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		<title>Banethorn: Created page with &quot;{{DISPLAYTITLE:Bio-Engineer Dungeon}} The &#039;&#039;&#039;Bio-Engineer Dungeon&#039;&#039;&#039; is a two-level dungeon located in northeastern Unblovia on Madon. It is home to rogue geneticists and their twisted bio-engineered creations. The dungeon is a primary source of Organics, Empty DNA Vials, and rare DNA Items used in the Bio-Engineering system.  {{Warning|&#039;&#039;&#039;Several monsters in this dungeon can instantly kill your pets.&#039;&#039;&#039; Always bond your pets be...&quot;</title>
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		<updated>2026-07-15T21:12:30Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{DISPLAYTITLE:Bio-Engineer Dungeon}} The &amp;#039;&amp;#039;&amp;#039;Bio-Engineer Dungeon&amp;#039;&amp;#039;&amp;#039; is a two-level dungeon located in northeastern &lt;a href=&quot;/index.php?title=Unblovia&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Unblovia (page does not exist)&quot;&gt;Unblovia&lt;/a&gt; on &lt;a href=&quot;/index.php?title=Madon&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Madon (page does not exist)&quot;&gt;Madon&lt;/a&gt;. It is home to rogue geneticists and their twisted bio-engineered creations. The dungeon is a primary source of &lt;a href=&quot;/index.php?title=Organics&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Organics (page does not exist)&quot;&gt;Organics&lt;/a&gt;, &lt;a href=&quot;/index.php?title=Empty_DNA_Vials&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Empty DNA Vials (page does not exist)&quot;&gt;Empty DNA Vials&lt;/a&gt;, and rare &lt;a href=&quot;/index.php?title=DNA_Items&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;DNA Items (page does not exist)&quot;&gt;DNA Items&lt;/a&gt; used in the &lt;a href=&quot;/index.php/Bio-Engineering&quot; title=&quot;Bio-Engineering&quot;&gt;Bio-Engineering&lt;/a&gt; system.  {{Warning|&amp;#039;&amp;#039;&amp;#039;Several monsters in this dungeon can instantly kill your pets.&amp;#039;&amp;#039;&amp;#039; Always &lt;a href=&quot;/index.php?title=Animal_Bonding&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Animal Bonding (page does not exist)&quot;&gt;bond&lt;/a&gt; your pets be...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE:Bio-Engineer Dungeon}}&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Bio-Engineer Dungeon&amp;#039;&amp;#039;&amp;#039; is a two-level dungeon located in northeastern [[Unblovia]] on [[Madon]]. It is home to rogue geneticists and their twisted bio-engineered creations. The dungeon is a primary source of [[Organics]], [[Empty DNA Vials]], and rare [[DNA Items]] used in the [[Bio-Engineering]] system.&lt;br /&gt;
&lt;br /&gt;
{{Warning|&amp;#039;&amp;#039;&amp;#039;Several monsters in this dungeon can instantly kill your pets.&amp;#039;&amp;#039;&amp;#039; Always [[Animal Bonding|bond]] your pets before entering. Bonded pets can be resurrected at the [[Pet Resurrect Stone]]s located near the dungeon entrance and on the lower level.}}&lt;br /&gt;
&lt;br /&gt;
== Location &amp;amp; Access ==&lt;br /&gt;
&lt;br /&gt;
The dungeon entrance is a &amp;#039;&amp;#039;&amp;#039;cave&amp;#039;&amp;#039;&amp;#039; in the &amp;#039;&amp;#039;&amp;#039;northeast corner&amp;#039;&amp;#039;&amp;#039; of [[Unblovia]] on [[Madon]]. Just outside the main entrance you will find:&lt;br /&gt;
&lt;br /&gt;
* An &amp;#039;&amp;#039;&amp;#039;[[Ankh]]&amp;#039;&amp;#039;&amp;#039; for player resurrection&lt;br /&gt;
* A &amp;#039;&amp;#039;&amp;#039;[[Pet Resurrect Stone]]&amp;#039;&amp;#039;&amp;#039; for resurrecting bonded pets&lt;br /&gt;
&lt;br /&gt;
These are critical resources — you &amp;#039;&amp;#039;will&amp;#039;&amp;#039; need them.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Layout ==&lt;br /&gt;
&lt;br /&gt;
=== Upper Level ===&lt;br /&gt;
&lt;br /&gt;
The upper level is accessible directly from the cave entrance. It contains the dungeon&amp;#039;s weaker creatures and the humanoid geneticist enemies. This level is suitable for mid-tier characters and tamers with expendable or well-bonded pets.&lt;br /&gt;
&lt;br /&gt;
The upper level features a &amp;#039;&amp;#039;&amp;#039;cemetery area&amp;#039;&amp;#039;&amp;#039; with a &amp;#039;&amp;#039;&amp;#039;crypt&amp;#039;&amp;#039;&amp;#039; entrance that leads down to the lower level.&lt;br /&gt;
&lt;br /&gt;
=== Lower Level ===&lt;br /&gt;
&lt;br /&gt;
The lower level is accessed by entering the &amp;#039;&amp;#039;&amp;#039;crypt&amp;#039;&amp;#039;&amp;#039; in the cemetery area of the upper level. This is where the dungeon&amp;#039;s most dangerous creatures reside, including the boss encounter, &amp;#039;&amp;#039;&amp;#039;[[#The Arch Geneticist|The Arch Geneticist]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
