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	<id>http://wiki.banesworlduo.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Banethorn</id>
	<title>Banes World UO - User contributions [en]</title>
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	<updated>2026-06-18T14:07:49Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Ultimate_Raffle&amp;diff=440</id>
		<title>Ultimate Raffle</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Ultimate_Raffle&amp;diff=440"/>
		<updated>2026-06-17T02:03:43Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: Created page with &amp;quot;  The &amp;#039;&amp;#039;&amp;#039;Ultimate Raffle&amp;#039;&amp;#039;&amp;#039; is a server-wide lottery system where players purchase tickets for a chance to win a featured prize item. Tickets are typically purchased with &amp;#039;&amp;#039;&amp;#039;gold&amp;#039;&amp;#039;&amp;#039;, though special event raffles may use Raffle Tokens or other currencies. The Raffle Stone is located on &amp;#039;&amp;#039;&amp;#039;Main Street near the steps&amp;#039;&amp;#039;&amp;#039;, next to a display table where the current raffle prize is shown for all to see.  == How It Works ==  The Ultimate Raffle runs on a timed cycle. When a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Ultimate Raffle&#039;&#039;&#039; is a server-wide lottery system where players purchase tickets for a chance to win a featured prize item. Tickets are typically purchased with &#039;&#039;&#039;gold&#039;&#039;&#039;, though special event raffles may use [[Raffle Tokens]] or other currencies. The Raffle Stone is located on &#039;&#039;&#039;Main Street near the steps&#039;&#039;&#039;, next to a display table where the current raffle prize is shown for all to see.&lt;br /&gt;
&lt;br /&gt;
== How It Works ==&lt;br /&gt;
&lt;br /&gt;
The Ultimate Raffle runs on a timed cycle. When a raffle is active, any player can approach the stone and purchase tickets. Once the timer expires, a winner is drawn at random from all purchased tickets. The more tickets you buy, the better your odds — but even a single ticket can win.&lt;br /&gt;
&lt;br /&gt;
=== At a Glance ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#1a1a2e; color:#d4d4d4; border:1px solid #444;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2a2a3e; color:#e8c872;&amp;quot; | Feature&lt;br /&gt;
! style=&amp;quot;background:#2a2a3e; color:#e8c872;&amp;quot; | Details&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Currency&#039;&#039;&#039; || Gold (typically); [[Raffle Tokens]] or other currencies during special events&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ticket Cost&#039;&#039;&#039; || Varies per raffle (shown on the stone); paid in gold or event currency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Purchase Limit&#039;&#039;&#039; || Up to 100 tickets per transaction&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Duration&#039;&#039;&#039; || Varies per raffle (countdown shown on the stone)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Winner Selection&#039;&#039;&#039; || Random draw from all purchased tickets&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prize Delivery&#039;&#039;&#039; || Placed directly in the winner&#039;s bank box&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Finding the Raffle Stone ==&lt;br /&gt;
&lt;br /&gt;
The Raffle Stone is a grey stone located on &#039;&#039;&#039;Main Street, near the steps&#039;&#039;&#039;. Next to it you will find a table displaying the current prize item so you can inspect it before deciding to enter. Simply hover over the stone to see the current raffle details, including:&lt;br /&gt;
&lt;br /&gt;
* The prize being offered&lt;br /&gt;
* The ticket price and currency required (gold, [[Raffle Tokens]], etc.)&lt;br /&gt;
* Time remaining in the current raffle&lt;br /&gt;
* Total tickets sold&lt;br /&gt;
* The previous raffle winner&lt;br /&gt;
&lt;br /&gt;
If the stone reads &#039;&#039;&#039;[Inactive]&#039;&#039;&#039;, no raffle is currently running. Check back later!&lt;br /&gt;
&lt;br /&gt;
== Purchasing Tickets ==&lt;br /&gt;
&lt;br /&gt;
To enter a raffle:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Approach&#039;&#039;&#039; the Raffle Stone on Main Street (you must be within 5 tiles).&lt;br /&gt;
# &#039;&#039;&#039;Double-click&#039;&#039;&#039; the stone to open the raffle gump.&lt;br /&gt;
# Review the prize details and your current odds displayed at the top of the window.&lt;br /&gt;
# &#039;&#039;&#039;Enter the number of tickets&#039;&#039;&#039; you wish to purchase (1–100 per transaction).&lt;br /&gt;
# Click &#039;&#039;&#039;Accept&#039;&#039;&#039; to complete your purchase.&lt;br /&gt;
&lt;br /&gt;
The cost is deducted from your gold (either from your bank account or backpack). If the raffle uses a special currency such as [[Raffle Tokens]], those must be in your backpack. If you do not have enough funds, the purchase will fail with a message: &#039;&#039;&amp;quot;You do not have sufficient funds to purchase a ticket.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may purchase tickets multiple times throughout the raffle. Each purchase updates your odds in real-time on the raffle gump, which refreshes automatically every 30 seconds.&lt;br /&gt;
&lt;br /&gt;
== Understanding Your Odds ==&lt;br /&gt;
&lt;br /&gt;
The raffle gump displays two key pieces of information about your standing:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Your Tickets&#039;&#039;&#039; — The total number of tickets you currently hold in this raffle.&lt;br /&gt;
* &#039;&#039;&#039;Your Chance&#039;&#039;&#039; — Your percentage chance of winning, calculated as your tickets divided by the total tickets sold.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#1a1a2e; color:#d4d4d4; border:1px solid #444;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#2a2a3e; color:#e8c872;&amp;quot; | Example&lt;br /&gt;
! style=&amp;quot;background:#2a2a3e; color:#e8c872;&amp;quot; | Your Tickets&lt;br /&gt;
! style=&amp;quot;background:#2a2a3e; color:#e8c872;&amp;quot; | Total Sold&lt;br /&gt;
! style=&amp;quot;background:#2a2a3e; color:#e8c872;&amp;quot; | Your Chance&lt;br /&gt;
|-&lt;br /&gt;
| Only buyer so far || 5 || 5 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Shared pool || 10 || 50 || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Large raffle || 3 || 300 || 1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Every ticket is an equal chance. The winner is drawn randomly from the entire pool — buying more tickets improves your odds but never guarantees a win.&lt;br /&gt;
&lt;br /&gt;
== Raffle Tokens ==&lt;br /&gt;
&lt;br /&gt;
[[Raffle Tokens]] are a special currency used exclusively for &#039;&#039;&#039;special event raffles&#039;&#039;&#039;. Most regular raffles use gold, but during seasonal events or staff-run promotions, a raffle may require Raffle Tokens instead. The stone&#039;s tooltip will always indicate which currency is required and the cost per ticket, so check before purchasing.&lt;br /&gt;
&lt;br /&gt;
Raffle Tokens are lightweight items with a distinctive hue that appear in your backpack. They can be earned through special events, promotions, and the [[Vote Vendor]]. If you see a raffle requiring tokens, stock up in advance — they are not interchangeable with gold.&lt;br /&gt;
&lt;br /&gt;
== When the Raffle Ends ==&lt;br /&gt;
&lt;br /&gt;
When the countdown timer reaches zero, the raffle closes and a winner is drawn. There are several possible outcomes:&lt;br /&gt;
&lt;br /&gt;
=== A Winner Is Drawn ===&lt;br /&gt;
&lt;br /&gt;
A random ticket is selected from all entries. The winning player receives:&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;prize item&#039;&#039;&#039; placed directly into their &#039;&#039;&#039;bank box&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;server-wide broadcast&#039;&#039;&#039; announcing the winner and the prize.&lt;br /&gt;
&lt;br /&gt;
Example broadcast: &#039;&#039;&amp;quot;The raffle for [Prize Name] has ended, the winner is [Player Name]!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== No Tickets Were Purchased ===&lt;br /&gt;
&lt;br /&gt;
If the raffle expires without any ticket sales, a broadcast announces that no tickets were purchased and the raffle ends. No refunds are necessary.&lt;br /&gt;
&lt;br /&gt;
=== Ticket Reserve Not Met ===&lt;br /&gt;
&lt;br /&gt;
Some raffles may have a minimum ticket reserve. If not enough tickets are sold to meet the reserve, &#039;&#039;&#039;all tickets are fully refunded&#039;&#039;&#039; to each player&#039;s bank box and a broadcast notifies the server.&lt;br /&gt;
&lt;br /&gt;
=== No Eligible Winner ===&lt;br /&gt;
&lt;br /&gt;
In rare cases where the drawn winner cannot receive the prize, the raffle may be &#039;&#039;&#039;extended&#039;&#039;&#039; for another cycle, or all tickets may be &#039;&#039;&#039;refunded&#039;&#039;&#039; depending on the raffle configuration.&lt;br /&gt;
&lt;br /&gt;
== Refunds ==&lt;br /&gt;
&lt;br /&gt;
Refunds are issued automatically in the following situations:&lt;br /&gt;
&lt;br /&gt;
* The raffle is cancelled by staff.&lt;br /&gt;
* The prize item is removed or becomes unavailable during the raffle.&lt;br /&gt;
* The ticket reserve is not met.&lt;br /&gt;
* No eligible winner can be found (when the raffle is not set to auto-restart).&lt;br /&gt;
&lt;br /&gt;
Refunded currency is placed directly in your &#039;&#039;&#039;bank box&#039;&#039;&#039;. Gold raffles deposit gold via the bank system, while other currencies (such as [[Raffle Tokens]]) are returned as items to your bank box.&lt;br /&gt;
&lt;br /&gt;
== Previous Winners ==&lt;br /&gt;
&lt;br /&gt;
When a raffle is inactive, hovering over the stone will display the &#039;&#039;&#039;Previous Winner&#039;&#039;&#039; so you can see who won the last round.&lt;br /&gt;
&lt;br /&gt;
== Tips for Players ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Check the display table&#039;&#039;&#039; next to the stone to inspect the current prize before buying tickets.&lt;br /&gt;
* &#039;&#039;&#039;Buy in bulk&#039;&#039;&#039; — you can purchase up to 100 tickets at once to save time.&lt;br /&gt;
* &#039;&#039;&#039;Watch the timer&#039;&#039;&#039; — the stone shows a countdown so you know exactly how long you have left to enter.&lt;br /&gt;
* &#039;&#039;&#039;Odds update live&#039;&#039;&#039; — the raffle gump auto-refreshes every 30 seconds so you can see how the competition is shaping up.&lt;br /&gt;
* &#039;&#039;&#039;Check the currency&#039;&#039;&#039; — the stone&#039;s tooltip shows whether the raffle requires gold or a special currency like [[Raffle Tokens]]. Most raffles use gold.&lt;br /&gt;
* &#039;&#039;&#039;Gold raffles check your bank first&#039;&#039;&#039; — if the raffle uses gold, it draws from your bank account. If that fails, it checks your backpack. Other currencies are taken from your backpack only.&lt;br /&gt;
* &#039;&#039;&#039;No take-backs&#039;&#039;&#039; — once purchased, tickets cannot be refunded unless the raffle itself is cancelled or fails to find a winner.&lt;br /&gt;
* &#039;&#039;&#039;Everyone has a shot&#039;&#039;&#039; — even a single ticket can win. You do not need to outspend other players to have a chance.&lt;br /&gt;
&lt;br /&gt;
== Frequently Asked Questions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Do raffles use gold or Raffle Tokens?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: Most raffles use &#039;&#039;&#039;gold&#039;&#039;&#039;. [[Raffle Tokens]] are only used for special event raffles. The stone&#039;s tooltip always shows the required currency and cost, so check before purchasing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Where do I get Raffle Tokens?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: Raffle Tokens are a special event currency available through in-game events, promotions, and the [[Vote Vendor]]. They are only needed for special event raffles — most regular raffles use gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Can I see what the prize is before I buy tickets?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: Yes! The current prize is displayed on a table right next to the Raffle Stone on Main Street. You can also see the prize name on the stone&#039;s tooltip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Is there a limit to how many tickets I can buy?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: You can purchase up to 100 tickets per transaction, but you may make multiple transactions throughout the raffle. There is no overall cap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: What happens if I buy tickets and then the raffle gets cancelled?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: All tickets are automatically refunded to your bank box in the original currency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Where does my prize go if I win?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: The prize is placed directly into your bank box. Check with any banker to retrieve it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Can multiple raffles run at the same time?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: It is possible for multiple raffle stones to exist, but typically only one raffle runs at a time on Banes World.&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems]]&lt;br /&gt;
[[Category:Events]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Main_Page&amp;diff=439</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Main_Page&amp;diff=439"/>
		<updated>2026-06-16T21:56:48Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; padding:20px 0 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family:Georgia,serif; font-size:2em; color:#cc3300; text-shadow: 2px 2px 6px #000, 0 0 20px #cc3300;&amp;quot;&amp;gt;⚔ Banes World ⚔&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family:Georgia,serif; font-size:0.95em; color:#aa7744; letter-spacing:0.15em;&amp;quot;&amp;gt;AN ULTIMA ONLINE PRIVATE SHARD&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; background:none;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-style:italic; color:#886644; font-size:0.9em; padding-bottom:12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;Virtue is not given. It is earned through deed and sacrifice.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding:10px; border:1px solid #aaa; background:#f8f8f8;&amp;quot; |&lt;br /&gt;
&#039;&#039;Welcome to &#039;&#039;&#039;Banes World Wiki&#039;&#039;&#039;!&#039;&#039; This is your go-to resource for everything on the shard. Pages are being built out — check back often!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| style=&amp;quot;width:100%; vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; padding:8px;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===New Player Info===&lt;br /&gt;
* [[How to Connect]] &lt;br /&gt;
* [[New Player Guide]]&lt;br /&gt;
* [[Commands]] &lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
* [[Loot System]]&lt;br /&gt;
* [[Banes World Bucks]]&lt;br /&gt;
*[[HELP!!!]]&lt;br /&gt;
&lt;br /&gt;
===Skills &amp;amp; Stats===&lt;br /&gt;
* [[Bard Instruments]]&lt;br /&gt;
* [[Player Leveling]]&lt;br /&gt;
* [[Skill Caps]]&lt;br /&gt;
* [[Stat Caps]]&lt;br /&gt;
* [[Skill Gain Guide]]&lt;br /&gt;
* [[Skills Overview]]&lt;br /&gt;
* [[Skill Masteries]]&lt;br /&gt;
&lt;br /&gt;
===Bulk Order Deeds===&lt;br /&gt;
* [[Obtaining Bulk Order Deeds]]&lt;br /&gt;
* [[Enhanced Bulk Order Books]]&lt;br /&gt;
* [[Plant Bulk Order System]]&lt;br /&gt;
* [[Taming Bulk Order Deeds]]&lt;br /&gt;
&lt;br /&gt;
===Crafting===&lt;br /&gt;
* [[Aquariums]]&lt;br /&gt;
* [[Basket Weaving]]&lt;br /&gt;
* [[Brewing]]&lt;br /&gt;
* [[Carpet Weaving]]&lt;br /&gt;
* [[Floristry]]&lt;br /&gt;
* [[Longneck Beer Brewing]]&lt;br /&gt;
* [[Padded Hats]]&lt;br /&gt;
* [[Pillow Crafting]]&lt;br /&gt;
* [[Wine Crafting]]&lt;br /&gt;
* [[Expanded Resources]]&lt;br /&gt;
* [[Craft Gear]]&lt;br /&gt;
* [[Blacksmithing]]&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
* [[Arena Dueling]]&lt;br /&gt;
* [[Astronomy]]&lt;br /&gt;
* [[City Loyalty]]&lt;br /&gt;
* [[Clean Up Britannia]]&lt;br /&gt;
* [[Creature Stealing]]&lt;br /&gt;
* [[Halloween Events]]&lt;br /&gt;
* [[Seasonal Events]]&lt;br /&gt;
* [[Vesper Museum &amp;amp; Moonglow Zoo]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; padding:8px;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Custom Systems===&lt;br /&gt;
* [[Apiculture(Beekeeping)]]&lt;br /&gt;
* [[Achievement System]]&lt;br /&gt;
* [[Casino]]&lt;br /&gt;
* [[Druid Spell System]]&lt;br /&gt;
* [[Doom Artifact Buyer]]&lt;br /&gt;
* [[Gold Panning]]&lt;br /&gt;
* [[Housing Gates]]&lt;br /&gt;
* [[House NPC Vendors]]&lt;br /&gt;
* [[Hue Room]]&lt;br /&gt;
* [[Invasions]]&lt;br /&gt;
* [[Levelable Weapons]]&lt;br /&gt;
* [[Monster Contracts]]&lt;br /&gt;
* [[Resource Orders]]&lt;br /&gt;
&lt;br /&gt;
===Custom Items===&lt;br /&gt;
* [[Bags of Holding]]&lt;br /&gt;
* [[Feed Buckets]]&lt;br /&gt;
* [[Portable Soul Forge]]&lt;br /&gt;
* [[Repair Kits]]&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
* [[Auction System]]&lt;br /&gt;
* [[Banes World Bucks]]&lt;br /&gt;
* [[Charity Box (New Player donation box)]]&lt;br /&gt;
* [[Doom Artifact Buyer]]&lt;br /&gt;
* [[Global Trade System]]&lt;br /&gt;
* [[Gold Raffle Stone]]&lt;br /&gt;
* [[Minor Artifact Buyer]]&lt;br /&gt;
* [[Player Vendors]]&lt;br /&gt;
* [[Powerscroll Exchange]]&lt;br /&gt;
* [[Token System]]&lt;br /&gt;
* [[Ultimate Raffle]]&lt;br /&gt;
&lt;br /&gt;
===Housing===&lt;br /&gt;
* [[Farm Animals]]&lt;br /&gt;
* [[House Overview]]&lt;br /&gt;
* [[Housing Gates]]&lt;br /&gt;
* [[House NPC Vendors]]&lt;br /&gt;
* [[In-House Vendor Portals]]&lt;br /&gt;
* [[Yard Wand System]]&lt;br /&gt;
&lt;br /&gt;
===Everything Pets===&lt;br /&gt;
* [[Bio-Engineering]]&lt;br /&gt;
* [[Custom Tames]]&lt;br /&gt;
* [[Pet System-Overview]]&lt;br /&gt;
* [[Pet Powerscroll Exchange]]&lt;br /&gt;
* [[Taming Bulk Order Deeds]]&lt;br /&gt;
* [[Taming Craft]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; padding:8px;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Custom Quests===&lt;br /&gt;
* [[Best BBQ Quest]]&lt;br /&gt;
* [[Daily Quests]]&lt;br /&gt;
* [[Dragon Lantern]]&lt;br /&gt;
* [[Enchanted Wheelbarrow]]&lt;br /&gt;
* [[Fertilizer Quest]]&lt;br /&gt;
* [[Icicle Quest]]&lt;br /&gt;
* [[Ramayan Quest]]&lt;br /&gt;
* [[Samurai Bows of Power]]&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
* [[Ambitious Solen Queen]]&lt;br /&gt;
* [[A Time For Legends]]&lt;br /&gt;
* [[Cloak of Humility]]&lt;br /&gt;
* [[Dark Tides]]&lt;br /&gt;
* [[Emino&#039;s Undertaking]]&lt;br /&gt;
* [[Exploring the Deep]]&lt;br /&gt;
* [[Haochi&#039;s Trials]]&lt;br /&gt;
* [[Myrmidex Invasion]]&lt;br /&gt;
* [[Perfect Timing]]&lt;br /&gt;
* [[Quest of Singularity]]&lt;br /&gt;
* [[Ritual Quest Chain]]&lt;br /&gt;
* [[Study of the Solen Hive]]&lt;br /&gt;
* [[Ter Mur Tiered Quests]]&lt;br /&gt;
* [[Terrible Hatchlings]]&lt;br /&gt;
* [[The Collector]]&lt;br /&gt;
* [[The Summoning]]&lt;br /&gt;
* [[The Valley of One]]&lt;br /&gt;
* [[Treasure Maps]]&lt;br /&gt;
* [[The Witch&#039;s Apprentice]]&lt;br /&gt;
* [[Uzeraan&#039;s Turmoil]]&lt;br /&gt;
&lt;br /&gt;
===Dungeons &amp;amp; Bosses===&lt;br /&gt;
* [[The Greatest Mongbat]]&lt;br /&gt;
* [[Tamer&#039;s Gauntlet]]&lt;br /&gt;
* [[Halloween Dungeon]]&lt;br /&gt;
* [[Custom Champions]]&lt;br /&gt;
* [[Powerscrolls]]&lt;br /&gt;
&lt;br /&gt;
===Stealables===&lt;br /&gt;
* [[Daily Rares]]&lt;br /&gt;
* [[Stealable Shop Signs]]&lt;br /&gt;
&lt;br /&gt;
===Changelogs===&lt;br /&gt;
* [[2026 Changelog]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Skill_Gain_Guide&amp;diff=438</id>
		<title>Skill Gain Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Skill_Gain_Guide&amp;diff=438"/>
		<updated>2026-06-16T02:17:16Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: /* Stealing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is no overall skill cap on Banes World. You are free to train &#039;&#039;&#039;every skill to 100&#039;&#039;&#039; on a single character — there is no total skill point limit forcing you to choose between them. Want to be a Grandmaster swordsman, mage, crafter, and tamer all on one character? Go for it.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Skill Cap Tiers ==&lt;br /&gt;
&lt;br /&gt;
Skills on Banes World progress through three tiers, each requiring different methods to unlock:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tier !! Skill Range !! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Base&#039;&#039;&#039; || 0 – 100 || Train normally through use, NPCs, the Britain Library (books train most skills to 75), or the Craft Training Books.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Power Scroll&#039;&#039;&#039; || 100 – 120 || Consume a Power Scroll to raise the cap for that specific skill to 105, 110, 115, or 120.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;BOD Gear&#039;&#039;&#039; || 120+ || Equip Bulk Order Deed reward gear that grants bonus points above the 120 cap.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Training Resources ==&lt;br /&gt;
&lt;br /&gt;
Before diving into individual skills, here are the main training tools available on the shard:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Training Books ===&lt;br /&gt;
&lt;br /&gt;
Found in the Britain Library (under favorites on the portal), the &#039;&#039;&#039;Training Books&#039;&#039;&#039; let you train crafting and other non-combat skills to &#039;&#039;&#039;75&#039;&#039;&#039; without spending any resources or producing items. Simply double-click the books, choose a skill, and study. Each study session drains a small amount of HP, Stamina, and Mana as a fatigue cost, and there is a short delay between attempts.  This makes it a great way to train &#039;&#039;&#039;Healing&#039;&#039;&#039; at the same time — just bring bandages.&lt;br /&gt;
&lt;br /&gt;
The Training Books support the following skills: Blacksmithing, Carpentry, Tailoring, Alchemy, Inscription, Cooking, Fletching, Cartography, Tinkering, Poisoning, Animal Taming, Stealing, Imbuing, Lockpicking, Remove Trap, Discordance, and Provocation.&lt;br /&gt;
&lt;br /&gt;
=== Training Rooms ===&lt;br /&gt;
&lt;br /&gt;
Found under &#039;&#039;&#039;Favorites&#039;&#039;&#039; in the Portal System, the training rooms have practice weapons and elementals for combat skills. Remove your armor before training — it takes durability damage. Bows do not require arrows on the training elementals.&lt;br /&gt;
&lt;br /&gt;
=== Taming Forest ===&lt;br /&gt;
&lt;br /&gt;
Tamers can access the &#039;&#039;&#039;Taming Forest&#039;&#039;&#039; through the Portal System. This is a dedicated area stocked with tameable creatures at various difficulty levels, providing a convenient place to grind Animal Taming without hunting all over the world.&lt;br /&gt;
&lt;br /&gt;
== Power Scrolls (100 – 120) ==&lt;br /&gt;
&lt;br /&gt;
To train a skill beyond 100, you must first consume a &#039;&#039;&#039;Power Scroll&#039;&#039;&#039; for that skill. Power Scrolls come in four tiers:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:40%;&amp;quot;&lt;br /&gt;
! Power Scroll !! New Cap&lt;br /&gt;
|-&lt;br /&gt;
| 105 Power Scroll || 105&lt;br /&gt;
|-&lt;br /&gt;
| 110 Power Scroll || 110&lt;br /&gt;
|-&lt;br /&gt;
| 115 Power Scroll || 115&lt;br /&gt;
|-&lt;br /&gt;
| 120 Power Scroll || 120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Power Scrolls are not consumed in order — you can go to a 120 scroll outright. The lower level scrolls are more common than the 120.&lt;br /&gt;
&lt;br /&gt;
=== Where to Get Power Scrolls ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Champion Spawns and Bosses&#039;&#039;&#039; — combat and magic power scrolls drop from high-end encounters.&lt;br /&gt;
* &#039;&#039;&#039;Master of Arts&#039;&#039;&#039; — located at the &#039;&#039;&#039;Crossroads in Trammel&#039;&#039;&#039;, this NPC drops &#039;&#039;&#039;crafting power scrolls&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Power Scroll Exchange&#039;&#039;&#039; — trade in lower-value scrolls for credits toward higher-value ones.&lt;br /&gt;
&lt;br /&gt;
=== Training Above 100 ===&lt;br /&gt;
&lt;br /&gt;
Gaining skill points above 100 is &#039;&#039;&#039;significantly harder&#039;&#039;&#039; than the 0–100 grind. You have the best chance for gains when your success rate is around &#039;&#039;&#039;25–50%&#039;&#039;&#039;. Expect slower progress and plan to invest more time.&lt;br /&gt;
&lt;br /&gt;
== BOD Gear (120+) ==&lt;br /&gt;
&lt;br /&gt;
The hard cap from Power Scrolls is &#039;&#039;&#039;120&#039;&#039;&#039;. The &#039;&#039;&#039;only&#039;&#039;&#039; way to push a skill above 120 is by equipping &#039;&#039;&#039;Bulk Order Deed (BOD) reward gear&#039;&#039;&#039; — special items earned by completing and turning in Bulk Order Deeds to NPC crafters.&lt;br /&gt;
&lt;br /&gt;
=== How BOD Gear Differs from Regular +Skill Items ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Item Type !! Effect on Skills&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Regular loot items&#039;&#039;&#039; (rings, jewelry, armor with +skill bonuses)&lt;br /&gt;
| Raise a skill &#039;&#039;&#039;up to your current cap only&#039;&#039;&#039;. If your cap is 120 and your skill is 118, a +5 ring will bring you to 120 — not 123. These items will &#039;&#039;&#039;never&#039;&#039;&#039; push a skill over its cap.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;BOD reward gear&#039;&#039;&#039; (obtained by turning in Bulk Order Deeds)&lt;br /&gt;
| &#039;&#039;&#039;Does&#039;&#039;&#039; raise skills &#039;&#039;&#039;above the cap&#039;&#039;&#039;. A 120 Blacksmith wearing BOD gear with +skill bonuses can effectively operate at 125 or higher, allowing them to craft special items that would otherwise be impossible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skill Training Guides ==&lt;br /&gt;
&lt;br /&gt;
Below are training recommendations for individual skills. For most skills, &#039;&#039;&#039;start at the Britain Library&#039;&#039;&#039; to reach 75 for free, then use the methods below to push to 100 and beyond. The Craft Training Books also cover many of these skills to 75 if you prefer that route.&lt;br /&gt;
&lt;br /&gt;
Note|You have the best chance for skill gains when your success rate is around &#039;&#039;&#039;25–50%&#039;&#039;&#039;. If you&#039;re succeeding too often, move to something harder. If you&#039;re failing constantly, drop back down.&lt;br /&gt;
&lt;br /&gt;
=== Combat Skills ===&lt;br /&gt;
&lt;br /&gt;
==== Archery, Fencing, Mace Fighting, Swordsmanship, Wrestling, Tactics, Parrying, Focus ====&lt;br /&gt;
&lt;br /&gt;
Visit the &#039;&#039;&#039;Training Room&#039;&#039;&#039; (Portal → Favorites) to train to 100. Remove your armor before training — it takes durability damage. Bows do not require arrows on the training elementals.&lt;br /&gt;
&lt;br /&gt;
==== Lumberjacking ====&lt;br /&gt;
&lt;br /&gt;
Arm an axe and fight. This trains Lumberjacking through combat and works all the way to 100. &lt;br /&gt;
&lt;br /&gt;
You can also use the Training Rooms with an axe weapon to train this safely.&lt;br /&gt;
&lt;br /&gt;
=== Magic Skills ===&lt;br /&gt;
&lt;br /&gt;
==== Magery ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Cast&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library&#039;&#039;&#039; or Craft Training Books&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 90 || Reveal&lt;br /&gt;
|-&lt;br /&gt;
| 90 – 100 || Mana Vampire&lt;br /&gt;
|-&lt;br /&gt;
| 100 – 120 || Earthquake&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;&#039;LRC (Lower Reagent Cost) suit&#039;&#039;&#039; is highly recommended when training Magery to avoid burning through reagents.&lt;br /&gt;
&lt;br /&gt;
==== Necromancy ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Cast&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 80 || Horrific Beast&lt;br /&gt;
|-&lt;br /&gt;
| 80 – 110 || Lich Form&lt;br /&gt;
|-&lt;br /&gt;
| 110 – 120 || Vampiric Embrace&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Chivalry ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Cast&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 88 || Holy Light&lt;br /&gt;
|-&lt;br /&gt;
| 88 – 120 || Noble Sacrifice&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Chivalry requires &#039;&#039;&#039;tithed gold&#039;&#039;&#039; to cast spells. Tithe at any ankh by clicking on it and using the arrows to set the amount. Check your balance in your Book of Chivalry. Expect to spend 100,000–170,000 gold reaching 120 without an LRC suit.&lt;br /&gt;
&lt;br /&gt;
==== Bushido ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Cast&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 97.5 || Evasion&lt;br /&gt;
|-&lt;br /&gt;
| 97.5 – 120 || Momentum Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ninjitsu ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Do&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 85 || Focus Attack&lt;br /&gt;
|-&lt;br /&gt;
| 85 – 120 || Death Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Spirit Speak ====&lt;br /&gt;
&lt;br /&gt;
Use the skill directly (click the gem next to Spirit Speak on your skill list). Works all the way to 120.&lt;br /&gt;
&lt;br /&gt;
==== Resisting Spells ====&lt;br /&gt;
&lt;br /&gt;
Cast &#039;&#039;&#039;Clumsy&#039;&#039;&#039; on yourself repeatedly. For faster gains, have guild members cast on you as well. Works all the way to 120.&lt;br /&gt;
&lt;br /&gt;
=== Crafting Skills ===&lt;br /&gt;
&lt;br /&gt;
For all crafting skills, the &#039;&#039;&#039;Britain Library&#039;&#039;&#039; or &#039;&#039;&#039;Craft Training Books&#039;&#039;&#039; will get you to &#039;&#039;&#039;75&#039;&#039;&#039; with no materials required. The guides below cover 75–120.&lt;br /&gt;
&lt;br /&gt;
==== Blacksmithing ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Make !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || No materials needed&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 80 || Plate Gorget || 10 ingots&lt;br /&gt;
|-&lt;br /&gt;
| 80 – 85 || Plate Gloves or Circlet || 12 ingots / 6 ingots&lt;br /&gt;
|-&lt;br /&gt;
| 85 – 90 || Plate Helm or Circlet || 15 ingots / 6 ingots&lt;br /&gt;
|-&lt;br /&gt;
| 90 – 97 || Plate Legs or Circlet || 20 ingots / 6 ingots&lt;br /&gt;
|-&lt;br /&gt;
| 97 – 120 || Plate Hiro Sode or Royal Circlet || 16 ingots / 6 ingots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Check your success percentage in the crafting gump. For optimal gains, make something between 40% and 70% success that uses minimal ingots. Royal Circlets are a great low-ingot option all the way to 120.&lt;br /&gt;
&lt;br /&gt;
==== Tailoring ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Make !! Materials&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 79 || Robe || 16 cloth&lt;br /&gt;
|-&lt;br /&gt;
| 79 – 85 || Kasa || 12 cloth&lt;br /&gt;
|-&lt;br /&gt;
| 85 – 100 || Oil Cloth || 1 cloth&lt;br /&gt;
|-&lt;br /&gt;
| 100 – 120 || Gargish Cloth Kilt || 6 cloth&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Carpentry ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Make !! Materials&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 78.9 || Quarter Staff || 6 boards&lt;br /&gt;
|-&lt;br /&gt;
| 78.9 – 103.9 || Gnarled Staff || 7 boards&lt;br /&gt;
|-&lt;br /&gt;
| 103.9 – 110 || Tetsubo || 8 boards + 5 ingots&lt;br /&gt;
|-&lt;br /&gt;
| 110 – 112 || Easel || 30 boards&lt;br /&gt;
|-&lt;br /&gt;
| 112 – 120 || Gold Pan || 50 boards + 50 ingots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Tinkering ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Make !! Materials&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 92 || Lockpicks || 1 ingot&lt;br /&gt;
|-&lt;br /&gt;
| 92 – 108 || Spyglass or Heating Stand || Varies&lt;br /&gt;
|-&lt;br /&gt;
| 108 – 120 || Fancy Wind Chimes || Varies&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bowcrafting / Fletching ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Make !! Materials&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 80 || Composite Bow || 7 boards&lt;br /&gt;
|-&lt;br /&gt;
| 80 – 90 || Heavy Crossbow || 10 boards&lt;br /&gt;
|-&lt;br /&gt;
| 90 – 100 || Repeating Crossbow || 10 boards&lt;br /&gt;
|-&lt;br /&gt;
| 100 – 120 || Yumi || 10 boards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Alchemy ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Make !! Reagent&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 85 || Greater Heal or Greater Poison || Ginseng / Nightshade&lt;br /&gt;
|-&lt;br /&gt;
| 85 – 98 || Greater Cure or Greater Explosion || Garlic&lt;br /&gt;
|-&lt;br /&gt;
| 98 – 120 || Deadly Poison || Nightshade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Inscription ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Make !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 85.7 || Reveal Scrolls || Requires reagents + blank scrolls&lt;br /&gt;
|-&lt;br /&gt;
| 85.7 – 90 || Flamestrike Scrolls ||&lt;br /&gt;
|-&lt;br /&gt;
| 90 – 104 || BOD Books ||&lt;br /&gt;
|-&lt;br /&gt;
| 104 – 120 || Vampiric Embrace Scrolls ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Cooking ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Cook !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 105 || Miso (under Soups) || Carpentry-crafted water troughs provide unlimited water&lt;br /&gt;
|-&lt;br /&gt;
| 105 – 118 || Sushi Rolls (under Preparation) ||&lt;br /&gt;
|-&lt;br /&gt;
| 118 – 120 || Egg Bombs (under Preparation) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Cartography ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Do&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 99.5 || Make World Maps&lt;br /&gt;
|-&lt;br /&gt;
| 99.5 – 120 || Decode Level 4+ Treasure Maps&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Poisoning ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Make !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 95 || Greater Poison ||&lt;br /&gt;
|-&lt;br /&gt;
| 95 – 120 || Deadly Poison || Casting Vampiric Embrace protects against failed poisoning attempts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Taming &amp;amp; Bard Skills ===&lt;br /&gt;
&lt;br /&gt;
= Animal Taming Skill Guide =&lt;br /&gt;
&lt;br /&gt;
This guide covers how to raise [[Animal Taming]] from 0 to 145 (the highest range used by any craftable item). The path is split into two phases: &#039;&#039;&#039;book training&#039;&#039;&#039; (0 – 75) and &#039;&#039;&#039;Veterinary Crafting&#039;&#039;&#039; (75+).&lt;br /&gt;
&lt;br /&gt;
== 0 – 75: Training Books ==&lt;br /&gt;
&lt;br /&gt;
The fastest and cheapest way to reach 75 Animal Taming is by reading the &#039;&#039;&#039;Animal Taming training books&#039;&#039;&#039; available at the &#039;&#039;&#039;[[Britain Library]]&#039;&#039;&#039;. No taming attempts on live creatures are required — simply use the books until you reach 75.0 skill.&lt;br /&gt;
&lt;br /&gt;
== 75 – 145: Veterinary Crafting ==&lt;br /&gt;
&lt;br /&gt;
From 75 onward, raise your skill by crafting items from the [[Veterinary Crafting|Veterinary Crafting]] menu. You will need a &#039;&#039;&#039;Brush&#039;&#039;&#039; (crafted with 50 [[Tinkering]] or bought from a player vendor — try &amp;lt;code&amp;gt;[vendorsearch&amp;lt;/code&amp;gt;).  You can also go to the taming forest and try various animals.  Under favorites on the portal.&lt;br /&gt;
&lt;br /&gt;
Pick a recipe whose skill range &#039;&#039;&#039;contains&#039;&#039;&#039; your current skill. Items where your skill sits in the lower portion of the range will give the best gains.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Skill Range !! Recommended Item !! Skill Required !! Ingredients per Craft&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 80 || Unique Pet Dye (any color) || Taming 60 – 80 || 1 Bottle, 1 Dyes&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 80 || Pet Greater Heal Potion || Taming 60 – 80 || 1 Bottle, 10 Petrified Wood, 7 Garlic, 5 Spiders Silk&lt;br /&gt;
|-&lt;br /&gt;
| 80 – 90 || Pet Full Heal Potion || Taming 70 – 90 || 1 Bottle, 15 Petrified Wood, 10 Garlic, 10 Spiders Silk&lt;br /&gt;
|-&lt;br /&gt;
| 80 – 95 || Pet Dye Tub || Taming 80 – 95 || 10 Barrel Staves, 1 Red + 1 Blue + 1 Green Pet Dye&lt;br /&gt;
|-&lt;br /&gt;
| 85 – 100 || Shrink Potion || Taming 85 – 100 || 1 Bottle, 10 Spring Water, 5 Petrified Wood&lt;br /&gt;
|-&lt;br /&gt;
| 90 – 100 || Rare Pet Dye (Ice White / Frost Blue) || Taming 80 – 100 || 1 Bottle, 1 Dyes&lt;br /&gt;
|-&lt;br /&gt;
| 100 – 120 || Pet Resurrection Potion || Taming 100 – 120 || 1 Bottle, 25 Destroying Angel, 15 Blood Moss&lt;br /&gt;
|-&lt;br /&gt;
| 100 – 120 || Pet Leash || Taming 90 – 120 || 10 Leather, 25 Iron Ingots&lt;br /&gt;
|-&lt;br /&gt;
| 110 – 120 || Hitching Post Addon (East or South) || Taming 110 – 120 || 15 Boards, 25 Iron Ingots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* The minimum chance of success on any recipe is &#039;&#039;&#039;50%&#039;&#039;&#039;, so you will gain skill even at the bottom of a range.&lt;br /&gt;
* Many recipes also gain you [[Animal Lore]] or [[Veterinary]] as a secondary — a nice bonus while training.&lt;br /&gt;
* &#039;&#039;&#039;Rare Pet Dyes&#039;&#039;&#039; (Ice White, Frost Blue) are the cheapest way to push from 80 to 100 if you have plain Dyes on hand.&lt;br /&gt;
* Raising past 100 requires the appropriate &#039;&#039;&#039;[[Power Scrolls|Power Scroll]]&#039;&#039;&#039; to unlock the 105-120 caps.&lt;br /&gt;
* Stockpile &#039;&#039;&#039;Petrified Wood&#039;&#039;&#039;, &#039;&#039;&#039;Spring Water&#039;&#039;&#039;, and &#039;&#039;&#039;Platinum Ingots&#039;&#039;&#039; in advance — they appear repeatedly across the higher-tier recipes.&lt;br /&gt;
&lt;br /&gt;
==== Animal Lore ====&lt;br /&gt;
&lt;br /&gt;
Use the Animal Lore skill on creatures repeatedly. The &#039;&#039;&#039;Training Rooms&#039;&#039;&#039; and &#039;&#039;&#039;Taming Forest&#039;&#039;&#039; are both good locations for this. Use on any creature nearby for gains.&lt;br /&gt;
&lt;br /&gt;
==== Discordance ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Discord !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 90 || Giant Beetle ||&lt;br /&gt;
|-&lt;br /&gt;
| 90 – 106 || Hiryu ||&lt;br /&gt;
|-&lt;br /&gt;
| 106 – 120 || Serpentine Dragon or Rotting Corpse ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you hit a wall with no gains, try switching targets. Sometimes alternating between two different creature types can break through gain plateaus.&lt;br /&gt;
&lt;br /&gt;
==== Provocation ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Provoke !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039; || None&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 90 || Giant Beetles ||&lt;br /&gt;
|-&lt;br /&gt;
| 90 – 120 || Plague Beasts || Switch targets if gains stall&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Utility Skills ===&lt;br /&gt;
&lt;br /&gt;
==== Healing ====&lt;br /&gt;
&lt;br /&gt;
Use bandages on yourself or other players. The Britain Library books drain HP when used, making it a perfect place to train Healing alongside other skills. At 60 Healing you can attempt to cure poisons, and at 80 you can attempt to resurrect player ghosts. Healing amount is modified by your Anatomy skill.&lt;br /&gt;
&lt;br /&gt;
For AFK training, cast &#039;&#039;&#039;Lich Form&#039;&#039;&#039; (Necromancy) to constantly lose a small amount of HP, then macro bandage self.&lt;br /&gt;
&lt;br /&gt;
==== Lockpicking ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Do&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 120 || Pick progressively harder locked chests&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can make chests of different degrees of difficulty by using a tinker at various levels to make lockable chests.  You can then pick it and relock it and pick it again.  These are sometimes sold by players.&lt;br /&gt;
&lt;br /&gt;
==== Stealing ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Do&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 100 || Practice on NPCs or containers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Stealth ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! How To Train&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 30 || Train &#039;&#039;&#039;Hiding&#039;&#039;&#039; to 30 first (prerequisite)&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 60 || Wear &#039;&#039;&#039;cloth or leather&#039;&#039;&#039; armor, repeatedly Hide then Stealth&lt;br /&gt;
|-&lt;br /&gt;
| 60 – 90 || Add &#039;&#039;&#039;studded pieces&#039;&#039;&#039; (gorget, gloves, arms) to raise difficulty into your gain range&lt;br /&gt;
|-&lt;br /&gt;
| 90 – 120 || Wear a &#039;&#039;&#039;full studded set&#039;&#039;&#039; or mix in bone/ring pieces while staying under 42 total armor rating&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Because the difficulty range shifts with your armor rating, you &#039;&#039;&#039;must&#039;&#039;&#039; add heavier armor as your skill increases. In cloth or leather, the maximum difficulty is only 60 — meaning you stop gaining around 60 skill. Adding studded or heavier pieces raises the difficulty ceiling so you can continue gaining all the way to 120.&lt;br /&gt;
&lt;br /&gt;
The most efficient approach is to periodically add one more studded piece as gains slow down, keeping the difficulty just above your current skill level.&lt;br /&gt;
&lt;br /&gt;
==== Imbuing ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Do&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 120 || Imbue items with progressively higher-intensity properties&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Remove Trap ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! What To Do&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 75 || &#039;&#039;&#039;Britain Library / Craft Training Books&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 75 – 120 || Remove traps from locked and trapped containers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Snooping ====&lt;br /&gt;
&lt;br /&gt;
Accept an escort quest, take the NPC to a quiet location, open their paperdoll, and repeatedly try to open their backpack. Zero to 100 takes less than 2 hours with a 1-second pause between attempts. This will lower your karma.&lt;br /&gt;
&lt;br /&gt;
== Quick Reference ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Range !! Requirement !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0 – 75&#039;&#039;&#039; || None || Britain Library books or Training Room (free, no materials)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;75 – 100&#039;&#039;&#039; || None || Active training, crafting, or dedicated training areas&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;100 – 120&#039;&#039;&#039; || Power Scroll || One scroll per skill, consumed permanently&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;120+&#039;&#039;&#039; || BOD Reward Gear || Must be equipped, only source that breaks 120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Still Have Questions? ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://discord.gg/5BgkGzZPyc Ask in our Discord!]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Stealth&amp;diff=437</id>
		<title>Stealth</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Stealth&amp;diff=437"/>
		<updated>2026-06-16T02:15:36Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: Created page with &amp;quot;== Stealth ==  Stealth allows you to move while hidden, walking unseen past enemies and other players. Unlike &amp;#039;&amp;#039;&amp;#039;Hiding&amp;#039;&amp;#039;&amp;#039; which only conceals you while standing still, Stealth lets you take a limited number of steps before you are automatically revealed. The number of steps you can take increases with your skill level, and the type of armor you wear directly affects both your chance of success and the maximum armor you can use.  === Requirements ===  * You must be &amp;#039;&amp;#039;&amp;#039;hi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Stealth ==&lt;br /&gt;
&lt;br /&gt;
Stealth allows you to move while hidden, walking unseen past enemies and other players. Unlike &#039;&#039;&#039;Hiding&#039;&#039;&#039; which only conceals you while standing still, Stealth lets you take a limited number of steps before you are automatically revealed. The number of steps you can take increases with your skill level, and the type of armor you wear directly affects both your chance of success and the maximum armor you can use.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
* You must be &#039;&#039;&#039;hidden&#039;&#039;&#039; before activating Stealth — use the &#039;&#039;&#039;Hiding&#039;&#039;&#039; skill first&lt;br /&gt;
* You need a minimum of &#039;&#039;&#039;30.0 Hiding&#039;&#039;&#039; skill to attempt Stealth&lt;br /&gt;
* You cannot use Stealth while &#039;&#039;&#039;flying&#039;&#039;&#039;&lt;br /&gt;
* Your total stealth armor rating must be &#039;&#039;&#039;below 42&#039;&#039;&#039; — wearing too much armor prevents you from moving quietly&lt;br /&gt;
&lt;br /&gt;
=== How to Use ===&lt;br /&gt;
&lt;br /&gt;
# Use &#039;&#039;&#039;Hiding&#039;&#039;&#039; to become hidden&lt;br /&gt;
# Use &#039;&#039;&#039;Stealth&#039;&#039;&#039; from your skill menu&lt;br /&gt;
# On success, you receive the message &#039;&#039;&amp;quot;You begin to move quietly&amp;quot;&#039;&#039; and can start walking while invisible&lt;br /&gt;
# Each step you take uses one of your allowed steps (running uses two steps per move)&lt;br /&gt;
# When your steps run out, you are automatically revealed&lt;br /&gt;
&lt;br /&gt;
There is a &#039;&#039;&#039;10 second cooldown&#039;&#039;&#039; between Stealth attempts.&lt;br /&gt;
&lt;br /&gt;
=== Steps Allowed ===&lt;br /&gt;
&lt;br /&gt;
The number of steps you can take while stealthed is determined by your Stealth skill:&lt;br /&gt;
&lt;br /&gt;
 Steps = Stealth Skill / 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stealth Skill !! Steps Allowed&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 12&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 16&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At &#039;&#039;&#039;120 Stealth&#039;&#039;&#039;, you can take 24 steps before being revealed — enough to cross a small room or navigate past a group of enemies. Running halves this distance since each running step costs 2 from your allowance.&lt;br /&gt;
&lt;br /&gt;
=== Success Chance ===&lt;br /&gt;
&lt;br /&gt;
Your chance of entering stealth depends on your Stealth skill and the total armor rating of your equipped gear. Heavier armor makes it harder to move quietly.&lt;br /&gt;
&lt;br /&gt;
The difficulty range is calculated as:&lt;br /&gt;
&lt;br /&gt;
 Minimum Difficulty = −20 + (Armor Rating × 2)&lt;br /&gt;
 Maximum Difficulty = 60 + (Armor Rating × 2)&lt;br /&gt;
&lt;br /&gt;
==== With No Armor Penalty (Cloth or Leather) ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stealth Skill !! Success Chance&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 25%&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 50%&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 75%&lt;br /&gt;
|-&lt;br /&gt;
| 60+ || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== With Full Studded Leather (24 Armor Rating) ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stealth Skill !! Success Chance&lt;br /&gt;
|-&lt;br /&gt;
| 28 || ~0%&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 15%&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 40%&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 65%&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 90%&lt;br /&gt;
|-&lt;br /&gt;
| 108+ || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Higher armor rating shifts the entire difficulty window upward, making low-skill stealth attempts very unreliable but still allowing high-skill characters to succeed consistently.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Armor and Stealth ===&lt;br /&gt;
&lt;br /&gt;
Not all armor types penalize stealth equally. Each armor piece contributes a specific number of points toward your stealth armor rating based on its material and body slot. If your total reaches &#039;&#039;&#039;42 or higher&#039;&#039;&#039;, you cannot stealth at all.&lt;br /&gt;
&lt;br /&gt;
==== Armor Penalty by Material ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material !! Gorget !! Gloves !! Helmet !! Arms !! Legs !! Chest !! Total (Full Suit)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloth&#039;&#039;&#039; || 0 || 0 || 0 || 0 || 0 || 0 || &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leather&#039;&#039;&#039; || 0 || 0 || 0 || 0 || 0 || 0 || &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spined&#039;&#039;&#039; || 0 || 0 || 0 || 0 || 0 || 0 || &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Horned&#039;&#039;&#039; || 0 || 0 || 0 || 0 || 0 || 0 || &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Barbed&#039;&#039;&#039; || 0 || 0 || 0 || 0 || 0 || 0 || &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Studded&#039;&#039;&#039; || 2 || 2 || 0 || 4 || 6 || 10 || &#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ring&#039;&#039;&#039; || 0 || 5 || 0 || 10 || 15 || 25 || &#039;&#039;&#039;55&#039;&#039;&#039; (over cap)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chain&#039;&#039;&#039; || 0 || 0 || 10 || 0 || 15 || 25 || &#039;&#039;&#039;50&#039;&#039;&#039; (over cap)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bone&#039;&#039;&#039; || 0 || 5 || 10 || 10 || 15 || 25 || &#039;&#039;&#039;65&#039;&#039;&#039; (over cap)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plate&#039;&#039;&#039; || 5 || 5 || 10 || 10 || 15 || 25 || &#039;&#039;&#039;70&#039;&#039;&#039; (over cap)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dragon&#039;&#039;&#039; || 0 || 5 || 10 || 10 || 15 || 25 || &#039;&#039;&#039;65&#039;&#039;&#039; (over cap)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Key takeaways from this table:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cloth, Leather, Spined, Horned, and Barbed&#039;&#039;&#039; leather have &#039;&#039;&#039;zero penalty&#039;&#039;&#039; — you can wear a full suit of any of these and stealth with no difficulty increase&lt;br /&gt;
* &#039;&#039;&#039;Full Studded&#039;&#039;&#039; is the heaviest full suit you can wear while stealthing (24 out of 42 cap)&lt;br /&gt;
* All &#039;&#039;&#039;metal armors&#039;&#039;&#039; (Ring, Chain, Plate) exceed the 42 cap as a full suit and cannot be used for stealth — but you can mix in individual pieces if you stay under 42&lt;br /&gt;
* &#039;&#039;&#039;Shields&#039;&#039;&#039; have &#039;&#039;&#039;zero penalty&#039;&#039;&#039; regardless of material&lt;br /&gt;
&lt;br /&gt;
==== Mage Armor Property ====&lt;br /&gt;
&lt;br /&gt;
Armor pieces with the &#039;&#039;&#039;Mage Armor&#039;&#039;&#039; property do &#039;&#039;&#039;not&#039;&#039;&#039; count toward your stealth armor rating. This means a Mage Armor plate chest piece contributes 0 instead of 25, effectively letting you wear heavier armor while maintaining stealth capability.&lt;br /&gt;
&lt;br /&gt;
=== Mixing Armor for Stealth ===&lt;br /&gt;
&lt;br /&gt;
Since individual pieces have different ratings, you can mix materials strategically. For example:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Studded chest (10) + Ring arms (10) + Ring legs (15) = 35&#039;&#039;&#039; — under the 42 cap, allowing stealth with partial metal armor&lt;br /&gt;
* &#039;&#039;&#039;Studded chest (10) + Studded legs (6) + Plate gorget (5) + Plate gloves (5) + Studded arms (4) = 30&#039;&#039;&#039; — heavy mixed set that still allows stealth&lt;br /&gt;
* &#039;&#039;&#039;Full Barbed leather (0) + Studded chest (10) = 10&#039;&#039;&#039; — minimal penalty with one heavier piece for extra protection&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hide first, then Stealth.&#039;&#039;&#039; Stealth does not hide you — it only allows movement while already hidden. Always use Hiding before Stealth.&lt;br /&gt;
* &#039;&#039;&#039;Walk, do not run.&#039;&#039;&#039; Running uses 2 steps per move instead of 1, halving your effective distance. Walk unless you absolutely need speed.&lt;br /&gt;
* &#039;&#039;&#039;Leather armor is your best friend.&#039;&#039;&#039; All leather types including Spined, Horned, and Barbed have zero stealth penalty. You can wear endgame leather armor and stealth at full effectiveness.&lt;br /&gt;
* &#039;&#039;&#039;Use Mage Armor pieces to cheat the system.&#039;&#039;&#039; A Mage Armor plate chest adds great protection with zero stealth penalty. Seek out or craft these pieces for the best of both worlds.&lt;br /&gt;
* &#039;&#039;&#039;At 60+ Stealth with no armor penalty, you succeed 100% of the time.&#039;&#039;&#039; If you wear cloth or leather, you never fail stealth checks past 60 skill. The only thing higher skill gives you is more steps.&lt;br /&gt;
* &#039;&#039;&#039;Plan your route before stealthing.&#039;&#039;&#039; At 120 Stealth you get 24 steps. Count tiles to your destination and make sure you can reach it before running out.&lt;br /&gt;
* &#039;&#039;&#039;Re-hide and re-stealth when steps are low.&#039;&#039;&#039; If you are running low on steps, stop, re-use Hiding, then Stealth again for a fresh set of steps. The 10-second cooldown is the limiting factor.&lt;br /&gt;
&lt;br /&gt;
=== Training Stealth ===&lt;br /&gt;
&lt;br /&gt;
==== Stealth ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Skill Range !! How To Train&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 30 || Train &#039;&#039;&#039;Hiding&#039;&#039;&#039; to 30 first (prerequisite)&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 60 || Wear &#039;&#039;&#039;cloth or leather&#039;&#039;&#039; armor, repeatedly Hide then Stealth&lt;br /&gt;
|-&lt;br /&gt;
| 60 – 90 || Add &#039;&#039;&#039;studded pieces&#039;&#039;&#039; (gorget, gloves, arms) to raise difficulty into your gain range&lt;br /&gt;
|-&lt;br /&gt;
| 90 – 120 || Wear a &#039;&#039;&#039;full studded set&#039;&#039;&#039; or mix in bone/ring pieces while staying under 42 total armor rating&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Because the difficulty range shifts with your armor rating, you &#039;&#039;&#039;must&#039;&#039;&#039; add heavier armor as your skill increases. In cloth or leather, the maximum difficulty is only 60 — meaning you stop gaining around 60 skill. Adding studded or heavier pieces raises the difficulty ceiling so you can continue gaining all the way to 120.&lt;br /&gt;
&lt;br /&gt;
The most efficient approach is to periodically add one more studded piece as gains slow down, keeping the difficulty just above your current skill level.&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
* [[Hiding]]&lt;br /&gt;
* [[Snooping]]&lt;br /&gt;
* [[Stealing]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Skills_Overview&amp;diff=436</id>
		<title>Skills Overview</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Skills_Overview&amp;diff=436"/>
		<updated>2026-06-16T02:12:15Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: /* Thieving */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Bard Skills===&lt;br /&gt;
* [[Bard Instruments]]&lt;br /&gt;
* [[Discordance]]&lt;br /&gt;
* [[Musicianship]]&lt;br /&gt;
* [[Peacemaking]]&lt;br /&gt;
* [[Provocation]]&lt;br /&gt;
&lt;br /&gt;
===Thieving===&lt;br /&gt;
* [[Hiding]]&lt;br /&gt;
* [[Snooping]]&lt;br /&gt;
* [[Stealing]]&lt;br /&gt;
* [[Stealth]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Snooping&amp;diff=435</id>
		<title>Snooping</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Snooping&amp;diff=435"/>
		<updated>2026-06-16T02:09:26Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: /* Snooping */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Snooping ==&lt;br /&gt;
&lt;br /&gt;
*Please note that Banes World is a PvE Shard and this is disabled player to player.  The guide presents the entire snooping skill complete due to guilds and potential for guild wars.&lt;br /&gt;
&lt;br /&gt;
Snooping is the art of peeking into other people&#039;s containers — backpacks, pouches, and bags carried by players and NPCs. It is the companion skill to &#039;&#039;&#039;Stealing&#039;&#039;&#039;, allowing a thief to see what a target is carrying before deciding what to take. Snooping involves two separate checks: one to successfully open the container, and another to determine whether the target notices you peeking.&lt;br /&gt;
&lt;br /&gt;
=== How to Use ===&lt;br /&gt;
&lt;br /&gt;
Snooping is not activated from the skill menu. Instead, it triggers automatically whenever you attempt to open a container that belongs to another player or NPC. Simply double-click their backpack or a container inside it.&lt;br /&gt;
&lt;br /&gt;
You must be &#039;&#039;&#039;within 1 tile&#039;&#039;&#039; of the container to attempt a snoop.&lt;br /&gt;
&lt;br /&gt;
=== The Two Checks ===&lt;br /&gt;
&lt;br /&gt;
Every snoop attempt involves two independent rolls:&lt;br /&gt;
&lt;br /&gt;
==== 1. Detection Check (Were You Noticed?) ====&lt;br /&gt;
&lt;br /&gt;
This check determines whether the target realizes you are peeking into their belongings. It is rolled &#039;&#039;before&#039;&#039; the skill check for opening the container, meaning you can be noticed even if you successfully open it.&lt;br /&gt;
&lt;br /&gt;
 Chance of Being Detected = (99 − Snooping Skill) / 100&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Snooping Skill !! Chance Target Notices You&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 69%&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 49%&lt;br /&gt;
|-&lt;br /&gt;
| 70 || 29%&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 19%&lt;br /&gt;
|-&lt;br /&gt;
| 90 || 9%&lt;br /&gt;
|-&lt;br /&gt;
| 99+ || 0% (never detected)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At &#039;&#039;&#039;99 Snooping&#039;&#039;&#039; and above, the target is never alerted. Below that, each failed detection sends the target a message: &#039;&#039;&amp;quot;You notice [name] peeking into your belongings!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Being detected does not prevent you from opening the container — it only alerts the target. You can be detected and still successfully snoop.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== 2. Skill Check (Did You See the Contents?) ====&lt;br /&gt;
