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		<title>Banethorn: Created page with &quot;{{Spell System | name        = Druidism (Natural Magic) | spellbook   = Tome of Nature (Druidic Spellbook) | cast skill  = Animal Lore | damage skill= Animal Taming | circles     = 8 | spells      = 20 | acquired    = UO Store (Banes World Bucks) }}  &#039;&#039;&#039;Druidism&#039;&#039;&#039;, also known as &#039;&#039;&#039;Natural Magic&#039;&#039;&#039;, is a custom spell school on &#039;&#039;&#039;Banes World&#039;&#039;&#039; that channels the power of the wild — beasts, plants, weather, and the earth itself. Druids summon woodland s...&quot;</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Druid_Spell_System&amp;diff=212&amp;oldid=prev"/>
		<updated>2026-05-28T08:00:16Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Spell System | name        = Druidism (Natural Magic) | spellbook   = Tome of Nature (&lt;a href=&quot;/index.php?title=Druidic_Spellbook&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Druidic Spellbook (page does not exist)&quot;&gt;Druidic Spellbook&lt;/a&gt;) | cast skill  = &lt;a href=&quot;/index.php?title=Animal_Lore&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Animal Lore (page does not exist)&quot;&gt;Animal Lore&lt;/a&gt; | damage skill= &lt;a href=&quot;/index.php?title=Animal_Taming&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Animal Taming (page does not exist)&quot;&gt;Animal Taming&lt;/a&gt; | circles     = 8 | spells      = 20 | acquired    = UO Store (Banes World Bucks) }}  &amp;#039;&amp;#039;&amp;#039;Druidism&amp;#039;&amp;#039;&amp;#039;, also known as &amp;#039;&amp;#039;&amp;#039;Natural Magic&amp;#039;&amp;#039;&amp;#039;, is a custom spell school on &amp;#039;&amp;#039;&amp;#039;&lt;a href=&quot;/index.php?title=Banes_World&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Banes World (page does not exist)&quot;&gt;Banes World&lt;/a&gt;&amp;#039;&amp;#039;&amp;#039; that channels the power of the wild — beasts, plants, weather, and the earth itself. Druids summon woodland s...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Spell System&lt;br /&gt;
| name        = Druidism (Natural Magic)&lt;br /&gt;
| spellbook   = Tome of Nature ([[Druidic Spellbook]])&lt;br /&gt;
| cast skill  = [[Animal Lore]]&lt;br /&gt;
| damage skill= [[Animal Taming]]&lt;br /&gt;
| circles     = 8&lt;br /&gt;
| spells      = 20&lt;br /&gt;
| acquired    = UO Store (Banes World Bucks)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Druidism&amp;#039;&amp;#039;&amp;#039;, also known as &amp;#039;&amp;#039;&amp;#039;Natural Magic&amp;#039;&amp;#039;&amp;#039;, is a custom spell school on &amp;#039;&amp;#039;&amp;#039;[[Banes World]]&amp;#039;&amp;#039;&amp;#039; that channels the power of the wild — beasts, plants, weather, and the earth itself. Druids summon woodland spirits, entangle foes with roots, call down hurricanes, heal allies with springs of life, and even fell their enemies with deadly spores.&lt;br /&gt;
&lt;br /&gt;
Unlike standard magery, Druidism does &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; use [[Magery]] or [[Evaluating Intelligence]]. Instead it draws on the taming skills:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Casting Skill:&amp;#039;&amp;#039;&amp;#039; [[Animal Lore]] — determines whether you can cast a spell and scales most spell effects.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage / Effect Skill:&amp;#039;&amp;#039;&amp;#039; [[Animal Taming]] — factors into damage, durations, and other secondary scaling.&lt;br /&gt;
&lt;br /&gt;
This makes Druidism a natural fit for tamer-style characters, who can lean on the same skills that power their pets.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
=== The Tome of Nature ===&lt;br /&gt;
&lt;br /&gt;
To cast Druid spells you need the &amp;#039;&amp;#039;&amp;#039;Tome of Nature&amp;#039;&amp;#039;&amp;#039; (the [[Druidic Spellbook]]). This book is available in the &amp;#039;&amp;#039;&amp;#039;UO Store&amp;#039;&amp;#039;&amp;#039; for &amp;#039;&amp;#039;&amp;#039;Banes World Bucks&amp;#039;&amp;#039;&amp;#039; — it is not crafted or dropped, so purchase it from the store to begin your druidic path.&lt;br /&gt;
&lt;br /&gt;
The Tome of Nature behaves like other spellbooks:&lt;br /&gt;
&lt;br /&gt;
* It must be in your &amp;#039;&amp;#039;&amp;#039;backpack&amp;#039;&amp;#039;&amp;#039; (and not inside a container within it) to open.&lt;br /&gt;
