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	<id>http://wiki.banesworlduo.com/index.php?action=history&amp;feed=atom&amp;title=Bard_Instruments</id>
	<title>Bard Instruments - Revision history</title>
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	<updated>2026-06-18T13:55:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Bard_Instruments&amp;diff=413&amp;oldid=prev</id>
		<title>Banethorn: /* Instrument Properties */</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Bard_Instruments&amp;diff=413&amp;oldid=prev"/>
		<updated>2026-06-15T23:50:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Instrument Properties&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:50, 15 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot;&gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{Note&lt;/del&gt;|Slayer bonuses only apply when the slayer type matches the creature you are targeting. Using the wrong slayer type has no effect — but if the creature belongs to an &#039;&#039;opposition&#039;&#039; super slayer group, the difficulty actually &#039;&#039;&#039;increases&#039;&#039;&#039; by 10.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}&lt;/del&gt;}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| class=&quot;wikitable&quot; style=&quot;background:#1a1a1a; color:#ffffff; border:1px solid #555;&quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;! style=&quot;background:#333; color:#FFD700;&quot; | Tip&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| style=&quot;padding:8px;&quot; &lt;/ins&gt;| Slayer bonuses only apply when the slayer type matches the creature you are targeting. Using the wrong slayer type has no effect — but if the creature belongs to an &#039;&#039;opposition&#039;&#039; super slayer group, the difficulty actually &#039;&#039;&#039;increases&#039;&#039;&#039; by 10.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/ins&gt;}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Maximum Possible Bonus ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Maximum Possible Bonus ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key my_wiki:diff:1.41:old-412:rev-413:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Bard_Instruments&amp;diff=412&amp;oldid=prev</id>
		<title>Banethorn: Created page with &quot;== Bard Instruments Guide ==  Musical instruments are essential tools for any aspiring Bard. The quality and properties of your instrument directly affect your chances of successfully using &#039;&#039;&#039;Peacemaking&#039;&#039;&#039;, &#039;&#039;&#039;Provocation&#039;&#039;&#039;, and &#039;&#039;&#039;Discordance&#039;&#039;&#039; against creatures. Choosing the right instrument for the job can mean the difference between a successful peace and a quick death.  === How Barding Difficulty Works ===  Every creature in the world has a hidden &#039;&#039;&#039;Bard Diffic...&quot;</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Bard_Instruments&amp;diff=412&amp;oldid=prev"/>
		<updated>2026-06-15T23:47:47Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Bard Instruments Guide ==  Musical instruments are essential tools for any aspiring Bard. The quality and properties of your instrument directly affect your chances of successfully using &amp;#039;&amp;#039;&amp;#039;Peacemaking&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Provocation&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;Discordance&amp;#039;&amp;#039;&amp;#039; against creatures. Choosing the right instrument for the job can mean the difference between a successful peace and a quick death.  === How Barding Difficulty Works ===  Every creature in the world has a hidden &amp;#039;&amp;#039;&amp;#039;Bard Diffic...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Bard Instruments Guide ==&lt;br /&gt;
&lt;br /&gt;
Musical instruments are essential tools for any aspiring Bard. The quality and properties of your instrument directly affect your chances of successfully using &amp;#039;&amp;#039;&amp;#039;Peacemaking&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Provocation&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;Discordance&amp;#039;&amp;#039;&amp;#039; against creatures. Choosing the right instrument for the job can mean the difference between a successful peace and a quick death.&lt;br /&gt;
&lt;br /&gt;
=== How Barding Difficulty Works ===&lt;br /&gt;
&lt;br /&gt;