&lt;br /&gt;
This check determines whether you actually manage to open the container and view its contents. It is a standard skill check against a 0 to skill cap range.&lt;br /&gt;
&lt;br /&gt;
If you &#039;&#039;&#039;succeed&#039;&#039;&#039;, the container opens and you can see everything inside, just as if it were your own backpack. If the container is &#039;&#039;&#039;trapped&#039;&#039;&#039;, the trap will trigger when you open it.&lt;br /&gt;
&lt;br /&gt;
If you &#039;&#039;&#039;fail&#039;&#039;&#039;, you receive the message &#039;&#039;&amp;quot;You failed to peek into the container&amp;quot;&#039;&#039; and you may be revealed from Hiding (see below).&lt;br /&gt;
&lt;br /&gt;
==== Reveal on Failure ====&lt;br /&gt;
&lt;br /&gt;
When you fail the skill check to open a container, there is an additional check to see if you are pulled out of Hiding:&lt;br /&gt;
&lt;br /&gt;
 Chance of Being Revealed = (99 − (Hiding Skill / 2)) / 100&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Hiding Skill !! Chance of Being Revealed on Failure&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 99%&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 74%&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 59%&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 49%&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 39%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Higher Hiding skill gives you a better chance of staying hidden even when you fumble the snoop. At 100 Hiding, you have roughly a coin flip of remaining concealed after a failed attempt.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;This reveal check only happens on a &#039;&#039;failed&#039;&#039; snoop. Successful snoops do not reveal you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Karma Loss ===&lt;br /&gt;
&lt;br /&gt;
Every snoop attempt costs you &#039;&#039;&#039;4 Karma&#039;&#039;&#039;, regardless of success or failure. Frequent snooping will steadily push your karma into the negatives.&lt;br /&gt;
&lt;br /&gt;
=== Skill Gains Above 100 ===&lt;br /&gt;
&lt;br /&gt;
Snooping gains slow down significantly above 100 skill. The effective difficulty for gaining skill points is halved past 100, meaning you need roughly twice as many attempts to gain a point between 100 and 120 compared to the same range below 100. This is by design to make high-end Snooping a long-term investment.&lt;br /&gt;
&lt;br /&gt;
=== Where You Can Snoop ===&lt;br /&gt;
&lt;br /&gt;
The rules for who you can snoop depend on your location:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Who You Can Snoop&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Outside of town&#039;&#039;&#039; (unguarded areas) || Any NPC or player&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;In town&#039;&#039;&#039; (guarded regions) || Only criminal or murderer NPCs — you cannot snoop innocent (blue) human NPCs in guarded areas&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Felucca&#039;&#039;&#039; || Anyone, regardless of other restrictions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== What You Cannot Snoop ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dead mobiles&#039;&#039;&#039; — you cannot snoop a corpse through this skill (use regular corpse looting instead)&lt;br /&gt;
* &#039;&#039;&#039;Creature backpacks&#039;&#039;&#039; — players cannot snoop the packs of monsters or animals&lt;br /&gt;
* &#039;&#039;&#039;Staff members&#039;&#039;&#039; — you cannot peek into a Game Master&#039;s belongings&lt;br /&gt;
* &#039;&#039;&#039;Containers beyond 1 tile&#039;&#039;&#039; — you must be standing directly next to the container&lt;br /&gt;
* &#039;&#039;&#039;Targets you cannot perform negative actions on&#039;&#039;&#039; — standard harmful action restrictions apply in guarded areas&lt;br /&gt;
&lt;br /&gt;
=== Trapped Containers ===&lt;br /&gt;
&lt;br /&gt;
If you successfully snoop a container that has a &#039;&#039;&#039;trap&#039;&#039;&#039; on it, the trap will fire when the container opens. This includes magic traps, poison traps, and any other trap type applied to the container. Be prepared with resistances or curing before snooping suspicious containers in dungeons.&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Reach 99 Snooping before relying on it in dangerous situations.&#039;&#039;&#039; Below 99, there is always a chance the target notices you, which can lead to criminal flagging and guard calls in town.&lt;br /&gt;
* &#039;&#039;&#039;Pair Snooping with Hiding.&#039;&#039;&#039; Approach your target while hidden, snoop their pack, then decide if there is anything worth stealing. Even if you fail the snoop, high Hiding gives you a chance to stay concealed.&lt;br /&gt;
* &#039;&#039;&#039;Snooping trains by doing.&#039;&#039;&#039; There is no other way to raise this skill — you must snoop containers belonging to other mobiles. Find a busy area and practice on NPCs outside of town where there are no guard restrictions.&lt;br /&gt;
* &#039;&#039;&#039;Watch your Karma.&#039;&#039;&#039; Each attempt costs 4 Karma. Hundreds of training attempts will drop your karma significantly. Plan for this if you care about your moral standing.&lt;br /&gt;
* &#039;&#039;&#039;Check for traps.&#039;&#039;&#039; Dungeon containers can be trapped. If you are snooping containers in dangerous areas, have &#039;&#039;&#039;Remove Trap&#039;&#039;&#039; or &#039;&#039;&#039;Detect Hidden&#039;&#039;&#039; ready, or simply accept the risk and keep your health high.&lt;br /&gt;
* &#039;&#039;&#039;Successful snoops are completely silent.&#039;&#039;&#039; Once you reach 99+ Snooping, the target never knows you looked. Combined with Hiding, you can scout anyone&#039;s inventory with zero risk.&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
* [[Stealing]]&lt;br /&gt;
* [[Hiding]]&lt;br /&gt;
* [[Stealth]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Snooping&amp;diff=434</id>
		<title>Snooping</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Snooping&amp;diff=434"/>
		<updated>2026-06-16T02:09:11Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: /* Snooping */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Snooping ==&lt;br /&gt;
&lt;br /&gt;
*Please note that Banes World is a PvE Shard and this is disabled.  The guide presents the entire snooping skill complete due to guilds and potential for guild wars.&lt;br /&gt;
&lt;br /&gt;
Snooping is the art of peeking into other people&#039;s containers — backpacks, pouches, and bags carried by players and NPCs. It is the companion skill to &#039;&#039;&#039;Stealing&#039;&#039;&#039;, allowing a thief to see what a target is carrying before deciding what to take. Snooping involves two separate checks: one to successfully open the container, and another to determine whether the target notices you peeking.&lt;br /&gt;
&lt;br /&gt;
=== How to Use ===&lt;br /&gt;
&lt;br /&gt;
Snooping is not activated from the skill menu. Instead, it triggers automatically whenever you attempt to open a container that belongs to another player or NPC. Simply double-click their backpack or a container inside it.&lt;br /&gt;
&lt;br /&gt;
You must be &#039;&#039;&#039;within 1 tile&#039;&#039;&#039; of the container to attempt a snoop.&lt;br /&gt;
&lt;br /&gt;
=== The Two Checks ===&lt;br /&gt;
&lt;br /&gt;
Every snoop attempt involves two independent rolls:&lt;br /&gt;
&lt;br /&gt;
==== 1. Detection Check (Were You Noticed?) ====&lt;br /&gt;
&lt;br /&gt;
This check determines whether the target realizes you are peeking into their belongings. It is rolled &#039;&#039;before&#039;&#039; the skill check for opening the container, meaning you can be noticed even if you successfully open it.&lt;br /&gt;
&lt;br /&gt;
 Chance of Being Detected = (99 − Snooping Skill) / 100&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Snooping Skill !! Chance Target Notices You&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 69%&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 49%&lt;br /&gt;
|-&lt;br /&gt;
| 70 || 29%&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 19%&lt;br /&gt;
|-&lt;br /&gt;
| 90 || 9%&lt;br /&gt;
|-&lt;br /&gt;
| 99+ || 0% (never detected)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At &#039;&#039;&#039;99 Snooping&#039;&#039;&#039; and above, the target is never alerted. Below that, each failed detection sends the target a message: &#039;&#039;&amp;quot;You notice [name] peeking into your belongings!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Being detected does not prevent you from opening the container — it only alerts the target. You can be detected and still successfully snoop.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== 2. Skill Check (Did You See the Contents?) ====&lt;br /&gt;
&lt;br /&gt;
This check determines whether you actually manage to open the container and view its contents. It is a standard skill check against a 0 to skill cap range.&lt;br /&gt;
&lt;br /&gt;
If you &#039;&#039;&#039;succeed&#039;&#039;&#039;, the container opens and you can see everything inside, just as if it were your own backpack. If the container is &#039;&#039;&#039;trapped&#039;&#039;&#039;, the trap will trigger when you open it.&lt;br /&gt;
&lt;br /&gt;
If you &#039;&#039;&#039;fail&#039;&#039;&#039;, you receive the message &#039;&#039;&amp;quot;You failed to peek into the container&amp;quot;&#039;&#039; and you may be revealed from Hiding (see below).&lt;br /&gt;
&lt;br /&gt;
==== Reveal on Failure ====&lt;br /&gt;
&lt;br /&gt;
When you fail the skill check to open a container, there is an additional check to see if you are pulled out of Hiding:&lt;br /&gt;
&lt;br /&gt;
 Chance of Being Revealed = (99 − (Hiding Skill / 2)) / 100&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Hiding Skill !! Chance of Being Revealed on Failure&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 99%&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 74%&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 59%&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 49%&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 39%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Higher Hiding skill gives you a better chance of staying hidden even when you fumble the snoop. At 100 Hiding, you have roughly a coin flip of remaining concealed after a failed attempt.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;This reveal check only happens on a &#039;&#039;failed&#039;&#039; snoop. Successful snoops do not reveal you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Karma Loss ===&lt;br /&gt;
&lt;br /&gt;
Every snoop attempt costs you &#039;&#039;&#039;4 Karma&#039;&#039;&#039;, regardless of success or failure. Frequent snooping will steadily push your karma into the negatives.&lt;br /&gt;
&lt;br /&gt;
=== Skill Gains Above 100 ===&lt;br /&gt;
&lt;br /&gt;
Snooping gains slow down significantly above 100 skill. The effective difficulty for gaining skill points is halved past 100, meaning you need roughly twice as many attempts to gain a point between 100 and 120 compared to the same range below 100. This is by design to make high-end Snooping a long-term investment.&lt;br /&gt;
&lt;br /&gt;
=== Where You Can Snoop ===&lt;br /&gt;
&lt;br /&gt;
The rules for who you can snoop depend on your location:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Who You Can Snoop&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Outside of town&#039;&#039;&#039; (unguarded areas) || Any NPC or player&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;In town&#039;&#039;&#039; (guarded regions) || Only criminal or murderer NPCs — you cannot snoop innocent (blue) human NPCs in guarded areas&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Felucca&#039;&#039;&#039; || Anyone, regardless of other restrictions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== What You Cannot Snoop ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dead mobiles&#039;&#039;&#039; — you cannot snoop a corpse through this skill (use regular corpse looting instead)&lt;br /&gt;
* &#039;&#039;&#039;Creature backpacks&#039;&#039;&#039; — players cannot snoop the packs of monsters or animals&lt;br /&gt;
* &#039;&#039;&#039;Staff members&#039;&#039;&#039; — you cannot peek into a Game Master&#039;s belongings&lt;br /&gt;
* &#039;&#039;&#039;Containers beyond 1 tile&#039;&#039;&#039; — you must be standing directly next to the container&lt;br /&gt;
* &#039;&#039;&#039;Targets you cannot perform negative actions on&#039;&#039;&#039; — standard harmful action restrictions apply in guarded areas&lt;br /&gt;
&lt;br /&gt;
=== Trapped Containers ===&lt;br /&gt;
&lt;br /&gt;
If you successfully snoop a container that has a &#039;&#039;&#039;trap&#039;&#039;&#039; on it, the trap will fire when the container opens. This includes magic traps, poison traps, and any other trap type applied to the container. Be prepared with resistances or curing before snooping suspicious containers in dungeons.&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Reach 99 Snooping before relying on it in dangerous situations.&#039;&#039;&#039; Below 99, there is always a chance the target notices you, which can lead to criminal flagging and guard calls in town.&lt;br /&gt;
* &#039;&#039;&#039;Pair Snooping with Hiding.&#039;&#039;&#039; Approach your target while hidden, snoop their pack, then decide if there is anything worth stealing. Even if you fail the snoop, high Hiding gives you a chance to stay concealed.&lt;br /&gt;
* &#039;&#039;&#039;Snooping trains by doing.&#039;&#039;&#039; There is no other way to raise this skill — you must snoop containers belonging to other mobiles. Find a busy area and practice on NPCs outside of town where there are no guard restrictions.&lt;br /&gt;
* &#039;&#039;&#039;Watch your Karma.&#039;&#039;&#039; Each attempt costs 4 Karma. Hundreds of training attempts will drop your karma significantly. Plan for this if you care about your moral standing.&lt;br /&gt;
* &#039;&#039;&#039;Check for traps.&#039;&#039;&#039; Dungeon containers can be trapped. If you are snooping containers in dangerous areas, have &#039;&#039;&#039;Remove Trap&#039;&#039;&#039; or &#039;&#039;&#039;Detect Hidden&#039;&#039;&#039; ready, or simply accept the risk and keep your health high.&lt;br /&gt;
* &#039;&#039;&#039;Successful snoops are completely silent.&#039;&#039;&#039; Once you reach 99+ Snooping, the target never knows you looked. Combined with Hiding, you can scout anyone&#039;s inventory with zero risk.&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
* [[Stealing]]&lt;br /&gt;
* [[Hiding]]&lt;br /&gt;
* [[Stealth]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Snooping&amp;diff=433</id>
		<title>Snooping</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Snooping&amp;diff=433"/>
		<updated>2026-06-16T02:07:48Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: Created page with &amp;quot;== Snooping ==  Snooping is the art of peeking into other people&amp;#039;s containers — backpacks, pouches, and bags carried by players and NPCs. It is the companion skill to &amp;#039;&amp;#039;&amp;#039;Stealing&amp;#039;&amp;#039;&amp;#039;, allowing a thief to see what a target is carrying before deciding what to take. Snooping involves two separate checks: one to successfully open the container, and another to determine whether the target notices you peeking.  === How to Use ===  Snooping is not activated from the skill menu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Snooping ==&lt;br /&gt;
&lt;br /&gt;
Snooping is the art of peeking into other people&#039;s containers — backpacks, pouches, and bags carried by players and NPCs. It is the companion skill to &#039;&#039;&#039;Stealing&#039;&#039;&#039;, allowing a thief to see what a target is carrying before deciding what to take. Snooping involves two separate checks: one to successfully open the container, and another to determine whether the target notices you peeking.&lt;br /&gt;
&lt;br /&gt;
=== How to Use ===&lt;br /&gt;
&lt;br /&gt;
Snooping is not activated from the skill menu. Instead, it triggers automatically whenever you attempt to open a container that belongs to another player or NPC. Simply double-click their backpack or a container inside it.&lt;br /&gt;
&lt;br /&gt;
You must be &#039;&#039;&#039;within 1 tile&#039;&#039;&#039; of the container to attempt a snoop.&lt;br /&gt;
&lt;br /&gt;
=== The Two Checks ===&lt;br /&gt;
&lt;br /&gt;
Every snoop attempt involves two independent rolls:&lt;br /&gt;
&lt;br /&gt;
==== 1. Detection Check (Were You Noticed?) ====&lt;br /&gt;
&lt;br /&gt;
This check determines whether the target realizes you are peeking into their belongings. It is rolled &#039;&#039;before&#039;&#039; the skill check for opening the container, meaning you can be noticed even if you successfully open it.&lt;br /&gt;
&lt;br /&gt;
 Chance of Being Detected = (99 − Snooping Skill) / 100&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Snooping Skill !! Chance Target Notices You&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 69%&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 49%&lt;br /&gt;
|-&lt;br /&gt;
| 70 || 29%&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 19%&lt;br /&gt;
|-&lt;br /&gt;
| 90 || 9%&lt;br /&gt;
|-&lt;br /&gt;
| 99+ || 0% (never detected)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At &#039;&#039;&#039;99 Snooping&#039;&#039;&#039; and above, the target is never alerted. Below that, each failed detection sends the target a message: &#039;&#039;&amp;quot;You notice [name] peeking into your belongings!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Being detected does not prevent you from opening the container — it only alerts the target. You can be detected and still successfully snoop.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== 2. Skill Check (Did You See the Contents?) ====&lt;br /&gt;
&lt;br /&gt;
This check determines whether you actually manage to open the container and view its contents. It is a standard skill check against a 0 to skill cap range.&lt;br /&gt;
&lt;br /&gt;
If you &#039;&#039;&#039;succeed&#039;&#039;&#039;, the container opens and you can see everything inside, just as if it were your own backpack. If the container is &#039;&#039;&#039;trapped&#039;&#039;&#039;, the trap will trigger when you open it.&lt;br /&gt;
&lt;br /&gt;
If you &#039;&#039;&#039;fail&#039;&#039;&#039;, you receive the message &#039;&#039;&amp;quot;You failed to peek into the container&amp;quot;&#039;&#039; and you may be revealed from Hiding (see below).&lt;br /&gt;
&lt;br /&gt;
==== Reveal on Failure ====&lt;br /&gt;
&lt;br /&gt;
When you fail the skill check to open a container, there is an additional check to see if you are pulled out of Hiding:&lt;br /&gt;
&lt;br /&gt;
 Chance of Being Revealed = (99 − (Hiding Skill / 2)) / 100&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Hiding Skill !! Chance of Being Revealed on Failure&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 99%&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 74%&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 59%&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 49%&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 39%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Higher Hiding skill gives you a better chance of staying hidden even when you fumble the snoop. At 100 Hiding, you have roughly a coin flip of remaining concealed after a failed attempt.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;This reveal check only happens on a &#039;&#039;failed&#039;&#039; snoop. Successful snoops do not reveal you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Karma Loss ===&lt;br /&gt;
&lt;br /&gt;
Every snoop attempt costs you &#039;&#039;&#039;4 Karma&#039;&#039;&#039;, regardless of success or failure. Frequent snooping will steadily push your karma into the negatives.&lt;br /&gt;
&lt;br /&gt;
=== Skill Gains Above 100 ===&lt;br /&gt;
&lt;br /&gt;
Snooping gains slow down significantly above 100 skill. The effective difficulty for gaining skill points is halved past 100, meaning you need roughly twice as many attempts to gain a point between 100 and 120 compared to the same range below 100. This is by design to make high-end Snooping a long-term investment.&lt;br /&gt;
&lt;br /&gt;
=== Where You Can Snoop ===&lt;br /&gt;
&lt;br /&gt;
The rules for who you can snoop depend on your location:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Who You Can Snoop&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Outside of town&#039;&#039;&#039; (unguarded areas) || Any NPC or player&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;In town&#039;&#039;&#039; (guarded regions) || Only criminal or murderer NPCs — you cannot snoop innocent (blue) human NPCs in guarded areas&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Felucca&#039;&#039;&#039; || Anyone, regardless of other restrictions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== What You Cannot Snoop ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dead mobiles&#039;&#039;&#039; — you cannot snoop a corpse through this skill (use regular corpse looting instead)&lt;br /&gt;
* &#039;&#039;&#039;Creature backpacks&#039;&#039;&#039; — players cannot snoop the packs of monsters or animals&lt;br /&gt;
* &#039;&#039;&#039;Staff members&#039;&#039;&#039; — you cannot peek into a Game Master&#039;s belongings&lt;br /&gt;
* &#039;&#039;&#039;Containers beyond 1 tile&#039;&#039;&#039; — you must be standing directly next to the container&lt;br /&gt;
* &#039;&#039;&#039;Targets you cannot perform negative actions on&#039;&#039;&#039; — standard harmful action restrictions apply in guarded areas&lt;br /&gt;
&lt;br /&gt;
=== Trapped Containers ===&lt;br /&gt;
&lt;br /&gt;
If you successfully snoop a container that has a &#039;&#039;&#039;trap&#039;&#039;&#039; on it, the trap will fire when the container opens. This includes magic traps, poison traps, and any other trap type applied to the container. Be prepared with resistances or curing before snooping suspicious containers in dungeons.&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Reach 99 Snooping before relying on it in dangerous situations.&#039;&#039;&#039; Below 99, there is always a chance the target notices you, which can lead to criminal flagging and guard calls in town.&lt;br /&gt;
* &#039;&#039;&#039;Pair Snooping with Hiding.&#039;&#039;&#039; Approach your target while hidden, snoop their pack, then decide if there is anything worth stealing. Even if you fail the snoop, high Hiding gives you a chance to stay concealed.&lt;br /&gt;
* &#039;&#039;&#039;Snooping trains by doing.&#039;&#039;&#039; There is no other way to raise this skill — you must snoop containers belonging to other mobiles. Find a busy area and practice on NPCs outside of town where there are no guard restrictions.&lt;br /&gt;
* &#039;&#039;&#039;Watch your Karma.&#039;&#039;&#039; Each attempt costs 4 Karma. Hundreds of training attempts will drop your karma significantly. Plan for this if you care about your moral standing.&lt;br /&gt;
* &#039;&#039;&#039;Check for traps.&#039;&#039;&#039; Dungeon containers can be trapped. If you are snooping containers in dangerous areas, have &#039;&#039;&#039;Remove Trap&#039;&#039;&#039; or &#039;&#039;&#039;Detect Hidden&#039;&#039;&#039; ready, or simply accept the risk and keep your health high.&lt;br /&gt;
* &#039;&#039;&#039;Successful snoops are completely silent.&#039;&#039;&#039; Once you reach 99+ Snooping, the target never knows you looked. Combined with Hiding, you can scout anyone&#039;s inventory with zero risk.&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
* [[Stealing]]&lt;br /&gt;
* [[Hiding]]&lt;br /&gt;
* [[Stealth]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Skills_Overview&amp;diff=432</id>
		<title>Skills Overview</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Skills_Overview&amp;diff=432"/>
		<updated>2026-06-16T02:06:42Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: /* Thieving */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Bard Skills===&lt;br /&gt;
* [[Bard Instruments]]&lt;br /&gt;
* [[Discordance]]&lt;br /&gt;
* [[Musicianship]]&lt;br /&gt;
* [[Peacemaking]]&lt;br /&gt;
* [[Provocation]]&lt;br /&gt;
&lt;br /&gt;
===Thieving===&lt;br /&gt;
* [[Hiding]]&lt;br /&gt;
* [[Snooping]]&lt;br /&gt;
* [[Stealing]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Stealing&amp;diff=431</id>
		<title>Stealing</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Stealing&amp;diff=431"/>
		<updated>2026-06-16T01:44:11Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: Created page with &amp;quot;== Stealing ==  *Please Note: Banes World is a PvE shard.  Player to Player stealing is disabled, however the guide reflects the overall stealing skill due to guilds and the possibilities of guild wars.  Stealing allows you to pilfer items from creatures, containers, and other players. It is a high-risk skill — getting caught can flag you as a criminal and alert nearby players. Success depends on the weight of the target item and your skill level, while avoiding detect...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Stealing ==&lt;br /&gt;
&lt;br /&gt;
*Please Note: Banes World is a PvE shard.  Player to Player stealing is disabled, however the guide reflects the overall stealing skill due to guilds and the possibilities of guild wars.&lt;br /&gt;
&lt;br /&gt;
Stealing allows you to pilfer items from creatures, containers, and other players. It is a high-risk skill — getting caught can flag you as a criminal and alert nearby players. Success depends on the weight of the target item and your skill level, while avoiding detection depends on where you are stealing from and how skilled you are.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Both hands must be empty&#039;&#039;&#039; — you cannot have anything equipped in your main hand or off-hand slots&lt;br /&gt;
* &#039;&#039;&#039;Thieves Guild membership&#039;&#039;&#039; is required to steal from other players&lt;br /&gt;
* You must be &#039;&#039;&#039;standing directly next to&#039;&#039;&#039; the item or creature (1 tile range)&lt;br /&gt;
&lt;br /&gt;
=== How to Use ===&lt;br /&gt;
&lt;br /&gt;
Use the Stealing skill from your skill menu. You will be prompted to select a target. You can target:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A specific item&#039;&#039;&#039; — attempts to steal that exact item&lt;br /&gt;
* &#039;&#039;&#039;A creature or player&#039;&#039;&#039; — attempts to steal a random item from their backpack&lt;br /&gt;
&lt;br /&gt;
Using the skill is a &#039;&#039;&#039;revealing action&#039;&#039;&#039; — it will break Hiding and Stealth. There is a &#039;&#039;&#039;10 second cooldown&#039;&#039;&#039; between attempts.&lt;br /&gt;
&lt;br /&gt;
=== Weight Limit ===&lt;br /&gt;
&lt;br /&gt;
You can only steal items weighing &#039;&#039;&#039;10 stones or less&#039;&#039;&#039; (including the weight of contents if stealing a container). Items heavier than 10 stones cannot be stolen at all and will produce the message: &#039;&#039;&amp;quot;That is too heavy to steal.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Success Chance ===&lt;br /&gt;
&lt;br /&gt;
Your chance of successfully stealing an item is based on the item&#039;s weight compared to your Stealing skill. Heavier items are harder to steal.&lt;br /&gt;
&lt;br /&gt;
The difficulty is calculated as the item&#039;s weight (rounded up) multiplied by 10, then checked against your skill in a ±25 window. In practical terms:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Weight !! 60 Stealing !! 80 Stealing !! 100 Stealing !! 120 Stealing&lt;br /&gt;
|-&lt;br /&gt;
| 1 stone || 100% || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 3 stones || 100% || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 5 stones || 65% || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 7 stones || 25% || 65% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 8 stones || 5% || 45% || 85% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 9 stones || 0% || 25% || 65% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 10 stones || 0% || 5% || 45% || 85%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Light items (under 5 stones) are trivial to steal even at moderate skill levels. The real challenge is heavy items near the 10 stone cap.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Stealing Stackable Items ===&lt;br /&gt;
&lt;br /&gt;
When you target a stack of items (such as gold, reagents, or arrows), you will not necessarily steal the entire stack. The maximum amount you can take in a single attempt is:&lt;br /&gt;
&lt;br /&gt;
 Maximum Amount = (Stealing Skill / 10) / Item Weight&lt;br /&gt;
&lt;br /&gt;
For example, at 120 Stealing targeting a stack of reagents weighing 0.1 stones each, you could steal up to 120 at once. At the same skill targeting arrows weighing 1 stone each, you could steal up to 12.&lt;br /&gt;
&lt;br /&gt;
The actual amount stolen is randomized between 1 and your maximum. The difficulty check is then based on the total weight of the amount you are attempting to take.&lt;br /&gt;
&lt;br /&gt;
=== Getting Caught ===&lt;br /&gt;
&lt;br /&gt;
Even if you successfully steal an item, there is a separate check to determine whether you are &#039;&#039;&#039;noticed&#039;&#039;&#039;. Getting caught and successfully stealing are independent — you can steal the item but still be seen doing it.&lt;br /&gt;
&lt;br /&gt;
The chance of being caught depends on what you are stealing from:&lt;br /&gt;
&lt;br /&gt;
==== Stealing from Creatures or Players ====&lt;br /&gt;
&lt;br /&gt;
 Chance of Being Caught = (150 − Stealing Skill) / 150&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stealing Skill !! Chance of Being Caught&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 60%&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 47%&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 33%&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Even at 120 Stealing, you have a 1 in 5 chance of being noticed when stealing from a creature or player&#039;s backpack.&lt;br /&gt;
&lt;br /&gt;
==== Stealing from Fillable Containers ====&lt;br /&gt;
&lt;br /&gt;
Fillable containers (such as dungeon chests and barrels that refill with loot) have a much lower detection rate:&lt;br /&gt;
&lt;br /&gt;
 Chance of Being Caught = 1 / (Stealing Skill / 2.5)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stealing Skill !! Chance of Being Caught&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 1 in 24 (~4.2%)&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 1 in 32 (~3.1%)&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 1 in 40 (2.5%)&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 1 in 48 (~2.1%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stealable Artifacts ====&lt;br /&gt;
&lt;br /&gt;
Non-movable stealable artifacts (rare spawns placed in the world) can &#039;&#039;&#039;never&#039;&#039;&#039; result in you being caught. However, they require a minimum of &#039;&#039;&#039;100 Stealing&#039;&#039;&#039; to even attempt.&lt;br /&gt;
&lt;br /&gt;
=== Consequences of Being Caught ===&lt;br /&gt;
&lt;br /&gt;
If you are caught stealing:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Criminal flag&#039;&#039;&#039; — stealing from innocent players or certain containers flags you as a criminal&lt;br /&gt;
* &#039;&#039;&#039;Public notification&#039;&#039;&#039; — all players within &#039;&#039;&#039;8 tiles&#039;&#039;&#039; receive a message naming you and your victim: &#039;&#039;&amp;quot;You notice [thief] trying to steal from [victim].&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Perma-flag&#039;&#039;&#039; — stealing from an innocent player adds them to your permanent aggressor list, allowing them to freely attack you&lt;br /&gt;
&lt;br /&gt;
=== Stolen Item Returns ===&lt;br /&gt;
&lt;br /&gt;
When you successfully steal an item from another player, it is flagged as stolen for &#039;&#039;&#039;2 minutes&#039;&#039;&#039;. If you are killed during this window, the stolen item is automatically returned to the victim from your corpse. After 2 minutes, the item is considered fully yours.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;This does not apply to stackable items or containers — those are not tracked for return.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== What You Cannot Steal ===&lt;br /&gt;
&lt;br /&gt;
* Items weighing more than &#039;&#039;&#039;10 stones&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Equipped items&#039;&#039;&#039; — items being worn or held by the target&lt;br /&gt;
* Items from &#039;&#039;&#039;shopkeeper NPCs&#039;&#039;&#039; or &#039;&#039;&#039;player vendors&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Newbied or blessed items&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Containers&#039;&#039;&#039; (in the AoS era ruleset, unless flagged as stealable)&lt;br /&gt;
* Items from &#039;&#039;&#039;staff members&#039;&#039;&#039;&lt;br /&gt;
* Items from &#039;&#039;&#039;corpses&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Your own items&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Stealing from Players ===&lt;br /&gt;
&lt;br /&gt;
Stealing from other players has additional restrictions:&lt;br /&gt;
&lt;br /&gt;
* You &#039;&#039;&#039;must be a member of the Thieves Guild&#039;&#039;&#039; (NPC guild) to steal from players&lt;br /&gt;
* If the Murder system suspends guild thieves with kills, murderers cannot steal from players&lt;br /&gt;
* You cannot steal while under the effects of certain transformations (Incognito, Polymorph, Animal Form, Disguise) when stealing faction or VvV sigils&lt;br /&gt;
&lt;br /&gt;
=== Stealable Artifacts ===&lt;br /&gt;
&lt;br /&gt;
Certain rare items spawn at fixed locations throughout the world. These can be stolen by any thief with &#039;&#039;&#039;100 or higher Stealing&#039;&#039;&#039; skill. Successfully stealing one of these items makes it movable and yours to keep. You are never flagged as criminal for stealing world-spawned artifacts.&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Train Hiding and Stealth alongside Stealing.&#039;&#039;&#039; Using Stealing reveals you, but approaching your target while hidden gives you the best chance of getting into position undetected. Steal, then re-hide immediately.&lt;br /&gt;
* &#039;&#039;&#039;Light items are easy — focus on positioning, not skill checks.&#039;&#039;&#039; Most valuable loot weighs well under 5 stones, where even moderate Stealing gives 100% success. The real challenge is not getting caught afterward.&lt;br /&gt;
* &#039;&#039;&#039;At 120 Stealing, you still get caught 20% of the time from player packs.&#039;&#039;&#039; Never assume you are safe. Have an escape plan ready.&lt;br /&gt;
* &#039;&#039;&#039;Stealable artifacts are the safest form of theft.&#039;&#039;&#039; No criminal flag, no witnesses, and the only requirement is 100 skill. These are the bread and butter of a working thief.&lt;br /&gt;
* &#039;&#039;&#039;Empty both hands before attempting to steal.&#039;&#039;&#039; This is the most common mistake new thieves make. Unequip your weapon and shield first — the skill will refuse to activate otherwise.&lt;br /&gt;
* &#039;&#039;&#039;Targeting a creature directly picks a random item from its pack.&#039;&#039;&#039; If you want a specific item, you may need to attempt multiple times, as the selection is random each attempt.&lt;br /&gt;
* &#039;&#039;&#039;The 2-minute return window means speed matters.&#039;&#039;&#039; After stealing from a player, stay alive for 2 minutes and the item is permanently yours. Get killed before that, and the item goes right back to the victim.&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
* [[Hiding]]&lt;br /&gt;
* [[Stealth]]&lt;br /&gt;
* [[Snooping]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Skills_Overview&amp;diff=430</id>
		<title>Skills Overview</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Skills_Overview&amp;diff=430"/>
		<updated>2026-06-16T01:40:02Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Bard Skills===&lt;br /&gt;
* [[Bard Instruments]]&lt;br /&gt;
* [[Discordance]]&lt;br /&gt;
* [[Musicianship]]&lt;br /&gt;
* [[Peacemaking]]&lt;br /&gt;
* [[Provocation]]&lt;br /&gt;
&lt;br /&gt;
===Thieving===&lt;br /&gt;
* [[Hiding]]&lt;br /&gt;
* [[Stealing]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Musicianship&amp;diff=429</id>
		<title>Musicianship</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Musicianship&amp;diff=429"/>
		<updated>2026-06-16T01:32:47Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: Created page with &amp;quot;== Musicianship ==  Musicianship is the foundational support skill for all Bard abilities. It is not used directly in combat — instead, it is checked automatically every time you attempt &amp;#039;&amp;#039;&amp;#039;Peacemaking&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Provocation&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;&amp;#039;Discordance&amp;#039;&amp;#039;&amp;#039;. A failed Musicianship check causes the bard attempt to fail immediately, before your actual bard skill is ever rolled. At higher levels, Musicianship also provides a direct difficulty bonus to targeted bard abilities.  === Wha...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Musicianship ==&lt;br /&gt;
&lt;br /&gt;
Musicianship is the foundational support skill for all Bard abilities. It is not used directly in combat — instead, it is checked automatically every time you attempt &#039;&#039;&#039;Peacemaking&#039;&#039;&#039;, &#039;&#039;&#039;Provocation&#039;&#039;&#039;, or &#039;&#039;&#039;Discordance&#039;&#039;&#039;. A failed Musicianship check causes the bard attempt to fail immediately, before your actual bard skill is ever rolled. At higher levels, Musicianship also provides a direct difficulty bonus to targeted bard abilities.&lt;br /&gt;
&lt;br /&gt;
=== What Musicianship Does ===&lt;br /&gt;
&lt;br /&gt;
Musicianship serves two distinct purposes:&lt;br /&gt;
&lt;br /&gt;
==== 1. Success Gate ====&lt;br /&gt;
&lt;br /&gt;
Every bard skill attempt begins with a Musicianship check. If this check fails, you play poorly and the attempt ends — your bard skill is never rolled, and you receive the message: &#039;&#039;&amp;quot;You play poorly, and there is no effect.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The formula is straightforward:&lt;br /&gt;
&lt;br /&gt;
 Success Chance = Musicianship / 100&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Musicianship Skill !! Chance to Pass&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 50%&lt;br /&gt;
|-&lt;br /&gt;
| 70 || 70%&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 80%&lt;br /&gt;
|-&lt;br /&gt;
| 90 || 90%&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At &#039;&#039;&#039;100 Musicianship&#039;&#039;&#039; and above, the music check always succeeds. Below 100, every failed check wastes a use of your instrument and triggers a cooldown, so reaching at least 100 is a high priority for any bard build.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;A failed Musicianship check still consumes a use of your instrument, so low Musicianship means you burn through instruments much faster.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== 2. Difficulty Bonus (Above 100) ====&lt;br /&gt;
&lt;br /&gt;
When your Musicianship exceeds 100, every point above 100 reduces the effective difficulty of &#039;&#039;&#039;Peacemaking&#039;&#039;&#039;, &#039;&#039;&#039;Provocation&#039;&#039;&#039;, and &#039;&#039;&#039;Discordance&#039;&#039;&#039; by 0.5:&lt;br /&gt;
&lt;br /&gt;
 Difficulty Reduction = (Musicianship − 100) × 0.5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Musicianship !! Difficulty Reduction&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 105 || −2.5&lt;br /&gt;
|-&lt;br /&gt;
| 110 || −5.0&lt;br /&gt;
|-&lt;br /&gt;
| 115 || −7.5&lt;br /&gt;
|-&lt;br /&gt;
| 120 || −10.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This bonus stacks with instrument properties and the flat difficulty bonus each bard skill provides. At &#039;&#039;&#039;120 Musicianship&#039;&#039;&#039;, the −10.0 difficulty reduction is equivalent to having an additional matching slayer on your instrument. Against high-difficulty creatures where every point matters, this bonus can turn an impossible attempt into a workable one.&lt;br /&gt;
&lt;br /&gt;
=== How Musicianship Affects Each Bard Skill ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bard Skill !! Music Check !! Difficulty Bonus !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Peacemaking&#039;&#039;&#039; (Area) || Yes — failure ends the attempt || No — area peace uses a flat 0–120 check || Music check still gates the attempt&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Peacemaking&#039;&#039;&#039; (Targeted) || Yes — failure ends the attempt || Yes — full bonus applies || Most common use case&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Provocation&#039;&#039;&#039; || Yes — failure ends the attempt || Yes — full bonus applies || Applied after averaging both targets&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Discordance&#039;&#039;&#039; || Yes — failure ends the attempt || Yes — full bonus applies || Same formula as targeted Peacemaking&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combined Bonuses at 120 Musicianship ===&lt;br /&gt;
&lt;br /&gt;
To illustrate how valuable 120 Musicianship is, here is the total difficulty reduction a bard gets against a creature at 160 Bard Difficulty, combining instrument properties, the bard skill&#039;s flat bonus, and the Musicianship bonus:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Source !! Peacemaking/Discordance !! Provocation&lt;br /&gt;
|-&lt;br /&gt;
| Bard skill flat bonus || −10.0 || −5.0&lt;br /&gt;
|-&lt;br /&gt;
| 120 Musicianship bonus || −10.0 || −10.0&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional instrument || −5.0 || −5.0&lt;br /&gt;
|-&lt;br /&gt;
| One matching slayer || −10.0 || −10.0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total reduction&#039;&#039;&#039; || &#039;&#039;&#039;−35.0&#039;&#039;&#039; (160 → 125) || &#039;&#039;&#039;−30.0&#039;&#039;&#039; (160 → 130)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Provocation averages both targets&#039; difficulties before applying the flat bonus, so the numbers above assume both creatures match your slayer type.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Training Musicianship ===&lt;br /&gt;
&lt;br /&gt;
Musicianship gains are checked every time you use a bard skill, as part of the music check itself. You can also train Musicianship by simply double-clicking an instrument in your backpack — this performs a Musicianship check against a 0–120 range and plays a success or failure sound.&lt;br /&gt;
&lt;br /&gt;
At lower skill levels, the fastest way to train is to repeatedly use an instrument or attempt bard skills on any valid target. Because the skill check range is 0–120, you can gain Musicianship at any level up to the cap.&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Reach 100 Musicianship before relying on bard skills in dangerous areas.&#039;&#039;&#039; Below 100, you will randomly fail the music check and waste instrument charges, cooldown time, and potentially your life if you needed that peace or provoke to survive.&lt;br /&gt;
* &#039;&#039;&#039;Push to 120 Musicianship for endgame barding.&#039;&#039;&#039; The −10 difficulty bonus at 120 is as valuable as having a matching slayer instrument. Against 160-difficulty bosses, this bonus is often the difference between a viable success rate and a hopeless one.&lt;br /&gt;
* &#039;&#039;&#039;Musicianship trains passively as you bard.&#039;&#039;&#039; You do not need to dedicate separate training sessions to it — just using your bard skills will raise it naturally. If you want to speed things up, double-click instruments while idle.&lt;br /&gt;
* &#039;&#039;&#039;All instrument types train Musicianship equally.&#039;&#039;&#039; There is no difference between a Lap Harp, Lute, Drum, or any other instrument for training purposes.&lt;br /&gt;
* &#039;&#039;&#039;Musicianship does not affect bard range.&#039;&#039;&#039; Your range for Peacemaking, Provocation, and Discordance is determined by the respective bard skill, not by Musicianship. The range formula is 8 + (bard skill / 15).&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
* [[Bard Instruments]]&lt;br /&gt;
* [[Peacemaking]]&lt;br /&gt;
* [[Provocation]]&lt;br /&gt;
* [[Discordance]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Skills_Overview&amp;diff=428</id>
		<title>Skills Overview</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Skills_Overview&amp;diff=428"/>
		<updated>2026-06-16T01:32:05Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Bard Skills===&lt;br /&gt;
* [[Bard Instruments]]&lt;br /&gt;
* [[Discordance]]&lt;br /&gt;
* [[Musicianship]]&lt;br /&gt;
* [[Peacemaking]]&lt;br /&gt;
* [[Provocation]]&lt;br /&gt;
&lt;br /&gt;
===Thieving===&lt;br /&gt;
* [[Hiding]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Discordance&amp;diff=427</id>
		<title>Discordance</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Discordance&amp;diff=427"/>
		<updated>2026-06-16T01:18:58Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Discordance ==&lt;br /&gt;
&lt;br /&gt;
Discordance is a Bard skill that weakens a single creature by reducing all of its resistances and skills. Unlike Peacemaking and Provocation which control &#039;&#039;behavior&#039;&#039;, Discordance makes the creature genuinely weaker, allowing you and your party to deal significantly more damage and land abilities more reliably. It is widely considered the most powerful bard skill for group content.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
* A musical instrument in your backpack&lt;br /&gt;
* &#039;&#039;&#039;Musicianship&#039;&#039;&#039; skill (checked before every attempt)&lt;br /&gt;
&lt;br /&gt;
=== How to Use ===&lt;br /&gt;
&lt;br /&gt;
Use the Discordance skill from your skill menu. Select your instrument if prompted, then target the creature you wish to weaken. On success, the creature&#039;s resistances and skills are reduced for as long as you maintain the effect.&lt;br /&gt;
&lt;br /&gt;
=== Musicianship Check ===&lt;br /&gt;
&lt;br /&gt;
As with all bard skills, &#039;&#039;&#039;Musicianship&#039;&#039;&#039; is checked before the Discordance roll. If the check fails, you play poorly and the attempt ends. The chance to pass is:&lt;br /&gt;
&lt;br /&gt;
 Success Chance = Musicianship / 100&lt;br /&gt;
&lt;br /&gt;
At 100 Musicianship this always succeeds. Musicianship above 100 also provides a separate difficulty reduction (see below).&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;A failed Musicianship check still consumes a use of your instrument.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== How Difficulty is Calculated ===&lt;br /&gt;
&lt;br /&gt;
Discordance uses the same difficulty formula as Peacemaking:&lt;br /&gt;
&lt;br /&gt;
 Effective Difficulty = Instrument Difficulty − 10.0&lt;br /&gt;
&lt;br /&gt;
Where &#039;&#039;Instrument Difficulty&#039;&#039; is the creature&#039;s Bard Difficulty after your instrument properties (Exceptional, Slayer) are applied.&lt;br /&gt;
&lt;br /&gt;
Two additional bonuses then apply:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Musicianship above 100:&#039;&#039;&#039; Reduces difficulty by half the excess. At 120 Musicianship, this is −10.0.&lt;br /&gt;
* &#039;&#039;&#039;Mastery bonus:&#039;&#039;&#039; If you have a Discordance mastery, it further reduces difficulty by a percentage.&lt;br /&gt;
&lt;br /&gt;
Your Discordance skill is then checked against the final adjusted difficulty using the standard ±25 skill window.&lt;br /&gt;
&lt;br /&gt;
=== The Debuff: What Discordance Actually Does ===&lt;br /&gt;
&lt;br /&gt;
When Discordance succeeds, it applies a powerful debuff to the target based on your Discordance skill level:&lt;br /&gt;
&lt;br /&gt;
 Debuff Strength = Discordance Skill / 4 (capped at 28)&lt;br /&gt;
&lt;br /&gt;
At &#039;&#039;&#039;120 Discordance&#039;&#039;&#039;, the debuff reaches the cap of &#039;&#039;&#039;28&#039;&#039;&#039;. This means:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;All five resistances&#039;&#039;&#039; (Physical, Fire, Cold, Poison, Energy) are reduced by &#039;&#039;&#039;28 points&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;All skills&#039;&#039;&#039; are reduced by &#039;&#039;&#039;28%&#039;&#039;&#039; of their current value&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Against creatures with a base Bard Difficulty of 160 or higher&#039;&#039;&#039;, the debuff is &#039;&#039;&#039;halved&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Resistances reduced by &#039;&#039;&#039;14 points&#039;&#039;&#039; instead of 28&lt;br /&gt;
* Skills reduced by &#039;&#039;&#039;14%&#039;&#039;&#039; instead of 28%&lt;br /&gt;
&lt;br /&gt;
==== Debuff Examples ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Creature Stat !! Normal Creature (below 160 difficulty) !! Hard Creature (160+ difficulty)&lt;br /&gt;
|-&lt;br /&gt;
| 80% Physical Resist || Reduced to &#039;&#039;&#039;52%&#039;&#039;&#039; || Reduced to &#039;&#039;&#039;66%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 70% Fire Resist || Reduced to &#039;&#039;&#039;42%&#039;&#039;&#039; || Reduced to &#039;&#039;&#039;56%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 120.0 Wrestling || Reduced to &#039;&#039;&#039;86.4&#039;&#039;&#039; || Reduced to &#039;&#039;&#039;103.2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 130.0 Magery || Reduced to &#039;&#039;&#039;93.6&#039;&#039;&#039; || Reduced to &#039;&#039;&#039;111.8&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;The resistance reduction is a flat number (−28 or −14), while the skill reduction is percentage-based (−28% or −14%). This means high-skill creatures lose more raw skill points than low-skill creatures.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Duration and Maintenance ===&lt;br /&gt;
&lt;br /&gt;
Discordance does &#039;&#039;&#039;not&#039;&#039;&#039; have a fixed timer. Instead, the effect persists as long as all of the following conditions are met:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;You remain alive&#039;&#039;&#039; and are not a dead bonded pet&lt;br /&gt;
* &#039;&#039;&#039;You remain visible&#039;&#039;&#039; — going Hidden or using Stealth ends the effect&lt;br /&gt;
* &#039;&#039;&#039;The target remains alive&#039;&#039;&#039; and is not deleted&lt;br /&gt;
* &#039;&#039;&#039;You stay within bard range&#039;&#039;&#039; of the target&lt;br /&gt;
&lt;br /&gt;
If any of these conditions break, a &#039;&#039;&#039;15-second grace period&#039;&#039;&#039; begins. If you move back into range and become visible again within those 15 seconds, the effect continues. If the 15 seconds expire, the debuff is removed and the creature returns to full strength.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;This means a skilled bard can maintain Discordance on a boss indefinitely by staying alive, visible, and in range. It also means that if you die, the debuff drops — plan accordingly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Cooldown ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;8 seconds&#039;&#039;&#039; on success&lt;br /&gt;
* &#039;&#039;&#039;5 seconds&#039;&#039;&#039; on failure&lt;br /&gt;
&lt;br /&gt;
=== Success Rates vs. Maximum Difficulty Creatures ===&lt;br /&gt;
&lt;br /&gt;
The following table shows approximate success rates at &#039;&#039;&#039;120 Discordance&#039;&#039;&#039; and &#039;&#039;&#039;120 Musicianship&#039;&#039;&#039; against a creature at the maximum Bard Difficulty of 160:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Instrument !! Effective Difficulty !! Success Rate&lt;br /&gt;
|-&lt;br /&gt;
| No bonuses || 140.0 || style=&amp;quot;color: orange;&amp;quot; | &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional only || 135.0 || &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| One matching slayer only || 130.0 || &#039;&#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional + one matching slayer || 125.0 || &#039;&#039;&#039;40%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Two matching slayers (no exceptional) || 120.0 || &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional + two matching slayers || 115.0 || style=&amp;quot;color: green;&amp;quot; | &#039;&#039;&#039;60%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Success Rates by Creature Difficulty ===&lt;br /&gt;
&lt;br /&gt;
Approximate success rates at &#039;&#039;&#039;120 Discordance&#039;&#039;&#039; and &#039;&#039;&#039;120 Musicianship&#039;&#039;&#039; with an &#039;&#039;&#039;Exceptional instrument&#039;&#039;&#039; (no slayer):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Creature Bard Difficulty !! Effective Difficulty !! Success Rate !! Debuff Strength&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 55.0 || 100% || Full (−28 resists, −28% skills)&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 75.0 || 100% || Full (−28 resists, −28% skills)&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 95.0 || 100% || Full (−28 resists, −28% skills)&lt;br /&gt;
|-&lt;br /&gt;
| 130 || 105.0 || 80% || Full (−28 resists, −28% skills)&lt;br /&gt;
|-&lt;br /&gt;
| 140 || 115.0 || 60% || Full (−28 resists, −28% skills)&lt;br /&gt;
|-&lt;br /&gt;
| 150 || 125.0 || 40% || Full (−28 resists, −28% skills)&lt;br /&gt;
|-&lt;br /&gt;
| 160 || 135.0 || 20% || Halved (−14 resists, −14% skills)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Notice that the debuff is halved specifically at 160+ base difficulty, not at a specific effective difficulty. Even if your instrument lowers the effective difficulty, the creature&#039;s &#039;&#039;base&#039;&#039; stats determine whether you get full or halved effect.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== What Cannot Be Discorded ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bard Immune creatures&#039;&#039;&#039; — these are completely immune to Discordance unless they are your own tamed pet&lt;br /&gt;
* &#039;&#039;&#039;Already discorded creatures&#039;&#039;&#039; — a creature can only have one Discordance effect at a time. You will receive: &#039;&#039;&amp;quot;Your target is already in discord.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Yourself&#039;&#039;&#039; — you cannot discord yourself&lt;br /&gt;
* &#039;&#039;&#039;Player characters&#039;&#039;&#039; — Discordance against players is only available under specific PvP ruleset conditions&lt;br /&gt;
&lt;br /&gt;
=== Discordance Compared to Other Bard Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Discordance !! Peacemaking !! Provocation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Effect&#039;&#039;&#039; || Weakens the target || Stops the target from fighting || Makes two targets fight each other&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Duration&#039;&#039;&#039; || Indefinite (maintained) || 10–120 seconds || 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flat Difficulty Bonus&#039;&#039;&#039; || −10.0 || −10.0 || −5.0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Requires Maintenance&#039;&#039;&#039; || Yes (stay alive, visible, in range) || No || No&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooldown (success)&#039;&#039;&#039; || 8 seconds || 5 seconds || 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooldown (failure)&#039;&#039;&#039; || 5 seconds || 10 seconds || 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stacks with others&#039;&#039;&#039; || Yes — discord + peace/provoke all work || Cannot re-peace until expired || Can re-provoke after 30 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Discordance is the bard&#039;s best contribution to group fights.&#039;&#039;&#039; Reducing a boss&#039;s resists by 14–28 points means everyone in your party deals significantly more damage. On long boss fights, this adds up to thousands of extra damage.&lt;br /&gt;
* &#039;&#039;&#039;Use Discordance first, then Peacemaking or Provocation.&#039;&#039;&#039; The debuff persists while you use other skills, so discord a creature, then peace or provoke as needed.&lt;br /&gt;
* &#039;&#039;&#039;Stay alive and visible.&#039;&#039;&#039; Your discord drops the moment you die or go hidden. If you are a bard in a group, your survival is as important as the tank&#039;s — losing the debuff mid-fight can be devastating.&lt;br /&gt;
* &#039;&#039;&#039;The 15-second grace period is forgiving.&#039;&#039;&#039; If you accidentally step out of range, you have 15 seconds to get back. Do not panic and do not re-discord — the original effect is still ticking.&lt;br /&gt;
* &#039;&#039;&#039;You cannot stack multiple Discordance effects on one target.&#039;&#039;&#039; Only one bard can discord a creature at a time. Coordinate with other bards so you are not wasting attempts on already-debuffed creatures.&lt;br /&gt;
* &#039;&#039;&#039;The halved debuff at 160+ difficulty is based on the creature&#039;s raw stats, not your instrument.&#039;&#039;&#039; A creature that naturally reaches 160 difficulty always gets the halved debuff, regardless of how much your slayer instrument reduces the effective difficulty for skill-check purposes.&lt;br /&gt;
* &#039;&#039;&#039;Musicianship above 100 is valuable.&#039;&#039;&#039; Every point above 100 reduces difficulty by 0.5. At 120 Musicianship, that is −10 difficulty, which can push a 10% success rate up to 30% with the right instrument.&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
* [[Bard Instruments]]&lt;br /&gt;
* [[Peacemaking]]&lt;br /&gt;
* [[Provocation]]&lt;br /&gt;
* [[Musicianship]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Discordance&amp;diff=426</id>
		<title>Discordance</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Discordance&amp;diff=426"/>
		<updated>2026-06-16T01:17:55Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: Created page with &amp;quot;== Discordance ==  Discordance is a Bard skill that weakens a single creature by reducing all of its resistances and skills. Unlike Peacemaking and Provocation which control &amp;#039;&amp;#039;behavior&amp;#039;&amp;#039;, Discordance makes the creature genuinely weaker, allowing you and your party to deal significantly more damage and land abilities more reliably. It is widely considered the most powerful bard skill for group content.  === Requirements ===  * A musical instrument in your backpack * &amp;#039;&amp;#039;&amp;#039;Mu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Discordance ==&lt;br /&gt;