* Double-click it to bring up the spellbook gump, which lists every spell along with its &amp;#039;&amp;#039;&amp;#039;description&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;reagents&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;required skill&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;required mana&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Click a spell&amp;#039;s button to cast it.&lt;br /&gt;
&lt;br /&gt;
=== Reagents ===&lt;br /&gt;
&lt;br /&gt;
Druid spells use natural reagents rather than standard magery reagents. Across the school you&amp;#039;ll need to keep these stocked:&lt;br /&gt;
&lt;br /&gt;
* Fen Moss&lt;br /&gt;
* Pumice&lt;br /&gt;
* Petrified Wood&lt;br /&gt;
* Fertile Earth (also referred to as Fertile Dirt)&lt;br /&gt;
* Spring Water&lt;br /&gt;
* Destroying Angel&lt;br /&gt;
&lt;br /&gt;
Stock up on these before heading out, since running dry mid-fight will leave you unable to cast.&lt;br /&gt;
&lt;br /&gt;
== How Casting Works ==&lt;br /&gt;
&lt;br /&gt;
Each spell belongs to a &amp;#039;&amp;#039;&amp;#039;circle&amp;#039;&amp;#039;&amp;#039; (1st through 8th) and has its own &amp;#039;&amp;#039;&amp;#039;required skill&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;mana cost&amp;#039;&amp;#039;&amp;#039;. The relevant mechanics:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cast Skill range:&amp;#039;&amp;#039;&amp;#039; Each spell sets a minimum skill; you gain in [[Animal Lore]] in the band from the required skill up to 30 points above it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Magic Resist:&amp;#039;&amp;#039;&amp;#039; Targets of harmful Druid spells can resist them based on their [[Resisting Spells]] skill versus your casting skill and the spell&amp;#039;s circle, similar to other resist-checked magic.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hands free:&amp;#039;&amp;#039;&amp;#039; Druid spells do &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; clear your hands on cast, so you can keep a weapon equipped while casting.&lt;br /&gt;
&lt;br /&gt;
== Spell List ==&lt;br /&gt;
&lt;br /&gt;
The Tome of Nature holds 20 spells spanning all eight circles. The table below summarizes each spell&amp;#039;s circle, skill and mana requirements, and effect.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Spell !! Circle !! Skill !! Mana !! Type !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Summon Firefly&amp;#039;&amp;#039;&amp;#039; || 1 || 1.0 || 10 || Summon || Summons a tiny firefly familiar to light your path. Weak in combat; mostly utility/light.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shield Of Earth&amp;#039;&amp;#039;&amp;#039; || 1 || 20.0 || 15 || Field || Raises a quick-growing wall of foliage that blocks movement, like a magery Wall of Stone.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bark Skin&amp;#039;&amp;#039;&amp;#039; || 1 || 30.0 || 10 || Buff (self) || Turns your skin to bark, raising Physical, Poison, and Energy resist (while the lore suggests reduced Fire resist). Duration and bonus scale with Animal Lore.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hollow Reed&amp;#039;&amp;#039;&amp;#039; || 2 || 30.0 || 30 || Buff || Increases the Druid&amp;#039;s Strength and Dexterity (stat bonus buff).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Lure Stone&amp;#039;&amp;#039;&amp;#039; || 2 || 20.0 || 15 || Utility || Creates a magical stone that draws nearby animals toward it. Useful for taming and herding; pull strength scales with your taming skills.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hibernate&amp;#039;&amp;#039;&amp;#039; || 3 || 70.0 || 23 || Disable || Puts a target to sleep — frozen and hidden — for a duration based on Animal Lore.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Pack Of Beast&amp;#039;&amp;#039;&amp;#039; || 3 || 40.0 || 45 || Summon || Summons a pack of woodland beasts to fight for you. Higher skill can summon up to 4; duration scales with skill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spring Of Life&amp;#039;&amp;#039;&amp;#039; || 4 || 40.0 || 30 || Heal (area) || Creates a healing spring that heals you and nearby allies. Heal amount scales with your taming skill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hurricane&amp;#039;&amp;#039;&amp;#039; || 4 || 85.0 || 32 || Damage (area) || Calls a violent hurricane that repeatedly damages enemies in range. Duration scales with Animal Lore.