A second set of &amp;#039;&amp;#039;&amp;#039;resurrect stones&amp;#039;&amp;#039;&amp;#039; (both player and pet) is located &amp;#039;&amp;#039;&amp;#039;near the stairs&amp;#039;&amp;#039;&amp;#039; on the lower level, providing a recovery point without having to return to the surface.&lt;br /&gt;
&lt;br /&gt;
== Creatures ==&lt;br /&gt;
&lt;br /&gt;
=== Upper Level Creatures ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Creature !! Hit Points !! Damage !! AI !! Notable Abilities !! {{Danger}} Pet Danger&lt;br /&gt;
|-&lt;br /&gt;
| [[#Genetic Failure|Genetic Failure]] || 13–17 || 3–9 || Melee || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bio Ooze|Bio Ooze]] || 400–600 || 10–16 || Melee || Hit Poison (Greater, 60% chance); Bleed Immune; Poison Immune (Lethal) || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bio Mutant|Bio Mutant]] || 500–750 || 12–18 || Melee || Poison Immune (Regular) || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Evil Bio Engineer|Evil Bio Engineer]] || 750–1,250 || 10–23 || Melee || Carries a random weapon || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Evil Genetecist|Evil Genetecist]] || 1,900–2,100 || 10–23 || Mage || Casts spells; &amp;#039;&amp;#039;&amp;#039;25% chance to instantly kill a pet that attacks it in melee&amp;#039;&amp;#039;&amp;#039; || {{RedX}} &amp;#039;&amp;#039;&amp;#039;Kills Pets&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Lower Level Creatures ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Creature !! Hit Points !! Damage !! AI !! Notable Abilities !! {{Danger}} Pet Danger&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bio Construct|Bio Construct]] || 1,000–1,400 || 16–24 || Melee || Passive Health Regeneration; Bleed Immune; Poison Immune (Greater) || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bio-Spliced Drake|Bio-Spliced Drake]] || 1,500–2,000 || 18–26 || Mage || Dragon Breath; Casts spells; Poison Immune (Greater) || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bio-Forged Balron|Bio-Forged Balron]] || 3,000–3,800 || 27–35 || Mage || Dragon Breath; Casts spells; Poison Immune (Lethal); Unprovokable; &amp;#039;&amp;#039;&amp;#039;15% chance to instantly kill a pet that attacks it in melee&amp;#039;&amp;#039;&amp;#039; || {{RedX}} &amp;#039;&amp;#039;&amp;#039;Kills Pets&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[#Abomination|Abomination]] || 3,700 || 34–36 || Mage || Casts spells; Poison Immune (Lethal); Unprovokable; Uncalmable; 100% Poison Resist || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bio-Spliced Dragon|Bio-Spliced Dragon]] || 4,000–5,000 || 28–38 || Mage || Dragon Breath; Casts spells; Poison Immune (Lethal); Unprovokable; Uncalmable || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#The Arch Geneticist|The Arch Geneticist]] &amp;#039;&amp;#039;&amp;#039;(Boss)&amp;#039;&amp;#039;&amp;#039; || 25,000–30,000 || 25–35 || Mage || Spawns adds; Toxic Burst AoE; Heals when killing pets; Poison Immune (Lethal); Unprovokable; Uncalmable; &amp;#039;&amp;#039;&amp;#039;20% chance to instantly kill a pet that attacks it in melee&amp;#039;&amp;#039;&amp;#039; || {{RedX}} &amp;#039;&amp;#039;&amp;#039;Kills Pets&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Creature Details ==&lt;br /&gt;
&lt;br /&gt;
=== Genetic Failure ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left:1em; width:300px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Genetic Failure&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Corpse&amp;#039;&amp;#039;&amp;#039; || a puddle of goo&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hit Points&amp;#039;&amp;#039;&amp;#039; || 13–17&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039; || 3–9 (100% Physical)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fame/Karma&amp;#039;&amp;#039;&amp;#039; || 450 / -450&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The weakest creature in the dungeon. Genetic failures are the botched results of bio-engineering experiments — small globs of biological matter that pose almost no threat. They serve as fodder on the upper level and are also spawned by [[#The Arch Geneticist|The Arch Geneticist]] during the boss fight.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resistances:&amp;#039;&amp;#039;&amp;#039; Physical 15–20 | Cold 40–50 | Poison 20–30 | Energy 10–20&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Loot:&amp;#039;&amp;#039;&amp;#039; [[Organics]] (30–60)&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Bio Ooze ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left:1em; width:300px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bio Ooze&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Corpse&amp;#039;&amp;#039;&amp;#039; || a puddle of toxic ooze&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hit Points&amp;#039;&amp;#039;&amp;#039; || 400–600&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039; || 10–16 (30% Physical / 70% Poison)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fame/Karma&amp;#039;&amp;#039;&amp;#039; || 3,000 / -3,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Toxic puddles of bio-engineered slime. Bio oozes deal primarily poison damage and have a &amp;#039;&amp;#039;&amp;#039;60% chance to inflict Greater Poison&amp;#039;&amp;#039;&amp;#039; on melee hit. They are immune to lethal poison and cannot bleed. Characters without poison resistance or cure potions should avoid prolonged melee with these creatures.