the lock, and you&#039;ll gain skill until you exceed the Max Lock Level (or hit the 120 skill cap).&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Recommended Training Progression ===&lt;br /&gt;
&lt;br /&gt;
A practical path to GM+ Lockpicking using crafted chests:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:70%; text-align:center;&amp;quot;&lt;br /&gt;
! Your Lockpicking !! Use Chest Made With Tinkering&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 83 || 100 Tinkering &amp;lt;span style=&amp;quot;color:#AAAAAA;&amp;quot;&amp;gt;(Required: 76, Max: 115)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 83 – 91 || 110 Tinkering &amp;lt;span style=&amp;quot;color:#AAAAAA;&amp;quot;&amp;gt;(Required: 84, Max: 123)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 91 – 120 || 120 Tinkering &amp;lt;span style=&amp;quot;color:#AAAAAA;&amp;quot;&amp;gt;(Required: 92, Max: 131)&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#1a1a2e; border:1px solid #444; padding:10px; margin-top:8px; width:70%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#AAAAAA;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip:&#039;&#039;&#039; Stock up on lockpicks before training — at difficult locks, the 25% break chance on failures means you&#039;ll go through them quickly. A tinker can craft lockpicks cheaply, so make a few hundred before you start a training session.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quick Reference ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lockpick Break Chance&#039;&#039;&#039; || 25% on each failed attempt&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Magic Locked&#039;&#039;&#039; || Cannot be picked by normal means&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Skeleton Key&#039;&#039;&#039; || Reduces lock difficulty by its bonus value&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Master Skeleton Key&#039;&#039;&#039; || Opens any pickable lock automatically&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Treasure Chests&#039;&#039;&#039; || Must kill guardians first; failed picks can destroy loot&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tinkering Check&#039;&#039;&#039; || 15.0 Tinkering guarantees making a chest lockable&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lock Level Caps&#039;&#039;&#039; || Removed on Banes World (vanilla caps were 95)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Rogue Skills]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Skills_Overview&amp;diff=523</id>
		<title>Skills Overview</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Skills_Overview&amp;diff=523"/>
		<updated>2026-07-10T21:09:54Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: /* Thieving */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Bard Skills===&lt;br /&gt;
* [[Bard Instruments]]&lt;br /&gt;
* [[Discordance]]&lt;br /&gt;
* [[Musicianship]]&lt;br /&gt;
* [[Peacemaking]]&lt;br /&gt;
* [[Provocation]]&lt;br /&gt;
&lt;br /&gt;
===Thieving===&lt;br /&gt;
* [[Hiding]]&lt;br /&gt;
* [[Lockpicking]]&lt;br /&gt;
* [[Snooping]]&lt;br /&gt;
* [[Stealing]]&lt;br /&gt;
* [[Stealth]]&lt;br /&gt;
&lt;br /&gt;
===Wilderness===&lt;br /&gt;
* [[Tracking]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Skill_Gain_Guide&amp;diff=522</id>
		<title>Skill Gain Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Skill_Gain_Guide&amp;diff=522"/>
		<updated>2026-07-10T21:00:09Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: /* Lockpicking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is no overall skill cap on Banes World. You are free to train &#039;&#039;&#039;every skill to 100&#039;&#039;&#039; on a single character — there is no total skill point limit forcing you to choose between them. Want to be a Grandmaster swordsman, mage, crafter, and tamer all on one character? Go for it.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Skill Cap Tiers ==&lt;br /&gt;
&lt;br /&gt;
Skills on Banes World progress through three tiers, each requiring different methods to unlock:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tier !! Skill Range !! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Base&#039;&#039;&#039; || 0 – 100 || Train normally through use, NPCs, the Britain Library (books train most skills to 75), or the Craft Training Books.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Power Scroll&#039;&#039;&#039; || 100 – 120 || Consume a Power Scroll to raise the cap for that specific skill to 105, 110, 115, or 120.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;BOD Gear&#039;&#039;&#039; || 120+ || Equip Bulk Order Deed reward gear that grants bonus points above the 120 cap.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Training Resources ==&lt;br /&gt;
&lt;br /&gt;
Before diving into individual skills, here are the main training tools available on the shard:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Training Books ===&lt;br /&gt;
&lt;br /&gt;
Found in the Britain Library (under favorites on the portal), the &#039;&#039;&#039;Training Books&#039;&#039;&#039; let you train crafting and other non-combat skills to &#039;&#039;&#039;75&#039;&#039;&#039; without spending any resources or producing items. Simply double-click the books, choose a skill, and study. Each study session drains a small amount of HP, Stamina, and Mana as a fatigue cost, and there is a short delay between attempts.  This makes it a great way to train &#039;&#039;&#039;Healing&#039;&#039;&#039; at the same time — just bring bandages.&lt;br /&gt;
&lt;br /&gt;
The Training Books support the following skills: Blacksmithing, Carpentry, Tailoring, Alchemy, Inscription, Cooking, Fletching, Cartography, Tinkering, Poisoning, Animal Taming, Stealing, Imbuing, Lockpicking, Remove Trap, Discordance, and Provocation.&lt;br /&gt;
&lt;br /&gt;
=== Training Rooms ===&lt;br /&gt;
&lt;br /&gt;
Found under &#039;&#039;&#039;Favorites&#039;&#039;&#039; in the Portal System, the training rooms have practice weapons and elementals for combat skills. Remove your armor before training — it takes durability damage. Bows do not require arrows on the training elementals.&lt;br /&gt;
&lt;br /&gt;
=== Taming Forest ===&lt;br /&gt;
&lt;br /&gt;
Tamers can access the &#039;&#039;&#039;Taming Forest&#039;&#039;&#039; through the Portal System. This is a dedicated area stocked with tameable creatures at various difficulty levels, providing a convenient place to grind Animal Taming without hunting all over the world.&lt;br /&gt;
&lt;br /&gt;
== Power Scrolls (100 – 120) ==&lt;br /&gt;
&lt;br /&gt;
To train a skill beyond 100, you must first consume a &#039;&#039;&#039;Power Scroll&#039;&#039;&#039; for that skill. Power Scrolls come in four tiers:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:40%;&amp;quot;&lt;br /&gt;
! Power Scroll !! New Cap&lt;br /&gt;
|-&lt;br /&gt;
| 105 Power Scroll || 105&lt;br /&gt;
|-&lt;br /&gt;
| 110 Power Scroll || 110&lt;br /&gt;
|-&lt;br /&gt;
| 115 Power Scroll || 115&lt;br /&gt;
|-&lt;br /&gt;
| 120 Power Scroll || 120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Power Scrolls are not consumed in order — you can go to a 120 scroll outright. The lower level scrolls are more common than the 120.&lt;br /&gt;
&lt;br /&gt;
=== Where to Get Power Scrolls ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Champion Spawns and Bosses&#039;&#039;&#039; — combat and magic power scrolls drop from high-end encounters.&lt;br /&gt;
* &#039;&#039;&#039;Master of Arts&#039;&#039;&#039; — located at the &#039;&#039;&#039;Crossroads in Trammel&#039;&#039;&#039;, this NPC drops &#039;&#039;&#039;crafting power scrolls&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Power Scroll Exchange&#039;&#039;&#039; — trade in lower-value scrolls for credits toward higher-value ones.&lt;br /&gt;
&lt;br /&gt;
=== Training Above 100 ===&lt;br /&gt;
&lt;br /&gt;
Gaining skill points above 100 is &#039;&#039;&#039;significantly harder&#039;&#039;&#039; than the 0–100 grind. You have the best chance for gains when your success rate is around &#039;&#039;&#039;25–50%&#039;&#039;&#039;. Expect slower progress and plan to invest more time.&lt;br /&gt;
&lt;br /&gt;
== BOD Gear (120+) ==&lt;br /&gt;
&lt;br /&gt;
The hard cap from Power Scrolls is &#039;&#039;&#039;120&#039;&#039;&#039;. The &#039;&#039;&#039;only&#039;&#039;&#039; way to push a skill above 120 is by equipping &#039;&#039;&#039;Bulk Order Deed (BOD) reward gear&#039;&#039;&#039; — special items earned by completing and turning in Bulk Order Deeds to NPC crafters.&lt;br /&gt;
&lt;br /&gt;
=== How BOD Gear Differs from Regular +Skill Items ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Item Type !! Effect on Skills&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Regular loot items&#039;&#039;&#039; (rings, jewelry, armor with +skill bonuses)&lt;br /&gt;
| Raise a skill &#039;&#039;&#039;up to your current cap only&#039;&#039;&#039;. If your cap is 120 and your skill is 118, a +5 ring will bring you to 120 — not 123. These items will &#039;&#039;&#039;never&#039;&#039;&#039; push a skill over its cap.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;BOD reward gear&#039;&#039;&#039; (obtained by turning in Bulk Order Deeds)&lt;br /&gt;
| &#039;&#039;&#039;Does&#039;&#039;&#039; raise skills &#039;&#039;&#039;above the cap&#039;&#039;&#039;. A 120 Blacksmith wearing BOD gear with +skill bonuses can effectively operate at 125 or higher, allowing them to craft special items that would otherwise be impossible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skill Training Guides ==&lt;br /&gt;
&lt;br /&gt;
Below are training recommendations for individual skills. For most skills, &#039;&#039;&#039;start at the Britain Library&#039;&#039;&#039; to reach 75 for free, then use the methods below to push to 100 and beyond. The Craft Training Books also cover many of these skills to 75 if you prefer that route.&lt;br /&gt;
&lt;br /&gt;
Note|You have the best chance for skill gains when your success rate is around &#039;&#039;&#039;25–50%&#039;&#039;&#039;. If you&#039;re succeeding too often, move to something harder. If you&#039;re failing constantly, drop back down.&lt;br /&gt;
&lt;br /&gt;
=== Combat Skills ===&lt;br /&gt;
&lt;br /&gt;
==== Archery, Fencing, Mace Fighting, Swordsmanship, Wrestling, Tactics, Parrying, Focus ====&lt;br /&gt;
&lt;br /&gt;
Visit the &#039;&#039;&#039;Training Room&#039;&#039;&#039; (Portal → Favorites) to train to 100. Remove your armor before training — it takes durability damage. Bows do not require arrows on the training elementals.&lt;br /&gt;
&lt;br /&gt;
==== Lumberjacking ====&lt;br /&gt;
&lt;br /&gt;
Arm an axe and fight. This trains Lumberjacking through combat and works all the way to 100. &lt;br /&gt;
&lt;br /&gt;
You can also use the Training Rooms with an axe weapon to train this safely.&lt;br /&gt;
&lt;br /&gt;
=== Magic Skills ===&lt;br /&gt;
&lt;br /&gt;
==== Magery ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Cast&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 30 || Buy from NPC Mage&lt;br /&gt;
|-&lt;br /&gt;
| 30 – 45 || Bless&lt;br /&gt;
|-&lt;br /&gt;
| 45 – 60 || Arch Cure&lt;br /&gt;
|-&lt;br /&gt;
| 60 – 90 || Reveal&lt;br /&gt;
|-&lt;br /&gt;
| 90 – 100 || Mana Vampire&lt;br /&gt;
|-&lt;br /&gt;
| 100 – 120 || Earthquake&lt;br /&gt;
|}&lt;br /&gt;
An &#039;&#039;&#039;LRC (Lower Reagent Cost) suit&#039;&#039;&#039; is highly recommended when training Magery to avoid burning through reagents.&lt;br /&gt;
&lt;br /&gt;
*The training room contains training elementals that can be used to safely practice offensive spells without risk.&lt;br /&gt;
&lt;br /&gt;
==== Necromancy ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Cast&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 30 || Buy from NPC&lt;br /&gt;
|-&lt;br /&gt;
| 30 – 60 || Pain Spike / Wraith Form&lt;br /&gt;
|-&lt;br /&gt;
| 60 – 80 || Horrific Beast&lt;br /&gt;
|-&lt;br /&gt;
| 80 – 110 || Lich Form&lt;br /&gt;
|-&lt;br /&gt;
| 110 – 120 || Vampiric Embrace&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Chivalry ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Cast&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 30 || Buy from NPC (Keeper of Chivalry)&lt;br /&gt;
|-&lt;br /&gt;
| 30 – 40 || Consecrate Weapon&lt;br /&gt;
|-&lt;br /&gt;
| 40 – 55 || Divine Fury&lt;br /&gt;
|-&lt;br /&gt;
| 55 – 69 || Enemy of One&lt;br /&gt;
|-&lt;br /&gt;
| 69 – 88 || Holy Light&lt;br /&gt;
|-&lt;br /&gt;
| 88 – 120 || Noble Sacrifice&lt;br /&gt;
|}&lt;br /&gt;
Chivalry requires &#039;&#039;&#039;tithed gold&#039;&#039;&#039; to cast spells. Tithe at any ankh by clicking on it and using the arrows to set the amount. Check your balance in your Book of Chivalry. Expect to spend 100,000–170,000 gold reaching 120 without an LRC suit.&lt;br /&gt;
&lt;br /&gt;
==== Bushido ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Cast&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 30 || Buy from NPC&lt;br /&gt;
|-&lt;br /&gt;
| 30 – 60 || Confidence&lt;br /&gt;
|-&lt;br /&gt;
| 60 – 75 || Counter Attack&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 97.5 || Evasion&lt;br /&gt;
|-&lt;br /&gt;
| 97.5 – 120 || Momentum Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ninjitsu ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Do&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 23 || Buy from NPC&lt;br /&gt;
|-&lt;br /&gt;
| 23 – 30 || Animal Form (Rat/Rabbit)&lt;br /&gt;
|-&lt;br /&gt;
| 30 – 45 || Backstab&lt;br /&gt;
|-&lt;br /&gt;
| 45 – 65 || Mirror Image&lt;br /&gt;
|-&lt;br /&gt;
| 65 – 85 || Focus Attack&lt;br /&gt;
|-&lt;br /&gt;
| 85 – 120 || Death Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*LRC suits can be imbued on Banes World,  find a person with imbuing skill or check local player vendors [vendorsearch  there might also be some in the charity box.  Ask in chat,  someone might have one you can borrow/have.&lt;br /&gt;
*The training room is a great place to practice spells.  You can cast non-stop on the training elementals.   Combine it with your combat training!&lt;br /&gt;
&lt;br /&gt;
==== Spirit Speak ====&lt;br /&gt;
&lt;br /&gt;
Use the skill directly (click the gem next to Spirit Speak on your skill list). Works all the way to 120.&lt;br /&gt;
&lt;br /&gt;
==== Resisting Spells ====&lt;br /&gt;
&lt;br /&gt;
Cast &#039;&#039;&#039;Clumsy&#039;&#039;&#039; on yourself repeatedly. For faster gains, have guild members cast on you as well. Works all the way to 120.&lt;br /&gt;
&lt;br /&gt;
=== Crafting Skills ===&lt;br /&gt;
&lt;br /&gt;
For all crafting skills, the &#039;&#039;&#039;Britain Library&#039;&#039;&#039; or &#039;&#039;&#039;Craft Training Books&#039;&#039;&#039; will get you to &#039;&#039;&#039;75&#039;&#039;&#039; with no materials required. The guides below cover 75–120.&lt;br /&gt;
&lt;br /&gt;
==== Blacksmithing ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Make !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || No materials needed&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 80 || Plate Gorget || 10 ingots&lt;br /&gt;
|-&lt;br /&gt;
| 80 – 85 || Plate Gloves or Circlet || 12 ingots / 6 ingots&lt;br /&gt;
|-&lt;br /&gt;
| 85 – 90 || Plate Helm or Circlet || 15 ingots / 6 ingots&lt;br /&gt;
|-&lt;br /&gt;
| 90 – 97 || Plate Legs or Circlet || 20 ingots / 6 ingots&lt;br /&gt;
|-&lt;br /&gt;
| 97 – 120 || Plate Hiro Sode or Royal Circlet || 16 ingots / 6 ingots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Check your success percentage in the crafting gump. For optimal gains, make something between 40% and 70% success that uses minimal ingots. Royal Circlets are a great low-ingot option all the way to 120.&lt;br /&gt;
&lt;br /&gt;
==== Tailoring ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Make !! Materials&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 79 || Robe || 16 cloth&lt;br /&gt;
|-&lt;br /&gt;
| 79 – 85 || Kasa || 12 cloth&lt;br /&gt;
|-&lt;br /&gt;
| 85 – 100 || Oil Cloth || 1 cloth&lt;br /&gt;
|-&lt;br /&gt;
| 100 – 120 || Gargish Cloth Kilt || 6 cloth&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Carpentry ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Make !! Materials&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 78.9 || Quarter Staff || 6 boards&lt;br /&gt;
|-&lt;br /&gt;
| 78.9 – 103.9 || Gnarled Staff || 7 boards&lt;br /&gt;
|-&lt;br /&gt;
| 103.9 – 110 || Tetsubo || 8 boards + 5 ingots&lt;br /&gt;
|-&lt;br /&gt;
| 110 – 112 || Easel || 30 boards&lt;br /&gt;
|-&lt;br /&gt;
| 112 – 120 || Gold Pan || 50 boards + 50 ingots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Tinkering ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Make !! Materials&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 92 || Lockpicks || 1 ingot&lt;br /&gt;
|-&lt;br /&gt;
| 92 – 108 || Spyglass or Heating Stand || Varies&lt;br /&gt;
|-&lt;br /&gt;
| 108 – 120 || Fancy Wind Chimes || Varies&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bowcrafting / Fletching ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Make !! Materials&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 80 || Composite Bow || 7 boards&lt;br /&gt;
|-&lt;br /&gt;
| 80 – 90 || Heavy Crossbow || 10 boards&lt;br /&gt;
|-&lt;br /&gt;
| 90 – 100 || Repeating Crossbow || 10 boards&lt;br /&gt;
|-&lt;br /&gt;
| 100 – 120 || Yumi || 10 boards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Alchemy ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Make !! Reagent&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 85 || Greater Heal or Greater Poison || Ginseng / Nightshade&lt;br /&gt;
|-&lt;br /&gt;
| 85 – 98 || Greater Cure or Greater Explosion || Garlic&lt;br /&gt;
|-&lt;br /&gt;
| 98 – 120 || Deadly Poison || Nightshade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Inscription ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Make !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 85.7 || Reveal Scrolls || Requires reagents + blank scrolls&lt;br /&gt;
|-&lt;br /&gt;
| 85.7 – 90 || Flamestrike Scrolls ||&lt;br /&gt;
|-&lt;br /&gt;
| 90 – 104 || BOD Books ||&lt;br /&gt;
|-&lt;br /&gt;
| 104 – 120 || Vampiric Embrace Scrolls ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Cooking ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Cook !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 105 || Miso (under Soups) || Carpentry-crafted water troughs provide unlimited water&lt;br /&gt;
|-&lt;br /&gt;
| 105 – 118 || Sushi Rolls (under Preparation) ||&lt;br /&gt;
|-&lt;br /&gt;
| 118 – 120 || Egg Bombs (under Preparation) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Cartography ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Do&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 99.5 || Make World Maps&lt;br /&gt;
|-&lt;br /&gt;
| 99.5 – 120 || Decode Level 4+ Treasure Maps&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Poisoning ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Make !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 95 || Greater Poison ||&lt;br /&gt;
|-&lt;br /&gt;
| 95 – 120 || Deadly Poison || Casting Vampiric Embrace protects against failed poisoning attempts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Taming &amp;amp; Bard Skills ===&lt;br /&gt;
&lt;br /&gt;
= Animal Taming Skill Guide =&lt;br /&gt;
&lt;br /&gt;
This guide covers how to raise [[Animal Taming]] from 0 to 145 (the highest range used by any craftable item). The path is split into two phases: &#039;&#039;&#039;book training&#039;&#039;&#039; (0 – 75) and &#039;&#039;&#039;Veterinary Crafting&#039;&#039;&#039; (75+).&lt;br /&gt;
&lt;br /&gt;
== 0 – 75: Training Books ==&lt;br /&gt;
&lt;br /&gt;
The fastest and cheapest way to reach 75 Animal Taming is by reading the &#039;&#039;&#039;Animal Taming training books&#039;&#039;&#039; available at the &#039;&#039;&#039;[[Britain Library]]&#039;&#039;&#039;. No taming attempts on live creatures are required — simply use the books until you reach 75.0 skill.&lt;br /&gt;
&lt;br /&gt;
== 75 – 145: Veterinary Crafting ==&lt;br /&gt;
&lt;br /&gt;
From 75 onward, raise your skill by crafting items from the [[Veterinary Crafting|Veterinary Crafting]] menu. You will need a &#039;&#039;&#039;Brush&#039;&#039;&#039; (crafted with 50 [[Tinkering]] or bought from a player vendor — try &amp;lt;code&amp;gt;[vendorsearch&amp;lt;/code&amp;gt;).  You can also go to the taming forest and try various animals.  Under favorites on the portal.&lt;br /&gt;
&lt;br /&gt;
Pick a recipe whose skill range &#039;&#039;&#039;contains&#039;&#039;&#039; your current skill. Items where your skill sits in the lower portion of the range will give the best gains.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Skill Range !! Recommended Item !! Skill Required !! Ingredients per Craft&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 80 || Unique Pet Dye (any color) || Taming 60 – 80 || 1 Bottle, 1 Dyes&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 80 || Pet Greater Heal Potion || Taming 60 – 80 || 1 Bottle, 10 Petrified Wood, 7 Garlic, 5 Spiders Silk&lt;br /&gt;
|-&lt;br /&gt;
| 80 – 90 || Pet Full Heal Potion || Taming 70 – 90 || 1 Bottle, 15 Petrified Wood, 10 Garlic, 10 Spiders Silk&lt;br /&gt;
|-&lt;br /&gt;
| 80 – 95 || Pet Dye Tub || Taming 80 – 95 || 10 Barrel Staves, 1 Red + 1 Blue + 1 Green Pet Dye&lt;br /&gt;
|-&lt;br /&gt;
| 85 – 100 || Shrink Potion || Taming 85 – 100 || 1 Bottle, 10 Spring Water, 5 Petrified Wood&lt;br /&gt;
|-&lt;br /&gt;
| 90 – 100 || Rare Pet Dye (Ice White / Frost Blue) || Taming 80 – 100 || 1 Bottle, 1 Dyes&lt;br /&gt;
|-&lt;br /&gt;
| 100 – 120 || Pet Resurrection Potion || Taming 100 – 120 || 1 Bottle, 25 Destroying Angel, 15 Blood Moss&lt;br /&gt;
|-&lt;br /&gt;
| 100 – 120 || Pet Leash || Taming 90 – 120 || 10 Leather, 25 Iron Ingots&lt;br /&gt;
|-&lt;br /&gt;
| 110 – 120 || Hitching Post Addon (East or South) || Taming 110 – 120 || 15 Boards, 25 Iron Ingots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* The minimum chance of success on any recipe is &#039;&#039;&#039;50%&#039;&#039;&#039;, so you will gain skill even at the bottom of a range.&lt;br /&gt;
* Many recipes also gain you [[Animal Lore]] or [[Veterinary]] as a secondary — a nice bonus while training.&lt;br /&gt;
* &#039;&#039;&#039;Rare Pet Dyes&#039;&#039;&#039; (Ice White, Frost Blue) are the cheapest way to push from 80 to 100 if you have plain Dyes on hand.&lt;br /&gt;
* Raising past 100 requires the appropriate &#039;&#039;&#039;[[Power Scrolls|Power Scroll]]&#039;&#039;&#039; to unlock the 105-120 caps.&lt;br /&gt;
* Stockpile &#039;&#039;&#039;Petrified Wood&#039;&#039;&#039;, &#039;&#039;&#039;Spring Water&#039;&#039;&#039;, and &#039;&#039;&#039;Platinum Ingots&#039;&#039;&#039; in advance — they appear repeatedly across the higher-tier recipes.&lt;br /&gt;
&lt;br /&gt;
==== Animal Lore ====&lt;br /&gt;
&lt;br /&gt;
Use the Animal Lore skill on creatures repeatedly. The &#039;&#039;&#039;Training Rooms&#039;&#039;&#039; and &#039;&#039;&#039;Taming Forest&#039;&#039;&#039; are both good locations for this. Use on any creature nearby for gains.&lt;br /&gt;
&lt;br /&gt;
==== Discordance ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Discord !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 90 || Giant Beetle ||&lt;br /&gt;
|-&lt;br /&gt;
| 90 – 106 || Hiryu ||&lt;br /&gt;
|-&lt;br /&gt;
| 106 – 120 || Serpentine Dragon or Rotting Corpse ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you hit a wall with no gains, try switching targets. Sometimes alternating between two different creature types can break through gain plateaus.&lt;br /&gt;
&lt;br /&gt;
==== Provocation ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Provoke !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 90 || Giant Beetles ||&lt;br /&gt;
|-&lt;br /&gt;
| 90 – 120 || Plague Beasts || Switch targets if gains stall&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Utility Skills ===&lt;br /&gt;
&lt;br /&gt;
==== Healing ====&lt;br /&gt;
&lt;br /&gt;
Use bandages on yourself or other players. The Britain Library books drain HP when used, making it a perfect place to train Healing alongside other skills. At 60 Healing you can attempt to cure poisons, and at 80 you can attempt to resurrect player ghosts. Healing amount is modified by your Anatomy skill.&lt;br /&gt;
&lt;br /&gt;
For AFK training, cast &#039;&#039;&#039;Lich Form&#039;&#039;&#039; (Necromancy) to constantly lose a small amount of HP, then macro bandage self.&lt;br /&gt;
&lt;br /&gt;
==== Lockpicking ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Do&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 120 || Pick progressively harder locked chests&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can train Lockpicking by crafting lockable chests with a tinker character. The lock difficulty scales with the tinker&#039;s &#039;&#039;&#039;Tinkering&#039;&#039;&#039; skill, so by adjusting that skill you can create chests at the exact difficulty you need. Pick it, relock it, and pick it again — no need to craft a new one each time. These are also sometimes sold by players.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FFD700; font-size:1.1em;&amp;quot;&amp;gt;&#039;&#039;&#039;Tinkering Skill vs. Lock Difficulty&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:75%; text-align:center;&amp;quot;&lt;br /&gt;
! Tinkering Skill !! Lock Level !! Required Skill !! Max Lock Level&lt;br /&gt;
|-&lt;br /&gt;
| 0 || -14 || -4 || 35&lt;br /&gt;
|-&lt;br /&gt;
| 10 || -6 || 4 || 43&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 2 || 12 || 51&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 10 || 20 || 59&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 18 || 28 || 67&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 26 || 36 || 75&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 34 || 44 || 83&lt;br /&gt;
|-&lt;br /&gt;
| 70 || 42 || 52 || 91&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 50 || 60 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 90 || 58 || 68 || 107&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 66 || 76 || 115&lt;br /&gt;
|-&lt;br /&gt;
| 110 || 74 || 84 || 123&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 82 || 92 || 131&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#1a1a2e; border:1px solid #444; padding:10px; margin-top:8px; width:75%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#AAAAAA;&amp;quot;&amp;gt;&#039;&#039;&#039;How it works:&#039;&#039;&#039; The tinker&#039;s skill is multiplied by 0.8 to get a base &#039;&#039;level&#039;&#039;. Lock Level is that value minus 14, Required Skill is minus 4, and Max Lock Level is plus 35. The tinkering check itself only requires 15.0 skill to guarantee success — it&#039;s the &#039;&#039;quality&#039;&#039; of the lock that scales. On Banes World the vanilla 95 caps are removed, so locks scale all the way up to GM+ tinkering.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Stealing ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Do&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 100 || Practice on NPCs or containers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Stealth ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! How To Train&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 30 || Train &#039;&#039;&#039;Hiding&#039;&#039;&#039; to 30 first (prerequisite)&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 60 || Wear &#039;&#039;&#039;cloth or leather&#039;&#039;&#039; armor, repeatedly Hide then Stealth&lt;br /&gt;
|-&lt;br /&gt;
| 60 – 90 || Add &#039;&#039;&#039;studded pieces&#039;&#039;&#039; (gorget, gloves, arms) to raise difficulty into your gain range&lt;br /&gt;
|-&lt;br /&gt;
| 90 – 120 || Wear a &#039;&#039;&#039;full studded set&#039;&#039;&#039; or mix in bone/ring pieces while staying under 42 total armor rating&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Because the difficulty range shifts with your armor rating, you &#039;&#039;&#039;must&#039;&#039;&#039; add heavier armor as your skill increases. In cloth or leather, the maximum difficulty is only 60 — meaning you stop gaining around 60 skill. Adding studded or heavier pieces raises the difficulty ceiling so you can continue gaining all the way to 120.&lt;br /&gt;
&lt;br /&gt;
The most efficient approach is to periodically add one more studded piece as gains slow down, keeping the difficulty just above your current skill level.&lt;br /&gt;
&lt;br /&gt;
==== Imbuing ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Do&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 120 || Imbue items with progressively higher-intensity properties&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Remove Trap ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Do&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 120 || Remove traps from locked and trapped containers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Snooping ====&lt;br /&gt;
&lt;br /&gt;
Accept an escort quest, take the NPC to a quiet location, open their paperdoll, and repeatedly try to open their backpack. Zero to 100 takes less than 2 hours with a 1-second pause between attempts. This will lower your karma.&lt;br /&gt;
&lt;br /&gt;
== Quick Reference ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Range !! Requirement !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0 – 75&#039;&#039;&#039; || None || Britain Library books or Training Room (free, no materials)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;75 – 100&#039;&#039;&#039; || None || Active training, crafting, or dedicated training areas&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;100 – 120&#039;&#039;&#039; || Power Scroll || One scroll per skill, consumed permanently&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;120+&#039;&#039;&#039; || BOD Reward Gear || Must be equipped, only source that breaks 120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Still Have Questions? ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://discord.gg/5BgkGzZPyc Ask in our Discord!]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=The_Greatest_Mongbat&amp;diff=521</id>
		<title>The Greatest Mongbat</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=The_Greatest_Mongbat&amp;diff=521"/>
		<updated>2026-07-10T13:58:55Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: /* Rare Reward Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:The Greatest Mongbat}}&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:World Bosses]]&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left:10px; width:300px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#8B0000; color:white; text-align:center;&amp;quot; | The Greatest Mongbat&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;A legendary mongbat of terrifying power that roams the lands...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| World Boss&lt;br /&gt;
|-&lt;br /&gt;
! Body&lt;br /&gt;
| Mongbat&lt;br /&gt;
|-&lt;br /&gt;
! Alignment&lt;br /&gt;
| Evil (Always Murderer)&lt;br /&gt;