&lt;br /&gt;
Discordance is a Bard skill that weakens a single creature by reducing all of its resistances and skills. Unlike Peacemaking and Provocation which control &#039;&#039;behavior&#039;&#039;, Discordance makes the creature genuinely weaker, allowing you and your party to deal significantly more damage and land abilities more reliably. It is widely considered the most powerful bard skill for group content.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
* A musical instrument in your backpack&lt;br /&gt;
* &#039;&#039;&#039;Musicianship&#039;&#039;&#039; skill (checked before every attempt)&lt;br /&gt;
&lt;br /&gt;
=== How to Use ===&lt;br /&gt;
&lt;br /&gt;
Use the Discordance skill from your skill menu. Select your instrument if prompted, then target the creature you wish to weaken. On success, the creature&#039;s resistances and skills are reduced for as long as you maintain the effect.&lt;br /&gt;
&lt;br /&gt;
=== Musicianship Check ===&lt;br /&gt;
&lt;br /&gt;
As with all bard skills, &#039;&#039;&#039;Musicianship&#039;&#039;&#039; is checked before the Discordance roll. If the check fails, you play poorly and the attempt ends. The chance to pass is:&lt;br /&gt;
&lt;br /&gt;
 Success Chance = Musicianship / 100&lt;br /&gt;
&lt;br /&gt;
At 100 Musicianship this always succeeds. Musicianship above 100 also provides a separate difficulty reduction (see below).&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;A failed Musicianship check still consumes a use of your instrument.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== How Difficulty is Calculated ===&lt;br /&gt;
&lt;br /&gt;
Discordance uses the same difficulty formula as Peacemaking:&lt;br /&gt;
&lt;br /&gt;
 Effective Difficulty = Instrument Difficulty − 10.0&lt;br /&gt;
&lt;br /&gt;
Where &#039;&#039;Instrument Difficulty&#039;&#039; is the creature&#039;s Bard Difficulty after your instrument properties (Exceptional, Slayer) are applied.&lt;br /&gt;
&lt;br /&gt;
Two additional bonuses then apply:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Musicianship above 100:&#039;&#039;&#039; Reduces difficulty by half the excess. At 120 Musicianship, this is −10.0.&lt;br /&gt;
* &#039;&#039;&#039;Mastery bonus:&#039;&#039;&#039; If you have a Discordance mastery, it further reduces difficulty by a percentage.&lt;br /&gt;
&lt;br /&gt;
Your Discordance skill is then checked against the final adjusted difficulty using the standard ±25 skill window.&lt;br /&gt;
&lt;br /&gt;
=== The Debuff: What Discordance Actually Does ===&lt;br /&gt;
&lt;br /&gt;
When Discordance succeeds, it applies a powerful debuff to the target based on your Discordance skill level:&lt;br /&gt;
&lt;br /&gt;
 Debuff Strength = Discordance Skill / 4 (capped at 28)&lt;br /&gt;
&lt;br /&gt;
At &#039;&#039;&#039;120 Discordance&#039;&#039;&#039;, the debuff reaches the cap of &#039;&#039;&#039;28&#039;&#039;&#039;. This means:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;All five resistances&#039;&#039;&#039; (Physical, Fire, Cold, Poison, Energy) are reduced by &#039;&#039;&#039;28 points&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;All skills&#039;&#039;&#039; are reduced by &#039;&#039;&#039;28%&#039;&#039;&#039; of their current value&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Against creatures with a base Bard Difficulty of 160 or higher&#039;&#039;&#039;, the debuff is &#039;&#039;&#039;halved&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Resistances reduced by &#039;&#039;&#039;14 points&#039;&#039;&#039; instead of 28&lt;br /&gt;
* Skills reduced by &#039;&#039;&#039;14%&#039;&#039;&#039; instead of 28%&lt;br /&gt;
&lt;br /&gt;
==== Debuff Examples ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Creature Stat !! Normal Creature (below 160 difficulty) !! Hard Creature (160+ difficulty)&lt;br /&gt;
|-&lt;br /&gt;
| 80% Physical Resist || Reduced to &#039;&#039;&#039;52%&#039;&#039;&#039; || Reduced to &#039;&#039;&#039;66%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 70% Fire Resist || Reduced to &#039;&#039;&#039;42%&#039;&#039;&#039; || Reduced to &#039;&#039;&#039;56%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 120.0 Wrestling || Reduced to &#039;&#039;&#039;86.4&#039;&#039;&#039; || Reduced to &#039;&#039;&#039;103.2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 130.0 Magery || Reduced to &#039;&#039;&#039;93.6&#039;&#039;&#039; || Reduced to &#039;&#039;&#039;111.8&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;The resistance reduction is a flat number (−28 or −14), while the skill reduction is percentage-based (−28% or −14%). This means high-skill creatures lose more raw skill points than low-skill creatures.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Duration and Maintenance ===&lt;br /&gt;
&lt;br /&gt;
Discordance does &#039;&#039;&#039;not&#039;&#039;&#039; have a fixed timer. Instead, the effect persists as long as all of the following conditions are met:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;You remain alive&#039;&#039;&#039; and are not a dead bonded pet&lt;br /&gt;
* &#039;&#039;&#039;You remain visible&#039;&#039;&#039; — going Hidden or using Stealth ends the effect&lt;br /&gt;
* &#039;&#039;&#039;The target remains alive&#039;&#039;&#039; and is not deleted&lt;br /&gt;
* &#039;&#039;&#039;You stay within bard range&#039;&#039;&#039; of the target&lt;br /&gt;
&lt;br /&gt;
If any of these conditions break, a &#039;&#039;&#039;15-second grace period&#039;&#039;&#039; begins. If you move back into range and become visible again within those 15 seconds, the effect continues. If the 15 seconds expire, the debuff is removed and the creature returns to full strength.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;This means a skilled bard can maintain Discordance on a boss indefinitely by staying alive, visible, and in range. It also means that if you die, the debuff drops — plan accordingly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Cooldown ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;8 seconds&#039;&#039;&#039; on success&lt;br /&gt;
* &#039;&#039;&#039;5 seconds&#039;&#039;&#039; on failure&lt;br /&gt;
&lt;br /&gt;
=== Success Rates vs. Maximum Difficulty Creatures ===&lt;br /&gt;
&lt;br /&gt;
The following table shows approximate success rates at &#039;&#039;&#039;120 Discordance&#039;&#039;&#039; and &#039;&#039;&#039;120 Musicianship&#039;&#039;&#039; against a creature at the maximum Bard Difficulty of 160:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Instrument !! Effective Difficulty !! Success Rate&lt;br /&gt;
|-&lt;br /&gt;
| No bonuses || 140.0 || style=&amp;quot;color: orange;&amp;quot; | &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional only || 135.0 || &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| One matching slayer only || 130.0 || &#039;&#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional + one matching slayer || 125.0 || &#039;&#039;&#039;40%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Two matching slayers (no exceptional) || 120.0 || &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional + two matching slayers || 115.0 || style=&amp;quot;color: green;&amp;quot; | &#039;&#039;&#039;60%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Success Rates by Creature Difficulty ===&lt;br /&gt;
&lt;br /&gt;
Approximate success rates at &#039;&#039;&#039;120 Discordance&#039;&#039;&#039; and &#039;&#039;&#039;120 Musicianship&#039;&#039;&#039; with an &#039;&#039;&#039;Exceptional instrument&#039;&#039;&#039; (no slayer):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Creature Bard Difficulty !! Effective Difficulty !! Success Rate !! Debuff Strength&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 55.0 || 100% || Full (−28 resists, −28% skills)&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 75.0 || 100% || Full (−28 resists, −28% skills)&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 95.0 || 100% || Full (−28 resists, −28% skills)&lt;br /&gt;
|-&lt;br /&gt;
| 130 || 105.0 || 80% || Full (−28 resists, −28% skills)&lt;br /&gt;
|-&lt;br /&gt;
| 140 || 115.0 || 60% || Full (−28 resists, −28% skills)&lt;br /&gt;
|-&lt;br /&gt;
| 150 || 125.0 || 40% || Full (−28 resists, −28% skills)&lt;br /&gt;
|-&lt;br /&gt;
| 160 || 135.0 || 20% || Halved (−14 resists, −14% skills)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Notice that the debuff is halved specifically at 160+ base difficulty, not at a specific effective difficulty. Even if your instrument lowers the effective difficulty, the creature&#039;s &#039;&#039;base&#039;&#039; stats determine whether you get full or halved effect.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== What Cannot Be Discorded ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bard Immune creatures&#039;&#039;&#039; — these are completely immune to Discordance unless they are your own tamed pet&lt;br /&gt;
* &#039;&#039;&#039;Already discorded creatures&#039;&#039;&#039; — a creature can only have one Discordance effect at a time. You will receive: &#039;&#039;&amp;quot;Your target is already in discord.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Yourself&#039;&#039;&#039; — you cannot discord yourself&lt;br /&gt;
* &#039;&#039;&#039;Player characters&#039;&#039;&#039; — Discordance against players is only available under specific PvP ruleset conditions&lt;br /&gt;
&lt;br /&gt;
=== Discordance Compared to Other Bard Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Discordance !! Peacemaking !! Provocation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Effect&#039;&#039;&#039; || Weakens the target || Stops the target from fighting || Makes two targets fight each other&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Duration&#039;&#039;&#039; || Indefinite (maintained) || 10–120 seconds || 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flat Difficulty Bonus&#039;&#039;&#039; || −10.0 || −10.0 || −5.0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Requires Maintenance&#039;&#039;&#039; || Yes (stay alive, visible, in range) || No || No&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooldown (success)&#039;&#039;&#039; || 8 seconds || 5 seconds || 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooldown (failure)&#039;&#039;&#039; || 5 seconds || 10 seconds || 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stacks with others&#039;&#039;&#039; || Yes — discord + peace/provoke all work || Cannot re-peace until expired || Can re-provoke after 30 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Discordance is the bard&#039;s best contribution to group fights.&#039;&#039;&#039; Reducing a boss&#039;s resists by 14–28 points means everyone in your party deals significantly more damage. On long boss fights, this adds up to thousands of extra damage.&lt;br /&gt;
* &#039;&#039;&#039;Use Discordance first, then Peacemaking or Provocation.&#039;&#039;&#039; The debuff persists while you use other skills, so discord a creature, then peace or provoke as needed.&lt;br /&gt;
* &#039;&#039;&#039;Stay alive and visible.&#039;&#039;&#039; Your discord drops the moment you die or go hidden. If you are a bard in a group, your survival is as important as the tank&#039;s — losing the debuff mid-fight can be devastating.&lt;br /&gt;
* &#039;&#039;&#039;The 15-second grace period is forgiving.&#039;&#039;&#039; If you accidentally step out of range, you have 15 seconds to get back. Do not panic and do not re-discord — the original effect is still ticking.&lt;br /&gt;
* &#039;&#039;&#039;You cannot stack multiple Discordance effects on one target.&#039;&#039;&#039; Only one bard can discord a creature at a time. Coordinate with other bards so you are not wasting attempts on already-debuffed creatures.&lt;br /&gt;
* &#039;&#039;&#039;The halved debuff at 160+ difficulty is based on the creature&#039;s raw stats, not your instrument.&#039;&#039;&#039; A creature that naturally reaches 160 difficulty always gets the halved debuff, regardless of how much your slayer instrument reduces the effective difficulty for skill-check purposes.&lt;br /&gt;
* &#039;&#039;&#039;Musicianship above 100 is valuable.&#039;&#039;&#039; Every point above 100 reduces difficulty by 0.5. At 120 Musicianship, that is −10 difficulty, which can push a 10% success rate up to 30% with the right instrument.&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
* [[Bard Instruments Guide]]&lt;br /&gt;
* [[Peacemaking]]&lt;br /&gt;
* [[Provocation]]&lt;br /&gt;
* [[Musicianship]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Skills_Overview&amp;diff=425</id>
		<title>Skills Overview</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Skills_Overview&amp;diff=425"/>
		<updated>2026-06-16T01:17:41Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Bard Skills===&lt;br /&gt;
* [[Discordance]]&lt;br /&gt;
* [[Peacemaking]]&lt;br /&gt;
* [[Provocation]]&lt;br /&gt;
&lt;br /&gt;
===Thieving===&lt;br /&gt;
* [[Hiding]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Provocation&amp;diff=424</id>
		<title>Provocation</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Provocation&amp;diff=424"/>
		<updated>2026-06-16T01:13:49Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: Created page with &amp;quot;== Provocation ==  Provocation is a Bard skill that incites one creature to attack another, causing them to fight each other instead of you. It requires two targets — the creature you wish to anger, and the creature you want it to attack. When successful, both creatures lock onto each other for 30 seconds, ignoring everything else.  === Requirements ===  * A musical instrument in your backpack * &amp;#039;&amp;#039;&amp;#039;Musicianship&amp;#039;&amp;#039;&amp;#039; skill (checked before every attempt) * Two valid creatu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Provocation ==&lt;br /&gt;
&lt;br /&gt;
Provocation is a Bard skill that incites one creature to attack another, causing them to fight each other instead of you. It requires two targets — the creature you wish to anger, and the creature you want it to attack. When successful, both creatures lock onto each other for 30 seconds, ignoring everything else.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
* A musical instrument in your backpack&lt;br /&gt;
* &#039;&#039;&#039;Musicianship&#039;&#039;&#039; skill (checked before every attempt)&lt;br /&gt;
* Two valid creatures within bard range of each other&lt;br /&gt;
&lt;br /&gt;
=== How to Use ===&lt;br /&gt;
&lt;br /&gt;
# Use the Provocation skill from your skill menu&lt;br /&gt;
# Select your instrument if prompted&lt;br /&gt;
# Target the &#039;&#039;&#039;first creature&#039;&#039;&#039; — this is the one you are provoking&lt;br /&gt;
# Target the &#039;&#039;&#039;second creature&#039;&#039;&#039; — this is who the first creature will attack&lt;br /&gt;
&lt;br /&gt;
Both creatures will then fight each other for &#039;&#039;&#039;30 seconds&#039;&#039;&#039;. During this time, they ignore all other targets.&lt;br /&gt;
&lt;br /&gt;
=== Musicianship Check ===&lt;br /&gt;
&lt;br /&gt;
Before the Provocation skill roll is made, your &#039;&#039;&#039;Musicianship&#039;&#039;&#039; is checked. If this check fails, you play poorly and the attempt ends immediately. The chance to pass is:&lt;br /&gt;
&lt;br /&gt;
 Success Chance = Musicianship / 100&lt;br /&gt;
&lt;br /&gt;
At 100 Musicianship this always succeeds. Below that, you risk wasting attempts. Musicianship above 100 also provides a separate difficulty bonus to Provocation (see below).&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;A failed Musicianship check still consumes a use of your instrument.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== How Difficulty is Calculated ===&lt;br /&gt;
&lt;br /&gt;
Provocation is unique among bard skills because the difficulty is based on &#039;&#039;&#039;both&#039;&#039;&#039; creatures, not just one. The formula takes the &#039;&#039;&#039;average&#039;&#039;&#039; of the two creatures&#039; bard difficulties as seen through your instrument:&lt;br /&gt;
&lt;br /&gt;
 Effective Difficulty = ((Creature 1 Difficulty + Creature 2 Difficulty) / 2) − 5.0&lt;br /&gt;
&lt;br /&gt;
After this base calculation, two additional bonuses are applied:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Musicianship above 100:&#039;&#039;&#039; Reduces difficulty by half the excess. At 120 Musicianship, this is −10.0.&lt;br /&gt;
* &#039;&#039;&#039;Instrument properties:&#039;&#039;&#039; Exceptional quality (−5.0) and matching slayer types (−10.0 each) reduce each creature&#039;s individual difficulty &#039;&#039;before&#039;&#039; the average is taken.&lt;br /&gt;
&lt;br /&gt;
Your Provocation skill is then checked against the final adjusted difficulty using the standard ±25 skill window.&lt;br /&gt;
&lt;br /&gt;
=== Important: Slayer Matching and Averages ===&lt;br /&gt;
&lt;br /&gt;
Because Provocation averages the difficulty of &#039;&#039;both&#039;&#039; creatures, your slayer instrument must match &#039;&#039;&#039;both&#039;&#039;&#039; targets to get the full benefit. If your slayer only matches one of the two creatures, you only get half the slayer bonus in practice since the unmatched creature&#039;s higher difficulty pulls the average back up.&lt;br /&gt;
&lt;br /&gt;
For example, with an Exceptional instrument and one matching slayer against two creatures at 160 difficulty:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Slayer matches both:&#039;&#039;&#039; Each creature is 145 difficulty → average is 145 → effective 130.0&lt;br /&gt;
* &#039;&#039;&#039;Slayer matches only one:&#039;&#039;&#039; Creatures are 145 and 155 → average is 150 → effective 135.0&lt;br /&gt;
* &#039;&#039;&#039;Slayer matches neither:&#039;&#039;&#039; Each creature is 155 → average is 155 → effective 140.0&lt;br /&gt;
&lt;br /&gt;
=== Success Rates vs. Maximum Difficulty Creatures ===&lt;br /&gt;
&lt;br /&gt;
The following table shows approximate success rates at &#039;&#039;&#039;120 Provocation&#039;&#039;&#039; and &#039;&#039;&#039;120 Musicianship&#039;&#039;&#039; against two creatures &#039;&#039;both&#039;&#039; at the maximum Bard Difficulty of 160, assuming your slayer types match both targets:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Instrument !! Effective Difficulty !! Success Rate&lt;br /&gt;
|-&lt;br /&gt;
| No bonuses || 145.0 || style=&amp;quot;color: red;&amp;quot; | &#039;&#039;&#039;0%&#039;&#039;&#039; (skill below minimum threshold)&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional only || 140.0 || style=&amp;quot;color: orange;&amp;quot; | &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| One matching slayer only || 135.0 || &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional + one matching slayer || 130.0 || &#039;&#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Two matching slayers (no exceptional) || 125.0 || &#039;&#039;&#039;40%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional + two matching slayers || 120.0 || style=&amp;quot;color: green;&amp;quot; | &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Success Rates by Creature Difficulty ===&lt;br /&gt;
&lt;br /&gt;
This table shows approximate success rates at &#039;&#039;&#039;120 Provocation&#039;&#039;&#039; and &#039;&#039;&#039;120 Musicianship&#039;&#039;&#039; with an &#039;&#039;&#039;Exceptional instrument&#039;&#039;&#039; (no slayer) when both creatures have the same difficulty:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Creature Bard Difficulty !! Effective Difficulty !! Success Rate&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 60.0 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 80.0 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 110 || 90.0 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 100.0 || 90%&lt;br /&gt;
|-&lt;br /&gt;
| 130 || 110.0 || 70%&lt;br /&gt;
|-&lt;br /&gt;
| 140 || 120.0 || 50%&lt;br /&gt;
|-&lt;br /&gt;
| 150 || 130.0 || 30%&lt;br /&gt;
|-&lt;br /&gt;
| 160 || 140.0 || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cooldown ===&lt;br /&gt;
&lt;br /&gt;
Provocation has a &#039;&#039;&#039;10 second&#039;&#039;&#039; cooldown after every attempt, whether you succeed or fail.&lt;br /&gt;
&lt;br /&gt;
=== Duration ===&lt;br /&gt;
&lt;br /&gt;
A successful Provocation causes both creatures to fight each other for &#039;&#039;&#039;30 seconds&#039;&#039;&#039;. After this timer expires, the creatures return to their normal behavior. You can re-provoke them if needed, but be mindful of the cooldown.&lt;br /&gt;
&lt;br /&gt;
=== What Cannot Be Provoked ===&lt;br /&gt;
&lt;br /&gt;
Several restrictions apply to Provocation:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Unprovokable creatures&#039;&#039;&#039; — some creatures are flagged as immune to Provocation entirely. You will receive the message: &#039;&#039;&amp;quot;You have no chance of provoking those creatures.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Tamed or controlled creatures&#039;&#039;&#039; — you cannot provoke a creature that is under another player&#039;s control. You will receive: &#039;&#039;&amp;quot;They are too loyal to their master to be provoked.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Paragon creatures at 160+ base difficulty&#039;&#039;&#039; — Paragons that already sit at or above the maximum difficulty cap cannot be provoked.&lt;br /&gt;
* &#039;&#039;&#039;A creature against itself&#039;&#039;&#039; — you cannot make a creature attack itself. &#039;&#039;&amp;quot;You can&#039;t tell someone to attack themselves!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Creatures out of range&#039;&#039;&#039; — both creatures must be within your bard range of each other. If they are too far apart: &#039;&#039;&amp;quot;The creatures you are trying to provoke are too far away from each other for your music to have an effect.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Provocation vs. Peacemaking: Key Differences ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Provocation !! Peacemaking&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Targets&#039;&#039;&#039; || Two creatures || Self or one creature&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Difficulty&#039;&#039;&#039; || Average of both creatures, −5 || Single creature, −10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Duration&#039;&#039;&#039; || Fixed 30 seconds || 10–120 seconds (scales with difficulty)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || Always 10 seconds || 5 seconds on success, 10 on failure&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slayer instruments&#039;&#039;&#039; || Must match both targets for full effect || Only needs to match one target&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pick your pairs carefully.&#039;&#039;&#039; Since difficulty is averaged, provoking a hard creature against an easy one gives a lower combined difficulty than provoking two hard creatures against each other.&lt;br /&gt;
* &#039;&#039;&#039;Use Provocation to thin crowds.&#039;&#039;&#039; Provoking two dangerous creatures onto each other lets them damage or kill each other while you stay safe.&lt;br /&gt;
* &#039;&#039;&#039;Musicianship above 100 matters.&#039;&#039;&#039; At 120 Musicianship, you get −10 difficulty, which can push a borderline attempt into viable territory.&lt;br /&gt;
* &#039;&#039;&#039;Match your slayer to the area, not just one creature.&#039;&#039;&#039; Because both targets factor into difficulty, a slayer that covers both creatures (such as a super slayer for the creature type common in the area) gives much better results than one that only matches half the equation.&lt;br /&gt;
* &#039;&#039;&#039;Provoking is a revealing action.&#039;&#039;&#039; Using Provocation will break your Hiding or Stealth. Plan your approach accordingly.&lt;br /&gt;
* &#039;&#039;&#039;Re-provoke before the 30 seconds expire&#039;&#039;&#039; if the creatures haven&#039;t finished each other off. Watch the cooldown timer and be ready to reapply.&lt;br /&gt;
* &#039;&#039;&#039;You can provoke creatures onto each other even if they would normally be allies.&#039;&#039;&#039; Two creatures of the same type that wouldn&#039;t normally fight can be forced into combat through Provocation.&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
* [[Bard Instruments]]&lt;br /&gt;
* [[Peacemaking]]&lt;br /&gt;
* [[Discordance]]&lt;br /&gt;
* [[Musicianship]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Skills_Overview&amp;diff=423</id>
		<title>Skills Overview</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Skills_Overview&amp;diff=423"/>
		<updated>2026-06-16T01:13:34Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Bard Skills===&lt;br /&gt;
* [[Peacemaking]]&lt;br /&gt;
* [[Provocation]]&lt;br /&gt;
&lt;br /&gt;
===Thieving===&lt;br /&gt;
* [[Hiding]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Skills_Overview&amp;diff=422</id>
		<title>Skills Overview</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Skills_Overview&amp;diff=422"/>
		<updated>2026-06-16T01:09:27Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Bard Skills===&lt;br /&gt;
* [[Peacemaking]]&lt;br /&gt;
&lt;br /&gt;
===Thieving===&lt;br /&gt;
* [[Hiding]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Peacemaking&amp;diff=421</id>
		<title>Peacemaking</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Peacemaking&amp;diff=421"/>
		<updated>2026-06-16T01:04:17Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Peacemaking ==&lt;br /&gt;
&lt;br /&gt;
Peacemaking is a Bard skill that allows you to calm hostile creatures, forcing them out of combat. It can be used in two distinct modes: &#039;&#039;&#039;Area Peace&#039;&#039;&#039; (target yourself) for a brief mass calm, or &#039;&#039;&#039;Targeted Peace&#039;&#039;&#039; (target a creature) for a longer-lasting pacification on a single enemy.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
* A musical instrument in your backpack&lt;br /&gt;
* &#039;&#039;&#039;Musicianship&#039;&#039;&#039; skill (checked before every attempt)&lt;br /&gt;
&lt;br /&gt;
=== How to Use ===&lt;br /&gt;
&lt;br /&gt;
Use the Peacemaking skill from your skill menu. You will be prompted to select an instrument if one is not already set. Once an instrument is active, you will be asked to choose a target.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Target yourself&#039;&#039;&#039; to attempt an Area Peace&lt;br /&gt;
* &#039;&#039;&#039;Target a creature&#039;&#039;&#039; to attempt a Targeted Peace&lt;br /&gt;
&lt;br /&gt;
=== Musicianship Check ===&lt;br /&gt;
&lt;br /&gt;
Before any barding attempt is made, your &#039;&#039;&#039;Musicianship&#039;&#039;&#039; skill is checked. If this check fails, you play poorly and the attempt ends immediately — your Peacemaking skill is never even rolled. The chance to pass the Musicianship check is:&lt;br /&gt;
&lt;br /&gt;
 Success Chance = Musicianship / 100&lt;br /&gt;
&lt;br /&gt;
At &#039;&#039;&#039;100 Musicianship&#039;&#039;&#039; you pass 100% of the time. Below that, you will occasionally waste attempts. There is no benefit to raising Musicianship above 100 for this check alone, but values above 100 do provide a separate bonus to Targeted Peace difficulty (see below).&lt;br /&gt;
&lt;br /&gt;
Note|A failed Musicianship check still consumes a use of your instrument.&lt;br /&gt;
&lt;br /&gt;
=== Area Peace (Self-Target) ===&lt;br /&gt;
&lt;br /&gt;
When you target yourself, Peacemaking affects &#039;&#039;&#039;all hostile creatures&#039;&#039;&#039; within your bard range. This mode is useful for emergency situations when you are surrounded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How it works:&#039;&#039;&#039;&lt;br /&gt;
* Your Peacemaking is checked against a flat range of 0 to 120&lt;br /&gt;
* On success, every non-immune hostile creature in range has its combat reset&lt;br /&gt;
* Affected creatures are pacified for only &#039;&#039;&#039;1 second&#039;&#039;&#039; — just long enough to break aggro and attempt to flee or reposition&lt;br /&gt;
* Creatures with &#039;&#039;&#039;Area Peace Immunity&#039;&#039;&#039; are unaffected even if they can normally be peaced through targeted mode&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 5 seconds on success, 10 seconds on failure.&lt;br /&gt;
&lt;br /&gt;
=== Targeted Peace ===&lt;br /&gt;
&lt;br /&gt;
When you target a specific creature, Peacemaking pacifies it for a much longer duration. This is the primary way bards use the skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How it works:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Musicianship&#039;&#039;&#039; is checked first — failure ends the attempt&lt;br /&gt;
# The creature&#039;s &#039;&#039;&#039;Bard Difficulty&#039;&#039;&#039; is calculated based on its stats (see [[Bard Instruments]])&lt;br /&gt;
# Your instrument&#039;s properties (Exceptional, Slayer) reduce that difficulty&lt;br /&gt;
# An additional &#039;&#039;&#039;−10.0&#039;&#039;&#039; flat bonus is applied to the adjusted difficulty&lt;br /&gt;
# If your &#039;&#039;&#039;Musicianship exceeds 100&#039;&#039;&#039;, you gain a further reduction equal to half the excess (e.g., 120 Musicianship gives −10.0 additional)&lt;br /&gt;
# Your Peacemaking skill is checked against the final adjusted difficulty&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 5 seconds on success, 10 seconds on failure.&lt;br /&gt;
&lt;br /&gt;
=== Duration of Targeted Peace ===&lt;br /&gt;
&lt;br /&gt;
When targeted Peacemaking succeeds, the creature is pacified and will not attack or fight for a period of time. The duration depends on how far your effective difficulty was reduced:&lt;br /&gt;
&lt;br /&gt;
 Duration = 100 − (adjusted difficulty / 1.5) seconds&lt;br /&gt;
&lt;br /&gt;
This is clamped between &#039;&#039;&#039;10 seconds&#039;&#039;&#039; (minimum) and &#039;&#039;&#039;120 seconds&#039;&#039;&#039; (maximum). The lower the effective difficulty, the longer the creature stays calm. Against very hard creatures, the pacify may only last 10 seconds, giving you a small window to act before the creature re-engages.&lt;br /&gt;
&lt;br /&gt;
Note|The creature can also break free early if it takes enough damage while pacified. Each time a pacified creature is hit, there is a small chance it snaps out of the calm based on how much health it has lost.&lt;br /&gt;
&lt;br /&gt;
=== Bard Range ===&lt;br /&gt;
&lt;br /&gt;
Your effective bard range for Peacemaking is determined by your skill level:&lt;br /&gt;
&lt;br /&gt;
 Range = 8 + (Peacemaking Skill / 15) tiles&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Peacemaking Skill !! Bard Range&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 12 tiles&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 13 tiles&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 14 tiles&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 16 tiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Success Rates vs. Maximum Difficulty Creatures ===&lt;br /&gt;
&lt;br /&gt;
The following table shows your approximate success rate and pacify duration at &#039;&#039;&#039;120 Peacemaking&#039;&#039;&#039; and &#039;&#039;&#039;120 Musicianship&#039;&#039;&#039; against a creature at the maximum Bard Difficulty of 160, with different instruments. These numbers account for the full Peacemaking formula including the flat −10 bonus and the Musicianship bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Instrument !! Effective Difficulty !! Success Rate !! Pacify Duration&lt;br /&gt;
|-&lt;br /&gt;
| No bonuses || 140.0 || style=&amp;quot;color: orange;&amp;quot; | &#039;&#039;&#039;10%&#039;&#039;&#039; || 10 seconds (minimum)&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional only || 135.0 || style=&amp;quot;color: orange;&amp;quot; | &#039;&#039;&#039;20%&#039;&#039;&#039; || 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| One matching slayer only || 130.0 || &#039;&#039;&#039;30%&#039;&#039;&#039; || 13 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional + one matching slayer || 125.0 || &#039;&#039;&#039;40%&#039;&#039;&#039; || 17 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Two matching slayers (no exceptional) || 120.0 || &#039;&#039;&#039;50%&#039;&#039;&#039; || 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional + two matching slayers || 115.0 || style=&amp;quot;color: green;&amp;quot; | &#039;&#039;&#039;60%&#039;&#039;&#039; || 23 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note|These rates assume the creature is at the maximum 160 difficulty cap. Most creatures fall well below this, and your success rates against them will be significantly higher.&lt;br /&gt;
&lt;br /&gt;
=== Success Rates by Creature Difficulty ===&lt;br /&gt;
&lt;br /&gt;
This table shows approximate success rates at &#039;&#039;&#039;120 Peacemaking&#039;&#039;&#039; and &#039;&#039;&#039;120 Musicianship&#039;&#039;&#039; with an &#039;&#039;&#039;Exceptional instrument&#039;&#039;&#039; (no slayer) across a range of creature difficulties:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Creature Bard Difficulty !! Effective Difficulty !! Success Rate !! Pacify Duration&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 55.0 || 100% || 63 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 75.0 || 100% || 50 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 110 || 85.0 || 100% || 43 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 95.0 || 100% || 37 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 130 || 105.0 || 80% || 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 140 || 115.0 || 60% || 23 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 150 || 125.0 || 40% || 17 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 160 || 135.0 || 20% || 10 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== What Cannot Be Peaced ===&lt;br /&gt;
&lt;br /&gt;
Some creatures are immune to Peacemaking entirely:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Uncalmable&#039;&#039;&#039; creatures — these cannot be targeted at all with Peacemaking. You will receive the message: &#039;&#039;&amp;quot;You have no chance of calming that creature.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Already pacified&#039;&#039;&#039; creatures — a creature that is currently under a peace effect cannot be re-peaced until the effect wears off. You will receive the message: &#039;&#039;&amp;quot;That creature is already being calmed.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Area Peace Immune&#039;&#039;&#039; creatures — these resist the Area Peace (self-target) mode but &#039;&#039;may&#039;&#039; still be vulnerable to Targeted Peace&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Area Peace is an emergency tool, not your primary skill use.&#039;&#039;&#039; The 1-second pacify is only enough to break aggro and buy a moment to run or heal. Use Targeted Peace for real crowd control.&lt;br /&gt;
* &#039;&#039;&#039;Musicianship above 100 is valuable.&#039;&#039;&#039; Every point above 100 reduces targeted peace difficulty by 0.5. At 120 Musicianship, you get a −10 difficulty bonus on top of your instrument properties. This can be the difference between 0% and a workable success rate on high-difficulty creatures.&lt;br /&gt;
* &#039;&#039;&#039;Carry multiple instruments with different slayer types&#039;&#039;&#039; if you plan to bard in areas with varied creature types. The −10 per matching slayer is substantial.&lt;br /&gt;
* &#039;&#039;&#039;Watch your instrument charges.&#039;&#039;&#039; Every attempt — success or failure — consumes a use. Exceptional instruments have double the charges (700–900 vs. 350–450), making them last much longer on extended trips.&lt;br /&gt;
* &#039;&#039;&#039;Re-peace before the timer runs out.&#039;&#039;&#039; You can target a creature again once the current pacify expires. Against tough creatures with short durations, be ready to re-apply immediately.&lt;br /&gt;
* &#039;&#039;&#039;The success cooldown is shorter than the failure cooldown.&#039;&#039;&#039; Successful peaces let you act again in 5 seconds, while failures lock you out for 10 seconds. This rewards careful target selection.&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
* [[Bard Instruments]]&lt;br /&gt;
* [[Provocation]]&lt;br /&gt;
* [[Discordance]]&lt;br /&gt;
* [[Musicianship]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Peacemaking&amp;diff=420</id>
		<title>Peacemaking</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Peacemaking&amp;diff=420"/>
		<updated>2026-06-16T01:04:04Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: /* Success Rates vs. Maximum Difficulty Creatures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Peacemaking ==&lt;br /&gt;
&lt;br /&gt;
Peacemaking is a Bard skill that allows you to calm hostile creatures, forcing them out of combat. It can be used in two distinct modes: &#039;&#039;&#039;Area Peace&#039;&#039;&#039; (target yourself) for a brief mass calm, or &#039;&#039;&#039;Targeted Peace&#039;&#039;&#039; (target a creature) for a longer-lasting pacification on a single enemy.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
* A musical instrument in your backpack&lt;br /&gt;
* &#039;&#039;&#039;Musicianship&#039;&#039;&#039; skill (checked before every attempt)&lt;br /&gt;
&lt;br /&gt;
=== How to Use ===&lt;br /&gt;
&lt;br /&gt;
Use the Peacemaking skill from your skill menu. You will be prompted to select an instrument if one is not already set. Once an instrument is active, you will be asked to choose a target.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Target yourself&#039;&#039;&#039; to attempt an Area Peace&lt;br /&gt;
* &#039;&#039;&#039;Target a creature&#039;&#039;&#039; to attempt a Targeted Peace&lt;br /&gt;
&lt;br /&gt;
=== Musicianship Check ===&lt;br /&gt;
&lt;br /&gt;
Before any barding attempt is made, your &#039;&#039;&#039;Musicianship&#039;&#039;&#039; skill is checked. If this check fails, you play poorly and the attempt ends immediately — your Peacemaking skill is never even rolled. The chance to pass the Musicianship check is:&lt;br /&gt;
&lt;br /&gt;
 Success Chance = Musicianship / 100&lt;br /&gt;
&lt;br /&gt;
At &#039;&#039;&#039;100 Musicianship&#039;&#039;&#039; you pass 100% of the time. Below that, you will occasionally waste attempts. There is no benefit to raising Musicianship above 100 for this check alone, but values above 100 do provide a separate bonus to Targeted Peace difficulty (see below).&lt;br /&gt;
&lt;br /&gt;
Note|A failed Musicianship check still consumes a use of your instrument.&lt;br /&gt;
&lt;br /&gt;
=== Area Peace (Self-Target) ===&lt;br /&gt;
&lt;br /&gt;
When you target yourself, Peacemaking affects &#039;&#039;&#039;all hostile creatures&#039;&#039;&#039; within your bard range. This mode is useful for emergency situations when you are surrounded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How it works:&#039;&#039;&#039;&lt;br /&gt;
* Your Peacemaking is checked against a flat range of 0 to 120&lt;br /&gt;
* On success, every non-immune hostile creature in range has its combat reset&lt;br /&gt;
* Affected creatures are pacified for only &#039;&#039;&#039;1 second&#039;&#039;&#039; — just long enough to break aggro and attempt to flee or reposition&lt;br /&gt;
* Creatures with &#039;&#039;&#039;Area Peace Immunity&#039;&#039;&#039; are unaffected even if they can normally be peaced through targeted mode&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 5 seconds on success, 10 seconds on failure.&lt;br /&gt;
&lt;br /&gt;
=== Targeted Peace ===&lt;br /&gt;
&lt;br /&gt;
When you target a specific creature, Peacemaking pacifies it for a much longer duration. This is the primary way bards use the skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How it works:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Musicianship&#039;&#039;&#039; is checked first — failure ends the attempt&lt;br /&gt;
# The creature&#039;s &#039;&#039;&#039;Bard Difficulty&#039;&#039;&#039; is calculated based on its stats (see [[Bard Instruments]])&lt;br /&gt;
# Your instrument&#039;s properties (Exceptional, Slayer) reduce that difficulty&lt;br /&gt;
# An additional &#039;&#039;&#039;−10.0&#039;&#039;&#039; flat bonus is applied to the adjusted difficulty&lt;br /&gt;
# If your &#039;&#039;&#039;Musicianship exceeds 100&#039;&#039;&#039;, you gain a further reduction equal to half the excess (e.g., 120 Musicianship gives −10.0 additional)&lt;br /&gt;
# Your Peacemaking skill is checked against the final adjusted difficulty&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 5 seconds on success, 10 seconds on failure.&lt;br /&gt;
&lt;br /&gt;
=== Duration of Targeted Peace ===&lt;br /&gt;
&lt;br /&gt;
When targeted Peacemaking succeeds, the creature is pacified and will not attack or fight for a period of time. The duration depends on how far your effective difficulty was reduced:&lt;br /&gt;
&lt;br /&gt;
 Duration = 100 − (adjusted difficulty / 1.5) seconds&lt;br /&gt;
&lt;br /&gt;
This is clamped between &#039;&#039;&#039;10 seconds&#039;&#039;&#039; (minimum) and &#039;&#039;&#039;120 seconds&#039;&#039;&#039; (maximum). The lower the effective difficulty, the longer the creature stays calm. Against very hard creatures, the pacify may only last 10 seconds, giving you a small window to act before the creature re-engages.&lt;br /&gt;
&lt;br /&gt;
Note|The creature can also break free early if it takes enough damage while pacified. Each time a pacified creature is hit, there is a small chance it snaps out of the calm based on how much health it has lost.&lt;br /&gt;
&lt;br /&gt;
=== Bard Range ===&lt;br /&gt;
&lt;br /&gt;
Your effective bard range for Peacemaking is determined by your skill level:&lt;br /&gt;
&lt;br /&gt;
 Range = 8 + (Peacemaking Skill / 15) tiles&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Peacemaking Skill !! Bard Range&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 12 tiles&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 13 tiles&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 14 tiles&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 16 tiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Success Rates vs. Maximum Difficulty Creatures ===&lt;br /&gt;
&lt;br /&gt;
The following table shows your approximate success rate and pacify duration at &#039;&#039;&#039;120 Peacemaking&#039;&#039;&#039; and &#039;&#039;&#039;120 Musicianship&#039;&#039;&#039; against a creature at the maximum Bard Difficulty of 160, with different instruments. These numbers account for the full Peacemaking formula including the flat −10 bonus and the Musicianship bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Instrument !! Effective Difficulty !! Success Rate !! Pacify Duration&lt;br /&gt;
|-&lt;br /&gt;
| No bonuses || 140.0 || style=&amp;quot;color: orange;&amp;quot; | &#039;&#039;&#039;10%&#039;&#039;&#039; || 10 seconds (minimum)&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional only || 135.0 || style=&amp;quot;color: orange;&amp;quot; | &#039;&#039;&#039;20%&#039;&#039;&#039; || 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| One matching slayer only || 130.0 || &#039;&#039;&#039;30%&#039;&#039;&#039; || 13 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional + one matching slayer || 125.0 || &#039;&#039;&#039;40%&#039;&#039;&#039; || 17 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Two matching slayers (no exceptional) || 120.0 || &#039;&#039;&#039;50%&#039;&#039;&#039; || 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional + two matching slayers || 115.0 || style=&amp;quot;color: green;&amp;quot; | &#039;&#039;&#039;60%&#039;&#039;&#039; || 23 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note|These rates assume the creature is at the maximum 160 difficulty cap. Most creatures fall well below this, and your success rates against them will be significantly higher.&lt;br /&gt;
&lt;br /&gt;
=== Success Rates by Creature Difficulty ===&lt;br /&gt;
&lt;br /&gt;
This table shows approximate success rates at &#039;&#039;&#039;120 Peacemaking&#039;&#039;&#039; and &#039;&#039;&#039;120 Musicianship&#039;&#039;&#039; with an &#039;&#039;&#039;Exceptional instrument&#039;&#039;&#039; (no slayer) across a range of creature difficulties:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Creature Bard Difficulty !! Effective Difficulty !! Success Rate !! Pacify Duration&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 55.0 || 100% || 63 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 75.0 || 100% || 50 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 110 || 85.0 || 100% || 43 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 95.0 || 100% || 37 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 130 || 105.0 || 80% || 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 140 || 115.0 || 60% || 23 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 150 || 125.0 || 40% || 17 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 160 || 135.0 || 20% || 10 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== What Cannot Be Peaced ===&lt;br /&gt;
&lt;br /&gt;
Some creatures are immune to Peacemaking entirely:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Uncalmable&#039;&#039;&#039; creatures — these cannot be targeted at all with Peacemaking. You will receive the message: &#039;&#039;&amp;quot;You have no chance of calming that creature.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Already pacified&#039;&#039;&#039; creatures — a creature that is currently under a peace effect cannot be re-peaced until the effect wears off. You will receive the message: &#039;&#039;&amp;quot;That creature is already being calmed.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Area Peace Immune&#039;&#039;&#039; creatures — these resist the Area Peace (self-target) mode but &#039;&#039;may&#039;&#039; still be vulnerable to Targeted Peace&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Area Peace is an emergency tool, not your primary skill use.&#039;&#039;&#039; The 1-second pacify is only enough to break aggro and buy a moment to run or heal. Use Targeted Peace for real crowd control.&lt;br /&gt;
* &#039;&#039;&#039;Musicianship above 100 is valuable.&#039;&#039;&#039; Every point above 100 reduces targeted peace difficulty by 0.5. At 120 Musicianship, you get a −10 difficulty bonus on top of your instrument properties. This can be the difference between 0% and a workable success rate on high-difficulty creatures.&lt;br /&gt;
* &#039;&#039;&#039;Carry multiple instruments with different slayer types&#039;&#039;&#039; if you plan to bard in areas with varied creature types. The −10 per matching slayer is substantial.&lt;br /&gt;
* &#039;&#039;&#039;Watch your instrument charges.&#039;&#039;&#039; Every attempt — success or failure — consumes a use. Exceptional instruments have double the charges (700–900 vs. 350–450), making them last much longer on extended trips.&lt;br /&gt;
* &#039;&#039;&#039;Re-peace before the timer runs out.&#039;&#039;&#039; You can target a creature again once the current pacify expires. Against tough creatures with short durations, be ready to re-apply immediately.&lt;br /&gt;
* &#039;&#039;&#039;The success cooldown is shorter than the failure cooldown.&#039;&#039;&#039; Successful peaces let you act again in 5 seconds, while failures lock you out for 10 seconds. This rewards careful target selection.&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
* [[Bard Instruments Guide]]&lt;br /&gt;
* [[Provocation]]&lt;br /&gt;
* [[Discordance]]&lt;br /&gt;
* [[Musicianship]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Peacemaking&amp;diff=419</id>
		<title>Peacemaking</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Peacemaking&amp;diff=419"/>
		<updated>2026-06-16T01:02:45Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: /* Duration of Targeted Peace */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Peacemaking ==&lt;br /&gt;
&lt;br /&gt;
Peacemaking is a Bard skill that allows you to calm hostile creatures, forcing them out of combat. It can be used in two distinct modes: &#039;&#039;&#039;Area Peace&#039;&#039;&#039; (target yourself) for a brief mass calm, or &#039;&#039;&#039;Targeted Peace&#039;&#039;&#039; (target a creature) for a longer-lasting pacification on a single enemy.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
* A musical instrument in your backpack&lt;br /&gt;
* &#039;&#039;&#039;Musicianship&#039;&#039;&#039; skill (checked before every attempt)&lt;br /&gt;
&lt;br /&gt;
=== How to Use ===&lt;br /&gt;
&lt;br /&gt;
Use the Peacemaking skill from your skill menu. You will be prompted to select an instrument if one is not already set. Once an instrument is active, you will be asked to choose a target.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Target yourself&#039;&#039;&#039; to attempt an Area Peace&lt;br /&gt;
* &#039;&#039;&#039;Target a creature&#039;&#039;&#039; to attempt a Targeted Peace&lt;br /&gt;
&lt;br /&gt;
=== Musicianship Check ===&lt;br /&gt;
&lt;br /&gt;
Before any barding attempt is made, your &#039;&#039;&#039;Musicianship&#039;&#039;&#039; skill is checked. If this check fails, you play poorly and the attempt ends immediately — your Peacemaking skill is never even rolled. The chance to pass the Musicianship check is:&lt;br /&gt;
&lt;br /&gt;
 Success Chance = Musicianship / 100&lt;br /&gt;
&lt;br /&gt;
At &#039;&#039;&#039;100 Musicianship&#039;&#039;&#039; you pass 100% of the time. Below that, you will occasionally waste attempts. There is no benefit to raising Musicianship above 100 for this check alone, but values above 100 do provide a separate bonus to Targeted Peace difficulty (see below).&lt;br /&gt;
&lt;br /&gt;
Note|A failed Musicianship check still consumes a use of your instrument.&lt;br /&gt;
&lt;br /&gt;
=== Area Peace (Self-Target) ===&lt;br /&gt;
&lt;br /&gt;
When you target yourself, Peacemaking affects &#039;&#039;&#039;all hostile creatures&#039;&#039;&#039; within your bard range. This mode is useful for emergency situations when you are surrounded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How it works:&#039;&#039;&#039;&lt;br /&gt;
* Your Peacemaking is checked against a flat range of 0 to 120&lt;br /&gt;
* On success, every non-immune hostile creature in range has its combat reset&lt;br /&gt;
* Affected creatures are pacified for only &#039;&#039;&#039;1 second&#039;&#039;&#039; — just long enough to break aggro and attempt to flee or reposition&lt;br /&gt;
* Creatures with &#039;&#039;&#039;Area Peace Immunity&#039;&#039;&#039; are unaffected even if they can normally be peaced through targeted mode&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 5 seconds on success, 10 seconds on failure.&lt;br /&gt;
&lt;br /&gt;
=== Targeted Peace ===&lt;br /&gt;
&lt;br /&gt;
When you target a specific creature, Peacemaking pacifies it for a much longer duration. This is the primary way bards use the skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How it works:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Musicianship&#039;&#039;&#039; is checked first — failure ends the attempt&lt;br /&gt;
# The creature&#039;s &#039;&#039;&#039;Bard Difficulty&#039;&#039;&#039; is calculated based on its stats (see [[Bard Instruments]])&lt;br /&gt;
# Your instrument&#039;s properties (Exceptional, Slayer) reduce that difficulty&lt;br /&gt;
# An additional &#039;&#039;&#039;−10.0&#039;&#039;&#039; flat bonus is applied to the adjusted difficulty&lt;br /&gt;
# If your &#039;&#039;&#039;Musicianship exceeds 100&#039;&#039;&#039;, you gain a further reduction equal to half the excess (e.g., 120 Musicianship gives −10.0 additional)&lt;br /&gt;
# Your Peacemaking skill is checked against the final adjusted difficulty&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 5 seconds on success, 10 seconds on failure.&lt;br /&gt;
&lt;br /&gt;
=== Duration of Targeted Peace ===&lt;br /&gt;
&lt;br /&gt;
When targeted Peacemaking succeeds, the creature is pacified and will not attack or fight for a period of time. The duration depends on how far your effective difficulty was reduced:&lt;br /&gt;
&lt;br /&gt;
 Duration = 100 − (adjusted difficulty / 1.5) seconds&lt;br /&gt;
&lt;br /&gt;
This is clamped between &#039;&#039;&#039;10 seconds&#039;&#039;&#039; (minimum) and &#039;&#039;&#039;120 seconds&#039;&#039;&#039; (maximum). The lower the effective difficulty, the longer the creature stays calm. Against very hard creatures, the pacify may only last 10 seconds, giving you a small window to act before the creature re-engages.&lt;br /&gt;
&lt;br /&gt;
Note|The creature can also break free early if it takes enough damage while pacified. Each time a pacified creature is hit, there is a small chance it snaps out of the calm based on how much health it has lost.&lt;br /&gt;
&lt;br /&gt;
=== Bard Range ===&lt;br /&gt;
&lt;br /&gt;
Your effective bard range for Peacemaking is determined by your skill level:&lt;br /&gt;
&lt;br /&gt;
 Range = 8 + (Peacemaking Skill / 15) tiles&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Peacemaking Skill !! Bard Range&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 12 tiles&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 13 tiles&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 14 tiles&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 16 tiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Success Rates vs. Maximum Difficulty Creatures ===&lt;br /&gt;
&lt;br /&gt;
The following table shows your approximate success rate and pacify duration at &#039;&#039;&#039;120 Peacemaking&#039;&#039;&#039; and &#039;&#039;&#039;120 Musicianship&#039;&#039;&#039; against a creature at the maximum Bard Difficulty of 160, with different instruments. These numbers account for the full Peacemaking formula including the flat −10 bonus and the Musicianship bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Instrument !! Effective Difficulty !! Success Rate !! Pacify Duration&lt;br /&gt;
|-&lt;br /&gt;
| No bonuses || 140.0 || style=&amp;quot;color: orange;&amp;quot; | &#039;&#039;&#039;10%&#039;&#039;&#039; || 10 seconds (minimum)&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional only || 135.0 || style=&amp;quot;color: orange;&amp;quot; | &#039;&#039;&#039;20%&#039;&#039;&#039; || 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| One matching slayer only || 130.0 || &#039;&#039;&#039;30%&#039;&#039;&#039; || 13 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional + one matching slayer || 125.0 || &#039;&#039;&#039;40%&#039;&#039;&#039; || 17 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Two matching slayers (no exceptional) || 120.0 || &#039;&#039;&#039;50%&#039;&#039;&#039; || 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional + two matching slayers || 115.0 || style=&amp;quot;color: green;&amp;quot; | &#039;&#039;&#039;60%&#039;&#039;&#039; || 23 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Note|These rates assume the creature is at the maximum 160 difficulty cap. Most creatures fall well below this, and your success rates against them will be significantly higher.}}&lt;br /&gt;
&lt;br /&gt;
=== Success Rates by Creature Difficulty ===&lt;br /&gt;
&lt;br /&gt;
This table shows approximate success rates at &#039;&#039;&#039;120 Peacemaking&#039;&#039;&#039; and &#039;&#039;&#039;120 Musicianship&#039;&#039;&#039; with an &#039;&#039;&#039;Exceptional instrument&#039;&#039;&#039; (no slayer) across a range of creature difficulties:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Creature Bard Difficulty !! Effective Difficulty !! Success Rate !! Pacify Duration&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 55.0 || 100% || 63 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 75.0 || 100% || 50 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 110 || 85.0 || 100% || 43 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 95.0 || 100% || 37 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 130 || 105.0 || 80% || 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 140 || 115.0 || 60% || 23 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 150 || 125.0 || 40% || 17 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 160 || 135.0 || 20% || 10 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== What Cannot Be Peaced ===&lt;br /&gt;
&lt;br /&gt;
Some creatures are immune to Peacemaking entirely:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Uncalmable&#039;&#039;&#039; creatures — these cannot be targeted at all with Peacemaking. You will receive the message: &#039;&#039;&amp;quot;You have no chance of calming that creature.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Already pacified&#039;&#039;&#039; creatures — a creature that is currently under a peace effect cannot be re-peaced until the effect wears off. You will receive the message: &#039;&#039;&amp;quot;That creature is already being calmed.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Area Peace Immune&#039;&#039;&#039; creatures — these resist the Area Peace (self-target) mode but &#039;&#039;may&#039;&#039; still be vulnerable to Targeted Peace&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Area Peace is an emergency tool, not your primary skill use.&#039;&#039;&#039; The 1-second pacify is only enough to break aggro and buy a moment to run or heal. Use Targeted Peace for real crowd control.&lt;br /&gt;
* &#039;&#039;&#039;Musicianship above 100 is valuable.&#039;&#039;&#039; Every point above 100 reduces targeted peace difficulty by 0.5. At 120 Musicianship, you get a −10 difficulty bonus on top of your instrument properties. This can be the difference between 0% and a workable success rate on high-difficulty creatures.&lt;br /&gt;
* &#039;&#039;&#039;Carry multiple instruments with different slayer types&#039;&#039;&#039; if you plan to bard in areas with varied creature types. The −10 per matching slayer is substantial.&lt;br /&gt;
* &#039;&#039;&#039;Watch your instrument charges.&#039;&#039;&#039; Every attempt — success or failure — consumes a use. Exceptional instruments have double the charges (700–900 vs. 350–450), making them last much longer on extended trips.&lt;br /&gt;
* &#039;&#039;&#039;Re-peace before the timer runs out.&#039;&#039;&#039; You can target a creature again once the current pacify expires. Against tough creatures with short durations, be ready to re-apply immediately.&lt;br /&gt;