Every creature in the world has a hidden &amp;#039;&amp;#039;&amp;#039;Bard Difficulty&amp;#039;&amp;#039;&amp;#039; rating. This number is automatically calculated based on the creature&amp;#039;s stats:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hit Points&amp;#039;&amp;#039;&amp;#039; — the single largest factor, weighted at 1.6x&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Stamina&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Mana&amp;#039;&amp;#039;&amp;#039; pools&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Total skill points&amp;#039;&amp;#039;&amp;#039; across all skills&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Special traits&amp;#039;&amp;#039;&amp;#039; — creatures with Magery AI, fire breath, or poison immunity are each +100 points harder&lt;br /&gt;
&lt;br /&gt;
All of these values are fed through a compression formula and then capped at a maximum difficulty of &amp;#039;&amp;#039;&amp;#039;160.0&amp;#039;&amp;#039;&amp;#039;. Many powerful creatures hit this cap through raw stats alone.&lt;br /&gt;
&lt;br /&gt;
Your bard skill is checked against this difficulty using a ±25 skill window. If your skill falls below the difficulty minus 25, you have a &amp;#039;&amp;#039;&amp;#039;0% chance&amp;#039;&amp;#039;&amp;#039; of success. If your skill is above the difficulty plus 25, you&amp;#039;d have 100% (though the cap at 160 makes this impossible at 120 skill without instrument bonuses).&lt;br /&gt;
&lt;br /&gt;
=== Instrument Properties ===&lt;br /&gt;
&lt;br /&gt;
Instruments can have several properties that reduce the effective bard difficulty of your target. These bonuses stack with each other.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property !! Effect !! How to Obtain&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Exceptional Quality&amp;#039;&amp;#039;&amp;#039; || Reduces difficulty by &amp;#039;&amp;#039;&amp;#039;5.0&amp;#039;&amp;#039;&amp;#039; || Crafted by a skilled Carpenter or Tinker with high enough skill to produce exceptional results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Slayer (Primary)&amp;#039;&amp;#039;&amp;#039; || Reduces difficulty by &amp;#039;&amp;#039;&amp;#039;10.0&amp;#039;&amp;#039;&amp;#039; against matching creatures || Random loot drop or crafted with special materials&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Slayer (Secondary)&amp;#039;&amp;#039;&amp;#039; || Reduces difficulty by an additional &amp;#039;&amp;#039;&amp;#039;10.0&amp;#039;&amp;#039;&amp;#039; against matching creatures || Random loot drop&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Opposition Super Slayer&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;Increases&amp;#039;&amp;#039; difficulty by &amp;#039;&amp;#039;&amp;#039;10.0&amp;#039;&amp;#039;&amp;#039; || Avoid using instruments with the wrong slayer type against a creature&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Note|Slayer bonuses only apply when the slayer type matches the creature you are targeting. Using the wrong slayer type has no effect — but if the creature belongs to an &amp;#039;&amp;#039;opposition&amp;#039;&amp;#039; super slayer group, the difficulty actually &amp;#039;&amp;#039;&amp;#039;increases&amp;#039;&amp;#039;&amp;#039; by 10.}}&lt;br /&gt;
&lt;br /&gt;
=== Maximum Possible Bonus ===&lt;br /&gt;
&lt;br /&gt;
The best possible instrument is an &amp;#039;&amp;#039;&amp;#039;Exceptional&amp;#039;&amp;#039;&amp;#039; instrument with &amp;#039;&amp;#039;&amp;#039;two matching slayer&amp;#039;&amp;#039;&amp;#039; properties:&lt;br /&gt;
&lt;br /&gt;
* Exceptional: −5.0&lt;br /&gt;
* Slayer 1 (matching): −10.0&lt;br /&gt;
* Slayer 2 (matching): −10.0&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Total: −25.0 difficulty reduction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This means a creature at the 160.0 difficulty cap would effectively become 135.0 difficulty for you.&lt;br /&gt;
&lt;br /&gt;
=== Success Rates at 120 Skill ===&lt;br /&gt;
&lt;br /&gt;
The following table shows your approximate success rate at &amp;#039;&amp;#039;&amp;#039;120 Peacemaking&amp;#039;&amp;#039;&amp;#039; (or Provocation/Discordance) against a creature at the maximum difficulty cap of 160, depending on your instrument:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Instrument !! Effective Difficulty !! Success Rate&lt;br /&gt;
|-&lt;br /&gt;