|-&lt;br /&gt;
! Hit Points&lt;br /&gt;
| 30,000&lt;br /&gt;
|-&lt;br /&gt;
! Damage&lt;br /&gt;
| 33–55&lt;br /&gt;
|-&lt;br /&gt;
! Damage Type&lt;br /&gt;
| 25% Physical / 50% Fire / 25% Energy&lt;br /&gt;
|-&lt;br /&gt;
! Fame&lt;br /&gt;
| 15,000&lt;br /&gt;
|-&lt;br /&gt;
! Karma&lt;br /&gt;
| -15,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Greatest Mongbat&#039;&#039;&#039; is a unique world boss that spawns automatically somewhere in the world. Only one exists at a time — when it is slain, a new one spawns at a random location on a random facet. It could appear in Felucca, Trammel, Ilshenar, Malas, Tokuno, or Ter Mur.&lt;br /&gt;
&lt;br /&gt;
When a player finds and defeats The Greatest Mongbat, a &#039;&#039;&#039;world broadcast&#039;&#039;&#039; announces the kill to all players on the server.&lt;br /&gt;
&lt;br /&gt;
This creature is not tameable.&lt;br /&gt;
&lt;br /&gt;
== Finding The Greatest Mongbat ==&lt;br /&gt;
&lt;br /&gt;
There is no quest marker, NPC hint, or tracking method for locating The Greatest Mongbat. It spawns at a completely random land tile on a random facet. Finding it is a matter of exploration, luck, or word-of-mouth from other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
* It will not spawn in water.&lt;br /&gt;
* It can appear in any open outdoor area, including near towns or deep in the wilderness.&lt;br /&gt;
* Use the &#039;&#039;&#039;Tracking&#039;&#039;&#039; skill or simply explore off the beaten path.&lt;br /&gt;
* When someone kills it, the world broadcast will confirm a new one has spawned somewhere else.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Strength || 702&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 250&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence || 180&lt;br /&gt;
|-&lt;br /&gt;
| Hit Points || 30,000&lt;br /&gt;
|-&lt;br /&gt;
| Stamina || 431&lt;br /&gt;
|-&lt;br /&gt;
| Mana || 180&lt;br /&gt;
|-&lt;br /&gt;
| Virtual Armor || 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Resistances ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resistance !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Physical || 80–90%&lt;br /&gt;
|-&lt;br /&gt;
| Fire || 80–90%&lt;br /&gt;
|-&lt;br /&gt;
| Cold || 60–70%&lt;br /&gt;
|-&lt;br /&gt;
| Poison || 80–90%&lt;br /&gt;
|-&lt;br /&gt;
| Energy || 80–90%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Anatomy || 100.0&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist || 150.0–155.0&lt;br /&gt;
|-&lt;br /&gt;
| Tactics || 120.7–125.0&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling || 115.0–117.7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Abilities ===&lt;br /&gt;
&lt;br /&gt;
The Greatest Mongbat has access to several devastating special attacks that it uses periodically during combat:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Crimson Meteor&#039;&#039;&#039; — Calls down a shower of flaming meteors in a 4×4 area around the target, dealing 70–125 fire damage and leaving fire fields on the ground.&lt;br /&gt;
* &#039;&#039;&#039;Stygian Fireball&#039;&#039;&#039; — Launches a barrage of energy projectiles at a single target over several seconds, culminating in a massive 120–150 damage hit.&lt;br /&gt;
* &#039;&#039;&#039;Fire Column&#039;&#039;&#039; — Creates a line of fire fields stretching 8 tiles in the direction of its target, dealing ongoing fire damage to anyone standing in them.&lt;br /&gt;
* &#039;&#039;&#039;Dragon Breath&#039;&#039;&#039; — An innate breath attack dealing heavy fire damage.&lt;br /&gt;
* &#039;&#039;&#039;Weapon Abilities&#039;&#039;&#039; — Bladeweave and Talon Strike.&lt;br /&gt;
* &#039;&#039;&#039;Auto Dispel&#039;&#039;&#039; — Automatically dispels summoned creatures.&lt;br /&gt;
* &#039;&#039;&#039;Cannot Flee&#039;&#039;&#039; — The Greatest Mongbat will fight to the death and will not run when low on health.&lt;br /&gt;
&lt;br /&gt;
=== Strategy ===&lt;br /&gt;
&lt;br /&gt;
* Bring high &#039;&#039;&#039;Fire Resistance&#039;&#039;&#039; — the majority of its special attacks deal fire damage.&lt;br /&gt;
* &#039;&#039;&#039;Spread out&#039;&#039;&#039; to avoid multiple players being hit by Crimson Meteor.&lt;br /&gt;
* &#039;&#039;&#039;Move out of fire fields&#039;&#039;&#039; quickly as they deal continuous damage.&lt;br /&gt;
* Watch for the &#039;&#039;&#039;Stygian Fireball&#039;&#039;&#039; wind-up (a series of projectiles) and be prepared with heals.&lt;br /&gt;
* It can be &#039;&#039;&#039;provoked&#039;&#039;&#039; and &#039;&#039;&#039;peacemaking&#039;&#039;&#039; works on it, making bard skills useful.&lt;br /&gt;
* A tamer with a strong pet combined with a healer is an effective team composition.&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
&lt;br /&gt;
=== Guaranteed Drops ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;EXP Coin&#039;&#039;&#039; || Always drops.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;EXP Power Hour Token&#039;&#039;&#039; || Always drops.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trove-Level Treasure Map&#039;&#039;&#039; || Always drops.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Random Rare Reward&#039;&#039;&#039; || One of the following is always chosen at random: Harpsichord Addon Deed, Turkey Leg Footprints, or a +1 Level Up Scroll.&lt;br /&gt;
|-&lt;br /&gt;
| Super Boss Loot (×8) || High-end weapons, armor, and magical items.&lt;br /&gt;
|-&lt;br /&gt;
| Gems (×8) || Assorted gems.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rare Reward Table ===&lt;br /&gt;
&lt;br /&gt;
Every kill guarantees &#039;&#039;&#039;one&#039;&#039;&#039; of the following, chosen at random with equal chance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Reward !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Harpsichord Addon Deed&#039;&#039;&#039; || A rare decorative house addon.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Turkey Leg Footprints&#039;&#039;&#039; || Spawns cooked Turkey Legs behind you as you walk or ride.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Level Up Scroll (+5)&#039;&#039;&#039; || Grants a +5 weapon cap increase for level weapons.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Champion Skull Key (10% Chance) ===&lt;br /&gt;
&lt;br /&gt;
Each kill has a &#039;&#039;&#039;10% chance&#039;&#039;&#039; to drop a &#039;&#039;&#039;Champion Skull Key&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Paragon Chest ===&lt;br /&gt;
&lt;br /&gt;
The Greatest Mongbat has a chance to drop a &#039;&#039;&#039;Level 5 Paragon Chest&#039;&#039;&#039; containing additional treasure.&lt;br /&gt;
&lt;br /&gt;
=== Other Drops ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resource !! Amount&lt;br /&gt;
|-&lt;br /&gt;
| Meat || 19&lt;br /&gt;
|-&lt;br /&gt;
| Hides (Barbed) || 30&lt;br /&gt;
|-&lt;br /&gt;
| Scales (Red) || 7&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Blood || 48&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== World Broadcast ==&lt;br /&gt;
&lt;br /&gt;
When The Greatest Mongbat is slain, a server-wide message is displayed to all online players:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:#2a2a2a; color:#FFD700; padding:10px; border-left:4px solid #8B0000;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;[Player Name] has found and slain The Greatest Mongbat!&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A new Greatest Mongbat will immediately spawn at a random location on a random facet.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* The Greatest Mongbat is the only world boss in Banes World that uses the humble mongbat body type, making it easy to underestimate.&lt;br /&gt;
* Its Crimson Meteor ability is visually similar to the effects used by high-end dragons.&lt;br /&gt;
* Despite its small body, it has 30,000 hit points — more than many champion spawns.&lt;br /&gt;
* The fire column attack can block narrow passages if fought in tight spaces.&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Pet_System-Overview&amp;diff=520</id>
		<title>Pet System-Overview</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Pet_System-Overview&amp;diff=520"/>
		<updated>2026-07-08T01:03:43Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: /* Breeding Success Rate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Banes World features a deep &#039;&#039;&#039;pet leveling and breeding system&#039;&#039;&#039; built on the FSATS (Full Animal Taming System) framework. Your tamed pets can gain experience, level up, earn ability points, and be selectively bred to produce stronger offspring across generations.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Pet Loyalty ==&lt;br /&gt;
&lt;br /&gt;
Every pet has a &#039;&#039;&#039;Loyalty&#039;&#039;&#039; rating that runs from &#039;&#039;&#039;0 to 100&#039;&#039;&#039;, where 100 is &amp;quot;Wonderfully Happy.&amp;quot; A freshly tamed pet starts at maximum loyalty. Loyalty is not just flavor — it directly affects whether your pet &#039;&#039;&#039;obeys your commands&#039;&#039;&#039;, and a neglected pet will eventually go wild and abandon you entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keeping your pet fed is the single most important thing you can do to maintain loyalty.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== How Loyalty Goes Down ===&lt;br /&gt;
&lt;br /&gt;
Loyalty drops in two ways:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passive decay:&#039;&#039;&#039; Every hour your pet is out in the world, it loses &#039;&#039;&#039;10 loyalty&#039;&#039;&#039;. From a full 100, that means a completely neglected pet will go wild in roughly &#039;&#039;&#039;10 hours&#039;&#039;&#039; of active time.&lt;br /&gt;
* &#039;&#039;&#039;Disobeyed commands:&#039;&#039;&#039; Every time your pet &#039;&#039;&#039;fails&#039;&#039;&#039; to obey an order, it loses &#039;&#039;&#039;3 loyalty&#039;&#039;&#039; (and plays its anger sound). Every command it &#039;&#039;&#039;successfully&#039;&#039;&#039; obeys restores &#039;&#039;&#039;1 loyalty&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Because failures cost 3 but successes only return 1, a pet that starts refusing commands can spiral downward quickly — the lower its loyalty, the more likely the next command is to fail, which drops loyalty further.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Loyalty Level !! What Happens&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Wonderfully Happy — no penalty to obedience&lt;br /&gt;
|-&lt;br /&gt;
| Below 10 || Pet &amp;quot;looks around desperately&amp;quot; and makes distressed sounds — a warning sign&lt;br /&gt;
|-&lt;br /&gt;
| 0 || &#039;&#039;&#039;Pet goes wild&#039;&#039;&#039; and is permanently lost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Taking damage in combat does &#039;&#039;&#039;not&#039;&#039;&#039; lower loyalty. A pet getting beaten up in a fight loses no loyalty from the hits themselves — only from the passive hourly decay and from disobeyed commands.&lt;br /&gt;
&lt;br /&gt;
=== Loyalty and Obedience ===&lt;br /&gt;
&lt;br /&gt;
When you issue a command, the pet rolls to decide whether it obeys. That roll is based primarily on your &#039;&#039;&#039;Animal Taming&#039;&#039;&#039; and &#039;&#039;&#039;Animal Lore&#039;&#039;&#039; skills versus the pet&#039;s tame difficulty — but loyalty is applied directly on top of it. Every point of loyalty below maximum reduces the pet&#039;s chance to obey, so a pet at half loyalty is significantly less reliable than one at full.&lt;br /&gt;
&lt;br /&gt;
Even at &#039;&#039;&#039;100 loyalty&#039;&#039;&#039;, obedience is never a guaranteed 100% — there is always a small chance to disobey, and an under-skilled tamer commanding a difficult pet can see frequent refusals regardless of how happy the pet is. Full loyalty simply removes the loyalty &#039;&#039;&#039;penalty&#039;&#039;&#039; so your skills can do their job.&lt;br /&gt;
&lt;br /&gt;
=== How to Restore Loyalty ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Feed your pet its preferred food.&#039;&#039;&#039; Feeding a pet the food type it likes restores its loyalty straight back to maximum (100). This is the primary and intended way to keep pets happy — make a habit of feeding before and after hunts.&lt;br /&gt;
* &#039;&#039;&#039;Use a Feed Bucket.&#039;&#039;&#039; For players who don&#039;t want to babysit loyalty manually, a feed bucket is a convenient way to keep pets topped off automatically.  Be sure a player is nearby if leaving a pet for a long time with a feed bucket.  The server puts inactive areas in a &amp;quot;suspend&amp;quot; mode which could lead to the pet going wild.  If a player is close that area stays &amp;quot;active&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Unshrinking resets loyalty.&#039;&#039;&#039; As noted in the [[#Shrinking and Storing Pets|Shrinking and Storing Pets]] section, a pet&#039;s loyalty is set to maximum whenever it is unshrunk — so pets stored in shrink items or a Pet Storage Key never go wild while stored.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bottom line:&#039;&#039;&#039; Feed your pets. A well-fed pet sitting at full loyalty obeys reliably and never risks going wild. A neglected one becomes harder to command and will eventually leave for good.&lt;br /&gt;
&lt;br /&gt;
A shrunk or stabled pet does not lose loyalty.&lt;br /&gt;
&lt;br /&gt;
== Pet Death Penalty ==&lt;br /&gt;
&lt;br /&gt;
When a tamed pet dies in combat, there is a chance it will suffer &#039;&#039;&#039;permanent stat loss&#039;&#039;&#039; as a consequence. This penalty only applies to &#039;&#039;&#039;bonded&#039;&#039;&#039; pets — unbonded pets simply die with no stat loss (though losing an unbonded pet means losing it entirely, which is far worse).&lt;br /&gt;
&lt;br /&gt;
=== How It Works ===&lt;br /&gt;
&lt;br /&gt;
Each time a bonded pet is killed, there is a &#039;&#039;&#039;5% chance&#039;&#039;&#039; that the pet suffers a stat penalty. This applies to all pet types, including Bio-Engineered pets. If the penalty triggers, the pet loses &#039;&#039;&#039;5% of every stat&#039;&#039;&#039; it currently has:&lt;br /&gt;
&lt;br /&gt;
* Strength, Dexterity, Intelligence&lt;br /&gt;
* Hit Points, Stamina, Mana&lt;br /&gt;
* All five resistances (Physical, Fire, Cold, Energy, Poison)&lt;br /&gt;
* Minimum and Maximum Damage&lt;br /&gt;
&lt;br /&gt;
The loss is calculated as 1/20th of the pet&#039;s current value in each stat, rounded down. For example, a pet with 500 Strength would lose 25 Strength, while a pet with 60 Fire Resist would lose 3 Fire Resist. Stats will never be reduced below their loss amount, so a pet cannot be reduced to zero through death penalties — but repeated deaths can still chip away at a once-powerful pet significantly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The penalty is permanent.&#039;&#039;&#039; Lost stats do not regenerate on their own. The only way to recover them is by spending Ability Points through the pet&#039;s level-up interface, or through further breeding to produce stronger offspring.&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Pet Type !! Chance of Stat Loss !! Amount Lost&lt;br /&gt;
|-&lt;br /&gt;
| Bonded Pet (all types) || 5% per death || 5% of all stats&lt;br /&gt;
|-&lt;br /&gt;
| Unbonded Pet || N/A || Pet is lost entirely&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips for Avoiding Stat Loss ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bond your pets&#039;&#039;&#039; — an unbonded pet that dies is gone forever, which is worse than any stat penalty.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t let pets fight recklessly.&#039;&#039;&#039; While 5% is a low chance, it adds up over many deaths. A pet that dies repeatedly will eventually get unlucky.&lt;br /&gt;
* &#039;&#039;&#039;Use the house Training Elemental for safe leveling.&#039;&#039;&#039; The training elemental is invulnerable and won&#039;t kill your pet, making it the safest way to gain XP with zero death risk.&lt;br /&gt;
* &#039;&#039;&#039;Shrink valuable pets&#039;&#039;&#039; before entering dangerous situations you&#039;re not sure you can handle. A shrunk pet can&#039;t die.&lt;br /&gt;
&lt;br /&gt;
== How Pet Leveling Works ==&lt;br /&gt;
&lt;br /&gt;
Every tameable creature on the shard has a &#039;&#039;&#039;Level&#039;&#039;&#039; and a &#039;&#039;&#039;Max Level&#039;&#039;&#039;. When you first tame a pet, it starts at &#039;&#039;&#039;Level 1&#039;&#039;&#039; and is assigned a random max level between &#039;&#039;&#039;10 and 30&#039;&#039;&#039;. The higher the max level, the more ability points the pet can earn over its lifetime — so a pet with a max level of 30 is significantly more valuable long-term than one capped at 10.&lt;br /&gt;
&lt;br /&gt;
=== Gaining Experience ===&lt;br /&gt;
&lt;br /&gt;
Pets gain experience (XP) by fighting. Every time your pet damages a creature, it earns XP based on the target&#039;s stats. When enough XP is accumulated, the pet levels up and its XP resets to zero.&lt;br /&gt;
&lt;br /&gt;
The amount of XP required to advance increases with each level. The formula takes into account the pet&#039;s total stats (Strength, Dexterity, Intelligence, Hit Points, Stamina, Mana, all five resistances, damage range, and Virtual Armor) multiplied by 10, then multiplied again by the pet&#039;s current level. This means stronger pets — especially those bred from high-stat parents — need more XP per level than a freshly tamed wild creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In short:&#039;&#039;&#039; a basic tamed pet will level quickly in the early stages, while a multi-generational bred pet with high stats will take noticeably longer per level. This is intentional and keeps the system balanced.&lt;br /&gt;
&lt;br /&gt;
=== Ability Points ===&lt;br /&gt;
&lt;br /&gt;
Each time a pet levels up, it earns a random number of &#039;&#039;&#039;Ability Points&#039;&#039;&#039; between &#039;&#039;&#039;10 and 25&#039;&#039;&#039; (average of 17.5). Over the course of reaching level 50, a pet will typically accumulate around &#039;&#039;&#039;858 ability points&#039;&#039;&#039; on average, though the actual total can range from 490 (very unlucky) to 1,225 (very lucky).&lt;br /&gt;
&lt;br /&gt;
Ability Points are your pet&#039;s upgrade currency — they are spent through the Pet Level interface to improve stats, unlock combat abilities, and purchase advanced upgrades.&lt;br /&gt;
&lt;br /&gt;
== Spending Ability Points ==&lt;br /&gt;
&lt;br /&gt;
Click on the pet and select &#039;&#039;&#039;NPC Information&#039;&#039;&#039;. This will open an interface and if the pet has points to spend a red button labeled &#039;&#039;&#039;Ability Points&#039;&#039;&#039; will be at the bottom. Select this to spend your points.&lt;br /&gt;
&lt;br /&gt;
The interface has two pages: &#039;&#039;&#039;Stats&#039;&#039;&#039; and &#039;&#039;&#039;Abilities&#039;&#039;&#039;. Use the navigation buttons at the top to switch between them.&lt;br /&gt;
&lt;br /&gt;
=== Page 1: Stats ===&lt;br /&gt;
&lt;br /&gt;
These stats become available as your pet reaches certain levels. Each point of a stat costs &#039;&#039;&#039;1 Ability Point&#039;&#039;&#039;. You can spend points using the &#039;&#039;&#039;+1&#039;&#039;&#039;, &#039;&#039;&#039;+10&#039;&#039;&#039;, and &#039;&#039;&#039;+50&#039;&#039;&#039; buttons for convenience.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Stat !! Unlocked At !! Maximum Cap&lt;br /&gt;
|-&lt;br /&gt;
| Hit Points || Level 1 || 1500&lt;br /&gt;
|-&lt;br /&gt;
| Stamina || Level 1 || 500&lt;br /&gt;
|-&lt;br /&gt;
| Mana || Level 1 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| Physical Resist || Level 10 || 75&lt;br /&gt;
|-&lt;br /&gt;
| Fire Resist || Level 10 || 75&lt;br /&gt;
|-&lt;br /&gt;
| Cold Resist || Level 10 || 75&lt;br /&gt;
|-&lt;br /&gt;
| Energy Resist || Level 10 || 75&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist || Level 10 || 75&lt;br /&gt;
|-&lt;br /&gt;
| Min Damage || Level 20 || 18&lt;br /&gt;
|-&lt;br /&gt;
| Max Damage || Level 20 || 25&lt;br /&gt;
|-&lt;br /&gt;
| Strength || Level 40 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || Level 40 || 250&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence || Level 40 || 750&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The system is smart about point spending — if you click +50 but only need 12 more points to hit the cap, it will spend exactly 12 and stop. You&#039;ll never waste ability points overshooting a cap.&lt;br /&gt;
&lt;br /&gt;
=== Page 2: Abilities ===&lt;br /&gt;
&lt;br /&gt;
The Abilities page contains all of the advanced upgrades that unlock at higher levels. This is where the real power of the pet system lives.&lt;br /&gt;
&lt;br /&gt;
==== Level 45: Special Ability (250 AP) ====&lt;br /&gt;
&lt;br /&gt;
At level 45, your pet can learn &#039;&#039;&#039;one Special Ability&#039;&#039;&#039; — a permanent combat skill that triggers automatically during fights. This is a one-time purchase that costs &#039;&#039;&#039;250 Ability Points&#039;&#039;&#039;. Choose carefully, because you can only pick one per pet.&lt;br /&gt;
&lt;br /&gt;
Clicking the &amp;quot;Select a Special Ability&amp;quot; button opens a selection screen with descriptions of each option:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Ability !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Angry Fire&#039;&#039;&#039; || Deals fire/energy damage on melee hit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Conductive Blast&#039;&#039;&#039; || Reduces target&#039;s energy resist on hit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dragon Breath&#039;&#039;&#039; || Ranged fire breath attack.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Grasping Claw&#039;&#039;&#039; || Reduces target&#039;s physical resist on hit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inferno&#039;&#039;&#039; || Fire damage + lowers fire resist on hit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lightning Force&#039;&#039;&#039; || Deals energy bolt damage on melee hit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mana Drain&#039;&#039;&#039; || AoE mana drain; restores pet mana.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raging Breath&#039;&#039;&#039; || DoT fire damage over 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repel&#039;&#039;&#039; || Reflects damage back at attacker.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Searing Wounds&#039;&#039;&#039; || Prevents healing for 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Steal Life&#039;&#039;&#039; || Deals energy damage and heals pet over time.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Venomous Bite&#039;&#039;&#039; || AoE poison to nearby targets on hit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vicious Bite&#039;&#039;&#039; || DoT direct damage, escalating over time.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rune Corruption&#039;&#039;&#039; || Halves all resists on target for 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Leech&#039;&#039;&#039; || Drains life from target over 5 ticks.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sticky Skin&#039;&#039;&#039; || Slows attacker&#039;s swing speed for 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tail Swipe&#039;&#039;&#039; || Stun or stat debuff on melee hit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flurry Force&#039;&#039;&#039; || Lowers target&#039;s physical resist on hit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rage&#039;&#039;&#039; || DoT damage over 5 seconds on hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A confirmation prompt will appear before the purchase is finalized. Once chosen, the ability is permanent and cannot be changed.&lt;br /&gt;
&lt;br /&gt;
==== Level 50 Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Upgrade !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reduce Control Slot&#039;&#039;&#039; || 500 AP || Permanently reduces the pet&#039;s control slot cost by 1. One-time purchase.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Physical Resist Cap +5&#039;&#039;&#039; || 100 AP || Raises physical resistance cap from 70 to 75. &#039;&#039;&#039;Sterilizes pet.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fire Resist Cap +5&#039;&#039;&#039; || 100 AP || Raises fire resistance cap from 70 to 75. &#039;&#039;&#039;Sterilizes pet.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cold Resist Cap +5&#039;&#039;&#039; || 100 AP || Raises cold resistance cap from 70 to 75. &#039;&#039;&#039;Sterilizes pet.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Energy Resist Cap +5&#039;&#039;&#039; || 100 AP || Raises energy resistance cap from 70 to 75. &#039;&#039;&#039;Sterilizes pet.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Poison Resist Cap +5&#039;&#039;&#039; || 100 AP || Raises poison resistance cap from 70 to 75. &#039;&#039;&#039;Sterilizes pet.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hit Points +1&#039;&#039;&#039; || 1 AP || Allows hit points to go above cap MAX 500 added up to 2000 hp total &#039;&#039;&#039;Sterilizes pet.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The resist cap display on the Stats page updates dynamically — if you&#039;ve purchased the +5 Physical cap upgrade, the Stats page will show your physical resist as &amp;quot;XX/75&amp;quot; instead of &amp;quot;XX/70&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If a pet&#039;s current resistance already meets or exceeds the post-upgrade cap (for example, a Frost Dragon with 87 cold resist), the upgrade will show as &#039;&#039;&#039;MAXED&#039;&#039;&#039; since purchasing it would have no practical effect.&lt;br /&gt;
&lt;br /&gt;
Warning|&#039;&#039;&#039;Purchasing any Resist Cap upgrade will permanently sterilize your pet.&#039;&#039;&#039; A sterilized pet can never breed again. The gump warns you before purchase, and a confirmation prompt appears the first time. This prevents over-cap resistances from being passed to offspring through breeding, which would break game balance. Plan carefully — decide whether you want this pet for breeding or for combat upgrades before committing.&lt;br /&gt;
&lt;br /&gt;
==== Level 55: Area Effect (250 AP) ====&lt;br /&gt;
&lt;br /&gt;
At level 55, your pet can learn &#039;&#039;&#039;one Area Effect&#039;&#039;&#039; — a passive or triggered AoE ability that affects nearby enemies. Like the Special Ability, this is a one-time &#039;&#039;&#039;250 AP&#039;&#039;&#039; purchase and you can only choose one per pet.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Area Effect !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Aura of Energy&#039;&#039;&#039; || AoE energy damage to nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Aura of Nausea&#039;&#039;&#039; || Slows attack/cast speed of nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Essence of Disease&#039;&#039;&#039; || AoE poison damage to nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Essence of Earth&#039;&#039;&#039; || AoE physical damage to nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Explosive Goo&#039;&#039;&#039; || Delayed AoE fire explosion around targets.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Aura Damage&#039;&#039;&#039; || Passive aura dealing direct damage nearby.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Poison Breath&#039;&#039;&#039; || AoE poison + poison damage to nearby enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Level 60 Upgrades ====&lt;br /&gt;
&lt;br /&gt;
At level 60, pets unlock regeneration bonuses. These cost &#039;&#039;&#039;5 AP per point&#039;&#039;&#039; and cap at &#039;&#039;&#039;20&#039;&#039;&#039; each.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Upgrade !! Max !! Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hit Point Regen&#039;&#039;&#039; || +20 || +1 / +5 / Max&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stamina Regen&#039;&#039;&#039; || +20 || +1 / +5 / Max&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mana Regen&#039;&#039;&#039; || +20 || +1 / +5 / Max&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;+5&amp;quot; button spends 25 AP for 5 points of regen. The &amp;quot;Max&amp;quot; button spends up to 100 AP to fill the regen to its cap in one click, spending only what&#039;s needed.&lt;br /&gt;
&lt;br /&gt;
Note|&#039;&#039;&#039;Abilities on the Abilities page do not pass to offspring through breeding.&#039;&#039;&#039; Special Abilities, Area Effects, Resist Cap upgrades, Slot Reduction, and Regen bonuses are all specific to the individual pet. Babies start fresh and must earn their own upgrades. This is noted at the bottom of the Abilities page in-game.&lt;br /&gt;
&lt;br /&gt;
== Training Your Pet ==&lt;br /&gt;
&lt;br /&gt;
=== In the Field ===&lt;br /&gt;
&lt;br /&gt;
The most straightforward way to level a pet is to take it out and fight creatures. Tougher creatures yield more XP. Your pet must actually deal damage to gain experience — just having it nearby isn&#039;t enough.&lt;br /&gt;
&lt;br /&gt;
=== House Training Elemental ===&lt;br /&gt;
&lt;br /&gt;
If you own a house, you can place a &#039;&#039;&#039;Training Elemental Deed&#039;&#039;&#039; inside it. This creates an invulnerable training elemental that your pet can attack to gain XP safely — no risk of your pet dying, and you can go AFK.&lt;br /&gt;
&lt;br /&gt;
The House Training Elemental has a built-in experience scaling mechanism on multi-generational bred pets with massive stat totals that helps them from hitting unreasonable training walls. Low-stat pets will level much faster than this cap; it primarily benefits high-end bred pets.&lt;br /&gt;
&lt;br /&gt;
=== Training Room Elementals ===&lt;br /&gt;
&lt;br /&gt;
The public &#039;&#039;&#039;Training Rooms&#039;&#039;&#039; (accessible via the Moongate Portal under Favorites) also have training elementals. These work similarly to the house version and are available to everyone.  These public trainers do not have the scaling mechanism for high end pets.  High end pets will still gain exp but at a slower rate compared to the house trainer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reminder:&#039;&#039;&#039; Remove your character&#039;s armor before using training elementals — armor takes durability damage. Bows do not require arrows when training.&lt;br /&gt;
&lt;br /&gt;
== Pet Breeding ==&lt;br /&gt;
&lt;br /&gt;
Breeding allows two pets of the same species to produce offspring that inherit and potentially exceed the stats of both parents. It&#039;s the primary path to creating truly powerful pets.&lt;br /&gt;
&lt;br /&gt;
=== How Breeding Works ===&lt;br /&gt;
&lt;br /&gt;