* &#039;&#039;&#039;The success cooldown is shorter than the failure cooldown.&#039;&#039;&#039; Successful peaces let you act again in 5 seconds, while failures lock you out for 10 seconds. This rewards careful target selection.&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
* [[Bard Instruments Guide]]&lt;br /&gt;
* [[Provocation]]&lt;br /&gt;
* [[Discordance]]&lt;br /&gt;
* [[Musicianship]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Peacemaking&amp;diff=418</id>
		<title>Peacemaking</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Peacemaking&amp;diff=418"/>
		<updated>2026-06-16T01:02:29Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: /* Targeted Peace */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Peacemaking ==&lt;br /&gt;
&lt;br /&gt;
Peacemaking is a Bard skill that allows you to calm hostile creatures, forcing them out of combat. It can be used in two distinct modes: &#039;&#039;&#039;Area Peace&#039;&#039;&#039; (target yourself) for a brief mass calm, or &#039;&#039;&#039;Targeted Peace&#039;&#039;&#039; (target a creature) for a longer-lasting pacification on a single enemy.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
* A musical instrument in your backpack&lt;br /&gt;
* &#039;&#039;&#039;Musicianship&#039;&#039;&#039; skill (checked before every attempt)&lt;br /&gt;
&lt;br /&gt;
=== How to Use ===&lt;br /&gt;
&lt;br /&gt;
Use the Peacemaking skill from your skill menu. You will be prompted to select an instrument if one is not already set. Once an instrument is active, you will be asked to choose a target.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Target yourself&#039;&#039;&#039; to attempt an Area Peace&lt;br /&gt;
* &#039;&#039;&#039;Target a creature&#039;&#039;&#039; to attempt a Targeted Peace&lt;br /&gt;
&lt;br /&gt;
=== Musicianship Check ===&lt;br /&gt;
&lt;br /&gt;
Before any barding attempt is made, your &#039;&#039;&#039;Musicianship&#039;&#039;&#039; skill is checked. If this check fails, you play poorly and the attempt ends immediately — your Peacemaking skill is never even rolled. The chance to pass the Musicianship check is:&lt;br /&gt;
&lt;br /&gt;
 Success Chance = Musicianship / 100&lt;br /&gt;
&lt;br /&gt;
At &#039;&#039;&#039;100 Musicianship&#039;&#039;&#039; you pass 100% of the time. Below that, you will occasionally waste attempts. There is no benefit to raising Musicianship above 100 for this check alone, but values above 100 do provide a separate bonus to Targeted Peace difficulty (see below).&lt;br /&gt;
&lt;br /&gt;
Note|A failed Musicianship check still consumes a use of your instrument.&lt;br /&gt;
&lt;br /&gt;
=== Area Peace (Self-Target) ===&lt;br /&gt;
&lt;br /&gt;
When you target yourself, Peacemaking affects &#039;&#039;&#039;all hostile creatures&#039;&#039;&#039; within your bard range. This mode is useful for emergency situations when you are surrounded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How it works:&#039;&#039;&#039;&lt;br /&gt;
* Your Peacemaking is checked against a flat range of 0 to 120&lt;br /&gt;
* On success, every non-immune hostile creature in range has its combat reset&lt;br /&gt;
* Affected creatures are pacified for only &#039;&#039;&#039;1 second&#039;&#039;&#039; — just long enough to break aggro and attempt to flee or reposition&lt;br /&gt;
* Creatures with &#039;&#039;&#039;Area Peace Immunity&#039;&#039;&#039; are unaffected even if they can normally be peaced through targeted mode&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 5 seconds on success, 10 seconds on failure.&lt;br /&gt;
&lt;br /&gt;
=== Targeted Peace ===&lt;br /&gt;
&lt;br /&gt;
When you target a specific creature, Peacemaking pacifies it for a much longer duration. This is the primary way bards use the skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How it works:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Musicianship&#039;&#039;&#039; is checked first — failure ends the attempt&lt;br /&gt;
# The creature&#039;s &#039;&#039;&#039;Bard Difficulty&#039;&#039;&#039; is calculated based on its stats (see [[Bard Instruments]])&lt;br /&gt;
# Your instrument&#039;s properties (Exceptional, Slayer) reduce that difficulty&lt;br /&gt;
# An additional &#039;&#039;&#039;−10.0&#039;&#039;&#039; flat bonus is applied to the adjusted difficulty&lt;br /&gt;
# If your &#039;&#039;&#039;Musicianship exceeds 100&#039;&#039;&#039;, you gain a further reduction equal to half the excess (e.g., 120 Musicianship gives −10.0 additional)&lt;br /&gt;
# Your Peacemaking skill is checked against the final adjusted difficulty&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 5 seconds on success, 10 seconds on failure.&lt;br /&gt;
&lt;br /&gt;
=== Duration of Targeted Peace ===&lt;br /&gt;
&lt;br /&gt;
When targeted Peacemaking succeeds, the creature is pacified and will not attack or fight for a period of time. The duration depends on how far your effective difficulty was reduced:&lt;br /&gt;
&lt;br /&gt;
 Duration = 100 − (adjusted difficulty / 1.5) seconds&lt;br /&gt;
&lt;br /&gt;
This is clamped between &#039;&#039;&#039;10 seconds&#039;&#039;&#039; (minimum) and &#039;&#039;&#039;120 seconds&#039;&#039;&#039; (maximum). The lower the effective difficulty, the longer the creature stays calm. Against very hard creatures, the pacify may only last 10 seconds, giving you a small window to act before the creature re-engages.&lt;br /&gt;
&lt;br /&gt;
{{Note|The creature can also break free early if it takes enough damage while pacified. Each time a pacified creature is hit, there is a small chance it snaps out of the calm based on how much health it has lost.}}&lt;br /&gt;
&lt;br /&gt;
=== Bard Range ===&lt;br /&gt;
&lt;br /&gt;
Your effective bard range for Peacemaking is determined by your skill level:&lt;br /&gt;
&lt;br /&gt;
 Range = 8 + (Peacemaking Skill / 15) tiles&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Peacemaking Skill !! Bard Range&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 12 tiles&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 13 tiles&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 14 tiles&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 16 tiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Success Rates vs. Maximum Difficulty Creatures ===&lt;br /&gt;
&lt;br /&gt;
The following table shows your approximate success rate and pacify duration at &#039;&#039;&#039;120 Peacemaking&#039;&#039;&#039; and &#039;&#039;&#039;120 Musicianship&#039;&#039;&#039; against a creature at the maximum Bard Difficulty of 160, with different instruments. These numbers account for the full Peacemaking formula including the flat −10 bonus and the Musicianship bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Instrument !! Effective Difficulty !! Success Rate !! Pacify Duration&lt;br /&gt;
|-&lt;br /&gt;
| No bonuses || 140.0 || style=&amp;quot;color: orange;&amp;quot; | &#039;&#039;&#039;10%&#039;&#039;&#039; || 10 seconds (minimum)&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional only || 135.0 || style=&amp;quot;color: orange;&amp;quot; | &#039;&#039;&#039;20%&#039;&#039;&#039; || 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| One matching slayer only || 130.0 || &#039;&#039;&#039;30%&#039;&#039;&#039; || 13 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional + one matching slayer || 125.0 || &#039;&#039;&#039;40%&#039;&#039;&#039; || 17 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Two matching slayers (no exceptional) || 120.0 || &#039;&#039;&#039;50%&#039;&#039;&#039; || 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional + two matching slayers || 115.0 || style=&amp;quot;color: green;&amp;quot; | &#039;&#039;&#039;60%&#039;&#039;&#039; || 23 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Note|These rates assume the creature is at the maximum 160 difficulty cap. Most creatures fall well below this, and your success rates against them will be significantly higher.}}&lt;br /&gt;
&lt;br /&gt;
=== Success Rates by Creature Difficulty ===&lt;br /&gt;
&lt;br /&gt;
This table shows approximate success rates at &#039;&#039;&#039;120 Peacemaking&#039;&#039;&#039; and &#039;&#039;&#039;120 Musicianship&#039;&#039;&#039; with an &#039;&#039;&#039;Exceptional instrument&#039;&#039;&#039; (no slayer) across a range of creature difficulties:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Creature Bard Difficulty !! Effective Difficulty !! Success Rate !! Pacify Duration&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 55.0 || 100% || 63 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 75.0 || 100% || 50 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 110 || 85.0 || 100% || 43 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 95.0 || 100% || 37 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 130 || 105.0 || 80% || 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 140 || 115.0 || 60% || 23 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 150 || 125.0 || 40% || 17 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 160 || 135.0 || 20% || 10 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== What Cannot Be Peaced ===&lt;br /&gt;
&lt;br /&gt;
Some creatures are immune to Peacemaking entirely:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Uncalmable&#039;&#039;&#039; creatures — these cannot be targeted at all with Peacemaking. You will receive the message: &#039;&#039;&amp;quot;You have no chance of calming that creature.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Already pacified&#039;&#039;&#039; creatures — a creature that is currently under a peace effect cannot be re-peaced until the effect wears off. You will receive the message: &#039;&#039;&amp;quot;That creature is already being calmed.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Area Peace Immune&#039;&#039;&#039; creatures — these resist the Area Peace (self-target) mode but &#039;&#039;may&#039;&#039; still be vulnerable to Targeted Peace&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Area Peace is an emergency tool, not your primary skill use.&#039;&#039;&#039; The 1-second pacify is only enough to break aggro and buy a moment to run or heal. Use Targeted Peace for real crowd control.&lt;br /&gt;
* &#039;&#039;&#039;Musicianship above 100 is valuable.&#039;&#039;&#039; Every point above 100 reduces targeted peace difficulty by 0.5. At 120 Musicianship, you get a −10 difficulty bonus on top of your instrument properties. This can be the difference between 0% and a workable success rate on high-difficulty creatures.&lt;br /&gt;
* &#039;&#039;&#039;Carry multiple instruments with different slayer types&#039;&#039;&#039; if you plan to bard in areas with varied creature types. The −10 per matching slayer is substantial.&lt;br /&gt;
* &#039;&#039;&#039;Watch your instrument charges.&#039;&#039;&#039; Every attempt — success or failure — consumes a use. Exceptional instruments have double the charges (700–900 vs. 350–450), making them last much longer on extended trips.&lt;br /&gt;
* &#039;&#039;&#039;Re-peace before the timer runs out.&#039;&#039;&#039; You can target a creature again once the current pacify expires. Against tough creatures with short durations, be ready to re-apply immediately.&lt;br /&gt;
* &#039;&#039;&#039;The success cooldown is shorter than the failure cooldown.&#039;&#039;&#039; Successful peaces let you act again in 5 seconds, while failures lock you out for 10 seconds. This rewards careful target selection.&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
* [[Bard Instruments Guide]]&lt;br /&gt;
* [[Provocation]]&lt;br /&gt;
* [[Discordance]]&lt;br /&gt;
* [[Musicianship]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Peacemaking&amp;diff=417</id>
		<title>Peacemaking</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Peacemaking&amp;diff=417"/>
		<updated>2026-06-16T01:01:58Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: /* Musicianship Check */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Peacemaking ==&lt;br /&gt;
&lt;br /&gt;
Peacemaking is a Bard skill that allows you to calm hostile creatures, forcing them out of combat. It can be used in two distinct modes: &#039;&#039;&#039;Area Peace&#039;&#039;&#039; (target yourself) for a brief mass calm, or &#039;&#039;&#039;Targeted Peace&#039;&#039;&#039; (target a creature) for a longer-lasting pacification on a single enemy.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
* A musical instrument in your backpack&lt;br /&gt;
* &#039;&#039;&#039;Musicianship&#039;&#039;&#039; skill (checked before every attempt)&lt;br /&gt;
&lt;br /&gt;
=== How to Use ===&lt;br /&gt;
&lt;br /&gt;
Use the Peacemaking skill from your skill menu. You will be prompted to select an instrument if one is not already set. Once an instrument is active, you will be asked to choose a target.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Target yourself&#039;&#039;&#039; to attempt an Area Peace&lt;br /&gt;
* &#039;&#039;&#039;Target a creature&#039;&#039;&#039; to attempt a Targeted Peace&lt;br /&gt;
&lt;br /&gt;
=== Musicianship Check ===&lt;br /&gt;
&lt;br /&gt;
Before any barding attempt is made, your &#039;&#039;&#039;Musicianship&#039;&#039;&#039; skill is checked. If this check fails, you play poorly and the attempt ends immediately — your Peacemaking skill is never even rolled. The chance to pass the Musicianship check is:&lt;br /&gt;
&lt;br /&gt;
 Success Chance = Musicianship / 100&lt;br /&gt;
&lt;br /&gt;
At &#039;&#039;&#039;100 Musicianship&#039;&#039;&#039; you pass 100% of the time. Below that, you will occasionally waste attempts. There is no benefit to raising Musicianship above 100 for this check alone, but values above 100 do provide a separate bonus to Targeted Peace difficulty (see below).&lt;br /&gt;
&lt;br /&gt;
Note|A failed Musicianship check still consumes a use of your instrument.&lt;br /&gt;
&lt;br /&gt;
=== Area Peace (Self-Target) ===&lt;br /&gt;
&lt;br /&gt;
When you target yourself, Peacemaking affects &#039;&#039;&#039;all hostile creatures&#039;&#039;&#039; within your bard range. This mode is useful for emergency situations when you are surrounded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How it works:&#039;&#039;&#039;&lt;br /&gt;
* Your Peacemaking is checked against a flat range of 0 to 120&lt;br /&gt;
* On success, every non-immune hostile creature in range has its combat reset&lt;br /&gt;
* Affected creatures are pacified for only &#039;&#039;&#039;1 second&#039;&#039;&#039; — just long enough to break aggro and attempt to flee or reposition&lt;br /&gt;
* Creatures with &#039;&#039;&#039;Area Peace Immunity&#039;&#039;&#039; are unaffected even if they can normally be peaced through targeted mode&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 5 seconds on success, 10 seconds on failure.&lt;br /&gt;
&lt;br /&gt;
=== Targeted Peace ===&lt;br /&gt;
&lt;br /&gt;
When you target a specific creature, Peacemaking pacifies it for a much longer duration. This is the primary way bards use the skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How it works:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Musicianship&#039;&#039;&#039; is checked first — failure ends the attempt&lt;br /&gt;
# The creature&#039;s &#039;&#039;&#039;Bard Difficulty&#039;&#039;&#039; is calculated based on its stats (see [[Bard Instruments Guide]])&lt;br /&gt;
# Your instrument&#039;s properties (Exceptional, Slayer) reduce that difficulty&lt;br /&gt;
# An additional &#039;&#039;&#039;−10.0&#039;&#039;&#039; flat bonus is applied to the adjusted difficulty&lt;br /&gt;
# If your &#039;&#039;&#039;Musicianship exceeds 100&#039;&#039;&#039;, you gain a further reduction equal to half the excess (e.g., 120 Musicianship gives −10.0 additional)&lt;br /&gt;
# Your Peacemaking skill is checked against the final adjusted difficulty&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 5 seconds on success, 10 seconds on failure.&lt;br /&gt;
&lt;br /&gt;
=== Duration of Targeted Peace ===&lt;br /&gt;
&lt;br /&gt;
When targeted Peacemaking succeeds, the creature is pacified and will not attack or fight for a period of time. The duration depends on how far your effective difficulty was reduced:&lt;br /&gt;
&lt;br /&gt;
 Duration = 100 − (adjusted difficulty / 1.5) seconds&lt;br /&gt;
&lt;br /&gt;
This is clamped between &#039;&#039;&#039;10 seconds&#039;&#039;&#039; (minimum) and &#039;&#039;&#039;120 seconds&#039;&#039;&#039; (maximum). The lower the effective difficulty, the longer the creature stays calm. Against very hard creatures, the pacify may only last 10 seconds, giving you a small window to act before the creature re-engages.&lt;br /&gt;
&lt;br /&gt;
{{Note|The creature can also break free early if it takes enough damage while pacified. Each time a pacified creature is hit, there is a small chance it snaps out of the calm based on how much health it has lost.}}&lt;br /&gt;
&lt;br /&gt;
=== Bard Range ===&lt;br /&gt;
&lt;br /&gt;
Your effective bard range for Peacemaking is determined by your skill level:&lt;br /&gt;
&lt;br /&gt;
 Range = 8 + (Peacemaking Skill / 15) tiles&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Peacemaking Skill !! Bard Range&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 12 tiles&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 13 tiles&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 14 tiles&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 16 tiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Success Rates vs. Maximum Difficulty Creatures ===&lt;br /&gt;
&lt;br /&gt;
The following table shows your approximate success rate and pacify duration at &#039;&#039;&#039;120 Peacemaking&#039;&#039;&#039; and &#039;&#039;&#039;120 Musicianship&#039;&#039;&#039; against a creature at the maximum Bard Difficulty of 160, with different instruments. These numbers account for the full Peacemaking formula including the flat −10 bonus and the Musicianship bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Instrument !! Effective Difficulty !! Success Rate !! Pacify Duration&lt;br /&gt;
|-&lt;br /&gt;
| No bonuses || 140.0 || style=&amp;quot;color: orange;&amp;quot; | &#039;&#039;&#039;10%&#039;&#039;&#039; || 10 seconds (minimum)&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional only || 135.0 || style=&amp;quot;color: orange;&amp;quot; | &#039;&#039;&#039;20%&#039;&#039;&#039; || 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| One matching slayer only || 130.0 || &#039;&#039;&#039;30%&#039;&#039;&#039; || 13 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional + one matching slayer || 125.0 || &#039;&#039;&#039;40%&#039;&#039;&#039; || 17 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Two matching slayers (no exceptional) || 120.0 || &#039;&#039;&#039;50%&#039;&#039;&#039; || 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional + two matching slayers || 115.0 || style=&amp;quot;color: green;&amp;quot; | &#039;&#039;&#039;60%&#039;&#039;&#039; || 23 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Note|These rates assume the creature is at the maximum 160 difficulty cap. Most creatures fall well below this, and your success rates against them will be significantly higher.}}&lt;br /&gt;
&lt;br /&gt;
=== Success Rates by Creature Difficulty ===&lt;br /&gt;
&lt;br /&gt;
This table shows approximate success rates at &#039;&#039;&#039;120 Peacemaking&#039;&#039;&#039; and &#039;&#039;&#039;120 Musicianship&#039;&#039;&#039; with an &#039;&#039;&#039;Exceptional instrument&#039;&#039;&#039; (no slayer) across a range of creature difficulties:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Creature Bard Difficulty !! Effective Difficulty !! Success Rate !! Pacify Duration&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 55.0 || 100% || 63 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 75.0 || 100% || 50 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 110 || 85.0 || 100% || 43 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 95.0 || 100% || 37 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 130 || 105.0 || 80% || 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 140 || 115.0 || 60% || 23 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 150 || 125.0 || 40% || 17 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 160 || 135.0 || 20% || 10 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== What Cannot Be Peaced ===&lt;br /&gt;
&lt;br /&gt;
Some creatures are immune to Peacemaking entirely:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Uncalmable&#039;&#039;&#039; creatures — these cannot be targeted at all with Peacemaking. You will receive the message: &#039;&#039;&amp;quot;You have no chance of calming that creature.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Already pacified&#039;&#039;&#039; creatures — a creature that is currently under a peace effect cannot be re-peaced until the effect wears off. You will receive the message: &#039;&#039;&amp;quot;That creature is already being calmed.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Area Peace Immune&#039;&#039;&#039; creatures — these resist the Area Peace (self-target) mode but &#039;&#039;may&#039;&#039; still be vulnerable to Targeted Peace&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Area Peace is an emergency tool, not your primary skill use.&#039;&#039;&#039; The 1-second pacify is only enough to break aggro and buy a moment to run or heal. Use Targeted Peace for real crowd control.&lt;br /&gt;
* &#039;&#039;&#039;Musicianship above 100 is valuable.&#039;&#039;&#039; Every point above 100 reduces targeted peace difficulty by 0.5. At 120 Musicianship, you get a −10 difficulty bonus on top of your instrument properties. This can be the difference between 0% and a workable success rate on high-difficulty creatures.&lt;br /&gt;
* &#039;&#039;&#039;Carry multiple instruments with different slayer types&#039;&#039;&#039; if you plan to bard in areas with varied creature types. The −10 per matching slayer is substantial.&lt;br /&gt;
* &#039;&#039;&#039;Watch your instrument charges.&#039;&#039;&#039; Every attempt — success or failure — consumes a use. Exceptional instruments have double the charges (700–900 vs. 350–450), making them last much longer on extended trips.&lt;br /&gt;
* &#039;&#039;&#039;Re-peace before the timer runs out.&#039;&#039;&#039; You can target a creature again once the current pacify expires. Against tough creatures with short durations, be ready to re-apply immediately.&lt;br /&gt;
* &#039;&#039;&#039;The success cooldown is shorter than the failure cooldown.&#039;&#039;&#039; Successful peaces let you act again in 5 seconds, while failures lock you out for 10 seconds. This rewards careful target selection.&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
* [[Bard Instruments Guide]]&lt;br /&gt;
* [[Provocation]]&lt;br /&gt;
* [[Discordance]]&lt;br /&gt;
* [[Musicianship]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Peacemaking&amp;diff=416</id>
		<title>Peacemaking</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Peacemaking&amp;diff=416"/>
		<updated>2026-06-16T01:01:31Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: Created page with &amp;quot;== Peacemaking ==  Peacemaking is a Bard skill that allows you to calm hostile creatures, forcing them out of combat. It can be used in two distinct modes: &amp;#039;&amp;#039;&amp;#039;Area Peace&amp;#039;&amp;#039;&amp;#039; (target yourself) for a brief mass calm, or &amp;#039;&amp;#039;&amp;#039;Targeted Peace&amp;#039;&amp;#039;&amp;#039; (target a creature) for a longer-lasting pacification on a single enemy.  === Requirements ===  * A musical instrument in your backpack * &amp;#039;&amp;#039;&amp;#039;Musicianship&amp;#039;&amp;#039;&amp;#039; skill (checked before every attempt)  === How to Use ===  Use the Peacemaking sk...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Peacemaking ==&lt;br /&gt;
&lt;br /&gt;
Peacemaking is a Bard skill that allows you to calm hostile creatures, forcing them out of combat. It can be used in two distinct modes: &#039;&#039;&#039;Area Peace&#039;&#039;&#039; (target yourself) for a brief mass calm, or &#039;&#039;&#039;Targeted Peace&#039;&#039;&#039; (target a creature) for a longer-lasting pacification on a single enemy.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
* A musical instrument in your backpack&lt;br /&gt;
* &#039;&#039;&#039;Musicianship&#039;&#039;&#039; skill (checked before every attempt)&lt;br /&gt;
&lt;br /&gt;
=== How to Use ===&lt;br /&gt;
&lt;br /&gt;
Use the Peacemaking skill from your skill menu. You will be prompted to select an instrument if one is not already set. Once an instrument is active, you will be asked to choose a target.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Target yourself&#039;&#039;&#039; to attempt an Area Peace&lt;br /&gt;
* &#039;&#039;&#039;Target a creature&#039;&#039;&#039; to attempt a Targeted Peace&lt;br /&gt;
&lt;br /&gt;
=== Musicianship Check ===&lt;br /&gt;
&lt;br /&gt;
Before any barding attempt is made, your &#039;&#039;&#039;Musicianship&#039;&#039;&#039; skill is checked. If this check fails, you play poorly and the attempt ends immediately — your Peacemaking skill is never even rolled. The chance to pass the Musicianship check is:&lt;br /&gt;
&lt;br /&gt;
 Success Chance = Musicianship / 100&lt;br /&gt;
&lt;br /&gt;
At &#039;&#039;&#039;100 Musicianship&#039;&#039;&#039; you pass 100% of the time. Below that, you will occasionally waste attempts. There is no benefit to raising Musicianship above 100 for this check alone, but values above 100 do provide a separate bonus to Targeted Peace difficulty (see below).&lt;br /&gt;
&lt;br /&gt;
{{Note|A failed Musicianship check still consumes a use of your instrument.}}&lt;br /&gt;
&lt;br /&gt;
=== Area Peace (Self-Target) ===&lt;br /&gt;
&lt;br /&gt;
When you target yourself, Peacemaking affects &#039;&#039;&#039;all hostile creatures&#039;&#039;&#039; within your bard range. This mode is useful for emergency situations when you are surrounded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How it works:&#039;&#039;&#039;&lt;br /&gt;
* Your Peacemaking is checked against a flat range of 0 to 120&lt;br /&gt;
* On success, every non-immune hostile creature in range has its combat reset&lt;br /&gt;
* Affected creatures are pacified for only &#039;&#039;&#039;1 second&#039;&#039;&#039; — just long enough to break aggro and attempt to flee or reposition&lt;br /&gt;
* Creatures with &#039;&#039;&#039;Area Peace Immunity&#039;&#039;&#039; are unaffected even if they can normally be peaced through targeted mode&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 5 seconds on success, 10 seconds on failure.&lt;br /&gt;
&lt;br /&gt;
=== Targeted Peace ===&lt;br /&gt;
&lt;br /&gt;
When you target a specific creature, Peacemaking pacifies it for a much longer duration. This is the primary way bards use the skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How it works:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Musicianship&#039;&#039;&#039; is checked first — failure ends the attempt&lt;br /&gt;
# The creature&#039;s &#039;&#039;&#039;Bard Difficulty&#039;&#039;&#039; is calculated based on its stats (see [[Bard Instruments Guide]])&lt;br /&gt;
# Your instrument&#039;s properties (Exceptional, Slayer) reduce that difficulty&lt;br /&gt;
# An additional &#039;&#039;&#039;−10.0&#039;&#039;&#039; flat bonus is applied to the adjusted difficulty&lt;br /&gt;
# If your &#039;&#039;&#039;Musicianship exceeds 100&#039;&#039;&#039;, you gain a further reduction equal to half the excess (e.g., 120 Musicianship gives −10.0 additional)&lt;br /&gt;
# Your Peacemaking skill is checked against the final adjusted difficulty&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 5 seconds on success, 10 seconds on failure.&lt;br /&gt;
&lt;br /&gt;
=== Duration of Targeted Peace ===&lt;br /&gt;
&lt;br /&gt;
When targeted Peacemaking succeeds, the creature is pacified and will not attack or fight for a period of time. The duration depends on how far your effective difficulty was reduced:&lt;br /&gt;
&lt;br /&gt;
 Duration = 100 − (adjusted difficulty / 1.5) seconds&lt;br /&gt;
&lt;br /&gt;
This is clamped between &#039;&#039;&#039;10 seconds&#039;&#039;&#039; (minimum) and &#039;&#039;&#039;120 seconds&#039;&#039;&#039; (maximum). The lower the effective difficulty, the longer the creature stays calm. Against very hard creatures, the pacify may only last 10 seconds, giving you a small window to act before the creature re-engages.&lt;br /&gt;
&lt;br /&gt;
{{Note|The creature can also break free early if it takes enough damage while pacified. Each time a pacified creature is hit, there is a small chance it snaps out of the calm based on how much health it has lost.}}&lt;br /&gt;
&lt;br /&gt;
=== Bard Range ===&lt;br /&gt;
&lt;br /&gt;
Your effective bard range for Peacemaking is determined by your skill level:&lt;br /&gt;
&lt;br /&gt;
 Range = 8 + (Peacemaking Skill / 15) tiles&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Peacemaking Skill !! Bard Range&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 12 tiles&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 13 tiles&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 14 tiles&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 16 tiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Success Rates vs. Maximum Difficulty Creatures ===&lt;br /&gt;
&lt;br /&gt;
The following table shows your approximate success rate and pacify duration at &#039;&#039;&#039;120 Peacemaking&#039;&#039;&#039; and &#039;&#039;&#039;120 Musicianship&#039;&#039;&#039; against a creature at the maximum Bard Difficulty of 160, with different instruments. These numbers account for the full Peacemaking formula including the flat −10 bonus and the Musicianship bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Instrument !! Effective Difficulty !! Success Rate !! Pacify Duration&lt;br /&gt;
|-&lt;br /&gt;
| No bonuses || 140.0 || style=&amp;quot;color: orange;&amp;quot; | &#039;&#039;&#039;10%&#039;&#039;&#039; || 10 seconds (minimum)&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional only || 135.0 || style=&amp;quot;color: orange;&amp;quot; | &#039;&#039;&#039;20%&#039;&#039;&#039; || 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| One matching slayer only || 130.0 || &#039;&#039;&#039;30%&#039;&#039;&#039; || 13 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional + one matching slayer || 125.0 || &#039;&#039;&#039;40%&#039;&#039;&#039; || 17 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Two matching slayers (no exceptional) || 120.0 || &#039;&#039;&#039;50%&#039;&#039;&#039; || 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional + two matching slayers || 115.0 || style=&amp;quot;color: green;&amp;quot; | &#039;&#039;&#039;60%&#039;&#039;&#039; || 23 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Note|These rates assume the creature is at the maximum 160 difficulty cap. Most creatures fall well below this, and your success rates against them will be significantly higher.}}&lt;br /&gt;
&lt;br /&gt;
=== Success Rates by Creature Difficulty ===&lt;br /&gt;
&lt;br /&gt;
This table shows approximate success rates at &#039;&#039;&#039;120 Peacemaking&#039;&#039;&#039; and &#039;&#039;&#039;120 Musicianship&#039;&#039;&#039; with an &#039;&#039;&#039;Exceptional instrument&#039;&#039;&#039; (no slayer) across a range of creature difficulties:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Creature Bard Difficulty !! Effective Difficulty !! Success Rate !! Pacify Duration&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 55.0 || 100% || 63 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 75.0 || 100% || 50 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 110 || 85.0 || 100% || 43 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 95.0 || 100% || 37 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 130 || 105.0 || 80% || 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 140 || 115.0 || 60% || 23 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 150 || 125.0 || 40% || 17 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 160 || 135.0 || 20% || 10 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== What Cannot Be Peaced ===&lt;br /&gt;
&lt;br /&gt;
Some creatures are immune to Peacemaking entirely:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Uncalmable&#039;&#039;&#039; creatures — these cannot be targeted at all with Peacemaking. You will receive the message: &#039;&#039;&amp;quot;You have no chance of calming that creature.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Already pacified&#039;&#039;&#039; creatures — a creature that is currently under a peace effect cannot be re-peaced until the effect wears off. You will receive the message: &#039;&#039;&amp;quot;That creature is already being calmed.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Area Peace Immune&#039;&#039;&#039; creatures — these resist the Area Peace (self-target) mode but &#039;&#039;may&#039;&#039; still be vulnerable to Targeted Peace&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Area Peace is an emergency tool, not your primary skill use.&#039;&#039;&#039; The 1-second pacify is only enough to break aggro and buy a moment to run or heal. Use Targeted Peace for real crowd control.&lt;br /&gt;
* &#039;&#039;&#039;Musicianship above 100 is valuable.&#039;&#039;&#039; Every point above 100 reduces targeted peace difficulty by 0.5. At 120 Musicianship, you get a −10 difficulty bonus on top of your instrument properties. This can be the difference between 0% and a workable success rate on high-difficulty creatures.&lt;br /&gt;
* &#039;&#039;&#039;Carry multiple instruments with different slayer types&#039;&#039;&#039; if you plan to bard in areas with varied creature types. The −10 per matching slayer is substantial.&lt;br /&gt;
* &#039;&#039;&#039;Watch your instrument charges.&#039;&#039;&#039; Every attempt — success or failure — consumes a use. Exceptional instruments have double the charges (700–900 vs. 350–450), making them last much longer on extended trips.&lt;br /&gt;
* &#039;&#039;&#039;Re-peace before the timer runs out.&#039;&#039;&#039; You can target a creature again once the current pacify expires. Against tough creatures with short durations, be ready to re-apply immediately.&lt;br /&gt;
* &#039;&#039;&#039;The success cooldown is shorter than the failure cooldown.&#039;&#039;&#039; Successful peaces let you act again in 5 seconds, while failures lock you out for 10 seconds. This rewards careful target selection.&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
* [[Bard Instruments Guide]]&lt;br /&gt;
* [[Provocation]]&lt;br /&gt;
* [[Discordance]]&lt;br /&gt;
* [[Musicianship]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Skills_Overview&amp;diff=415</id>
		<title>Skills Overview</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Skills_Overview&amp;diff=415"/>
		<updated>2026-06-16T01:00:39Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Bard Skills===&lt;br /&gt;
* [[Peacemaking]]&lt;br /&gt;
* [[Hiding]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Skills_Overview&amp;diff=414</id>
		<title>Skills Overview</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Skills_Overview&amp;diff=414"/>
		<updated>2026-06-16T01:00:11Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Skill Overview===&lt;br /&gt;
&lt;br /&gt;
* [[Hiding]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Bard_Instruments&amp;diff=413</id>
		<title>Bard Instruments</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Bard_Instruments&amp;diff=413"/>
		<updated>2026-06-15T23:50:52Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: /* Instrument Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Bard Instruments Guide ==&lt;br /&gt;
&lt;br /&gt;
Musical instruments are essential tools for any aspiring Bard. The quality and properties of your instrument directly affect your chances of successfully using &#039;&#039;&#039;Peacemaking&#039;&#039;&#039;, &#039;&#039;&#039;Provocation&#039;&#039;&#039;, and &#039;&#039;&#039;Discordance&#039;&#039;&#039; against creatures. Choosing the right instrument for the job can mean the difference between a successful peace and a quick death.&lt;br /&gt;
&lt;br /&gt;
=== How Barding Difficulty Works ===&lt;br /&gt;
&lt;br /&gt;
Every creature in the world has a hidden &#039;&#039;&#039;Bard Difficulty&#039;&#039;&#039; rating. This number is automatically calculated based on the creature&#039;s stats:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hit Points&#039;&#039;&#039; — the single largest factor, weighted at 1.6x&lt;br /&gt;
* &#039;&#039;&#039;Stamina&#039;&#039;&#039; and &#039;&#039;&#039;Mana&#039;&#039;&#039; pools&lt;br /&gt;
* &#039;&#039;&#039;Total skill points&#039;&#039;&#039; across all skills&lt;br /&gt;
* &#039;&#039;&#039;Special traits&#039;&#039;&#039; — creatures with Magery AI, fire breath, or poison immunity are each +100 points harder&lt;br /&gt;
&lt;br /&gt;
All of these values are fed through a compression formula and then capped at a maximum difficulty of &#039;&#039;&#039;160.0&#039;&#039;&#039;. Many powerful creatures hit this cap through raw stats alone.&lt;br /&gt;
&lt;br /&gt;
Your bard skill is checked against this difficulty using a ±25 skill window. If your skill falls below the difficulty minus 25, you have a &#039;&#039;&#039;0% chance&#039;&#039;&#039; of success. If your skill is above the difficulty plus 25, you&#039;d have 100% (though the cap at 160 makes this impossible at 120 skill without instrument bonuses).&lt;br /&gt;
&lt;br /&gt;
=== Instrument Properties ===&lt;br /&gt;
&lt;br /&gt;
Instruments can have several properties that reduce the effective bard difficulty of your target. These bonuses stack with each other.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property !! Effect !! How to Obtain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exceptional Quality&#039;&#039;&#039; || Reduces difficulty by &#039;&#039;&#039;5.0&#039;&#039;&#039; || Crafted by a skilled Carpenter or Tinker with high enough skill to produce exceptional results&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slayer (Primary)&#039;&#039;&#039; || Reduces difficulty by &#039;&#039;&#039;10.0&#039;&#039;&#039; against matching creatures || Random loot drop or crafted with special materials&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slayer (Secondary)&#039;&#039;&#039; || Reduces difficulty by an additional &#039;&#039;&#039;10.0&#039;&#039;&#039; against matching creatures || Random loot drop&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Opposition Super Slayer&#039;&#039;&#039; || &#039;&#039;Increases&#039;&#039; difficulty by &#039;&#039;&#039;10.0&#039;&#039;&#039; || Avoid using instruments with the wrong slayer type against a creature&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#1a1a1a; color:#ffffff; border:1px solid #555;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#333; color:#FFD700;&amp;quot; | Tip&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | Slayer bonuses only apply when the slayer type matches the creature you are targeting. Using the wrong slayer type has no effect — but if the creature belongs to an &#039;&#039;opposition&#039;&#039; super slayer group, the difficulty actually &#039;&#039;&#039;increases&#039;&#039;&#039; by 10.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Maximum Possible Bonus ===&lt;br /&gt;
&lt;br /&gt;
The best possible instrument is an &#039;&#039;&#039;Exceptional&#039;&#039;&#039; instrument with &#039;&#039;&#039;two matching slayer&#039;&#039;&#039; properties:&lt;br /&gt;
&lt;br /&gt;
* Exceptional: −5.0&lt;br /&gt;
* Slayer 1 (matching): −10.0&lt;br /&gt;
* Slayer 2 (matching): −10.0&lt;br /&gt;
* &#039;&#039;&#039;Total: −25.0 difficulty reduction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This means a creature at the 160.0 difficulty cap would effectively become 135.0 difficulty for you.&lt;br /&gt;
&lt;br /&gt;
=== Success Rates at 120 Skill ===&lt;br /&gt;
&lt;br /&gt;
The following table shows your approximate success rate at &#039;&#039;&#039;120 Peacemaking&#039;&#039;&#039; (or Provocation/Discordance) against a creature at the maximum difficulty cap of 160, depending on your instrument:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Instrument !! Effective Difficulty !! Success Rate&lt;br /&gt;
|-&lt;br /&gt;
| No bonuses || 160.0 || style=&amp;quot;color: red;&amp;quot; | &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional only || 155.0 || style=&amp;quot;color: red;&amp;quot; | &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| One matching slayer only || 150.0 || style=&amp;quot;color: red;&amp;quot; | &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional + one matching slayer || 145.0 || style=&amp;quot;color: orange;&amp;quot; | &#039;&#039;&#039;~0%&#039;&#039;&#039; (at the minimum threshold)&lt;br /&gt;
|-&lt;br /&gt;
| Two matching slayers (no exceptional) || 140.0 || style=&amp;quot;color: orange;&amp;quot; | &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional + two matching slayers || 135.0 || style=&amp;quot;color: green;&amp;quot; | &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Against creatures with lower bard difficulty, your success rates improve significantly. For example, against a creature with 120 difficulty, even a basic instrument gives you a solid chance, and an exceptional slayer instrument makes success nearly guaranteed.&lt;br /&gt;
&lt;br /&gt;
=== Success Rates by Creature Difficulty ===&lt;br /&gt;
&lt;br /&gt;
This table shows approximate success rates at &#039;&#039;&#039;120 bard skill&#039;&#039;&#039; with different instruments across a range of creature difficulties:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Creature Difficulty !! No Bonuses !! Exceptional !! Exceptional + Slayer !! Exceptional + Double Slayer&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 90% || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 110 || 70% || 80% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 50% || 60% || 80% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 130 || 30% || 40% || 60% || 80%&lt;br /&gt;
|-&lt;br /&gt;
| 140 || 10% || 20% || 40% || 60%&lt;br /&gt;
|-&lt;br /&gt;
| 145 || ~0% || 10% || 30% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| 150 || 0% || ~0% || 20% || 40%&lt;br /&gt;
|-&lt;br /&gt;
| 155 || 0% || 0% || 10% || 30%&lt;br /&gt;
|-&lt;br /&gt;
| 160 || 0% || 0% || ~0% || 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Practical Tips ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Always carry an Exceptional instrument&#039;&#039;&#039; — the −5.0 bonus is free and easy to obtain from any skilled crafter.&lt;br /&gt;
* &#039;&#039;&#039;Match your slayer type to your target&#039;&#039;&#039; — a single matching slayer gives you −10.0, which can turn an impossible bard attempt into a challenging but doable one.&lt;br /&gt;
* &#039;&#039;&#039;Avoid opposition slayers&#039;&#039;&#039; — if your instrument&#039;s slayer type is in the opposition group of your target, you are making the creature &#039;&#039;harder&#039;&#039; to bard, not easier.&lt;br /&gt;
* &#039;&#039;&#039;Some creatures cannot be barded at all&#039;&#039;&#039; — creatures with the &#039;&#039;&#039;Bard Immune&#039;&#039;&#039; flag ignore all barding attempts regardless of your skill or instrument quality.&lt;br /&gt;
* &#039;&#039;&#039;Musicianship matters too&#039;&#039;&#039; — your Musicianship skill is checked separately before the barding skill. A failed Musicianship check means the barding attempt never even gets to the difficulty roll. At GM Musicianship (100), you succeed the music check roughly 100% of the time.&lt;br /&gt;
* &#039;&#039;&#039;Instruments have limited uses&#039;&#039;&#039; — a normal instrument has 350–450 uses. Exceptional instruments get double uses (700–900). Plan accordingly for long dungeon trips.&lt;br /&gt;
* &#039;&#039;&#039;Uses are consumed on each attempt&#039;&#039;&#039; — whether you succeed or fail, each barding attempt uses one charge. When the last charge is consumed, the instrument is destroyed.&lt;br /&gt;
&lt;br /&gt;
=== Instrument Types ===&lt;br /&gt;
&lt;br /&gt;
All instrument types function identically for barding purposes. The choice between a Lap Harp, Standing Harp, Lute, Drum, or Tambourine is purely cosmetic. What matters are the properties (Exceptional, Slayer) on the instrument, not its type.&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
* [[Peacemaking]]&lt;br /&gt;
* [[Provocation]]&lt;br /&gt;
* [[Discordance]]&lt;br /&gt;
* [[Musicianship]]&lt;br /&gt;
* [[Carpentry]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Bard_Instruments&amp;diff=412</id>
		<title>Bard Instruments</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Bard_Instruments&amp;diff=412"/>
		<updated>2026-06-15T23:47:47Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: Created page with &amp;quot;== Bard Instruments Guide ==  Musical instruments are essential tools for any aspiring Bard. The quality and properties of your instrument directly affect your chances of successfully using &amp;#039;&amp;#039;&amp;#039;Peacemaking&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Provocation&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;Discordance&amp;#039;&amp;#039;&amp;#039; against creatures. Choosing the right instrument for the job can mean the difference between a successful peace and a quick death.  === How Barding Difficulty Works ===  Every creature in the world has a hidden &amp;#039;&amp;#039;&amp;#039;Bard Diffic...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Bard Instruments Guide ==&lt;br /&gt;
&lt;br /&gt;
Musical instruments are essential tools for any aspiring Bard. The quality and properties of your instrument directly affect your chances of successfully using &#039;&#039;&#039;Peacemaking&#039;&#039;&#039;, &#039;&#039;&#039;Provocation&#039;&#039;&#039;, and &#039;&#039;&#039;Discordance&#039;&#039;&#039; against creatures. Choosing the right instrument for the job can mean the difference between a successful peace and a quick death.&lt;br /&gt;
&lt;br /&gt;
=== How Barding Difficulty Works ===&lt;br /&gt;
&lt;br /&gt;
Every creature in the world has a hidden &#039;&#039;&#039;Bard Difficulty&#039;&#039;&#039; rating. This number is automatically calculated based on the creature&#039;s stats:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hit Points&#039;&#039;&#039; — the single largest factor, weighted at 1.6x&lt;br /&gt;
* &#039;&#039;&#039;Stamina&#039;&#039;&#039; and &#039;&#039;&#039;Mana&#039;&#039;&#039; pools&lt;br /&gt;
* &#039;&#039;&#039;Total skill points&#039;&#039;&#039; across all skills&lt;br /&gt;
* &#039;&#039;&#039;Special traits&#039;&#039;&#039; — creatures with Magery AI, fire breath, or poison immunity are each +100 points harder&lt;br /&gt;
&lt;br /&gt;
All of these values are fed through a compression formula and then capped at a maximum difficulty of &#039;&#039;&#039;160.0&#039;&#039;&#039;. Many powerful creatures hit this cap through raw stats alone.&lt;br /&gt;
&lt;br /&gt;
Your bard skill is checked against this difficulty using a ±25 skill window. If your skill falls below the difficulty minus 25, you have a &#039;&#039;&#039;0% chance&#039;&#039;&#039; of success. If your skill is above the difficulty plus 25, you&#039;d have 100% (though the cap at 160 makes this impossible at 120 skill without instrument bonuses).&lt;br /&gt;
&lt;br /&gt;
=== Instrument Properties ===&lt;br /&gt;
&lt;br /&gt;
Instruments can have several properties that reduce the effective bard difficulty of your target. These bonuses stack with each other.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property !! Effect !! How to Obtain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exceptional Quality&#039;&#039;&#039; || Reduces difficulty by &#039;&#039;&#039;5.0&#039;&#039;&#039; || Crafted by a skilled Carpenter or Tinker with high enough skill to produce exceptional results&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slayer (Primary)&#039;&#039;&#039; || Reduces difficulty by &#039;&#039;&#039;10.0&#039;&#039;&#039; against matching creatures || Random loot drop or crafted with special materials&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slayer (Secondary)&#039;&#039;&#039; || Reduces difficulty by an additional &#039;&#039;&#039;10.0&#039;&#039;&#039; against matching creatures || Random loot drop&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Opposition Super Slayer&#039;&#039;&#039; || &#039;&#039;Increases&#039;&#039; difficulty by &#039;&#039;&#039;10.0&#039;&#039;&#039; || Avoid using instruments with the wrong slayer type against a creature&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Note|Slayer bonuses only apply when the slayer type matches the creature you are targeting. Using the wrong slayer type has no effect — but if the creature belongs to an &#039;&#039;opposition&#039;&#039; super slayer group, the difficulty actually &#039;&#039;&#039;increases&#039;&#039;&#039; by 10.}}&lt;br /&gt;
&lt;br /&gt;
=== Maximum Possible Bonus ===&lt;br /&gt;
&lt;br /&gt;
The best possible instrument is an &#039;&#039;&#039;Exceptional&#039;&#039;&#039; instrument with &#039;&#039;&#039;two matching slayer&#039;&#039;&#039; properties:&lt;br /&gt;
&lt;br /&gt;
* Exceptional: −5.0&lt;br /&gt;
* Slayer 1 (matching): −10.0&lt;br /&gt;
* Slayer 2 (matching): −10.0&lt;br /&gt;
* &#039;&#039;&#039;Total: −25.0 difficulty reduction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This means a creature at the 160.0 difficulty cap would effectively become 135.0 difficulty for you.&lt;br /&gt;
&lt;br /&gt;
=== Success Rates at 120 Skill ===&lt;br /&gt;
&lt;br /&gt;
The following table shows your approximate success rate at &#039;&#039;&#039;120 Peacemaking&#039;&#039;&#039; (or Provocation/Discordance) against a creature at the maximum difficulty cap of 160, depending on your instrument:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Instrument !! Effective Difficulty !! Success Rate&lt;br /&gt;
|-&lt;br /&gt;
| No bonuses || 160.0 || style=&amp;quot;color: red;&amp;quot; | &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional only || 155.0 || style=&amp;quot;color: red;&amp;quot; | &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| One matching slayer only || 150.0 || style=&amp;quot;color: red;&amp;quot; | &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional + one matching slayer || 145.0 || style=&amp;quot;color: orange;&amp;quot; | &#039;&#039;&#039;~0%&#039;&#039;&#039; (at the minimum threshold)&lt;br /&gt;
|-&lt;br /&gt;
| Two matching slayers (no exceptional) || 140.0 || style=&amp;quot;color: orange;&amp;quot; | &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional + two matching slayers || 135.0 || style=&amp;quot;color: green;&amp;quot; | &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Against creatures with lower bard difficulty, your success rates improve significantly. For example, against a creature with 120 difficulty, even a basic instrument gives you a solid chance, and an exceptional slayer instrument makes success nearly guaranteed.&lt;br /&gt;
&lt;br /&gt;
=== Success Rates by Creature Difficulty ===&lt;br /&gt;
&lt;br /&gt;
This table shows approximate success rates at &#039;&#039;&#039;120 bard skill&#039;&#039;&#039; with different instruments across a range of creature difficulties:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Creature Difficulty !! No Bonuses !! Exceptional !! Exceptional + Slayer !! Exceptional + Double Slayer&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 90% || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 110 || 70% || 80% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 50% || 60% || 80% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 130 || 30% || 40% || 60% || 80%&lt;br /&gt;
|-&lt;br /&gt;
| 140 || 10% || 20% || 40% || 60%&lt;br /&gt;
|-&lt;br /&gt;
| 145 || ~0% || 10% || 30% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| 150 || 0% || ~0% || 20% || 40%&lt;br /&gt;
|-&lt;br /&gt;
| 155 || 0% || 0% || 10% || 30%&lt;br /&gt;
|-&lt;br /&gt;
| 160 || 0% || 0% || ~0% || 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Practical Tips ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Always carry an Exceptional instrument&#039;&#039;&#039; — the −5.0 bonus is free and easy to obtain from any skilled crafter.&lt;br /&gt;
* &#039;&#039;&#039;Match your slayer type to your target&#039;&#039;&#039; — a single matching slayer gives you −10.0, which can turn an impossible bard attempt into a challenging but doable one.&lt;br /&gt;
* &#039;&#039;&#039;Avoid opposition slayers&#039;&#039;&#039; — if your instrument&#039;s slayer type is in the opposition group of your target, you are making the creature &#039;&#039;harder&#039;&#039; to bard, not easier.&lt;br /&gt;
* &#039;&#039;&#039;Some creatures cannot be barded at all&#039;&#039;&#039; — creatures with the &#039;&#039;&#039;Bard Immune&#039;&#039;&#039; flag ignore all barding attempts regardless of your skill or instrument quality.&lt;br /&gt;
* &#039;&#039;&#039;Musicianship matters too&#039;&#039;&#039; — your Musicianship skill is checked separately before the barding skill. A failed Musicianship check means the barding attempt never even gets to the difficulty roll. At GM Musicianship (100), you succeed the music check roughly 100% of the time.&lt;br /&gt;
* &#039;&#039;&#039;Instruments have limited uses&#039;&#039;&#039; — a normal instrument has 350–450 uses. Exceptional instruments get double uses (700–900). Plan accordingly for long dungeon trips.&lt;br /&gt;
* &#039;&#039;&#039;Uses are consumed on each attempt&#039;&#039;&#039; — whether you succeed or fail, each barding attempt uses one charge. When the last charge is consumed, the instrument is destroyed.&lt;br /&gt;
&lt;br /&gt;
=== Instrument Types ===&lt;br /&gt;
&lt;br /&gt;
All instrument types function identically for barding purposes. The choice between a Lap Harp, Standing Harp, Lute, Drum, or Tambourine is purely cosmetic. What matters are the properties (Exceptional, Slayer) on the instrument, not its type.&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
* [[Peacemaking]]&lt;br /&gt;
* [[Provocation]]&lt;br /&gt;
* [[Discordance]]&lt;br /&gt;
* [[Musicianship]]&lt;br /&gt;
* [[Carpentry]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Main_Page&amp;diff=411</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Main_Page&amp;diff=411"/>
		<updated>2026-06-15T23:47:36Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; padding:20px 0 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family:Georgia,serif; font-size:2em; color:#cc3300; text-shadow: 2px 2px 6px #000, 0 0 20px #cc3300;&amp;quot;&amp;gt;⚔ Banes World ⚔&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family:Georgia,serif; font-size:0.95em; color:#aa7744; letter-spacing:0.15em;&amp;quot;&amp;gt;AN ULTIMA ONLINE PRIVATE SHARD&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; background:none;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-style:italic; color:#886644; font-size:0.9em; padding-bottom:12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;Virtue is not given. It is earned through deed and sacrifice.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding:10px; border:1px solid #aaa; background:#f8f8f8;&amp;quot; |&lt;br /&gt;
&#039;&#039;Welcome to &#039;&#039;&#039;Banes World Wiki&#039;&#039;&#039;!&#039;&#039; This is your go-to resource for everything on the shard. Pages are being built out — check back often!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| style=&amp;quot;width:100%; vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; padding:8px;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===New Player Info===&lt;br /&gt;
* [[How to Connect]] &lt;br /&gt;
* [[New Player Guide]]&lt;br /&gt;
* [[Commands]] &lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
* [[Loot System]]&lt;br /&gt;
* [[Banes World Bucks]]&lt;br /&gt;
*[[HELP!!!]]&lt;br /&gt;
&lt;br /&gt;
===Skills &amp;amp; Stats===&lt;br /&gt;
* [[Bard Instruments]]&lt;br /&gt;
* [[Player Leveling]]&lt;br /&gt;
* [[Skill Caps]]&lt;br /&gt;
* [[Stat Caps]]&lt;br /&gt;
* [[Skill Gain Guide]]&lt;br /&gt;
* [[Skills Overview]]&lt;br /&gt;
* [[Skill Masteries]]&lt;br /&gt;
&lt;br /&gt;
===Bulk Order Deeds===&lt;br /&gt;
* [[Obtaining Bulk Order Deeds]]&lt;br /&gt;
* [[Enhanced Bulk Order Books]]&lt;br /&gt;
* [[Plant Bulk Order System]]&lt;br /&gt;
* [[Taming Bulk Order Deeds]]&lt;br /&gt;
&lt;br /&gt;
===Crafting===&lt;br /&gt;
* [[Aquariums]]&lt;br /&gt;
* [[Basket Weaving]]&lt;br /&gt;
* [[Brewing]]&lt;br /&gt;
* [[Carpet Weaving]]&lt;br /&gt;
* [[Floristry]]&lt;br /&gt;
* [[Longneck Beer Brewing]]&lt;br /&gt;
* [[Padded Hats]]&lt;br /&gt;
* [[Pillow Crafting]]&lt;br /&gt;
* [[Wine Crafting]]&lt;br /&gt;
* [[Expanded Resources]]&lt;br /&gt;
* [[Craft Gear]]&lt;br /&gt;
* [[Blacksmithing]]&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
* [[Arena Dueling]]&lt;br /&gt;
* [[Astronomy]]&lt;br /&gt;
* [[City Loyalty]]&lt;br /&gt;
* [[Clean Up Britannia]]&lt;br /&gt;
* [[Creature Stealing]]&lt;br /&gt;
* [[Halloween Events]]&lt;br /&gt;
* [[Seasonal Events]]&lt;br /&gt;
* [[Vesper Museum &amp;amp; Moonglow Zoo]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; padding:8px;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Custom Systems===&lt;br /&gt;
* [[Apiculture(Beekeeping)]]&lt;br /&gt;
* [[Achievement System]]&lt;br /&gt;
* [[Casino]]&lt;br /&gt;
* [[Druid Spell System]]&lt;br /&gt;
* [[Doom Artifact Buyer]]&lt;br /&gt;
* [[Gold Panning]]&lt;br /&gt;
* [[Housing Gates]]&lt;br /&gt;
* [[House NPC Vendors]]&lt;br /&gt;
* [[Hue Room]]&lt;br /&gt;
* [[Invasions]]&lt;br /&gt;
* [[Levelable Weapons]]&lt;br /&gt;
* [[Monster Contracts]]&lt;br /&gt;
* [[Resource Orders]]&lt;br /&gt;
&lt;br /&gt;
===Custom Items===&lt;br /&gt;
* [[Bags of Holding]]&lt;br /&gt;
* [[Feed Buckets]]&lt;br /&gt;
* [[Portable Soul Forge]]&lt;br /&gt;
* [[Repair Kits]]&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
* [[Auction System]]&lt;br /&gt;
* [[Banes World Bucks]]&lt;br /&gt;
* [[Charity Box (New Player donation box)]]&lt;br /&gt;
* [[Doom Artifact Buyer]]&lt;br /&gt;
* [[Global Trade System]]&lt;br /&gt;
* [[Gold Raffle Stone]]&lt;br /&gt;
* [[Minor Artifact Buyer]]&lt;br /&gt;
* [[Player Vendors]]&lt;br /&gt;
* [[Powerscroll Exchange]]&lt;br /&gt;
* [[Token System]]&lt;br /&gt;
&lt;br /&gt;
===Housing===&lt;br /&gt;