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Grasping Roots&amp;#039;&amp;#039;&amp;#039; || 5 || 40.0 || 40 || Disable || Summons roots to entangle (paralyze) a single target. Duration scales with taming, reduced if the target resists via Str/Dex.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Deadly Spores&amp;#039;&amp;#039;&amp;#039; || 6 || 65.0 || 20 || Damage/Poison || Afflicts the target with poisonous spores, applying a heavy poison after a short delay.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Forest Kin&amp;#039;&amp;#039;&amp;#039; || 6 || 20.0 || 13 || Summon || Opens a menu to summon a woodland spirit familiar. Higher-tier spirits require more Animal Lore and Animal Taming (see below).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Circle Of Thorns&amp;#039;&amp;#039;&amp;#039; || 6 || 60.0 || 45 || Field || Creates a ring of thistle barbs around a point that prevents enemies from moving through it.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mushroom Gateway&amp;#039;&amp;#039;&amp;#039; || 7 || 70.0 || 40 || Travel || Opens a mushroom-circle gateway to a marked rune or runebook location. Standard travel restrictions apply (no gating while criminal, in combat, or to blocked/guarded locations).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Swarm Of Insects&amp;#039;&amp;#039;&amp;#039; || 7 || 20.0 || 30 || Damage || Summons a biting swarm that damages a target. Damage scales with the gap between your casting skill and the target&amp;#039;s Animal Lore.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Enchanted Grove&amp;#039;&amp;#039;&amp;#039; || 8 || 75.0 || 60 || Utility/Buff || Grows a grove of magical trees that conceals you and gently restores mana and hits to friendly players nearby.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mana Spring&amp;#039;&amp;#039;&amp;#039; || 8 || 85.0 || 60 || Restore (area) || Creates a spring that restores mana to you and party members within range.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Restorative Soil&amp;#039;&amp;#039;&amp;#039; || 8 || 89.0 || 55 || Resurrect || Saturates ground with healing mud; a dead player who steps onto it is offered resurrection.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Volcanic Eruption&amp;#039;&amp;#039;&amp;#039; || 8 || 94.0 || 75 || Damage (area) || Bursts molten lava from the ground, hitting every enemy nearby for fire damage. Radius scales with taming skill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Summon Treefellow&amp;#039;&amp;#039;&amp;#039; || 8 || 80.0 || 50 || Summon || Summons a powerful treefellow woodland spirit to fight for you. Requires enough follower slots free.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note: spell circle assignments above reflect the values defined in each spell&amp;#039;s code. A few spells share reagents or art with others; the in-book gump is the authoritative reference for what your character currently sees.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Forest Kin Familiars ==&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Forest Kin&amp;#039;&amp;#039;&amp;#039; spell is one of the school&amp;#039;s signature abilities. Instead of summoning a fixed creature, it opens a selection menu (the Druid Familiar gump) letting you choose a woodland spirit to bind. Each spirit requires a minimum of both [[Animal Lore]] and [[Animal Taming]]:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Familiar !! Animal Lore !! Animal Taming&lt;br /&gt;
|-&lt;br /&gt;
| Firefly || 20.0 || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| Poison Lasher || 40.0 || 40.0&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Protector (Treefellow) || 60.0 || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| Dryad || 80.0 || 80.0&lt;br /&gt;
|-&lt;br /&gt;
| Wisp || 100.0 || 100.0&lt;br /&gt;
|-&lt;br /&gt;
| Water Spirit || 115.0 || 115.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You may only have &amp;#039;&amp;#039;&amp;#039;one&amp;#039;&amp;#039;&amp;#039; Forest Kin spirit summoned at a time. The summoned spirit inherits your Magic Resist skill, and higher-tier choices grow significantly stronger — the Water Spirit at 115 in both skills is the top of the line.&lt;br /&gt;