# Both pets must be tamed, bonded, and controlled by their respective owners.&lt;br /&gt;
# Both pets must not have exceeded their &#039;&#039;&#039;breed limit&#039;&#039;&#039; (2 breeds per pet).&lt;br /&gt;
# Both pets must not be on a &#039;&#039;&#039;mating cooldown&#039;&#039;&#039; (72 hours after a successful breed, 12 hours after a failed attempt).&lt;br /&gt;
# Neither pet can be &#039;&#039;&#039;sterilized&#039;&#039;&#039;.&lt;br /&gt;
# Need to be near the NPC (Animal Breeder) to initiate the process.&lt;br /&gt;
# Use NPC Information on pet menu to breed pets&lt;br /&gt;
# You will get 2 certificates if the breeding is successful. &lt;br /&gt;
# Drop the certificate when it is ready on the animal breeder,  all pets must be shrunk to do this.&lt;br /&gt;
&lt;br /&gt;
=== Baby Stat Inheritance ===&lt;br /&gt;
&lt;br /&gt;
When breeding succeeds, the baby&#039;s stats are calculated by &#039;&#039;&#039;averaging both parents&#039; stats&#039;&#039;&#039; with a small random bonus:&lt;br /&gt;
&lt;br /&gt;
* If the averaged stat is &#039;&#039;&#039;at or above&#039;&#039;&#039; the cap (possible from previous generations), the baby inherits the exact average as over-cap values pass through but don&#039;t inflate further.&lt;br /&gt;
&lt;br /&gt;
This means each generation of carefully bred pets can inch closer to the stat caps, but progress slows as you approach the ceiling. It takes multiple generations of selective breeding to produce a truly maxed pet.&lt;br /&gt;
&lt;br /&gt;
=== Breeding Success Rate ===&lt;br /&gt;
Success is &#039;&#039;&#039;not guaranteed&#039;&#039;&#039;. The chance of a successful breed depends on the combined stats of the potential offspring:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Combined Baby Stats !! Approximate Success Rate&lt;br /&gt;
|-&lt;br /&gt;
| 2,000 or below || ~100%&lt;br /&gt;
|-&lt;br /&gt;
| 3,000 || ~66%&lt;br /&gt;
|-&lt;br /&gt;
| 4,000 || ~50%&lt;br /&gt;
|-&lt;br /&gt;
| 5,000 || ~40%&lt;br /&gt;
|-&lt;br /&gt;
| 5,500+ || &#039;&#039;&#039;~36% (minimum floor)&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
Stronger parents produce stronger potential babies, but the breeding becomes harder to succeed. The system enforces a &#039;&#039;&#039;~36% minimum&#039;&#039;&#039; success rate so that even the most powerful pet combinations are never impossible to breed — just challenging.&lt;br /&gt;
&lt;br /&gt;
The [[Breeder&#039;s Talisman]] from the [[Tamer&#039;s Gauntlet]] improves these odds by adding a bonus to the success threshold, making it easier to breed high-stat pets.&lt;br /&gt;
&lt;br /&gt;
=== Breed Limit and Sterilization ===&lt;br /&gt;
&lt;br /&gt;
Each pet can breed a maximum of &#039;&#039;&#039;2 times&#039;&#039;&#039;. After that, it can no longer be used for breeding, though it remains a fully functional combat pet.&lt;br /&gt;
&lt;br /&gt;
Pets can also be &#039;&#039;&#039;sterilized&#039;&#039;&#039; in the following ways:&lt;br /&gt;
* Purchasing any &#039;&#039;&#039;Resist Cap +5&#039;&#039;&#039; upgrade from the Level 50 abilities.&lt;br /&gt;
* Using a &#039;&#039;&#039;Pet Sterilize Deed&#039;&#039;&#039; .&lt;br /&gt;
&lt;br /&gt;
Sterilization is &#039;&#039;&#039;permanent&#039;&#039;&#039; and cannot be reversed under normal circumstances. A sterilized pet cannot breed regardless of its remaining breed count.&lt;br /&gt;
&lt;br /&gt;
You can check a pet&#039;s breeding status — breeds remaining, cooldown timer, and sterilization status — through the &#039;&#039;&#039;Pet Stat Gump&#039;&#039;&#039; or examining the pet.&lt;br /&gt;
&lt;br /&gt;
== Shrinking and Storing Pets ==&lt;br /&gt;
&lt;br /&gt;
Pets can be shrunk into portable items using a &#039;&#039;&#039;Shrink Item&#039;&#039;&#039;, &#039;&#039;&#039;Pet Leash&#039;&#039;&#039;, &#039;&#039;&#039;Enhanced Pet Leash&#039;&#039;&#039;, or &#039;&#039;&#039;Pet Shrink Potion&#039;&#039;&#039;. A shrunk pet is safely stored in your backpack and can be unshrunk later by double-clicking it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important things to know about shrunk pets:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* All pet stats, levels, ability points, and breeding data are &#039;&#039;&#039;fully preserved&#039;&#039;&#039; when shrunk and correctly restored when unshrunk.&lt;br /&gt;
* Level 50/60 upgrades (resist cap bonuses, regen bonuses, slot reduction) are also preserved.&lt;br /&gt;
* Pet loyalty is set to maximum when a pet is unshrunk, so you don&#039;t need to worry about pets going wild after being stored.&lt;br /&gt;
* You can view a shrunk pet&#039;s full stat sheet by single-clicking the shrink item and selecting &#039;&#039;&#039;View Pet Info&#039;&#039;&#039; — this opens a detailed gump showing stats, resists, breeding status, and Level 50/60 upgrades.&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Pet Leash ===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Enhanced Pet Leash&#039;&#039;&#039; is a convenience item that shrinks &#039;&#039;&#039;up to 5 of your pets at once&#039;&#039;&#039; in a radius around you, consuming one charge per pet. It holds up to &#039;&#039;&#039;100 charges&#039;&#039;&#039; and requires &#039;&#039;&#039;75 Animal Taming&#039;&#039;&#039; to use. Great for quickly packing up after a hunt or before recalling.&lt;br /&gt;
&lt;br /&gt;
=== Pet Storage Key ===&lt;br /&gt;
&lt;br /&gt;
For players with large pet collections, the &#039;&#039;&#039;Pet Storage Key&#039;&#039;&#039; provides organized, long-term storage for shrunk pets. Rather than cluttering your bank or backpack with dozens of individual shrink items, the key holds them all in one place.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How it works:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The key stores up to &#039;&#039;&#039;2500 shrunk pets&#039;&#039;&#039; (ShrinkItems only — you must shrink the pet first before storing it).&lt;br /&gt;
* Double-click the key to open the management gump, which displays all stored pets with their &#039;&#039;&#039;name&#039;&#039;&#039;, &#039;&#039;&#039;breed&#039;&#039;&#039;, &#039;&#039;&#039;level&#039;&#039;&#039;, &#039;&#039;&#039;sex&#039;&#039;&#039;, and &#039;&#039;&#039;breeds remaining&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Fill from Pack&#039;&#039;&#039; — automatically stores all ShrinkItems in your backpack into the key with one click.&lt;br /&gt;
* &#039;&#039;&#039;Store Pet&#039;&#039;&#039; — opens a targeting cursor to store a specific ShrinkItem from your backpack.&lt;br /&gt;
* &#039;&#039;&#039;Drop to Pack&#039;&#039;&#039; — returns the shrunk pet to your backpack as a ShrinkItem, ready to be placed in your house, traded, or double-clicked to unshrink.&lt;br /&gt;
* &#039;&#039;&#039;Unshrink&#039;&#039;&#039; — releases the pet directly from the key into the world at your location, bypassing the backpack entirely.&lt;br /&gt;
* Column headers can be clicked to &#039;&#039;&#039;sort&#039;&#039;&#039; the list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note|The Pet Storage Key is a storage and organization tool only — it does not shrink or tame pets. Shrink your pets first using a Pet Leash, Enhanced Pet Leash, or Pet Shrink Potion, then store the resulting shrink items in the key.&lt;br /&gt;
&lt;br /&gt;
== Pet Power Scrolls ==&lt;br /&gt;
&lt;br /&gt;
Just like player Power Scrolls raise your skill caps, &#039;&#039;&#039;Pet Power Scrolls&#039;&#039;&#039; raise the skill caps of your tamed pets. These allow pet skills like Wrestling, Tactics, Magery, and others to exceed their normal maximum.&lt;br /&gt;
&lt;br /&gt;
Pet Power Scrolls come in 110, 115, and 120 values and can be obtained through Taming BODs and duplicates can be exchanged at the Pet Power Scroll Exchange system.&lt;br /&gt;
&lt;br /&gt;
These do not add a new skill to your pet,  they only raise the cap of existing skills.&lt;br /&gt;
&lt;br /&gt;
== Tips for New Tamers ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Check the max level&#039;&#039;&#039; when you tame a new pet. A max level of 25-30 is worth investing in; a max level of 10-12 may not be worth the effort for long-term breeding plans.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t spend ability points randomly.&#039;&#039;&#039; Have a plan — decide whether a pet is going to be a combat pet (focus on HP, resists, and advanced upgrades) or a breeding pet (keep stats balanced for offspring inheritance).&lt;br /&gt;
* &#039;&#039;&#039;Save points for Level 45 and 55 abilities.&#039;&#039;&#039; The Special Ability (250 AP) and Area Effect (250 AP) are expensive. If you blow all your points on stats early, you may not have enough when you unlock them.&lt;br /&gt;
* &#039;&#039;&#039;Breed before upgrading resist caps.&#039;&#039;&#039; Buying any resist cap upgrade sterilizes the pet. If you want to breed it, do that first, then upgrade the combat pet afterward.&lt;br /&gt;
* &#039;&#039;&#039;Use the house trainer for overnight leveling.&#039;&#039;&#039; Place a Training Elemental in your house and let your pet train while you&#039;re away.&lt;br /&gt;
* &#039;&#039;&#039;Higher-stat bred pets level slower&#039;&#039;&#039; — this is normal. Their XP requirements scale with their total stats. The house trainer&#039;s scaling mechanism helps smooth this out at higher levels.&lt;br /&gt;
* &#039;&#039;&#039;Invest in a Pet Storage Key&#039;&#039;&#039; once your collection grows. It keeps your bank clean and makes managing multiple breeding lines much easier.&lt;br /&gt;
* &#039;&#039;&#039;Abilities don&#039;t pass through breeding.&#039;&#039;&#039; Special Abilities, Area Effects, and all Level 50/60 upgrades are individual to each pet. Focus breeding on maximizing base stats, then customize each pet&#039;s abilities after.&lt;br /&gt;
&lt;br /&gt;
== Still Have Questions? ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://discord.gg/5BgkGzZPyc Ask in our Discord!]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The taming community on the server is very active and happy to help with breeding strategies, training tips, and pet builds.&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Paragons&amp;diff=519</id>
		<title>Paragons</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Paragons&amp;diff=519"/>
		<updated>2026-07-05T22:31:04Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #1a1a2e; border: 2px solid #c9a84c; width: 100%; margin-bottom: 20px; border-radius: 4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 20px; text-align: center;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 28px; color: #c9a84c; font-weight: bold;&amp;quot;&amp;gt;Paragons&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 14px; color: #8a7234; letter-spacing: 3px;&amp;quot;&amp;gt;ELITE CREATURES — GOLDEN HUE — RARE REWARDS&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Paragons are elite versions of normal creatures that spawn with a distinctive &#039;&#039;&#039;golden hue&#039;&#039;&#039;. They are significantly more powerful than their base counterparts — five times the hit points, boosted stats, and faster movement — but they carry better loot, can contain locked Paragon Chests, and have a chance to drop unique artifacts.&lt;br /&gt;
&lt;br /&gt;
Paragons cannot flee and cannot be tamed.&lt;br /&gt;
&lt;br /&gt;
== Where Paragons Spawn ==&lt;br /&gt;
&lt;br /&gt;
Paragons can appear on the following facets:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ilshenar&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Felucca&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Tokuno Islands&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Ter Mur&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
They do &#039;&#039;&#039;not&#039;&#039;&#039; spawn in Trammel, Malas, or custom facets.&lt;br /&gt;
&lt;br /&gt;
== Spawn Chance ==&lt;br /&gt;
&lt;br /&gt;
Any eligible creature has a chance to spawn as a Paragon based on its Fame. Higher-fame creatures are slightly more likely to become Paragons:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a84c;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Creature Fame&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Paragon Chance&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 500 – 3,199 || 1 in 20 (5.0%)&lt;br /&gt;
|-&lt;br /&gt;
| 3,200 – 6,399 || 1 in 19 (5.3%)&lt;br /&gt;
|-&lt;br /&gt;
| 6,400 – 9,599 || 1 in 18 (5.6%)&lt;br /&gt;
|-&lt;br /&gt;
| 9,600 – 12,799 || 1 in 17 (5.9%)&lt;br /&gt;
|-&lt;br /&gt;
| 12,800 – 15,999 || 1 in 15 (6.7%)&lt;br /&gt;
|-&lt;br /&gt;
| 16,000 – 19,199 || 1 in 14 (7.1%)&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e;&amp;quot;&lt;br /&gt;
| 32,000 || 1 in 10 (10.0%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following creatures &#039;&#039;&#039;cannot&#039;&#039;&#039; become Paragons: Champion Bosses, the Harrower, Vendors, Escorts, and Clones.&lt;br /&gt;
&lt;br /&gt;
== Paragon Stat Buffs ==&lt;br /&gt;
&lt;br /&gt;
When a creature becomes a Paragon, it receives substantial bonuses across the board:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a84c;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Stat&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Buff&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Hit Points || &#039;&#039;&#039;×5.0&#039;&#039;&#039; (500% of normal)&lt;br /&gt;
|-&lt;br /&gt;
| Strength || ×1.05&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence || ×1.20&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || ×1.20&lt;br /&gt;
|-&lt;br /&gt;
| All Skills || ×1.20&lt;br /&gt;
|-&lt;br /&gt;
| Movement Speed || ×1.20 faster&lt;br /&gt;
|-&lt;br /&gt;
| Min/Max Damage || +5&lt;br /&gt;
|-&lt;br /&gt;
| Fame || ×1.40&lt;br /&gt;
|-&lt;br /&gt;
| Karma || ×1.40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Paragons also receive +40 bonus to hit point, stamina, and mana regeneration rates.&lt;br /&gt;
&lt;br /&gt;
== Bonus Loot ==&lt;br /&gt;
&lt;br /&gt;
In addition to their normal loot table, every Paragon receives an extra loot pack based on its Fame tier:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a84c;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Fame Range&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Bonus Loot Pack&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Under 1,250 || Meager&lt;br /&gt;
|-&lt;br /&gt;
| 1,250 – 2,499 || Average&lt;br /&gt;
|-&lt;br /&gt;
| 2,500 – 4,999 || Rich&lt;br /&gt;
|-&lt;br /&gt;
| 5,000 – 9,999 || Filthy Rich&lt;br /&gt;
|-&lt;br /&gt;
| 10,000+ || Ultra Rich&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See the [[Luck--How it works !]] page for details on what each loot tier contains.&lt;br /&gt;
&lt;br /&gt;
== Paragon Chests ==&lt;br /&gt;
&lt;br /&gt;
Every Paragon has a &#039;&#039;&#039;10% chance&#039;&#039;&#039; to carry a locked Paragon Chest. The chest level is based on the creature&#039;s treasure map level. Chests are locked and trapped — you will need Lockpicking to open them.&lt;br /&gt;
&lt;br /&gt;
=== Chest Contents by Level ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a84c;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Chest Level&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Gold&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Scrolls&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Reagent Stacks&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Gems&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Treasure Map&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Lockpicking Req.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 200 || 1 || 2 || 1 (40–60 ea.) || 1 || Level 2 || 36&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 400 || 2 || 4 || 2 (40–60 ea.) || 2 || Level 3 || 76&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 600 || 3 || 6 || 3 (40–60 ea.) || 3 || Level 4 || 84&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 800 || 4 || 8 || 4 (40–60 ea.) || 4 || Level 5 || 92&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1,000 || 5 || 10 || 5 (40–60 ea.) || 5 || Level 6 || 100&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1,200 || 6 || 12 || 6 (40–60 ea.) || 6 || Level 7 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each chest also contains a treasure map one level higher than the chest level. All chests are protected by an Explosion Trap scaled to the chest level.&lt;br /&gt;
&lt;br /&gt;
=== Chocolatiering Ingredients ===&lt;br /&gt;
&lt;br /&gt;
Paragons have a &#039;&#039;&#039;20% chance&#039;&#039;&#039; to drop one of the following chocolatiering ingredients:&lt;br /&gt;
&lt;br /&gt;
* Cocoa Butter&lt;br /&gt;
* Cocoa Liquor&lt;br /&gt;
* Sack of Sugar&lt;br /&gt;
* Vanilla&lt;br /&gt;
&lt;br /&gt;
== Paragon Artifacts ==&lt;br /&gt;
&lt;br /&gt;
Paragons have a chance to drop one of 23 unique artifacts upon death. The drop chance depends on both the creature&#039;s Fame and the killer&#039;s [[Luck--How it works !|Luck]].&lt;br /&gt;
&lt;br /&gt;
=== How the Artifact Chance Works ===&lt;br /&gt;
&lt;br /&gt;
The artifact formula uses the creature&#039;s Fame and the square root of your Luck:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #0d0d1a; border: 1px solid #444; padding: 12px; font-family: monospace; margin: 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Chance = 1 ÷ ( BaseChance × (100 − √Luck) ÷ 100 )&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike the standard loot system where Luck soft-caps around 4,000, the Paragon artifact formula benefits from Luck well beyond that threshold. Every point of Luck improves your odds of getting an artifact.  The cap is 99% chance for an artifact (around 10K Luck).&lt;br /&gt;
&lt;br /&gt;
=== Artifact Drop Rates ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a84c;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Creature Fame&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;0 Luck&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;500 Luck&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;1,000 Luck&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;2,000 Luck&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;4,000 Luck&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 5,000 || 1 in 90 || 1 in 70 || 1 in 62 || 1 in 50 || 1 in 33&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 || 1 in 60 || 1 in 47 || 1 in 41 || 1 in 33 || 1 in 22&lt;br /&gt;
|-&lt;br /&gt;
| 15,000 || 1 in 43 || 1 in 33 || 1 in 29 || 1 in 23 || 1 in 15&lt;br /&gt;
|-&lt;br /&gt;
| 20,000 || 1 in 30 || 1 in 23 || 1 in 20 || 1 in 16 || 1 in 11&lt;br /&gt;
|-&lt;br /&gt;
| 25,000 || 1 in 20 || 1 in 16 || 1 in 14 || 1 in 11 || 1 in 7&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e;&amp;quot;&lt;br /&gt;
| 32,000 || 1 in 10 || 1 in 7 || 1 in 7 || 1 in 5 || 1 in 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #1a1a2e; border: 1px solid #557733; border-radius: 6px; padding: 12px; margin: 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #88ff88; font-weight: bold;&amp;quot;&amp;gt;Tip:&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;Target high-fame Paragons on Ilshenar, Felucca, Tokuno, or Ter Mur for the best artifact odds. A 32,000-fame Paragon with 4,000 Luck gives you roughly a 1 in 3 chance per kill.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Artifact List ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a84c;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 8px;&amp;quot; | &#039;&#039;&#039;Paragon Artifacts&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 4px 16px; vertical-align: top;&amp;quot; |&lt;br /&gt;
* Gold Bricks&lt;br /&gt;
* Phillip&#039;s Wooden Steed&lt;br /&gt;
* Alchemist&#039;s Bauble&lt;br /&gt;
* Arctic Death Dealer&lt;br /&gt;
* Blaze of Death&lt;br /&gt;
* Bow of the Juka King&lt;br /&gt;
* Burglar&#039;s Bandana&lt;br /&gt;
* Cavorting Club&lt;br /&gt;
| style=&amp;quot;padding: 4px 16px; vertical-align: top;&amp;quot; |&lt;br /&gt;
* Enchanted Titan Leg Bone&lt;br /&gt;
* Gwenno&#039;s Harp&lt;br /&gt;
* Iolo&#039;s Lute&lt;br /&gt;
* Luna Lance&lt;br /&gt;
* Night&#039;s Kiss&lt;br /&gt;
* Nox Ranger&#039;s Heavy Crossbow&lt;br /&gt;
* Orcish Visage&lt;br /&gt;
* Polar Bear Mask&lt;br /&gt;
| style=&amp;quot;padding: 4px 16px; vertical-align: top;&amp;quot; |&lt;br /&gt;
* Shield of Invulnerability&lt;br /&gt;
* Staff of Power&lt;br /&gt;
* Violet Courage&lt;br /&gt;
* Heart of the Lion&lt;br /&gt;
* Wrath of the Dryad&lt;br /&gt;
* Pixie Swatter&lt;br /&gt;
* Gloves of the Pugilist&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each artifact has an equal chance of being selected when the drop triggers.&lt;br /&gt;
&lt;br /&gt;
== Tips for Paragon Hunting ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stack Luck.&#039;&#039;&#039; Unlike standard loot, Paragon artifact chance continues to scale with Luck well beyond 4,000. Every point helps.&lt;br /&gt;
* &#039;&#039;&#039;Target high-fame creatures.&#039;&#039;&#039; Both the Paragon spawn rate and artifact drop chance scale with creature Fame.&lt;br /&gt;
* &#039;&#039;&#039;Felucca doubles carving resources.&#039;&#039;&#039; If you&#039;re hunting Paragons in Felucca, you get double hides, scales, feathers, and other carving yields.&lt;br /&gt;
* &#039;&#039;&#039;Bring Lockpicking.&#039;&#039;&#039; Paragon Chests require 36–100 Lockpicking depending on level. Without it, you&#039;re leaving rewards on the table.&lt;br /&gt;
* &#039;&#039;&#039;Paragons hit hard.&#039;&#039;&#039; With 5× HP, +5 damage, 1.2× skills, and faster movement, a Paragon version of a tough creature is a serious fight. Prepare accordingly.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Luck--How it works !]]&lt;br /&gt;
* [[Doom |Doom Gauntlet]]&lt;br /&gt;
* [[Tamer&#039;s Gauntlet]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Loot]]&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Paragons&amp;diff=518</id>
		<title>Paragons</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Paragons&amp;diff=518"/>
		<updated>2026-07-05T22:30:51Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: /* Paragon Artifacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #1a1a2e; border: 2px solid #c9a84c; width: 100%; margin-bottom: 20px; border-radius: 4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 20px; text-align: center;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 28px; color: #c9a84c; font-weight: bold;&amp;quot;&amp;gt;Paragons&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 14px; color: #8a7234; letter-spacing: 3px;&amp;quot;&amp;gt;ELITE CREATURES — GOLDEN HUE — RARE REWARDS&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Paragons are elite versions of normal creatures that spawn with a distinctive &#039;&#039;&#039;golden hue&#039;&#039;&#039;. They are significantly more powerful than their base counterparts — five times the hit points, boosted stats, and faster movement — but they carry better loot, can contain locked Paragon Chests, and have a chance to drop unique artifacts.&lt;br /&gt;
&lt;br /&gt;
Paragons cannot flee and cannot be tamed.&lt;br /&gt;
&lt;br /&gt;
== Where Paragons Spawn ==&lt;br /&gt;
&lt;br /&gt;
Paragons can appear on the following facets:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ilshenar&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Felucca&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Tokuno Islands&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Ter Mur&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
They do &#039;&#039;&#039;not&#039;&#039;&#039; spawn in Trammel, Malas, or custom facets.&lt;br /&gt;
&lt;br /&gt;
== Spawn Chance ==&lt;br /&gt;
&lt;br /&gt;
Any eligible creature has a chance to spawn as a Paragon based on its Fame. Higher-fame creatures are slightly more likely to become Paragons:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a84c;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Creature Fame&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Paragon Chance&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 500 – 3,199 || 1 in 20 (5.0%)&lt;br /&gt;
|-&lt;br /&gt;
| 3,200 – 6,399 || 1 in 19 (5.3%)&lt;br /&gt;
|-&lt;br /&gt;
| 6,400 – 9,599 || 1 in 18 (5.6%)&lt;br /&gt;
|-&lt;br /&gt;
| 9,600 – 12,799 || 1 in 17 (5.9%)&lt;br /&gt;
|-&lt;br /&gt;
| 12,800 – 15,999 || 1 in 15 (6.7%)&lt;br /&gt;
|-&lt;br /&gt;
| 16,000 – 19,199 || 1 in 14 (7.1%)&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e;&amp;quot;&lt;br /&gt;
| 32,000 || 1 in 10 (10.0%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following creatures &#039;&#039;&#039;cannot&#039;&#039;&#039; become Paragons: Champion Bosses, the Harrower, Vendors, Escorts, and Clones.&lt;br /&gt;
&lt;br /&gt;
== Paragon Stat Buffs ==&lt;br /&gt;
&lt;br /&gt;
When a creature becomes a Paragon, it receives substantial bonuses across the board:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a84c;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Stat&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Buff&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Hit Points || &#039;&#039;&#039;×5.0&#039;&#039;&#039; (500% of normal)&lt;br /&gt;
|-&lt;br /&gt;
| Strength || ×1.05&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence || ×1.20&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || ×1.20&lt;br /&gt;
|-&lt;br /&gt;
| All Skills || ×1.20&lt;br /&gt;
|-&lt;br /&gt;
| Movement Speed || ×1.20 faster&lt;br /&gt;
|-&lt;br /&gt;
| Min/Max Damage || +5&lt;br /&gt;
|-&lt;br /&gt;
| Fame || ×1.40&lt;br /&gt;
|-&lt;br /&gt;
| Karma || ×1.40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Paragons also receive +40 bonus to hit point, stamina, and mana regeneration rates.&lt;br /&gt;
&lt;br /&gt;
== Bonus Loot ==&lt;br /&gt;
&lt;br /&gt;
In addition to their normal loot table, every Paragon receives an extra loot pack based on its Fame tier:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a84c;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Fame Range&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Bonus Loot Pack&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Under 1,250 || Meager&lt;br /&gt;
|-&lt;br /&gt;
| 1,250 – 2,499 || Average&lt;br /&gt;
|-&lt;br /&gt;
| 2,500 – 4,999 || Rich&lt;br /&gt;
|-&lt;br /&gt;
| 5,000 – 9,999 || Filthy Rich&lt;br /&gt;
|-&lt;br /&gt;
| 10,000+ || Ultra Rich&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See the [[Luck--How it works !]] page for details on what each loot tier contains.&lt;br /&gt;
&lt;br /&gt;
== Paragon Chests ==&lt;br /&gt;
&lt;br /&gt;
Every Paragon has a &#039;&#039;&#039;10% chance&#039;&#039;&#039; to carry a locked Paragon Chest. The chest level is based on the creature&#039;s treasure map level. Chests are locked and trapped — you will need Lockpicking to open them.&lt;br /&gt;
&lt;br /&gt;
=== Chest Contents by Level ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a84c;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Chest Level&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Gold&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Scrolls&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Reagent Stacks&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Gems&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Treasure Map&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Lockpicking Req.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 200 || 1 || 2 || 1 (40–60 ea.) || 1 || Level 2 || 36&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 400 || 2 || 4 || 2 (40–60 ea.) || 2 || Level 3 || 76&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 600 || 3 || 6 || 3 (40–60 ea.) || 3 || Level 4 || 84&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 800 || 4 || 8 || 4 (40–60 ea.) || 4 || Level 5 || 92&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1,000 || 5 || 10 || 5 (40–60 ea.) || 5 || Level 6 || 100&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1,200 || 6 || 12 || 6 (40–60 ea.) || 6 || Level 7 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each chest also contains a treasure map one level higher than the chest level. All chests are protected by an Explosion Trap scaled to the chest level.&lt;br /&gt;
&lt;br /&gt;
=== Chocolatiering Ingredients ===&lt;br /&gt;
&lt;br /&gt;
Paragons have a &#039;&#039;&#039;20% chance&#039;&#039;&#039; to drop one of the following chocolatiering ingredients:&lt;br /&gt;
&lt;br /&gt;
* Cocoa Butter&lt;br /&gt;
* Cocoa Liquor&lt;br /&gt;
* Sack of Sugar&lt;br /&gt;
* Vanilla&lt;br /&gt;
&lt;br /&gt;
== Paragon Artifacts ==&lt;br /&gt;
&lt;br /&gt;
Paragons have a chance to drop one of 23 unique artifacts upon death. The drop chance depends on both the creature&#039;s Fame and the killer&#039;s [[Luck--How it works !|Luck]].&lt;br /&gt;
&lt;br /&gt;
=== How the Artifact Chance Works ===&lt;br /&gt;
&lt;br /&gt;
The artifact formula uses the creature&#039;s Fame and the square root of your Luck:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #0d0d1a; border: 1px solid #444; padding: 12px; font-family: monospace; margin: 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Chance = 1 ÷ ( BaseChance × (100 − √Luck) ÷ 100 )&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike the standard loot system where Luck soft-caps around 4,000, the Paragon artifact formula benefits from Luck well beyond that threshold. Every point of Luck improves your odds of getting an artifact.  The cap is 99% chance for an artifact (around 10K Luck).&lt;br /&gt;
&lt;br /&gt;
=== Artifact Drop Rates ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a84c;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Creature Fame&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;0 Luck&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;500 Luck&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;1,000 Luck&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;2,000 Luck&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;4,000 Luck&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 5,000 || 1 in 90 || 1 in 70 || 1 in 62 || 1 in 50 || 1 in 33&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 || 1 in 60 || 1 in 47 || 1 in 41 || 1 in 33 || 1 in 22&lt;br /&gt;
|-&lt;br /&gt;
| 15,000 || 1 in 43 || 1 in 33 || 1 in 29 || 1 in 23 || 1 in 15&lt;br /&gt;
|-&lt;br /&gt;
| 20,000 || 1 in 30 || 1 in 23 || 1 in 20 || 1 in 16 || 1 in 11&lt;br /&gt;
|-&lt;br /&gt;
| 25,000 || 1 in 20 || 1 in 16 || 1 in 14 || 1 in 11 || 1 in 7&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e;&amp;quot;&lt;br /&gt;
| 32,000 || 1 in 10 || 1 in 7 || 1 in 7 || 1 in 5 || 1 in 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #1a1a2e; border: 1px solid #557733; border-radius: 6px; padding: 12px; margin: 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #88ff88; font-weight: bold;&amp;quot;&amp;gt;Tip:&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;Target high-fame Paragons on Ilshenar, Felucca, Tokuno, or Ter Mur for the best artifact odds. A 32,000-fame Paragon with 4,000 Luck gives you roughly a 1 in 3 chance per kill.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Artifact List ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a84c;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 8px;&amp;quot; | &#039;&#039;&#039;Paragon Artifacts&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 4px 16px; vertical-align: top;&amp;quot; |&lt;br /&gt;