* [[Farm Animals]]&lt;br /&gt;
* [[House Overview]]&lt;br /&gt;
* [[Housing Gates]]&lt;br /&gt;
* [[House NPC Vendors]]&lt;br /&gt;
* [[In-House Vendor Portals]]&lt;br /&gt;
* [[Yard Wand System]]&lt;br /&gt;
&lt;br /&gt;
===Everything Pets===&lt;br /&gt;
* [[Bio-Engineering]]&lt;br /&gt;
* [[Custom Tames]]&lt;br /&gt;
* [[Pet System-Overview]]&lt;br /&gt;
* [[Pet Powerscroll Exchange]]&lt;br /&gt;
* [[Taming Bulk Order Deeds]]&lt;br /&gt;
* [[Taming Craft]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; padding:8px;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Custom Quests===&lt;br /&gt;
* [[Best BBQ Quest]]&lt;br /&gt;
* [[Daily Quests]]&lt;br /&gt;
* [[Dragon Lantern]]&lt;br /&gt;
* [[Enchanted Wheelbarrow]]&lt;br /&gt;
* [[Fertilizer Quest]]&lt;br /&gt;
* [[Icicle Quest]]&lt;br /&gt;
* [[Ramayan Quest]]&lt;br /&gt;
* [[Samurai Bows of Power]]&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
* [[Ambitious Solen Queen]]&lt;br /&gt;
* [[A Time For Legends]]&lt;br /&gt;
* [[Cloak of Humility]]&lt;br /&gt;
* [[Dark Tides]]&lt;br /&gt;
* [[Emino&#039;s Undertaking]]&lt;br /&gt;
* [[Exploring the Deep]]&lt;br /&gt;
* [[Haochi&#039;s Trials]]&lt;br /&gt;
* [[Myrmidex Invasion]]&lt;br /&gt;
* [[Perfect Timing]]&lt;br /&gt;
* [[Quest of Singularity]]&lt;br /&gt;
* [[Ritual Quest Chain]]&lt;br /&gt;
* [[Study of the Solen Hive]]&lt;br /&gt;
* [[Ter Mur Tiered Quests]]&lt;br /&gt;
* [[Terrible Hatchlings]]&lt;br /&gt;
* [[The Collector]]&lt;br /&gt;
* [[The Summoning]]&lt;br /&gt;
* [[The Valley of One]]&lt;br /&gt;
* [[Treasure Maps]]&lt;br /&gt;
* [[The Witch&#039;s Apprentice]]&lt;br /&gt;
* [[Uzeraan&#039;s Turmoil]]&lt;br /&gt;
&lt;br /&gt;
===Dungeons &amp;amp; Bosses===&lt;br /&gt;
* [[The Greatest Mongbat]]&lt;br /&gt;
* [[Tamer&#039;s Gauntlet]]&lt;br /&gt;
* [[Halloween Dungeon]]&lt;br /&gt;
* [[Custom Champions]]&lt;br /&gt;
* [[Powerscrolls]]&lt;br /&gt;
&lt;br /&gt;
===Stealables===&lt;br /&gt;
* [[Daily Rares]]&lt;br /&gt;
* [[Stealable Shop Signs]]&lt;br /&gt;
&lt;br /&gt;
===Changelogs===&lt;br /&gt;
* [[2026 Changelog]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Apiculture(Beekeeping)&amp;diff=410</id>
		<title>Apiculture(Beekeeping)</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Apiculture(Beekeeping)&amp;diff=410"/>
		<updated>2026-06-14T19:19:18Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: /* Getting Started */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Beekeeping =&lt;br /&gt;
&lt;br /&gt;
Beekeeping is a custom crafting and resource system on Banes World that allows players to raise bee colonies, harvest honey and beeswax, and craft a variety of items using the Wax Crafting skill. Advanced beekeepers can automate their hives with sprinklers and flower beds, and master crafters can create powerful artifact-quality clothing.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
To begin beekeeping, you will need a &#039;&#039;&#039;Beehive Deed&#039;&#039;&#039;. Place the deed inside your house to set up a beehive. The hive will appear as a small beehive on a table.  All the supplies are available at the beekeepers located in Mainstreet next to the stables and Britain behind the guard shack near the bank.&lt;br /&gt;
&lt;br /&gt;
Once placed, double-click the beehive to open the main hive management gump.&lt;br /&gt;
&lt;br /&gt;
You will want to buy all the tools from the beekeeper.  Hive tool, Wax Crafting Pot and Wax Processing Pot.&lt;br /&gt;
&lt;br /&gt;
You will want to place your flowers and water first or right after placing the beehive.  After placement the first world save will initiate a check for water/flower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:1em auto; border:2px solid #8B0000; background:#1a1a1a; color:#ffffff;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#8B0000; color:#ffffff; font-size:1.2em; padding:8px;&amp;quot; | Getting Started — Read This First&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px; width:60px; text-align:center; font-size:2em;&amp;quot; | ⚠️&lt;br /&gt;
| style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Bee Hives are add-ons.  This means they will be removed and put in moving crate if you customize your house.  You will lose all progress and have to restart!!  Please place in an area that will work best for you.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hive Growth Stages ==&lt;br /&gt;
&lt;br /&gt;
A new beehive starts in the &#039;&#039;&#039;Colonizing&#039;&#039;&#039; stage and progresses through five stages before it begins producing resources.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stage !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Colonizing || The initial colony is establishing itself&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Stage 2 || Colony is growing&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Brooding || Bees are brooding and multiplying&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Stage 4 || Colony continues to expand&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Producing || The hive is now producing honey and wax&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The hive advances one stage per growth tick (every 24 hours) as long as the colony is healthy and has adequate resources. Once the hive reaches the Producing stage, a visible bee swarm will appear around the hive.&lt;br /&gt;
&lt;br /&gt;
== Hive Health ==&lt;br /&gt;
&lt;br /&gt;
The overall health of your hive determines whether it can grow and produce resources.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Health Status !! Condition&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Thriving&#039;&#039;&#039; || 100% health — the hive is at peak performance and produces bonus resources&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Healthy&#039;&#039;&#039; || 66–99% health — the hive grows and produces normally&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sickly&#039;&#039;&#039; || 33–65% health — the hive cannot grow or produce&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dying&#039;&#039;&#039; || Below 33% health — the hive is in critical condition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A hive must be at least &#039;&#039;&#039;Healthy&#039;&#039;&#039; to grow or produce resources. If the hive&#039;s health drops to zero, the population decreases. If the population reaches zero, the hive becomes empty and must be redeeded with an axe.&lt;br /&gt;
&lt;br /&gt;
== Resources: Water and Flowers ==&lt;br /&gt;
&lt;br /&gt;
Bees require &#039;&#039;&#039;water&#039;&#039;&#039; and &#039;&#039;&#039;flowers&#039;&#039;&#039; within range of the hive. The range is determined by the hive&#039;s population plus bonuses from agility potions:&lt;br /&gt;
&lt;br /&gt;
 Range = Population + 2 + Agility Potion Level&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Hives will need water and flowers within 1 - 2 tiles&#039;&#039;&#039; , after the hive starts to grow the range of the bees increase per the formula above&lt;br /&gt;
&lt;br /&gt;
=== Water ===&lt;br /&gt;
&lt;br /&gt;
The hive counts nearby water tile items within range. Water status is scaled relative to the bee population. Having too little water will damage the hive, while moderate amounts keep the colony healthy.&lt;br /&gt;
&lt;br /&gt;
=== Flowers ===&lt;br /&gt;
&lt;br /&gt;
The hive counts nearby items with &amp;quot;flower&amp;quot;, &amp;quot;snowdrop&amp;quot;, or &amp;quot;poppie&amp;quot; in their name. Like water, flowers are scaled relative to population. A fully grown hive with 100k bees (population 10) needs roughly 7–13 flowers nearby for a healthy reading.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Indicator !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| None || Red X || No resource detected — hive takes heavy damage&lt;br /&gt;
|-&lt;br /&gt;
| Very Low || Red - || Critically low — hive takes damage&lt;br /&gt;
|-&lt;br /&gt;
| Low || Yellow - || Below minimum — hive takes damage, cannot grow&lt;br /&gt;
|-&lt;br /&gt;
| Normal || (none) || Adequate supply&lt;br /&gt;
|-&lt;br /&gt;
| High || Green + || Good supply — ideal range&lt;br /&gt;
|-&lt;br /&gt;
| Very High || Yellow + || Abundant supply&lt;br /&gt;
|-&lt;br /&gt;
| Too High || Red + || Excessive (water only)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Diseases and Parasites ==&lt;br /&gt;
&lt;br /&gt;
Hives can develop &#039;&#039;&#039;parasites&#039;&#039;&#039; and &#039;&#039;&#039;diseases&#039;&#039;&#039; over time. Both have two severity levels and deal increasing damage to the hive each tick.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Parasites&#039;&#039;&#039; are more likely when there is more water nearby (bees encounter more pests). Older hives are also more susceptible.&lt;br /&gt;
* &#039;&#039;&#039;Diseases&#039;&#039;&#039; are more likely when there are more flowers nearby (bees contact more disease carriers). Older hives are also more susceptible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength potions&#039;&#039;&#039; reduce the chance of contracting parasites and diseases. &#039;&#039;&#039;Poison potions&#039;&#039;&#039; cure parasites, and &#039;&#039;&#039;cure potions&#039;&#039;&#039; cure diseases.&lt;br /&gt;
&lt;br /&gt;
== Potions ==&lt;br /&gt;
&lt;br /&gt;
You can apply potions to a beehive to provide various benefits. Each potion type can be stacked up to &#039;&#039;&#039;2 doses&#039;&#039;&#039; on a hive. Only &#039;&#039;&#039;Greater&#039;&#039;&#039; quality potions (or Deadly Poison) are strong enough to use on a beehive — lesser potions will be rejected.&lt;br /&gt;
&lt;br /&gt;
To apply a potion manually, click the potion buttons on the right side of the hive gump. The hive will search your backpack for a matching potion or potion keg.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Potion Type !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greater Agility&#039;&#039;&#039; || Increases hive range and boosts honey/wax production&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greater Poison / Deadly Poison&#039;&#039;&#039; || Cures parasite infestations&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greater Cure&#039;&#039;&#039; || Cures diseases&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greater Heal&#039;&#039;&#039; || Restores hive health (7 HP per dose, only works when disease/parasite free)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greater Strength&#039;&#039;&#039; || Reduces chance of new parasites and diseases&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Natural healing restores 2 HP per tick when the hive is free of maladies. Heal potions significantly boost this to 7 HP per dose.&lt;br /&gt;
&lt;br /&gt;
== Harvesting ==&lt;br /&gt;
&lt;br /&gt;
Once the hive reaches the &#039;&#039;&#039;Producing&#039;&#039;&#039; stage, you can harvest honey and beeswax from the production gump (click the resource button on the main gump).&lt;br /&gt;
&lt;br /&gt;
=== Honey ===&lt;br /&gt;
&lt;br /&gt;
* Requires at least &#039;&#039;&#039;3 honey&#039;&#039;&#039; accumulated in the hive&lt;br /&gt;
* Requires an &#039;&#039;&#039;empty bottle&#039;&#039;&#039; in your backpack&lt;br /&gt;
* Requires a &#039;&#039;&#039;Hive Tool&#039;&#039;&#039; (consumed over multiple uses)&lt;br /&gt;
* Produces a &#039;&#039;&#039;Jar of Honey&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Beeswax ===&lt;br /&gt;
&lt;br /&gt;
* Requires at least &#039;&#039;&#039;1 wax&#039;&#039;&#039; accumulated in the hive&lt;br /&gt;
* Requires a &#039;&#039;&#039;Hive Tool&#039;&#039;&#039; (consumed over multiple uses)&lt;br /&gt;
* Produces &#039;&#039;&#039;Raw Beeswax&#039;&#039;&#039; (or Pure Beeswax if server is configured for it)&lt;br /&gt;
* You receive the full amount of stored wax at once&lt;br /&gt;
&lt;br /&gt;
=== Production Rates ===&lt;br /&gt;
&lt;br /&gt;
Base production per tick is 1 unit of honey and 1 unit of wax, modified by:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Thriving&#039;&#039;&#039; health adds +1 to base production&lt;br /&gt;
* &#039;&#039;&#039;Agility potions&#039;&#039;&#039; add their level to base production&lt;br /&gt;
* Production is multiplied by the hive&#039;s population&lt;br /&gt;
* Wax production is reduced to 1/3 of the honey rate (minimum 1)&lt;br /&gt;
* Maximum storage: 20 honey, 10 wax&lt;br /&gt;
&lt;br /&gt;
== Population Growth ==&lt;br /&gt;
&lt;br /&gt;
The bee population starts at 1 (representing 10,000 bees) and can grow up to 10 (100,000 bees). Population increases by 1 per tick when:&lt;br /&gt;
&lt;br /&gt;
* The hive is in the Producing stage&lt;br /&gt;
* Population is below 10&lt;br /&gt;
* Both flower and water status are at &#039;&#039;&#039;Normal&#039;&#039;&#039; or better&lt;br /&gt;
&lt;br /&gt;
If the hive&#039;s health drops to zero while producing, the population decreases by 1. If the population hits zero, the hive dies.&lt;br /&gt;
&lt;br /&gt;
== Beehive Sprinklers ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beehive Sprinklers&#039;&#039;&#039; are craftable items that automate hive maintenance. When locked down in a house within &#039;&#039;&#039;18 tiles&#039;&#039;&#039; of a beehive, they automatically apply their effect during each hive update tick.  &#039;&#039;&#039;New hives will need water within 1-2 tiles when they are growing,  You will need to place the water sprinkler close for them.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is recommended to place the sprinklers &#039;&#039;&#039;BEFORE&#039;&#039;&#039; you place the hives as once the hives are placed they will check for resources&lt;br /&gt;
&lt;br /&gt;
All sprinklers hold up to &#039;&#039;&#039;1,000 charges&#039;&#039;&#039; and consume 1 charge per nearby hive per tick.  The hive will not show potions in the menu.  The sprinklers provide the potions when the hive needs it and the hive consumes it right away.  As long as your hives are thriving/producing you are in good shape.  You can monitor the amount of potions in the sprinklers and as long as they are going down some each day you know they are working.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sprinkler !! Effect !! Refill Method !! Alchemy Skill Required&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Water Sprinkler&#039;&#039;&#039; || Adds water to nearby hives (+5 per tick) || Bee Water Tub or any water pitcher || 115.1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Agility Sprinkler&#039;&#039;&#039; || Applies agility potion effect || Greater Agility Potions or Kegs || 120.0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Poison Sprinkler&#039;&#039;&#039; || Applies poison potion effect || Greater/Deadly Poison Potions or Kegs || 120.0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cure Sprinkler&#039;&#039;&#039; || Applies cure potion effect || Greater Cure Potions or Kegs || 130.0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heal Sprinkler&#039;&#039;&#039; || Applies heal potion effect || Greater Heal Potions or Kegs || 130.0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strength Sprinkler&#039;&#039;&#039; || Applies strength potion effect || Greater Strength Potions or Kegs || 130.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each sprinkler is color-coded to match its potion type for easy identification. To refill a sprinkler, simply drop the appropriate potion, potion keg, or water container onto it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bee Water Tub&#039;&#039;&#039; — A bee-themed water container that holds up to 100 units of water. Fill it at any water source, then use it on a Water Sprinkler to transfer the water. Requires 60.0 Alchemy to craft.&lt;br /&gt;
&lt;br /&gt;
=== Using Sprinklers ===&lt;br /&gt;
&lt;br /&gt;
# Craft the sprinkler at a Wax Crafting station near a heat source&lt;br /&gt;
# Place the sprinkler inside your house near your beehives&lt;br /&gt;
# Lock it down (using house commands)&lt;br /&gt;
# Fill it with the appropriate potions or water&lt;br /&gt;
# The sprinkler will automatically apply its effect each hive tick&lt;br /&gt;
&lt;br /&gt;
Sprinklers work alongside manual potion application. If a sprinkler has already filled a potion slot to maximum (2 doses), manually applying the same potion will display &amp;quot;already soaked.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Beekeeping Flower Bed ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Beekeeping Flower Bed&#039;&#039;&#039; is a special craftable item that provides the optimal amount of flowers for any beehive within 18 tiles. Unlike sprinklers, the flower bed &#039;&#039;&#039;does not consume charges&#039;&#039;&#039; — once placed and locked down, it permanently provides the ideal flower count that scales automatically with each hive&#039;s population.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New hives will need flowers within 1-2 tiles to start off&#039;&#039;&#039;  As the hive grows the range of the bees increase.  It is recommended to place flowerbed &#039;&#039;&#039;BEFORE&#039;&#039;&#039; you place the hives.  Once the hives are placed they will check for resources.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property !! Detail&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy Skill Required || 90.0&lt;br /&gt;
|-&lt;br /&gt;
| Materials || 25 Beeswax, 15 Boards, 5 Fertile Dirt&lt;br /&gt;
|-&lt;br /&gt;
| Requires Heat || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Range || 18 tiles&lt;br /&gt;
|-&lt;br /&gt;
| Charges || None — permanent effect&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The flower bed targets the &amp;quot;High&amp;quot; (green +) flower status for each hive, ensuring optimal growing conditions regardless of population size.&lt;br /&gt;
&lt;br /&gt;
== Full Automation ==&lt;br /&gt;
&lt;br /&gt;
With a complete set of sprinklers and a flower bed, a beekeeper can fully automate their hive operation:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Handles&lt;br /&gt;
|-&lt;br /&gt;
| Water Sprinkler || Water needs&lt;br /&gt;
|-&lt;br /&gt;
| Flower Bed || Flower needs (no refill required)&lt;br /&gt;
|-&lt;br /&gt;
| Agility Sprinkler || Production boost and range&lt;br /&gt;
|-&lt;br /&gt;
| Poison Sprinkler || Parasite treatment&lt;br /&gt;
|-&lt;br /&gt;
| Cure Sprinkler || Disease treatment&lt;br /&gt;
|-&lt;br /&gt;
| Heal Sprinkler || Health restoration&lt;br /&gt;
|-&lt;br /&gt;
| Strength Sprinkler || Disease/parasite prevention&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
With full automation, the only interaction needed is &#039;&#039;&#039;harvesting honey and wax&#039;&#039;&#039; from the production gump. All other hive maintenance is handled automatically each tick.&lt;br /&gt;
&lt;br /&gt;
Players can also mix and match — using natural water sources and planted flowers alongside selective sprinklers for potions they prefer not to manage manually.&lt;br /&gt;
&lt;br /&gt;
== Wax Crafting ==&lt;br /&gt;
&lt;br /&gt;
Beeswax harvested from hives is used in the &#039;&#039;&#039;Wax Crafting&#039;&#039;&#039; system, accessed through a Wax Crafting Pot near a heat source. The main skill used is &#039;&#039;&#039;Alchemy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You will need to render the raw beeswax into beeswax with the Wax Processing Pot.  All the tools are available from the beekeeper.&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Skill !! Materials&lt;br /&gt;
|-&lt;br /&gt;
| Candle Wick || 50.0 || 1 Wax, 1 Cloth&lt;br /&gt;
|-&lt;br /&gt;
| Blank Candle || 50.0 || 2 Wax&lt;br /&gt;
|-&lt;br /&gt;
| Candle Fit Skull || 100.0 || 10 Wax, 10 Cloth, 5 Bone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Candles ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Skill !! Materials&lt;br /&gt;
|-&lt;br /&gt;
| Small Candle || 80.0 || 1 Blank Candle, 1 Candle Wick&lt;br /&gt;
|-&lt;br /&gt;
| Small Colored Candle || 80.0 || 1 Blank Candle, 1 Dyes, 1 Candle Wick&lt;br /&gt;
|-&lt;br /&gt;
| Large Candle || 80.0 || 1 Blank Candle, 1 Candle Wick&lt;br /&gt;
|-&lt;br /&gt;
| Large Colored Candle || 80.0 || 1 Blank Candle, 1 Dyes, 1 Candle Wick&lt;br /&gt;
|-&lt;br /&gt;
| Skull Candle || 100.0 || 1 Blank Candle, 1 Candle Wick, 1 Candle Fit Skull&lt;br /&gt;
|-&lt;br /&gt;
| Candle of Love || 100.0 || 1 Blank Candle, 1 Candle Wick, 1 Essence of Love&lt;br /&gt;
|-&lt;br /&gt;
| Standing Candelabra || 120.0 || 3 Blank Candles, 3 Candle Wicks, 10 Iron Ingots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Decorative ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Skill !! Materials&lt;br /&gt;
|-&lt;br /&gt;
| Dipping Stick || 75.0 || 3 Blank Candles&lt;br /&gt;
|-&lt;br /&gt;
| Pile of Blank Candles || 75.0 || 5 Blank Candles&lt;br /&gt;
|-&lt;br /&gt;
| Some Blank Candles || 75.0 || 3 Blank Candles&lt;br /&gt;
|-&lt;br /&gt;
| Raw Wax Bust || 50.0 || 4 Wax&lt;br /&gt;
|-&lt;br /&gt;
| Jester&#039;s Mask || 75.0 || 15 Wax&lt;br /&gt;
|-&lt;br /&gt;
| Clown&#039;s Mask || 75.0 || 15 Wax&lt;br /&gt;
|-&lt;br /&gt;
| Daemon&#039;s Mask || 75.0 || 15 Wax&lt;br /&gt;
|-&lt;br /&gt;
| Plague&#039;s Mask || 75.0 || 15 Wax&lt;br /&gt;
|-&lt;br /&gt;
| UO Vase || 75.0 || 20 Wax&lt;br /&gt;
|-&lt;br /&gt;
| Pot of Molten Gold || 75.0 || 30 Wax&lt;br /&gt;
|-&lt;br /&gt;
| Skull Pole || 120.0 || 30 Wax, 10 Candle Fit Skulls&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bee Sprinklers ===&lt;br /&gt;
&lt;br /&gt;
The skill listed is the minimum skill.  To make these with any decent chance you will need Alchemy Gear obtained by doing Alchemy BOD.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Skill !! Materials&lt;br /&gt;
|-&lt;br /&gt;
| Water Sprinkler || 115.1  || 20 Wax, 10 Iron Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Agility Sprinkler || 120.0 || 30 Wax, 10 Iron Ingots, 5 Bottles&lt;br /&gt;
|-&lt;br /&gt;
| Poison Sprinkler || 120.0 || 30 Wax, 10 Iron Ingots, 5 Bottles&lt;br /&gt;
|-&lt;br /&gt;
| Cure Sprinkler || 130.0 || 30 Wax, 10 Iron Ingots, 5 Bottles&lt;br /&gt;
|-&lt;br /&gt;
| Heal Sprinkler || 130.0 || 30 Wax, 10 Iron Ingots, 5 Bottles&lt;br /&gt;
|-&lt;br /&gt;
| Strength Sprinkler || 130.0 || 30 Wax, 10 Iron Ingots, 5 Bottles&lt;br /&gt;
|-&lt;br /&gt;
| Bee Water Tub || 60.0 || 10 Wax&lt;br /&gt;
|-&lt;br /&gt;
| Beekeeping Flower Bed || 90.0 || 25 Wax, 15 Boards, 5 Fertile Dirt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Artifact Clothing ==&lt;br /&gt;
&lt;br /&gt;
Master beekeepers with high Alchemy &#039;&#039;&#039;and&#039;&#039;&#039; Tailoring skill can craft two powerful artifact-quality items. These items are &#039;&#039;&#039;Blessed&#039;&#039;&#039; (never lost on death) and can be worn by &#039;&#039;&#039;Gargoyles&#039;&#039;&#039; as well as humans and elves.&lt;br /&gt;
&lt;br /&gt;
=== Beekeeper&#039;s Robe ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property !! Detail&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy Skill Required || 120.0 + Alchemy Gear&lt;br /&gt;
|-&lt;br /&gt;
| Tailoring Skill Required || 120.0&lt;br /&gt;
|-&lt;br /&gt;
| Materials || 200 Beeswax, 1 Robe, 10 Slumgum, 20 Magical Residue&lt;br /&gt;
|-&lt;br /&gt;
| Requires Heat || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blessed || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Gargoyle Wearable || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Random Bonus Properties:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property !! Range&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Strength || +5 to +10&lt;br /&gt;
|-&lt;br /&gt;
| Luck || +50 to +100&lt;br /&gt;
|-&lt;br /&gt;
| Lower Reagent Cost || +5% to +20%&lt;br /&gt;
|-&lt;br /&gt;
| Swing Speed Increase || +5% to +20%&lt;br /&gt;
|-&lt;br /&gt;
| Reflect Physical Damage || +5% to +20%&lt;br /&gt;
|-&lt;br /&gt;
| Lower Ammo Cost || +5% to +20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each robe rolls random values within these ranges when crafted, making every robe unique. Crafters may want to create multiple robes to get the best combination of stats.&lt;br /&gt;
&lt;br /&gt;
=== Beekeeper&#039;s Boots ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property !! Detail&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy Skill Required || 120.0 +Alchemy Gear&lt;br /&gt;
|-&lt;br /&gt;
| Tailoring Skill Required || 120.0&lt;br /&gt;
|-&lt;br /&gt;
| Materials || 200 Beeswax, 1 Boots, 10 Slumgum, 20 Magical Residue&lt;br /&gt;
|-&lt;br /&gt;
| Requires Heat || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blessed || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Random Bonus Properties:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property !! Range&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Intelligence || +5 to +10&lt;br /&gt;
|-&lt;br /&gt;
| Luck || +50 to +100&lt;br /&gt;
|-&lt;br /&gt;
| Lower Mana Cost || +5% to +20%&lt;br /&gt;
|-&lt;br /&gt;
| Night Sight || Always active&lt;br /&gt;
|-&lt;br /&gt;
| Spell Damage Increase || +5% to +20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Like the robe, each pair of boots rolls random values when crafted. The combination of Night Sight, Lower Mana Cost, and Spell Damage makes these boots particularly valuable for mage characters.&lt;br /&gt;
&lt;br /&gt;
== Destroying a Hive ==&lt;br /&gt;
&lt;br /&gt;
If you need to move or remove a beehive, click the destroy button (bottom-right corner of the main gump, marked with a red &amp;quot;\&amp;quot;). You will be asked to confirm. If confirmed, the hive is destroyed and a &#039;&#039;&#039;Beehive Deed&#039;&#039;&#039; is placed in your backpack, allowing you to redeploy it elsewhere.&lt;br /&gt;
&lt;br /&gt;
If the hive is empty or invalid, you can use an &#039;&#039;&#039;axe&#039;&#039;&#039; on it to convert it back to a deed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; Destroying a hive will lose all accumulated honey, wax, potion charges, and colony progress.&lt;br /&gt;
&lt;br /&gt;
== Tips for New Beekeepers ==&lt;br /&gt;
&lt;br /&gt;
* Place your hive near natural water sources or add full water pitchers and lockk down flowers nearby to get started without sprinklers.&lt;br /&gt;
* Keep Greater Cure and Greater Poison potions on hand for emergencies — diseases and parasites can kill a hive quickly if left untreated.&lt;br /&gt;
* Strength potions are preventative — apply them before maladies appear to reduce the chance of infection.&lt;br /&gt;
* Agility potions are the best production booster — they increase range, honey output, and wax output.&lt;br /&gt;
* Heal potions only work when the hive is free of disease and parasites. Cure the maladies first, then heal.&lt;br /&gt;
* The hive&#039;s range grows with population, so early hives need resources placed closer.&lt;br /&gt;
* Sprinklers are a significant investment but pay off quickly when managing multiple hives.&lt;br /&gt;
* The Flower Bed is the single best quality-of-life item — craft one early and never worry about flowers again.&lt;br /&gt;
* Both artifact clothing pieces require 120 Alchemy/Alchemy bonus gear and 120 Tailoring, so plan your skill build accordingly.&lt;br /&gt;
* Craft multiple robes and boots to roll for the best random stats — the ranges are wide enough that a perfect roll is significantly stronger than an average one.&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]]&lt;br /&gt;
[[Category:Beekeeping]]&lt;br /&gt;
[[Category:Custom Systems]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Apiculture(Beekeeping)&amp;diff=409</id>
		<title>Apiculture(Beekeeping)</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Apiculture(Beekeeping)&amp;diff=409"/>
		<updated>2026-06-14T19:18:33Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: /* Getting Started */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Beekeeping =&lt;br /&gt;
&lt;br /&gt;
Beekeeping is a custom crafting and resource system on Banes World that allows players to raise bee colonies, harvest honey and beeswax, and craft a variety of items using the Wax Crafting skill. Advanced beekeepers can automate their hives with sprinklers and flower beds, and master crafters can create powerful artifact-quality clothing.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
To begin beekeeping, you will need a &#039;&#039;&#039;Beehive Deed&#039;&#039;&#039;. Place the deed inside your house to set up a beehive. The hive will appear as a small beehive on a table.  All the supplies are available at the beekeepers located in Mainstreet next to the stables and Britain behind the guard shack near the bank.&lt;br /&gt;
&lt;br /&gt;
Once placed, double-click the beehive to open the main hive management gump.&lt;br /&gt;
&lt;br /&gt;
You will want to buy all the tools from the beekeeper.  Hive tool, Wax Crafting Pot and Wax Processing Pot.&lt;br /&gt;
&lt;br /&gt;
You will want to place your flowers and water first or right after placing the beehive.  After placement the first world save will initiate a check for water/flower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:1em auto; border:2px solid #8B0000; background:#1a1a1a; color:#ffffff;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#8B0000; color:#ffffff; font-size:1.2em; padding:8px;&amp;quot; | Getting Started — Read This First&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px; width:60px; text-align:center; font-size:2em;&amp;quot; | ⚠️&lt;br /&gt;
| style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Bee Hives are add-ons.  This means they will be removed and put in moving crate if you customize your house.  You will lose all progress and have to restart!!  Please place in an area that will work best for you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Hive Growth Stages ==&lt;br /&gt;
&lt;br /&gt;
A new beehive starts in the &#039;&#039;&#039;Colonizing&#039;&#039;&#039; stage and progresses through five stages before it begins producing resources.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stage !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Colonizing || The initial colony is establishing itself&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Stage 2 || Colony is growing&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Brooding || Bees are brooding and multiplying&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Stage 4 || Colony continues to expand&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Producing || The hive is now producing honey and wax&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The hive advances one stage per growth tick (every 24 hours) as long as the colony is healthy and has adequate resources. Once the hive reaches the Producing stage, a visible bee swarm will appear around the hive.&lt;br /&gt;
&lt;br /&gt;
== Hive Health ==&lt;br /&gt;
&lt;br /&gt;
The overall health of your hive determines whether it can grow and produce resources.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Health Status !! Condition&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Thriving&#039;&#039;&#039; || 100% health — the hive is at peak performance and produces bonus resources&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Healthy&#039;&#039;&#039; || 66–99% health — the hive grows and produces normally&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sickly&#039;&#039;&#039; || 33–65% health — the hive cannot grow or produce&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dying&#039;&#039;&#039; || Below 33% health — the hive is in critical condition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A hive must be at least &#039;&#039;&#039;Healthy&#039;&#039;&#039; to grow or produce resources. If the hive&#039;s health drops to zero, the population decreases. If the population reaches zero, the hive becomes empty and must be redeeded with an axe.&lt;br /&gt;
&lt;br /&gt;
== Resources: Water and Flowers ==&lt;br /&gt;
&lt;br /&gt;
Bees require &#039;&#039;&#039;water&#039;&#039;&#039; and &#039;&#039;&#039;flowers&#039;&#039;&#039; within range of the hive. The range is determined by the hive&#039;s population plus bonuses from agility potions:&lt;br /&gt;
&lt;br /&gt;
 Range = Population + 2 + Agility Potion Level&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Hives will need water and flowers within 1 - 2 tiles&#039;&#039;&#039; , after the hive starts to grow the range of the bees increase per the formula above&lt;br /&gt;
&lt;br /&gt;
=== Water ===&lt;br /&gt;
&lt;br /&gt;
The hive counts nearby water tile items within range. Water status is scaled relative to the bee population. Having too little water will damage the hive, while moderate amounts keep the colony healthy.&lt;br /&gt;
&lt;br /&gt;
=== Flowers ===&lt;br /&gt;
&lt;br /&gt;
The hive counts nearby items with &amp;quot;flower&amp;quot;, &amp;quot;snowdrop&amp;quot;, or &amp;quot;poppie&amp;quot; in their name. Like water, flowers are scaled relative to population. A fully grown hive with 100k bees (population 10) needs roughly 7–13 flowers nearby for a healthy reading.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Indicator !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| None || Red X || No resource detected — hive takes heavy damage&lt;br /&gt;
|-&lt;br /&gt;
| Very Low || Red - || Critically low — hive takes damage&lt;br /&gt;
|-&lt;br /&gt;
| Low || Yellow - || Below minimum — hive takes damage, cannot grow&lt;br /&gt;
|-&lt;br /&gt;
| Normal || (none) || Adequate supply&lt;br /&gt;
|-&lt;br /&gt;
| High || Green + || Good supply — ideal range&lt;br /&gt;
|-&lt;br /&gt;
| Very High || Yellow + || Abundant supply&lt;br /&gt;
|-&lt;br /&gt;
| Too High || Red + || Excessive (water only)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Diseases and Parasites ==&lt;br /&gt;
&lt;br /&gt;
Hives can develop &#039;&#039;&#039;parasites&#039;&#039;&#039; and &#039;&#039;&#039;diseases&#039;&#039;&#039; over time. Both have two severity levels and deal increasing damage to the hive each tick.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Parasites&#039;&#039;&#039; are more likely when there is more water nearby (bees encounter more pests). Older hives are also more susceptible.&lt;br /&gt;
* &#039;&#039;&#039;Diseases&#039;&#039;&#039; are more likely when there are more flowers nearby (bees contact more disease carriers). Older hives are also more susceptible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength potions&#039;&#039;&#039; reduce the chance of contracting parasites and diseases. &#039;&#039;&#039;Poison potions&#039;&#039;&#039; cure parasites, and &#039;&#039;&#039;cure potions&#039;&#039;&#039; cure diseases.&lt;br /&gt;
&lt;br /&gt;
== Potions ==&lt;br /&gt;
&lt;br /&gt;
You can apply potions to a beehive to provide various benefits. Each potion type can be stacked up to &#039;&#039;&#039;2 doses&#039;&#039;&#039; on a hive. Only &#039;&#039;&#039;Greater&#039;&#039;&#039; quality potions (or Deadly Poison) are strong enough to use on a beehive — lesser potions will be rejected.&lt;br /&gt;
&lt;br /&gt;
To apply a potion manually, click the potion buttons on the right side of the hive gump. The hive will search your backpack for a matching potion or potion keg.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Potion Type !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greater Agility&#039;&#039;&#039; || Increases hive range and boosts honey/wax production&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greater Poison / Deadly Poison&#039;&#039;&#039; || Cures parasite infestations&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greater Cure&#039;&#039;&#039; || Cures diseases&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greater Heal&#039;&#039;&#039; || Restores hive health (7 HP per dose, only works when disease/parasite free)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greater Strength&#039;&#039;&#039; || Reduces chance of new parasites and diseases&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Natural healing restores 2 HP per tick when the hive is free of maladies. Heal potions significantly boost this to 7 HP per dose.&lt;br /&gt;
&lt;br /&gt;
== Harvesting ==&lt;br /&gt;
&lt;br /&gt;
Once the hive reaches the &#039;&#039;&#039;Producing&#039;&#039;&#039; stage, you can harvest honey and beeswax from the production gump (click the resource button on the main gump).&lt;br /&gt;
&lt;br /&gt;
=== Honey ===&lt;br /&gt;
&lt;br /&gt;
* Requires at least &#039;&#039;&#039;3 honey&#039;&#039;&#039; accumulated in the hive&lt;br /&gt;
* Requires an &#039;&#039;&#039;empty bottle&#039;&#039;&#039; in your backpack&lt;br /&gt;
* Requires a &#039;&#039;&#039;Hive Tool&#039;&#039;&#039; (consumed over multiple uses)&lt;br /&gt;
* Produces a &#039;&#039;&#039;Jar of Honey&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Beeswax ===&lt;br /&gt;
&lt;br /&gt;
* Requires at least &#039;&#039;&#039;1 wax&#039;&#039;&#039; accumulated in the hive&lt;br /&gt;
* Requires a &#039;&#039;&#039;Hive Tool&#039;&#039;&#039; (consumed over multiple uses)&lt;br /&gt;
* Produces &#039;&#039;&#039;Raw Beeswax&#039;&#039;&#039; (or Pure Beeswax if server is configured for it)&lt;br /&gt;
* You receive the full amount of stored wax at once&lt;br /&gt;
&lt;br /&gt;
=== Production Rates ===&lt;br /&gt;
&lt;br /&gt;
Base production per tick is 1 unit of honey and 1 unit of wax, modified by:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Thriving&#039;&#039;&#039; health adds +1 to base production&lt;br /&gt;
* &#039;&#039;&#039;Agility potions&#039;&#039;&#039; add their level to base production&lt;br /&gt;
* Production is multiplied by the hive&#039;s population&lt;br /&gt;
* Wax production is reduced to 1/3 of the honey rate (minimum 1)&lt;br /&gt;
* Maximum storage: 20 honey, 10 wax&lt;br /&gt;
&lt;br /&gt;
== Population Growth ==&lt;br /&gt;
&lt;br /&gt;
The bee population starts at 1 (representing 10,000 bees) and can grow up to 10 (100,000 bees). Population increases by 1 per tick when:&lt;br /&gt;
&lt;br /&gt;
* The hive is in the Producing stage&lt;br /&gt;
* Population is below 10&lt;br /&gt;
* Both flower and water status are at &#039;&#039;&#039;Normal&#039;&#039;&#039; or better&lt;br /&gt;
&lt;br /&gt;
If the hive&#039;s health drops to zero while producing, the population decreases by 1. If the population hits zero, the hive dies.&lt;br /&gt;
&lt;br /&gt;
== Beehive Sprinklers ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beehive Sprinklers&#039;&#039;&#039; are craftable items that automate hive maintenance. When locked down in a house within &#039;&#039;&#039;18 tiles&#039;&#039;&#039; of a beehive, they automatically apply their effect during each hive update tick.  &#039;&#039;&#039;New hives will need water within 1-2 tiles when they are growing,  You will need to place the water sprinkler close for them.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is recommended to place the sprinklers &#039;&#039;&#039;BEFORE&#039;&#039;&#039; you place the hives as once the hives are placed they will check for resources&lt;br /&gt;
&lt;br /&gt;
All sprinklers hold up to &#039;&#039;&#039;1,000 charges&#039;&#039;&#039; and consume 1 charge per nearby hive per tick.  The hive will not show potions in the menu.  The sprinklers provide the potions when the hive needs it and the hive consumes it right away.  As long as your hives are thriving/producing you are in good shape.  You can monitor the amount of potions in the sprinklers and as long as they are going down some each day you know they are working.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sprinkler !! Effect !! Refill Method !! Alchemy Skill Required&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Water Sprinkler&#039;&#039;&#039; || Adds water to nearby hives (+5 per tick) || Bee Water Tub or any water pitcher || 115.1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Agility Sprinkler&#039;&#039;&#039; || Applies agility potion effect || Greater Agility Potions or Kegs || 120.0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Poison Sprinkler&#039;&#039;&#039; || Applies poison potion effect || Greater/Deadly Poison Potions or Kegs || 120.0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cure Sprinkler&#039;&#039;&#039; || Applies cure potion effect || Greater Cure Potions or Kegs || 130.0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heal Sprinkler&#039;&#039;&#039; || Applies heal potion effect || Greater Heal Potions or Kegs || 130.0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strength Sprinkler&#039;&#039;&#039; || Applies strength potion effect || Greater Strength Potions or Kegs || 130.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each sprinkler is color-coded to match its potion type for easy identification. To refill a sprinkler, simply drop the appropriate potion, potion keg, or water container onto it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bee Water Tub&#039;&#039;&#039; — A bee-themed water container that holds up to 100 units of water. Fill it at any water source, then use it on a Water Sprinkler to transfer the water. Requires 60.0 Alchemy to craft.&lt;br /&gt;
&lt;br /&gt;
=== Using Sprinklers ===&lt;br /&gt;
&lt;br /&gt;
# Craft the sprinkler at a Wax Crafting station near a heat source&lt;br /&gt;
# Place the sprinkler inside your house near your beehives&lt;br /&gt;
# Lock it down (using house commands)&lt;br /&gt;
# Fill it with the appropriate potions or water&lt;br /&gt;
# The sprinkler will automatically apply its effect each hive tick&lt;br /&gt;
&lt;br /&gt;
Sprinklers work alongside manual potion application. If a sprinkler has already filled a potion slot to maximum (2 doses), manually applying the same potion will display &amp;quot;already soaked.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Beekeeping Flower Bed ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Beekeeping Flower Bed&#039;&#039;&#039; is a special craftable item that provides the optimal amount of flowers for any beehive within 18 tiles. Unlike sprinklers, the flower bed &#039;&#039;&#039;does not consume charges&#039;&#039;&#039; — once placed and locked down, it permanently provides the ideal flower count that scales automatically with each hive&#039;s population.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New hives will need flowers within 1-2 tiles to start off&#039;&#039;&#039;  As the hive grows the range of the bees increase.  It is recommended to place flowerbed &#039;&#039;&#039;BEFORE&#039;&#039;&#039; you place the hives.  Once the hives are placed they will check for resources.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property !! Detail&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy Skill Required || 90.0&lt;br /&gt;
|-&lt;br /&gt;
| Materials || 25 Beeswax, 15 Boards, 5 Fertile Dirt&lt;br /&gt;
|-&lt;br /&gt;
| Requires Heat || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Range || 18 tiles&lt;br /&gt;
|-&lt;br /&gt;
| Charges || None — permanent effect&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The flower bed targets the &amp;quot;High&amp;quot; (green +) flower status for each hive, ensuring optimal growing conditions regardless of population size.&lt;br /&gt;
&lt;br /&gt;
== Full Automation ==&lt;br /&gt;
&lt;br /&gt;
With a complete set of sprinklers and a flower bed, a beekeeper can fully automate their hive operation:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Handles&lt;br /&gt;
|-&lt;br /&gt;
| Water Sprinkler || Water needs&lt;br /&gt;
|-&lt;br /&gt;
| Flower Bed || Flower needs (no refill required)&lt;br /&gt;
|-&lt;br /&gt;
| Agility Sprinkler || Production boost and range&lt;br /&gt;
|-&lt;br /&gt;
| Poison Sprinkler || Parasite treatment&lt;br /&gt;
|-&lt;br /&gt;
| Cure Sprinkler || Disease treatment&lt;br /&gt;
|-&lt;br /&gt;
| Heal Sprinkler || Health restoration&lt;br /&gt;
|-&lt;br /&gt;
| Strength Sprinkler || Disease/parasite prevention&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
With full automation, the only interaction needed is &#039;&#039;&#039;harvesting honey and wax&#039;&#039;&#039; from the production gump. All other hive maintenance is handled automatically each tick.&lt;br /&gt;
&lt;br /&gt;
Players can also mix and match — using natural water sources and planted flowers alongside selective sprinklers for potions they prefer not to manage manually.&lt;br /&gt;
&lt;br /&gt;
== Wax Crafting ==&lt;br /&gt;
&lt;br /&gt;
Beeswax harvested from hives is used in the &#039;&#039;&#039;Wax Crafting&#039;&#039;&#039; system, accessed through a Wax Crafting Pot near a heat source. The main skill used is &#039;&#039;&#039;Alchemy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You will need to render the raw beeswax into beeswax with the Wax Processing Pot.  All the tools are available from the beekeeper.&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Skill !! Materials&lt;br /&gt;
|-&lt;br /&gt;
| Candle Wick || 50.0 || 1 Wax, 1 Cloth&lt;br /&gt;
|-&lt;br /&gt;
| Blank Candle || 50.0 || 2 Wax&lt;br /&gt;
|-&lt;br /&gt;
| Candle Fit Skull || 100.0 || 10 Wax, 10 Cloth, 5 Bone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Candles ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Skill !! Materials&lt;br /&gt;
|-&lt;br /&gt;
| Small Candle || 80.0 || 1 Blank Candle, 1 Candle Wick&lt;br /&gt;
|-&lt;br /&gt;
| Small Colored Candle || 80.0 || 1 Blank Candle, 1 Dyes, 1 Candle Wick&lt;br /&gt;
|-&lt;br /&gt;
| Large Candle || 80.0 || 1 Blank Candle, 1 Candle Wick&lt;br /&gt;
|-&lt;br /&gt;
| Large Colored Candle || 80.0 || 1 Blank Candle, 1 Dyes, 1 Candle Wick&lt;br /&gt;
|-&lt;br /&gt;
| Skull Candle || 100.0 || 1 Blank Candle, 1 Candle Wick, 1 Candle Fit Skull&lt;br /&gt;
|-&lt;br /&gt;
| Candle of Love || 100.0 || 1 Blank Candle, 1 Candle Wick, 1 Essence of Love&lt;br /&gt;
|-&lt;br /&gt;
| Standing Candelabra || 120.0 || 3 Blank Candles, 3 Candle Wicks, 10 Iron Ingots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Decorative ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Skill !! Materials&lt;br /&gt;
|-&lt;br /&gt;
| Dipping Stick || 75.0 || 3 Blank Candles&lt;br /&gt;
|-&lt;br /&gt;
| Pile of Blank Candles || 75.0 || 5 Blank Candles&lt;br /&gt;
|-&lt;br /&gt;
| Some Blank Candles || 75.0 || 3 Blank Candles&lt;br /&gt;
|-&lt;br /&gt;
| Raw Wax Bust || 50.0 || 4 Wax&lt;br /&gt;
|-&lt;br /&gt;
| Jester&#039;s Mask || 75.0 || 15 Wax&lt;br /&gt;
|-&lt;br /&gt;
| Clown&#039;s Mask || 75.0 || 15 Wax&lt;br /&gt;
|-&lt;br /&gt;
| Daemon&#039;s Mask || 75.0 || 15 Wax&lt;br /&gt;
|-&lt;br /&gt;
| Plague&#039;s Mask || 75.0 || 15 Wax&lt;br /&gt;
|-&lt;br /&gt;
| UO Vase || 75.0 || 20 Wax&lt;br /&gt;
|-&lt;br /&gt;
| Pot of Molten Gold || 75.0 || 30 Wax&lt;br /&gt;
|-&lt;br /&gt;
| Skull Pole || 120.0 || 30 Wax, 10 Candle Fit Skulls&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bee Sprinklers ===&lt;br /&gt;
&lt;br /&gt;
The skill listed is the minimum skill.  To make these with any decent chance you will need Alchemy Gear obtained by doing Alchemy BOD.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Skill !! Materials&lt;br /&gt;
|-&lt;br /&gt;
| Water Sprinkler || 115.1  || 20 Wax, 10 Iron Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Agility Sprinkler || 120.0 || 30 Wax, 10 Iron Ingots, 5 Bottles&lt;br /&gt;
|-&lt;br /&gt;
| Poison Sprinkler || 120.0 || 30 Wax, 10 Iron Ingots, 5 Bottles&lt;br /&gt;
|-&lt;br /&gt;
| Cure Sprinkler || 130.0 || 30 Wax, 10 Iron Ingots, 5 Bottles&lt;br /&gt;
|-&lt;br /&gt;
| Heal Sprinkler || 130.0 || 30 Wax, 10 Iron Ingots, 5 Bottles&lt;br /&gt;
|-&lt;br /&gt;
| Strength Sprinkler || 130.0 || 30 Wax, 10 Iron Ingots, 5 Bottles&lt;br /&gt;
|-&lt;br /&gt;
| Bee Water Tub || 60.0 || 10 Wax&lt;br /&gt;
|-&lt;br /&gt;
| Beekeeping Flower Bed || 90.0 || 25 Wax, 15 Boards, 5 Fertile Dirt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Artifact Clothing ==&lt;br /&gt;
&lt;br /&gt;
Master beekeepers with high Alchemy &#039;&#039;&#039;and&#039;&#039;&#039; Tailoring skill can craft two powerful artifact-quality items. These items are &#039;&#039;&#039;Blessed&#039;&#039;&#039; (never lost on death) and can be worn by &#039;&#039;&#039;Gargoyles&#039;&#039;&#039; as well as humans and elves.&lt;br /&gt;
&lt;br /&gt;
=== Beekeeper&#039;s Robe ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property !! Detail&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy Skill Required || 120.0 + Alchemy Gear&lt;br /&gt;
|-&lt;br /&gt;
| Tailoring Skill Required || 120.0&lt;br /&gt;
|-&lt;br /&gt;
| Materials || 200 Beeswax, 1 Robe, 10 Slumgum, 20 Magical Residue&lt;br /&gt;
|-&lt;br /&gt;
| Requires Heat || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blessed || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Gargoyle Wearable || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Random Bonus Properties:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property !! Range&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Strength || +5 to +10&lt;br /&gt;
|-&lt;br /&gt;
| Luck || +50 to +100&lt;br /&gt;
|-&lt;br /&gt;
| Lower Reagent Cost || +5% to +20%&lt;br /&gt;
|-&lt;br /&gt;
| Swing Speed Increase || +5% to +20%&lt;br /&gt;
|-&lt;br /&gt;
| Reflect Physical Damage || +5% to +20%&lt;br /&gt;
|-&lt;br /&gt;
| Lower Ammo Cost || +5% to +20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each robe rolls random values within these ranges when crafted, making every robe unique. Crafters may want to create multiple robes to get the best combination of stats.&lt;br /&gt;
&lt;br /&gt;
=== Beekeeper&#039;s Boots ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property !! Detail&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy Skill Required || 120.0 +Alchemy Gear&lt;br /&gt;
|-&lt;br /&gt;
| Tailoring Skill Required || 120.0&lt;br /&gt;
|-&lt;br /&gt;
| Materials || 200 Beeswax, 1 Boots, 10 Slumgum, 20 Magical Residue&lt;br /&gt;
|-&lt;br /&gt;
| Requires Heat || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blessed || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Random Bonus Properties:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property !! Range&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Intelligence || +5 to +10&lt;br /&gt;
|-&lt;br /&gt;
| Luck || +50 to +100&lt;br /&gt;
|-&lt;br /&gt;
| Lower Mana Cost || +5% to +20%&lt;br /&gt;
|-&lt;br /&gt;
| Night Sight || Always active&lt;br /&gt;
|-&lt;br /&gt;
| Spell Damage Increase || +5% to +20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Like the robe, each pair of boots rolls random values when crafted. The combination of Night Sight, Lower Mana Cost, and Spell Damage makes these boots particularly valuable for mage characters.&lt;br /&gt;
&lt;br /&gt;
== Destroying a Hive ==&lt;br /&gt;
&lt;br /&gt;
If you need to move or remove a beehive, click the destroy button (bottom-right corner of the main gump, marked with a red &amp;quot;\&amp;quot;). You will be asked to confirm. If confirmed, the hive is destroyed and a &#039;&#039;&#039;Beehive Deed&#039;&#039;&#039; is placed in your backpack, allowing you to redeploy it elsewhere.&lt;br /&gt;
&lt;br /&gt;
If the hive is empty or invalid, you can use an &#039;&#039;&#039;axe&#039;&#039;&#039; on it to convert it back to a deed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; Destroying a hive will lose all accumulated honey, wax, potion charges, and colony progress.&lt;br /&gt;
&lt;br /&gt;
== Tips for New Beekeepers ==&lt;br /&gt;
&lt;br /&gt;
* Place your hive near natural water sources or add full water pitchers and lockk down flowers nearby to get started without sprinklers.&lt;br /&gt;
* Keep Greater Cure and Greater Poison potions on hand for emergencies — diseases and parasites can kill a hive quickly if left untreated.&lt;br /&gt;
* Strength potions are preventative — apply them before maladies appear to reduce the chance of infection.&lt;br /&gt;
* Agility potions are the best production booster — they increase range, honey output, and wax output.&lt;br /&gt;
* Heal potions only work when the hive is free of disease and parasites. Cure the maladies first, then heal.&lt;br /&gt;
* The hive&#039;s range grows with population, so early hives need resources placed closer.&lt;br /&gt;
* Sprinklers are a significant investment but pay off quickly when managing multiple hives.&lt;br /&gt;
* The Flower Bed is the single best quality-of-life item — craft one early and never worry about flowers again.&lt;br /&gt;
* Both artifact clothing pieces require 120 Alchemy/Alchemy bonus gear and 120 Tailoring, so plan your skill build accordingly.&lt;br /&gt;
* Craft multiple robes and boots to roll for the best random stats — the ranges are wide enough that a perfect roll is significantly stronger than an average one.&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]]&lt;br /&gt;
[[Category:Beekeeping]]&lt;br /&gt;
[[Category:Custom Systems]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Token_System&amp;diff=408</id>
		<title>Token System</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Token_System&amp;diff=408"/>
		<updated>2026-06-14T05:07:04Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: Created page with &amp;quot;{{DISPLAYTITLE:Token System}} __TOC__  ==Overview== The &amp;#039;&amp;#039;&amp;#039;Token System&amp;#039;&amp;#039;&amp;#039; is the primary alternative currency on Banes World. Tokens are earned by slaying monsters, recycling unwanted items, or exchanging gold, and can be spent at the &amp;#039;&amp;#039;&amp;#039;Token Vendor Stone&amp;#039;&amp;#039;&amp;#039; on Mainstreet for exclusive rewards. All token balances are stored inside a personal &amp;#039;&amp;#039;&amp;#039;Token Ledger&amp;#039;&amp;#039;&amp;#039;, eliminating the lag of carrying thousands of physical currency items.  A single Token Ledger can hold up to &amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Token System}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The &#039;&#039;&#039;Token System&#039;&#039;&#039; is the primary alternative currency on Banes World. Tokens are earned by slaying monsters, recycling unwanted items, or exchanging gold, and can be spent at the &#039;&#039;&#039;Token Vendor Stone&#039;&#039;&#039; on Mainstreet for exclusive rewards. All token balances are stored inside a personal &#039;&#039;&#039;Token Ledger&#039;&#039;&#039;, eliminating the lag of carrying thousands of physical currency items.&lt;br /&gt;
&lt;br /&gt;
A single Token Ledger can hold up to &#039;&#039;&#039;2,147,483,647&#039;&#039;&#039; tokens (over 2 billion). Each ledger is bound to the character who claims it, so even if another player steals the physical book, they cannot access the tokens inside.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:1em auto; border:2px solid #8B0000; background:#1a1a1a; color:#ffffff;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#8B0000; color:#ffffff; font-size:1.2em; padding:8px;&amp;quot; | Getting Started — Read This First&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px; width:60px; text-align:center; font-size:2em;&amp;quot; | ⚠️&lt;br /&gt;
| style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;New players must double-click their Token Ledger to claim it before they can earn any tokens.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you first receive your ledger it is titled &#039;&#039;&amp;quot;An Empty Token Ledger.&amp;quot;&#039;&#039; Double-clicking it while it is in your backpack will bind it to your character, rename it to &#039;&#039;&amp;quot;YourName&#039;s Token Ledger,&amp;quot;&#039;&#039; and reset its balance to zero. Until you do this, monster kills and trash rewards will &#039;&#039;&#039;not&#039;&#039;&#039; be recorded.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Token Ledger==&lt;br /&gt;
The Token Ledger is a blessed book (hue 1173) that serves as your personal token bank. It must remain in your backpack to function.&lt;br /&gt;
&lt;br /&gt;
===Claiming Your Ledger===&lt;br /&gt;
# Place the Token Ledger in your backpack.&lt;br /&gt;
# Double-click the ledger.&lt;br /&gt;
# If it is unclaimed, it will bind to your character and display your name.&lt;br /&gt;
# The ledger gump will open, showing your current token balance.&lt;br /&gt;
&lt;br /&gt;
If you double-click a ledger that belongs to another player, you will hear a refusal sound and receive the message: &#039;&#039;&amp;quot;This book is not yours and you cannot seem to write your name in it!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Using the Ledger Gump===&lt;br /&gt;
When you open your claimed Token Ledger, you will see the following options:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Option !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Add Tokens&#039;&#039;&#039; || Allows you to target loose token items in your backpack and absorb them into the ledger. Useful for depositing old-style physical tokens or Loot Token Checks.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Write a Check&#039;&#039;&#039; || Enter an amount (minimum &#039;&#039;&#039;1,000&#039;&#039;&#039; tokens) and click the check icon to create a &#039;&#039;&#039;Token Check&#039;&#039;&#039;. The tokens are withdrawn from your ledger and placed into a blessed check item in your backpack. Checks can be stored in your bank for safekeeping or traded to other players.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Extract Tokens&#039;&#039;&#039; || Enter an amount (maximum &#039;&#039;&#039;60,000&#039;&#039;&#039; at a time) and click the extract icon to create physical token items in your backpack. These are blessed and weightless.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Token Checks===&lt;br /&gt;
Token Checks are blessed items that represent a fixed number of tokens. To redeem a check, place it in your backpack and double-click it — the value will be added to your Token Ledger automatically.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot Token Checks&#039;&#039;&#039; work the same way but are &#039;&#039;&#039;not&#039;&#039;&#039; blessed, meaning they can be looted. These are occasionally found as monster loot.&lt;br /&gt;
&lt;br /&gt;
==Earning Tokens==&lt;br /&gt;
&lt;br /&gt;
===Monster Kills===&lt;br /&gt;