&lt;br /&gt;
== Playstyle &amp;amp; Tips ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Build around taming skills.&amp;#039;&amp;#039;&amp;#039; Since [[Animal Lore]] is your casting skill and [[Animal Taming]] drives much of the scaling, a tamer/druid hybrid gets the most out of this book. Both skills doing double duty is the core appeal.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Open with control, follow with damage.&amp;#039;&amp;#039;&amp;#039; Lock a target down with &amp;#039;&amp;#039;&amp;#039;Grasping Roots&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Hibernate&amp;#039;&amp;#039;&amp;#039;, wall it off with &amp;#039;&amp;#039;&amp;#039;Circle Of Thorns&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Shield Of Earth&amp;#039;&amp;#039;&amp;#039;, then apply &amp;#039;&amp;#039;&amp;#039;Deadly Spores&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Swarm Of Insects&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;&amp;#039;Volcanic Eruption&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Field spells shine in groups.&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Hurricane&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Volcanic Eruption&amp;#039;&amp;#039;&amp;#039; are area effects — they reward fighting clustered enemies and PvP chokepoints.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Support your party.&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Spring Of Life&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Mana Spring&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;Enchanted Grove&amp;#039;&amp;#039;&amp;#039; make Druids strong group support, restoring hits and mana to nearby friendly players. &amp;#039;&amp;#039;&amp;#039;Restorative Soil&amp;#039;&amp;#039;&amp;#039; even lets you set up a field resurrection.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Buff before the fight.&amp;#039;&amp;#039;&amp;#039; Cast &amp;#039;&amp;#039;&amp;#039;Bark Skin&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Hollow Reed&amp;#039;&amp;#039;&amp;#039; ahead of engagements; both scale with Animal Lore, so they get stronger as you train.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Don&amp;#039;t forget mobility.&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Mushroom Gateway&amp;#039;&amp;#039;&amp;#039; is your travel spell — keep a marked rune or runebook handy, and remember it follows normal travel rules (no gating while criminal, in combat, or to restricted areas).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Keep reagents topped up.&amp;#039;&amp;#039;&amp;#039; Druid reagents differ from standard magery; carry a healthy supply of Fen Moss, Pumice, Petrified Wood, Fertile Earth, Spring Water, and Destroying Angel.&lt;br /&gt;
&lt;br /&gt;
== Acquisition Summary ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Source !! Currency&lt;br /&gt;
|-&lt;br /&gt;
| [[Druidic Spellbook|Tome of Nature]] || UO Store || Banes World Bucks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Once you own the Tome of Nature, all 20 spells are available to learn and cast as your [[Animal Lore]] and [[Animal Taming]] skills allow.&lt;br /&gt;
&lt;br /&gt;
{{Guide&lt;br /&gt;
| name      = Druidism — Familiars &amp;amp; Quick-Cast Commands&lt;br /&gt;
| parent    = Druidism (Natural Magic)&lt;br /&gt;
| spellbook = Tome of Nature ([[Druidic Spellbook]])&lt;br /&gt;
| reagents  = Druid Vendor, Mage Shop on Main Street&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This page is a companion to the main &amp;#039;&amp;#039;&amp;#039;[[Druidism (Natural Magic)|Druidism]]&amp;#039;&amp;#039;&amp;#039; guide. It covers the woodland familiars summoned through &amp;#039;&amp;#039;&amp;#039;Forest Kin&amp;#039;&amp;#039;&amp;#039; (and the dedicated summon spells), and explains how to set up &amp;#039;&amp;#039;&amp;#039;quick-cast commands&amp;#039;&amp;#039;&amp;#039; so you can hotkey your Druid spells for fast casting in the field.&lt;br /&gt;
&lt;br /&gt;
== Buying Reagents ==&lt;br /&gt;
&lt;br /&gt;
Druid reagents are sold by the &amp;#039;&amp;#039;&amp;#039;Druid Vendor&amp;#039;&amp;#039;&amp;#039;, located in the &amp;#039;&amp;#039;&amp;#039;Mage Shop on Main Street&amp;#039;&amp;#039;&amp;#039; alongside the standard reagent stock. Keep a healthy supply of the natural reagents on hand before heading out:&lt;br /&gt;
&lt;br /&gt;