* Gold Bricks&lt;br /&gt;
* Phillip&#039;s Wooden Steed&lt;br /&gt;
* Alchemist&#039;s Bauble&lt;br /&gt;
* Arctic Death Dealer&lt;br /&gt;
* Blaze of Death&lt;br /&gt;
* Bow of the Juka King&lt;br /&gt;
* Burglar&#039;s Bandana&lt;br /&gt;
* Cavorting Club&lt;br /&gt;
| style=&amp;quot;padding: 4px 16px; vertical-align: top;&amp;quot; |&lt;br /&gt;
* Enchanted Titan Leg Bone&lt;br /&gt;
* Gwenno&#039;s Harp&lt;br /&gt;
* Iolo&#039;s Lute&lt;br /&gt;
* Luna Lance&lt;br /&gt;
* Night&#039;s Kiss&lt;br /&gt;
* Nox Ranger&#039;s Heavy Crossbow&lt;br /&gt;
* Orcish Visage&lt;br /&gt;
* Polar Bear Mask&lt;br /&gt;
| style=&amp;quot;padding: 4px 16px; vertical-align: top;&amp;quot; |&lt;br /&gt;
* Shield of Invulnerability&lt;br /&gt;
* Staff of Power&lt;br /&gt;
* Violet Courage&lt;br /&gt;
* Heart of the Lion&lt;br /&gt;
* Wrath of the Dryad&lt;br /&gt;
* Pixie Swatter&lt;br /&gt;
* Gloves of the Pugilist&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each artifact has an equal chance of being selected when the drop triggers.&lt;br /&gt;
&lt;br /&gt;
== Tips for Paragon Hunting ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stack Luck.&#039;&#039;&#039; Unlike standard loot, Paragon artifact chance continues to scale with Luck well beyond 4,000. Every point helps.&lt;br /&gt;
* &#039;&#039;&#039;Target high-fame creatures.&#039;&#039;&#039; Both the Paragon spawn rate and artifact drop chance scale with creature Fame.&lt;br /&gt;
* &#039;&#039;&#039;Felucca doubles carving resources.&#039;&#039;&#039; If you&#039;re hunting Paragons in Felucca, you get double hides, scales, feathers, and other carving yields.&lt;br /&gt;
* &#039;&#039;&#039;Bring Lockpicking.&#039;&#039;&#039; Paragon Chests require 36–100 Lockpicking depending on level. Without it, you&#039;re leaving rewards on the table.&lt;br /&gt;
* &#039;&#039;&#039;Paragons hit hard.&#039;&#039;&#039; With 5× HP, +5 damage, 1.2× skills, and faster movement, a Paragon version of a tough creature is a serious fight. Prepare accordingly.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Luck System]]&lt;br /&gt;
* [[Doom |Doom Gauntlet]]&lt;br /&gt;
* [[Tamer&#039;s Gauntlet]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Loot]]&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Paragons&amp;diff=517</id>
		<title>Paragons</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Paragons&amp;diff=517"/>
		<updated>2026-07-05T22:30:12Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: /* Bonus Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #1a1a2e; border: 2px solid #c9a84c; width: 100%; margin-bottom: 20px; border-radius: 4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 20px; text-align: center;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 28px; color: #c9a84c; font-weight: bold;&amp;quot;&amp;gt;Paragons&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 14px; color: #8a7234; letter-spacing: 3px;&amp;quot;&amp;gt;ELITE CREATURES — GOLDEN HUE — RARE REWARDS&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Paragons are elite versions of normal creatures that spawn with a distinctive &#039;&#039;&#039;golden hue&#039;&#039;&#039;. They are significantly more powerful than their base counterparts — five times the hit points, boosted stats, and faster movement — but they carry better loot, can contain locked Paragon Chests, and have a chance to drop unique artifacts.&lt;br /&gt;
&lt;br /&gt;
Paragons cannot flee and cannot be tamed.&lt;br /&gt;
&lt;br /&gt;
== Where Paragons Spawn ==&lt;br /&gt;
&lt;br /&gt;
Paragons can appear on the following facets:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ilshenar&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Felucca&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Tokuno Islands&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Ter Mur&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
They do &#039;&#039;&#039;not&#039;&#039;&#039; spawn in Trammel, Malas, or custom facets.&lt;br /&gt;
&lt;br /&gt;
== Spawn Chance ==&lt;br /&gt;
&lt;br /&gt;
Any eligible creature has a chance to spawn as a Paragon based on its Fame. Higher-fame creatures are slightly more likely to become Paragons:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a84c;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Creature Fame&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Paragon Chance&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 500 – 3,199 || 1 in 20 (5.0%)&lt;br /&gt;
|-&lt;br /&gt;
| 3,200 – 6,399 || 1 in 19 (5.3%)&lt;br /&gt;
|-&lt;br /&gt;
| 6,400 – 9,599 || 1 in 18 (5.6%)&lt;br /&gt;
|-&lt;br /&gt;
| 9,600 – 12,799 || 1 in 17 (5.9%)&lt;br /&gt;
|-&lt;br /&gt;
| 12,800 – 15,999 || 1 in 15 (6.7%)&lt;br /&gt;
|-&lt;br /&gt;
| 16,000 – 19,199 || 1 in 14 (7.1%)&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e;&amp;quot;&lt;br /&gt;
| 32,000 || 1 in 10 (10.0%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following creatures &#039;&#039;&#039;cannot&#039;&#039;&#039; become Paragons: Champion Bosses, the Harrower, Vendors, Escorts, and Clones.&lt;br /&gt;
&lt;br /&gt;
== Paragon Stat Buffs ==&lt;br /&gt;
&lt;br /&gt;
When a creature becomes a Paragon, it receives substantial bonuses across the board:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a84c;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Stat&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Buff&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Hit Points || &#039;&#039;&#039;×5.0&#039;&#039;&#039; (500% of normal)&lt;br /&gt;
|-&lt;br /&gt;
| Strength || ×1.05&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence || ×1.20&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || ×1.20&lt;br /&gt;
|-&lt;br /&gt;
| All Skills || ×1.20&lt;br /&gt;
|-&lt;br /&gt;
| Movement Speed || ×1.20 faster&lt;br /&gt;
|-&lt;br /&gt;
| Min/Max Damage || +5&lt;br /&gt;
|-&lt;br /&gt;
| Fame || ×1.40&lt;br /&gt;
|-&lt;br /&gt;
| Karma || ×1.40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Paragons also receive +40 bonus to hit point, stamina, and mana regeneration rates.&lt;br /&gt;
&lt;br /&gt;
== Bonus Loot ==&lt;br /&gt;
&lt;br /&gt;
In addition to their normal loot table, every Paragon receives an extra loot pack based on its Fame tier:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a84c;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Fame Range&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Bonus Loot Pack&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Under 1,250 || Meager&lt;br /&gt;
|-&lt;br /&gt;
| 1,250 – 2,499 || Average&lt;br /&gt;
|-&lt;br /&gt;
| 2,500 – 4,999 || Rich&lt;br /&gt;
|-&lt;br /&gt;
| 5,000 – 9,999 || Filthy Rich&lt;br /&gt;
|-&lt;br /&gt;
| 10,000+ || Ultra Rich&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See the [[Luck--How it works !]] page for details on what each loot tier contains.&lt;br /&gt;
&lt;br /&gt;
== Paragon Chests ==&lt;br /&gt;
&lt;br /&gt;
Every Paragon has a &#039;&#039;&#039;10% chance&#039;&#039;&#039; to carry a locked Paragon Chest. The chest level is based on the creature&#039;s treasure map level. Chests are locked and trapped — you will need Lockpicking to open them.&lt;br /&gt;
&lt;br /&gt;
=== Chest Contents by Level ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a84c;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Chest Level&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Gold&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Scrolls&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Reagent Stacks&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Gems&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Treasure Map&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Lockpicking Req.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 200 || 1 || 2 || 1 (40–60 ea.) || 1 || Level 2 || 36&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 400 || 2 || 4 || 2 (40–60 ea.) || 2 || Level 3 || 76&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 600 || 3 || 6 || 3 (40–60 ea.) || 3 || Level 4 || 84&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 800 || 4 || 8 || 4 (40–60 ea.) || 4 || Level 5 || 92&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1,000 || 5 || 10 || 5 (40–60 ea.) || 5 || Level 6 || 100&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1,200 || 6 || 12 || 6 (40–60 ea.) || 6 || Level 7 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each chest also contains a treasure map one level higher than the chest level. All chests are protected by an Explosion Trap scaled to the chest level.&lt;br /&gt;
&lt;br /&gt;
=== Chocolatiering Ingredients ===&lt;br /&gt;
&lt;br /&gt;
Paragons have a &#039;&#039;&#039;20% chance&#039;&#039;&#039; to drop one of the following chocolatiering ingredients:&lt;br /&gt;
&lt;br /&gt;
* Cocoa Butter&lt;br /&gt;
* Cocoa Liquor&lt;br /&gt;
* Sack of Sugar&lt;br /&gt;
* Vanilla&lt;br /&gt;
&lt;br /&gt;
== Paragon Artifacts ==&lt;br /&gt;
&lt;br /&gt;
Paragons have a chance to drop one of 23 unique artifacts upon death. The drop chance depends on both the creature&#039;s Fame and the killer&#039;s [[Luck System|Luck]].&lt;br /&gt;
&lt;br /&gt;
=== How the Artifact Chance Works ===&lt;br /&gt;
&lt;br /&gt;
The artifact formula uses the creature&#039;s Fame and the square root of your Luck:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #0d0d1a; border: 1px solid #444; padding: 12px; font-family: monospace; margin: 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Chance = 1 ÷ ( BaseChance × (100 − √Luck) ÷ 100 )&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike the standard loot system where Luck soft-caps around 4,000, the Paragon artifact formula benefits from Luck well beyond that threshold. Every point of Luck improves your odds of getting an artifact.  The cap is 99% chance for an artifact (around 10K Luck).&lt;br /&gt;
&lt;br /&gt;
=== Artifact Drop Rates ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a84c;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Creature Fame&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;0 Luck&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;500 Luck&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;1,000 Luck&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;2,000 Luck&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;4,000 Luck&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 5,000 || 1 in 90 || 1 in 70 || 1 in 62 || 1 in 50 || 1 in 33&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 || 1 in 60 || 1 in 47 || 1 in 41 || 1 in 33 || 1 in 22&lt;br /&gt;
|-&lt;br /&gt;
| 15,000 || 1 in 43 || 1 in 33 || 1 in 29 || 1 in 23 || 1 in 15&lt;br /&gt;
|-&lt;br /&gt;
| 20,000 || 1 in 30 || 1 in 23 || 1 in 20 || 1 in 16 || 1 in 11&lt;br /&gt;
|-&lt;br /&gt;
| 25,000 || 1 in 20 || 1 in 16 || 1 in 14 || 1 in 11 || 1 in 7&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e;&amp;quot;&lt;br /&gt;
| 32,000 || 1 in 10 || 1 in 7 || 1 in 7 || 1 in 5 || 1 in 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #1a1a2e; border: 1px solid #557733; border-radius: 6px; padding: 12px; margin: 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #88ff88; font-weight: bold;&amp;quot;&amp;gt;Tip:&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;Target high-fame Paragons on Ilshenar, Felucca, Tokuno, or Ter Mur for the best artifact odds. A 32,000-fame Paragon with 4,000 Luck gives you roughly a 1 in 3 chance per kill.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Artifact List ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a84c;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 8px;&amp;quot; | &#039;&#039;&#039;Paragon Artifacts&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 4px 16px; vertical-align: top;&amp;quot; |&lt;br /&gt;
* Gold Bricks&lt;br /&gt;
* Phillip&#039;s Wooden Steed&lt;br /&gt;
* Alchemist&#039;s Bauble&lt;br /&gt;
* Arctic Death Dealer&lt;br /&gt;
* Blaze of Death&lt;br /&gt;
* Bow of the Juka King&lt;br /&gt;
* Burglar&#039;s Bandana&lt;br /&gt;
* Cavorting Club&lt;br /&gt;
| style=&amp;quot;padding: 4px 16px; vertical-align: top;&amp;quot; |&lt;br /&gt;
* Enchanted Titan Leg Bone&lt;br /&gt;
* Gwenno&#039;s Harp&lt;br /&gt;
* Iolo&#039;s Lute&lt;br /&gt;
* Luna Lance&lt;br /&gt;
* Night&#039;s Kiss&lt;br /&gt;
* Nox Ranger&#039;s Heavy Crossbow&lt;br /&gt;
* Orcish Visage&lt;br /&gt;
* Polar Bear Mask&lt;br /&gt;
| style=&amp;quot;padding: 4px 16px; vertical-align: top;&amp;quot; |&lt;br /&gt;
* Shield of Invulnerability&lt;br /&gt;
* Staff of Power&lt;br /&gt;
* Violet Courage&lt;br /&gt;
* Heart of the Lion&lt;br /&gt;
* Wrath of the Dryad&lt;br /&gt;
* Pixie Swatter&lt;br /&gt;
* Gloves of the Pugilist&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each artifact has an equal chance of being selected when the drop triggers.&lt;br /&gt;
&lt;br /&gt;
== Tips for Paragon Hunting ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stack Luck.&#039;&#039;&#039; Unlike standard loot, Paragon artifact chance continues to scale with Luck well beyond 4,000. Every point helps.&lt;br /&gt;
* &#039;&#039;&#039;Target high-fame creatures.&#039;&#039;&#039; Both the Paragon spawn rate and artifact drop chance scale with creature Fame.&lt;br /&gt;
* &#039;&#039;&#039;Felucca doubles carving resources.&#039;&#039;&#039; If you&#039;re hunting Paragons in Felucca, you get double hides, scales, feathers, and other carving yields.&lt;br /&gt;
* &#039;&#039;&#039;Bring Lockpicking.&#039;&#039;&#039; Paragon Chests require 36–100 Lockpicking depending on level. Without it, you&#039;re leaving rewards on the table.&lt;br /&gt;
* &#039;&#039;&#039;Paragons hit hard.&#039;&#039;&#039; With 5× HP, +5 damage, 1.2× skills, and faster movement, a Paragon version of a tough creature is a serious fight. Prepare accordingly.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Luck System]]&lt;br /&gt;
* [[Doom |Doom Gauntlet]]&lt;br /&gt;
* [[Tamer&#039;s Gauntlet]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Loot]]&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Paragons&amp;diff=516</id>
		<title>Paragons</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Paragons&amp;diff=516"/>
		<updated>2026-07-05T22:28:45Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #1a1a2e; border: 2px solid #c9a84c; width: 100%; margin-bottom: 20px; border-radius: 4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 20px; text-align: center;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 28px; color: #c9a84c; font-weight: bold;&amp;quot;&amp;gt;Paragons&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 14px; color: #8a7234; letter-spacing: 3px;&amp;quot;&amp;gt;ELITE CREATURES — GOLDEN HUE — RARE REWARDS&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Paragons are elite versions of normal creatures that spawn with a distinctive &#039;&#039;&#039;golden hue&#039;&#039;&#039;. They are significantly more powerful than their base counterparts — five times the hit points, boosted stats, and faster movement — but they carry better loot, can contain locked Paragon Chests, and have a chance to drop unique artifacts.&lt;br /&gt;
&lt;br /&gt;
Paragons cannot flee and cannot be tamed.&lt;br /&gt;
&lt;br /&gt;
== Where Paragons Spawn ==&lt;br /&gt;
&lt;br /&gt;
Paragons can appear on the following facets:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ilshenar&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Felucca&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Tokuno Islands&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Ter Mur&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
They do &#039;&#039;&#039;not&#039;&#039;&#039; spawn in Trammel, Malas, or custom facets.&lt;br /&gt;
&lt;br /&gt;
== Spawn Chance ==&lt;br /&gt;
&lt;br /&gt;
Any eligible creature has a chance to spawn as a Paragon based on its Fame. Higher-fame creatures are slightly more likely to become Paragons:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a84c;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Creature Fame&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Paragon Chance&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 500 – 3,199 || 1 in 20 (5.0%)&lt;br /&gt;
|-&lt;br /&gt;
| 3,200 – 6,399 || 1 in 19 (5.3%)&lt;br /&gt;
|-&lt;br /&gt;
| 6,400 – 9,599 || 1 in 18 (5.6%)&lt;br /&gt;
|-&lt;br /&gt;
| 9,600 – 12,799 || 1 in 17 (5.9%)&lt;br /&gt;
|-&lt;br /&gt;
| 12,800 – 15,999 || 1 in 15 (6.7%)&lt;br /&gt;
|-&lt;br /&gt;
| 16,000 – 19,199 || 1 in 14 (7.1%)&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e;&amp;quot;&lt;br /&gt;
| 32,000 || 1 in 10 (10.0%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following creatures &#039;&#039;&#039;cannot&#039;&#039;&#039; become Paragons: Champion Bosses, the Harrower, Vendors, Escorts, and Clones.&lt;br /&gt;
&lt;br /&gt;
== Paragon Stat Buffs ==&lt;br /&gt;
&lt;br /&gt;
When a creature becomes a Paragon, it receives substantial bonuses across the board:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a84c;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Stat&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Buff&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Hit Points || &#039;&#039;&#039;×5.0&#039;&#039;&#039; (500% of normal)&lt;br /&gt;
|-&lt;br /&gt;
| Strength || ×1.05&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence || ×1.20&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || ×1.20&lt;br /&gt;
|-&lt;br /&gt;
| All Skills || ×1.20&lt;br /&gt;
|-&lt;br /&gt;
| Movement Speed || ×1.20 faster&lt;br /&gt;
|-&lt;br /&gt;
| Min/Max Damage || +5&lt;br /&gt;
|-&lt;br /&gt;
| Fame || ×1.40&lt;br /&gt;
|-&lt;br /&gt;
| Karma || ×1.40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Paragons also receive +40 bonus to hit point, stamina, and mana regeneration rates.&lt;br /&gt;
&lt;br /&gt;
== Bonus Loot ==&lt;br /&gt;
&lt;br /&gt;
In addition to their normal loot table, every Paragon receives an extra loot pack based on its Fame tier:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a84c;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Fame Range&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Bonus Loot Pack&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Under 1,250 || Meager&lt;br /&gt;
|-&lt;br /&gt;
| 1,250 – 2,499 || Average&lt;br /&gt;
|-&lt;br /&gt;
| 2,500 – 4,999 || Rich&lt;br /&gt;
|-&lt;br /&gt;
| 5,000 – 9,999 || Filthy Rich&lt;br /&gt;
|-&lt;br /&gt;
| 10,000+ || Ultra Rich&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See the [[Luck System]] page for details on what each loot tier contains.&lt;br /&gt;
&lt;br /&gt;
== Paragon Chests ==&lt;br /&gt;
&lt;br /&gt;
Every Paragon has a &#039;&#039;&#039;10% chance&#039;&#039;&#039; to carry a locked Paragon Chest. The chest level is based on the creature&#039;s treasure map level. Chests are locked and trapped — you will need Lockpicking to open them.&lt;br /&gt;
&lt;br /&gt;
=== Chest Contents by Level ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a84c;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Chest Level&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Gold&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Scrolls&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Reagent Stacks&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Gems&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Treasure Map&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Lockpicking Req.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 200 || 1 || 2 || 1 (40–60 ea.) || 1 || Level 2 || 36&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 400 || 2 || 4 || 2 (40–60 ea.) || 2 || Level 3 || 76&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 600 || 3 || 6 || 3 (40–60 ea.) || 3 || Level 4 || 84&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 800 || 4 || 8 || 4 (40–60 ea.) || 4 || Level 5 || 92&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1,000 || 5 || 10 || 5 (40–60 ea.) || 5 || Level 6 || 100&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1,200 || 6 || 12 || 6 (40–60 ea.) || 6 || Level 7 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each chest also contains a treasure map one level higher than the chest level. All chests are protected by an Explosion Trap scaled to the chest level.&lt;br /&gt;
&lt;br /&gt;
=== Chocolatiering Ingredients ===&lt;br /&gt;
&lt;br /&gt;
Paragons have a &#039;&#039;&#039;20% chance&#039;&#039;&#039; to drop one of the following chocolatiering ingredients:&lt;br /&gt;
&lt;br /&gt;
* Cocoa Butter&lt;br /&gt;
* Cocoa Liquor&lt;br /&gt;
* Sack of Sugar&lt;br /&gt;
* Vanilla&lt;br /&gt;
&lt;br /&gt;
== Paragon Artifacts ==&lt;br /&gt;
&lt;br /&gt;
Paragons have a chance to drop one of 23 unique artifacts upon death. The drop chance depends on both the creature&#039;s Fame and the killer&#039;s [[Luck System|Luck]].&lt;br /&gt;
&lt;br /&gt;
=== How the Artifact Chance Works ===&lt;br /&gt;
&lt;br /&gt;
The artifact formula uses the creature&#039;s Fame and the square root of your Luck:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #0d0d1a; border: 1px solid #444; padding: 12px; font-family: monospace; margin: 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Chance = 1 ÷ ( BaseChance × (100 − √Luck) ÷ 100 )&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike the standard loot system where Luck soft-caps around 4,000, the Paragon artifact formula benefits from Luck well beyond that threshold. Every point of Luck improves your odds of getting an artifact.  The cap is 99% chance for an artifact (around 10K Luck).&lt;br /&gt;
&lt;br /&gt;
=== Artifact Drop Rates ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a84c;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Creature Fame&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;0 Luck&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;500 Luck&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;1,000 Luck&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;2,000 Luck&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;4,000 Luck&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 5,000 || 1 in 90 || 1 in 70 || 1 in 62 || 1 in 50 || 1 in 33&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 || 1 in 60 || 1 in 47 || 1 in 41 || 1 in 33 || 1 in 22&lt;br /&gt;
|-&lt;br /&gt;
| 15,000 || 1 in 43 || 1 in 33 || 1 in 29 || 1 in 23 || 1 in 15&lt;br /&gt;
|-&lt;br /&gt;
| 20,000 || 1 in 30 || 1 in 23 || 1 in 20 || 1 in 16 || 1 in 11&lt;br /&gt;
|-&lt;br /&gt;
| 25,000 || 1 in 20 || 1 in 16 || 1 in 14 || 1 in 11 || 1 in 7&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e;&amp;quot;&lt;br /&gt;
| 32,000 || 1 in 10 || 1 in 7 || 1 in 7 || 1 in 5 || 1 in 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #1a1a2e; border: 1px solid #557733; border-radius: 6px; padding: 12px; margin: 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #88ff88; font-weight: bold;&amp;quot;&amp;gt;Tip:&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;Target high-fame Paragons on Ilshenar, Felucca, Tokuno, or Ter Mur for the best artifact odds. A 32,000-fame Paragon with 4,000 Luck gives you roughly a 1 in 3 chance per kill.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Artifact List ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a84c;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 8px;&amp;quot; | &#039;&#039;&#039;Paragon Artifacts&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 4px 16px; vertical-align: top;&amp;quot; |&lt;br /&gt;
* Gold Bricks&lt;br /&gt;
* Phillip&#039;s Wooden Steed&lt;br /&gt;
* Alchemist&#039;s Bauble&lt;br /&gt;
* Arctic Death Dealer&lt;br /&gt;
* Blaze of Death&lt;br /&gt;
* Bow of the Juka King&lt;br /&gt;
* Burglar&#039;s Bandana&lt;br /&gt;
* Cavorting Club&lt;br /&gt;
| style=&amp;quot;padding: 4px 16px; vertical-align: top;&amp;quot; |&lt;br /&gt;
* Enchanted Titan Leg Bone&lt;br /&gt;
* Gwenno&#039;s Harp&lt;br /&gt;
* Iolo&#039;s Lute&lt;br /&gt;
* Luna Lance&lt;br /&gt;
* Night&#039;s Kiss&lt;br /&gt;
* Nox Ranger&#039;s Heavy Crossbow&lt;br /&gt;
* Orcish Visage&lt;br /&gt;
* Polar Bear Mask&lt;br /&gt;
| style=&amp;quot;padding: 4px 16px; vertical-align: top;&amp;quot; |&lt;br /&gt;
* Shield of Invulnerability&lt;br /&gt;
* Staff of Power&lt;br /&gt;
* Violet Courage&lt;br /&gt;
* Heart of the Lion&lt;br /&gt;
* Wrath of the Dryad&lt;br /&gt;
* Pixie Swatter&lt;br /&gt;
* Gloves of the Pugilist&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each artifact has an equal chance of being selected when the drop triggers.&lt;br /&gt;
&lt;br /&gt;
== Tips for Paragon Hunting ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stack Luck.&#039;&#039;&#039; Unlike standard loot, Paragon artifact chance continues to scale with Luck well beyond 4,000. Every point helps.&lt;br /&gt;
* &#039;&#039;&#039;Target high-fame creatures.&#039;&#039;&#039; Both the Paragon spawn rate and artifact drop chance scale with creature Fame.&lt;br /&gt;
* &#039;&#039;&#039;Felucca doubles carving resources.&#039;&#039;&#039; If you&#039;re hunting Paragons in Felucca, you get double hides, scales, feathers, and other carving yields.&lt;br /&gt;
* &#039;&#039;&#039;Bring Lockpicking.&#039;&#039;&#039; Paragon Chests require 36–100 Lockpicking depending on level. Without it, you&#039;re leaving rewards on the table.&lt;br /&gt;
* &#039;&#039;&#039;Paragons hit hard.&#039;&#039;&#039; With 5× HP, +5 damage, 1.2× skills, and faster movement, a Paragon version of a tough creature is a serious fight. Prepare accordingly.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Luck System]]&lt;br /&gt;
* [[Doom |Doom Gauntlet]]&lt;br /&gt;
* [[Tamer&#039;s Gauntlet]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Loot]]&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Paragons&amp;diff=515</id>
		<title>Paragons</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Paragons&amp;diff=515"/>
		<updated>2026-07-05T22:28:00Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: /* How the Artifact Chance Works */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #1a1a2e; border: 2px solid #c9a84c; width: 100%; margin-bottom: 20px; border-radius: 4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 20px; text-align: center;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 28px; color: #c9a84c; font-weight: bold;&amp;quot;&amp;gt;Paragons&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 14px; color: #8a7234; letter-spacing: 3px;&amp;quot;&amp;gt;ELITE CREATURES — GOLDEN HUE — RARE REWARDS&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Paragons are elite versions of normal creatures that spawn with a distinctive &#039;&#039;&#039;golden hue&#039;&#039;&#039;. They are significantly more powerful than their base counterparts — five times the hit points, boosted stats, and faster movement — but they carry better loot, can contain locked Paragon Chests, and have a chance to drop unique artifacts.&lt;br /&gt;
&lt;br /&gt;
Paragons cannot flee and cannot be tamed.&lt;br /&gt;
&lt;br /&gt;
== Where Paragons Spawn ==&lt;br /&gt;
&lt;br /&gt;
Paragons can appear on the following facets:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ilshenar&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Felucca&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Tokuno Islands&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Ter Mur&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
They do &#039;&#039;&#039;not&#039;&#039;&#039; spawn in Trammel, Malas, or custom facets.&lt;br /&gt;
&lt;br /&gt;
== Spawn Chance ==&lt;br /&gt;
&lt;br /&gt;
Any eligible creature has a chance to spawn as a Paragon based on its Fame. Higher-fame creatures are slightly more likely to become Paragons:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a84c;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Creature Fame&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Paragon Chance&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 500 – 3,199 || 1 in 20 (5.0%)&lt;br /&gt;
|-&lt;br /&gt;
| 3,200 – 6,399 || 1 in 19 (5.3%)&lt;br /&gt;
|-&lt;br /&gt;
| 6,400 – 9,599 || 1 in 18 (5.6%)&lt;br /&gt;
|-&lt;br /&gt;
| 9,600 – 12,799 || 1 in 17 (5.9%)&lt;br /&gt;
|-&lt;br /&gt;
| 12,800 – 15,999 || 1 in 15 (6.7%)&lt;br /&gt;
|-&lt;br /&gt;
| 16,000 – 19,199 || 1 in 14 (7.1%)&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e;&amp;quot;&lt;br /&gt;
| 32,000 || 1 in 10 (10.0%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following creatures &#039;&#039;&#039;cannot&#039;&#039;&#039; become Paragons: Champion Bosses, the Harrower, Vendors, Escorts, and Clones.&lt;br /&gt;
&lt;br /&gt;
== Paragon Stat Buffs ==&lt;br /&gt;
&lt;br /&gt;
When a creature becomes a Paragon, it receives substantial bonuses across the board:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a84c;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Stat&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Buff&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Hit Points || &#039;&#039;&#039;×5.0&#039;&#039;&#039; (500% of normal)&lt;br /&gt;
|-&lt;br /&gt;
| Strength || ×1.05&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence || ×1.20&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || ×1.20&lt;br /&gt;
|-&lt;br /&gt;
| All Skills || ×1.20&lt;br /&gt;
|-&lt;br /&gt;
| Movement Speed || ×1.20 faster&lt;br /&gt;
|-&lt;br /&gt;
| Min/Max Damage || +5&lt;br /&gt;
|-&lt;br /&gt;
| Fame || ×1.40&lt;br /&gt;
|-&lt;br /&gt;
| Karma || ×1.40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Paragons also receive +40 bonus to hit point, stamina, and mana regeneration rates.&lt;br /&gt;
&lt;br /&gt;
== Bonus Loot ==&lt;br /&gt;
&lt;br /&gt;
In addition to their normal loot table, every Paragon receives an extra loot pack based on its Fame tier:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a84c;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Fame Range&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Bonus Loot Pack&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Under 1,250 || Meager&lt;br /&gt;
|-&lt;br /&gt;
| 1,250 – 2,499 || Average&lt;br /&gt;
|-&lt;br /&gt;
| 2,500 – 4,999 || Rich&lt;br /&gt;
|-&lt;br /&gt;
| 5,000 – 9,999 || Filthy Rich&lt;br /&gt;
|-&lt;br /&gt;
| 10,000+ || Ultra Rich&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See the [[Luck System]] page for details on what each loot tier contains.&lt;br /&gt;
&lt;br /&gt;
== Paragon Chests ==&lt;br /&gt;
&lt;br /&gt;
Every Paragon has a &#039;&#039;&#039;10% chance&#039;&#039;&#039; to carry a locked Paragon Chest. The chest level is based on the creature&#039;s treasure map level. Chests are locked and trapped — you will need Lockpicking to open them.&lt;br /&gt;
&lt;br /&gt;