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Immunities:&amp;#039;&amp;#039;&amp;#039; Poison Immune (Lethal); Bleed Immune&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resistances:&amp;#039;&amp;#039;&amp;#039; Physical 30–40 | Fire 10–20 | Cold 30–40 | Poison 80–95 | Energy 15–25&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Skills:&amp;#039;&amp;#039;&amp;#039; Poisoning 80.0–100.0&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Loot:&amp;#039;&amp;#039;&amp;#039; [[Organics]] (30–70)&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Bio Mutant ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left:1em; width:300px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bio Mutant&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Corpse&amp;#039;&amp;#039;&amp;#039; || a mutated corpse&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hit Points&amp;#039;&amp;#039;&amp;#039; || 500–750&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039; || 12–18 (60% Physical / 40% Poison)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fame/Karma&amp;#039;&amp;#039;&amp;#039; || 4,000 / -4,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Hulking, misshapen beasts created through genetic tampering. Bio mutants are straightforward melee fighters with moderate health pools and respectable damage. They appear in random body forms, making them visually unpredictable. Also spawned by [[#The Arch Geneticist|The Arch Geneticist]] as adds during the boss fight.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Immunities:&amp;#039;&amp;#039;&amp;#039; Poison Immune (Regular)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resistances:&amp;#039;&amp;#039;&amp;#039; Physical 35–45 | Fire 20–30 | Cold 25–35 | Poison 60–70 | Energy 15–25&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Loot:&amp;#039;&amp;#039;&amp;#039; [[Organics]] (40–80); 10% chance [[Empty DNA Vial]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Evil Bio Engineer ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left:1em; width:300px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Evil Bio Engineer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Title&amp;#039;&amp;#039;&amp;#039; || the insane bio engineer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hit Points&amp;#039;&amp;#039;&amp;#039; || 750–1,250&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039; || 10–23&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fame/Karma&amp;#039;&amp;#039;&amp;#039; || 5,000 / -5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rogue scientists who have gone mad from their experiments. Evil bio engineers are humanoid melee combatants who carry random weapons (longswords, cutlasses, broadswords, axes, clubs, daggers, or spears). They wear leather armor dyed in distinctive hues. While not as dangerous as the genetecists, they are a solid source of [[Organics]] and crafting supplies.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Loot:&amp;#039;&amp;#039;&amp;#039; [[Organics]] (150–300); 25% chance for an [[Empty DNA Vial]] &amp;#039;&amp;#039;or&amp;#039;&amp;#039; [[Empty DNA Vial Set]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Evil Genetecist ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left:1em; width:300px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Evil Genetecist&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Title&amp;#039;&amp;#039;&amp;#039; || the evil genetecist&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hit Points&amp;#039;&amp;#039;&amp;#039; || 1,900–2,100&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039; || 10–23&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fame/Karma&amp;#039;&amp;#039;&amp;#039; || 5,000 / -5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Warning|&amp;#039;&amp;#039;&amp;#039;Pet Killer:&amp;#039;&amp;#039;&amp;#039; When a controlled pet attacks an Evil Genetecist in melee, there is a &amp;#039;&amp;#039;&amp;#039;25% chance&amp;#039;&amp;#039;&amp;#039; the genetecist will attempt to extract DNA from the pet, &amp;#039;&amp;#039;&amp;#039;instantly killing it&amp;#039;&amp;#039;&amp;#039;. The genetecist will then retarget the pet&amp;#039;s owner.}}&lt;br /&gt;
&lt;br /&gt;
