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	<title>Item Property Caps - Revision history</title>
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	<updated>2026-07-29T14:29:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://wiki.banesworlduo.com/index.php?title=Item_Property_Caps&amp;diff=468&amp;oldid=prev</id>
		<title>Banethorn: Created page with &quot;{{DISPLAYTITLE:Item Property Caps}} This page lists every magical item property available in &#039;&#039;&#039;Banes World&#039;&#039;&#039;, organized by category. Each entry includes what the property does and its &#039;&#039;&#039;equipment cap&#039;&#039;&#039; — the maximum value you can achieve from gear.  == Combat Properties ==  {| class=&quot;wikitable sortable&quot; style=&quot;width:100%;&quot; ! Property !! Cap !! Description |- | &#039;&#039;&#039;Damage Increase&#039;&#039;&#039; || 100% || Increases the damage you inflict on successful melee or ranged attacks. F...&quot;</title>
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		<updated>2026-07-02T23:08:57Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{DISPLAYTITLE:Item Property Caps}} This page lists every magical item property available in &amp;#039;&amp;#039;&amp;#039;Banes World&amp;#039;&amp;#039;&amp;#039;, organized by category. Each entry includes what the property does and its &amp;#039;&amp;#039;&amp;#039;equipment cap&amp;#039;&amp;#039;&amp;#039; — the maximum value you can achieve from gear.  == Combat Properties ==  {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; ! Property !! Cap !! Description |- | &amp;#039;&amp;#039;&amp;#039;Damage Increase&amp;#039;&amp;#039;&amp;#039; || 100% || Increases the damage you inflict on successful melee or ranged attacks. F...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE:Item Property Caps}}&lt;br /&gt;
This page lists every magical item property available in &amp;#039;&amp;#039;&amp;#039;Banes World&amp;#039;&amp;#039;&amp;#039;, organized by category. Each entry includes what the property does and its &amp;#039;&amp;#039;&amp;#039;equipment cap&amp;#039;&amp;#039;&amp;#039; — the maximum value you can achieve from gear.&lt;br /&gt;
&lt;br /&gt;
== Combat Properties ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Property !! Cap !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage Increase&amp;#039;&amp;#039;&amp;#039; || 100% || Increases the damage you inflict on successful melee or ranged attacks. Found on armor, shields, accessories, and weapons.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defense Chance Increase&amp;#039;&amp;#039;&amp;#039; || 45% || Enhances your ability to defend against melee or ranged attacks. Does not affect magical attacks. Works in addition to Parrying skill. You may exceed the 45% soft cap only to offset a DCI debuff — 45% remains the cap for general combat. Found on nearly all equipment.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hit Chance Increase&amp;#039;&amp;#039;&amp;#039; || 45% || Increases your chance of successfully hitting a target. Can be offset by the target&amp;#039;s Defense Chance Increase. Generally found on weapons, shields, and accessories.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Swing Speed Increase&amp;#039;&amp;#039;&amp;#039; || 60% || Increases the rate at which you attack with your weapon. Attack speed is calculated from weapon speed, current stamina, and SSI. Swing speed can never go below &amp;#039;&amp;#039;&amp;#039;1.25 seconds&amp;#039;&amp;#039;&amp;#039; per attack. Most commonly found on weapons.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Lower Mana Cost&amp;#039;&amp;#039;&amp;#039; || 41% || Reduces the mana cost of all spells. Most commonly found on armor and accessories.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reflect Physical Damage&amp;#039;&amp;#039;&amp;#039; || 250% || Reflects a percentage of physical damage back at your attacker. Only triggered by physical damage — fire, cold, poison, and energy damage will not trigger it. You still take the initial hit, and the attacker&amp;#039;s physical resistance reduces the reflected amount. Most commonly found on armor and shields.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Enhance Potions&amp;#039;&amp;#039;&amp;#039; || 50% || Increases the effectiveness of potions. Healing potions heal more, cure potions have a better chance to cure, etc. The base item cap is 50%. Characters with Alchemy gain +10% cap per 33 skill points (80% cap at 99 Alchemy). Commonly found on jewelry.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Luck&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;No hard cap&amp;#039;&amp;#039; || Affects the quantity and quality of loot on mob corpses. Higher luck means more loot pieces, more magical properties, and greater property intensity. Luck does &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; control which specific items or properties appear. Found on armor, shields, accessories, and weapons.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Balanced Weapon&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;Boolean&amp;#039;&amp;#039; || Allows a two-handed archery weapon to be used as if it were one-handed — you can drink potions, throw shuriken, etc. Only found on archery weapons.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stat &amp;amp; Regeneration Properties ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Property !! Cap !