=== Chest Contents by Level ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a84c;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Chest Level&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Gold&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Scrolls&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Reagent Stacks&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Gems&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Treasure Map&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Lockpicking Req.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 200 || 1 || 2 || 1 (40–60 ea.) || 1 || Level 2 || 36&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 400 || 2 || 4 || 2 (40–60 ea.) || 2 || Level 3 || 76&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 600 || 3 || 6 || 3 (40–60 ea.) || 3 || Level 4 || 84&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 800 || 4 || 8 || 4 (40–60 ea.) || 4 || Level 5 || 92&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1,000 || 5 || 10 || 5 (40–60 ea.) || 5 || Level 6 || 100&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1,200 || 6 || 12 || 6 (40–60 ea.) || 6 || Level 7 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each chest also contains a treasure map one level higher than the chest level. All chests are protected by an Explosion Trap scaled to the chest level.&lt;br /&gt;
&lt;br /&gt;
=== Chocolatiering Ingredients ===&lt;br /&gt;
&lt;br /&gt;
Paragons have a &#039;&#039;&#039;20% chance&#039;&#039;&#039; to drop one of the following chocolatiering ingredients:&lt;br /&gt;
&lt;br /&gt;
* Cocoa Butter&lt;br /&gt;
* Cocoa Liquor&lt;br /&gt;
* Sack of Sugar&lt;br /&gt;
* Vanilla&lt;br /&gt;
&lt;br /&gt;
== Paragon Artifacts ==&lt;br /&gt;
&lt;br /&gt;
Paragons have a chance to drop one of 23 unique artifacts upon death. The drop chance depends on both the creature&#039;s Fame and the killer&#039;s [[Luck System|Luck]].&lt;br /&gt;
&lt;br /&gt;
=== How the Artifact Chance Works ===&lt;br /&gt;
&lt;br /&gt;
The artifact formula uses the creature&#039;s Fame and the square root of your Luck:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #0d0d1a; border: 1px solid #444; padding: 12px; font-family: monospace; margin: 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Chance = 1 ÷ ( BaseChance × (100 − √Luck) ÷ 100 )&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike the standard loot system where Luck soft-caps around 4,000, the Paragon artifact formula benefits from Luck well beyond that threshold. Every point of Luck improves your odds of getting an artifact.  The cap is 99% chance for an artifact (around 10K Luck).&lt;br /&gt;
&lt;br /&gt;
=== Artifact Drop Rates ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a84c;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Creature Fame&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;0 Luck&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;500 Luck&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;1,000 Luck&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;2,000 Luck&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;4,000 Luck&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 5,000 || 1 in 90 || 1 in 70 || 1 in 62 || 1 in 50 || 1 in 33&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 || 1 in 60 || 1 in 47 || 1 in 41 || 1 in 33 || 1 in 22&lt;br /&gt;
|-&lt;br /&gt;
| 15,000 || 1 in 43 || 1 in 33 || 1 in 29 || 1 in 23 || 1 in 15&lt;br /&gt;
|-&lt;br /&gt;
| 20,000 || 1 in 30 || 1 in 23 || 1 in 20 || 1 in 16 || 1 in 11&lt;br /&gt;
|-&lt;br /&gt;
| 25,000 || 1 in 20 || 1 in 16 || 1 in 14 || 1 in 11 || 1 in 7&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e;&amp;quot;&lt;br /&gt;
| 32,000 || 1 in 10 || 1 in 7 || 1 in 7 || 1 in 5 || 1 in 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #1a1a2e; border: 1px solid #557733; border-radius: 6px; padding: 12px; margin: 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #88ff88; font-weight: bold;&amp;quot;&amp;gt;Tip:&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;Target high-fame Paragons on Ilshenar, Felucca, Tokuno, or Ter Mur for the best artifact odds. A 32,000-fame Paragon with 4,000 Luck gives you roughly a 1 in 3 chance per kill.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Artifact List ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a84c;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 8px;&amp;quot; | &#039;&#039;&#039;Paragon Artifacts&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 4px 16px; vertical-align: top;&amp;quot; |&lt;br /&gt;
* Gold Bricks&lt;br /&gt;
* Phillip&#039;s Wooden Steed&lt;br /&gt;
* Alchemist&#039;s Bauble&lt;br /&gt;
* Arctic Death Dealer&lt;br /&gt;
* Blaze of Death&lt;br /&gt;
* Bow of the Juka King&lt;br /&gt;
* Burglar&#039;s Bandana&lt;br /&gt;
* Cavorting Club&lt;br /&gt;
| style=&amp;quot;padding: 4px 16px; vertical-align: top;&amp;quot; |&lt;br /&gt;
* Enchanted Titan Leg Bone&lt;br /&gt;
* Gwenno&#039;s Harp&lt;br /&gt;
* Iolo&#039;s Lute&lt;br /&gt;
* Luna Lance&lt;br /&gt;
* Night&#039;s Kiss&lt;br /&gt;
* Nox Ranger&#039;s Heavy Crossbow&lt;br /&gt;
* Orcish Visage&lt;br /&gt;
* Polar Bear Mask&lt;br /&gt;
| style=&amp;quot;padding: 4px 16px; vertical-align: top;&amp;quot; |&lt;br /&gt;
* Shield of Invulnerability&lt;br /&gt;
* Staff of Power&lt;br /&gt;
* Violet Courage&lt;br /&gt;
* Heart of the Lion&lt;br /&gt;
* Wrath of the Dryad&lt;br /&gt;
* Pixie Swatter&lt;br /&gt;
* Gloves of the Pugilist&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each artifact has an equal chance of being selected when the drop triggers.&lt;br /&gt;
&lt;br /&gt;
== Tips for Paragon Hunting ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stack Luck.&#039;&#039;&#039; Unlike standard loot, Paragon artifact chance continues to scale with Luck well beyond 4,000. Every point helps.&lt;br /&gt;
* &#039;&#039;&#039;Target high-fame creatures.&#039;&#039;&#039; Both the Paragon spawn rate and artifact drop chance scale with creature Fame.&lt;br /&gt;
* &#039;&#039;&#039;Felucca doubles carving resources.&#039;&#039;&#039; If you&#039;re hunting Paragons in Felucca, you get double hides, scales, feathers, and other carving yields.&lt;br /&gt;
* &#039;&#039;&#039;Bring Lockpicking.&#039;&#039;&#039; Paragon Chests require 36–100 Lockpicking depending on level. Without it, you&#039;re leaving rewards on the table.&lt;br /&gt;
* &#039;&#039;&#039;Paragons hit hard.&#039;&#039;&#039; With 5× HP, +5 damage, 1.2× skills, and faster movement, a Paragon version of a tough creature is a serious fight. Prepare accordingly.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Luck System]]&lt;br /&gt;
* [[Doom Gauntlet]]&lt;br /&gt;
* [[The Tamer&#039;s Gauntlet]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Loot]]&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Paragons&amp;diff=514</id>
		<title>Paragons</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Paragons&amp;diff=514"/>
		<updated>2026-07-05T22:27:28Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: /* Paragon Artifacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #1a1a2e; border: 2px solid #c9a84c; width: 100%; margin-bottom: 20px; border-radius: 4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 20px; text-align: center;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 28px; color: #c9a84c; font-weight: bold;&amp;quot;&amp;gt;Paragons&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 14px; color: #8a7234; letter-spacing: 3px;&amp;quot;&amp;gt;ELITE CREATURES — GOLDEN HUE — RARE REWARDS&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Paragons are elite versions of normal creatures that spawn with a distinctive &#039;&#039;&#039;golden hue&#039;&#039;&#039;. They are significantly more powerful than their base counterparts — five times the hit points, boosted stats, and faster movement — but they carry better loot, can contain locked Paragon Chests, and have a chance to drop unique artifacts.&lt;br /&gt;
&lt;br /&gt;
Paragons cannot flee and cannot be tamed.&lt;br /&gt;
&lt;br /&gt;
== Where Paragons Spawn ==&lt;br /&gt;
&lt;br /&gt;
Paragons can appear on the following facets:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ilshenar&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Felucca&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Tokuno Islands&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Ter Mur&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
They do &#039;&#039;&#039;not&#039;&#039;&#039; spawn in Trammel, Malas, or custom facets.&lt;br /&gt;
&lt;br /&gt;
== Spawn Chance ==&lt;br /&gt;
&lt;br /&gt;
Any eligible creature has a chance to spawn as a Paragon based on its Fame. Higher-fame creatures are slightly more likely to become Paragons:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a84c;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Creature Fame&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Paragon Chance&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 500 – 3,199 || 1 in 20 (5.0%)&lt;br /&gt;
|-&lt;br /&gt;
| 3,200 – 6,399 || 1 in 19 (5.3%)&lt;br /&gt;
|-&lt;br /&gt;
| 6,400 – 9,599 || 1 in 18 (5.6%)&lt;br /&gt;
|-&lt;br /&gt;
| 9,600 – 12,799 || 1 in 17 (5.9%)&lt;br /&gt;
|-&lt;br /&gt;
| 12,800 – 15,999 || 1 in 15 (6.7%)&lt;br /&gt;
|-&lt;br /&gt;
| 16,000 – 19,199 || 1 in 14 (7.1%)&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e;&amp;quot;&lt;br /&gt;
| 32,000 || 1 in 10 (10.0%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following creatures &#039;&#039;&#039;cannot&#039;&#039;&#039; become Paragons: Champion Bosses, the Harrower, Vendors, Escorts, and Clones.&lt;br /&gt;
&lt;br /&gt;
== Paragon Stat Buffs ==&lt;br /&gt;
&lt;br /&gt;
When a creature becomes a Paragon, it receives substantial bonuses across the board:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a84c;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Stat&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Buff&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Hit Points || &#039;&#039;&#039;×5.0&#039;&#039;&#039; (500% of normal)&lt;br /&gt;
|-&lt;br /&gt;
| Strength || ×1.05&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence || ×1.20&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || ×1.20&lt;br /&gt;
|-&lt;br /&gt;
| All Skills || ×1.20&lt;br /&gt;
|-&lt;br /&gt;
| Movement Speed || ×1.20 faster&lt;br /&gt;
|-&lt;br /&gt;
| Min/Max Damage || +5&lt;br /&gt;
|-&lt;br /&gt;
| Fame || ×1.40&lt;br /&gt;
|-&lt;br /&gt;
| Karma || ×1.40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Paragons also receive +40 bonus to hit point, stamina, and mana regeneration rates.&lt;br /&gt;
&lt;br /&gt;
== Bonus Loot ==&lt;br /&gt;
&lt;br /&gt;
In addition to their normal loot table, every Paragon receives an extra loot pack based on its Fame tier:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a84c;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Fame Range&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Bonus Loot Pack&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Under 1,250 || Meager&lt;br /&gt;
|-&lt;br /&gt;
| 1,250 – 2,499 || Average&lt;br /&gt;
|-&lt;br /&gt;
| 2,500 – 4,999 || Rich&lt;br /&gt;
|-&lt;br /&gt;
| 5,000 – 9,999 || Filthy Rich&lt;br /&gt;
|-&lt;br /&gt;
| 10,000+ || Ultra Rich&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See the [[Luck System]] page for details on what each loot tier contains.&lt;br /&gt;
&lt;br /&gt;
== Paragon Chests ==&lt;br /&gt;
&lt;br /&gt;
Every Paragon has a &#039;&#039;&#039;10% chance&#039;&#039;&#039; to carry a locked Paragon Chest. The chest level is based on the creature&#039;s treasure map level. Chests are locked and trapped — you will need Lockpicking to open them.&lt;br /&gt;
&lt;br /&gt;
=== Chest Contents by Level ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a84c;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Chest Level&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Gold&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Scrolls&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Reagent Stacks&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Gems&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Treasure Map&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Lockpicking Req.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 200 || 1 || 2 || 1 (40–60 ea.) || 1 || Level 2 || 36&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 400 || 2 || 4 || 2 (40–60 ea.) || 2 || Level 3 || 76&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 600 || 3 || 6 || 3 (40–60 ea.) || 3 || Level 4 || 84&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 800 || 4 || 8 || 4 (40–60 ea.) || 4 || Level 5 || 92&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1,000 || 5 || 10 || 5 (40–60 ea.) || 5 || Level 6 || 100&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1,200 || 6 || 12 || 6 (40–60 ea.) || 6 || Level 7 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each chest also contains a treasure map one level higher than the chest level. All chests are protected by an Explosion Trap scaled to the chest level.&lt;br /&gt;
&lt;br /&gt;
=== Chocolatiering Ingredients ===&lt;br /&gt;
&lt;br /&gt;
Paragons have a &#039;&#039;&#039;20% chance&#039;&#039;&#039; to drop one of the following chocolatiering ingredients:&lt;br /&gt;
&lt;br /&gt;
* Cocoa Butter&lt;br /&gt;
* Cocoa Liquor&lt;br /&gt;
* Sack of Sugar&lt;br /&gt;
* Vanilla&lt;br /&gt;
&lt;br /&gt;
== Paragon Artifacts ==&lt;br /&gt;
&lt;br /&gt;
Paragons have a chance to drop one of 23 unique artifacts upon death. The drop chance depends on both the creature&#039;s Fame and the killer&#039;s [[Luck System|Luck]].&lt;br /&gt;
&lt;br /&gt;
=== How the Artifact Chance Works ===&lt;br /&gt;
&lt;br /&gt;
The artifact formula uses the creature&#039;s Fame and the square root of your Luck:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #0d0d1a; border: 1px solid #444; padding: 12px; font-family: monospace; margin: 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Chance = 1 ÷ ( BaseChance × (100 − √Luck) ÷ 100 )&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike the standard loot system where Luck soft-caps around 4,000, the Paragon artifact formula benefits from Luck well beyond that threshold. Every point of Luck improves your odds of getting an artifact.  The cap is 99% chance for an artifact.&lt;br /&gt;
&lt;br /&gt;
=== Artifact Drop Rates ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a84c;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Creature Fame&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;0 Luck&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;500 Luck&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;1,000 Luck&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;2,000 Luck&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;4,000 Luck&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 5,000 || 1 in 90 || 1 in 70 || 1 in 62 || 1 in 50 || 1 in 33&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 || 1 in 60 || 1 in 47 || 1 in 41 || 1 in 33 || 1 in 22&lt;br /&gt;
|-&lt;br /&gt;
| 15,000 || 1 in 43 || 1 in 33 || 1 in 29 || 1 in 23 || 1 in 15&lt;br /&gt;
|-&lt;br /&gt;
| 20,000 || 1 in 30 || 1 in 23 || 1 in 20 || 1 in 16 || 1 in 11&lt;br /&gt;
|-&lt;br /&gt;
| 25,000 || 1 in 20 || 1 in 16 || 1 in 14 || 1 in 11 || 1 in 7&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e;&amp;quot;&lt;br /&gt;
| 32,000 || 1 in 10 || 1 in 7 || 1 in 7 || 1 in 5 || 1 in 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #1a1a2e; border: 1px solid #557733; border-radius: 6px; padding: 12px; margin: 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #88ff88; font-weight: bold;&amp;quot;&amp;gt;Tip:&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;Target high-fame Paragons on Ilshenar, Felucca, Tokuno, or Ter Mur for the best artifact odds. A 32,000-fame Paragon with 4,000 Luck gives you roughly a 1 in 3 chance per kill.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Artifact List ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a84c;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 8px;&amp;quot; | &#039;&#039;&#039;Paragon Artifacts&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 4px 16px; vertical-align: top;&amp;quot; |&lt;br /&gt;
* Gold Bricks&lt;br /&gt;
* Phillip&#039;s Wooden Steed&lt;br /&gt;
* Alchemist&#039;s Bauble&lt;br /&gt;
* Arctic Death Dealer&lt;br /&gt;
* Blaze of Death&lt;br /&gt;
* Bow of the Juka King&lt;br /&gt;
* Burglar&#039;s Bandana&lt;br /&gt;
* Cavorting Club&lt;br /&gt;
| style=&amp;quot;padding: 4px 16px; vertical-align: top;&amp;quot; |&lt;br /&gt;
* Enchanted Titan Leg Bone&lt;br /&gt;
* Gwenno&#039;s Harp&lt;br /&gt;
* Iolo&#039;s Lute&lt;br /&gt;
* Luna Lance&lt;br /&gt;
* Night&#039;s Kiss&lt;br /&gt;
* Nox Ranger&#039;s Heavy Crossbow&lt;br /&gt;
* Orcish Visage&lt;br /&gt;
* Polar Bear Mask&lt;br /&gt;
| style=&amp;quot;padding: 4px 16px; vertical-align: top;&amp;quot; |&lt;br /&gt;
* Shield of Invulnerability&lt;br /&gt;
* Staff of Power&lt;br /&gt;
* Violet Courage&lt;br /&gt;
* Heart of the Lion&lt;br /&gt;
* Wrath of the Dryad&lt;br /&gt;
* Pixie Swatter&lt;br /&gt;
* Gloves of the Pugilist&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each artifact has an equal chance of being selected when the drop triggers.&lt;br /&gt;
&lt;br /&gt;
== Tips for Paragon Hunting ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stack Luck.&#039;&#039;&#039; Unlike standard loot, Paragon artifact chance continues to scale with Luck well beyond 4,000. Every point helps.&lt;br /&gt;
* &#039;&#039;&#039;Target high-fame creatures.&#039;&#039;&#039; Both the Paragon spawn rate and artifact drop chance scale with creature Fame.&lt;br /&gt;
* &#039;&#039;&#039;Felucca doubles carving resources.&#039;&#039;&#039; If you&#039;re hunting Paragons in Felucca, you get double hides, scales, feathers, and other carving yields.&lt;br /&gt;
* &#039;&#039;&#039;Bring Lockpicking.&#039;&#039;&#039; Paragon Chests require 36–100 Lockpicking depending on level. Without it, you&#039;re leaving rewards on the table.&lt;br /&gt;
* &#039;&#039;&#039;Paragons hit hard.&#039;&#039;&#039; With 5× HP, +5 damage, 1.2× skills, and faster movement, a Paragon version of a tough creature is a serious fight. Prepare accordingly.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Luck System]]&lt;br /&gt;
* [[Doom Gauntlet]]&lt;br /&gt;
* [[The Tamer&#039;s Gauntlet]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Loot]]&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Tracking&amp;diff=513</id>
		<title>Tracking</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Tracking&amp;diff=513"/>
		<updated>2026-07-05T21:58:17Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: /* Tracking Range */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;span style=&amp;quot;color: #FFD700; font-size: 1.4em;&amp;quot;&amp;gt;Tracking&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #1a1a2e; border: 1px solid #444; border-radius: 8px; padding: 16px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #aaccff; font-size: 1.1em;&amp;quot;&amp;gt;&#039;&#039;&#039;Tracking&#039;&#039;&#039; is a skill that allows you to locate nearby creatures and players by scanning the area around you. At higher skill levels, your detection radius extends well beyond what you can see on screen, making it an invaluable tool for hunters, tamers, and explorers navigating the wilds of Banes World.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;How It Works&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #1a1a2e; border: 1px solid #444; border-radius: 8px; padding: 16px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
Using the Tracking skill is a two-step process:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #66ccff;&amp;quot;&amp;gt;&#039;&#039;&#039;Step 1 — Choose a Category&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you activate the skill, you are presented with four categories to choose from:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border-collapse: collapse; margin: 10px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2a2a4a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 8px; border: 1px solid #444; color: #FFD700; text-align: left;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;padding: 8px; border: 1px solid #444; color: #FFD700; text-align: left;&amp;quot; | What It Finds&lt;br /&gt;
|- style=&amp;quot;background-color: #1e1e3a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | &amp;lt;span style=&amp;quot;color: #77dd77;&amp;quot;&amp;gt;&#039;&#039;&#039;Animals&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | All animal-type creatures (horses, birds, bears, hinds, etc.)&lt;br /&gt;
|- style=&amp;quot;background-color: #252550;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | &amp;lt;span style=&amp;quot;color: #ff7777;&amp;quot;&amp;gt;&#039;&#039;&#039;Monsters&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | All monster-type creatures (dragons, daemons, elementals, etc.)&lt;br /&gt;
|- style=&amp;quot;background-color: #1e1e3a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | &amp;lt;span style=&amp;quot;color: #99bbff;&amp;quot;&amp;gt;&#039;&#039;&#039;Human NPCs&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | Non-player humans (vendors, quest NPCs, healers, etc.)&lt;br /&gt;
|- style=&amp;quot;background-color: #252550;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | &amp;lt;span style=&amp;quot;color: #ffaa55;&amp;quot;&amp;gt;&#039;&#039;&#039;Players&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | Other player characters in range&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At this step, the game checks your skill to determine whether the attempt succeeds or fails. If you fail, you will receive the message: &#039;&#039;&amp;quot;You see no evidence of those in the area.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #66ccff;&amp;quot;&amp;gt;&#039;&#039;&#039;Step 2 — Select a Target&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If your skill check succeeds, a list of matching creatures or players within your tracking range will appear. The list can display up to &#039;&#039;&#039;12 targets&#039;&#039;&#039; at a time, sorted by distance from closest to farthest. Click on the one you wish to track.&lt;br /&gt;
&lt;br /&gt;
Once selected, a &#039;&#039;&#039;tracking arrow&#039;&#039;&#039; will appear on your screen pointing toward the target&#039;s location. The arrow updates as the target moves. The arrow will disappear and you will receive the message &#039;&#039;&amp;quot;You have lost your quarry&amp;quot;&#039;&#039; if:&lt;br /&gt;
&lt;br /&gt;
* The target moves too far away (beyond double your tracking range)&lt;br /&gt;
* The target is deleted or leaves the map&lt;br /&gt;
* You right-click the arrow to cancel tracking&lt;br /&gt;
* A hidden target with higher access level conceals themselves&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color: #FFD700; font-size: 1.4em;&amp;quot;&amp;gt;Tracking&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #1a1a2e; border: 1px solid #444; border-radius: 8px; padding: 16px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #aaccff; font-size: 1.1em;&amp;quot;&amp;gt;&#039;&#039;&#039;Tracking&#039;&#039;&#039; is a skill that allows you to locate nearby creatures and players by scanning the area around you. At higher skill levels, your detection radius extends well beyond what you can see on screen, making it an invaluable tool for hunters, tamers, and explorers navigating the wilds of Banes World.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;How It Works&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #1a1a2e; border: 1px solid #444; border-radius: 8px; padding: 16px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
Using the Tracking skill is a two-step process:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #66ccff;&amp;quot;&amp;gt;&#039;&#039;&#039;Step 1 — Choose a Category&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you activate the skill, you are presented with four categories to choose from:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border-collapse: collapse; margin: 10px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2a2a4a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 8px; border: 1px solid #444; color: #FFD700; text-align: left;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;padding: 8px; border: 1px solid #444; color: #FFD700; text-align: left;&amp;quot; | What It Finds&lt;br /&gt;
|- style=&amp;quot;background-color: #1e1e3a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | &amp;lt;span style=&amp;quot;color: #77dd77;&amp;quot;&amp;gt;&#039;&#039;&#039;Animals&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | All animal-type creatures (horses, birds, bears, hinds, etc.)&lt;br /&gt;
|- style=&amp;quot;background-color: #252550;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | &amp;lt;span style=&amp;quot;color: #ff7777;&amp;quot;&amp;gt;&#039;&#039;&#039;Monsters&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | All monster-type creatures (dragons, daemons, elementals, etc.)&lt;br /&gt;
|- style=&amp;quot;background-color: #1e1e3a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | &amp;lt;span style=&amp;quot;color: #99bbff;&amp;quot;&amp;gt;&#039;&#039;&#039;Human NPCs&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | Non-player humans (vendors, quest NPCs, healers, etc.)&lt;br /&gt;
|- style=&amp;quot;background-color: #252550;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | &amp;lt;span style=&amp;quot;color: #ffaa55;&amp;quot;&amp;gt;&#039;&#039;&#039;Players&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | Other player characters in range&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At this step, the game checks your skill to determine whether the attempt succeeds or fails. If you fail, you will receive the message: &#039;&#039;&amp;quot;You see no evidence of those in the area.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #66ccff;&amp;quot;&amp;gt;&#039;&#039;&#039;Step 2 — Select a Target&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If your skill check succeeds, a list of matching creatures or players within your tracking range will appear. The list can display up to &#039;&#039;&#039;12 targets&#039;&#039;&#039; at a time, sorted by distance from closest to farthest. Click on the one you wish to track.&lt;br /&gt;
&lt;br /&gt;
Once selected, a &#039;&#039;&#039;tracking arrow&#039;&#039;&#039; will appear on your screen pointing toward the target&#039;s location. The arrow updates as the target moves. The arrow will disappear and you will receive the message &#039;&#039;&amp;quot;You have lost your quarry&amp;quot;&#039;&#039; if:&lt;br /&gt;
&lt;br /&gt;
* The target moves too far away (beyond double your tracking range)&lt;br /&gt;
* The target is deleted or leaves the map&lt;br /&gt;
* You right-click the arrow to cancel tracking&lt;br /&gt;
* A hidden target with higher access level conceals themselves&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;Tracking Range&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #1a1a2e; border: 1px solid #444; border-radius: 8px; padding: 16px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
Your tracking range is a &#039;&#039;&#039;radius&#039;&#039;&#039; measured outward from your character in all directions. The range is calculated at the moment you choose a category (Animals, Monsters, etc.), not when you first activate the skill.&lt;br /&gt;
&lt;br /&gt;
For reference, the visible game screen extends roughly &#039;&#039;&#039;24 tiles&#039;&#039;&#039; from your character to the edge.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #66ccff; font-size: 1.05em;&amp;quot;&amp;gt;&#039;&#039;&#039;Range by Skill Level&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border-collapse: collapse; margin: 10px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2a2a4a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 8px; border: 1px solid #444; color: #FFD700; text-align: center;&amp;quot; | Tracking Skill&lt;br /&gt;
! style=&amp;quot;padding: 8px; border: 1px solid #444; color: #FFD700; text-align: center;&amp;quot; | Detection Radius&lt;br /&gt;
! style=&amp;quot;padding: 8px; border: 1px solid #444; color: #FFD700; text-align: center;&amp;quot; | Past Screen Edge&lt;br /&gt;
! style=&amp;quot;padding: 8px; border: 1px solid #444; color: #FFD700; text-align: center;&amp;quot; | Arrow Follow Range&lt;br /&gt;
|- style=&amp;quot;background-color: #1e1e3a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc; text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc; text-align: center;&amp;quot; | 10 tiles&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc; text-align: center;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc; text-align: center;&amp;quot; | 20 tiles&lt;br /&gt;
|- style=&amp;quot;background-color: #252550;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc; text-align: center;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc; text-align: center;&amp;quot; | 15 tiles&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc; text-align: center;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc; text-align: center;&amp;quot; | 30 tiles&lt;br /&gt;
|- style=&amp;quot;background-color: #1e1e3a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc; text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc; text-align: center;&amp;quot; | 20 tiles&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc; text-align: center;&amp;quot; | Screen edge&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc; text-align: center;&amp;quot; | 40 tiles&lt;br /&gt;
|- style=&amp;quot;background-color: #252550;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #77dd77; text-align: center;&amp;quot; | &#039;&#039;&#039;105&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #77dd77; text-align: center;&amp;quot; | &#039;&#039;&#039;33 tiles&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #77dd77; text-align: center;&amp;quot; | 9 tiles&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #77dd77; text-align: center;&amp;quot; | 66 tiles&lt;br /&gt;
|- style=&amp;quot;background-color: #1e1e3a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #77dd77; text-align: center;&amp;quot; | &#039;&#039;&#039;110&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #77dd77; text-align: center;&amp;quot; | &#039;&#039;&#039;46 tiles&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #77dd77; text-align: center;&amp;quot; | 22 tiles&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #77dd77; text-align: center;&amp;quot; | 92 tiles&lt;br /&gt;
|- style=&amp;quot;background-color: #252550;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #77dd77; text-align: center;&amp;quot; | &#039;&#039;&#039;115&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #77dd77; text-align: center;&amp;quot; | &#039;&#039;&#039;59 tiles&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #77dd77; text-align: center;&amp;quot; | 35 tiles&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #77dd77; text-align: center;&amp;quot; | 118 tiles&lt;br /&gt;