The most dangerous humanoid enemy on the upper level. Evil genetecists are mage-type combatants with high intelligence, strong magery, and substantial hit points. They wear distinctive green-hued robes and leather armor.&lt;br /&gt;
&lt;br /&gt;
They have a rare chance (0.6%) to drop high-quality [[DNA Items]], including &amp;#039;&amp;#039;Very High&amp;#039;&amp;#039; quality DNA from powerful creatures such as a dark father, a fox guardian, Mondain The Wizard, or a hell chicken (Mimic type).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resistances:&amp;#039;&amp;#039;&amp;#039; Equipped armor only&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Loot:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Organics]] (250–400)&lt;br /&gt;
* 35% chance for an [[Empty DNA Vial]] &amp;#039;&amp;#039;or&amp;#039;&amp;#039; [[Empty DNA Vial Set]]&lt;br /&gt;
* 0.6% chance for a &amp;#039;&amp;#039;Very High&amp;#039;&amp;#039; quality [[DNA Item]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Bio Construct ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left:1em; width:300px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bio Construct&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Corpse&amp;#039;&amp;#039;&amp;#039; || a pile of bio matter&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hit Points&amp;#039;&amp;#039;&amp;#039; || 1,000–1,400&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039; || 16–24 (70% Physical / 30% Poison)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fame/Karma&amp;#039;&amp;#039;&amp;#039; || 8,000 / -8,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Stitched-together amalgamations of biological matter. Bio constructs are tough melee combatants with &amp;#039;&amp;#039;&amp;#039;passive health regeneration&amp;#039;&amp;#039;&amp;#039;, recovering health continuously during combat. They are immune to bleeding effects and Greater Poison, making them durable opponents that are difficult to wear down.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Immunities:&amp;#039;&amp;#039;&amp;#039; Poison Immune (Greater); Bleed Immune&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Special:&amp;#039;&amp;#039;&amp;#039; Regenerates health passively (5 HP per think cycle)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resistances:&amp;#039;&amp;#039;&amp;#039; Physical 55–65 | Fire 15–25 | Cold 40–50 | Poison 65–80 | Energy 20–30&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Loot:&amp;#039;&amp;#039;&amp;#039; [[Organics]] (80–150); 12% chance [[Empty DNA Vial]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Bio-Spliced Drake ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left:1em; width:300px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bio-Spliced Drake&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Corpse&amp;#039;&amp;#039;&amp;#039; || a mutated drake corpse&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hit Points&amp;#039;&amp;#039;&amp;#039; || 1,500–2,000&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039; || 18–26 (40% Physical / 30% Fire / 30% Poison)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fame/Karma&amp;#039;&amp;#039;&amp;#039; || 10,000 / -10,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Drakes that have been genetically altered with toxic compounds. Bio-spliced drakes are mage-type combatants with &amp;#039;&amp;#039;&amp;#039;Dragon Breath&amp;#039;&amp;#039;&amp;#039; and solid all-around resistances. They serve as the mid-tier threat on the lower level.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Immunities:&amp;#039;&amp;#039;&amp;#039; Poison Immune (Greater)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Special:&amp;#039;&amp;#039;&amp;#039; Dragon Breath&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resistances:&amp;#039;&amp;#039;&amp;#039; Physical 50–60 | Fire 55–65 | Cold 35–45 | Poison 70–80 | Energy 40–50&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Loot:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Organics]] (100–200)&lt;br /&gt;
* 15% chance [[Empty DNA Vial]]&lt;br /&gt;
* 5% chance [[Empty DNA Vial Set]]&lt;br /&gt;
* Treasure Map (Level 3)&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Bio-Forged Balron ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left:1em; width:300px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bio-Forged Balron&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Corpse&amp;#039;&amp;#039;&amp;#039; || a twisted demonic corpse&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hit Points&amp;#039;&amp;#039;&amp;#039; || 3,000–3,800&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039; || 27–35 (30% Physical / 30% Fire / 20% Energy / 20% Poison)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fame/Karma&amp;#039;&amp;#039;&amp;#039; || 18,000 / -18,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Warning|&amp;#039;&amp;#039;&amp;#039;Pet Killer:&amp;#039;&amp;#039;&amp;#039; When a controlled pet attacks a Bio-Forged Balron in melee, there is a &amp;#039;&amp;#039;&amp;#039;15% chance&amp;#039;&amp;#039;&amp;#039; the balron will lash out with unstable energy, &amp;#039;&amp;#039;&amp;#039;instantly killing the pet&amp;#039;&amp;#039;&amp;#039;. The balron will then retarget the pet&amp;#039;s owner.}}&lt;br /&gt;
