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	<id>http://wiki.banesworlduo.com/index.php?action=history&amp;feed=atom&amp;title=Luck--How_it_works_%21</id>
	<title>Luck--How it works ! - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.banesworlduo.com/index.php?action=history&amp;feed=atom&amp;title=Luck--How_it_works_%21"/>
	<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Luck--How_it_works_!&amp;action=history"/>
	<updated>2026-07-29T11:18:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Luck--How_it_works_!&amp;diff=510&amp;oldid=prev</id>
		<title>Banethorn: /* See Also */</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Luck--How_it_works_!&amp;diff=510&amp;oldid=prev"/>
		<updated>2026-07-05T21:26:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;See Also&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:26, 5 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l216&quot;&gt;Line 216:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 216:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Paragons]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Paragons]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Doom Gauntlet]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Doom |&lt;/ins&gt;Doom Gauntlet]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/del&gt;Tamer&#039;s Gauntlet]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Tamer&#039;s Gauntlet]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Guides]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Guides]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game Mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game Mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Loot]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Loot]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key my_wiki:diff:1.41:old-509:rev-510:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Luck--How_it_works_!&amp;diff=509&amp;oldid=prev</id>
		<title>Banethorn: /* Luck Chance Reference */</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Luck--How_it_works_!&amp;diff=509&amp;oldid=prev"/>
		<updated>2026-07-05T21:25:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Luck Chance Reference&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:25, 5 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l76&quot;&gt;Line 76:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 76:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;background-color: #1a1a2e; border: 1px solid #557733; border-radius: 6px; padding: 12px; margin: 12px 0;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;background-color: #1a1a2e; border: 1px solid #557733; border-radius: 6px; padding: 12px; margin: 12px 0;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&quot;color: #88ff88; font-weight: bold;&quot;&amp;gt;Note:&amp;lt;/span&amp;gt; &amp;lt;span style=&quot;color: #cccccc;&quot;&amp;gt;The 4,000 soft cap applies only to standard loot rolls. [[Paragons|Paragon artifact]] drops and the [[Doom Gauntlet]] / [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/del&gt;Tamer&#039;s Gauntlet|Tamer&#039;s Gauntlet]] point systems use &#039;&#039;&#039;√Luck&#039;&#039;&#039; directly, so Luck continues providing meaningful benefit well beyond 4,000 for those systems.&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&quot;color: #88ff88; font-weight: bold;&quot;&amp;gt;Note:&amp;lt;/span&amp;gt; &amp;lt;span style=&quot;color: #cccccc;&quot;&amp;gt;The 4,000 soft cap applies only to standard loot rolls. [[Paragons|Paragon artifact]] drops and the [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Doom |&lt;/ins&gt;Doom Gauntlet]] / [[Tamer&#039;s Gauntlet|Tamer&#039;s Gauntlet]] point systems use &#039;&#039;&#039;√Luck&#039;&#039;&#039; directly, so Luck continues providing meaningful benefit well beyond 4,000 for those systems.&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key my_wiki:diff:1.41:old-508:rev-509:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Luck--How_it_works_!&amp;diff=508&amp;oldid=prev</id>
		<title>Banethorn: /* Overview */</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Luck--How_it_works_!&amp;diff=508&amp;oldid=prev"/>
		<updated>2026-07-05T21:25:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Overview&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:25, 5 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Whether a bonus loot roll occurs when a creature dies&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Whether a bonus loot roll occurs when a creature dies&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The number of magic properties on dropped equipment&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The number of magic properties on dropped equipment&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Points earned in the [[Doom |Doom Gauntlet]] and [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/del&gt;Tamer&#039;s Gauntlet|Tamer&#039;s Gauntlet]] artifact systems&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Points earned in the [[Doom |Doom Gauntlet]] and [[Tamer&#039;s Gauntlet|Tamer&#039;s Gauntlet]] artifact systems&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Your chance at receiving a [[Paragons|Paragon]] artifact&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Your chance at receiving a [[Paragons|Paragon]] artifact&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key my_wiki:diff:1.41:old-507:rev-508:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Luck--How_it_works_!&amp;diff=507&amp;oldid=prev</id>