You earn tokens automatically every time you deliver the killing blow to a creature, provided your claimed Token Ledger is in your backpack. The reward is calculated using a formula that considers multiple factors:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Factor !! How It Affects Reward&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hit Points&#039;&#039;&#039; || Higher max HP creatures yield more tokens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resistances&#039;&#039;&#039; || Creatures with combined resistances above 100 give a bonus multiplier.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fame &amp;amp; Karma&#039;&#039;&#039; || Higher fame and karma (positive or negative) increase the reward.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spellcasting&#039;&#039;&#039; || Mage-type creatures receive a bonus based on their Magery, Eval Int, and Meditation skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dragon Breath&#039;&#039;&#039; || Creatures with fire breath attacks receive an additional HP-scaled bonus.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The final reward includes a degree of randomness (roughly 40–50% of the calculated value), so you will see slightly different amounts each time. Even the weakest creatures are worth at least &#039;&#039;&#039;1 token&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A system message in blue text will notify you of each reward: &#039;&#039;&amp;quot;You received X tokens.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Trash for Tokens===&lt;br /&gt;
The &#039;&#039;&#039;Safe Trash 4 Tokens Backpack&#039;&#039;&#039; is a special blessed container (hue 1173) that rewards you for recycling unwanted items. You can carry it in your backpack and use it anywhere.&lt;br /&gt;
&lt;br /&gt;
====How It Works====&lt;br /&gt;
# Drag any unwanted, non-stackable item into the trash backpack.&lt;br /&gt;
# You have a &#039;&#039;&#039;3-minute safety window&#039;&#039;&#039; to retrieve items before they are permanently destroyed.&lt;br /&gt;
# After the safety timer expires, all items in the bag are deleted and you receive &#039;&#039;&#039;2–5 tokens per non-stackable item&#039;&#039;&#039; deposited directly into your Token Ledger.&lt;br /&gt;
# You can also right-click the backpack and select &#039;&#039;&#039;Empty&#039;&#039;&#039; from the context menu to trash the contents immediately (respecting the safety window).&lt;br /&gt;
&lt;br /&gt;
====Restrictions====&lt;br /&gt;
* &#039;&#039;&#039;Stackable items&#039;&#039;&#039; (bandages, reagents, arrows, etc.) will be deleted but grant &#039;&#039;&#039;no&#039;&#039;&#039; token reward.&lt;br /&gt;
* &#039;&#039;&#039;Blessed or insured items&#039;&#039;&#039; cannot be placed in the trash backpack.&lt;br /&gt;
* &#039;&#039;&#039;Gold&#039;&#039;&#039; cannot be trashed (you are advised to tithe it instead).&lt;br /&gt;
* &#039;&#039;&#039;Token items, Token Ledgers, and Token Checks&#039;&#039;&#039; cannot be trashed.&lt;br /&gt;
&lt;br /&gt;
====Weight Reduction====&lt;br /&gt;
The trash backpack provides &#039;&#039;&#039;100% weight reduction&#039;&#039;&#039; by default — items inside it do not count against your carry weight. This makes it ideal for holding loot you plan to recycle during a dungeon run.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#1a1a1a; color:#ffffff; border:1px solid #555;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#333; color:#FFD700;&amp;quot; | Tip&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;&amp;quot; | The trash backpack is an excellent way to keep dungeons clean and earn a steady trickle of tokens. Get in the habit of tossing unwanted magic weapons, armor, and clothing into it as you adventure.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spending Tokens==&lt;br /&gt;
&lt;br /&gt;
===Token Vendor Stone===&lt;br /&gt;
The &#039;&#039;&#039;Token Vendor Stone&#039;&#039;&#039; is located on &#039;&#039;&#039;Mainstreet&#039;&#039;&#039;. Double-click the stone to browse the vendor menu, which displays available items along with their token prices. To purchase:&lt;br /&gt;
&lt;br /&gt;
# Open the vendor stone.&lt;br /&gt;
# Browse the item list — each entry shows the item name, token cost, and quantity.&lt;br /&gt;
# Select the items you wish to buy. Some items may offer an optional &#039;&#039;&#039;Bless&#039;&#039;&#039; or &#039;&#039;&#039;Bond&#039;&#039;&#039; upgrade for an additional token cost.&lt;br /&gt;
# Confirm your purchase. Tokens are deducted directly from your Token Ledger.&lt;br /&gt;
&lt;br /&gt;
You must have your claimed Token Ledger in your backpack with a sufficient balance to complete any purchase.&lt;br /&gt;
&lt;br /&gt;
===Lady Luck — Lottery &amp;amp; Exchange===&lt;br /&gt;
&#039;&#039;&#039;Lady Luck&#039;&#039;&#039; is an NPC also located on &#039;&#039;&#039;Mainstreet&#039;&#039;&#039;, near the steps. She offers two services: a &#039;&#039;&#039;Token Lottery&#039;&#039;&#039; and a &#039;&#039;&#039;Gold/Token Exchange&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Token Lottery====&lt;br /&gt;
The lottery holds drawings on a recurring schedule. Right-click Lady Luck and select the ticket option, or type &#039;&#039;&#039;[lottery&#039;&#039;&#039; to check the current drawing status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Detail !! Value&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ticket Cost&#039;&#039;&#039; || 1,000 tokens per ticket (deducted from your ledger)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Drawing Interval&#039;&#039;&#039; || Every 168 hours (7 days)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reward Pool&#039;&#039;&#039; || Starts at 5,000 tokens per drawing, plus half the cost of all tickets sold&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unclaimed Prizes&#039;&#039;&#039; || Roll over and are added to the next drawing&#039;s reward pool&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to play:&#039;&#039;&#039;&lt;br /&gt;
# Right-click Lady Luck and select the lottery option.&lt;br /&gt;
# Enter the number of tickets you wish to purchase (up to 999,999 at once).&lt;br /&gt;
# Each ticket (or batch of tickets) records a range of ticket numbers and the drawing number.&lt;br /&gt;
# When the drawing occurs, a winning ticket number is announced via world broadcast.&lt;br /&gt;
# If you hold the winning ticket, drag and drop it onto Lady Luck to claim your prize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prizes:&#039;&#039;&#039; The winner receives a &#039;&#039;&#039;Token Check&#039;&#039;&#039; for the full reward amount plus a &#039;&#039;&#039;Fireworks Wand&#039;&#039;&#039;. A celebratory fireworks display erupts above the winner, and a world broadcast announces the victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expired tickets:&#039;&#039;&#039; Only tickets from the most recent completed drawing can be redeemed. Older tickets are expired and will be destroyed.&lt;br /&gt;
&lt;br /&gt;
====Gold/Token Exchange====&lt;br /&gt;
If the exchange feature is enabled, right-click Lady Luck and select the exchange option. The current exchange rate is displayed in the gump (default: &#039;&#039;&#039;1 Token = 5 Gold&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Details&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Buy Tokens&#039;&#039;&#039; || Enter the number of tokens you want. Gold is withdrawn from your &#039;&#039;&#039;bank box&#039;&#039;&#039; and you receive a Token Check.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sell Tokens&#039;&#039;&#039; || Enter the number of tokens to sell. Tokens are deducted from your ledger and you receive a &#039;&#039;&#039;Bank Check&#039;&#039;&#039; for the gold value.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Transfer Limit&#039;&#039;&#039; || 1,000,000 gold per transaction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quick Reference==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%; margin:1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#333; color:#FFD700;&amp;quot; | Action&lt;br /&gt;
! style=&amp;quot;background:#333; color:#FFD700;&amp;quot; | How To&lt;br /&gt;
|-&lt;br /&gt;
| Claim your Token Ledger || Double-click an unclaimed ledger in your backpack&lt;br /&gt;
|-&lt;br /&gt;
| Check your balance || Double-click your claimed ledger&lt;br /&gt;
|-&lt;br /&gt;
| Write a check || Open ledger → enter amount (min 1,000) → click check icon&lt;br /&gt;
|-&lt;br /&gt;
| Extract physical tokens || Open ledger → enter amount (max 60,000) → click extract icon&lt;br /&gt;
|-&lt;br /&gt;
| Redeem a Token Check || Double-click the check while it and your ledger are in your backpack&lt;br /&gt;
|-&lt;br /&gt;
| Add old tokens to ledger || Open ledger → click Add Tokens → target the token item&lt;br /&gt;
|-&lt;br /&gt;
| Buy from Vendor Stone || Double-click the Vendor Stone on Mainstreet&lt;br /&gt;
|-&lt;br /&gt;
| Buy lottery tickets || Right-click Lady Luck → select lottery option&lt;br /&gt;
|-&lt;br /&gt;
| Check lottery status || Type &#039;&#039;&#039;[lottery&#039;&#039;&#039; in-game&lt;br /&gt;
|-&lt;br /&gt;
| Claim lottery winnings || Drag winning ticket onto Lady Luck&lt;br /&gt;
|-&lt;br /&gt;
| Exchange gold for tokens || Right-click Lady Luck → select exchange option → Buy&lt;br /&gt;
|-&lt;br /&gt;
| Exchange tokens for gold || Right-click Lady Luck → select exchange option → Sell&lt;br /&gt;
|-&lt;br /&gt;
| Trash items for tokens || Drag non-stackable items into your Trash 4 Tokens Backpack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! NPC / Object !! Location&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Token Vendor Stone&#039;&#039;&#039; || Mainstreet&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lady Luck&#039;&#039;&#039; || Mainstreet, near the steps&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems]]&lt;br /&gt;
[[Category:Currency]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Main_Page&amp;diff=407</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Main_Page&amp;diff=407"/>
		<updated>2026-06-14T05:05:19Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; padding:20px 0 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family:Georgia,serif; font-size:2em; color:#cc3300; text-shadow: 2px 2px 6px #000, 0 0 20px #cc3300;&amp;quot;&amp;gt;⚔ Banes World ⚔&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family:Georgia,serif; font-size:0.95em; color:#aa7744; letter-spacing:0.15em;&amp;quot;&amp;gt;AN ULTIMA ONLINE PRIVATE SHARD&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; background:none;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-style:italic; color:#886644; font-size:0.9em; padding-bottom:12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;Virtue is not given. It is earned through deed and sacrifice.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding:10px; border:1px solid #aaa; background:#f8f8f8;&amp;quot; |&lt;br /&gt;
&#039;&#039;Welcome to &#039;&#039;&#039;Banes World Wiki&#039;&#039;&#039;!&#039;&#039; This is your go-to resource for everything on the shard. Pages are being built out — check back often!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| style=&amp;quot;width:100%; vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; padding:8px;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===New Player Info===&lt;br /&gt;
* [[How to Connect]] &lt;br /&gt;
* [[New Player Guide]]&lt;br /&gt;
* [[Commands]] &lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
* [[Loot System]]&lt;br /&gt;
* [[Banes World Bucks]]&lt;br /&gt;
*[[HELP!!!]]&lt;br /&gt;
&lt;br /&gt;
===Skills &amp;amp; Stats===&lt;br /&gt;
* [[Player Leveling]]&lt;br /&gt;
* [[Skill Caps]]&lt;br /&gt;
* [[Stat Caps]]&lt;br /&gt;
* [[Skill Gain Guide]]&lt;br /&gt;
* [[Skills Overview]]&lt;br /&gt;
* [[Skill Masteries]]&lt;br /&gt;
&lt;br /&gt;
===Bulk Order Deeds===&lt;br /&gt;
* [[Obtaining Bulk Order Deeds]]&lt;br /&gt;
* [[Enhanced Bulk Order Books]]&lt;br /&gt;
* [[Plant Bulk Order System]]&lt;br /&gt;
* [[Taming Bulk Order Deeds]]&lt;br /&gt;
&lt;br /&gt;
===Crafting===&lt;br /&gt;
* [[Aquariums]]&lt;br /&gt;
* [[Basket Weaving]]&lt;br /&gt;
* [[Brewing]]&lt;br /&gt;
* [[Carpet Weaving]]&lt;br /&gt;
* [[Floristry]]&lt;br /&gt;
* [[Longneck Beer Brewing]]&lt;br /&gt;
* [[Padded Hats]]&lt;br /&gt;
* [[Pillow Crafting]]&lt;br /&gt;
* [[Wine Crafting]]&lt;br /&gt;
* [[Expanded Resources]]&lt;br /&gt;
* [[Craft Gear]]&lt;br /&gt;
* [[Blacksmithing]]&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
* [[Arena Dueling]]&lt;br /&gt;
* [[Astronomy]]&lt;br /&gt;
* [[City Loyalty]]&lt;br /&gt;
* [[Clean Up Britannia]]&lt;br /&gt;
* [[Creature Stealing]]&lt;br /&gt;
* [[Halloween Events]]&lt;br /&gt;
* [[Seasonal Events]]&lt;br /&gt;
* [[Vesper Museum &amp;amp; Moonglow Zoo]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; padding:8px;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Custom Systems===&lt;br /&gt;
* [[Apiculture(Beekeeping)]]&lt;br /&gt;
* [[Achievement System]]&lt;br /&gt;
* [[Casino]]&lt;br /&gt;
* [[Druid Spell System]]&lt;br /&gt;
* [[Doom Artifact Buyer]]&lt;br /&gt;
* [[Gold Panning]]&lt;br /&gt;
* [[Housing Gates]]&lt;br /&gt;
* [[House NPC Vendors]]&lt;br /&gt;
* [[Hue Room]]&lt;br /&gt;
* [[Invasions]]&lt;br /&gt;
* [[Levelable Weapons]]&lt;br /&gt;
* [[Monster Contracts]]&lt;br /&gt;
* [[Resource Orders]]&lt;br /&gt;
&lt;br /&gt;
===Custom Items===&lt;br /&gt;
* [[Bags of Holding]]&lt;br /&gt;
* [[Feed Buckets]]&lt;br /&gt;
* [[Portable Soul Forge]]&lt;br /&gt;
* [[Repair Kits]]&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
* [[Auction System]]&lt;br /&gt;
* [[Banes World Bucks]]&lt;br /&gt;
* [[Charity Box (New Player donation box)]]&lt;br /&gt;
* [[Doom Artifact Buyer]]&lt;br /&gt;
* [[Global Trade System]]&lt;br /&gt;
* [[Gold Raffle Stone]]&lt;br /&gt;
* [[Minor Artifact Buyer]]&lt;br /&gt;
* [[Player Vendors]]&lt;br /&gt;
* [[Powerscroll Exchange]]&lt;br /&gt;
* [[Token System]]&lt;br /&gt;
&lt;br /&gt;
===Housing===&lt;br /&gt;
* [[Farm Animals]]&lt;br /&gt;
* [[House Overview]]&lt;br /&gt;
* [[Housing Gates]]&lt;br /&gt;
* [[House NPC Vendors]]&lt;br /&gt;
* [[In-House Vendor Portals]]&lt;br /&gt;
* [[Yard Wand System]]&lt;br /&gt;
&lt;br /&gt;
===Everything Pets===&lt;br /&gt;
* [[Bio-Engineering]]&lt;br /&gt;
* [[Custom Tames]]&lt;br /&gt;
* [[Pet System-Overview]]&lt;br /&gt;
* [[Pet Powerscroll Exchange]]&lt;br /&gt;
* [[Taming Bulk Order Deeds]]&lt;br /&gt;
* [[Taming Craft]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; padding:8px;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Custom Quests===&lt;br /&gt;
* [[Best BBQ Quest]]&lt;br /&gt;
* [[Daily Quests]]&lt;br /&gt;
* [[Dragon Lantern]]&lt;br /&gt;
* [[Enchanted Wheelbarrow]]&lt;br /&gt;
* [[Fertilizer Quest]]&lt;br /&gt;
* [[Icicle Quest]]&lt;br /&gt;
* [[Ramayan Quest]]&lt;br /&gt;
* [[Samurai Bows of Power]]&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
* [[Ambitious Solen Queen]]&lt;br /&gt;
* [[A Time For Legends]]&lt;br /&gt;
* [[Cloak of Humility]]&lt;br /&gt;
* [[Dark Tides]]&lt;br /&gt;
* [[Emino&#039;s Undertaking]]&lt;br /&gt;
* [[Exploring the Deep]]&lt;br /&gt;
* [[Haochi&#039;s Trials]]&lt;br /&gt;
* [[Myrmidex Invasion]]&lt;br /&gt;
* [[Perfect Timing]]&lt;br /&gt;
* [[Quest of Singularity]]&lt;br /&gt;
* [[Ritual Quest Chain]]&lt;br /&gt;
* [[Study of the Solen Hive]]&lt;br /&gt;
* [[Ter Mur Tiered Quests]]&lt;br /&gt;
* [[Terrible Hatchlings]]&lt;br /&gt;
* [[The Collector]]&lt;br /&gt;
* [[The Summoning]]&lt;br /&gt;
* [[The Valley of One]]&lt;br /&gt;
* [[Treasure Maps]]&lt;br /&gt;
* [[The Witch&#039;s Apprentice]]&lt;br /&gt;
* [[Uzeraan&#039;s Turmoil]]&lt;br /&gt;
&lt;br /&gt;
===Dungeons &amp;amp; Bosses===&lt;br /&gt;
* [[The Greatest Mongbat]]&lt;br /&gt;
* [[Tamer&#039;s Gauntlet]]&lt;br /&gt;
* [[Halloween Dungeon]]&lt;br /&gt;
* [[Custom Champions]]&lt;br /&gt;
* [[Powerscrolls]]&lt;br /&gt;
&lt;br /&gt;
===Stealables===&lt;br /&gt;
* [[Daily Rares]]&lt;br /&gt;
* [[Stealable Shop Signs]]&lt;br /&gt;
&lt;br /&gt;
===Changelogs===&lt;br /&gt;
* [[2026 Changelog]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=New_Player_Guide&amp;diff=406</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=New_Player_Guide&amp;diff=406"/>
		<updated>2026-06-13T07:58:39Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: /* Gathering &amp;amp; Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to &#039;&#039;&#039;Banes World&#039;&#039;&#039;! We&#039;re glad you decided to join our shard. This guide will walk you through your first steps — from creating your character to gearing up, training, and starting your adventure.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Your First Steps ==&lt;br /&gt;
&lt;br /&gt;
After creating your character, open the nearest &#039;&#039;&#039;Portal (red icon on ground)&#039;&#039;&#039; and look under &#039;&#039;&#039;Favorites&#039;&#039;&#039; for &#039;&#039;&#039;Main Street&#039;&#039;&#039;. This is the central hub of the server — you&#039;ll find vendors, services, and other players here.&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
&lt;br /&gt;
We use large containers on Banes World.  Be sure to turn these on.  On your paperdoll click options, then the UO symbol and scroll down.  Click enable large containers, hit apply then ok.&lt;br /&gt;
&lt;br /&gt;
===Token Bag===&lt;br /&gt;
&lt;br /&gt;
Be sure to claim your token ledger so you start receiving tokens.  Simply double click your blue token ledger.  It should then show your name. [[File:Screenshot_2026-06-12_212616.png | thumb | center]]&lt;br /&gt;
&lt;br /&gt;
=== New Player Gear Box ===&lt;br /&gt;
&lt;br /&gt;
On Main Street you&#039;ll find a &#039;&#039;&#039;red box&#039;&#039;&#039; stocked with donated gear for new players. This is a great way to get on your feet quickly:&lt;br /&gt;
&lt;br /&gt;
* Grab some starter armor and weapons.&lt;br /&gt;
* Pick up a pet if one is available.&lt;br /&gt;
* Everything in the box is free — take what you need to get going.&lt;br /&gt;
&lt;br /&gt;
== Training Your Character ==&lt;br /&gt;
&lt;br /&gt;
=== The Britain Library ===&lt;br /&gt;
&lt;br /&gt;
From any Moongate Portal, look under &#039;&#039;&#039;Favorites&#039;&#039;&#039; for the &#039;&#039;&#039;Britain Library&#039;&#039;&#039;. The library contains &#039;&#039;&#039;skill training books&#039;&#039;&#039; that will raise most skills up to &#039;&#039;&#039;75&#039;&#039;&#039;.  There is no &#039;&#039;&#039;Skill Cap&#039;&#039;&#039; so take advantage of these books!&lt;br /&gt;
&lt;br /&gt;
* Each book costs a small amount of &#039;&#039;&#039;health&#039;&#039;&#039; when used.&lt;br /&gt;
* This makes the library a perfect place to train &#039;&#039;&#039;Healing&#039;&#039;&#039; at the same time — just bring bandages and study away.&lt;br /&gt;
* &#039;&#039;&#039;There is no skill cap so train everything you can !&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Training Rooms ===&lt;br /&gt;
&lt;br /&gt;
Also found under &#039;&#039;&#039;Favorites&#039;&#039;&#039; in the portal menu, the training rooms provide a safe environment to practice combat and magic.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Practice weapons&#039;&#039;&#039; and &#039;&#039;&#039;training dummies&#039;&#039;&#039; are provided.&lt;br /&gt;
* &#039;&#039;&#039;Remove your armor&#039;&#039;&#039; before training — equipment takes durability damage when used on trainers.&lt;br /&gt;
* &#039;&#039;&#039;Bows do not require arrows&#039;&#039;&#039; when used on the training dummies.&lt;br /&gt;
* &#039;&#039;&#039;Spells&#039;&#039;&#039; Feel free to cast spells on the elementals to practice your magery skills.&lt;br /&gt;
* HINT!--Raise all your stats to 100 before you spend any [level points on them,  You want all your points to go to over cap stats.&lt;br /&gt;
* Bonus!  Use the hatchet in the training room on the elemental to raise lumberjacking!!&lt;br /&gt;
&lt;br /&gt;
== Leveling &amp;amp; Stats ==&lt;br /&gt;
&lt;br /&gt;
Banes World uses a custom leveling system. As you gain experience and level up, you earn points that can be spent to raise your core stats.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Stat !! Maximum Cap&lt;br /&gt;
|-&lt;br /&gt;
| Strength || 300&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 300&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence || 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Useful Commands ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;[level&amp;lt;/code&amp;gt; — Opens the level interface where you can view your progress and spend stat points.&lt;br /&gt;
* &amp;lt;code&amp;gt;[expbar&amp;lt;/code&amp;gt; — Displays an on-screen experience bar so you can track progress at a glance.&lt;br /&gt;
&lt;br /&gt;
== Skill Caps &amp;amp; Power Scrolls ==&lt;br /&gt;
&lt;br /&gt;
Your skill caps are raised by consuming &#039;&#039;&#039;Power Scrolls&#039;&#039;&#039;. These allow you to train a skill beyond its default maximum.&lt;br /&gt;
&lt;br /&gt;
=== Where to Get Power Scrolls ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat &amp;amp; Magic Power Scrolls&#039;&#039;&#039; — Obtained through champion spawns, bosses, and other high-end encounters.&lt;br /&gt;
* &#039;&#039;&#039;Crafting Power Scrolls&#039;&#039;&#039; — The &#039;&#039;&#039;Master of Arts&#039;&#039;&#039;, located at the &#039;&#039;&#039;Crossroads in Trammel&#039;&#039;&#039;, drops these.  [[The Master of Arts]]&lt;br /&gt;
*&#039;&#039;&#039;Tracking, Snooping, Poisoning, Item Identification, Hiding, &amp;amp; Detect Hidden&#039;&#039;&#039; are dropped by &#039;&#039;&#039;Lord Soth The Knight of the Black Rose&#039;&#039;&#039;  He is located in Madon NW of Unblovia [[Lord Soth, Knight of the Black Rose]]&lt;br /&gt;
&lt;br /&gt;
=== Skill Bonus Gear — Important Distinction ===&lt;br /&gt;
&lt;br /&gt;
Not all +skill items work the same way:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Item Type !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rings, jewelry, and loot items&#039;&#039;&#039; with +skill bonuses&lt;br /&gt;
| Raise the skill &#039;&#039;&#039;up to your current cap only&#039;&#039;&#039; — they will &#039;&#039;&#039;not&#039;&#039;&#039; push a skill over the cap.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;BOD reward gear&#039;&#039;&#039; (obtained by turning in Bulk Order Deeds)&lt;br /&gt;
| &#039;&#039;&#039;Does&#039;&#039;&#039; raise skills &#039;&#039;&#039;above the cap&#039;&#039;&#039;, allowing you to craft special items that would otherwise be impossible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
BOD reward gear is the &#039;&#039;&#039;only&#039;&#039;&#039; equipment that breaks through skill caps, making it highly valuable for dedicated crafters.&lt;br /&gt;
&lt;br /&gt;
== Achievements &amp;amp; the UO Store ==&lt;br /&gt;
&lt;br /&gt;
Banes World has an achievement system that rewards you with &#039;&#039;&#039;BW (Sovereigns)&#039;&#039;&#039; — the shard&#039;s premium currency.&lt;br /&gt;
&lt;br /&gt;
# Type &amp;lt;code&amp;gt;[myachievements&amp;lt;/code&amp;gt; to see what&#039;s available and start planning your goals early.&lt;br /&gt;
# Earn BW by completing achievements, and spend it in the &#039;&#039;&#039;UO Store&#039;&#039;&#039;.&lt;br /&gt;
# Access the store by typing &amp;lt;code&amp;gt;[store&amp;lt;/code&amp;gt; or clicking the &#039;&#039;&#039;UO Store&#039;&#039;&#039; button at the top of your screen.&lt;br /&gt;
&lt;br /&gt;
The store offers &#039;&#039;&#039;leviable weapons&#039;&#039;&#039;, cosmetics, and many other useful items.&lt;br /&gt;
&lt;br /&gt;
== Gathering &amp;amp; Resources ==&lt;br /&gt;
&lt;br /&gt;
Banes World features &#039;&#039;&#039;expanded resource types&#039;&#039;&#039; for leather, wood, and metal beyond what you&#039;ll find on standard shards.&lt;br /&gt;
&lt;br /&gt;
* Resource nodes are &#039;&#039;&#039;static&#039;&#039;&#039; — if you find a vein of Valorite ore or a grove of Bloodwood, it will produce that same material every time you return.&lt;br /&gt;
* Explore and keep track of your favorite spots. Finding a reliable source of rare materials is a big advantage for crafters.&lt;br /&gt;
&lt;br /&gt;
== I died now what? ==&lt;br /&gt;
&lt;br /&gt;
If you can&#039;t recover your corpse, there is a summoner at Trammel Britain bank that will summon your corpse for a small fee.  There are also player and pet ress stones at Mainstreet and all the champ areas.&lt;br /&gt;
&lt;br /&gt;
== Join the Community ==&lt;br /&gt;
&lt;br /&gt;
Have questions, want to group up, or just looking to chat? Join us on Discord — it&#039;s the fastest way to get help and stay in the loop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://discord.gg/5BgkGzZPyc Join the Banes World Discord!]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=New_Player_Guide&amp;diff=405</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=New_Player_Guide&amp;diff=405"/>
		<updated>2026-06-13T02:39:30Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: /* Token Bag */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to &#039;&#039;&#039;Banes World&#039;&#039;&#039;! We&#039;re glad you decided to join our shard. This guide will walk you through your first steps — from creating your character to gearing up, training, and starting your adventure.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Your First Steps ==&lt;br /&gt;
&lt;br /&gt;
After creating your character, open the nearest &#039;&#039;&#039;Portal (red icon on ground)&#039;&#039;&#039; and look under &#039;&#039;&#039;Favorites&#039;&#039;&#039; for &#039;&#039;&#039;Main Street&#039;&#039;&#039;. This is the central hub of the server — you&#039;ll find vendors, services, and other players here.&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
&lt;br /&gt;
We use large containers on Banes World.  Be sure to turn these on.  On your paperdoll click options, then the UO symbol and scroll down.  Click enable large containers, hit apply then ok.&lt;br /&gt;
&lt;br /&gt;
===Token Bag===&lt;br /&gt;
&lt;br /&gt;
Be sure to claim your token ledger so you start receiving tokens.  Simply double click your blue token ledger.  It should then show your name. [[File:Screenshot_2026-06-12_212616.png | thumb | center]]&lt;br /&gt;
&lt;br /&gt;
=== New Player Gear Box ===&lt;br /&gt;
&lt;br /&gt;
On Main Street you&#039;ll find a &#039;&#039;&#039;red box&#039;&#039;&#039; stocked with donated gear for new players. This is a great way to get on your feet quickly:&lt;br /&gt;
&lt;br /&gt;
* Grab some starter armor and weapons.&lt;br /&gt;
* Pick up a pet if one is available.&lt;br /&gt;
* Everything in the box is free — take what you need to get going.&lt;br /&gt;
&lt;br /&gt;
== Training Your Character ==&lt;br /&gt;
&lt;br /&gt;
=== The Britain Library ===&lt;br /&gt;
&lt;br /&gt;
From any Moongate Portal, look under &#039;&#039;&#039;Favorites&#039;&#039;&#039; for the &#039;&#039;&#039;Britain Library&#039;&#039;&#039;. The library contains &#039;&#039;&#039;skill training books&#039;&#039;&#039; that will raise most skills up to &#039;&#039;&#039;75&#039;&#039;&#039;.  There is no &#039;&#039;&#039;Skill Cap&#039;&#039;&#039; so take advantage of these books!&lt;br /&gt;
&lt;br /&gt;
* Each book costs a small amount of &#039;&#039;&#039;health&#039;&#039;&#039; when used.&lt;br /&gt;
* This makes the library a perfect place to train &#039;&#039;&#039;Healing&#039;&#039;&#039; at the same time — just bring bandages and study away.&lt;br /&gt;
* &#039;&#039;&#039;There is no skill cap so train everything you can !&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Training Rooms ===&lt;br /&gt;
&lt;br /&gt;
Also found under &#039;&#039;&#039;Favorites&#039;&#039;&#039; in the portal menu, the training rooms provide a safe environment to practice combat and magic.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Practice weapons&#039;&#039;&#039; and &#039;&#039;&#039;training dummies&#039;&#039;&#039; are provided.&lt;br /&gt;
* &#039;&#039;&#039;Remove your armor&#039;&#039;&#039; before training — equipment takes durability damage when used on trainers.&lt;br /&gt;
* &#039;&#039;&#039;Bows do not require arrows&#039;&#039;&#039; when used on the training dummies.&lt;br /&gt;
* &#039;&#039;&#039;Spells&#039;&#039;&#039; Feel free to cast spells on the elementals to practice your magery skills.&lt;br /&gt;
* HINT!--Raise all your stats to 100 before you spend any [level points on them,  You want all your points to go to over cap stats.&lt;br /&gt;
* Bonus!  Use the hatchet in the training room on the elemental to raise lumberjacking!!&lt;br /&gt;
&lt;br /&gt;
== Leveling &amp;amp; Stats ==&lt;br /&gt;
&lt;br /&gt;
Banes World uses a custom leveling system. As you gain experience and level up, you earn points that can be spent to raise your core stats.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Stat !! Maximum Cap&lt;br /&gt;
|-&lt;br /&gt;
| Strength || 300&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 300&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence || 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Useful Commands ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;[level&amp;lt;/code&amp;gt; — Opens the level interface where you can view your progress and spend stat points.&lt;br /&gt;
* &amp;lt;code&amp;gt;[expbar&amp;lt;/code&amp;gt; — Displays an on-screen experience bar so you can track progress at a glance.&lt;br /&gt;
&lt;br /&gt;
== Skill Caps &amp;amp; Power Scrolls ==&lt;br /&gt;
&lt;br /&gt;
Your skill caps are raised by consuming &#039;&#039;&#039;Power Scrolls&#039;&#039;&#039;. These allow you to train a skill beyond its default maximum.&lt;br /&gt;
&lt;br /&gt;
=== Where to Get Power Scrolls ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat &amp;amp; Magic Power Scrolls&#039;&#039;&#039; — Obtained through champion spawns, bosses, and other high-end encounters.&lt;br /&gt;
* &#039;&#039;&#039;Crafting Power Scrolls&#039;&#039;&#039; — The &#039;&#039;&#039;Master of Arts&#039;&#039;&#039;, located at the &#039;&#039;&#039;Crossroads in Trammel&#039;&#039;&#039;, drops these.  [[The Master of Arts]]&lt;br /&gt;
*&#039;&#039;&#039;Tracking, Snooping, Poisoning, Item Identification, Hiding, &amp;amp; Detect Hidden&#039;&#039;&#039; are dropped by &#039;&#039;&#039;Lord Soth The Knight of the Black Rose&#039;&#039;&#039;  He is located in Madon NW of Unblovia [[Lord Soth, Knight of the Black Rose]]&lt;br /&gt;
&lt;br /&gt;
=== Skill Bonus Gear — Important Distinction ===&lt;br /&gt;
&lt;br /&gt;
Not all +skill items work the same way:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Item Type !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rings, jewelry, and loot items&#039;&#039;&#039; with +skill bonuses&lt;br /&gt;
| Raise the skill &#039;&#039;&#039;up to your current cap only&#039;&#039;&#039; — they will &#039;&#039;&#039;not&#039;&#039;&#039; push a skill over the cap.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;BOD reward gear&#039;&#039;&#039; (obtained by turning in Bulk Order Deeds)&lt;br /&gt;
| &#039;&#039;&#039;Does&#039;&#039;&#039; raise skills &#039;&#039;&#039;above the cap&#039;&#039;&#039;, allowing you to craft special items that would otherwise be impossible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
BOD reward gear is the &#039;&#039;&#039;only&#039;&#039;&#039; equipment that breaks through skill caps, making it highly valuable for dedicated crafters.&lt;br /&gt;
&lt;br /&gt;
== Achievements &amp;amp; the UO Store ==&lt;br /&gt;
&lt;br /&gt;
Banes World has an achievement system that rewards you with &#039;&#039;&#039;BW (Sovereigns)&#039;&#039;&#039; — the shard&#039;s premium currency.&lt;br /&gt;
&lt;br /&gt;
# Type &amp;lt;code&amp;gt;[myachievements&amp;lt;/code&amp;gt; to see what&#039;s available and start planning your goals early.&lt;br /&gt;
# Earn BW by completing achievements, and spend it in the &#039;&#039;&#039;UO Store&#039;&#039;&#039;.&lt;br /&gt;
# Access the store by typing &amp;lt;code&amp;gt;[store&amp;lt;/code&amp;gt; or clicking the &#039;&#039;&#039;UO Store&#039;&#039;&#039; button at the top of your screen.&lt;br /&gt;
&lt;br /&gt;
The store offers &#039;&#039;&#039;leviable weapons&#039;&#039;&#039;, cosmetics, and many other useful items.&lt;br /&gt;
&lt;br /&gt;
== Gathering &amp;amp; Resources ==&lt;br /&gt;
&lt;br /&gt;
Banes World features &#039;&#039;&#039;expanded resource types&#039;&#039;&#039; for leather, wood, and metal beyond what you&#039;ll find on standard shards.&lt;br /&gt;
&lt;br /&gt;
* Resource nodes are &#039;&#039;&#039;static&#039;&#039;&#039; — if you find a vein of Valorite ore or a grove of Bloodwood, it will produce that same material every time you return.&lt;br /&gt;
* Explore and keep track of your favorite spots. Finding a reliable source of rare materials is a big advantage for crafters.&lt;br /&gt;
&lt;br /&gt;
== Join the Community ==&lt;br /&gt;
&lt;br /&gt;
Have questions, want to group up, or just looking to chat? Join us on Discord — it&#039;s the fastest way to get help and stay in the loop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://discord.gg/5BgkGzZPyc Join the Banes World Discord!]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=New_Player_Guide&amp;diff=404</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=New_Player_Guide&amp;diff=404"/>
		<updated>2026-06-13T02:37:15Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: /* Token Bag */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to &#039;&#039;&#039;Banes World&#039;&#039;&#039;! We&#039;re glad you decided to join our shard. This guide will walk you through your first steps — from creating your character to gearing up, training, and starting your adventure.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Your First Steps ==&lt;br /&gt;
&lt;br /&gt;
After creating your character, open the nearest &#039;&#039;&#039;Portal (red icon on ground)&#039;&#039;&#039; and look under &#039;&#039;&#039;Favorites&#039;&#039;&#039; for &#039;&#039;&#039;Main Street&#039;&#039;&#039;. This is the central hub of the server — you&#039;ll find vendors, services, and other players here.&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
&lt;br /&gt;
We use large containers on Banes World.  Be sure to turn these on.  On your paperdoll click options, then the UO symbol and scroll down.  Click enable large containers, hit apply then ok.&lt;br /&gt;
&lt;br /&gt;
===Token Bag===&lt;br /&gt;
&lt;br /&gt;
Be sure to claim your token ledger so you start receiving tokens.  Simply double click your blue token ledger.  It should then show your name. [[File:Screenshot_2026-06-12_212616.png]]&lt;br /&gt;
&lt;br /&gt;
=== New Player Gear Box ===&lt;br /&gt;
&lt;br /&gt;
On Main Street you&#039;ll find a &#039;&#039;&#039;red box&#039;&#039;&#039; stocked with donated gear for new players. This is a great way to get on your feet quickly:&lt;br /&gt;
&lt;br /&gt;
* Grab some starter armor and weapons.&lt;br /&gt;
* Pick up a pet if one is available.&lt;br /&gt;
* Everything in the box is free — take what you need to get going.&lt;br /&gt;
&lt;br /&gt;
== Training Your Character ==&lt;br /&gt;
&lt;br /&gt;
=== The Britain Library ===&lt;br /&gt;
&lt;br /&gt;
From any Moongate Portal, look under &#039;&#039;&#039;Favorites&#039;&#039;&#039; for the &#039;&#039;&#039;Britain Library&#039;&#039;&#039;. The library contains &#039;&#039;&#039;skill training books&#039;&#039;&#039; that will raise most skills up to &#039;&#039;&#039;75&#039;&#039;&#039;.  There is no &#039;&#039;&#039;Skill Cap&#039;&#039;&#039; so take advantage of these books!&lt;br /&gt;
&lt;br /&gt;
* Each book costs a small amount of &#039;&#039;&#039;health&#039;&#039;&#039; when used.&lt;br /&gt;
* This makes the library a perfect place to train &#039;&#039;&#039;Healing&#039;&#039;&#039; at the same time — just bring bandages and study away.&lt;br /&gt;
* &#039;&#039;&#039;There is no skill cap so train everything you can !&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Training Rooms ===&lt;br /&gt;
&lt;br /&gt;
Also found under &#039;&#039;&#039;Favorites&#039;&#039;&#039; in the portal menu, the training rooms provide a safe environment to practice combat and magic.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Practice weapons&#039;&#039;&#039; and &#039;&#039;&#039;training dummies&#039;&#039;&#039; are provided.&lt;br /&gt;
* &#039;&#039;&#039;Remove your armor&#039;&#039;&#039; before training — equipment takes durability damage when used on trainers.&lt;br /&gt;
* &#039;&#039;&#039;Bows do not require arrows&#039;&#039;&#039; when used on the training dummies.&lt;br /&gt;
* &#039;&#039;&#039;Spells&#039;&#039;&#039; Feel free to cast spells on the elementals to practice your magery skills.&lt;br /&gt;
* HINT!--Raise all your stats to 100 before you spend any [level points on them,  You want all your points to go to over cap stats.&lt;br /&gt;
* Bonus!  Use the hatchet in the training room on the elemental to raise lumberjacking!!&lt;br /&gt;
&lt;br /&gt;
== Leveling &amp;amp; Stats ==&lt;br /&gt;
&lt;br /&gt;
Banes World uses a custom leveling system. As you gain experience and level up, you earn points that can be spent to raise your core stats.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Stat !! Maximum Cap&lt;br /&gt;
|-&lt;br /&gt;
| Strength || 300&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 300&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence || 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Useful Commands ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;[level&amp;lt;/code&amp;gt; — Opens the level interface where you can view your progress and spend stat points.&lt;br /&gt;
* &amp;lt;code&amp;gt;[expbar&amp;lt;/code&amp;gt; — Displays an on-screen experience bar so you can track progress at a glance.&lt;br /&gt;
&lt;br /&gt;
== Skill Caps &amp;amp; Power Scrolls ==&lt;br /&gt;
&lt;br /&gt;
Your skill caps are raised by consuming &#039;&#039;&#039;Power Scrolls&#039;&#039;&#039;. These allow you to train a skill beyond its default maximum.&lt;br /&gt;
&lt;br /&gt;
=== Where to Get Power Scrolls ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat &amp;amp; Magic Power Scrolls&#039;&#039;&#039; — Obtained through champion spawns, bosses, and other high-end encounters.&lt;br /&gt;
* &#039;&#039;&#039;Crafting Power Scrolls&#039;&#039;&#039; — The &#039;&#039;&#039;Master of Arts&#039;&#039;&#039;, located at the &#039;&#039;&#039;Crossroads in Trammel&#039;&#039;&#039;, drops these.  [[The Master of Arts]]&lt;br /&gt;
*&#039;&#039;&#039;Tracking, Snooping, Poisoning, Item Identification, Hiding, &amp;amp; Detect Hidden&#039;&#039;&#039; are dropped by &#039;&#039;&#039;Lord Soth The Knight of the Black Rose&#039;&#039;&#039;  He is located in Madon NW of Unblovia [[Lord Soth, Knight of the Black Rose]]&lt;br /&gt;
&lt;br /&gt;
=== Skill Bonus Gear — Important Distinction ===&lt;br /&gt;
&lt;br /&gt;
Not all +skill items work the same way:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Item Type !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rings, jewelry, and loot items&#039;&#039;&#039; with +skill bonuses&lt;br /&gt;
| Raise the skill &#039;&#039;&#039;up to your current cap only&#039;&#039;&#039; — they will &#039;&#039;&#039;not&#039;&#039;&#039; push a skill over the cap.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;BOD reward gear&#039;&#039;&#039; (obtained by turning in Bulk Order Deeds)&lt;br /&gt;
| &#039;&#039;&#039;Does&#039;&#039;&#039; raise skills &#039;&#039;&#039;above the cap&#039;&#039;&#039;, allowing you to craft special items that would otherwise be impossible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
BOD reward gear is the &#039;&#039;&#039;only&#039;&#039;&#039; equipment that breaks through skill caps, making it highly valuable for dedicated crafters.&lt;br /&gt;
&lt;br /&gt;
== Achievements &amp;amp; the UO Store ==&lt;br /&gt;
&lt;br /&gt;
Banes World has an achievement system that rewards you with &#039;&#039;&#039;BW (Sovereigns)&#039;&#039;&#039; — the shard&#039;s premium currency.&lt;br /&gt;
&lt;br /&gt;
# Type &amp;lt;code&amp;gt;[myachievements&amp;lt;/code&amp;gt; to see what&#039;s available and start planning your goals early.&lt;br /&gt;
# Earn BW by completing achievements, and spend it in the &#039;&#039;&#039;UO Store&#039;&#039;&#039;.&lt;br /&gt;
# Access the store by typing &amp;lt;code&amp;gt;[store&amp;lt;/code&amp;gt; or clicking the &#039;&#039;&#039;UO Store&#039;&#039;&#039; button at the top of your screen.&lt;br /&gt;
&lt;br /&gt;
The store offers &#039;&#039;&#039;leviable weapons&#039;&#039;&#039;, cosmetics, and many other useful items.&lt;br /&gt;
&lt;br /&gt;
== Gathering &amp;amp; Resources ==&lt;br /&gt;
&lt;br /&gt;
Banes World features &#039;&#039;&#039;expanded resource types&#039;&#039;&#039; for leather, wood, and metal beyond what you&#039;ll find on standard shards.&lt;br /&gt;
&lt;br /&gt;
* Resource nodes are &#039;&#039;&#039;static&#039;&#039;&#039; — if you find a vein of Valorite ore or a grove of Bloodwood, it will produce that same material every time you return.&lt;br /&gt;
* Explore and keep track of your favorite spots. Finding a reliable source of rare materials is a big advantage for crafters.&lt;br /&gt;
&lt;br /&gt;
== Join the Community ==&lt;br /&gt;
&lt;br /&gt;
Have questions, want to group up, or just looking to chat? Join us on Discord — it&#039;s the fastest way to get help and stay in the loop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://discord.gg/5BgkGzZPyc Join the Banes World Discord!]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=New_Player_Guide&amp;diff=403</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=New_Player_Guide&amp;diff=403"/>
		<updated>2026-06-13T02:36:58Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: /* Containers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to &#039;&#039;&#039;Banes World&#039;&#039;&#039;! We&#039;re glad you decided to join our shard. This guide will walk you through your first steps — from creating your character to gearing up, training, and starting your adventure.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Your First Steps ==&lt;br /&gt;
&lt;br /&gt;
After creating your character, open the nearest &#039;&#039;&#039;Portal (red icon on ground)&#039;&#039;&#039; and look under &#039;&#039;&#039;Favorites&#039;&#039;&#039; for &#039;&#039;&#039;Main Street&#039;&#039;&#039;. This is the central hub of the server — you&#039;ll find vendors, services, and other players here.&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
&lt;br /&gt;
We use large containers on Banes World.  Be sure to turn these on.  On your paperdoll click options, then the UO symbol and scroll down.  Click enable large containers, hit apply then ok.&lt;br /&gt;
&lt;br /&gt;
===Token Bag===&lt;br /&gt;
&lt;br /&gt;
Be sure to claim your token ledger so you start receiving tokens.  Simply double click your blue token ledger.  It should then show your name on the ledger. [[File:Screenshot_2026-06-12_212616.png]]&lt;br /&gt;
&lt;br /&gt;
=== New Player Gear Box ===&lt;br /&gt;
&lt;br /&gt;
On Main Street you&#039;ll find a &#039;&#039;&#039;red box&#039;&#039;&#039; stocked with donated gear for new players. This is a great way to get on your feet quickly:&lt;br /&gt;
&lt;br /&gt;
* Grab some starter armor and weapons.&lt;br /&gt;
* Pick up a pet if one is available.&lt;br /&gt;
* Everything in the box is free — take what you need to get going.&lt;br /&gt;
&lt;br /&gt;
== Training Your Character ==&lt;br /&gt;
&lt;br /&gt;
=== The Britain Library ===&lt;br /&gt;
&lt;br /&gt;
From any Moongate Portal, look under &#039;&#039;&#039;Favorites&#039;&#039;&#039; for the &#039;&#039;&#039;Britain Library&#039;&#039;&#039;. The library contains &#039;&#039;&#039;skill training books&#039;&#039;&#039; that will raise most skills up to &#039;&#039;&#039;75&#039;&#039;&#039;.  There is no &#039;&#039;&#039;Skill Cap&#039;&#039;&#039; so take advantage of these books!&lt;br /&gt;
&lt;br /&gt;
* Each book costs a small amount of &#039;&#039;&#039;health&#039;&#039;&#039; when used.&lt;br /&gt;
* This makes the library a perfect place to train &#039;&#039;&#039;Healing&#039;&#039;&#039; at the same time — just bring bandages and study away.&lt;br /&gt;
* &#039;&#039;&#039;There is no skill cap so train everything you can !&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Training Rooms ===&lt;br /&gt;
&lt;br /&gt;
Also found under &#039;&#039;&#039;Favorites&#039;&#039;&#039; in the portal menu, the training rooms provide a safe environment to practice combat and magic.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Practice weapons&#039;&#039;&#039; and &#039;&#039;&#039;training dummies&#039;&#039;&#039; are provided.&lt;br /&gt;
* &#039;&#039;&#039;Remove your armor&#039;&#039;&#039; before training — equipment takes durability damage when used on trainers.&lt;br /&gt;
* &#039;&#039;&#039;Bows do not require arrows&#039;&#039;&#039; when used on the training dummies.&lt;br /&gt;
* &#039;&#039;&#039;Spells&#039;&#039;&#039; Feel free to cast spells on the elementals to practice your magery skills.&lt;br /&gt;
* HINT!--Raise all your stats to 100 before you spend any [level points on them,  You want all your points to go to over cap stats.&lt;br /&gt;
* Bonus!  Use the hatchet in the training room on the elemental to raise lumberjacking!!&lt;br /&gt;
&lt;br /&gt;
== Leveling &amp;amp; Stats ==&lt;br /&gt;
&lt;br /&gt;
Banes World uses a custom leveling system. As you gain experience and level up, you earn points that can be spent to raise your core stats.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Stat !! Maximum Cap&lt;br /&gt;
|-&lt;br /&gt;
| Strength || 300&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 300&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence || 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Useful Commands ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;[level&amp;lt;/code&amp;gt; — Opens the level interface where you can view your progress and spend stat points.&lt;br /&gt;
* &amp;lt;code&amp;gt;[expbar&amp;lt;/code&amp;gt; — Displays an on-screen experience bar so you can track progress at a glance.&lt;br /&gt;
&lt;br /&gt;
== Skill Caps &amp;amp; Power Scrolls ==&lt;br /&gt;
&lt;br /&gt;
Your skill caps are raised by consuming &#039;&#039;&#039;Power Scrolls&#039;&#039;&#039;. These allow you to train a skill beyond its default maximum.&lt;br /&gt;
&lt;br /&gt;
=== Where to Get Power Scrolls ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat &amp;amp; Magic Power Scrolls&#039;&#039;&#039; — Obtained through champion spawns, bosses, and other high-end encounters.&lt;br /&gt;
* &#039;&#039;&#039;Crafting Power Scrolls&#039;&#039;&#039; — The &#039;&#039;&#039;Master of Arts&#039;&#039;&#039;, located at the &#039;&#039;&#039;Crossroads in Trammel&#039;&#039;&#039;, drops these.  [[The Master of Arts]]&lt;br /&gt;
*&#039;&#039;&#039;Tracking, Snooping, Poisoning, Item Identification, Hiding, &amp;amp; Detect Hidden&#039;&#039;&#039; are dropped by &#039;&#039;&#039;Lord Soth The Knight of the Black Rose&#039;&#039;&#039;  He is located in Madon NW of Unblovia [[Lord Soth, Knight of the Black Rose]]&lt;br /&gt;
&lt;br /&gt;
=== Skill Bonus Gear — Important Distinction ===&lt;br /&gt;
&lt;br /&gt;
Not all +skill items work the same way:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Item Type !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rings, jewelry, and loot items&#039;&#039;&#039; with +skill bonuses&lt;br /&gt;
| Raise the skill &#039;&#039;&#039;up to your current cap only&#039;&#039;&#039; — they will &#039;&#039;&#039;not&#039;&#039;&#039; push a skill over the cap.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;BOD reward gear&#039;&#039;&#039; (obtained by turning in Bulk Order Deeds)&lt;br /&gt;
| &#039;&#039;&#039;Does&#039;&#039;&#039; raise skills &#039;&#039;&#039;above the cap&#039;&#039;&#039;, allowing you to craft special items that would otherwise be impossible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
BOD reward gear is the &#039;&#039;&#039;only&#039;&#039;&#039; equipment that breaks through skill caps, making it highly valuable for dedicated crafters.&lt;br /&gt;
&lt;br /&gt;
== Achievements &amp;amp; the UO Store ==&lt;br /&gt;
&lt;br /&gt;
Banes World has an achievement system that rewards you with &#039;&#039;&#039;BW (Sovereigns)&#039;&#039;&#039; — the shard&#039;s premium currency.&lt;br /&gt;
&lt;br /&gt;
# Type &amp;lt;code&amp;gt;[myachievements&amp;lt;/code&amp;gt; to see what&#039;s available and start planning your goals early.&lt;br /&gt;
# Earn BW by completing achievements, and spend it in the &#039;&#039;&#039;UO Store&#039;&#039;&#039;.&lt;br /&gt;
# Access the store by typing &amp;lt;code&amp;gt;[store&amp;lt;/code&amp;gt; or clicking the &#039;&#039;&#039;UO Store&#039;&#039;&#039; button at the top of your screen.&lt;br /&gt;
&lt;br /&gt;
The store offers &#039;&#039;&#039;leviable weapons&#039;&#039;&#039;, cosmetics, and many other useful items.&lt;br /&gt;
&lt;br /&gt;
== Gathering &amp;amp; Resources ==&lt;br /&gt;
&lt;br /&gt;
Banes World features &#039;&#039;&#039;expanded resource types&#039;&#039;&#039; for leather, wood, and metal beyond what you&#039;ll find on standard shards.&lt;br /&gt;
&lt;br /&gt;
* Resource nodes are &#039;&#039;&#039;static&#039;&#039;&#039; — if you find a vein of Valorite ore or a grove of Bloodwood, it will produce that same material every time you return.&lt;br /&gt;
* Explore and keep track of your favorite spots. Finding a reliable source of rare materials is a big advantage for crafters.&lt;br /&gt;
&lt;br /&gt;
== Join the Community ==&lt;br /&gt;
&lt;br /&gt;
Have questions, want to group up, or just looking to chat? Join us on Discord — it&#039;s the fastest way to get help and stay in the loop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://discord.gg/5BgkGzZPyc Join the Banes World Discord!]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=File:Screenshot_2026-06-12_212616.png&amp;diff=402</id>
		<title>File:Screenshot 2026-06-12 212616.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=File:Screenshot_2026-06-12_212616.png&amp;diff=402"/>
		<updated>2026-06-13T02:33:46Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: screenshot of bag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
screenshot of bag&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Auction_System&amp;diff=401</id>
		<title>Auction System</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Auction_System&amp;diff=401"/>
		<updated>2026-06-13T01:12:48Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: /* Auction Fees */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Auction System - Player&#039;s Guide}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Auction System&#039;&#039;&#039; allows players to buy and sell items and pets through a centralized auction house. Sellers list items with a starting bid, optional reserve price, and optional &amp;quot;Buy Now&amp;quot; price, while buyers browse, search, and bid on listings. The system handles all gold transactions automatically through your bank account and delivers results via Auction Checks.&lt;br /&gt;
&lt;br /&gt;
The Auction House is always stocked with goods — an automated &#039;&#039;&#039;Auction Bot&#039;&#039;&#039; regularly lists bulk commodities such as reagents, ammunition, and special hued cloth, so there is always something available to bid on even when other players haven&#039;t listed items.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
=== Accessing the Auction House ===&lt;br /&gt;
&lt;br /&gt;
There are three ways to interact with the system:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Auctioneer NPC&#039;&#039;&#039; — Located by the steps on &#039;&#039;&#039;Main Street&#039;&#039;&#039;. Simply walk up and say the word &amp;quot;auction&amp;quot; near the Auctioneer, or right-click and select the context menu option, to open the full Auction House interface. From here you can browse all listings, create new auctions, search, sort, and bid.&lt;br /&gt;
* &#039;&#039;&#039;Auction Control Stone&#039;&#039;&#039; — Double-click the stone to open the full Auction House interface, same as the Auctioneer NPC.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;[MyAuction&amp;lt;/code&amp;gt; Command&#039;&#039;&#039; — Available to all players from anywhere. Opens a personal view showing your active auctions, your current bids, and any pending decisions. You &#039;&#039;&#039;cannot&#039;&#039;&#039; create new auctions from this view.&lt;br /&gt;
&lt;br /&gt;
=== The Main Menu ===&lt;br /&gt;
&lt;br /&gt;
When you open the Auction House (via the Auctioneer or the Control Stone), you will see the &#039;&#039;&#039;Welcome to the Auction House&#039;&#039;&#039; screen with the following options:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Auction An Item&#039;&#039;&#039; — Start the process of listing a new item or pet for sale.&lt;br /&gt;
* &#039;&#039;&#039;View All Auctions&#039;&#039;&#039; — Browse all currently active auction listings.&lt;br /&gt;
* &#039;&#039;&#039;View Your Auctions&#039;&#039;&#039; — See only the auctions you have created.&lt;br /&gt;
* &#039;&#039;&#039;View Your Bids&#039;&#039;&#039; — See all auctions you have placed bids on.&lt;br /&gt;
* &#039;&#039;&#039;View Your Pendencies&#039;&#039;&#039; — Check any auctions that require your decision (see [[#Pending Auctions|Pending Auctions]]).&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;[MyAuction&amp;lt;/code&amp;gt; command opens a simplified version of this menu with only View Your Auctions, View Your Bids, and View Your Pendencies.&lt;br /&gt;
&lt;br /&gt;
== Selling ==&lt;br /&gt;
&lt;br /&gt;
=== Creating an Auction ===&lt;br /&gt;
&lt;br /&gt;
# Visit the &#039;&#039;&#039;Auctioneer NPC&#039;&#039;&#039; on Main Street (or the Auction Control Stone) and open the Auction House.&lt;br /&gt;
# Select &#039;&#039;&#039;Auction An Item&#039;&#039;&#039;.&lt;br /&gt;
# You will be prompted: &#039;&#039;&amp;quot;Please target the item you wish to put on auction...&amp;quot;&#039;&#039; — click the item or pet in your backpack or bank box.&lt;br /&gt;
# The &#039;&#039;&#039;New Auction Configuration&#039;&#039;&#039; screen will appear where you set the auction details.&lt;br /&gt;
# Review the &#039;&#039;&#039;Auction Agreement&#039;&#039;&#039; in the help panel on the left side of the configuration screen.&lt;br /&gt;
# Fill in your settings and click the confirm button to commit the auction, or cancel to get your item back.&lt;br /&gt;
&lt;br /&gt;
=== Auction Settings ===&lt;br /&gt;
&lt;br /&gt;
The New Auction Configuration screen contains the following fields:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Starting Bid&#039;&#039;&#039; || The minimum amount a buyer must bid to participate. Must be at least 1 gold. Set this lower than what you hope to receive — it encourages bidding activity.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reserve&#039;&#039;&#039; || A hidden price threshold. Must be greater than or equal to the starting bid. If the highest bid meets or exceeds this value, the sale is finalized automatically. If the highest bid falls between the starting bid and the reserve, you will be asked whether you want to sell (see [[#Pending Auctions|Pending Auctions]]). The reserve cannot exceed &#039;&#039;&#039;3× the starting bid&#039;&#039;&#039;. Bidders will not see the reserve value — only whether it has been &amp;quot;Met&amp;quot; or &amp;quot;Not Met.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Duration&#039;&#039;&#039; || How many days the auction will run. The server enforces a minimum and maximum number of days.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Buy Now&#039;&#039;&#039; (Optional) || Check the box and enter a price to enable. This allows a buyer to purchase the item immediately without waiting for the auction to end. Must be higher than the reserve. Leave unchecked to disable.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; || A short title for your listing. The system suggests a name based on the item, but you can customize it. This field is required.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039; (Optional) || Free-text description. Item properties are shown automatically to bidders, so focus on anything extra you want buyers to know.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Web Link&#039;&#039;&#039; (Optional) || A URL (without the &amp;quot;http://&amp;quot; prefix — the system adds it automatically) to a webpage with more information about the item.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Auction Fees ===&lt;br /&gt;
&lt;br /&gt;
The fee to list an auction is 5%. This fee is withdrawn from your bank when you confirm the listing. If you cannot afford the fee, the auction will be canceled and your item returned.&lt;br /&gt;
&lt;br /&gt;
=== What Can Be Auctioned ===&lt;br /&gt;
&lt;br /&gt;
Most items and tamed pets can be auctioned, with the following restrictions:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Items that &#039;&#039;&#039;cannot&#039;&#039;&#039; be auctioned:&#039;&#039;&#039;&lt;br /&gt;
* Gold and bank checks&lt;br /&gt;
* Death robes&lt;br /&gt;
* Auction system checks (gold checks and item checks)&lt;br /&gt;
* Non-movable items&lt;br /&gt;
* Unidentified items (pre-AOS only)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Container rules:&#039;&#039;&#039;&lt;br /&gt;
* You can auction a container with items inside it, and each item will be listed individually in the auction details with its own properties page.&lt;br /&gt;
* Containers within containers (nested) are &#039;&#039;&#039;not&#039;&#039;&#039; allowed.&lt;br /&gt;
* All items inside the container must be allowed auction items.&lt;br /&gt;
* The item must be in your &#039;&#039;&#039;backpack&#039;&#039;&#039; or &#039;&#039;&#039;bank box&#039;&#039;&#039; — you cannot auction items from other locations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pet rules:&#039;&#039;&#039;&lt;br /&gt;
* The pet must belong to you (you must be the control master).&lt;br /&gt;
* The pet must be alive, not summoned, and not a familiar.&lt;br /&gt;
* The pet&#039;s backpack must be empty.&lt;br /&gt;
* Pets are converted into a statuette for the duration of the auction.&lt;br /&gt;
&lt;br /&gt;
=== After Listing ===&lt;br /&gt;
&lt;br /&gt;
Once you confirm the auction:&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; are removed from your inventory and held securely by the system until the auction ends.&lt;br /&gt;
* &#039;&#039;&#039;Pets&#039;&#039;&#039; are shrunk into a statuette and internalized. They are released from your control for the duration.&lt;br /&gt;
* You &#039;&#039;&#039;cannot&#039;&#039;&#039; retrieve the item or pet until the auction concludes.&lt;br /&gt;
&lt;br /&gt;
You will be taken to the &#039;&#039;&#039;Auction View&#039;&#039;&#039; screen showing your new listing so you can verify the details.&lt;br /&gt;