&lt;br /&gt;
Balrons twisted by bio-engineering into something even more terrifying. These are powerful mage-type combatants with &amp;#039;&amp;#039;&amp;#039;Dragon Breath&amp;#039;&amp;#039;&amp;#039;, high resistances across the board, and the ability to instantly destroy pets. They are unprovokable and among the most dangerous regular spawns in the dungeon.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Immunities:&amp;#039;&amp;#039;&amp;#039; Poison Immune (Lethal); Unprovokable&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Special:&amp;#039;&amp;#039;&amp;#039; Dragon Breath&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resistances:&amp;#039;&amp;#039;&amp;#039; Physical 65–75 | Fire 70–80 | Cold 40–55 | Poison 80–90 | Energy 55–65&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Loot:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Organics]] (300–550)&lt;br /&gt;
* 20% chance [[Empty DNA Vial]]&lt;br /&gt;
* 10% chance [[Empty DNA Vial Set]]&lt;br /&gt;
* Treasure Map (Level 5)&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Bio-Spliced Dragon ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left:1em; width:300px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bio-Spliced Dragon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Corpse&amp;#039;&amp;#039;&amp;#039; || a bio-engineered dragon corpse&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hit Points&amp;#039;&amp;#039;&amp;#039; || 4,000–5,000&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039; || 28–38 (30% Physical / 30% Fire / 20% Poison / 20% Energy)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fame/Karma&amp;#039;&amp;#039;&amp;#039; || 22,000 / -22,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The apex predator of the dungeon&amp;#039;s regular spawns. Bio-spliced dragons are massively powerful mage-type combatants with &amp;#039;&amp;#039;&amp;#039;Dragon Breath&amp;#039;&amp;#039;&amp;#039;, exceptional resistances, and the highest health pool of any non-boss creature in the dungeon. They are both unprovokable and uncalmable.&lt;br /&gt;
&lt;br /&gt;
Bio-spliced dragons are also one of the best sources of rare [[DNA Items]], with a 1% chance to drop &amp;#039;&amp;#039;High&amp;#039;&amp;#039; quality DNA in Prowess, Environment, or Mental types.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Immunities:&amp;#039;&amp;#039;&amp;#039; Poison Immune (Lethal); Unprovokable; Uncalmable&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Special:&amp;#039;&amp;#039;&amp;#039; Dragon Breath&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resistances:&amp;#039;&amp;#039;&amp;#039; Physical 65–75 | Fire 70–85 | Cold 50–60 | Poison 75–90 | Energy 55–70&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Loot:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Organics]] (400–700)&lt;br /&gt;
* 25% chance [[Empty DNA Vial]]&lt;br /&gt;
* 15% chance [[Empty DNA Vial Set]]&lt;br /&gt;
* 1% chance for a &amp;#039;&amp;#039;High&amp;#039;&amp;#039; quality [[DNA Item]] (Prowess, Environment, or Mental)&lt;br /&gt;
* Treasure Map (Level 5)&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Abomination ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left:1em; width:300px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Abomination&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Corpse&amp;#039;&amp;#039;&amp;#039; || corpse of an abomination&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hit Points&amp;#039;&amp;#039;&amp;#039; || 3,700&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039; || 34–36 (20% each: Physical / Cold / Fire / Energy / Poison)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fame/Karma&amp;#039;&amp;#039;&amp;#039; || 20,000 / -20,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Massive monstrosities — the ultimate result of unchecked genetic experimentation. Abominations deal heavy damage split evenly across all five damage types and possess extreme resistances, including &amp;#039;&amp;#039;&amp;#039;100% Poison Resistance&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;90% Cold Resistance&amp;#039;&amp;#039;&amp;#039;. They are unprovokable and uncalmable.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Immunities:&amp;#039;&amp;#039;&amp;#039; Poison Immune (Lethal); Unprovokable; Uncalmable&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resistances:&amp;#039;&amp;#039;&amp;#039; Physical 75 | Fire 60 | Cold 90 | Poison 100 | Energy 60&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Loot:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Organics]] (500–950)&lt;br /&gt;