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Strength Bonus&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;Stat cap: 150&amp;#039;&amp;#039; || Grants bonus strength. All stats (STR, DEX, INT) are hard capped at 150. Found on armor, shields, accessories, and weapons.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dexterity Bonus&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;Stat cap: 150&amp;#039;&amp;#039; || Grants bonus dexterity. All stats are hard capped at 150. Found on armor, shields, accessories, and weapons.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Intelligence Bonus&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;Stat cap: 150&amp;#039;&amp;#039; || Grants bonus intelligence. All stats are hard capped at 150. Found on armor, shields, accessories, and weapons.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hit Points Increase&amp;#039;&amp;#039;&amp;#039; || 25 || Adds to your maximum hit points. The bonus HP must be regenerated or healed after equipping — it is not granted instantly. Found most commonly on armor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Stamina Increase&amp;#039;&amp;#039;&amp;#039; || 25 || Adds to your maximum stamina. Must be regenerated normally after equipping. Found most commonly on armor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mana Increase&amp;#039;&amp;#039;&amp;#039; || 25 || Adds to your maximum mana. Must be regenerated normally after equipping. Found most commonly on armor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hit Point Regeneration&amp;#039;&amp;#039;&amp;#039; || 18 || Increases the rate of hit point recovery. Found most commonly on armor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Stamina Regeneration&amp;#039;&amp;#039;&amp;#039; || 24 || Increases the rate of stamina recovery. Found most commonly on armor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mana Regeneration&amp;#039;&amp;#039;&amp;#039; || 30 || Increases the rate of mana recovery. Subject to diminishing returns. Found most commonly on armor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Casting Properties ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Property !! Cap !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Faster Casting&amp;#039;&amp;#039;&amp;#039; || 4 || Reduces the time it takes to cast a spell. Each point reduces cast time by 0.25 seconds. Mages, Mystics, and Necromancers cap at &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039;. Chivalry, Ninjitsu, Bushido, and Spellweaving cap at &amp;#039;&amp;#039;&amp;#039;4&amp;#039;&amp;#039;&amp;#039; — but if you have 70.0+ Magery, Mysticism, or Necromancy, Chivalry is capped at 2. Found on weapons, shields, and accessories.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Faster Cast Recovery&amp;#039;&amp;#039;&amp;#039; || 6 || Reduces the recovery time between spells. Generally found on accessories and spellbooks in values of 1–3.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Lower Reagent Cost&amp;#039;&amp;#039;&amp;#039; || 100% || Increases the chance to not consume reagents or tithing points when casting. At 100% cumulative, casting is completely free of reagent cost. Found on armor and accessories.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spell Damage Increase&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;No PvM cap&amp;#039;&amp;#039; || Increases damage for most cast magical attacks. No cap in PvE. Found most commonly on accessories and spellbooks.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spell Channeling&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;Boolean&amp;#039;&amp;#039; || Allows spellcasting without unequipping the item. Always comes with a −1 Faster Casting penalty (does not count as an extra property). The penalty can be offset by a positive Faster Casting property on the same item. Only found on weapons and shields.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Properties ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Property !! Cap !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Night Sight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;Boolean&amp;#039;&amp;#039; || Ignores darkness effects from nighttime or dungeon environments. Found on armor, shields, accessories, and weapons.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Lower Ammo Cost&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;No listed cap&amp;#039;&amp;#039; || Provides a random chance that arrows or bolts will not be consumed when firing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Reference ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;At-a-Glance Caps&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! Property !! Cap&lt;br /&gt;
|-&lt;br /&gt;
| Damage Increase || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Defense Chance Increase || 45%&lt;br /&gt;
|-&lt;br /&gt;
| Hit Chance Increase || 45%&lt;br /&gt;
|-&lt;br /&gt;
| Swing Speed Increase || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Lower Mana Cost || 41%&lt;br /&gt;
|-&lt;br /&gt;
| Reflect Physical Damage || 250%&lt;br /&gt;
|-&lt;br /&gt;
| Enhance Potions || 50% (80% w/ Alchemy)&lt;br /&gt;
|-&lt;br /&gt;
| Hit Points / Stamina / Mana Increase || 25 each&lt;br /&gt;
|-&lt;br /&gt;
| HP Regen / Stam Regen / Mana Regen || 18 / 24 / 30&lt;br /&gt;
|-&lt;br /&gt;
| Faster Casting || 2 or 4&lt;br /&gt;
|-&lt;br /&gt;
| Faster Cast Recovery || 6&lt;br /&gt;
|-&lt;br /&gt;
| Lower Reagent Cost || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
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