* Fen Moss&lt;br /&gt;
* Pumice&lt;br /&gt;
* Petrified Wood&lt;br /&gt;
* Fertile Earth (Fertile Dirt)&lt;br /&gt;
* Spring Water&lt;br /&gt;
* Destroying Angel&lt;br /&gt;
&lt;br /&gt;
== Woodland Familiars ==&lt;br /&gt;
&lt;br /&gt;
Several Druid spells summon companion creatures. The &amp;#039;&amp;#039;&amp;#039;Forest Kin&amp;#039;&amp;#039;&amp;#039; spell lets you pick from a menu of spirits (gated by [[Animal Lore]] and [[Animal Taming]]), while &amp;#039;&amp;#039;&amp;#039;Summon Firefly&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Summon Treefellow&amp;#039;&amp;#039;&amp;#039; summon their creatures directly.&lt;br /&gt;
&lt;br /&gt;
Each familiar fills a number of &amp;#039;&amp;#039;&amp;#039;control slots&amp;#039;&amp;#039;&amp;#039; (follower slots), so plan around your follower cap — a treefellow or water spirit takes the place of multiple smaller pets.&lt;br /&gt;
&lt;br /&gt;
=== Familiar Comparison ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Familiar !! Role !! Control Slots !! Hits !! Damage !! Damage Type !! Notable Trait&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Firefly&amp;#039;&amp;#039;&amp;#039; || Utility / Light || 1 || 10 || 1–2 || Fire || Continuously restores the caster&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Stamina&amp;#039;&amp;#039;&amp;#039;; carries light sources.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Poison Lasher&amp;#039;&amp;#039;&amp;#039; || Offense (poison) || 1 || 50 || 1–6 || Physical || Hits with &amp;#039;&amp;#039;&amp;#039;Greater or Deadly poison&amp;#039;&amp;#039;&amp;#039;; 150 Poisoning, 100 Magic Resist.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ancient Protector&amp;#039;&amp;#039;&amp;#039; (Treefellow) || Tank / Bruiser || 2 || 1000 || 18–30 || Physical || Huge hit pool and 70–85 physical resist — a frontline wall.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dryad&amp;#039;&amp;#039;&amp;#039; || Support (mana) || 1 || 110 || 5–10 || Physical || Periodically flares to restore &amp;#039;&amp;#039;&amp;#039;Mana&amp;#039;&amp;#039;&amp;#039; to friendly, positive-karma players nearby.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wisp&amp;#039;&amp;#039;&amp;#039; || Support (healing) || 1 || 100 || 5–10 || Energy || Periodically flares to restore &amp;#039;&amp;#039;&amp;#039;Hits&amp;#039;&amp;#039;&amp;#039; to friendly players; near-immune to Energy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Water Spirit&amp;#039;&amp;#039;&amp;#039; || Caster / Heavy hitter || 3 || 120 || 10–14 || Physical/Poison || Strongest spirit; high all-round resists, EvalInt + Meditation, near poison-immune.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Familiar Notes ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Firefly&amp;#039;&amp;#039;&amp;#039; — The weakest summon, but it never stops topping off your stamina, which is handy for melee or constant movement. It also provides light, useful in dungeons.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Poison Lasher&amp;#039;&amp;#039;&amp;#039; — A fast, venomous striker. With 80% of its hits landing Greater poison (and the rest Deadly), it&amp;#039;s strong against high-HP targets that can be worn down by poison.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ancient Protector&amp;#039;&amp;#039;&amp;#039; — At 1000 hit points and very high physical/poison resist, this is your tank. Use it to hold aggro while you cast from safety. Costs 2 control slots.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Dryad&amp;#039;&amp;#039;&amp;#039; — A mana battery. It flares every several seconds to restore mana to nearby &amp;#039;&amp;#039;&amp;#039;positive-karma&amp;#039;&amp;#039;&amp;#039; allies, scaling slightly with their karma. Pair it with caster-heavy groups.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Wisp&amp;#039;&amp;#039;&amp;#039; — The healing counterpart to the Dryad: it flares to restore hits to nearby allies. Note its targeting checks for &amp;#039;&amp;#039;&amp;#039;non-positive karma&amp;#039;&amp;#039;&amp;#039; players, so behavior differs from the Dryad&amp;#039;s — useful to know in mixed groups.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Water Spirit&amp;#039;&amp;#039;&amp;#039; — The capstone familiar at 115 Lore / 115 Taming via Forest Kin. It takes 3 control slots but brings strong resistances, real combat skills, and near-immunity to poison.&lt;br /&gt;