* Treasure Map (Level 5)&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Boss: The Arch Geneticist ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left:1em; width:300px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#8B0000; color:white;&amp;quot; | The Arch Geneticist&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Title&amp;#039;&amp;#039;&amp;#039; || abomination of science&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hit Points&amp;#039;&amp;#039;&amp;#039; || 25,000–30,000&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mana&amp;#039;&amp;#039;&amp;#039; || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Stamina&amp;#039;&amp;#039;&amp;#039; || 500&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039; || 25–35 (20% each type)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fame/Karma&amp;#039;&amp;#039;&amp;#039; || 40,000 / -40,000&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039; || Lower Level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Warning|&amp;#039;&amp;#039;&amp;#039;Pet Killer:&amp;#039;&amp;#039;&amp;#039; When a controlled pet attacks The Arch Geneticist in melee, there is a &amp;#039;&amp;#039;&amp;#039;20% chance&amp;#039;&amp;#039;&amp;#039; the boss will extract the pet&amp;#039;s DNA, &amp;#039;&amp;#039;&amp;#039;instantly killing it&amp;#039;&amp;#039;&amp;#039;. The Arch Geneticist &amp;#039;&amp;#039;&amp;#039;heals 1,000–2,000 HP&amp;#039;&amp;#039;&amp;#039; each time it kills a pet this way. The boss will then retarget the pet&amp;#039;s owner.}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Arch Geneticist&amp;#039;&amp;#039;&amp;#039; is the boss of the Bio-Engineer Dungeon, found on the lower level. It is a humanoid figure clad in bone armor dyed in sickly green hues — the mastermind behind the dungeon&amp;#039;s genetic horrors. This is a challenging encounter that requires a group and careful pet management.&lt;br /&gt;
&lt;br /&gt;
=== Boss Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==== Mutant Spawns ====&lt;br /&gt;
When the Arch Geneticist drops below &amp;#039;&amp;#039;&amp;#039;75% health&amp;#039;&amp;#039;&amp;#039;, it begins summoning [[#Genetic Failure|Genetic Failures]] and [[#Bio Mutant|Bio Mutants]] as adds. It can summon up to &amp;#039;&amp;#039;&amp;#039;6 adds&amp;#039;&amp;#039;&amp;#039; total, spawning a new one every &amp;#039;&amp;#039;&amp;#039;30–45 seconds&amp;#039;&amp;#039;&amp;#039;. Each add is summoned with a particle effect and the boss will announce: &amp;#039;&amp;#039;&amp;quot;Rise, my creation!&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==== Toxic Burst (AoE) ====&lt;br /&gt;
When the Arch Geneticist drops below &amp;#039;&amp;#039;&amp;#039;50% health&amp;#039;&amp;#039;&amp;#039;, it unleashes a &amp;#039;&amp;#039;&amp;#039;Toxic Burst&amp;#039;&amp;#039;&amp;#039; — an area-of-effect attack that hits all players and controlled pets within &amp;#039;&amp;#039;&amp;#039;8 tiles&amp;#039;&amp;#039;&amp;#039;. This attack:&lt;br /&gt;
* Deals &amp;#039;&amp;#039;&amp;#039;30–50 poison damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Applies &amp;#039;&amp;#039;&amp;#039;Deadly Poison&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Fires every &amp;#039;&amp;#039;&amp;#039;20–35 seconds&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Is announced with: &amp;#039;&amp;#039;&amp;quot;Feel the power of unstable DNA!&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==== Pet Extraction ====&lt;br /&gt;
The Arch Geneticist has a &amp;#039;&amp;#039;&amp;#039;20% chance&amp;#039;&amp;#039;&amp;#039; to instantly kill any controlled pet that attacks it in melee. When this triggers, the boss:&lt;br /&gt;
* Kills the pet instantly&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Heals itself&amp;#039;&amp;#039;&amp;#039; for 1,000–2,000 HP&lt;br /&gt;
* Retargets the pet&amp;#039;s owner&lt;br /&gt;
* Announces: &amp;#039;&amp;#039;&amp;quot;Your creature&amp;#039;s DNA will serve my research!&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This heal-on-kill mechanic means that sending waves of unbonded pets at the boss is counterproductive — it will simply sustain itself.&lt;br /&gt;
&lt;br /&gt;
=== Stats &amp;amp; Resistances ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Strength || 900–1,100&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 200–250&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence || 800–1,000&lt;br /&gt;
|-&lt;br /&gt;
| Hit Points || 25,000–30,000&lt;br /&gt;
|-&lt;br /&gt;