| No bonuses || 160.0 || style=&amp;quot;color: red;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;0%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional only || 155.0 || style=&amp;quot;color: red;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;0%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| One matching slayer only || 150.0 || style=&amp;quot;color: red;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;0%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional + one matching slayer || 145.0 || style=&amp;quot;color: orange;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;~0%&amp;#039;&amp;#039;&amp;#039; (at the minimum threshold)&lt;br /&gt;
|-&lt;br /&gt;
| Two matching slayers (no exceptional) || 140.0 || style=&amp;quot;color: orange;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;10%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional + two matching slayers || 135.0 || style=&amp;quot;color: green;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;20%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Against creatures with lower bard difficulty, your success rates improve significantly. For example, against a creature with 120 difficulty, even a basic instrument gives you a solid chance, and an exceptional slayer instrument makes success nearly guaranteed.&lt;br /&gt;
&lt;br /&gt;
=== Success Rates by Creature Difficulty ===&lt;br /&gt;
&lt;br /&gt;
This table shows approximate success rates at &amp;#039;&amp;#039;&amp;#039;120 bard skill&amp;#039;&amp;#039;&amp;#039; with different instruments across a range of creature difficulties:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Creature Difficulty !! No Bonuses !! Exceptional !! Exceptional + Slayer !! Exceptional + Double Slayer&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 90% || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 110 || 70% || 80% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 50% || 60% || 80% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 130 || 30% || 40% || 60% || 80%&lt;br /&gt;
|-&lt;br /&gt;
| 140 || 10% || 20% || 40% || 60%&lt;br /&gt;
|-&lt;br /&gt;
| 145 || ~0% || 10% || 30% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| 150 || 0% || ~0% || 20% || 40%&lt;br /&gt;
|-&lt;br /&gt;
| 155 || 0% || 0% || 10% || 30%&lt;br /&gt;
|-&lt;br /&gt;
| 160 || 0% || 0% || ~0% || 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Practical Tips ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Always carry an Exceptional instrument&amp;#039;&amp;#039;&amp;#039; — the −5.0 bonus is free and easy to obtain from any skilled crafter.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Match your slayer type to your target&amp;#039;&amp;#039;&amp;#039; — a single matching slayer gives you −10.0, which can turn an impossible bard attempt into a challenging but doable one.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Avoid opposition slayers&amp;#039;&amp;#039;&amp;#039; — if your instrument&amp;#039;s slayer type is in the opposition group of your target, you are making the creature &amp;#039;&amp;#039;harder&amp;#039;&amp;#039; to bard, not easier.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Some creatures cannot be barded at all&amp;#039;&amp;#039;&amp;#039; — creatures with the &amp;#039;&amp;#039;&amp;#039;Bard Immune&amp;#039;&amp;#039;&amp;#039; flag ignore all barding attempts regardless of your skill or instrument quality.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Musicianship matters too&amp;#039;&amp;#039;&amp;#039; — your Musicianship skill is checked separately before the barding skill. A failed Musicianship check means the barding attempt never even gets to the difficulty roll. At GM Musicianship (100), you succeed the music check roughly 100% of the time.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Instruments have limited uses&amp;#039;&amp;#039;&amp;#039; — a normal instrument has 350–450 uses. Exceptional instruments get double uses (700–900). Plan accordingly for long dungeon trips.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Uses are consumed on each attempt&amp;#039;&amp;#039;&amp;#039; — whether you succeed or fail, each barding attempt uses one charge. When the last charge is consumed, the instrument is destroyed.&lt;br /&gt;
&lt;br /&gt;
=== Instrument Types ===&lt;br /&gt;
&lt;br /&gt;
All instrument types function identically for barding purposes. The choice between a Lap Harp, Standing Harp, Lute, Drum, or Tambourine is purely cosmetic. What matters are the properties (Exceptional, Slayer) on the instrument, not its type.&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
* [[Peacemaking]]&lt;br /&gt;
* [[Provocation]]&lt;br /&gt;
* [[Discordance]]&lt;br /&gt;
* [[Musicianship]]&lt;br /&gt;
* [[Carpentry]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
</feed>