&lt;br /&gt;
== Quick-Cast Commands ==&lt;br /&gt;
&lt;br /&gt;
Banes World registers each Druid spell as a &amp;#039;&amp;#039;&amp;#039;player command&amp;#039;&amp;#039;&amp;#039; so you can cast without opening the Tome of Nature each time. Commands use the &amp;#039;&amp;#039;&amp;#039;`[`&amp;#039;&amp;#039;&amp;#039; prefix and can be bound to a hotkey in your client (e.g. Razor / Razor Enhanced / ClassicUO macros) for instant casting.&lt;br /&gt;
&lt;br /&gt;
To cast a spell, type the command (or fire your bound hotkey):&lt;br /&gt;
&lt;br /&gt;
 [SpellName&lt;br /&gt;
&lt;br /&gt;
You must still &amp;#039;&amp;#039;&amp;#039;own the spell&amp;#039;&amp;#039;&amp;#039; (have the Tome of Nature) and meet the skill/mana/reagent requirements — the command simply triggers the same cast as clicking the book. If you don&amp;#039;t have the spell, you&amp;#039;ll see &amp;quot;You do not have that spell!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Command Reference ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command !! Spell Cast&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[SummonFirefly&amp;lt;/code&amp;gt; || Summon Firefly&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[ShieldOfEarth&amp;lt;/code&amp;gt; || Shield Of Earth&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[HollowReed&amp;lt;/code&amp;gt; || Hollow Reed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[Hibernate&amp;lt;/code&amp;gt; || Hibernate&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[PackOfBeasts&amp;lt;/code&amp;gt; || Pack Of Beast&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[SpringOfLife&amp;lt;/code&amp;gt; || Spring Of Life&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[Hurricane&amp;lt;/code&amp;gt; || Hurricane&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[GraspingRoots&amp;lt;/code&amp;gt; || Grasping Roots&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[DeadlySpores&amp;lt;/code&amp;gt; || Deadly Spores&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[CircleOfThorns&amp;lt;/code&amp;gt; || Circle Of Thorns&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[SwarmOfInsects&amp;lt;/code&amp;gt; || Swarm Of Insects&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[MushroomGateway&amp;lt;/code&amp;gt; || Mushroom Gateway&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[RestorativeSoil&amp;lt;/code&amp;gt; || Restorative Soil&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[EnchantedGrove&amp;lt;/code&amp;gt; || Enchanted Grove&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[ManaSpring&amp;lt;/code&amp;gt; || Mana Spring&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[VolcanicEruption&amp;lt;/code&amp;gt; || Volcanic Eruption&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[SummonTreefellow&amp;lt;/code&amp;gt; || Summon Treefellow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[LureStone&amp;lt;/code&amp;gt; || Lure Stone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[ForestKin&amp;lt;/code&amp;gt; || Forest Kin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[BarkSkin&amp;lt;/code&amp;gt; || Bark Skin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hotkey Setup Tip ===&lt;br /&gt;
&lt;br /&gt;
In most assistant tools you create a macro that sends the command text (including the leading &amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt;) followed by Enter, then bind that macro to a key. Build a small hotbar of your most-used Druid commands — for example a control spell (&amp;lt;code&amp;gt;[GraspingRoots&amp;lt;/code&amp;gt;), an area nuke (&amp;lt;code&amp;gt;[VolcanicEruption&amp;lt;/code&amp;gt;), a heal (&amp;lt;code&amp;gt;[SpringOfLife&amp;lt;/code&amp;gt;), and your buffs (&amp;lt;code&amp;gt;[BarkSkin&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[HollowReed&amp;lt;/code&amp;gt;) — for smooth combat casting.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Druidism (Natural Magic)]]&lt;br /&gt;
* [[Druidic Spellbook]]&lt;br /&gt;
* [[Animal Lore]]&lt;br /&gt;
* [[Animal Taming]]&lt;br /&gt;
* [[Banes World]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Spell Systems]]&lt;br /&gt;
[[Category:Custom Content]]&lt;br /&gt;
[[Category:Banes World]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
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