| Mana || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Stamina || 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resistance !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Physical || 70–80%&lt;br /&gt;
|-&lt;br /&gt;
| Fire || 70–80%&lt;br /&gt;
|-&lt;br /&gt;
| Cold || 70–80%&lt;br /&gt;
|-&lt;br /&gt;
| Poison || 80–90%&lt;br /&gt;
|-&lt;br /&gt;
| Energy || 70–80%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Skills:&amp;#039;&amp;#039;&amp;#039; EvalInt 120.0 | Magery 120.0 | Meditation 100.0 | MagicResist 120.0 | Tactics 120.0 | Wrestling 120.0 | Anatomy 100.0 | Poisoning 100.0&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Immunities:&amp;#039;&amp;#039;&amp;#039; Poison Immune (Lethal); Unprovokable; Uncalmable&lt;br /&gt;
&lt;br /&gt;
=== Boss Loot ===&lt;br /&gt;
&lt;br /&gt;
The Arch Geneticist drops its loot directly into its corpse on death. All loot is guaranteed unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Drop Rate !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Organics]] (1,500–2,500) || &amp;#039;&amp;#039;&amp;#039;Always&amp;#039;&amp;#039;&amp;#039; || Large organics haul&lt;br /&gt;
|-&lt;br /&gt;
| [[Empty DNA Vial Set]] || &amp;#039;&amp;#039;&amp;#039;Always&amp;#039;&amp;#039;&amp;#039; || Guaranteed vial set&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]] (75,000–120,000) || &amp;#039;&amp;#039;&amp;#039;Always&amp;#039;&amp;#039;&amp;#039; || Massive gold drop&lt;br /&gt;
|-&lt;br /&gt;
| Standard Loot || &amp;#039;&amp;#039;&amp;#039;Always&amp;#039;&amp;#039;&amp;#039; || UltraRich ×4, FilthyRich ×2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[#Arch Geneticist Artifacts|Artifact Armor/Weapon]]&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;10%&amp;#039;&amp;#039;&amp;#039; || One of three unique artifacts (see below)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Very High&amp;#039;&amp;#039; quality [[DNA Item]] || &amp;#039;&amp;#039;&amp;#039;60%&amp;#039;&amp;#039;&amp;#039; || Prowess, Environment, Mental, or Mimic type&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Very High&amp;#039;&amp;#039; quality [[DNA Item]] (2nd) || &amp;#039;&amp;#039;&amp;#039;10%&amp;#039;&amp;#039;&amp;#039; || Additional DNA drop (slightly different stat rolls)&lt;br /&gt;
|-&lt;br /&gt;
| Treasure Map (Level 5) || Standard || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arch Geneticist Artifacts ==&lt;br /&gt;
&lt;br /&gt;
The Arch Geneticist has a &amp;#039;&amp;#039;&amp;#039;10% chance&amp;#039;&amp;#039;&amp;#039; to drop one of three unique artifact items. All three are hued 1109 and have 255/255 durability.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Artifact !! Base Item !! Properties&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Arch Genetecist Hat&amp;#039;&amp;#039;&amp;#039; || Bonnet || +10 Dex, +8 Int, +10 Stam, +400 Luck, 15% Defend Chance Increase, 18% Physical Resist, 23% Fire Resist&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Arch Genetecist Apron&amp;#039;&amp;#039;&amp;#039; || Full Apron || +10 Dex, +8 Int, +10 Stam, +400 Luck, 15% Hit Chance Increase, 18% Physical Resist, 23% Poison Resist&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Arch Genetecist Scalpel&amp;#039;&amp;#039;&amp;#039; || Skinning Knife || +10 Str, +8 Int, +10 Stam, +400 Luck, 25% Hit Chance Increase&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== DNA Drops ==&lt;br /&gt;
&lt;br /&gt;
Several creatures in the Bio-Engineer Dungeon can drop rare [[DNA Items]] used in the [[Bio-Engineering]] system. DNA comes in four types:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DNA Type !! Primary Stats&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Prowess&amp;#039;&amp;#039;&amp;#039; || Strength, Hits, Damage, Armor, Physical Resist, Tactics, Wrestling, Anatomy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Environment&amp;#039;&amp;#039;&amp;#039; || Dexterity, Stamina, Cold Resist, Fire Resist, Poisoning, Magic Resist&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mental&amp;#039;&amp;#039;&amp;#039; || Intelligence, Mana, Energy Resist, Poison Resist, Magery, Eval Int, Meditation&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mimic&amp;#039;&amp;#039;&amp;#039; || Body Value, Sound ID, Special Abilities (Heal Attack, Trial By Fire, Acid Rain)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== DNA Drop Sources ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Source !! Drop Chance !! Quality !! Available Types&lt;br /&gt;
|-&lt;br /&gt;
| [[#Evil Genetecist|Evil Genetecist]] || 0.6% || Very High || Prowess, Environment, Mental, Mimic&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bio-Spliced Dragon|Bio-Spliced Dragon]] || 1% || High || Prowess, Environment, Mental&lt;br /&gt;
|-&lt;br /&gt;