|- style=&amp;quot;background-color: #1e1e3a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #FFD700; text-align: center;&amp;quot; | &#039;&#039;&#039;120&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #FFD700; text-align: center;&amp;quot; | &#039;&#039;&#039;72 tiles&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #FFD700; text-align: center;&amp;quot; | &#039;&#039;&#039;48 tiles (full screen)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #FFD700; text-align: center;&amp;quot; | &#039;&#039;&#039;144 tiles&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #2a2a4a; border-left: 3px solid #66ccff; padding: 10px; margin-top: 10px; border-radius: 4px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #66ccff;&amp;quot;&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;At skill 100, your tracking range matches the edge of your visible screen. Above 100, the range accelerates significantly — by 120 you can detect creatures a full screen beyond what you can see in every direction. The tracking arrow&#039;s follow range is always double your detection range, giving you time to chase down your quarry before losing the trail.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;Tracking Players&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #1a1a2e; border: 1px solid #444; border-radius: 8px; padding: 16px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
Tracking other players is more difficult than tracking creatures. The game compares the tracker&#039;s skills against the target&#039;s evasion skills:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #77dd77;&amp;quot;&amp;gt;&#039;&#039;&#039;Tracker&#039;s Advantage:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Tracking skill (counted double) + Detect Hidden skill&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #ff7777;&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;s Defense:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Hiding skill + Stealth skill&lt;br /&gt;
&lt;br /&gt;
A higher combined tracking score relative to the target&#039;s hiding score means a greater chance of detecting them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #66ccff;&amp;quot;&amp;gt;&#039;&#039;&#039;Special Cases:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border-collapse: collapse; margin: 10px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2a2a4a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 8px; border: 1px solid #444; color: #FFD700; text-align: left;&amp;quot; | Condition&lt;br /&gt;
! style=&amp;quot;padding: 8px; border: 1px solid #444; color: #FFD700; text-align: left;&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background-color: #1e1e3a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | &amp;lt;span style=&amp;quot;color: #ffaa55;&amp;quot;&amp;gt;Elf Race&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | Requires double the tracking skill to detect (tracker&#039;s skill is halved)&lt;br /&gt;
|- style=&amp;quot;background-color: #252550;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | &amp;lt;span style=&amp;quot;color: #ff7777;&amp;quot;&amp;gt;Horrific Beast Form&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | Easier to track (reduces target&#039;s evasion)&lt;br /&gt;
|- style=&amp;quot;background-color: #1e1e3a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | &amp;lt;span style=&amp;quot;color: #cc77ff;&amp;quot;&amp;gt;Vampiric Embrace&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | Sets a minimum evasion floor, making stealthy vampires harder to find&lt;br /&gt;
|- style=&amp;quot;background-color: #252550;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | &amp;lt;span style=&amp;quot;color: #99bbff;&amp;quot;&amp;gt;Wraith Form&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | Increases target&#039;s evasion, making them harder to track&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;Skill Gain&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #1a1a2e; border: 1px solid #444; border-radius: 8px; padding: 16px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
Tracking provides &#039;&#039;&#039;two opportunities&#039;&#039;&#039; for skill gain each time you use it:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Active Check&#039;&#039;&#039; — When you first activate the skill and the category selection gump appears, a skill check is rolled. This check has a low difficulty ceiling (21.1), so it will stop providing gains early on.&lt;br /&gt;
# &#039;&#039;&#039;Passive Check&#039;&#039;&#039; — When you select a category and the game scans for targets, a second skill check runs with a difficulty range that scales up to your skill cap. This is where the bulk of your gains at higher skill levels will come from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #2a2a4a; border-left: 3px solid #77dd77; padding: 10px; margin-top: 10px; border-radius: 4px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #77dd77;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;You can use Tracking every &#039;&#039;&#039;10 seconds&#039;&#039;&#039;. For passive gains at high skill, you need the initial check to succeed so the passive check fires — at high skill this is nearly guaranteed. Just keep clicking!&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;Stalking Bonus&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #1a1a2e; border: 1px solid #444; border-radius: 8px; padding: 16px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
When you actively track a target, the game records the target&#039;s position at the moment you begin tracking. If you later engage that target in combat, you receive a &#039;&#039;&#039;Stalking Bonus&#039;&#039;&#039; based on how far the target has moved since you started tracking. This bonus is capped at:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; margin: 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #FFD700; font-size: 1.1em;&amp;quot;&amp;gt;&#039;&#039;&#039;10 + (Tracking Skill / 10)&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At 120 skill, the maximum stalking bonus is &#039;&#039;&#039;22&#039;&#039;&#039;. The bonus is consumed on use — once applied, you must track the target again to build a new one.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;Tips for Trackers&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #1a1a2e; border: 1px solid #444; border-radius: 8px; padding: 16px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;For Tamers:&#039;&#039;&#039; Tracking is one of the best ways to locate rare spawns. At 120 skill, your 72-tile radius covers a massive area — nearly three full screens across. If a creature is spawned nearby, you&#039;ll find it.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hidden Creatures:&#039;&#039;&#039; Standard creatures that are hidden (such as ambush mobs) will &#039;&#039;&#039;not&#039;&#039;&#039; appear in tracking results. Only hidden &#039;&#039;players&#039;&#039; can be detected through tracking, and only if your skill check against their Hiding/Stealth succeeds.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Body Type Matters:&#039;&#039;&#039; Creatures are sorted into categories based on their body type, not their name. A creature with a human body will appear under &amp;quot;Human NPCs&amp;quot; even if it&#039;s a monster by nature. If you can&#039;t find something, try a different category.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Right-Click to Cancel:&#039;&#039;&#039; You can right-click the tracking arrow at any time to stop tracking and free up the arrow for a new target.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cooldown:&#039;&#039;&#039; There is a 10-second cooldown between uses of the Tracking skill.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;Tracking Players&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #1a1a2e; border: 1px solid #444; border-radius: 8px; padding: 16px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
Tracking other players is more difficult than tracking creatures. The game compares the tracker&#039;s skills against the target&#039;s evasion skills:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #77dd77;&amp;quot;&amp;gt;&#039;&#039;&#039;Tracker&#039;s Advantage:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Tracking skill (counted double) + Detect Hidden skill&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #ff7777;&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;s Defense:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Hiding skill + Stealth skill&lt;br /&gt;
&lt;br /&gt;
A higher combined tracking score relative to the target&#039;s hiding score means a greater chance of detecting them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #66ccff;&amp;quot;&amp;gt;&#039;&#039;&#039;Special Cases:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border-collapse: collapse; margin: 10px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2a2a4a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 8px; border: 1px solid #444; color: #FFD700; text-align: left;&amp;quot; | Condition&lt;br /&gt;
! style=&amp;quot;padding: 8px; border: 1px solid #444; color: #FFD700; text-align: left;&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background-color: #1e1e3a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | &amp;lt;span style=&amp;quot;color: #ffaa55;&amp;quot;&amp;gt;Elf Race&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | Requires double the tracking skill to detect (tracker&#039;s skill is halved)&lt;br /&gt;
|- style=&amp;quot;background-color: #252550;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | &amp;lt;span style=&amp;quot;color: #ff7777;&amp;quot;&amp;gt;Horrific Beast Form&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | Easier to track (reduces target&#039;s evasion)&lt;br /&gt;
|- style=&amp;quot;background-color: #1e1e3a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | &amp;lt;span style=&amp;quot;color: #cc77ff;&amp;quot;&amp;gt;Vampiric Embrace&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | Sets a minimum evasion floor, making stealthy vampires harder to find&lt;br /&gt;
|- style=&amp;quot;background-color: #252550;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | &amp;lt;span style=&amp;quot;color: #99bbff;&amp;quot;&amp;gt;Wraith Form&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | Increases target&#039;s evasion, making them harder to track&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;Skill Gain&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #1a1a2e; border: 1px solid #444; border-radius: 8px; padding: 16px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
Tracking provides &#039;&#039;&#039;two opportunities&#039;&#039;&#039; for skill gain each time you use it:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Active Check&#039;&#039;&#039; — When you first activate the skill and the category selection gump appears, a skill check is rolled. This check has a low difficulty ceiling (21.1), so it will stop providing gains early on.&lt;br /&gt;
# &#039;&#039;&#039;Passive Check&#039;&#039;&#039; — When you select a category and the game scans for targets, a second skill check runs with a difficulty range that scales up to your skill cap. This is where the bulk of your gains at higher skill levels will come from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #2a2a4a; border-left: 3px solid #77dd77; padding: 10px; margin-top: 10px; border-radius: 4px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #77dd77;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;You can use Tracking every &#039;&#039;&#039;10 seconds&#039;&#039;&#039;. For passive gains at high skill, you need the initial check to succeed so the passive check fires — at high skill this is nearly guaranteed. Just keep clicking!&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;Stalking Bonus&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #1a1a2e; border: 1px solid #444; border-radius: 8px; padding: 16px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
When you actively track a target, the game records the target&#039;s position at the moment you begin tracking. If you later engage that target in combat, you receive a &#039;&#039;&#039;Stalking Bonus&#039;&#039;&#039; based on how far the target has moved since you started tracking. This bonus is capped at:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; margin: 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #FFD700; font-size: 1.1em;&amp;quot;&amp;gt;&#039;&#039;&#039;10 + (Tracking Skill / 10)&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At 120 skill, the maximum stalking bonus is &#039;&#039;&#039;22&#039;&#039;&#039;. The bonus is consumed on use — once applied, you must track the target again to build a new one.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;Tips for Trackers&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #1a1a2e; border: 1px solid #444; border-radius: 8px; padding: 16px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;For Tamers:&#039;&#039;&#039; Tracking is one of the best ways to locate rare spawns. At 120 skill, your 48-tile radius covers a massive area — nearly two full screens across. If a creature is spawned nearby, you&#039;ll find it.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hidden Creatures:&#039;&#039;&#039; Standard creatures that are hidden (such as ambush mobs) will &#039;&#039;&#039;not&#039;&#039;&#039; appear in tracking results. Only hidden &#039;&#039;players&#039;&#039; can be detected through tracking, and only if your skill check against their Hiding/Stealth succeeds.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Body Type Matters:&#039;&#039;&#039; Creatures are sorted into categories based on their body type, not their name. A creature with a human body will appear under &amp;quot;Human NPCs&amp;quot; even if it&#039;s a monster by nature. If you can&#039;t find something, try a different category.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Right-Click to Cancel:&#039;&#039;&#039; You can right-click the tracking arrow at any time to stop tracking and free up the arrow for a new target.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cooldown:&#039;&#039;&#039; There is a 10-second cooldown between uses of the Tracking skill.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Tracking&amp;diff=512</id>
		<title>Tracking</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Tracking&amp;diff=512"/>
		<updated>2026-07-05T21:50:47Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: Created page with &amp;quot;== &amp;lt;span style=&amp;quot;color: #FFD700; font-size: 1.4em;&amp;quot;&amp;gt;Tracking&amp;lt;/span&amp;gt; ==  &amp;lt;div style=&amp;quot;background-color: #1a1a2e; border: 1px solid #444; border-radius: 8px; padding: 16px; margin-bottom: 20px;&amp;quot;&amp;gt; &amp;lt;span style=&amp;quot;color: #aaccff; font-size: 1.1em;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Tracking&amp;#039;&amp;#039;&amp;#039; is a skill that allows you to locate nearby creatures and players by scanning the area around you. At higher skill levels, your detection radius extends well beyond what you can see on screen, making it an invaluable too...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;span style=&amp;quot;color: #FFD700; font-size: 1.4em;&amp;quot;&amp;gt;Tracking&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #1a1a2e; border: 1px solid #444; border-radius: 8px; padding: 16px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #aaccff; font-size: 1.1em;&amp;quot;&amp;gt;&#039;&#039;&#039;Tracking&#039;&#039;&#039; is a skill that allows you to locate nearby creatures and players by scanning the area around you. At higher skill levels, your detection radius extends well beyond what you can see on screen, making it an invaluable tool for hunters, tamers, and explorers navigating the wilds of Banes World.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;How It Works&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #1a1a2e; border: 1px solid #444; border-radius: 8px; padding: 16px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
Using the Tracking skill is a two-step process:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #66ccff;&amp;quot;&amp;gt;&#039;&#039;&#039;Step 1 — Choose a Category&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you activate the skill, you are presented with four categories to choose from:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border-collapse: collapse; margin: 10px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2a2a4a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 8px; border: 1px solid #444; color: #FFD700; text-align: left;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;padding: 8px; border: 1px solid #444; color: #FFD700; text-align: left;&amp;quot; | What It Finds&lt;br /&gt;
|- style=&amp;quot;background-color: #1e1e3a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | &amp;lt;span style=&amp;quot;color: #77dd77;&amp;quot;&amp;gt;&#039;&#039;&#039;Animals&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | All animal-type creatures (horses, birds, bears, hinds, etc.)&lt;br /&gt;
|- style=&amp;quot;background-color: #252550;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | &amp;lt;span style=&amp;quot;color: #ff7777;&amp;quot;&amp;gt;&#039;&#039;&#039;Monsters&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | All monster-type creatures (dragons, daemons, elementals, etc.)&lt;br /&gt;
|- style=&amp;quot;background-color: #1e1e3a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | &amp;lt;span style=&amp;quot;color: #99bbff;&amp;quot;&amp;gt;&#039;&#039;&#039;Human NPCs&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | Non-player humans (vendors, quest NPCs, healers, etc.)&lt;br /&gt;
|- style=&amp;quot;background-color: #252550;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | &amp;lt;span style=&amp;quot;color: #ffaa55;&amp;quot;&amp;gt;&#039;&#039;&#039;Players&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | Other player characters in range&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At this step, the game checks your skill to determine whether the attempt succeeds or fails. If you fail, you will receive the message: &#039;&#039;&amp;quot;You see no evidence of those in the area.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #66ccff;&amp;quot;&amp;gt;&#039;&#039;&#039;Step 2 — Select a Target&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If your skill check succeeds, a list of matching creatures or players within your tracking range will appear. The list can display up to &#039;&#039;&#039;12 targets&#039;&#039;&#039; at a time, sorted by distance from closest to farthest. Click on the one you wish to track.&lt;br /&gt;
&lt;br /&gt;
Once selected, a &#039;&#039;&#039;tracking arrow&#039;&#039;&#039; will appear on your screen pointing toward the target&#039;s location. The arrow updates as the target moves. The arrow will disappear and you will receive the message &#039;&#039;&amp;quot;You have lost your quarry&amp;quot;&#039;&#039; if:&lt;br /&gt;
&lt;br /&gt;
* The target moves too far away (beyond double your tracking range)&lt;br /&gt;
* The target is deleted or leaves the map&lt;br /&gt;
* You right-click the arrow to cancel tracking&lt;br /&gt;
* A hidden target with higher access level conceals themselves&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;Tracking Range&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #1a1a2e; border: 1px solid #444; border-radius: 8px; padding: 16px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
Your tracking range is a &#039;&#039;&#039;radius&#039;&#039;&#039; measured outward from your character in all directions. The range is calculated at the moment you choose a category (Animals, Monsters, etc.), not when you first activate the skill.&lt;br /&gt;
&lt;br /&gt;
For reference, the visible game screen extends roughly &#039;&#039;&#039;24 tiles&#039;&#039;&#039; from your character to the edge.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #66ccff; font-size: 1.05em;&amp;quot;&amp;gt;&#039;&#039;&#039;Range by Skill Level&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border-collapse: collapse; margin: 10px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2a2a4a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 8px; border: 1px solid #444; color: #FFD700; text-align: center;&amp;quot; | Tracking Skill&lt;br /&gt;
! style=&amp;quot;padding: 8px; border: 1px solid #444; color: #FFD700; text-align: center;&amp;quot; | Detection Radius&lt;br /&gt;
! style=&amp;quot;padding: 8px; border: 1px solid #444; color: #FFD700; text-align: center;&amp;quot; | Past Screen Edge&lt;br /&gt;
! style=&amp;quot;padding: 8px; border: 1px solid #444; color: #FFD700; text-align: center;&amp;quot; | Arrow Follow Range&lt;br /&gt;
|- style=&amp;quot;background-color: #1e1e3a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc; text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc; text-align: center;&amp;quot; | 10 tiles&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc; text-align: center;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc; text-align: center;&amp;quot; | 20 tiles&lt;br /&gt;
|- style=&amp;quot;background-color: #252550;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc; text-align: center;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc; text-align: center;&amp;quot; | 15 tiles&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc; text-align: center;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc; text-align: center;&amp;quot; | 30 tiles&lt;br /&gt;
|- style=&amp;quot;background-color: #1e1e3a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc; text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc; text-align: center;&amp;quot; | 20 tiles&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc; text-align: center;&amp;quot; | Screen edge&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc; text-align: center;&amp;quot; | 40 tiles&lt;br /&gt;
|- style=&amp;quot;background-color: #252550;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #77dd77; text-align: center;&amp;quot; | &#039;&#039;&#039;105&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #77dd77; text-align: center;&amp;quot; | &#039;&#039;&#039;27 tiles&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #77dd77; text-align: center;&amp;quot; | 3 tiles&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #77dd77; text-align: center;&amp;quot; | 54 tiles&lt;br /&gt;
|- style=&amp;quot;background-color: #1e1e3a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #77dd77; text-align: center;&amp;quot; | &#039;&#039;&#039;110&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #77dd77; text-align: center;&amp;quot; | &#039;&#039;&#039;34 tiles&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #77dd77; text-align: center;&amp;quot; | 10 tiles&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #77dd77; text-align: center;&amp;quot; | 68 tiles&lt;br /&gt;
|- style=&amp;quot;background-color: #252550;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #77dd77; text-align: center;&amp;quot; | &#039;&#039;&#039;115&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #77dd77; text-align: center;&amp;quot; | &#039;&#039;&#039;41 tiles&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #77dd77; text-align: center;&amp;quot; | 17 tiles&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #77dd77; text-align: center;&amp;quot; | 82 tiles&lt;br /&gt;
|- style=&amp;quot;background-color: #1e1e3a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #FFD700; text-align: center;&amp;quot; | &#039;&#039;&#039;120&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #FFD700; text-align: center;&amp;quot; | &#039;&#039;&#039;48 tiles&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #FFD700; text-align: center;&amp;quot; | &#039;&#039;&#039;24 tiles (½ screen)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #FFD700; text-align: center;&amp;quot; | &#039;&#039;&#039;96 tiles&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #2a2a4a; border-left: 3px solid #66ccff; padding: 10px; margin-top: 10px; border-radius: 4px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #66ccff;&amp;quot;&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;At skill 100, your tracking range matches the edge of your visible screen. Above 100, the range accelerates significantly — by 120 you can detect creatures a full half-screen beyond what you can see. The tracking arrow&#039;s follow range is always double your detection range, giving you time to chase down your quarry before losing the trail.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;Tracking Players&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #1a1a2e; border: 1px solid #444; border-radius: 8px; padding: 16px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
Tracking other players is more difficult than tracking creatures. The game compares the tracker&#039;s skills against the target&#039;s evasion skills:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #77dd77;&amp;quot;&amp;gt;&#039;&#039;&#039;Tracker&#039;s Advantage:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Tracking skill (counted double) + Detect Hidden skill&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #ff7777;&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;s Defense:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Hiding skill + Stealth skill&lt;br /&gt;
&lt;br /&gt;
A higher combined tracking score relative to the target&#039;s hiding score means a greater chance of detecting them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #66ccff;&amp;quot;&amp;gt;&#039;&#039;&#039;Special Cases:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border-collapse: collapse; margin: 10px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2a2a4a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 8px; border: 1px solid #444; color: #FFD700; text-align: left;&amp;quot; | Condition&lt;br /&gt;
! style=&amp;quot;padding: 8px; border: 1px solid #444; color: #FFD700; text-align: left;&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background-color: #1e1e3a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | &amp;lt;span style=&amp;quot;color: #ffaa55;&amp;quot;&amp;gt;Elf Race&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | Requires double the tracking skill to detect (tracker&#039;s skill is halved)&lt;br /&gt;
|- style=&amp;quot;background-color: #252550;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | &amp;lt;span style=&amp;quot;color: #ff7777;&amp;quot;&amp;gt;Horrific Beast Form&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | Easier to track (reduces target&#039;s evasion)&lt;br /&gt;
|- style=&amp;quot;background-color: #1e1e3a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | &amp;lt;span style=&amp;quot;color: #cc77ff;&amp;quot;&amp;gt;Vampiric Embrace&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | Sets a minimum evasion floor, making stealthy vampires harder to find&lt;br /&gt;
|- style=&amp;quot;background-color: #252550;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | &amp;lt;span style=&amp;quot;color: #99bbff;&amp;quot;&amp;gt;Wraith Form&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | Increases target&#039;s evasion, making them harder to track&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;Skill Gain&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #1a1a2e; border: 1px solid #444; border-radius: 8px; padding: 16px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
Tracking provides &#039;&#039;&#039;two opportunities&#039;&#039;&#039; for skill gain each time you use it:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Active Check&#039;&#039;&#039; — When you first activate the skill and the category selection gump appears, a skill check is rolled. This check has a low difficulty ceiling (21.1), so it will stop providing gains early on.&lt;br /&gt;
# &#039;&#039;&#039;Passive Check&#039;&#039;&#039; — When you select a category and the game scans for targets, a second skill check runs with a difficulty range that scales up to your skill cap. This is where the bulk of your gains at higher skill levels will come from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #2a2a4a; border-left: 3px solid #77dd77; padding: 10px; margin-top: 10px; border-radius: 4px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #77dd77;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;You can use Tracking every &#039;&#039;&#039;10 seconds&#039;&#039;&#039;. For passive gains at high skill, you need the initial check to succeed so the passive check fires — at high skill this is nearly guaranteed. Just keep clicking!&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;Stalking Bonus&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #1a1a2e; border: 1px solid #444; border-radius: 8px; padding: 16px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
When you actively track a target, the game records the target&#039;s position at the moment you begin tracking. If you later engage that target in combat, you receive a &#039;&#039;&#039;Stalking Bonus&#039;&#039;&#039; based on how far the target has moved since you started tracking. This bonus is capped at:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; margin: 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #FFD700; font-size: 1.1em;&amp;quot;&amp;gt;&#039;&#039;&#039;10 + (Tracking Skill / 10)&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At 120 skill, the maximum stalking bonus is &#039;&#039;&#039;22&#039;&#039;&#039;. The bonus is consumed on use — once applied, you must track the target again to build a new one.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;Tips for Trackers&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #1a1a2e; border: 1px solid #444; border-radius: 8px; padding: 16px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;For Tamers:&#039;&#039;&#039; Tracking is one of the best ways to locate rare spawns. At 120 skill, your 48-tile radius covers a massive area — nearly two full screens across. If a creature is spawned nearby, you&#039;ll find it.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hidden Creatures:&#039;&#039;&#039; Standard creatures that are hidden (such as ambush mobs) will &#039;&#039;&#039;not&#039;&#039;&#039; appear in tracking results. Only hidden &#039;&#039;players&#039;&#039; can be detected through tracking, and only if your skill check against their Hiding/Stealth succeeds.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Body Type Matters:&#039;&#039;&#039; Creatures are sorted into categories based on their body type, not their name. A creature with a human body will appear under &amp;quot;Human NPCs&amp;quot; even if it&#039;s a monster by nature. If you can&#039;t find something, try a different category.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Right-Click to Cancel:&#039;&#039;&#039; You can right-click the tracking arrow at any time to stop tracking and free up the arrow for a new target.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cooldown:&#039;&#039;&#039; There is a 10-second cooldown between uses of the Tracking skill.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Skills_Overview&amp;diff=511</id>