&lt;br /&gt;
=== Account Limits ===&lt;br /&gt;
&lt;br /&gt;
Each account has a maximum number of active auctions. If you have reached your limit, you will be told how many auctions are allowed and must wait for an existing auction to end before creating a new one. Staff members are exempt from this limit.&lt;br /&gt;
&lt;br /&gt;
== Buying ==&lt;br /&gt;
&lt;br /&gt;
=== Browsing Auctions ===&lt;br /&gt;
&lt;br /&gt;
Select &#039;&#039;&#039;View All Auctions&#039;&#039;&#039; from the main menu to see all active listings. The listing screen shows 10 auctions per page with the item name for each. Use the &#039;&#039;&#039;Next Page&#039;&#039;&#039; and &#039;&#039;&#039;Previous Page&#039;&#039;&#039; buttons to navigate. Click any listing to open the full &#039;&#039;&#039;Auction View&#039;&#039;&#039; screen.&lt;br /&gt;
&lt;br /&gt;
=== The Auction View Screen ===&lt;br /&gt;
&lt;br /&gt;
When you click on an auction listing, the Auction View screen shows you all the details:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Item Image&#039;&#039;&#039; — A visual preview of the item with its hue, displayed on the left side.&lt;br /&gt;
* &#039;&#039;&#039;Item Properties&#039;&#039;&#039; — Full item stats and properties in a scrollable area. If the auction contains multiple items (from a container), use the arrow buttons to page between items.&lt;br /&gt;
* &#039;&#039;&#039;Starting Bid&#039;&#039;&#039; — The minimum bid set by the seller.&lt;br /&gt;
* &#039;&#039;&#039;Highest Bid&#039;&#039;&#039; — The current top bid (shown in green if the reserve is met, red if not). If no bids have been placed, it shows &amp;quot;No bids yet.&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Reserve&#039;&#039;&#039; — Shows &amp;quot;Met&amp;quot; (green) or &amp;quot;Not Met&amp;quot; (red). The actual reserve value is hidden.&lt;br /&gt;
* &#039;&#039;&#039;Time Left&#039;&#039;&#039; — Displayed as days/hours, hours, minutes, or seconds depending on how much time remains. Shows &amp;quot;Pending&amp;quot; if the auction is in a pending state.&lt;br /&gt;
* &#039;&#039;&#039;Owner&#039;s Description&#039;&#039;&#039; — The seller&#039;s free-text description in a scrollable area.&lt;br /&gt;
* &#039;&#039;&#039;Web Link&#039;&#039;&#039; — If the seller provided one, a button to open the link in your browser.&lt;br /&gt;
* &#039;&#039;&#039;Bid Field&#039;&#039;&#039; — Enter your bid amount and click the arrow button to submit (only visible if you are eligible to bid).&lt;br /&gt;
* &#039;&#039;&#039;Buy Now&#039;&#039;&#039; — If enabled, a button showing the Buy Now price (only visible if you are eligible to bid).&lt;br /&gt;
* &#039;&#039;&#039;Item Hue&#039;&#039;&#039; — A color swatch showing the item&#039;s hue.&lt;br /&gt;
&lt;br /&gt;
If you are the &#039;&#039;&#039;owner&#039;&#039;&#039; of the auction, the bid field is replaced with a &#039;&#039;&#039;View Bids&#039;&#039;&#039; button that opens the bidding history, showing each bidder&#039;s name and bid amount.&lt;br /&gt;
&lt;br /&gt;
=== Searching ===&lt;br /&gt;
&lt;br /&gt;
Click the &#039;&#039;&#039;Search&#039;&#039;&#039; button on the auction listing screen to open the search interface. The search system lets you find specific items quickly:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Text Search&#039;&#039;&#039; — Enter keywords in the text field at the top. Multiple words are searched independently and results are merged.&lt;br /&gt;
* &#039;&#039;&#039;Type Filters&#039;&#039;&#039; — Check boxes to narrow results to specific categories:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Category&lt;br /&gt;
|-&lt;br /&gt;
| Maps&lt;br /&gt;
|-&lt;br /&gt;
| Artifacts (AOS only)&lt;br /&gt;
|-&lt;br /&gt;
| Power and Stat Cap Scrolls (AOS only)&lt;br /&gt;
|-&lt;br /&gt;
| Resources&lt;br /&gt;
|-&lt;br /&gt;
| Jewels&lt;br /&gt;
|-&lt;br /&gt;
| Weapons&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
|-&lt;br /&gt;
| Shields&lt;br /&gt;
|-&lt;br /&gt;
| Reagents&lt;br /&gt;
|-&lt;br /&gt;
| Potions&lt;br /&gt;
|-&lt;br /&gt;
| BOD (Large) (AOS only)&lt;br /&gt;
|-&lt;br /&gt;
| BOD (Small) (AOS only)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Search Within Results&#039;&#039;&#039; — Check this box to search only within your current filtered results rather than all auctions.&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;&#039;Search&#039;&#039;&#039; to apply your filters, or &#039;&#039;&#039;Cancel&#039;&#039;&#039; to return to the listing.&lt;br /&gt;
&lt;br /&gt;
=== Sorting ===&lt;br /&gt;
&lt;br /&gt;
Click the &#039;&#039;&#039;Sort&#039;&#039;&#039; button on the auction listing screen to open the sort interface. You can sort by any of the following criteria, each with ascending and descending options:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sort By !! Ascending !! Descending&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; || A–Z || Z–A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Date&#039;&#039;&#039; || Oldest first || Newest first&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Time Left&#039;&#039;&#039; || Shortest first || Longest first&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Number of Bids&#039;&#039;&#039; || Fewest first || Most first&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Minimum Bid&#039;&#039;&#039; || Lowest first || Highest first&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Highest Bid&#039;&#039;&#039; || Lowest first || Highest first&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;&#039;Cancel Sorting&#039;&#039;&#039; to return without sorting.&lt;br /&gt;
&lt;br /&gt;
=== Placing a Bid ===&lt;br /&gt;
&lt;br /&gt;
When viewing an auction&#039;s details, enter your bid in the text field and click the arrow button to submit. Keep the following rules in mind:&lt;br /&gt;
&lt;br /&gt;
* Your bid must be &#039;&#039;&#039;higher than the current highest bid&#039;&#039;&#039; (or higher than the starting bid if there are no bids yet).&lt;br /&gt;
* Your bid must meet the &#039;&#039;&#039;minimum bid increment&#039;&#039;&#039;, which scales with the starting bid value:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Starting Bid Range !! Minimum Increment&lt;br /&gt;
|-&lt;br /&gt;
| 1–100 gold || 10 gold&lt;br /&gt;
|-&lt;br /&gt;
| 101–500 gold || 20 gold&lt;br /&gt;
|-&lt;br /&gt;
| 501–1,000 gold || 50 gold&lt;br /&gt;
|-&lt;br /&gt;
| 1,001–5,000 gold || 100 gold&lt;br /&gt;
|-&lt;br /&gt;
| 5,001–10,000 gold || 200 gold&lt;br /&gt;
|-&lt;br /&gt;
| 10,001–20,000 gold || 250 gold&lt;br /&gt;
|-&lt;br /&gt;
| 20,001–50,000 gold || 500 gold&lt;br /&gt;
|-&lt;br /&gt;
| 50,001+ gold || 1,000 gold&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The bid amount is &#039;&#039;&#039;withdrawn from your bank&#039;&#039;&#039; immediately when you place the bid.&lt;br /&gt;
* You &#039;&#039;&#039;cannot&#039;&#039;&#039; bid on your own auctions (checked at the account level).&lt;br /&gt;
* Staff members &#039;&#039;&#039;cannot&#039;&#039;&#039; bid on auctions.&lt;br /&gt;
* When bidding on a pet, you must have enough control slots to handle the creature.&lt;br /&gt;
* If you enter a bid equal to or exceeding the Buy Now price, the system will automatically process it as a Buy Now purchase instead.&lt;br /&gt;
&lt;br /&gt;
=== Being Outbid ===&lt;br /&gt;
&lt;br /&gt;
If someone places a higher bid than yours:&lt;br /&gt;
* Your gold is returned to you via an &#039;&#039;&#039;Auction Gold Check&#039;&#039;&#039; placed in your backpack (or bank box if your pack is full).&lt;br /&gt;
* You will receive a &#039;&#039;&#039;notification icon&#039;&#039;&#039; — a small clickable button that appears on your screen. Click it to read the outbid message and optionally view the auction to place a new bid.&lt;br /&gt;
&lt;br /&gt;
=== Late Bidding &amp;amp; Anti-Sniping ===&lt;br /&gt;
&lt;br /&gt;
If a bid is placed within the &#039;&#039;&#039;last 5 minutes&#039;&#039;&#039; of an auction&#039;s end time, the auction duration is automatically extended by 5 minutes. This prevents last-second &amp;quot;sniping&amp;quot; and gives other bidders a fair chance to respond. You will see a message confirming the extension when this occurs.&lt;br /&gt;
&lt;br /&gt;
=== Buy Now ===&lt;br /&gt;
&lt;br /&gt;
If the seller has set a Buy Now price, you will see a &#039;&#039;&#039;Buy Now&#039;&#039;&#039; button on the Auction View screen showing the exact price. Clicking it will:&lt;br /&gt;
* Withdraw the full Buy Now amount from your bank.&lt;br /&gt;
* Refund any existing highest bidder via an Auction Gold Check.&lt;br /&gt;
* Give you the item immediately via an Auction Item Check.&lt;br /&gt;
* Give the seller the gold via an Auction Gold Check.&lt;br /&gt;
&lt;br /&gt;
The auction ends immediately upon a successful Buy Now purchase.&lt;br /&gt;
&lt;br /&gt;
== How Auctions End ==&lt;br /&gt;
&lt;br /&gt;
When an auction&#039;s timer expires, one of several outcomes occurs:&lt;br /&gt;
&lt;br /&gt;
=== No Bids ===&lt;br /&gt;
&lt;br /&gt;
If nobody bid on the auction, the item is returned to the seller via an &#039;&#039;&#039;Auction Item Check&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Reserve Met ===&lt;br /&gt;
&lt;br /&gt;
If the highest bid meets or exceeds the reserve price, the sale is finalized automatically:&lt;br /&gt;
* The &#039;&#039;&#039;buyer&#039;&#039;&#039; receives an &#039;&#039;&#039;Auction Item Check&#039;&#039;&#039; containing the item.&lt;br /&gt;
* The &#039;&#039;&#039;seller&#039;&#039;&#039; receives an &#039;&#039;&#039;Auction Gold Check&#039;&#039;&#039; with the winning bid amount.&lt;br /&gt;
&lt;br /&gt;
=== Reserve Not Met (Pending) ===&lt;br /&gt;
&lt;br /&gt;
If the highest bid is above the starting bid but below the reserve, the auction enters a &#039;&#039;&#039;Pending&#039;&#039;&#039; state. See [[#Pending Auctions|Pending Auctions]] below.&lt;br /&gt;
&lt;br /&gt;
== Pending Auctions ==&lt;br /&gt;
&lt;br /&gt;
A pending auction occurs when the system needs a decision from the seller, the buyer, or both before it can finalize. There are two scenarios that trigger this:&lt;br /&gt;
&lt;br /&gt;
=== Reserve Not Met ===&lt;br /&gt;
&lt;br /&gt;
When the highest bid doesn&#039;t reach the seller&#039;s reserve price:&lt;br /&gt;
* The &#039;&#039;&#039;seller&#039;&#039;&#039; receives a message showing the highest bid amount and their reserve, with two options: accept the sale anyway, or decline and have the item returned.&lt;br /&gt;
* The &#039;&#039;&#039;buyer&#039;&#039;&#039; is informed that the reserve was not met and that the seller is deciding.&lt;br /&gt;
* If the seller accepts, the sale goes through normally.&lt;br /&gt;
* If the seller declines, the item is returned to the seller and the buyer&#039;s gold is refunded.&lt;br /&gt;
&lt;br /&gt;
=== Invalid Items ===&lt;br /&gt;
&lt;br /&gt;
If one or more items in the auction have been deleted (due to server events, wipes, or other external reasons) by the time the auction ends:&lt;br /&gt;
* The &#039;&#039;&#039;buyer&#039;&#039;&#039; receives a message explaining the situation and is asked whether they still want to purchase. They can review the auction details to see which items remain before deciding.&lt;br /&gt;
* The &#039;&#039;&#039;seller&#039;&#039;&#039; is informed of the situation.&lt;br /&gt;
* If the buyer accepts, the sale proceeds with whatever items remain.&lt;br /&gt;
* If the buyer declines, the remaining items go back to the seller and the gold is refunded.&lt;br /&gt;
&lt;br /&gt;
=== Decision Deadline ===&lt;br /&gt;
&lt;br /&gt;
Both parties have &#039;&#039;&#039;5 days&#039;&#039;&#039; to make their decision. You will receive notification messages when you log in if a pending auction requires your attention — look for the small clickable notification icon on your screen. The message will show you how many days and hours remain for the decision.&lt;br /&gt;
&lt;br /&gt;
Check &#039;&#039;&#039;View Your Pendencies&#039;&#039;&#039; from the Auction House or &amp;lt;code&amp;gt;[MyAuction&amp;lt;/code&amp;gt; command to see all pending auctions that need your attention.&lt;br /&gt;
&lt;br /&gt;
If no decision is made within the deadline, the system assumes neither party wants to proceed: the item is returned to the seller and the gold is returned to the buyer.&lt;br /&gt;
&lt;br /&gt;
== Auction Checks ==&lt;br /&gt;
&lt;br /&gt;
The auction system delivers items and gold through special check items that appear in your backpack or bank box:&lt;br /&gt;
&lt;br /&gt;
=== Auction Gold Check ===&lt;br /&gt;
&lt;br /&gt;
Contains gold owed to you from the auction system. Double-click the check to open the &#039;&#039;&#039;Auction Delivery&#039;&#039;&#039; screen, which shows:&lt;br /&gt;
* Whether gold or an item is being delivered (gold is highlighted)&lt;br /&gt;
* The auction name and details&lt;br /&gt;
* A &#039;&#039;&#039;Place in Bank&#039;&#039;&#039; button to deposit the gold&lt;br /&gt;
* A &#039;&#039;&#039;View Auction&#039;&#039;&#039; button to see the original auction details (if the auction still exists)&lt;br /&gt;
&lt;br /&gt;
Gold checks can come from being outbid, winning as a seller, or an auction being canceled.&lt;br /&gt;
&lt;br /&gt;
=== Auction Item Check ===&lt;br /&gt;
&lt;br /&gt;
Contains the actual item(s) from the auction. Double-click the check to open the Auction Delivery screen, then click &#039;&#039;&#039;Place in Bank&#039;&#039;&#039; to receive the item in your bank box. Make sure you have enough space.&lt;br /&gt;
&lt;br /&gt;
If the item is a &#039;&#039;&#039;pet&#039;&#039;&#039;, you will see the &#039;&#039;&#039;Creatures Division&#039;&#039;&#039; screen instead, which allows you to &#039;&#039;&#039;Stable the pet&#039;&#039;&#039; directly. The screen reminds you that stabled pets must be claimed within a week, and there is no charge for this stabling service.&lt;br /&gt;
&lt;br /&gt;
Item checks can come from winning as a buyer, having your item returned, or an auction being canceled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; Auction checks can only be redeemed by the player they were issued to. If the item referenced by a check has been deleted, the check will inform you that the item no longer exists.&lt;br /&gt;
&lt;br /&gt;
== Pet Auctions ==&lt;br /&gt;
&lt;br /&gt;
Selling and buying pets through the auction system has some special considerations:&lt;br /&gt;
&lt;br /&gt;
=== For Sellers ===&lt;br /&gt;
&lt;br /&gt;
* Your pet is converted into a statuette when the auction is created. It is released from your control.&lt;br /&gt;
* If you cancel before confirming, the pet is returned to you normally.&lt;br /&gt;
* If the auction ends without a sale, you receive the pet back via an Auction Item Check.&lt;br /&gt;
&lt;br /&gt;
=== For Buyers ===&lt;br /&gt;
&lt;br /&gt;
* You can only bid on a pet if you have enough &#039;&#039;&#039;control slots&#039;&#039;&#039; to handle it.&lt;br /&gt;
* When you receive the pet via the Auction Item Check, you will be given the option to &#039;&#039;&#039;Stable&#039;&#039;&#039; the pet directly.&lt;br /&gt;
* Pet details are displayed in the auction listing, including: control slots, bondable status, stats (STR/DEX/INT), and all trained skills with their values.&lt;br /&gt;
&lt;br /&gt;
== The Auction Bot ==&lt;br /&gt;
&lt;br /&gt;
The Auction House features an automated &#039;&#039;&#039;Auction Bot&#039;&#039;&#039; that regularly stocks the house with bulk commodities for sale. These listings appear alongside player-created auctions and can be bid on just like any other listing.&lt;br /&gt;
&lt;br /&gt;
The Auction Bot sells the following items as commodity deeds:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Category !! Items Available&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ammunition&#039;&#039;&#039; || Arrows, Bolts&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Standard Reagents&#039;&#039;&#039; || Black Pearl, Bloodmoss, Garlic, Ginseng, Mandrake Root, Nightshade, Spider&#039;s Silk, Sulfurous Ash&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Necromancy Reagents&#039;&#039;&#039; || Bat Wing, Daemon Blood, Grave Dust, Nox Crystal, Pig Iron&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloth&#039;&#039;&#039; || Special hued Uncut Cloth in rare colors&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Reagent and ammunition listings vary in quantity (up to 10,000 units per deed) and are priced based on the amount. Special hued cloth is listed at a fixed starting bid and comes in small quantities with unique, randomly selected colors.&lt;br /&gt;
&lt;br /&gt;
These bot auctions are a great way to stock up on crafting supplies, reagents, and hard-to-find cloth colors without needing to farm them yourself.&lt;br /&gt;
&lt;br /&gt;
== Player Commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Access !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[MyAuction&amp;lt;/code&amp;gt; || All Players || View your auctions, bids, and pendencies from anywhere. Cannot create new auctions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips for Sellers ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Set a reasonable starting bid.&#039;&#039;&#039; A low starting bid attracts more bidders and can drive the final price higher through competition.&lt;br /&gt;
* &#039;&#039;&#039;Use the reserve wisely.&#039;&#039;&#039; The reserve is your safety net — set it to the minimum you&#039;d accept. Remember it can be at most 3× your starting bid.&lt;br /&gt;
* &#039;&#039;&#039;Buy Now can speed up sales.&#039;&#039;&#039; If you want a quick sale, set a Buy Now price. It must be higher than your reserve.&lt;br /&gt;
* &#039;&#039;&#039;Write a good description.&#039;&#039;&#039; Item properties are shown automatically, but a compelling description helps buyers understand the value.&lt;br /&gt;
* &#039;&#039;&#039;Watch your account limits.&#039;&#039;&#039; You can only have a limited number of active auctions per account. Plan your listings accordingly.&lt;br /&gt;
&lt;br /&gt;
== Tips for Buyers ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Visit the Auctioneer on Main Street.&#039;&#039;&#039; The NPC is located by the steps — just walk up and say &amp;quot;auction&amp;quot; or use the right-click context menu.&lt;br /&gt;
* &#039;&#039;&#039;Check the bot listings.&#039;&#039;&#039; The Auction Bot keeps the house stocked with reagents, ammo, and rare cloth. These are refreshed regularly, so check back often.&lt;br /&gt;
* &#039;&#039;&#039;Use search and filters.&#039;&#039;&#039; Don&#039;t scroll through everything — use text search and type filters to find what you want quickly.&lt;br /&gt;
* &#039;&#039;&#039;Check time remaining.&#039;&#039;&#039; Sorting by time left helps you find auctions about to end, which may have lower competition.&lt;br /&gt;
* &#039;&#039;&#039;Watch for Buy Now deals.&#039;&#039;&#039; Sometimes a seller sets a Buy Now price lower than what competitive bidding would reach.&lt;br /&gt;
* &#039;&#039;&#039;Keep gold in your bank.&#039;&#039;&#039; Bids are withdrawn from your bank account. Make sure you have enough gold deposited before bidding.&lt;br /&gt;
* &#039;&#039;&#039;Check your pendencies.&#039;&#039;&#039; If you win an auction where the reserve wasn&#039;t met or items were deleted, you&#039;ll need to make a decision. Check your pendencies regularly so you don&#039;t miss the 5-day deadline.&lt;br /&gt;
&lt;br /&gt;
== Frequently Asked Questions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Where is the Auctioneer?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: The Auctioneer NPC is located by the steps on Main Street. Walk up and say &amp;quot;auction&amp;quot; or right-click for the context menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Can I cancel an auction after it&#039;s been listed?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: No. Once an auction is confirmed and live, it cannot be canceled by the player. Only server staff can remove an active auction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: What happens if I&#039;m offline when I&#039;m outbid?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: Your gold is returned via an Auction Gold Check placed in your backpack or bank box. You&#039;ll also see a notification icon the next time you log in — click it to read the details.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Can I bid on my own auction from another character?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: No. The system checks at the account level, so no character on your account can bid on your auctions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: What happens if the server goes down during an auction?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: Auctions are saved to the world file and will resume when the server restarts. Timers continue based on real time, so an auction may have ended while the server was down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: What happens if a staff member stops the entire auction system?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: All auctions end immediately. Items are returned to sellers and gold is returned to bidders via Auction Checks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: I won an auction but my bank is full. What happens?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: The system first tries your backpack, then your bank box. If both are full, the check may be lost. Always ensure you have space available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: What are the commodity deed listings from the Auction Bot?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: The Auction Bot automatically lists reagents, arrows, bolts, and special hued cloth as commodity deeds. These are available for bidding just like player auctions and are restocked regularly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: I won a pet auction — how do I get my pet?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: Double-click the Auction Item Check and you will be given the option to stable the pet directly. You can then visit a stable master to claim it. Stabled pets from auctions must be claimed within one week, and there is no charge for the stabling.&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems]]&lt;br /&gt;
[[Category:Player Guides]]&lt;br /&gt;
[[Category:Economy]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Ambitious_Solen_Queen&amp;diff=400</id>
		<title>Ambitious Solen Queen</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Ambitious_Solen_Queen&amp;diff=400"/>
		<updated>2026-06-12T03:38:35Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Ambitious Solen Queen Quest Guide}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Ambitious Solen Queen&#039;&#039;&#039; quest is a two-part repeatable quest given by an ambitious Solen Queen who aspires to become the next Matriarch of her colony. She needs you to eliminate her rival queens and gather zoogi fungus so she can practice producing powder of translocation. The quest exists in both Red and Black Solen variants depending on which colony&#039;s queen you speak with.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Deep within the Solen Hive, an ambitious queen has her eyes on the throne. She plans to become the next Matriarch by eliminating the competition — her sister queens — and mastering the production of powder of translocation. She&#039;s willing to outsource the dirty work to you in exchange for a Bag of Sending, Powder of Translocation, and gold.&lt;br /&gt;
&lt;br /&gt;
The quest has two phases: first kill rival queens, then gather zoogi fungus. The version of the quest (Red or Black Solen) is determined by which queen you speak with, and this affects which queens count as valid kills.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
Enter the Solen Hive and locate an &#039;&#039;&#039;Ambitious Solen Queen&#039;&#039;&#039;. There are both Red and Black Solen versions — the quest mechanics are identical, but the target creatures differ based on which colony you&#039;re working for.&lt;br /&gt;
&lt;br /&gt;
Note|If you already have another quest active, the queen will turn you away and ask you to return when you&#039;ve finished your current task.&lt;br /&gt;
&lt;br /&gt;
== Quest Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
=== Phase 1: Kill the Rival Queens ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:150px;&amp;quot; | Objective || Slay &#039;&#039;&#039;5 Solen Queens&#039;&#039;&#039; from the &#039;&#039;same colony&#039;&#039; as the ambitious queen you&#039;re helping&lt;br /&gt;
|-&lt;br /&gt;
! Valid Targets || Red Solen Queens (if working for a Red queen) &#039;&#039;or&#039;&#039; Black Solen Queens (if working for a Black queen)&lt;br /&gt;
|-&lt;br /&gt;
! Do NOT Count || Queens from the &#039;&#039;other&#039;&#039; colony, Infiltrator Queens&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The ambitious queen explains that she needs you to remove 5 of her rival sister queens — the competition for the Matriarch title. She&#039;s very specific about which kills count:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Only queens from her own colony count.&#039;&#039;&#039; If you&#039;re helping a Red Solen Queen, you must kill Red Solen Queens. Black Solen Queens won&#039;t count, and vice versa.&lt;br /&gt;
* &#039;&#039;&#039;Infiltrator queens do not count.&#039;&#039;&#039; The queen dismisses them as spies who serve a necessary but lesser purpose.&lt;br /&gt;
&lt;br /&gt;
Your quest log tracks your progress (e.g. &amp;quot;Red Solen Queens killed: 3 / 5&amp;quot;). Once you&#039;ve slain all 5, return to the ambitious queen.&lt;br /&gt;
&lt;br /&gt;
=== Phase 2: Gather Zoogi Fungus ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Objective || Gather &#039;&#039;&#039;50 Zoogi Fungus&#039;&#039;&#039; and give them to the ambitious queen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After congratulating you on reducing her competition, the queen asks you to gather 50 zoogi fungus so she can practice processing it into powder of translocation. Zoogi fungus is found throughout the Solen Hive — harvest it from fungus patches on the ground.&lt;br /&gt;
&lt;br /&gt;
Once you have 50, return to the ambitious queen and hand them to her (drag and drop onto her) to complete this phase.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
Upon delivering the zoogi fungus, the queen gives you three rewards:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Reward !! Details&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bag of Sending&#039;&#039;&#039; || A magical bag that can send items directly to your bank box&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Powder of Translocation&#039;&#039;&#039; || 10–12 charges of powder, used for various magical transportation purposes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gold&#039;&#039;&#039; || 250–350 gold pieces&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If your backpack is too full to hold any of the rewards, the queen will ask you to free up some space and return. She&#039;ll give you any remaining rewards on your next visit.&lt;br /&gt;
&lt;br /&gt;
Note|This quest is &#039;&#039;&#039;immediately repeatable&#039;&#039;&#039; — you can accept it again from the same queen right after completing it. It&#039;s a reliable way to farm Bags of Sending and Powder of Translocation.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Know your colony.&#039;&#039;&#039; Pay attention to whether you&#039;re working for a Red or Black queen. Killing queens from the wrong colony wastes time and won&#039;t count.&lt;br /&gt;
* &#039;&#039;&#039;Skip the infiltrators.&#039;&#039;&#039; Infiltrator queens look similar but are a different creature type. They do not count toward the objective.&lt;br /&gt;
* &#039;&#039;&#039;Stock up on zoogi fungus.&#039;&#039;&#039; If you plan to repeat the quest, gather extra fungus while you&#039;re in the hive so you&#039;re ready for Phase 2 immediately.&lt;br /&gt;
* &#039;&#039;&#039;Make backpack space&#039;&#039;&#039; before turning in the fungus. The quest tries to give you three separate items — if any fail due to a full pack, you&#039;ll need an extra trip back.&lt;br /&gt;
* &#039;&#039;&#039;Repeatable for Bags of Sending&#039;&#039;&#039; — since there&#039;s no cooldown, this is one of the most reliable sources of Bags of Sending in the game.&lt;br /&gt;
&lt;br /&gt;
== Quest Flow Summary ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1. Enter the Solen Hive and speak to an Ambitious Solen Queen (Red or Black)&lt;br /&gt;
2. Accept the quest&lt;br /&gt;
3. Slay 5 Solen Queens from the same colony (not infiltrators, not the other colony)&lt;br /&gt;
4. Return to the ambitious queen&lt;br /&gt;
5. Gather 50 Zoogi Fungus&lt;br /&gt;
6. Give the fungus to the ambitious queen&lt;br /&gt;
7. Receive rewards: Bag of Sending + Powder of Translocation + Gold&lt;br /&gt;
8. (Optional) Repeat immediately&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Repeatable Quests]]&lt;br /&gt;
[[Category:Solen Hive]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Ambitious_Solen_Queen&amp;diff=399</id>
		<title>Ambitious Solen Queen</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Ambitious_Solen_Queen&amp;diff=399"/>
		<updated>2026-06-12T03:38:25Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: /* Getting Started */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Ambitious Solen Queen Quest Guide}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Ambitious Solen Queen&#039;&#039;&#039; quest is a two-part repeatable quest given by an ambitious Solen Queen who aspires to become the next Matriarch of her colony. She needs you to eliminate her rival queens and gather zoogi fungus so she can practice producing powder of translocation. The quest exists in both Red and Black Solen variants depending on which colony&#039;s queen you speak with.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Deep within the Solen Hive, an ambitious queen has her eyes on the throne. She plans to become the next Matriarch by eliminating the competition — her sister queens — and mastering the production of powder of translocation. She&#039;s willing to outsource the dirty work to you in exchange for a Bag of Sending, Powder of Translocation, and gold.&lt;br /&gt;
&lt;br /&gt;
The quest has two phases: first kill rival queens, then gather zoogi fungus. The version of the quest (Red or Black Solen) is determined by which queen you speak with, and this affects which queens count as valid kills.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
Enter the Solen Hive and locate an &#039;&#039;&#039;Ambitious Solen Queen&#039;&#039;&#039;. There are both Red and Black Solen versions — the quest mechanics are identical, but the target creatures differ based on which colony you&#039;re working for.&lt;br /&gt;
&lt;br /&gt;
Note|If you already have another quest active, the queen will turn you away and ask you to return when you&#039;ve finished your current task.&lt;br /&gt;
&lt;br /&gt;
== Quest Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
=== Phase 1: Kill the Rival Queens ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:150px;&amp;quot; | Objective || Slay &#039;&#039;&#039;5 Solen Queens&#039;&#039;&#039; from the &#039;&#039;same colony&#039;&#039; as the ambitious queen you&#039;re helping&lt;br /&gt;
|-&lt;br /&gt;
! Valid Targets || Red Solen Queens (if working for a Red queen) &#039;&#039;or&#039;&#039; Black Solen Queens (if working for a Black queen)&lt;br /&gt;
|-&lt;br /&gt;
! Do NOT Count || Queens from the &#039;&#039;other&#039;&#039; colony, Infiltrator Queens&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The ambitious queen explains that she needs you to remove 5 of her rival sister queens — the competition for the Matriarch title. She&#039;s very specific about which kills count:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Only queens from her own colony count.&#039;&#039;&#039; If you&#039;re helping a Red Solen Queen, you must kill Red Solen Queens. Black Solen Queens won&#039;t count, and vice versa.&lt;br /&gt;
* &#039;&#039;&#039;Infiltrator queens do not count.&#039;&#039;&#039; The queen dismisses them as spies who serve a necessary but lesser purpose.&lt;br /&gt;
&lt;br /&gt;
Your quest log tracks your progress (e.g. &amp;quot;Red Solen Queens killed: 3 / 5&amp;quot;). Once you&#039;ve slain all 5, return to the ambitious queen.&lt;br /&gt;
&lt;br /&gt;
=== Phase 2: Gather Zoogi Fungus ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Objective || Gather &#039;&#039;&#039;50 Zoogi Fungus&#039;&#039;&#039; and give them to the ambitious queen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After congratulating you on reducing her competition, the queen asks you to gather 50 zoogi fungus so she can practice processing it into powder of translocation. Zoogi fungus is found throughout the Solen Hive — harvest it from fungus patches on the ground.&lt;br /&gt;
&lt;br /&gt;
Once you have 50, return to the ambitious queen and hand them to her (drag and drop onto her) to complete this phase.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
Upon delivering the zoogi fungus, the queen gives you three rewards:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Reward !! Details&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bag of Sending&#039;&#039;&#039; || A magical bag that can send items directly to your bank box&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Powder of Translocation&#039;&#039;&#039; || 10–12 charges of powder, used for various magical transportation purposes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gold&#039;&#039;&#039; || 250–350 gold pieces&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If your backpack is too full to hold any of the rewards, the queen will ask you to free up some space and return. She&#039;ll give you any remaining rewards on your next visit.&lt;br /&gt;
&lt;br /&gt;
{{Note|This quest is &#039;&#039;&#039;immediately repeatable&#039;&#039;&#039; — you can accept it again from the same queen right after completing it. It&#039;s a reliable way to farm Bags of Sending and Powder of Translocation.}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Know your colony.&#039;&#039;&#039; Pay attention to whether you&#039;re working for a Red or Black queen. Killing queens from the wrong colony wastes time and won&#039;t count.&lt;br /&gt;
* &#039;&#039;&#039;Skip the infiltrators.&#039;&#039;&#039; Infiltrator queens look similar but are a different creature type. They do not count toward the objective.&lt;br /&gt;
* &#039;&#039;&#039;Stock up on zoogi fungus.&#039;&#039;&#039; If you plan to repeat the quest, gather extra fungus while you&#039;re in the hive so you&#039;re ready for Phase 2 immediately.&lt;br /&gt;
* &#039;&#039;&#039;Make backpack space&#039;&#039;&#039; before turning in the fungus. The quest tries to give you three separate items — if any fail due to a full pack, you&#039;ll need an extra trip back.&lt;br /&gt;
* &#039;&#039;&#039;Repeatable for Bags of Sending&#039;&#039;&#039; — since there&#039;s no cooldown, this is one of the most reliable sources of Bags of Sending in the game.&lt;br /&gt;
&lt;br /&gt;
== Quest Flow Summary ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1. Enter the Solen Hive and speak to an Ambitious Solen Queen (Red or Black)&lt;br /&gt;
2. Accept the quest&lt;br /&gt;
3. Slay 5 Solen Queens from the same colony (not infiltrators, not the other colony)&lt;br /&gt;
4. Return to the ambitious queen&lt;br /&gt;
5. Gather 50 Zoogi Fungus&lt;br /&gt;
6. Give the fungus to the ambitious queen&lt;br /&gt;
7. Receive rewards: Bag of Sending + Powder of Translocation + Gold&lt;br /&gt;
8. (Optional) Repeat immediately&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Repeatable Quests]]&lt;br /&gt;
[[Category:Solen Hive]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Ambitious_Solen_Queen&amp;diff=398</id>
		<title>Ambitious Solen Queen</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Ambitious_Solen_Queen&amp;diff=398"/>
		<updated>2026-06-12T03:38:00Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: Created page with &amp;quot;{{DISPLAYTITLE:Ambitious Solen Queen Quest Guide}} __TOC__  The &amp;#039;&amp;#039;&amp;#039;Ambitious Solen Queen&amp;#039;&amp;#039;&amp;#039; quest is a two-part repeatable quest given by an ambitious Solen Queen who aspires to become the next Matriarch of her colony. She needs you to eliminate her rival queens and gather zoogi fungus so she can practice producing powder of translocation. The quest exists in both Red and Black Solen variants depending on which colony&amp;#039;s queen you speak with.  == Overview ==  Deep within...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Ambitious Solen Queen Quest Guide}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Ambitious Solen Queen&#039;&#039;&#039; quest is a two-part repeatable quest given by an ambitious Solen Queen who aspires to become the next Matriarch of her colony. She needs you to eliminate her rival queens and gather zoogi fungus so she can practice producing powder of translocation. The quest exists in both Red and Black Solen variants depending on which colony&#039;s queen you speak with.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Deep within the Solen Hive, an ambitious queen has her eyes on the throne. She plans to become the next Matriarch by eliminating the competition — her sister queens — and mastering the production of powder of translocation. She&#039;s willing to outsource the dirty work to you in exchange for a Bag of Sending, Powder of Translocation, and gold.&lt;br /&gt;
&lt;br /&gt;
The quest has two phases: first kill rival queens, then gather zoogi fungus. The version of the quest (Red or Black Solen) is determined by which queen you speak with, and this affects which queens count as valid kills.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
Enter the Solen Hive and locate an &#039;&#039;&#039;Ambitious Solen Queen&#039;&#039;&#039;. There are both Red and Black Solen versions — the quest mechanics are identical, but the target creatures differ based on which colony you&#039;re working for.&lt;br /&gt;
&lt;br /&gt;
{{Note|If you already have another quest active, the queen will turn you away and ask you to return when you&#039;ve finished your current task.}}&lt;br /&gt;
&lt;br /&gt;
== Quest Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
=== Phase 1: Kill the Rival Queens ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:150px;&amp;quot; | Objective || Slay &#039;&#039;&#039;5 Solen Queens&#039;&#039;&#039; from the &#039;&#039;same colony&#039;&#039; as the ambitious queen you&#039;re helping&lt;br /&gt;
|-&lt;br /&gt;
! Valid Targets || Red Solen Queens (if working for a Red queen) &#039;&#039;or&#039;&#039; Black Solen Queens (if working for a Black queen)&lt;br /&gt;
|-&lt;br /&gt;
! Do NOT Count || Queens from the &#039;&#039;other&#039;&#039; colony, Infiltrator Queens&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The ambitious queen explains that she needs you to remove 5 of her rival sister queens — the competition for the Matriarch title. She&#039;s very specific about which kills count:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Only queens from her own colony count.&#039;&#039;&#039; If you&#039;re helping a Red Solen Queen, you must kill Red Solen Queens. Black Solen Queens won&#039;t count, and vice versa.&lt;br /&gt;
* &#039;&#039;&#039;Infiltrator queens do not count.&#039;&#039;&#039; The queen dismisses them as spies who serve a necessary but lesser purpose.&lt;br /&gt;
&lt;br /&gt;
Your quest log tracks your progress (e.g. &amp;quot;Red Solen Queens killed: 3 / 5&amp;quot;). Once you&#039;ve slain all 5, return to the ambitious queen.&lt;br /&gt;
&lt;br /&gt;
=== Phase 2: Gather Zoogi Fungus ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Objective || Gather &#039;&#039;&#039;50 Zoogi Fungus&#039;&#039;&#039; and give them to the ambitious queen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After congratulating you on reducing her competition, the queen asks you to gather 50 zoogi fungus so she can practice processing it into powder of translocation. Zoogi fungus is found throughout the Solen Hive — harvest it from fungus patches on the ground.&lt;br /&gt;
&lt;br /&gt;
Once you have 50, return to the ambitious queen and hand them to her (drag and drop onto her) to complete this phase.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
Upon delivering the zoogi fungus, the queen gives you three rewards:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Reward !! Details&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bag of Sending&#039;&#039;&#039; || A magical bag that can send items directly to your bank box&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Powder of Translocation&#039;&#039;&#039; || 10–12 charges of powder, used for various magical transportation purposes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gold&#039;&#039;&#039; || 250–350 gold pieces&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If your backpack is too full to hold any of the rewards, the queen will ask you to free up some space and return. She&#039;ll give you any remaining rewards on your next visit.&lt;br /&gt;
&lt;br /&gt;
{{Note|This quest is &#039;&#039;&#039;immediately repeatable&#039;&#039;&#039; — you can accept it again from the same queen right after completing it. It&#039;s a reliable way to farm Bags of Sending and Powder of Translocation.}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Know your colony.&#039;&#039;&#039; Pay attention to whether you&#039;re working for a Red or Black queen. Killing queens from the wrong colony wastes time and won&#039;t count.&lt;br /&gt;
* &#039;&#039;&#039;Skip the infiltrators.&#039;&#039;&#039; Infiltrator queens look similar but are a different creature type. They do not count toward the objective.&lt;br /&gt;
* &#039;&#039;&#039;Stock up on zoogi fungus.&#039;&#039;&#039; If you plan to repeat the quest, gather extra fungus while you&#039;re in the hive so you&#039;re ready for Phase 2 immediately.&lt;br /&gt;
* &#039;&#039;&#039;Make backpack space&#039;&#039;&#039; before turning in the fungus. The quest tries to give you three separate items — if any fail due to a full pack, you&#039;ll need an extra trip back.&lt;br /&gt;
* &#039;&#039;&#039;Repeatable for Bags of Sending&#039;&#039;&#039; — since there&#039;s no cooldown, this is one of the most reliable sources of Bags of Sending in the game.&lt;br /&gt;
&lt;br /&gt;
== Quest Flow Summary ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1. Enter the Solen Hive and speak to an Ambitious Solen Queen (Red or Black)&lt;br /&gt;
2. Accept the quest&lt;br /&gt;
3. Slay 5 Solen Queens from the same colony (not infiltrators, not the other colony)&lt;br /&gt;
4. Return to the ambitious queen&lt;br /&gt;
5. Gather 50 Zoogi Fungus&lt;br /&gt;
6. Give the fungus to the ambitious queen&lt;br /&gt;
7. Receive rewards: Bag of Sending + Powder of Translocation + Gold&lt;br /&gt;
8. (Optional) Repeat immediately&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Repeatable Quests]]&lt;br /&gt;
[[Category:Solen Hive]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Main_Page&amp;diff=397</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Main_Page&amp;diff=397"/>
		<updated>2026-06-12T03:37:39Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; padding:20px 0 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family:Georgia,serif; font-size:2em; color:#cc3300; text-shadow: 2px 2px 6px #000, 0 0 20px #cc3300;&amp;quot;&amp;gt;⚔ Banes World ⚔&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family:Georgia,serif; font-size:0.95em; color:#aa7744; letter-spacing:0.15em;&amp;quot;&amp;gt;AN ULTIMA ONLINE PRIVATE SHARD&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; background:none;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-style:italic; color:#886644; font-size:0.9em; padding-bottom:12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;Virtue is not given. It is earned through deed and sacrifice.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding:10px; border:1px solid #aaa; background:#f8f8f8;&amp;quot; |&lt;br /&gt;
&#039;&#039;Welcome to &#039;&#039;&#039;Banes World Wiki&#039;&#039;&#039;!&#039;&#039; This is your go-to resource for everything on the shard. Pages are being built out — check back often!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| style=&amp;quot;width:100%; vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; padding:8px;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===New Player Info===&lt;br /&gt;
* [[How to Connect]] &lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
===Bulk Order Deeds===&lt;br /&gt;
* [[Obtaining Bulk Order Deeds]]&lt;br /&gt;
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&lt;br /&gt;
===Crafting===&lt;br /&gt;
* [[Aquariums]]&lt;br /&gt;
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* [[Blacksmithing]]&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
* [[Arena Dueling]]&lt;br /&gt;
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* [[City Loyalty]]&lt;br /&gt;
* [[Clean Up Britannia]]&lt;br /&gt;
* [[Creature Stealing]]&lt;br /&gt;
* [[Halloween Events]]&lt;br /&gt;
* [[Seasonal Events]]&lt;br /&gt;
* [[Vesper Museum &amp;amp; Moonglow Zoo]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; padding:8px;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Custom Systems===&lt;br /&gt;
* [[Apiculture(Beekeeping)]]&lt;br /&gt;
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* [[Gold Panning]]&lt;br /&gt;
* [[Housing Gates]]&lt;br /&gt;
* [[House NPC Vendors]]&lt;br /&gt;
* [[Hue Room]]&lt;br /&gt;
* [[Invasions]]&lt;br /&gt;
* [[Levelable Weapons]]&lt;br /&gt;
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* [[Resource Orders]]&lt;br /&gt;
&lt;br /&gt;
===Custom Items===&lt;br /&gt;
* [[Bags of Holding]]&lt;br /&gt;
* [[Feed Buckets]]&lt;br /&gt;
* [[Portable Soul Forge]]&lt;br /&gt;
* [[Repair Kits]]&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
* [[Auction System]]&lt;br /&gt;
* [[Charity Box (New Player donation box)]]&lt;br /&gt;
* [[Doom Artifact Buyer]]&lt;br /&gt;
* [[Global Trade System]]&lt;br /&gt;
* [[Gold Raffle Stone]]&lt;br /&gt;
* [[Minor Artifact Buyer]]&lt;br /&gt;
* [[Player Vendors]]&lt;br /&gt;
* [[Powerscroll Exchange]]&lt;br /&gt;
&lt;br /&gt;
===Housing===&lt;br /&gt;
* [[Farm Animals]]&lt;br /&gt;
* [[House Overview]]&lt;br /&gt;
* [[Housing Gates]]&lt;br /&gt;
* [[House NPC Vendors]]&lt;br /&gt;
* [[In-House Vendor Portals]]&lt;br /&gt;
* [[Yard Wand System]]&lt;br /&gt;
&lt;br /&gt;
===Everything Pets===&lt;br /&gt;
* [[Bio-Engineering]]&lt;br /&gt;
* [[Custom Tames]]&lt;br /&gt;
* [[Pet System-Overview]]&lt;br /&gt;
* [[Pet Powerscroll Exchange]]&lt;br /&gt;
* [[Taming Bulk Order Deeds]]&lt;br /&gt;
* [[Taming Craft]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; padding:8px;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Custom Quests===&lt;br /&gt;
* [[Best BBQ Quest]]&lt;br /&gt;
* [[Daily Quests]]&lt;br /&gt;
* [[Dragon Lantern]]&lt;br /&gt;
* [[Enchanted Wheelbarrow]]&lt;br /&gt;
* [[Fertilizer Quest]]&lt;br /&gt;
* [[Icicle Quest]]&lt;br /&gt;
* [[Ramayan Quest]]&lt;br /&gt;
* [[Samurai Bows of Power]]&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
* [[Ambitious Solen Queen]]&lt;br /&gt;
* [[A Time For Legends]]&lt;br /&gt;
* [[Cloak of Humility]]&lt;br /&gt;
* [[Dark Tides]]&lt;br /&gt;
* [[Emino&#039;s Undertaking]]&lt;br /&gt;
* [[Exploring the Deep]]&lt;br /&gt;
* [[Haochi&#039;s Trials]]&lt;br /&gt;
* [[Myrmidex Invasion]]&lt;br /&gt;
* [[Perfect Timing]]&lt;br /&gt;
* [[Quest of Singularity]]&lt;br /&gt;
* [[Ritual Quest Chain]]&lt;br /&gt;
* [[Study of the Solen Hive]]&lt;br /&gt;
* [[Ter Mur Tiered Quests]]&lt;br /&gt;
* [[Terrible Hatchlings]]&lt;br /&gt;
* [[The Collector]]&lt;br /&gt;
* [[The Summoning]]&lt;br /&gt;
* [[The Valley of One]]&lt;br /&gt;
* [[Treasure Maps]]&lt;br /&gt;
* [[The Witch&#039;s Apprentice]]&lt;br /&gt;
* [[Uzeraan&#039;s Turmoil]]&lt;br /&gt;
&lt;br /&gt;
===Dungeons &amp;amp; Bosses===&lt;br /&gt;
* [[The Greatest Mongbat]]&lt;br /&gt;
* [[Tamer&#039;s Gauntlet]]&lt;br /&gt;
* [[Halloween Dungeon]]&lt;br /&gt;
* [[Custom Champions]]&lt;br /&gt;
* [[Powerscrolls]]&lt;br /&gt;
&lt;br /&gt;
===Stealables===&lt;br /&gt;
* [[Daily Rares]]&lt;br /&gt;
* [[Stealable Shop Signs]]&lt;br /&gt;
&lt;br /&gt;
===Changelogs===&lt;br /&gt;
* [[2026 Changelog]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Cloak_of_Humility&amp;diff=396</id>
		<title>Cloak of Humility</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Cloak_of_Humility&amp;diff=396"/>
		<updated>2026-06-12T03:32:34Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: Created page with &amp;quot;{{DISPLAYTITLE:Cloak of Humility Quest Guide}} __TOC__  The &amp;#039;&amp;#039;&amp;#039;Cloak of Humility&amp;#039;&amp;#039;&amp;#039; is a multi-part quest chain centered on the virtue of Humility. Given by &amp;#039;&amp;#039;&amp;#039;Gareth&amp;#039;&amp;#039;&amp;#039;, an emissary of the Rise of Britannia Campaign (RBC), it begins with a trivia quiz, progresses through three charitable donation tasks, and culminates in a unique item-trading puzzle across seven humble citizens of Britannia. The final reward offers a meaningful choice: accept a Gold Shield as a trophy,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Cloak of Humility Quest Guide}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Cloak of Humility&#039;&#039;&#039; is a multi-part quest chain centered on the virtue of Humility. Given by &#039;&#039;&#039;Gareth&#039;&#039;&#039;, an emissary of the Rise of Britannia Campaign (RBC), it begins with a trivia quiz, progresses through three charitable donation tasks, and culminates in a unique item-trading puzzle across seven humble citizens of Britannia. The final reward offers a meaningful choice: accept a Gold Shield as a trophy, or refuse the reward and receive the means to earn the legendary &#039;&#039;&#039;Cloak of Humility&#039;&#039;&#039; at the Shrine.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The quest chain has five sequential parts, each unlocking the next:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Know Thy Humility&#039;&#039;&#039; — Answer questions about the virtue of Humility&lt;br /&gt;
# &#039;&#039;&#039;Community Service: Museum&#039;&#039;&#039; — Donate to the Vesper Museum&lt;br /&gt;
# &#039;&#039;&#039;Community Service: Zoo&#039;&#039;&#039; — Donate to the Moonglow Zoo&lt;br /&gt;
# &#039;&#039;&#039;Community Service: Library&#039;&#039;&#039; — Donate to the Britain Library&lt;br /&gt;
# &#039;&#039;&#039;Who&#039;s Most Humble&#039;&#039;&#039; — Visit seven citizens and solve a trading puzzle&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
Find &#039;&#039;&#039;Gareth&#039;&#039;&#039; the Emissary of the RBC. He can be found near the Britain crossroads. Speak with him to begin the quest chain.&lt;br /&gt;
&lt;br /&gt;
{{Note|If you fail the trivia quiz or resign the quest, there is a &#039;&#039;&#039;24-hour cooldown&#039;&#039;&#039; before Gareth will offer it again.}}&lt;br /&gt;
&lt;br /&gt;
== Quest Chain Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
=== Quest 1: Know Thy Humility ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:150px;&amp;quot; | Quest Giver || &#039;&#039;&#039;Gareth&#039;&#039;&#039; the Emissary of the RBC&lt;br /&gt;
|-&lt;br /&gt;
! Objective || Answer &#039;&#039;&#039;4 questions&#039;&#039;&#039; correctly about the virtue of Humility&lt;br /&gt;
|-&lt;br /&gt;
! Chain || Cloak of Humility (Quest 1 of 5)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gareth introduces himself as a representative of citizens who wish to rejuvenate interest in Britannia&#039;s noble heritage of Virtues. He asks if you&#039;re interested in following a truly Humble path, then presents you with a quiz.&lt;br /&gt;
&lt;br /&gt;
You must answer 4 questions correctly from a pool of 7 possible questions about Humility. The questions cover its symbols, meanings, colors, opposing vices, associated city, and related dungeon. If you answer incorrectly, Gareth encourages you to seek more knowledge and try again tomorrow (24-hour cooldown).&lt;br /&gt;
&lt;br /&gt;
==== Study Guide ====&lt;br /&gt;
&lt;br /&gt;
The questions draw from classic Ultima Virtue lore. Before speaking to Gareth, brush up on the following topics concerning Humility: its symbol (the Shepherd&#039;s Crook), its color, the city that embodies it, what opposes it (Pride), and how one finds it. Knowing the basic Virtue system from Ultima lore will serve you well.&lt;br /&gt;
&lt;br /&gt;
=== Quest 2: Community Service — Museum ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:150px;&amp;quot; | Quest Giver || &#039;&#039;&#039;Gareth&#039;&#039;&#039; (auto-offered after Quest 1)&lt;br /&gt;
|-&lt;br /&gt;
! Objective || Donate to the &#039;&#039;&#039;Vesper Museum&#039;&#039;&#039; collection until you receive a &#039;&#039;&#039;Shepherd&#039;s Crook of Humility&#039;&#039;&#039; (Replica), then return it to Gareth&lt;br /&gt;
|-&lt;br /&gt;
! Chain || Cloak of Humility (Quest 2 of 5)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gareth asks you to support the Vesper Museum by donating to their collection. Travel to southern Vesper and find the Museum. Go downstairs and locate the donation chest. Donate items until your contribution points earn you a &#039;&#039;&#039;Shepherd&#039;s Crook of Humility (Replica)&#039;&#039;&#039;. Once you receive it, the quest objective updates automatically — return to Gareth.&lt;br /&gt;
&lt;br /&gt;
=== Quest 3: Community Service — Zoo ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:150px;&amp;quot; | Quest Giver || &#039;&#039;&#039;Gareth&#039;&#039;&#039; (auto-offered after Quest 2)&lt;br /&gt;
|-&lt;br /&gt;
! Objective || Donate to the &#039;&#039;&#039;Moonglow Zoo&#039;&#039;&#039; collection until you receive a &#039;&#039;&#039;For the Life of Britannia Sash&#039;&#039;&#039;, then return it to Gareth&lt;br /&gt;
|-&lt;br /&gt;
! Chain || Cloak of Humility (Quest 3 of 5)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Next, Gareth directs you to the Moonglow Zoo, located a short distance south of Moonglow. Find the donation chest near the entrance and donate items until you earn a &#039;&#039;&#039;For the Life of Britannia Sash&#039;&#039;&#039;. Return to Gareth with it.&lt;br /&gt;
&lt;br /&gt;
=== Quest 4: Community Service — Library ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:150px;&amp;quot; | Quest Giver || &#039;&#039;&#039;Gareth&#039;&#039;&#039; (auto-offered after Quest 3)&lt;br /&gt;
|-&lt;br /&gt;
! Objective || Donate to the &#039;&#039;&#039;Britain Library&#039;&#039;&#039; collection until you receive a &#039;&#039;&#039;Special Printing of &#039;Virtue&#039; by Lord British&#039;&#039;&#039;, then return it to Gareth&lt;br /&gt;
|-&lt;br /&gt;
! Chain || Cloak of Humility (Quest 4 of 5)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gareth&#039;s final charity request sends you to the Britain Library, located north of Castle British&#039;s gates. Donate until you earn a &#039;&#039;&#039;Special Printing of &#039;Virtue&#039; by Lord British&#039;&#039;&#039;. Return to Gareth.&lt;br /&gt;
&lt;br /&gt;
Gareth commends your generosity and encourages you to continue contributing to the community beyond this quest.&lt;br /&gt;
&lt;br /&gt;
=== Quest 5: Who&#039;s Most Humble ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:150px;&amp;quot; | Quest Giver || &#039;&#039;&#039;Gareth&#039;&#039;&#039; (auto-offered after Quest 4)&lt;br /&gt;
|-&lt;br /&gt;
! Objective || Visit seven humble citizens of Britannia, trade items between them, and obtain an &#039;&#039;&#039;Iron Chain&#039;&#039;&#039; to return to Gareth&lt;br /&gt;
|-&lt;br /&gt;
! Reward || &#039;&#039;&#039;Gold Shield&#039;&#039;&#039; (if accepted) &#039;&#039;or&#039;&#039; &#039;&#039;&#039;Grey Cloak → Cloak of Humility&#039;&#039;&#039; (if refused — see [[#The Final Choice|The Final Choice]])&lt;br /&gt;
|-&lt;br /&gt;
! Chain || Cloak of Humility (Quest 5 of 5 — Final)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is the capstone of the entire quest chain. Gareth challenges you to find seven citizens spread across the towns of Britannia and determine who best exemplifies the virtue of Humility. He gives you a &#039;&#039;&#039;Plain Grey Cloak&#039;&#039;&#039; (which you must wear) and a &#039;&#039;&#039;Brass Ring&#039;&#039;&#039; to start.&lt;br /&gt;
&lt;br /&gt;
==== The Seven Humble Citizens ====&lt;br /&gt;
&lt;br /&gt;
The seven NPCs are scattered across Skara Brae, Minoc, Britain, and an island town. They are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! NPC !! Title !! Location&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Maribel&#039;&#039;&#039; || The Waitress || Britain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dierdre&#039;&#039;&#039; || The Beggar || Britain (Felucca)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kevin&#039;&#039;&#039; || The Butcher || Minoc&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jason&#039;&#039;&#039; || The Healer || Skara Brae&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Walton&#039;&#039;&#039; || The Horse Trainer || Skara Brae (Felucca)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nelson&#039;&#039;&#039; || The Shepherd || Near Jhelom area&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sean&#039;&#039;&#039; || The Blacksmith || Minoc (Felucca)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Note|Some NPCs are on Felucca-only spawns. The NPCs wander within a fairly large range (40 tiles), so they may not be exactly where you expect. Be patient and search the area.}}&lt;br /&gt;
&lt;br /&gt;
==== How the Trading Puzzle Works ====&lt;br /&gt;
&lt;br /&gt;
Each NPC needs a specific item and will give you a different item in exchange. The items and their assignments are &#039;&#039;&#039;randomized each time&#039;&#039;&#039; you accept the quest, creating a unique trading chain. The items that circulate through the chain are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Brass Ring&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Seasoned Skillet&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Village Cauldron&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Short Stool&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Friendship Mug&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Worn Hammer&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Pair of Work Gloves&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Iron Chain&#039;&#039;&#039; (the final item you need)&lt;br /&gt;