| [[#The Arch Geneticist|The Arch Geneticist]] || 60% (+ 10% second drop) || Very High || Prowess, Environment, Mental, Mimic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Organics &amp;amp; Supply Drops ==&lt;br /&gt;
&lt;br /&gt;
All creatures in the dungeon drop [[Organics]], the crafting currency used in [[Bio-Engineering]]. The table below summarizes organics yields and supply drop rates.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Creature !! Organics !! Empty DNA Vial !! Empty DNA Vial Set&lt;br /&gt;
|-&lt;br /&gt;
| Genetic Failure || 30–60 || — || —&lt;br /&gt;
|-&lt;br /&gt;
| Bio Ooze || 30–70 || — || —&lt;br /&gt;
|-&lt;br /&gt;
| Bio Mutant || 40–80 || 10% || —&lt;br /&gt;
|-&lt;br /&gt;
| Evil Bio Engineer || 150–300 || colspan=&amp;quot;2&amp;quot; | 25% (one or the other)&lt;br /&gt;
|-&lt;br /&gt;
| Evil Genetecist || 250–400 || colspan=&amp;quot;2&amp;quot; | 35% (one or the other)&lt;br /&gt;
|-&lt;br /&gt;
| Bio Construct || 80–150 || 12% || —&lt;br /&gt;
|-&lt;br /&gt;
| Bio-Spliced Drake || 100–200 || 15% || 5%&lt;br /&gt;
|-&lt;br /&gt;
| Bio-Forged Balron || 300–550 || 20% || 10%&lt;br /&gt;
|-&lt;br /&gt;
| Bio-Spliced Dragon || 400–700 || 25% || 15%&lt;br /&gt;
|-&lt;br /&gt;
| Abomination || 500–950 || — || —&lt;br /&gt;
|-&lt;br /&gt;
| The Arch Geneticist || 1,500–2,500 || — || Always&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips &amp;amp; Strategy ==&lt;br /&gt;
&lt;br /&gt;
=== General Advice ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Always bond your pets before entering this dungeon.&amp;#039;&amp;#039;&amp;#039; Three different creatures (Evil Genetecist, Bio-Forged Balron, and The Arch Geneticist) can instantly kill controlled pets. Bonded pets can be resurrected at the resurrect stones.&lt;br /&gt;
* Carry &amp;#039;&amp;#039;&amp;#039;Greater Cure Potions&amp;#039;&amp;#039;&amp;#039; — multiple creatures inflict poison, and the Bio Ooze has a 60% hit poison rate with Greater Poison.&lt;br /&gt;
* The resurrection facilities near the entrance (Ankh + Pet Resurrect Stone) and on the lower level (by the stairs) mean you can recover quickly after a death.&lt;br /&gt;
* Bio Constructs regenerate health. Focus fire them down quickly rather than splitting damage.&lt;br /&gt;
&lt;br /&gt;
=== Tamer Strategy ===&lt;br /&gt;
&lt;br /&gt;
* Pet deaths are a major risk here. The pet-killing mechanics trigger on &amp;#039;&amp;#039;&amp;#039;melee attacks from the pet to the monster&amp;#039;&amp;#039;&amp;#039;, so every round of pet melee carries a chance of instant death.&lt;br /&gt;
* Against the Evil Genetecist (25% kill chance), Bio-Forged Balron (15% kill chance), and The Arch Geneticist (20% kill chance), be prepared to resurrect and rebond frequently.&lt;br /&gt;
* The Arch Geneticist &amp;#039;&amp;#039;&amp;#039;heals&amp;#039;&amp;#039;&amp;#039; when it kills pets, so recklessly throwing pets at it will only prolong the fight.&lt;br /&gt;
* Consider using ranged damage or magic-focused strategies to supplement pet damage against pet-killing enemies.&lt;br /&gt;
&lt;br /&gt;
=== Arch Geneticist Boss Strategy ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bring a group.&amp;#039;&amp;#039;&amp;#039; The boss has 25,000–30,000 HP, high resistances, 120 in all combat skills, and multiple dangerous mechanics.&lt;br /&gt;
* The fight has two phases: at &amp;#039;&amp;#039;&amp;#039;75% HP&amp;#039;&amp;#039;&amp;#039; the boss starts summoning adds, and at &amp;#039;&amp;#039;&amp;#039;50% HP&amp;#039;&amp;#039;&amp;#039; it begins using Toxic Burst.&lt;br /&gt;
* Designate someone to handle the &amp;#039;&amp;#039;&amp;#039;add spawns&amp;#039;&amp;#039;&amp;#039; (Genetic Failures and Bio Mutants) so they don&amp;#039;t overwhelm the group.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Spread out&amp;#039;&amp;#039;&amp;#039; when the boss drops below 50% to minimize Toxic Burst damage (8-tile radius).&lt;br /&gt;
* Keep &amp;#039;&amp;#039;&amp;#039;Deadly Poison cures&amp;#039;&amp;#039;&amp;#039; on hand for the Toxic Burst&amp;#039;s poison application.&lt;br /&gt;
* The boss&amp;#039;s &amp;#039;&amp;#039;&amp;#039;pet extraction heals it&amp;#039;&amp;#039;&amp;#039; — if your pets keep dying, you may be feeding the boss more HP than you&amp;#039;re dealing in damage.&lt;br /&gt;
* The second set of resurrect stones near the lower level stairs allows for quick recovery during attempts.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Bio-Engineering]]&lt;br /&gt;
* [[Organics]]&lt;br /&gt;
* [[DNA Items]]&lt;br /&gt;
* [[Empty DNA Vial]]&lt;br /&gt;
* [[Empty DNA Vial Set]]&lt;br /&gt;
* [[Unblovia]]&lt;br /&gt;
* [[Madon]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons]]&lt;br /&gt;
[[Category:Madon]]&lt;br /&gt;
[[Category:Bio-Engineering]]&lt;br /&gt;
[[Category:Boss Encounters]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
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