		<title>Skills Overview</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Skills_Overview&amp;diff=511"/>
		<updated>2026-07-05T21:50:40Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Bard Skills===&lt;br /&gt;
* [[Bard Instruments]]&lt;br /&gt;
* [[Discordance]]&lt;br /&gt;
* [[Musicianship]]&lt;br /&gt;
* [[Peacemaking]]&lt;br /&gt;
* [[Provocation]]&lt;br /&gt;
&lt;br /&gt;
===Thieving===&lt;br /&gt;
* [[Hiding]]&lt;br /&gt;
* [[Snooping]]&lt;br /&gt;
* [[Stealing]]&lt;br /&gt;
* [[Stealth]]&lt;br /&gt;
&lt;br /&gt;
===Wilderness===&lt;br /&gt;
* [[Tracking]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Luck--How_it_works_!&amp;diff=510</id>
		<title>Luck--How it works !</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Luck--How_it_works_!&amp;diff=510"/>
		<updated>2026-07-05T21:26:15Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #1a1a2e; border: 2px solid #c9a84c; width: 100%; margin-bottom: 20px; border-radius: 4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 20px; text-align: center;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 28px; color: #c9a84c; font-weight: bold;&amp;quot;&amp;gt;Luck System&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 14px; color: #8a7234; letter-spacing: 3px;&amp;quot;&amp;gt;HOW LUCK AFFECTS YOUR LOOT&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Luck&#039;&#039;&#039; is a character stat that improves the quality and quantity of loot dropped by creatures you kill. It is derived from equipment — certain magic armor, weapons, and jewelry can provide Luck bonuses that stack together.&lt;br /&gt;
&lt;br /&gt;
Luck affects:&lt;br /&gt;
* Whether a bonus loot roll occurs when a creature dies&lt;br /&gt;
* The number of magic properties on dropped equipment&lt;br /&gt;
* Points earned in the [[Doom |Doom Gauntlet]] and [[Tamer&#039;s Gauntlet|Tamer&#039;s Gauntlet]] artifact systems&lt;br /&gt;
* Your chance at receiving a [[Paragons|Paragon]] artifact&lt;br /&gt;
&lt;br /&gt;
Luck does &#039;&#039;&#039;not&#039;&#039;&#039; affect:&lt;br /&gt;
* Gold amounts dropped by creatures&lt;br /&gt;
* Skill gain rates&lt;br /&gt;
* Crafting success or exceptional chance&lt;br /&gt;
* Resource gathering (mining, lumberjacking, etc.)&lt;br /&gt;
&lt;br /&gt;
== The Luck Formula ==&lt;br /&gt;
&lt;br /&gt;
When a creature dies, the server determines who receives the luck benefit by finding the player who dealt the most total damage among everyone with looting rights. That player&#039;s Luck stat is then converted into a &#039;&#039;&#039;Luck Chance&#039;&#039;&#039; value:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #0d0d1a; border: 1px solid #444; padding: 12px; font-family: monospace; margin: 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Luck Chance = Luck&amp;lt;sup&amp;gt;(1 ÷ 1.8)&amp;lt;/sup&amp;gt; × 100&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This produces a number compared against a random roll out of 10,000. The formula has diminishing returns — each additional point of Luck gives slightly less benefit than the last. There is &#039;&#039;&#039;no hard cap&#039;&#039;&#039; on Luck, and extremely high values will &#039;&#039;&#039;never&#039;&#039;&#039; reduce your loot quality or wrap around to hurt you.&lt;br /&gt;
&lt;br /&gt;
=== Luck Chance Reference ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a84c;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 16px;&amp;quot; | &#039;&#039;&#039;Luck&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 16px;&amp;quot; | &#039;&#039;&#039;Luck Chance&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 16px;&amp;quot; | &#039;&#039;&#039;Effective %&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 16px;&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 0.0% || No luck benefit&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 1,291 || 12.9% ||&lt;br /&gt;
|-&lt;br /&gt;
| 200 || 1,898 || 19.0% ||&lt;br /&gt;
|-&lt;br /&gt;
| 400 || 2,789 || 27.9% ||&lt;br /&gt;
|-&lt;br /&gt;
| 600 || 3,494 || 34.9% ||&lt;br /&gt;
|-&lt;br /&gt;
| 800 || 4,100 || 41.0% ||&lt;br /&gt;
|-&lt;br /&gt;
| 1,000 || 4,641 || 46.4% ||&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e;&amp;quot;&lt;br /&gt;
| 1,200 || 5,136 || 51.4% || &#039;&#039;Historical pre-SE cap (not enforced)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1,500 || 5,814 || 58.1% ||&lt;br /&gt;
|-&lt;br /&gt;
| 2,000 || 6,821 || 68.2% ||&lt;br /&gt;
|-&lt;br /&gt;
| 2,500 || 7,722 || 77.2% ||&lt;br /&gt;
|-&lt;br /&gt;
| 3,000 || 8,545 || 85.5% ||&lt;br /&gt;
|-&lt;br /&gt;
| 3,500 || 9,309 || 93.1% ||&lt;br /&gt;
|- style=&amp;quot;background-color: #0d3300; color: #88ff88;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;~3,981&#039;&#039;&#039; || &#039;&#039;&#039;10,000&#039;&#039;&#039; || &#039;&#039;&#039;100.0%&#039;&#039;&#039; || &#039;&#039;&#039;← Effective soft cap&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 4,000+ || 10,000+ || 100.0% || No additional loot benefit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Anything above approximately &#039;&#039;&#039;4,000 Luck&#039;&#039;&#039; provides no further benefit for standard loot generation. The returns flatten significantly after about &#039;&#039;&#039;1,200 Luck&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #1a1a2e; border: 1px solid #557733; border-radius: 6px; padding: 12px; margin: 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #88ff88; font-weight: bold;&amp;quot;&amp;gt;Note:&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;The 4,000 soft cap applies only to standard loot rolls. [[Paragons|Paragon artifact]] drops and the [[Doom |Doom Gauntlet]] / [[Tamer&#039;s Gauntlet|Tamer&#039;s Gauntlet]] point systems use &#039;&#039;&#039;√Luck&#039;&#039;&#039; directly, so Luck continues providing meaningful benefit well beyond 4,000 for those systems.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What Luck Does to Loot ==&lt;br /&gt;
&lt;br /&gt;
Luck affects loot generation in two specific ways when a creature dies:&lt;br /&gt;
&lt;br /&gt;
=== 1. Bonus Loot Reroll ===&lt;br /&gt;
&lt;br /&gt;
Each creature has a loot table made up of multiple entries, each with its own drop chance. When the first entry fails its roll, your Luck Chance is checked. If it passes, that one failed entry gets a &#039;&#039;&#039;second roll&#039;&#039;&#039;. This reroll happens at most &#039;&#039;&#039;once per creature kill&#039;&#039;&#039;, not once per loot entry.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #12121f; border-left: 4px solid #5577aa; padding: 12px; margin: 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #88aaff;&amp;quot;&amp;gt;&#039;&#039;&#039;Example:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Rich-tier creature&#039;s loot table has three magic item entries with 76.3%, 76.3%, and 61.7% chances. If the first entry fails, and your Luck Chance passes, that entry gets rolled again. The other two entries do not benefit from this reroll even if they also fail.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 2. Bonus Magic Properties ===&lt;br /&gt;
&lt;br /&gt;
When a magic item (weapon, armor, jewelry, or hat) drops, the game rolls for how many &#039;&#039;&#039;bonus properties&#039;&#039;&#039; it receives. If the result is fewer than the maximum allowed for that creature tier, your Luck Chance is checked. If it passes, the item gets &#039;&#039;&#039;+1 additional property&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The base bonus property distribution for a 5-property-max item (such as those from Filthy Rich or Ultra Rich loot packs):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a84c;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Bonus Properties&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Base Chance&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;With Max Luck&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0 (1 total) || 30.0% || Becomes 1 bonus (2 total)&lt;br /&gt;
|-&lt;br /&gt;
| 1 (2 total) || 25.0% || May become 2 (3 total)&lt;br /&gt;
|-&lt;br /&gt;
| 2 (3 total) || 20.0% || May become 3 (4 total)&lt;br /&gt;
|-&lt;br /&gt;
| 3 (4 total) || 15.0% || May become 4 (5 total)&lt;br /&gt;
|-&lt;br /&gt;
| 4 (5 total) || 9.0% || May become 5 (6 total)&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e;&amp;quot;&lt;br /&gt;
| 5 (6 total) || 1.0% || Already at max — no effect&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Luck adds at most &#039;&#039;&#039;+1 property&#039;&#039;&#039; per item. It cannot push an item above the creature&#039;s maximum property cap, and it does not affect property intensity (how strong each roll is) — that is determined by the creature&#039;s loot tier.&lt;br /&gt;
&lt;br /&gt;
== Luck and Tamers / Pets ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #12121f; border-left: 4px solid #aa77cc; padding: 12px; margin: 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #cc99ff; font-weight: bold;&amp;quot;&amp;gt;Great news for tamers:&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;Your Luck stat applies fully regardless of whether your pet did all the damage or landed the killing blow.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The looting rights system credits pet damage to the owner. When your pet attacks a creature, the game records you as the responsible party for that damage. When the creature dies and the server determines whose Luck to use, only player entries appear in the looting rights list — pets are filtered out entirely.&lt;br /&gt;
&lt;br /&gt;
This means:&lt;br /&gt;
* It does &#039;&#039;&#039;not&#039;&#039;&#039; matter if your pet lands the killing blow&lt;br /&gt;
* It does &#039;&#039;&#039;not&#039;&#039;&#039; matter if your pet dealt 100% of the damage&lt;br /&gt;
* &#039;&#039;&#039;Your&#039;&#039;&#039; Luck stat on &#039;&#039;&#039;your&#039;&#039;&#039; gear is what counts&lt;br /&gt;
* Your pet&#039;s own Luck value (which is typically 0) is never used&lt;br /&gt;
&lt;br /&gt;
Stack Luck on &#039;&#039;&#039;your character&#039;s&#039;&#039;&#039; equipment. Your pet&#039;s gear has no effect on luck calculations.&lt;br /&gt;
&lt;br /&gt;
If multiple players fight the same creature, the player whose combined personal + pet damage is highest will have their Luck used for that creature&#039;s loot.&lt;br /&gt;
&lt;br /&gt;
== Loot Tiers ==&lt;br /&gt;
&lt;br /&gt;
Different creatures use different loot packs, which determine the base quality and quantity of their drops:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a84c;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Tier&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Gold Range&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Max Properties&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Intensity Range&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Magic Item Chances&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Poor || 20–40 || 5 || 0–100% || 1.0% (×1)&lt;br /&gt;
|-&lt;br /&gt;
| Meager || 40–80 || 2 / 5 || 0–50% / 0–100% || 20.4% + 10.2%&lt;br /&gt;
|-&lt;br /&gt;
| Average || 100–180 || 3 / 4 / 5 || 0–50% / 0–75% / 0–100% || 32.8% + 32.8% + 19.5%&lt;br /&gt;
|-&lt;br /&gt;
| Rich || 225–375 || 4 / 4 / 5 || 0–75% / 0–75% / 0–100% || 76.3% + 76.3% + 61.7%&lt;br /&gt;
|-&lt;br /&gt;
| Filthy Rich || 400–700 || 5 / 5 / 5 || 0–100% / 0–100% / 25–100% || 79.5% + 79.5% + 77.6%&lt;br /&gt;
|-&lt;br /&gt;
| Ultra Rich || 600–1,200 || 5 (×6) / 5 || 25–100% / 33–100% || 100% (×7)&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e;&amp;quot;&lt;br /&gt;
| Super Boss || 800–1,800 || 5 (×10) || 25–100% / 33–100% / 50–100% || 100% (×11)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Intensity Range&#039;&#039;&#039; determines how strong each individual property rolls. A minimum intensity of 25% means the worst possible roll on any property is 25% of its maximum value — this is why Ultra Rich and Super Boss tier creatures tend to drop items with noticeably higher-quality stats.&lt;br /&gt;
&lt;br /&gt;
== Luck Investment Guide ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a84c;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 16px;&amp;quot; | &#039;&#039;&#039;Luck Range&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 16px;&amp;quot; | &#039;&#039;&#039;Benefit Level&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 16px;&amp;quot; | &#039;&#039;&#039;Recommendation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 200 || Minimal || Very little difference in loot quality&lt;br /&gt;
|-&lt;br /&gt;
| 200 – 600 || Noticeable || Good starting point; each upgrade feels meaningful&lt;br /&gt;
|-&lt;br /&gt;
| 600 – 1,200 || Strong || Sweet spot for cost vs. benefit on most gear setups&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e;&amp;quot;&lt;br /&gt;
| 1,200 – 2,000 || Very Strong || Significant advantage; reroll chance above 50%&lt;br /&gt;
|-&lt;br /&gt;
| 2,000 – 4,000 || Near Maximum || Approaching 100% reroll; still helps artifact systems&lt;br /&gt;
|- style=&amp;quot;background-color: #0d3300; color: #88ff88;&amp;quot;&lt;br /&gt;
| 4,000+ || Capped for Loot || No further loot benefit; still helps Paragons, Doom &amp;amp; Gauntlet artifacts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Frequently Asked Questions ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #12121f; border-left: 4px solid #c9a84c; padding: 12px; margin-bottom: 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #c9a84c; font-weight: bold;&amp;quot;&amp;gt;Q: Can having too much Luck hurt me?&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;No. There is no overflow, wraparound, or negative effect from extremely high Luck values. 12,000 Luck is functionally identical to 4,000 Luck for standard loot, and strictly better for Paragon and Doom/Gauntlet artifact systems.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #12121f; border-left: 4px solid #c9a84c; padding: 12px; margin-bottom: 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #c9a84c; font-weight: bold;&amp;quot;&amp;gt;Q: Does the killing blow matter for Luck?&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;For standard loot — no. The system uses total damage dealt. For the Doom Gauntlet specifically — yes, only the killing blow earns Doom points. The Tamer&#039;s Gauntlet awards points to all qualifying damagers.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #12121f; border-left: 4px solid #c9a84c; padding: 12px; margin-bottom: 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #c9a84c; font-weight: bold;&amp;quot;&amp;gt;Q: Does Luck affect how much gold drops?&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;No. Gold amounts are fixed dice rolls per creature type.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #12121f; border-left: 4px solid #c9a84c; padding: 12px; margin-bottom: 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #c9a84c; font-weight: bold;&amp;quot;&amp;gt;Q: In a party, whose Luck is used?&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;The single player who dealt the most total damage (including pets) among those with looting rights. Party membership does not pool or average Luck.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #12121f; border-left: 4px solid #c9a84c; padding: 12px; margin-bottom: 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #c9a84c; font-weight: bold;&amp;quot;&amp;gt;Q: Does my pet&#039;s Luck matter?&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;No. Pet damage is attributed to the owner. Only your character&#039;s Luck from your gear is used, even if your pet dealt 100% of the damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Paragons]]&lt;br /&gt;
* [[Doom |Doom Gauntlet]]&lt;br /&gt;
* [[Tamer&#039;s Gauntlet]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Loot]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Luck--How_it_works_!&amp;diff=509</id>
		<title>Luck--How it works !</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Luck--How_it_works_!&amp;diff=509"/>
		<updated>2026-07-05T21:25:54Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: /* Luck Chance Reference */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #1a1a2e; border: 2px solid #c9a84c; width: 100%; margin-bottom: 20px; border-radius: 4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 20px; text-align: center;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 28px; color: #c9a84c; font-weight: bold;&amp;quot;&amp;gt;Luck System&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 14px; color: #8a7234; letter-spacing: 3px;&amp;quot;&amp;gt;HOW LUCK AFFECTS YOUR LOOT&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Luck&#039;&#039;&#039; is a character stat that improves the quality and quantity of loot dropped by creatures you kill. It is derived from equipment — certain magic armor, weapons, and jewelry can provide Luck bonuses that stack together.&lt;br /&gt;
&lt;br /&gt;
Luck affects:&lt;br /&gt;
* Whether a bonus loot roll occurs when a creature dies&lt;br /&gt;
* The number of magic properties on dropped equipment&lt;br /&gt;
* Points earned in the [[Doom |Doom Gauntlet]] and [[Tamer&#039;s Gauntlet|Tamer&#039;s Gauntlet]] artifact systems&lt;br /&gt;
* Your chance at receiving a [[Paragons|Paragon]] artifact&lt;br /&gt;
&lt;br /&gt;
Luck does &#039;&#039;&#039;not&#039;&#039;&#039; affect:&lt;br /&gt;
* Gold amounts dropped by creatures&lt;br /&gt;
* Skill gain rates&lt;br /&gt;
* Crafting success or exceptional chance&lt;br /&gt;
* Resource gathering (mining, lumberjacking, etc.)&lt;br /&gt;
&lt;br /&gt;
== The Luck Formula ==&lt;br /&gt;
&lt;br /&gt;
When a creature dies, the server determines who receives the luck benefit by finding the player who dealt the most total damage among everyone with looting rights. That player&#039;s Luck stat is then converted into a &#039;&#039;&#039;Luck Chance&#039;&#039;&#039; value:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #0d0d1a; border: 1px solid #444; padding: 12px; font-family: monospace; margin: 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Luck Chance = Luck&amp;lt;sup&amp;gt;(1 ÷ 1.8)&amp;lt;/sup&amp;gt; × 100&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This produces a number compared against a random roll out of 10,000. The formula has diminishing returns — each additional point of Luck gives slightly less benefit than the last. There is &#039;&#039;&#039;no hard cap&#039;&#039;&#039; on Luck, and extremely high values will &#039;&#039;&#039;never&#039;&#039;&#039; reduce your loot quality or wrap around to hurt you.&lt;br /&gt;
&lt;br /&gt;
=== Luck Chance Reference ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a84c;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 16px;&amp;quot; | &#039;&#039;&#039;Luck&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 16px;&amp;quot; | &#039;&#039;&#039;Luck Chance&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 16px;&amp;quot; | &#039;&#039;&#039;Effective %&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 16px;&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 0.0% || No luck benefit&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 1,291 || 12.9% ||&lt;br /&gt;
|-&lt;br /&gt;
| 200 || 1,898 || 19.0% ||&lt;br /&gt;
|-&lt;br /&gt;
| 400 || 2,789 || 27.9% ||&lt;br /&gt;
|-&lt;br /&gt;
| 600 || 3,494 || 34.9% ||&lt;br /&gt;
|-&lt;br /&gt;
| 800 || 4,100 || 41.0% ||&lt;br /&gt;
|-&lt;br /&gt;
| 1,000 || 4,641 || 46.4% ||&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e;&amp;quot;&lt;br /&gt;
| 1,200 || 5,136 || 51.4% || &#039;&#039;Historical pre-SE cap (not enforced)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1,500 || 5,814 || 58.1% ||&lt;br /&gt;
|-&lt;br /&gt;
| 2,000 || 6,821 || 68.2% ||&lt;br /&gt;
|-&lt;br /&gt;
| 2,500 || 7,722 || 77.2% ||&lt;br /&gt;
|-&lt;br /&gt;
| 3,000 || 8,545 || 85.5% ||&lt;br /&gt;
|-&lt;br /&gt;
| 3,500 || 9,309 || 93.1% ||&lt;br /&gt;
|- style=&amp;quot;background-color: #0d3300; color: #88ff88;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;~3,981&#039;&#039;&#039; || &#039;&#039;&#039;10,000&#039;&#039;&#039; || &#039;&#039;&#039;100.0%&#039;&#039;&#039; || &#039;&#039;&#039;← Effective soft cap&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 4,000+ || 10,000+ || 100.0% || No additional loot benefit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Anything above approximately &#039;&#039;&#039;4,000 Luck&#039;&#039;&#039; provides no further benefit for standard loot generation. The returns flatten significantly after about &#039;&#039;&#039;1,200 Luck&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #1a1a2e; border: 1px solid #557733; border-radius: 6px; padding: 12px; margin: 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #88ff88; font-weight: bold;&amp;quot;&amp;gt;Note:&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;The 4,000 soft cap applies only to standard loot rolls. [[Paragons|Paragon artifact]] drops and the [[Doom |Doom Gauntlet]] / [[Tamer&#039;s Gauntlet|Tamer&#039;s Gauntlet]] point systems use &#039;&#039;&#039;√Luck&#039;&#039;&#039; directly, so Luck continues providing meaningful benefit well beyond 4,000 for those systems.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What Luck Does to Loot ==&lt;br /&gt;
&lt;br /&gt;
Luck affects loot generation in two specific ways when a creature dies:&lt;br /&gt;
&lt;br /&gt;
=== 1. Bonus Loot Reroll ===&lt;br /&gt;
&lt;br /&gt;
Each creature has a loot table made up of multiple entries, each with its own drop chance. When the first entry fails its roll, your Luck Chance is checked. If it passes, that one failed entry gets a &#039;&#039;&#039;second roll&#039;&#039;&#039;. This reroll happens at most &#039;&#039;&#039;once per creature kill&#039;&#039;&#039;, not once per loot entry.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #12121f; border-left: 4px solid #5577aa; padding: 12px; margin: 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #88aaff;&amp;quot;&amp;gt;&#039;&#039;&#039;Example:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Rich-tier creature&#039;s loot table has three magic item entries with 76.3%, 76.3%, and 61.7% chances. If the first entry fails, and your Luck Chance passes, that entry gets rolled again. The other two entries do not benefit from this reroll even if they also fail.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 2. Bonus Magic Properties ===&lt;br /&gt;
&lt;br /&gt;
When a magic item (weapon, armor, jewelry, or hat) drops, the game rolls for how many &#039;&#039;&#039;bonus properties&#039;&#039;&#039; it receives. If the result is fewer than the maximum allowed for that creature tier, your Luck Chance is checked. If it passes, the item gets &#039;&#039;&#039;+1 additional property&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The base bonus property distribution for a 5-property-max item (such as those from Filthy Rich or Ultra Rich loot packs):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a84c;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Bonus Properties&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Base Chance&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;With Max Luck&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0 (1 total) || 30.0% || Becomes 1 bonus (2 total)&lt;br /&gt;
|-&lt;br /&gt;
| 1 (2 total) || 25.0% || May become 2 (3 total)&lt;br /&gt;
|-&lt;br /&gt;
| 2 (3 total) || 20.0% || May become 3 (4 total)&lt;br /&gt;
|-&lt;br /&gt;
| 3 (4 total) || 15.0% || May become 4 (5 total)&lt;br /&gt;
|-&lt;br /&gt;
| 4 (5 total) || 9.0% || May become 5 (6 total)&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e;&amp;quot;&lt;br /&gt;
| 5 (6 total) || 1.0% || Already at max — no effect&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Luck adds at most &#039;&#039;&#039;+1 property&#039;&#039;&#039; per item. It cannot push an item above the creature&#039;s maximum property cap, and it does not affect property intensity (how strong each roll is) — that is determined by the creature&#039;s loot tier.&lt;br /&gt;
&lt;br /&gt;
== Luck and Tamers / Pets ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #12121f; border-left: 4px solid #aa77cc; padding: 12px; margin: 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #cc99ff; font-weight: bold;&amp;quot;&amp;gt;Great news for tamers:&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;Your Luck stat applies fully regardless of whether your pet did all the damage or landed the killing blow.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The looting rights system credits pet damage to the owner. When your pet attacks a creature, the game records you as the responsible party for that damage. When the creature dies and the server determines whose Luck to use, only player entries appear in the looting rights list — pets are filtered out entirely.&lt;br /&gt;
&lt;br /&gt;
This means:&lt;br /&gt;
* It does &#039;&#039;&#039;not&#039;&#039;&#039; matter if your pet lands the killing blow&lt;br /&gt;
* It does &#039;&#039;&#039;not&#039;&#039;&#039; matter if your pet dealt 100% of the damage&lt;br /&gt;
* &#039;&#039;&#039;Your&#039;&#039;&#039; Luck stat on &#039;&#039;&#039;your&#039;&#039;&#039; gear is what counts&lt;br /&gt;
* Your pet&#039;s own Luck value (which is typically 0) is never used&lt;br /&gt;
&lt;br /&gt;
Stack Luck on &#039;&#039;&#039;your character&#039;s&#039;&#039;&#039; equipment. Your pet&#039;s gear has no effect on luck calculations.&lt;br /&gt;
&lt;br /&gt;
If multiple players fight the same creature, the player whose combined personal + pet damage is highest will have their Luck used for that creature&#039;s loot.&lt;br /&gt;
&lt;br /&gt;
== Loot Tiers ==&lt;br /&gt;
&lt;br /&gt;
Different creatures use different loot packs, which determine the base quality and quantity of their drops:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a84c;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Tier&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Gold Range&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Max Properties&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Intensity Range&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Magic Item Chances&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Poor || 20–40 || 5 || 0–100% || 1.0% (×1)&lt;br /&gt;
|-&lt;br /&gt;
| Meager || 40–80 || 2 / 5 || 0–50% / 0–100% || 20.4% + 10.2%&lt;br /&gt;
|-&lt;br /&gt;
| Average || 100–180 || 3 / 4 / 5 || 0–50% / 0–75% / 0–100% || 32.8% + 32.8% + 19.5%&lt;br /&gt;
|-&lt;br /&gt;
| Rich || 225–375 || 4 / 4 / 5 || 0–75% / 0–75% / 0–100% || 76.3% + 76.3% + 61.7%&lt;br /&gt;
|-&lt;br /&gt;
| Filthy Rich || 400–700 || 5 / 5 / 5 || 0–100% / 0–100% / 25–100% || 79.5% + 79.5% + 77.6%&lt;br /&gt;
|-&lt;br /&gt;
| Ultra Rich || 600–1,200 || 5 (×6) / 5 || 25–100% / 33–100% || 100% (×7)&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e;&amp;quot;&lt;br /&gt;
| Super Boss || 800–1,800 || 5 (×10) || 25–100% / 33–100% / 50–100% || 100% (×11)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Intensity Range&#039;&#039;&#039; determines how strong each individual property rolls. A minimum intensity of 25% means the worst possible roll on any property is 25% of its maximum value — this is why Ultra Rich and Super Boss tier creatures tend to drop items with noticeably higher-quality stats.&lt;br /&gt;
&lt;br /&gt;
== Luck Investment Guide ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a84c;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 16px;&amp;quot; | &#039;&#039;&#039;Luck Range&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 16px;&amp;quot; | &#039;&#039;&#039;Benefit Level&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 16px;&amp;quot; | &#039;&#039;&#039;Recommendation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 200 || Minimal || Very little difference in loot quality&lt;br /&gt;
|-&lt;br /&gt;
| 200 – 600 || Noticeable || Good starting point; each upgrade feels meaningful&lt;br /&gt;
|-&lt;br /&gt;
| 600 – 1,200 || Strong || Sweet spot for cost vs. benefit on most gear setups&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e;&amp;quot;&lt;br /&gt;
| 1,200 – 2,000 || Very Strong || Significant advantage; reroll chance above 50%&lt;br /&gt;
|-&lt;br /&gt;
| 2,000 – 4,000 || Near Maximum || Approaching 100% reroll; still helps artifact systems&lt;br /&gt;
|- style=&amp;quot;background-color: #0d3300; color: #88ff88;&amp;quot;&lt;br /&gt;
| 4,000+ || Capped for Loot || No further loot benefit; still helps Paragons, Doom &amp;amp; Gauntlet artifacts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Frequently Asked Questions ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #12121f; border-left: 4px solid #c9a84c; padding: 12px; margin-bottom: 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #c9a84c; font-weight: bold;&amp;quot;&amp;gt;Q: Can having too much Luck hurt me?&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;No. There is no overflow, wraparound, or negative effect from extremely high Luck values. 12,000 Luck is functionally identical to 4,000 Luck for standard loot, and strictly better for Paragon and Doom/Gauntlet artifact systems.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #12121f; border-left: 4px solid #c9a84c; padding: 12px; margin-bottom: 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #c9a84c; font-weight: bold;&amp;quot;&amp;gt;Q: Does the killing blow matter for Luck?&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;For standard loot — no. The system uses total damage dealt. For the Doom Gauntlet specifically — yes, only the killing blow earns Doom points. The Tamer&#039;s Gauntlet awards points to all qualifying damagers.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #12121f; border-left: 4px solid #c9a84c; padding: 12px; margin-bottom: 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #c9a84c; font-weight: bold;&amp;quot;&amp;gt;Q: Does Luck affect how much gold drops?&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;No. Gold amounts are fixed dice rolls per creature type.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #12121f; border-left: 4px solid #c9a84c; padding: 12px; margin-bottom: 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #c9a84c; font-weight: bold;&amp;quot;&amp;gt;Q: In a party, whose Luck is used?&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;The single player who dealt the most total damage (including pets) among those with looting rights. Party membership does not pool or average Luck.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #12121f; border-left: 4px solid #c9a84c; padding: 12px; margin-bottom: 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #c9a84c; font-weight: bold;&amp;quot;&amp;gt;Q: Does my pet&#039;s Luck matter?&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;No. Pet damage is attributed to the owner. Only your character&#039;s Luck from your gear is used, even if your pet dealt 100% of the damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Paragons]]&lt;br /&gt;