&lt;br /&gt;
You start with the &#039;&#039;&#039;Brass Ring&#039;&#039;&#039;. When you visit an NPC while wearing the Grey Cloak:&lt;br /&gt;
&lt;br /&gt;
# They greet you as you approach (if wearing the cloak and haven&#039;t traded with them yet).&lt;br /&gt;
# Double-click them to interact. If you have the item they need, they take it and give you a new item in return.&lt;br /&gt;
# If you don&#039;t have what they need, they tell you what they&#039;re looking for (or what they&#039;d give you), giving you a clue about which NPC to visit next.&lt;br /&gt;
# Each NPC can only be traded with &#039;&#039;&#039;once&#039;&#039;&#039; — after the exchange, they&#039;re done.&lt;br /&gt;
&lt;br /&gt;
Work your way through the chain: give the Brass Ring to whoever needs it, receive a new item, find the next NPC who needs that item, and continue until the final exchange produces the &#039;&#039;&#039;Iron Chain&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Tips for the Trading Puzzle ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wear the Grey Cloak at all times.&#039;&#039;&#039; NPCs only recognize you as a quest participant if you&#039;re wearing it.&lt;br /&gt;
* &#039;&#039;&#039;Talk to everyone.&#039;&#039;&#039; If you don&#039;t have what an NPC needs, they&#039;ll hint at what item they want or what they&#039;d give you. Use these hints to map out the chain.&lt;br /&gt;
* &#039;&#039;&#039;The chain is randomized.&#039;&#039;&#039; There&#039;s no fixed order — the item assignments shuffle each time. You need to figure out the sequence by visiting NPCs.&lt;br /&gt;
* &#039;&#039;&#039;Gareth reacts to the Iron Chain.&#039;&#039;&#039; When you approach Gareth with the Iron Chain as a quest item in your pack, he&#039;ll comment on it — that&#039;s your cue to turn in the quest.&lt;br /&gt;
&lt;br /&gt;
==== The Final Choice ====&lt;br /&gt;
&lt;br /&gt;
When you return the Iron Chain to Gareth, he offers you a &#039;&#039;&#039;Gold Shield&#039;&#039;&#039; as your reward — a symbol of accomplishment for everything you&#039;ve done.&lt;br /&gt;
&lt;br /&gt;
You have two options:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Accept the Gold Shield&#039;&#039;&#039; — You receive the Gold Shield, a gold-hued Order Shield. The quest items are cleaned up and the quest ends. Gareth commends you, but also notes that there may be more to learn about Humility.&lt;br /&gt;
* &#039;&#039;&#039;Refuse the reward&#039;&#039;&#039; — This is the &#039;&#039;&#039;Humble&#039;&#039;&#039; choice. All quest items are cleaned up except the &#039;&#039;&#039;Grey Cloak&#039;&#039;&#039;, which becomes bound to you. You do not receive the Gold Shield, but the Grey Cloak is now flagged as yours.&lt;br /&gt;
&lt;br /&gt;
If you refused the reward and kept the Grey Cloak, take it to the &#039;&#039;&#039;Shrine of Humility&#039;&#039;&#039; (located at approximately 4274, 3698 in Trammel or Felucca). As you approach the shrine while carrying or wearing the cloak, a strange energy envelops you and the cloak transforms into the &#039;&#039;&#039;Cloak of Humility&#039;&#039;&#039; — the true reward of the quest chain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;As you near the shrine a strange energy envelops you. Suddenly, your cloak is transformed into the Cloak of Humility!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Rewards Summary ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Choice !! Reward&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Accept&#039;&#039;&#039; Gareth&#039;s reward || &#039;&#039;&#039;Gold Shield&#039;&#039;&#039; (gold-hued Order Shield)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Refuse&#039;&#039;&#039; Gareth&#039;s reward, then visit the Shrine of Humility || &#039;&#039;&#039;Cloak of Humility&#039;&#039;&#039; (transformed from the Grey Cloak)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Key NPCs ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! NPC !! Role !! Location&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gareth&#039;&#039;&#039; || Quest chain giver (RBC Emissary) || Near Britain crossroads (Trammel &amp;amp; Felucca)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Maribel&#039;&#039;&#039; || Humble Citizen (Waitress) || Britain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dierdre&#039;&#039;&#039; || Humble Citizen (Beggar) || Britain (Felucca)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kevin&#039;&#039;&#039; || Humble Citizen (Butcher) || Minoc&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jason&#039;&#039;&#039; || Humble Citizen (Healer) || Skara Brae&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Walton&#039;&#039;&#039; || Humble Citizen (Horse Trainer) || Skara Brae (Felucca)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nelson&#039;&#039;&#039; || Humble Citizen (Shepherd) || Near Jhelom area&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sean&#039;&#039;&#039; || Humble Citizen (Blacksmith) || Minoc (Felucca)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quest Flow Summary ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1. Know Thy Humility&lt;br /&gt;
   → Answer 4 trivia questions about Humility correctly&lt;br /&gt;
&lt;br /&gt;
2. Community Service — Museum&lt;br /&gt;
   → Donate to the Vesper Museum → earn Shepherd&#039;s Crook of Humility (Replica) → return to Gareth&lt;br /&gt;
&lt;br /&gt;
3. Community Service — Zoo&lt;br /&gt;
   → Donate to the Moonglow Zoo → earn For the Life of Britannia Sash → return to Gareth&lt;br /&gt;
&lt;br /&gt;
4. Community Service — Library&lt;br /&gt;
   → Donate to the Britain Library → earn Special Printing of &#039;Virtue&#039; → return to Gareth&lt;br /&gt;
&lt;br /&gt;
5. Who&#039;s Most Humble&lt;br /&gt;
   → Receive Grey Cloak + Brass Ring from Gareth&lt;br /&gt;
   → Visit 7 NPCs across Britannia, trading items in a randomized chain&lt;br /&gt;
   → Obtain the Iron Chain and return to Gareth&lt;br /&gt;
   → CHOOSE: Accept Gold Shield OR Refuse reward + visit Shrine of Humility → Cloak of Humility&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Virtue Quests]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Main_Page&amp;diff=395</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Main_Page&amp;diff=395"/>
		<updated>2026-06-12T03:31:42Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; padding:20px 0 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family:Georgia,serif; font-size:2em; color:#cc3300; text-shadow: 2px 2px 6px #000, 0 0 20px #cc3300;&amp;quot;&amp;gt;⚔ Banes World ⚔&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family:Georgia,serif; font-size:0.95em; color:#aa7744; letter-spacing:0.15em;&amp;quot;&amp;gt;AN ULTIMA ONLINE PRIVATE SHARD&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; background:none;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-style:italic; color:#886644; font-size:0.9em; padding-bottom:12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;Virtue is not given. It is earned through deed and sacrifice.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding:10px; border:1px solid #aaa; background:#f8f8f8;&amp;quot; |&lt;br /&gt;
&#039;&#039;Welcome to &#039;&#039;&#039;Banes World Wiki&#039;&#039;&#039;!&#039;&#039; This is your go-to resource for everything on the shard. Pages are being built out — check back often!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| style=&amp;quot;width:100%; vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; padding:8px;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===New Player Info===&lt;br /&gt;
* [[How to Connect]] &lt;br /&gt;
* [[New Player Guide]]&lt;br /&gt;
* [[Commands]] &lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
* [[Loot System]]&lt;br /&gt;
* [[Banes World Bucks]]&lt;br /&gt;
*[[HELP!!!]]&lt;br /&gt;
&lt;br /&gt;
===Skills &amp;amp; Stats===&lt;br /&gt;
* [[Player Leveling]]&lt;br /&gt;
* [[Skill Caps]]&lt;br /&gt;
* [[Stat Caps]]&lt;br /&gt;
* [[Skill Gain Guide]]&lt;br /&gt;
* [[Skills Overview]]&lt;br /&gt;
* [[Skill Masteries]]&lt;br /&gt;
&lt;br /&gt;
===Bulk Order Deeds===&lt;br /&gt;
* [[Obtaining Bulk Order Deeds]]&lt;br /&gt;
* [[Enhanced Bulk Order Books]]&lt;br /&gt;
* [[Plant Bulk Order System]]&lt;br /&gt;
* [[Taming Bulk Order Deeds]]&lt;br /&gt;
&lt;br /&gt;
===Crafting===&lt;br /&gt;
* [[Aquariums]]&lt;br /&gt;
* [[Basket Weaving]]&lt;br /&gt;
* [[Brewing]]&lt;br /&gt;
* [[Carpet Weaving]]&lt;br /&gt;
* [[Floristry]]&lt;br /&gt;
* [[Longneck Beer Brewing]]&lt;br /&gt;
* [[Padded Hats]]&lt;br /&gt;
* [[Pillow Crafting]]&lt;br /&gt;
* [[Wine Crafting]]&lt;br /&gt;
* [[Expanded Resources]]&lt;br /&gt;
* [[Craft Gear]]&lt;br /&gt;
* [[Blacksmithing]]&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
* [[Arena Dueling]]&lt;br /&gt;
* [[Astronomy]]&lt;br /&gt;
* [[City Loyalty]]&lt;br /&gt;
* [[Clean Up Britannia]]&lt;br /&gt;
* [[Creature Stealing]]&lt;br /&gt;
* [[Halloween Events]]&lt;br /&gt;
* [[Seasonal Events]]&lt;br /&gt;
* [[Vesper Museum &amp;amp; Moonglow Zoo]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; padding:8px;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Custom Systems===&lt;br /&gt;
* [[Apiculture(Beekeeping)]]&lt;br /&gt;
* [[Achievement System]]&lt;br /&gt;
* [[Casino]]&lt;br /&gt;
* [[Druid Spell System]]&lt;br /&gt;
* [[Doom Artifact Buyer]]&lt;br /&gt;
* [[Gold Panning]]&lt;br /&gt;
* [[Housing Gates]]&lt;br /&gt;
* [[House NPC Vendors]]&lt;br /&gt;
* [[Hue Room]]&lt;br /&gt;
* [[Invasions]]&lt;br /&gt;
* [[Levelable Weapons]]&lt;br /&gt;
* [[Monster Contracts]]&lt;br /&gt;
* [[Resource Orders]]&lt;br /&gt;
&lt;br /&gt;
===Custom Items===&lt;br /&gt;
* [[Bags of Holding]]&lt;br /&gt;
* [[Feed Buckets]]&lt;br /&gt;
* [[Portable Soul Forge]]&lt;br /&gt;
* [[Repair Kits]]&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
* [[Auction System]]&lt;br /&gt;
* [[Charity Box (New Player donation box)]]&lt;br /&gt;
* [[Doom Artifact Buyer]]&lt;br /&gt;
* [[Global Trade System]]&lt;br /&gt;
* [[Gold Raffle Stone]]&lt;br /&gt;
* [[Minor Artifact Buyer]]&lt;br /&gt;
* [[Player Vendors]]&lt;br /&gt;
* [[Powerscroll Exchange]]&lt;br /&gt;
&lt;br /&gt;
===Housing===&lt;br /&gt;
* [[Farm Animals]]&lt;br /&gt;
* [[House Overview]]&lt;br /&gt;
* [[Housing Gates]]&lt;br /&gt;
* [[House NPC Vendors]]&lt;br /&gt;
* [[In-House Vendor Portals]]&lt;br /&gt;
* [[Yard Wand System]]&lt;br /&gt;
&lt;br /&gt;
===Everything Pets===&lt;br /&gt;
* [[Bio-Engineering]]&lt;br /&gt;
* [[Custom Tames]]&lt;br /&gt;
* [[Pet System-Overview]]&lt;br /&gt;
* [[Pet Powerscroll Exchange]]&lt;br /&gt;
* [[Taming Bulk Order Deeds]]&lt;br /&gt;
* [[Taming Craft]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; padding:8px;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Custom Quests===&lt;br /&gt;
* [[Best BBQ Quest]]&lt;br /&gt;
* [[Daily Quests]]&lt;br /&gt;
* [[Dragon Lantern]]&lt;br /&gt;
* [[Enchanted Wheelbarrow]]&lt;br /&gt;
* [[Fertilizer Quest]]&lt;br /&gt;
* [[Icicle Quest]]&lt;br /&gt;
* [[Ramayan Quest]]&lt;br /&gt;
* [[Samurai Bows of Power]]&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
* [[A Time For Legends]]&lt;br /&gt;
* [[Cloak of Humility]]&lt;br /&gt;
* [[Dark Tides]]&lt;br /&gt;
* [[Emino&#039;s Undertaking]]&lt;br /&gt;
* [[Exploring the Deep]]&lt;br /&gt;
* [[Haochi&#039;s Trials]]&lt;br /&gt;
* [[Myrmidex Invasion]]&lt;br /&gt;
* [[Perfect Timing]]&lt;br /&gt;
* [[Quest of Singularity]]&lt;br /&gt;
* [[Ritual Quest Chain]]&lt;br /&gt;
* [[Study of the Solen Hive]]&lt;br /&gt;
* [[Ter Mur Tiered Quests]]&lt;br /&gt;
* [[Terrible Hatchlings]]&lt;br /&gt;
* [[The Collector]]&lt;br /&gt;
* [[The Summoning]]&lt;br /&gt;
* [[The Valley of One]]&lt;br /&gt;
* [[Treasure Maps]]&lt;br /&gt;
* [[The Witch&#039;s Apprentice]]&lt;br /&gt;
* [[Uzeraan&#039;s Turmoil]]&lt;br /&gt;
&lt;br /&gt;
===Dungeons &amp;amp; Bosses===&lt;br /&gt;
* [[The Greatest Mongbat]]&lt;br /&gt;
* [[Tamer&#039;s Gauntlet]]&lt;br /&gt;
* [[Halloween Dungeon]]&lt;br /&gt;
* [[Custom Champions]]&lt;br /&gt;
* [[Powerscrolls]]&lt;br /&gt;
&lt;br /&gt;
===Stealables===&lt;br /&gt;
* [[Daily Rares]]&lt;br /&gt;
* [[Stealable Shop Signs]]&lt;br /&gt;
&lt;br /&gt;
===Changelogs===&lt;br /&gt;
* [[2026 Changelog]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=The_Collector&amp;diff=394</id>
		<title>The Collector</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=The_Collector&amp;diff=394"/>
		<updated>2026-06-12T03:20:49Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: Created page with &amp;quot;{{DISPLAYTITLE:The Collector Quest Guide}} __TOC__  &amp;#039;&amp;#039;&amp;#039;The Collector&amp;#039;&amp;#039;&amp;#039; is a repeatable multi-part quest given by &amp;#039;&amp;#039;&amp;#039;Elwood&amp;#039;&amp;#039;&amp;#039;, an eccentric collector who hangs out at a tavern in Haven. Elwood needs you to gather a series of collectibles for him — rainbow pearls, a portrait painting, an autographed piece of sheet music, and a set of enchanted toy figurines. The quest takes you across multiple cities and introduces you to several colorful NPCs, each with their own pers...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:The Collector Quest Guide}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Collector&#039;&#039;&#039; is a repeatable multi-part quest given by &#039;&#039;&#039;Elwood&#039;&#039;&#039;, an eccentric collector who hangs out at a tavern in Haven. Elwood needs you to gather a series of collectibles for him — rainbow pearls, a portrait painting, an autographed piece of sheet music, and a set of enchanted toy figurines. The quest takes you across multiple cities and introduces you to several colorful NPCs, each with their own personality and requirements.&lt;br /&gt;
&lt;br /&gt;
Unlike most tutorial quests, this quest &#039;&#039;&#039;can be repeated&#039;&#039;&#039; immediately after completion.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Elwood is a rambling, absent-minded collector who can never quite remember if he knows you or not, but he&#039;s certain you&#039;re the right person to help him stock his collection. The quest has four major phases, each building on the last, and sends you to Haven, Vesper, Britain, and Trinsic. The final phase involves tracking down specific creatures in the wild using enchanted paints to capture their images.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
Locate &#039;&#039;&#039;Elwood&#039;&#039;&#039; at a tavern in Haven. Speak with him to receive the quest offer. He&#039;ll greet you like an old friend he&#039;s not sure he ever had and ask you to help supplement his collection for the usual fee.&lt;br /&gt;
&lt;br /&gt;
== Quest Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
=== Phase 1: Rainbow Pearls ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:150px;&amp;quot; | Objective || Fish up shellfish from &#039;&#039;&#039;Lake Haven&#039;&#039;&#039; and collect &#039;&#039;&#039;6 Rainbow Pearls&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Elwood explains that the magic Uzeraan used to transform Haven island had an unusual effect on the shellfish in the lake, producing rainbow pearls — useless for magic but perfect for a collector. Head to Lake Haven with a fishing pole and start fishing. Rainbow pearls are obtained as a rare catch from the shellfish in the lake.&lt;br /&gt;
&lt;br /&gt;
Your quest log tracks your progress (e.g. &amp;quot;Rainbow pearls collected: 3 / 6&amp;quot;). Once you have all 6, return to Elwood.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Objective || Return to Elwood and give him the rainbow pearls&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Elwood is delighted with the pearls and sends you on the next task.&lt;br /&gt;
&lt;br /&gt;
=== Phase 2: Portrait Painting ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:150px;&amp;quot; | Objective || Go to &#039;&#039;&#039;Vesper&#039;&#039;&#039; and speak to &#039;&#039;&#039;Alberta Giacco&#039;&#039;&#039; at the Colored Canvas&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Elwood wants a portrait painting of you for his collection — he figures you might become famous someday. Travel to Vesper and find Alberta Giacco at the Colored Canvas, a painter&#039;s studio.&lt;br /&gt;
&lt;br /&gt;
Alberta agrees to paint your portrait and asks you to sit on the stool in front of her easel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Objective || Sit on the stool in front of Alberta&#039;s easel for approximately &#039;&#039;&#039;30 seconds&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Walk to the stool (located at a specific spot inside the studio) and stand on it. You must remain perfectly still on the stool for about 30 seconds while Alberta paints. If you move off the stool before the timer completes, she has to start over with a fresh canvas and you&#039;ll see the message: &#039;&#039;&amp;quot;You must remain seated on the stool until the portrait is complete.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once the 30 seconds pass, Alberta finishes the painting and sets it aside to dry. She&#039;ll have it delivered to Elwood directly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Objective || Return to &#039;&#039;&#039;Elwood&#039;&#039;&#039; and let him know the painting is complete&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Travel back to Haven and speak to Elwood. He&#039;s pleased to hear the portrait is done and moves on to the next task.&lt;br /&gt;
&lt;br /&gt;
=== Phase 3: Gabriel Piete&#039;s Autograph ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:150px;&amp;quot; | Objective || Go to &#039;&#039;&#039;Britain&#039;&#039;&#039; and obtain the autograph of &#039;&#039;&#039;Gabriel Piete&#039;&#039;&#039; at the Conservatory of Music&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Elwood wants the autograph of his favorite minstrel, Gabriel Piete. Travel to Britain and find Gabriel at the Conservatory of Music.&lt;br /&gt;
&lt;br /&gt;
Gabriel is not pleased to see you. He&#039;s busy and irritable, but agrees to sign an autograph — on one condition: he&#039;ll only sign a piece of &#039;&#039;&#039;sheet music&#039;&#039;&#039; for one of his songs. He tells you to find some at one of the theaters where he&#039;s recently performed.&lt;br /&gt;
&lt;br /&gt;
==== Finding Sheet Music ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Objective || Find sheet music for one of Gabriel&#039;s songs by speaking to a theater &#039;&#039;&#039;impresario&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gabriel&#039;s last three performances were in &#039;&#039;&#039;Britain&#039;&#039;&#039;, &#039;&#039;&#039;Nujel&#039;m&#039;&#039;&#039;, and &#039;&#039;&#039;Jhelom&#039;&#039;&#039;. The quest randomly selects one of these three cities as the location where sheet music is available. You must visit the correct theater and speak to the impresario (theater manager) there. If you visit the wrong theater, the impresario will tell you they&#039;ve run out of sheet music — try a different city.&lt;br /&gt;
&lt;br /&gt;
Once you find the right impresario, they hand you the sheet music.&lt;br /&gt;
&lt;br /&gt;
==== Getting the Autograph ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Objective || Return to &#039;&#039;&#039;Gabriel Piete&#039;&#039;&#039; with the sheet music so he can autograph it&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bring the sheet music back to Gabriel. He signs it impatiently and hands it back to you.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Objective || Return to &#039;&#039;&#039;Elwood&#039;&#039;&#039; with the autographed sheet music&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Deliver the signed sheet music to Elwood. He&#039;s thrilled and moves on to the final task.&lt;br /&gt;
&lt;br /&gt;
=== Phase 4: Toy Monster Figurines ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:150px;&amp;quot; | Objective || Go to &#039;&#039;&#039;Trinsic&#039;&#039;&#039; and speak to &#039;&#039;&#039;Tomas O&#039;Neerlan&#039;&#039;&#039;, the famous toymaker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Elwood&#039;s last request is for a set of toy monster figurines crafted by the renowned toymaker Tomas O&#039;Neerlan. Travel to Trinsic and find Tomas, who is often at the Tinker&#039;s Guild.&lt;br /&gt;
&lt;br /&gt;
Tomas agrees to make the figurines but needs your help first. He gives you a set of &#039;&#039;&#039;enchanted paints&#039;&#039;&#039; that can capture the image of a creature. The paints only work on the specific creatures Tomas selects for your set.&lt;br /&gt;
&lt;br /&gt;
==== Capturing Creature Images ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Objective || Use the enchanted paints to capture the image of &#039;&#039;&#039;4 specific creatures&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Tomas randomly selects 4 creature types for your figurine set. Your quest log lists all four creatures along with their capture status (Done / Not Done). You must find each creature type in the wild and use the enchanted paints on them to capture their image.&lt;br /&gt;
&lt;br /&gt;
When using the paints on a creature, one of three responses will occur:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Valid&#039;&#039;&#039; — The image is captured successfully. That creature is marked as Done in your quest log.&lt;br /&gt;
* &#039;&#039;&#039;Already Done&#039;&#039;&#039; — You&#039;ve already captured this creature type.&lt;br /&gt;
* &#039;&#039;&#039;Invalid&#039;&#039;&#039; — This creature isn&#039;t one of the four types on your list.&lt;br /&gt;
&lt;br /&gt;
Once all 4 images are captured, return to Tomas.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Objective || Return to &#039;&#039;&#039;Tomas O&#039;Neerlan&#039;&#039;&#039; with the complete set of creature images&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Tomas takes the images and the enchanted paints back. He&#039;ll begin making the figurines immediately and will have them delivered to Elwood in Haven when they&#039;re ready.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Objective || Return to &#039;&#039;&#039;Elwood&#039;&#039;&#039; with news that the toy figurines will be delivered when ready&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Return to Elwood one final time. He&#039;s pleased that the figurines are on their way and concludes your business.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
Elwood hands you a reward bag upon completing the quest. Make sure you have room in your backpack — if it&#039;s too full, Elwood will notice and ask you to come back when you&#039;ve made some space.&lt;br /&gt;
&lt;br /&gt;
{{Note|This quest is &#039;&#039;&#039;repeatable&#039;&#039;&#039; with no cooldown. You can accept it again from Elwood immediately after completing it.}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Phase 1 — Bring a fishing pole.&#039;&#039;&#039; You need to fish up rainbow pearls from Lake Haven. Make sure you have a fishing pole before heading to the lake.&lt;br /&gt;
* &#039;&#039;&#039;Phase 2 — Don&#039;t move.&#039;&#039;&#039; When sitting on Alberta&#039;s stool, you must stand perfectly still for 30 seconds. Any movement resets the timer and she starts over.&lt;br /&gt;
* &#039;&#039;&#039;Phase 3 — Try all three theaters.&#039;&#039;&#039; The correct theater is randomized between Britain, Nujel&#039;m, and Jhelom. If the impresario says they&#039;re out of stock, try the next city.&lt;br /&gt;
* &#039;&#039;&#039;Phase 4 — Check your quest log.&#039;&#039;&#039; The four creature types are listed in your quest objectives with Done/Not Done status. Only the specific creatures on your list will produce valid captures.&lt;br /&gt;
* &#039;&#039;&#039;Make backpack space&#039;&#039;&#039; before the final turn-in. If your pack is too full to hold the reward, Elwood will send you away until you free up room.&lt;br /&gt;
&lt;br /&gt;
== Key NPCs ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! NPC !! Location !! Role&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elwood&#039;&#039;&#039; || Tavern, Haven || Quest giver — accepts pearls, painting news, autograph, and figurine news&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alberta Giacco&#039;&#039;&#039; || The Colored Canvas, Vesper || Paints your portrait (Phase 2)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gabriel Piete&#039;&#039;&#039; || Conservatory of Music, Britain || Signs autograph on sheet music (Phase 3)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Theater Impresario&#039;&#039;&#039; || Britain, Nujel&#039;m, or Jhelom theater || Provides sheet music (one of three, random)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tomas O&#039;Neerlan&#039;&#039;&#039; || Tinker&#039;s Guild, Trinsic || Makes toy figurines from captured creature images (Phase 4)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quest Flow Summary ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Phase 1 — Rainbow Pearls&lt;br /&gt;
  1. Accept the quest from Elwood in Haven&lt;br /&gt;
  2. Fish up 6 Rainbow Pearls from Lake Haven&lt;br /&gt;
  3. Return pearls to Elwood&lt;br /&gt;
&lt;br /&gt;
Phase 2 — Portrait Painting&lt;br /&gt;
  4. Travel to Vesper → speak to Alberta Giacco at the Colored Canvas&lt;br /&gt;
  5. Sit on the stool for 30 seconds (don&#039;t move!)&lt;br /&gt;
  6. Return to Elwood with news the painting is done&lt;br /&gt;
&lt;br /&gt;
Phase 3 — Autographed Sheet Music&lt;br /&gt;
  7. Travel to Britain → speak to Gabriel Piete at the Conservatory of Music&lt;br /&gt;
  8. Visit theater impresarios in Britain, Nujel&#039;m, or Jhelom to find sheet music&lt;br /&gt;
  9. Return sheet music to Gabriel for his autograph&lt;br /&gt;
 10. Deliver autographed sheet music to Elwood&lt;br /&gt;
&lt;br /&gt;
Phase 4 — Toy Monster Figurines&lt;br /&gt;
 11. Travel to Trinsic → speak to Tomas O&#039;Neerlan at the Tinker&#039;s Guild&lt;br /&gt;
 12. Use enchanted paints to capture 4 creature images (types assigned randomly)&lt;br /&gt;
 13. Return completed images to Tomas&lt;br /&gt;
 14. Return to Elwood → receive your reward&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Repeatable Quests]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Main_Page&amp;diff=393</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Main_Page&amp;diff=393"/>
		<updated>2026-06-12T03:20:02Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; padding:20px 0 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family:Georgia,serif; font-size:2em; color:#cc3300; text-shadow: 2px 2px 6px #000, 0 0 20px #cc3300;&amp;quot;&amp;gt;⚔ Banes World ⚔&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family:Georgia,serif; font-size:0.95em; color:#aa7744; letter-spacing:0.15em;&amp;quot;&amp;gt;AN ULTIMA ONLINE PRIVATE SHARD&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; background:none;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-style:italic; color:#886644; font-size:0.9em; padding-bottom:12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;Virtue is not given. It is earned through deed and sacrifice.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding:10px; border:1px solid #aaa; background:#f8f8f8;&amp;quot; |&lt;br /&gt;
&#039;&#039;Welcome to &#039;&#039;&#039;Banes World Wiki&#039;&#039;&#039;!&#039;&#039; This is your go-to resource for everything on the shard. Pages are being built out — check back often!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| style=&amp;quot;width:100%; vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; padding:8px;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===New Player Info===&lt;br /&gt;
* [[How to Connect]] &lt;br /&gt;
* [[New Player Guide]]&lt;br /&gt;
* [[Commands]] &lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
* [[Loot System]]&lt;br /&gt;
* [[Banes World Bucks]]&lt;br /&gt;
*[[HELP!!!]]&lt;br /&gt;
&lt;br /&gt;
===Skills &amp;amp; Stats===&lt;br /&gt;
* [[Player Leveling]]&lt;br /&gt;
* [[Skill Caps]]&lt;br /&gt;
* [[Stat Caps]]&lt;br /&gt;
* [[Skill Gain Guide]]&lt;br /&gt;
* [[Skills Overview]]&lt;br /&gt;
* [[Skill Masteries]]&lt;br /&gt;
&lt;br /&gt;
===Bulk Order Deeds===&lt;br /&gt;
* [[Obtaining Bulk Order Deeds]]&lt;br /&gt;
* [[Enhanced Bulk Order Books]]&lt;br /&gt;
* [[Plant Bulk Order System]]&lt;br /&gt;
* [[Taming Bulk Order Deeds]]&lt;br /&gt;
&lt;br /&gt;
===Crafting===&lt;br /&gt;
* [[Aquariums]]&lt;br /&gt;
* [[Basket Weaving]]&lt;br /&gt;
* [[Brewing]]&lt;br /&gt;
* [[Carpet Weaving]]&lt;br /&gt;
* [[Floristry]]&lt;br /&gt;
* [[Longneck Beer Brewing]]&lt;br /&gt;
* [[Padded Hats]]&lt;br /&gt;
* [[Pillow Crafting]]&lt;br /&gt;
* [[Wine Crafting]]&lt;br /&gt;
* [[Expanded Resources]]&lt;br /&gt;
* [[Craft Gear]]&lt;br /&gt;
* [[Blacksmithing]]&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
* [[Arena Dueling]]&lt;br /&gt;
* [[Astronomy]]&lt;br /&gt;
* [[City Loyalty]]&lt;br /&gt;
* [[Clean Up Britannia]]&lt;br /&gt;
* [[Creature Stealing]]&lt;br /&gt;
* [[Halloween Events]]&lt;br /&gt;
* [[Seasonal Events]]&lt;br /&gt;
* [[Vesper Museum &amp;amp; Moonglow Zoo]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; padding:8px;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Custom Systems===&lt;br /&gt;
* [[Apiculture(Beekeeping)]]&lt;br /&gt;
* [[Achievement System]]&lt;br /&gt;
* [[Casino]]&lt;br /&gt;
* [[Druid Spell System]]&lt;br /&gt;
* [[Doom Artifact Buyer]]&lt;br /&gt;
* [[Gold Panning]]&lt;br /&gt;
* [[Housing Gates]]&lt;br /&gt;
* [[House NPC Vendors]]&lt;br /&gt;
* [[Hue Room]]&lt;br /&gt;
* [[Invasions]]&lt;br /&gt;
* [[Levelable Weapons]]&lt;br /&gt;
* [[Monster Contracts]]&lt;br /&gt;
* [[Resource Orders]]&lt;br /&gt;
&lt;br /&gt;
===Custom Items===&lt;br /&gt;
* [[Bags of Holding]]&lt;br /&gt;
* [[Feed Buckets]]&lt;br /&gt;
* [[Portable Soul Forge]]&lt;br /&gt;
* [[Repair Kits]]&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
* [[Auction System]]&lt;br /&gt;
* [[Charity Box (New Player donation box)]]&lt;br /&gt;
* [[Doom Artifact Buyer]]&lt;br /&gt;
* [[Global Trade System]]&lt;br /&gt;
* [[Gold Raffle Stone]]&lt;br /&gt;
* [[Minor Artifact Buyer]]&lt;br /&gt;
* [[Player Vendors]]&lt;br /&gt;
* [[Powerscroll Exchange]]&lt;br /&gt;
&lt;br /&gt;
===Housing===&lt;br /&gt;
* [[Farm Animals]]&lt;br /&gt;
* [[House Overview]]&lt;br /&gt;
* [[Housing Gates]]&lt;br /&gt;
* [[House NPC Vendors]]&lt;br /&gt;
* [[In-House Vendor Portals]]&lt;br /&gt;
* [[Yard Wand System]]&lt;br /&gt;
&lt;br /&gt;
===Everything Pets===&lt;br /&gt;
* [[Bio-Engineering]]&lt;br /&gt;
* [[Custom Tames]]&lt;br /&gt;
* [[Pet System-Overview]]&lt;br /&gt;
* [[Pet Powerscroll Exchange]]&lt;br /&gt;
* [[Taming Bulk Order Deeds]]&lt;br /&gt;
* [[Taming Craft]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; padding:8px;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Custom Quests===&lt;br /&gt;
* [[Best BBQ Quest]]&lt;br /&gt;
* [[Daily Quests]]&lt;br /&gt;
* [[Dragon Lantern]]&lt;br /&gt;
* [[Enchanted Wheelbarrow]]&lt;br /&gt;
* [[Fertilizer Quest]]&lt;br /&gt;
* [[Icicle Quest]]&lt;br /&gt;
* [[Ramayan Quest]]&lt;br /&gt;
* [[Samurai Bows of Power]]&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
* [[A Time For Legends]]&lt;br /&gt;
* [[Dark Tides]]&lt;br /&gt;
* [[Emino&#039;s Undertaking]]&lt;br /&gt;
* [[Exploring the Deep]]&lt;br /&gt;
* [[Haochi&#039;s Trials]]&lt;br /&gt;
* [[Myrmidex Invasion]]&lt;br /&gt;
* [[Perfect Timing]]&lt;br /&gt;
* [[Quest of Singularity]]&lt;br /&gt;
* [[Ritual Quest Chain]]&lt;br /&gt;
* [[Study of the Solen Hive]]&lt;br /&gt;
* [[Ter Mur Tiered Quests]]&lt;br /&gt;
* [[Terrible Hatchlings]]&lt;br /&gt;
* [[The Collector]]&lt;br /&gt;
* [[The Summoning]]&lt;br /&gt;
* [[The Valley of One]]&lt;br /&gt;
* [[Treasure Maps]]&lt;br /&gt;
* [[The Witch&#039;s Apprentice]]&lt;br /&gt;
* [[Uzeraan&#039;s Turmoil]]&lt;br /&gt;
&lt;br /&gt;
===Dungeons &amp;amp; Bosses===&lt;br /&gt;
* [[The Greatest Mongbat]]&lt;br /&gt;
* [[Tamer&#039;s Gauntlet]]&lt;br /&gt;
* [[Halloween Dungeon]]&lt;br /&gt;
* [[Custom Champions]]&lt;br /&gt;
* [[Powerscrolls]]&lt;br /&gt;
&lt;br /&gt;
===Stealables===&lt;br /&gt;
* [[Daily Rares]]&lt;br /&gt;
* [[Stealable Shop Signs]]&lt;br /&gt;
&lt;br /&gt;
===Changelogs===&lt;br /&gt;
* [[2026 Changelog]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Main_Page&amp;diff=392</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Main_Page&amp;diff=392"/>
		<updated>2026-06-12T03:18:59Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; padding:20px 0 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family:Georgia,serif; font-size:2em; color:#cc3300; text-shadow: 2px 2px 6px #000, 0 0 20px #cc3300;&amp;quot;&amp;gt;⚔ Banes World ⚔&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family:Georgia,serif; font-size:0.95em; color:#aa7744; letter-spacing:0.15em;&amp;quot;&amp;gt;AN ULTIMA ONLINE PRIVATE SHARD&amp;lt;/span&amp;gt;&lt;br /&gt;
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|-&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-style:italic; color:#886644; font-size:0.9em; padding-bottom:12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;Virtue is not given. It is earned through deed and sacrifice.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding:10px; border:1px solid #aaa; background:#f8f8f8;&amp;quot; |&lt;br /&gt;
&#039;&#039;Welcome to &#039;&#039;&#039;Banes World Wiki&#039;&#039;&#039;!&#039;&#039; This is your go-to resource for everything on the shard. Pages are being built out — check back often!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{| style=&amp;quot;width:100%; vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; padding:8px;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===New Player Info===&lt;br /&gt;
* [[How to Connect]] &lt;br /&gt;
* [[New Player Guide]]&lt;br /&gt;
* [[Commands]] &lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
* [[Loot System]]&lt;br /&gt;
* [[Banes World Bucks]]&lt;br /&gt;
*[[HELP!!!]]&lt;br /&gt;
&lt;br /&gt;
===Skills &amp;amp; Stats===&lt;br /&gt;
* [[Player Leveling]]&lt;br /&gt;
* [[Skill Caps]]&lt;br /&gt;
* [[Stat Caps]]&lt;br /&gt;
* [[Skill Gain Guide]]&lt;br /&gt;
* [[Skills Overview]]&lt;br /&gt;
* [[Skill Masteries]]&lt;br /&gt;
&lt;br /&gt;
===Bulk Order Deeds===&lt;br /&gt;
* [[Obtaining Bulk Order Deeds]]&lt;br /&gt;
* [[Enhanced Bulk Order Books]]&lt;br /&gt;
* [[Plant Bulk Order System]]&lt;br /&gt;
* [[Taming Bulk Order Deeds]]&lt;br /&gt;
&lt;br /&gt;
===Crafting===&lt;br /&gt;
* [[Aquariums]]&lt;br /&gt;
* [[Basket Weaving]]&lt;br /&gt;
* [[Brewing]]&lt;br /&gt;
* [[Carpet Weaving]]&lt;br /&gt;
* [[Floristry]]&lt;br /&gt;
* [[Longneck Beer Brewing]]&lt;br /&gt;
* [[Padded Hats]]&lt;br /&gt;
* [[Pillow Crafting]]&lt;br /&gt;
* [[Wine Crafting]]&lt;br /&gt;
* [[Expanded Resources]]&lt;br /&gt;
* [[Craft Gear]]&lt;br /&gt;
* [[Blacksmithing]]&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
* [[Arena Dueling]]&lt;br /&gt;
* [[Astronomy]]&lt;br /&gt;
* [[City Loyalty]]&lt;br /&gt;
* [[Clean Up Britannia]]&lt;br /&gt;
* [[Creature Stealing]]&lt;br /&gt;
* [[Halloween Events]]&lt;br /&gt;
* [[Seasonal Events]]&lt;br /&gt;
* [[Vesper Museum &amp;amp; Moonglow Zoo]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; padding:8px;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Custom Systems===&lt;br /&gt;
* [[Apiculture(Beekeeping)]]&lt;br /&gt;
* [[Achievement System]]&lt;br /&gt;
* [[Casino]]&lt;br /&gt;
* [[Druid Spell System]]&lt;br /&gt;
* [[Doom Artifact Buyer]]&lt;br /&gt;
* [[Gold Panning]]&lt;br /&gt;
* [[Housing Gates]]&lt;br /&gt;
* [[House NPC Vendors]]&lt;br /&gt;
* [[Hue Room]]&lt;br /&gt;
* [[Invasions]]&lt;br /&gt;
* [[Levelable Weapons]]&lt;br /&gt;
* [[Monster Contracts]]&lt;br /&gt;
* [[Resource Orders]]&lt;br /&gt;
&lt;br /&gt;
===Custom Items===&lt;br /&gt;
* [[Bags of Holding]]&lt;br /&gt;
* [[Feed Buckets]]&lt;br /&gt;
* [[Portable Soul Forge]]&lt;br /&gt;
* [[Repair Kits]]&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
* [[Auction System]]&lt;br /&gt;
* [[Charity Box (New Player donation box)]]&lt;br /&gt;
* [[Doom Artifact Buyer]]&lt;br /&gt;
* [[Global Trade System]]&lt;br /&gt;
* [[Gold Raffle Stone]]&lt;br /&gt;
* [[Minor Artifact Buyer]]&lt;br /&gt;
* [[Player Vendors]]&lt;br /&gt;
* [[Powerscroll Exchange]]&lt;br /&gt;
&lt;br /&gt;
===Housing===&lt;br /&gt;
* [[Farm Animals]]&lt;br /&gt;
* [[House Overview]]&lt;br /&gt;
* [[Housing Gates]]&lt;br /&gt;
* [[House NPC Vendors]]&lt;br /&gt;
* [[In-House Vendor Portals]]&lt;br /&gt;
* [[Yard Wand System]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; padding:8px;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Custom Quests===&lt;br /&gt;
* [[Best BBQ Quest]]&lt;br /&gt;
* [[Daily Quests]]&lt;br /&gt;
* [[Dragon Lantern]]&lt;br /&gt;
* [[Enchanted Wheelbarrow]]&lt;br /&gt;
* [[Fertilizer Quest]]&lt;br /&gt;
* [[Icicle Quest]]&lt;br /&gt;
* [[Ramayan Quest]]&lt;br /&gt;
* [[Samurai Bows of Power]]&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
* [[A Time For Legends]]&lt;br /&gt;
* [[Dark Tides]]&lt;br /&gt;
* [[Emino&#039;s Undertaking]]&lt;br /&gt;
* [[Exploring the Deep]]&lt;br /&gt;
* [[Haochi&#039;s Trials]]&lt;br /&gt;
* [[Myrmidex Invasion]]&lt;br /&gt;
* [[Perfect Timing]]&lt;br /&gt;
* [[Quest of Singularity]]&lt;br /&gt;
* [[Ritual Quest Chain]]&lt;br /&gt;
* [[Study of the Solen Hive]]&lt;br /&gt;
* [[Ter Mur Tiered Quests]]&lt;br /&gt;
* [[Terrible Hatchlings]]&lt;br /&gt;
* [[The Collector]]&lt;br /&gt;
* [[The Summoning]]&lt;br /&gt;
* [[The Valley of One]]&lt;br /&gt;
* [[Treasure Maps]]&lt;br /&gt;
* [[The Witch&#039;s Apprentice]]&lt;br /&gt;
* [[Uzeraan&#039;s Turmoil]]&lt;br /&gt;
&lt;br /&gt;
===Dungeons &amp;amp; Bosses===&lt;br /&gt;
* [[The Greatest Mongbat]]&lt;br /&gt;
* [[Tamer&#039;s Gauntlet]]&lt;br /&gt;
* [[Halloween Dungeon]]&lt;br /&gt;
* [[Custom Champions]]&lt;br /&gt;
* [[Powerscrolls]]&lt;br /&gt;
&lt;br /&gt;
===Everything Pets===&lt;br /&gt;
* [[Bio-Engineering]]&lt;br /&gt;
* [[Custom Tames]]&lt;br /&gt;
* [[Pet System-Overview]]&lt;br /&gt;
* [[Pet Powerscroll Exchange]]&lt;br /&gt;
* [[Taming Bulk Order Deeds]]&lt;br /&gt;
* [[Taming Craft]]&lt;br /&gt;
&lt;br /&gt;
===Stealables===&lt;br /&gt;
* [[Daily Rares]]&lt;br /&gt;
* [[Stealable Shop Signs]]&lt;br /&gt;
&lt;br /&gt;
===Changelogs===&lt;br /&gt;
&lt;br /&gt;
* [[2026 Changelog]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Dark_Tides&amp;diff=391</id>
		<title>Dark Tides</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Dark_Tides&amp;diff=391"/>
		<updated>2026-06-12T03:14:01Z</updated>

		<summary type="html">&lt;p&gt;Banethorn: Created page with &amp;quot;{{DISPLAYTITLE:Dark Tides Quest Guide}} __TOC__  &amp;#039;&amp;#039;&amp;#039;Dark Tides&amp;#039;&amp;#039;&amp;#039; is a Necromancer tutorial quest that introduces players to the core skills and mechanics of the Necromancy profession. The quest follows a linear story in which you serve Mardoth, guildmaster of the Necromantic Brotherhood, as he works to summon the elder daemon Kronus from the Well of Tears. Along the way, you&amp;#039;ll learn to use Animate Dead, Summon Familiar, Spirit Speak, and navigate the political landscap...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Dark Tides Quest Guide}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Tides&#039;&#039;&#039; is a Necromancer tutorial quest that introduces players to the core skills and mechanics of the Necromancy profession. The quest follows a linear story in which you serve Mardoth, guildmaster of the Necromantic Brotherhood, as he works to summon the elder daemon Kronus from the Well of Tears. Along the way, you&#039;ll learn to use Animate Dead, Summon Familiar, Spirit Speak, and navigate the political landscape between the Necromancers and Paladins in Malas.&lt;br /&gt;
&lt;br /&gt;
This quest can only be completed &#039;&#039;&#039;once per character&#039;&#039;&#039; — it does not reset.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Mardoth, the guildmaster of the Necromantic Brotherhood, needs help summoning Kronus — an elder daemon who will crush the Paladin forces that have plagued the Necromancers. To summon Kronus, the Well of Tears must be charged with dark rituals, but the ritual scrolls have been lost. Your job is to recover a Scroll of Calling by any means necessary, perform the ritual at the Well of Tears, and return to claim your reward.&lt;br /&gt;
&lt;br /&gt;
The quest takes place primarily in the Malas facet, moving between Mardoth&#039;s tower, the Tomb of Maabus, the Paladin City of Light, the Crystal Cave, and the Well of Tears. Mardoth gives you a &#039;&#039;&#039;Horn of Retreat&#039;&#039;&#039; at the start — use it at any time to open a gateway back to his tower if you get lost or into trouble.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
Locate &#039;&#039;&#039;Mardoth&#039;&#039;&#039; in his tower in the Malas facet. Speak with him to receive the quest offer. He introduces himself as the guildmaster of the Necromantic Brotherhood and offers to train you in the dark arts in exchange for a few services.&lt;br /&gt;
&lt;br /&gt;
== Quest Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Find the Tomb of Maabus ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Objective || Step onto the teleporter near Mardoth and follow the path of glowing runes to the Tomb of Maabus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon accepting the quest, Mardoth gives you a bag containing a &#039;&#039;&#039;Horn of Retreat&#039;&#039;&#039; (a magical horn that opens a gateway back to his tower — hand it to Mardoth to recharge when it runs out). He then directs you to use the teleporter to the west of where he stands.&lt;br /&gt;
&lt;br /&gt;
After teleporting, follow the path of glowing runes. It leads directly to the Tomb of Maabus, an ancient Necromancer burial site.&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Find the Corpse of Maabus ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Objective || Enter the tomb and find the corpse of the ancient Necromancer Maabus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Enter the tomb and make your way to the inner chamber where Maabus&#039; corpse lies in a coffin.&lt;br /&gt;
&lt;br /&gt;
=== Step 3: Animate the Corpse of Maabus ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Objective || Re-animate the corpse of Maabus using your &#039;&#039;&#039;Animate Dead&#039;&#039;&#039; spell and question him about the Kronus rituals&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is your first practical lesson in Necromancy. Open your spellbook and cast &#039;&#039;&#039;Animate Dead&#039;&#039;&#039; on Maabus&#039; corpse. The reanimated Maabus is initially furious at being awakened, but once you explain your purpose, he cooperates.&lt;br /&gt;
&lt;br /&gt;
Maabus reveals that he once owned a Scroll of Calling needed for the summoning, but he lost it when he was killed in a Paladin ambush. He believes it was hidden in the &#039;&#039;&#039;Crystal Cave&#039;&#039;&#039; near the Paladin City of Light. He points you to a teleporter in the corner of his tomb.&lt;br /&gt;
&lt;br /&gt;
=== Step 4: Travel to the Crystal Cave ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Objective || Take the teleporter in the corner of Maabus&#039; tomb to the Crystal Cave&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Use the teleporter in the tomb to travel near the Crystal Cave. Upon arrival, you encounter &#039;&#039;&#039;Horus&#039;&#039;&#039;, a blind Paladin guard standing watch at the cave entrance.&lt;br /&gt;
&lt;br /&gt;
=== Step 5: Deal with Horus the Guard ===&lt;br /&gt;
&lt;br /&gt;
Horus guards the Crystal Cave and the Scroll of Calling within. Despite being blind, he is suspicious of you — he says you reek of death like a Necromancer. He demands that you speak the &#039;&#039;&#039;secret password&#039;&#039;&#039; contained in the &#039;&#039;&#039;Scroll of Abraxus&#039;&#039;&#039;, which is kept in the &#039;&#039;&#039;Vault of Secrets&#039;&#039;&#039; inside the Paladin City of Light.&lt;br /&gt;
&lt;br /&gt;
Horus explains that Necromancers cannot enter the Vault due to powerful protective magic, so in his mind, anyone who knows the password must be a legitimate Paladin. You&#039;ll need to find another way in.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Objective || Infiltrate the City of the Paladins and figure out a way into the Vault — see Mardoth for help&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Step 6: Consult Mardoth About the Vault ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Objective || Return to Mardoth for advice on getting into the Vault of Secrets&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Return to Mardoth (use your Horn of Retreat or the teleporter). He confirms that the Vault&#039;s anti-Necromancer magic makes it impossible for you to enter personally, but he has a solution: your &#039;&#039;&#039;Horde Minion familiar&#039;&#039;&#039; is not a Necromancer and won&#039;t be affected by the protective wards.&lt;br /&gt;
&lt;br /&gt;
Mardoth teaches you the &#039;&#039;&#039;Summon Familiar&#039;&#039;&#039; spell and instructs you to travel to the Paladin City of Light via his western teleporter, follow the road of glowing runes to the Vault, and send your familiar in to steal the scroll.&lt;br /&gt;
&lt;br /&gt;
=== Step 7: Travel to the Paladin City of Light ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Objective || Use the teleporter near Mardoth to travel to the Paladin City of Light&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Take the teleporter to be transported to the city. Be careful not to reveal yourself as a Necromancer while in the city.&lt;br /&gt;
&lt;br /&gt;
=== Step 8: Find the Vault of Secrets ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Objective || Follow the road paved with glowing runes to find the Vault of Secrets&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Follow the glowing rune road through the Paladin City until you reach the Vault of Secrets. You can feel the protective magic pressing against you as you enter.&lt;br /&gt;
&lt;br /&gt;
=== Step 9: Use Your Familiar to Fetch the Scroll ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Objective || &#039;&#039;&#039;Summon your Horde Minion familiar&#039;&#039;&#039; to fetch the Scroll of Abraxus for you&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Inside the Vault, you can see the &#039;&#039;&#039;Scroll of Abraxus&#039;&#039;&#039; among a collection of scrolls and books, but it&#039;s out of your reach due to the anti-Necromancer wards. Cast &#039;&#039;&#039;Summon Familiar&#039;&#039;&#039; and select the &#039;&#039;&#039;Horde Minion&#039;&#039;&#039;. Your familiar is unaffected by the protective magic and will automatically move to fetch the scroll when you&#039;re close enough.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll see the message: &#039;&#039;&amp;quot;You instinctively will your familiar to fetch the scroll for you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Step 10: Retrieve the Scroll from Your Familiar ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Objective || Double-click your Horde Minion to open his pack and retrieve the Scroll of Abraxus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Once the familiar has the scroll, double-click it to open its pack and take the &#039;&#039;&#039;Scroll of Abraxus&#039;&#039;&#039; from its inventory.&lt;br /&gt;
&lt;br /&gt;
=== Step 11: Read the Scroll of Abraxus ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Objective || Double-click the Scroll of Abraxus to read it and learn the Crystal Cave password&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Read the scroll by double-clicking it. This reveals the secret password that Horus requires for entry into the Crystal Cave.&lt;br /&gt;
&lt;br /&gt;
=== Step 12: Return to the Crystal Cave ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Objective || Return to the Crystal Cave to speak with Horus — use the teleporter outside the Vault if needed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Travel back to the Crystal Cave. You can use the teleporter located just outside the Vault to get there quickly.&lt;br /&gt;
&lt;br /&gt;
=== Step 13: Speak the Password to Horus ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Objective || Speak the secret password to Horus using his &#039;&#039;&#039;context menu&#039;&#039;&#039; (single left-click on Horus)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Left-click Horus to bring up his context menu and select the option to speak the password. Horus accepts it and grants you passage. He also mentions the cave has been infested with vermin called &#039;&#039;&#039;Skittering Hoppers&#039;&#039;&#039; and asks if you&#039;d be willing to clear out at least 5 of them for a reward.&lt;br /&gt;
&lt;br /&gt;
=== Step 14: Find the Scroll of Calling ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Objective || Enter the Crystal Cave and find the Scroll of Calling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The energy barrier drops and you may enter the Crystal Cave. Inside, you&#039;ll encounter &#039;&#039;&#039;Skittering Hoppers&#039;&#039;&#039; — insect-like creatures that attack on sight.&lt;br /&gt;
&lt;br /&gt;
==== Optional: Kill 5 Skittering Hoppers ====&lt;br /&gt;
&lt;br /&gt;
This is an optional side objective. If you slay &#039;&#039;&#039;5 Skittering Hoppers&#039;&#039;&#039; while inside the cave, you can claim a bonus reward from Horus on your way out. The first time you kill one, you&#039;ll also receive a tutorial message about using &#039;&#039;&#039;Spirit Speak&#039;&#039;&#039; to heal yourself — Necromancers recover hit points by communing with the spirit world through this skill.&lt;br /&gt;
&lt;br /&gt;
After killing 5, speak to Horus on your way out. He rewards you with &#039;&#039;&#039;500 gold&#039;&#039;&#039; and a &#039;&#039;&#039;magical artifact&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Find the Scroll of Calling deeper in the cave and collect it.&lt;br /&gt;
&lt;br /&gt;
=== Step 15: Return to Mardoth with the Scroll ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Objective || Bring the Scroll of Calling to Mardoth for further instructions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Return to Mardoth&#039;s tower with the scroll. He&#039;s thrilled and explains that you can now perform the ritual at the Well of Tears.&lt;br /&gt;
&lt;br /&gt;
{{Note|If you lose the Scroll of Calling at any point, you&#039;ll be directed to return to the Crystal Cave and fetch another one. Mardoth will be disappointed but will send you back.}}&lt;br /&gt;
&lt;br /&gt;
=== Step 16: Travel to the Well of Tears ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Objective || Follow the red lanterns outside Mardoth&#039;s tower to the Well of Tears&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Exit Mardoth&#039;s tower and follow the path lined with &#039;&#039;&#039;red lanterns&#039;&#039;&#039;. This leads to the Well of Tears where you will perform the calling ritual.&lt;br /&gt;
&lt;br /&gt;
{{Note|If you arrive at the Well without the scroll (lost or dropped), you&#039;ll receive a message directing you back to the Crystal Cave to fetch another.}}&lt;br /&gt;
&lt;br /&gt;
=== Step 17: Use the Scroll of Calling ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Objective || Double-click the Scroll of Calling near the Well of Tears to perform the ritual&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Stand near the Well of Tears and double-click the Scroll of Calling. This charges the waters and begins the summoning ritual for Kronus. Be prepared — performing the ritual triggers a fight with a &#039;&#039;&#039;Summoned Paladin&#039;&#039;&#039; who arrives to stop you.&lt;br /&gt;
&lt;br /&gt;
You may either defeat the Paladin (victory) or be slain yourself — either way, the ritual is completed. The quest continues regardless of the outcome, though your completion message will differ.&lt;br /&gt;
&lt;br /&gt;
=== Step 18: Return to Mardoth ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Objective || Return to Mardoth for your reward&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Whether you triumphed over the Paladin or fell in battle, the ritual is done. Return to Mardoth&#039;s tower. If you won the fight, loot as much as you can carry from your defeated foe before heading back.&lt;br /&gt;
&lt;br /&gt;
Mardoth congratulates you, releases you from his service, and gives you your reward: a &#039;&#039;&#039;magical weapon&#039;&#039;&#039; and a &#039;&#039;&#039;2,000 gold bank check&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Step 19: Cash the Bank Check ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Objective || Use the enchanted sextant in your pack to locate the nearest bank, then go there and speak with the Banker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Mardoth gives you an &#039;&#039;&#039;enchanted sextant&#039;&#039;&#039; that guides you to the nearest bank. Travel there and speak with the Banker.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Objective || Open your bank box and cash the check&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Open your bank box (say &amp;quot;bank&amp;quot; near a Banker) and double-click the check to cash it. The Banker explains how the banking system works — items stored in any bank box can be retrieved from any other bank in the land. Your gold is now deposited and you&#039;re free to explore the world.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Reward !! When Received&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Horn of Retreat&#039;&#039;&#039; || Quest start (reusable, rechargeable by Mardoth)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ninja/Necro Clothing&#039;&#039;&#039; || After first trial (placed in your pack automatically)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;500 Gold + Magical Artifact&#039;&#039;&#039; || Optional — from Horus for killing 5 Skittering Hoppers&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Magical Weapon&#039;&#039;&#039; || Quest completion (from Mardoth)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2,000 Gold Bank Check&#039;&#039;&#039; || Quest completion (from Mardoth)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Keep your Horn of Retreat handy.&#039;&#039;&#039; If you get lost or overwhelmed, play the horn to open a gateway back to Mardoth&#039;s tower. Hand the horn to Mardoth to recharge it when it runs out of charges.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t forget the Skittering Hoppers.&#039;&#039;&#039; Killing 5 of them in the Crystal Cave earns you a bonus 500 gold and a magical artifact from Horus — easy extra loot on your way to the Scroll of Calling.&lt;br /&gt;
* &#039;&#039;&#039;Learn Spirit Speak early.&#039;&#039;&#039; The quest teaches you that Necromancers heal via Spirit Speak rather than Healing or bandages. Practice this skill as you fight Skittering Hoppers.&lt;br /&gt;
* &#039;&#039;&#039;Use the Radar Map&#039;&#039;&#039; (ALT+R) to navigate the paths between locations. The quest areas are spread out and glowing rune paths can be hard to follow on the main screen.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t lose the Scroll of Calling.&#039;&#039;&#039; If you arrive at the Well of Tears without it, you&#039;ll have to go all the way back to the Crystal Cave for another one.&lt;br /&gt;
* &#039;&#039;&#039;The Paladin fight at the Well is optional to win.&#039;&#039;&#039; Whether you slay the Summoned Paladin or are defeated, the ritual completes either way. Victory just gives you loot to carry back.&lt;br /&gt;
&lt;br /&gt;
== Quest Flow Summary ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 1. Accept the quest from Mardoth — receive Horn of Retreat&lt;br /&gt;
 2. Teleport to the Tomb of Maabus (follow glowing runes)&lt;br /&gt;
 3. Find Maabus&#039; corpse inside the tomb&lt;br /&gt;
 4. Cast Animate Dead on the corpse — learn about the Scroll of Calling&lt;br /&gt;
 5. Teleport to the Crystal Cave — meet Horus the blind guard&lt;br /&gt;
 6. Horus demands the Vault password — return to Mardoth for advice&lt;br /&gt;
 7. Mardoth teaches you Summon Familiar — teleport to the Paladin City of Light&lt;br /&gt;
 8. Follow the glowing rune road to the Vault of Secrets&lt;br /&gt;
 9. Summon your Horde Minion familiar to fetch the Scroll of Abraxus&lt;br /&gt;
10. Retrieve the scroll from your familiar&#039;s pack&lt;br /&gt;
11. Read the Scroll of Abraxus to learn the password&lt;br /&gt;
12. Return to the Crystal Cave&lt;br /&gt;
13. Speak the password to Horus via his context menu&lt;br /&gt;
14. Enter the Crystal Cave — find the Scroll of Calling&lt;br /&gt;
    (Optional: Kill 5 Skittering Hoppers → claim reward from Horus)&lt;br /&gt;
15. Return the Scroll of Calling to Mardoth&lt;br /&gt;
16. Follow the red lanterns to the Well of Tears&lt;br /&gt;
17. Use the Scroll of Calling at the Well — fight the Summoned Paladin&lt;br /&gt;
18. Return to Mardoth — receive magical weapon + 2,000 gold check&lt;br /&gt;
19. Find the nearest bank (use enchanted sextant) → cash the check&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Key NPCs ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! NPC !! Role !! Location&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mardoth&#039;&#039;&#039; || Quest giver, Necromantic Brotherhood guildmaster || Mardoth&#039;s Tower, Malas&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Maabus&#039;&#039;&#039; || Ancient Necromancer (reanimated corpse) || Tomb of Maabus, Malas (via teleporter)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Horus&#039;&#039;&#039; || Blind Paladin guard at the Crystal Cave || Crystal Cave entrance, Malas&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Summoned Paladin&#039;&#039;&#039; || Antagonist at the Well of Tears || Appears during the calling ritual&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Necromancer]]&lt;br /&gt;
[[Category:Tutorial Quests]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
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