* [[Doom Gauntlet]]&lt;br /&gt;
* [[The Tamer&#039;s Gauntlet]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Loot]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Luck--How_it_works_!&amp;diff=508</id>
		<title>Luck--How it works !</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Luck--How_it_works_!&amp;diff=508"/>
		<updated>2026-07-05T21:25:21Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #1a1a2e; border: 2px solid #c9a84c; width: 100%; margin-bottom: 20px; border-radius: 4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 20px; text-align: center;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 28px; color: #c9a84c; font-weight: bold;&amp;quot;&amp;gt;Luck System&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 14px; color: #8a7234; letter-spacing: 3px;&amp;quot;&amp;gt;HOW LUCK AFFECTS YOUR LOOT&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Luck&#039;&#039;&#039; is a character stat that improves the quality and quantity of loot dropped by creatures you kill. It is derived from equipment — certain magic armor, weapons, and jewelry can provide Luck bonuses that stack together.&lt;br /&gt;
&lt;br /&gt;
Luck affects:&lt;br /&gt;
* Whether a bonus loot roll occurs when a creature dies&lt;br /&gt;
* The number of magic properties on dropped equipment&lt;br /&gt;
* Points earned in the [[Doom |Doom Gauntlet]] and [[Tamer&#039;s Gauntlet|Tamer&#039;s Gauntlet]] artifact systems&lt;br /&gt;
* Your chance at receiving a [[Paragons|Paragon]] artifact&lt;br /&gt;
&lt;br /&gt;
Luck does &#039;&#039;&#039;not&#039;&#039;&#039; affect:&lt;br /&gt;
* Gold amounts dropped by creatures&lt;br /&gt;
* Skill gain rates&lt;br /&gt;
* Crafting success or exceptional chance&lt;br /&gt;
* Resource gathering (mining, lumberjacking, etc.)&lt;br /&gt;
&lt;br /&gt;
== The Luck Formula ==&lt;br /&gt;
&lt;br /&gt;
When a creature dies, the server determines who receives the luck benefit by finding the player who dealt the most total damage among everyone with looting rights. That player&#039;s Luck stat is then converted into a &#039;&#039;&#039;Luck Chance&#039;&#039;&#039; value:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #0d0d1a; border: 1px solid #444; padding: 12px; font-family: monospace; margin: 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Luck Chance = Luck&amp;lt;sup&amp;gt;(1 ÷ 1.8)&amp;lt;/sup&amp;gt; × 100&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This produces a number compared against a random roll out of 10,000. The formula has diminishing returns — each additional point of Luck gives slightly less benefit than the last. There is &#039;&#039;&#039;no hard cap&#039;&#039;&#039; on Luck, and extremely high values will &#039;&#039;&#039;never&#039;&#039;&#039; reduce your loot quality or wrap around to hurt you.&lt;br /&gt;
&lt;br /&gt;
=== Luck Chance Reference ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a84c;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 16px;&amp;quot; | &#039;&#039;&#039;Luck&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 16px;&amp;quot; | &#039;&#039;&#039;Luck Chance&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 16px;&amp;quot; | &#039;&#039;&#039;Effective %&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 16px;&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 0.0% || No luck benefit&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 1,291 || 12.9% ||&lt;br /&gt;
|-&lt;br /&gt;
| 200 || 1,898 || 19.0% ||&lt;br /&gt;
|-&lt;br /&gt;
| 400 || 2,789 || 27.9% ||&lt;br /&gt;
|-&lt;br /&gt;
| 600 || 3,494 || 34.9% ||&lt;br /&gt;
|-&lt;br /&gt;
| 800 || 4,100 || 41.0% ||&lt;br /&gt;
|-&lt;br /&gt;
| 1,000 || 4,641 || 46.4% ||&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e;&amp;quot;&lt;br /&gt;
| 1,200 || 5,136 || 51.4% || &#039;&#039;Historical pre-SE cap (not enforced)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1,500 || 5,814 || 58.1% ||&lt;br /&gt;
|-&lt;br /&gt;
| 2,000 || 6,821 || 68.2% ||&lt;br /&gt;
|-&lt;br /&gt;
| 2,500 || 7,722 || 77.2% ||&lt;br /&gt;
|-&lt;br /&gt;
| 3,000 || 8,545 || 85.5% ||&lt;br /&gt;
|-&lt;br /&gt;
| 3,500 || 9,309 || 93.1% ||&lt;br /&gt;
|- style=&amp;quot;background-color: #0d3300; color: #88ff88;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;~3,981&#039;&#039;&#039; || &#039;&#039;&#039;10,000&#039;&#039;&#039; || &#039;&#039;&#039;100.0%&#039;&#039;&#039; || &#039;&#039;&#039;← Effective soft cap&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 4,000+ || 10,000+ || 100.0% || No additional loot benefit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Anything above approximately &#039;&#039;&#039;4,000 Luck&#039;&#039;&#039; provides no further benefit for standard loot generation. The returns flatten significantly after about &#039;&#039;&#039;1,200 Luck&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #1a1a2e; border: 1px solid #557733; border-radius: 6px; padding: 12px; margin: 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #88ff88; font-weight: bold;&amp;quot;&amp;gt;Note:&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;The 4,000 soft cap applies only to standard loot rolls. [[Paragons|Paragon artifact]] drops and the [[Doom Gauntlet]] / [[The Tamer&#039;s Gauntlet|Tamer&#039;s Gauntlet]] point systems use &#039;&#039;&#039;√Luck&#039;&#039;&#039; directly, so Luck continues providing meaningful benefit well beyond 4,000 for those systems.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What Luck Does to Loot ==&lt;br /&gt;
&lt;br /&gt;
Luck affects loot generation in two specific ways when a creature dies:&lt;br /&gt;
&lt;br /&gt;
=== 1. Bonus Loot Reroll ===&lt;br /&gt;
&lt;br /&gt;
Each creature has a loot table made up of multiple entries, each with its own drop chance. When the first entry fails its roll, your Luck Chance is checked. If it passes, that one failed entry gets a &#039;&#039;&#039;second roll&#039;&#039;&#039;. This reroll happens at most &#039;&#039;&#039;once per creature kill&#039;&#039;&#039;, not once per loot entry.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #12121f; border-left: 4px solid #5577aa; padding: 12px; margin: 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #88aaff;&amp;quot;&amp;gt;&#039;&#039;&#039;Example:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Rich-tier creature&#039;s loot table has three magic item entries with 76.3%, 76.3%, and 61.7% chances. If the first entry fails, and your Luck Chance passes, that entry gets rolled again. The other two entries do not benefit from this reroll even if they also fail.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 2. Bonus Magic Properties ===&lt;br /&gt;
&lt;br /&gt;
When a magic item (weapon, armor, jewelry, or hat) drops, the game rolls for how many &#039;&#039;&#039;bonus properties&#039;&#039;&#039; it receives. If the result is fewer than the maximum allowed for that creature tier, your Luck Chance is checked. If it passes, the item gets &#039;&#039;&#039;+1 additional property&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The base bonus property distribution for a 5-property-max item (such as those from Filthy Rich or Ultra Rich loot packs):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a84c;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Bonus Properties&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Base Chance&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;With Max Luck&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0 (1 total) || 30.0% || Becomes 1 bonus (2 total)&lt;br /&gt;
|-&lt;br /&gt;
| 1 (2 total) || 25.0% || May become 2 (3 total)&lt;br /&gt;
|-&lt;br /&gt;
| 2 (3 total) || 20.0% || May become 3 (4 total)&lt;br /&gt;
|-&lt;br /&gt;
| 3 (4 total) || 15.0% || May become 4 (5 total)&lt;br /&gt;
|-&lt;br /&gt;
| 4 (5 total) || 9.0% || May become 5 (6 total)&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e;&amp;quot;&lt;br /&gt;
| 5 (6 total) || 1.0% || Already at max — no effect&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Luck adds at most &#039;&#039;&#039;+1 property&#039;&#039;&#039; per item. It cannot push an item above the creature&#039;s maximum property cap, and it does not affect property intensity (how strong each roll is) — that is determined by the creature&#039;s loot tier.&lt;br /&gt;
&lt;br /&gt;
== Luck and Tamers / Pets ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #12121f; border-left: 4px solid #aa77cc; padding: 12px; margin: 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #cc99ff; font-weight: bold;&amp;quot;&amp;gt;Great news for tamers:&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;Your Luck stat applies fully regardless of whether your pet did all the damage or landed the killing blow.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The looting rights system credits pet damage to the owner. When your pet attacks a creature, the game records you as the responsible party for that damage. When the creature dies and the server determines whose Luck to use, only player entries appear in the looting rights list — pets are filtered out entirely.&lt;br /&gt;
&lt;br /&gt;
This means:&lt;br /&gt;
* It does &#039;&#039;&#039;not&#039;&#039;&#039; matter if your pet lands the killing blow&lt;br /&gt;
* It does &#039;&#039;&#039;not&#039;&#039;&#039; matter if your pet dealt 100% of the damage&lt;br /&gt;
* &#039;&#039;&#039;Your&#039;&#039;&#039; Luck stat on &#039;&#039;&#039;your&#039;&#039;&#039; gear is what counts&lt;br /&gt;
* Your pet&#039;s own Luck value (which is typically 0) is never used&lt;br /&gt;
&lt;br /&gt;
Stack Luck on &#039;&#039;&#039;your character&#039;s&#039;&#039;&#039; equipment. Your pet&#039;s gear has no effect on luck calculations.&lt;br /&gt;
&lt;br /&gt;
If multiple players fight the same creature, the player whose combined personal + pet damage is highest will have their Luck used for that creature&#039;s loot.&lt;br /&gt;
&lt;br /&gt;
== Loot Tiers ==&lt;br /&gt;
&lt;br /&gt;
Different creatures use different loot packs, which determine the base quality and quantity of their drops:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a84c;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Tier&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Gold Range&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Max Properties&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Intensity Range&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Magic Item Chances&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Poor || 20–40 || 5 || 0–100% || 1.0% (×1)&lt;br /&gt;
|-&lt;br /&gt;
| Meager || 40–80 || 2 / 5 || 0–50% / 0–100% || 20.4% + 10.2%&lt;br /&gt;
|-&lt;br /&gt;
| Average || 100–180 || 3 / 4 / 5 || 0–50% / 0–75% / 0–100% || 32.8% + 32.8% + 19.5%&lt;br /&gt;
|-&lt;br /&gt;
| Rich || 225–375 || 4 / 4 / 5 || 0–75% / 0–75% / 0–100% || 76.3% + 76.3% + 61.7%&lt;br /&gt;
|-&lt;br /&gt;
| Filthy Rich || 400–700 || 5 / 5 / 5 || 0–100% / 0–100% / 25–100% || 79.5% + 79.5% + 77.6%&lt;br /&gt;
|-&lt;br /&gt;
| Ultra Rich || 600–1,200 || 5 (×6) / 5 || 25–100% / 33–100% || 100% (×7)&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e;&amp;quot;&lt;br /&gt;
| Super Boss || 800–1,800 || 5 (×10) || 25–100% / 33–100% / 50–100% || 100% (×11)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Intensity Range&#039;&#039;&#039; determines how strong each individual property rolls. A minimum intensity of 25% means the worst possible roll on any property is 25% of its maximum value — this is why Ultra Rich and Super Boss tier creatures tend to drop items with noticeably higher-quality stats.&lt;br /&gt;
&lt;br /&gt;
== Luck Investment Guide ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a84c;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 16px;&amp;quot; | &#039;&#039;&#039;Luck Range&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 16px;&amp;quot; | &#039;&#039;&#039;Benefit Level&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 16px;&amp;quot; | &#039;&#039;&#039;Recommendation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 200 || Minimal || Very little difference in loot quality&lt;br /&gt;
|-&lt;br /&gt;
| 200 – 600 || Noticeable || Good starting point; each upgrade feels meaningful&lt;br /&gt;
|-&lt;br /&gt;
| 600 – 1,200 || Strong || Sweet spot for cost vs. benefit on most gear setups&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e;&amp;quot;&lt;br /&gt;
| 1,200 – 2,000 || Very Strong || Significant advantage; reroll chance above 50%&lt;br /&gt;
|-&lt;br /&gt;
| 2,000 – 4,000 || Near Maximum || Approaching 100% reroll; still helps artifact systems&lt;br /&gt;
|- style=&amp;quot;background-color: #0d3300; color: #88ff88;&amp;quot;&lt;br /&gt;
| 4,000+ || Capped for Loot || No further loot benefit; still helps Paragons, Doom &amp;amp; Gauntlet artifacts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Frequently Asked Questions ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #12121f; border-left: 4px solid #c9a84c; padding: 12px; margin-bottom: 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #c9a84c; font-weight: bold;&amp;quot;&amp;gt;Q: Can having too much Luck hurt me?&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;No. There is no overflow, wraparound, or negative effect from extremely high Luck values. 12,000 Luck is functionally identical to 4,000 Luck for standard loot, and strictly better for Paragon and Doom/Gauntlet artifact systems.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #12121f; border-left: 4px solid #c9a84c; padding: 12px; margin-bottom: 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #c9a84c; font-weight: bold;&amp;quot;&amp;gt;Q: Does the killing blow matter for Luck?&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;For standard loot — no. The system uses total damage dealt. For the Doom Gauntlet specifically — yes, only the killing blow earns Doom points. The Tamer&#039;s Gauntlet awards points to all qualifying damagers.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #12121f; border-left: 4px solid #c9a84c; padding: 12px; margin-bottom: 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #c9a84c; font-weight: bold;&amp;quot;&amp;gt;Q: Does Luck affect how much gold drops?&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;No. Gold amounts are fixed dice rolls per creature type.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #12121f; border-left: 4px solid #c9a84c; padding: 12px; margin-bottom: 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #c9a84c; font-weight: bold;&amp;quot;&amp;gt;Q: In a party, whose Luck is used?&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;The single player who dealt the most total damage (including pets) among those with looting rights. Party membership does not pool or average Luck.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #12121f; border-left: 4px solid #c9a84c; padding: 12px; margin-bottom: 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #c9a84c; font-weight: bold;&amp;quot;&amp;gt;Q: Does my pet&#039;s Luck matter?&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;No. Pet damage is attributed to the owner. Only your character&#039;s Luck from your gear is used, even if your pet dealt 100% of the damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Paragons]]&lt;br /&gt;
* [[Doom Gauntlet]]&lt;br /&gt;
* [[The Tamer&#039;s Gauntlet]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Loot]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Luck--How_it_works_!&amp;diff=507</id>
		<title>Luck--How it works !</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Luck--How_it_works_!&amp;diff=507"/>
		<updated>2026-07-05T21:25:06Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #1a1a2e; border: 2px solid #c9a84c; width: 100%; margin-bottom: 20px; border-radius: 4px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 20px; text-align: center;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 28px; color: #c9a84c; font-weight: bold;&amp;quot;&amp;gt;Luck System&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 14px; color: #8a7234; letter-spacing: 3px;&amp;quot;&amp;gt;HOW LUCK AFFECTS YOUR LOOT&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Luck&#039;&#039;&#039; is a character stat that improves the quality and quantity of loot dropped by creatures you kill. It is derived from equipment — certain magic armor, weapons, and jewelry can provide Luck bonuses that stack together.&lt;br /&gt;
&lt;br /&gt;
Luck affects:&lt;br /&gt;
* Whether a bonus loot roll occurs when a creature dies&lt;br /&gt;
* The number of magic properties on dropped equipment&lt;br /&gt;
* Points earned in the [[Doom |Doom Gauntlet]] and [[The Tamer&#039;s Gauntlet|Tamer&#039;s Gauntlet]] artifact systems&lt;br /&gt;
* Your chance at receiving a [[Paragons|Paragon]] artifact&lt;br /&gt;
&lt;br /&gt;
Luck does &#039;&#039;&#039;not&#039;&#039;&#039; affect:&lt;br /&gt;
* Gold amounts dropped by creatures&lt;br /&gt;
* Skill gain rates&lt;br /&gt;
* Crafting success or exceptional chance&lt;br /&gt;
* Resource gathering (mining, lumberjacking, etc.)&lt;br /&gt;
&lt;br /&gt;
== The Luck Formula ==&lt;br /&gt;
&lt;br /&gt;
When a creature dies, the server determines who receives the luck benefit by finding the player who dealt the most total damage among everyone with looting rights. That player&#039;s Luck stat is then converted into a &#039;&#039;&#039;Luck Chance&#039;&#039;&#039; value:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #0d0d1a; border: 1px solid #444; padding: 12px; font-family: monospace; margin: 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Luck Chance = Luck&amp;lt;sup&amp;gt;(1 ÷ 1.8)&amp;lt;/sup&amp;gt; × 100&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This produces a number compared against a random roll out of 10,000. The formula has diminishing returns — each additional point of Luck gives slightly less benefit than the last. There is &#039;&#039;&#039;no hard cap&#039;&#039;&#039; on Luck, and extremely high values will &#039;&#039;&#039;never&#039;&#039;&#039; reduce your loot quality or wrap around to hurt you.&lt;br /&gt;
&lt;br /&gt;
=== Luck Chance Reference ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a84c;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 16px;&amp;quot; | &#039;&#039;&#039;Luck&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 16px;&amp;quot; | &#039;&#039;&#039;Luck Chance&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 16px;&amp;quot; | &#039;&#039;&#039;Effective %&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 16px;&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 0.0% || No luck benefit&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 1,291 || 12.9% ||&lt;br /&gt;
|-&lt;br /&gt;
| 200 || 1,898 || 19.0% ||&lt;br /&gt;
|-&lt;br /&gt;
| 400 || 2,789 || 27.9% ||&lt;br /&gt;
|-&lt;br /&gt;
| 600 || 3,494 || 34.9% ||&lt;br /&gt;
|-&lt;br /&gt;
| 800 || 4,100 || 41.0% ||&lt;br /&gt;
|-&lt;br /&gt;
| 1,000 || 4,641 || 46.4% ||&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e;&amp;quot;&lt;br /&gt;
| 1,200 || 5,136 || 51.4% || &#039;&#039;Historical pre-SE cap (not enforced)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1,500 || 5,814 || 58.1% ||&lt;br /&gt;
|-&lt;br /&gt;
| 2,000 || 6,821 || 68.2% ||&lt;br /&gt;
|-&lt;br /&gt;
| 2,500 || 7,722 || 77.2% ||&lt;br /&gt;
|-&lt;br /&gt;
| 3,000 || 8,545 || 85.5% ||&lt;br /&gt;
|-&lt;br /&gt;
| 3,500 || 9,309 || 93.1% ||&lt;br /&gt;
|- style=&amp;quot;background-color: #0d3300; color: #88ff88;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;~3,981&#039;&#039;&#039; || &#039;&#039;&#039;10,000&#039;&#039;&#039; || &#039;&#039;&#039;100.0%&#039;&#039;&#039; || &#039;&#039;&#039;← Effective soft cap&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 4,000+ || 10,000+ || 100.0% || No additional loot benefit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Anything above approximately &#039;&#039;&#039;4,000 Luck&#039;&#039;&#039; provides no further benefit for standard loot generation. The returns flatten significantly after about &#039;&#039;&#039;1,200 Luck&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #1a1a2e; border: 1px solid #557733; border-radius: 6px; padding: 12px; margin: 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #88ff88; font-weight: bold;&amp;quot;&amp;gt;Note:&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;The 4,000 soft cap applies only to standard loot rolls. [[Paragons|Paragon artifact]] drops and the [[Doom Gauntlet]] / [[The Tamer&#039;s Gauntlet|Tamer&#039;s Gauntlet]] point systems use &#039;&#039;&#039;√Luck&#039;&#039;&#039; directly, so Luck continues providing meaningful benefit well beyond 4,000 for those systems.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What Luck Does to Loot ==&lt;br /&gt;
&lt;br /&gt;
Luck affects loot generation in two specific ways when a creature dies:&lt;br /&gt;
&lt;br /&gt;
=== 1. Bonus Loot Reroll ===&lt;br /&gt;
&lt;br /&gt;
Each creature has a loot table made up of multiple entries, each with its own drop chance. When the first entry fails its roll, your Luck Chance is checked. If it passes, that one failed entry gets a &#039;&#039;&#039;second roll&#039;&#039;&#039;. This reroll happens at most &#039;&#039;&#039;once per creature kill&#039;&#039;&#039;, not once per loot entry.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #12121f; border-left: 4px solid #5577aa; padding: 12px; margin: 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #88aaff;&amp;quot;&amp;gt;&#039;&#039;&#039;Example:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Rich-tier creature&#039;s loot table has three magic item entries with 76.3%, 76.3%, and 61.7% chances. If the first entry fails, and your Luck Chance passes, that entry gets rolled again. The other two entries do not benefit from this reroll even if they also fail.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 2. Bonus Magic Properties ===&lt;br /&gt;
&lt;br /&gt;
When a magic item (weapon, armor, jewelry, or hat) drops, the game rolls for how many &#039;&#039;&#039;bonus properties&#039;&#039;&#039; it receives. If the result is fewer than the maximum allowed for that creature tier, your Luck Chance is checked. If it passes, the item gets &#039;&#039;&#039;+1 additional property&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The base bonus property distribution for a 5-property-max item (such as those from Filthy Rich or Ultra Rich loot packs):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a84c;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Bonus Properties&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Base Chance&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;With Max Luck&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0 (1 total) || 30.0% || Becomes 1 bonus (2 total)&lt;br /&gt;
|-&lt;br /&gt;
| 1 (2 total) || 25.0% || May become 2 (3 total)&lt;br /&gt;
|-&lt;br /&gt;
| 2 (3 total) || 20.0% || May become 3 (4 total)&lt;br /&gt;
|-&lt;br /&gt;
| 3 (4 total) || 15.0% || May become 4 (5 total)&lt;br /&gt;
|-&lt;br /&gt;
| 4 (5 total) || 9.0% || May become 5 (6 total)&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e;&amp;quot;&lt;br /&gt;
| 5 (6 total) || 1.0% || Already at max — no effect&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Luck adds at most &#039;&#039;&#039;+1 property&#039;&#039;&#039; per item. It cannot push an item above the creature&#039;s maximum property cap, and it does not affect property intensity (how strong each roll is) — that is determined by the creature&#039;s loot tier.&lt;br /&gt;
&lt;br /&gt;
== Luck and Tamers / Pets ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #12121f; border-left: 4px solid #aa77cc; padding: 12px; margin: 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #cc99ff; font-weight: bold;&amp;quot;&amp;gt;Great news for tamers:&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;Your Luck stat applies fully regardless of whether your pet did all the damage or landed the killing blow.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The looting rights system credits pet damage to the owner. When your pet attacks a creature, the game records you as the responsible party for that damage. When the creature dies and the server determines whose Luck to use, only player entries appear in the looting rights list — pets are filtered out entirely.&lt;br /&gt;
&lt;br /&gt;
This means:&lt;br /&gt;
* It does &#039;&#039;&#039;not&#039;&#039;&#039; matter if your pet lands the killing blow&lt;br /&gt;
* It does &#039;&#039;&#039;not&#039;&#039;&#039; matter if your pet dealt 100% of the damage&lt;br /&gt;
* &#039;&#039;&#039;Your&#039;&#039;&#039; Luck stat on &#039;&#039;&#039;your&#039;&#039;&#039; gear is what counts&lt;br /&gt;
* Your pet&#039;s own Luck value (which is typically 0) is never used&lt;br /&gt;
&lt;br /&gt;
Stack Luck on &#039;&#039;&#039;your character&#039;s&#039;&#039;&#039; equipment. Your pet&#039;s gear has no effect on luck calculations.&lt;br /&gt;
&lt;br /&gt;
If multiple players fight the same creature, the player whose combined personal + pet damage is highest will have their Luck used for that creature&#039;s loot.&lt;br /&gt;
&lt;br /&gt;
== Loot Tiers ==&lt;br /&gt;
&lt;br /&gt;
Different creatures use different loot packs, which determine the base quality and quantity of their drops:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a84c;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Tier&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Gold Range&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Max Properties&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Intensity Range&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &#039;&#039;&#039;Magic Item Chances&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Poor || 20–40 || 5 || 0–100% || 1.0% (×1)&lt;br /&gt;
|-&lt;br /&gt;
| Meager || 40–80 || 2 / 5 || 0–50% / 0–100% || 20.4% + 10.2%&lt;br /&gt;
|-&lt;br /&gt;
| Average || 100–180 || 3 / 4 / 5 || 0–50% / 0–75% / 0–100% || 32.8% + 32.8% + 19.5%&lt;br /&gt;
|-&lt;br /&gt;
| Rich || 225–375 || 4 / 4 / 5 || 0–75% / 0–75% / 0–100% || 76.3% + 76.3% + 61.7%&lt;br /&gt;
|-&lt;br /&gt;
| Filthy Rich || 400–700 || 5 / 5 / 5 || 0–100% / 0–100% / 25–100% || 79.5% + 79.5% + 77.6%&lt;br /&gt;
|-&lt;br /&gt;
| Ultra Rich || 600–1,200 || 5 (×6) / 5 || 25–100% / 33–100% || 100% (×7)&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e;&amp;quot;&lt;br /&gt;
| Super Boss || 800–1,800 || 5 (×10) || 25–100% / 33–100% / 50–100% || 100% (×11)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Intensity Range&#039;&#039;&#039; determines how strong each individual property rolls. A minimum intensity of 25% means the worst possible roll on any property is 25% of its maximum value — this is why Ultra Rich and Super Boss tier creatures tend to drop items with noticeably higher-quality stats.&lt;br /&gt;
&lt;br /&gt;
== Luck Investment Guide ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a84c;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 16px;&amp;quot; | &#039;&#039;&#039;Luck Range&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 16px;&amp;quot; | &#039;&#039;&#039;Benefit Level&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 16px;&amp;quot; | &#039;&#039;&#039;Recommendation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 200 || Minimal || Very little difference in loot quality&lt;br /&gt;
|-&lt;br /&gt;
| 200 – 600 || Noticeable || Good starting point; each upgrade feels meaningful&lt;br /&gt;
|-&lt;br /&gt;
| 600 – 1,200 || Strong || Sweet spot for cost vs. benefit on most gear setups&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e;&amp;quot;&lt;br /&gt;
| 1,200 – 2,000 || Very Strong || Significant advantage; reroll chance above 50%&lt;br /&gt;
|-&lt;br /&gt;
| 2,000 – 4,000 || Near Maximum || Approaching 100% reroll; still helps artifact systems&lt;br /&gt;
|- style=&amp;quot;background-color: #0d3300; color: #88ff88;&amp;quot;&lt;br /&gt;
| 4,000+ || Capped for Loot || No further loot benefit; still helps Paragons, Doom &amp;amp; Gauntlet artifacts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Frequently Asked Questions ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #12121f; border-left: 4px solid #c9a84c; padding: 12px; margin-bottom: 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #c9a84c; font-weight: bold;&amp;quot;&amp;gt;Q: Can having too much Luck hurt me?&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;No. There is no overflow, wraparound, or negative effect from extremely high Luck values. 12,000 Luck is functionally identical to 4,000 Luck for standard loot, and strictly better for Paragon and Doom/Gauntlet artifact systems.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #12121f; border-left: 4px solid #c9a84c; padding: 12px; margin-bottom: 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #c9a84c; font-weight: bold;&amp;quot;&amp;gt;Q: Does the killing blow matter for Luck?&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;For standard loot — no. The system uses total damage dealt. For the Doom Gauntlet specifically — yes, only the killing blow earns Doom points. The Tamer&#039;s Gauntlet awards points to all qualifying damagers.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #12121f; border-left: 4px solid #c9a84c; padding: 12px; margin-bottom: 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #c9a84c; font-weight: bold;&amp;quot;&amp;gt;Q: Does Luck affect how much gold drops?&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;No. Gold amounts are fixed dice rolls per creature type.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #12121f; border-left: 4px solid #c9a84c; padding: 12px; margin-bottom: 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #c9a84c; font-weight: bold;&amp;quot;&amp;gt;Q: In a party, whose Luck is used?&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;The single player who dealt the most total damage (including pets) among those with looting rights. Party membership does not pool or average Luck.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #12121f; border-left: 4px solid #c9a84c; padding: 12px; margin-bottom: 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #c9a84c; font-weight: bold;&amp;quot;&amp;gt;Q: Does my pet&#039;s Luck matter?&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;No. Pet damage is attributed to the owner. Only your character&#039;s Luck from your gear is used, even if your pet dealt 100% of the damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Paragons]]&lt;br /&gt;
* [[Doom Gauntlet]]&lt;br /&gt;
* [[The Tamer&#039;s Gauntlet]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Loot]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
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