		<title>Banethorn: /* Overview */</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Luck--How_it_works_!&amp;diff=507&amp;oldid=prev"/>
		<updated>2026-07-05T21:25:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Overview&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:25, 5 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Whether a bonus loot roll occurs when a creature dies&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Whether a bonus loot roll occurs when a creature dies&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The number of magic properties on dropped equipment&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The number of magic properties on dropped equipment&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Points earned in the [[Doom Gauntlet]] and [[The Tamer&#039;s Gauntlet|Tamer&#039;s Gauntlet]] artifact systems&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Points earned in the [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Doom |&lt;/ins&gt;Doom Gauntlet]] and [[The Tamer&#039;s Gauntlet|Tamer&#039;s Gauntlet]] artifact systems&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Your chance at receiving a [[Paragons|Paragon]] artifact&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Your chance at receiving a [[Paragons|Paragon]] artifact&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key my_wiki:diff:1.41:old-502:rev-507:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Luck--How_it_works_!&amp;diff=502&amp;oldid=prev</id>
		<title>Banethorn at 21:20, 5 July 2026</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Luck--How_it_works_!&amp;diff=502&amp;oldid=prev"/>
		<updated>2026-07-05T21:20:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://wiki.banesworlduo.com/index.php?title=Luck--How_it_works_!&amp;amp;diff=502&amp;amp;oldid=497&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Luck--How_it_works_!&amp;diff=497&amp;oldid=prev</id>
		<title>Banethorn: Created page with &quot;__TOC__  &lt;div style=&quot;background-color: #1a1a2e; border: 2px solid #c9a959; border-radius: 8px; padding: 16px; margin-bottom: 20px;&quot;&gt; &lt;span style=&quot;font-size: 1.4em; color: #c9a959; font-weight: bold;&quot;&gt;⚔ Luck System — Player&#039;s Guide&lt;/span&gt; &lt;br/&gt; &lt;span style=&quot;color: #b0b0b0;&quot;&gt;Understanding how Luck affects your loot, magic items, and rare drops across Banes World.&lt;/span&gt; &lt;/div&gt;  == Overview ==  &lt;div style=&quot;background-color: #12121f; border-left: 4px solid #c9a959; paddi...&quot;</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Luck--How_it_works_!&amp;diff=497&amp;oldid=prev"/>
		<updated>2026-07-05T20:56:12Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;__TOC__  &amp;lt;div style=&amp;quot;background-color: #1a1a2e; border: 2px solid #c9a959; border-radius: 8px; padding: 16px; margin-bottom: 20px;&amp;quot;&amp;gt; &amp;lt;span style=&amp;quot;font-size: 1.4em; color: #c9a959; font-weight: bold;&amp;quot;&amp;gt;⚔ Luck System — Player&amp;#039;s Guide&amp;lt;/span&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;span style=&amp;quot;color: #b0b0b0;&amp;quot;&amp;gt;Understanding how Luck affects your loot, magic items, and rare drops across Banes World.&amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;  == Overview ==  &amp;lt;div style=&amp;quot;background-color: #12121f; border-left: 4px solid #c9a959; paddi...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #1a1a2e; border: 2px solid #c9a959; border-radius: 8px; padding: 16px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 1.4em; color: #c9a959; font-weight: bold;&amp;quot;&amp;gt;⚔ Luck System — Player&amp;#039;s Guide&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #b0b0b0;&amp;quot;&amp;gt;Understanding how Luck affects your loot, magic items, and rare drops across Banes World.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #12121f; border-left: 4px solid #c9a959; padding: 12px; margin-bottom: 16px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Luck&amp;#039;&amp;#039;&amp;#039; is a character stat that improves the quality and quantity of loot dropped by creatures you kill. It affects magic item generation, bonus item properties, and rare artifact drop chances from Paragons and other encounters. Luck is derived from equipment — certain magic armor, weapons, and jewelry can provide Luck bonuses that stack together.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luck does &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; affect:&lt;br /&gt;
* Skill gain rates&lt;br /&gt;
* Gold amounts dropped by creatures&lt;br /&gt;
* Crafting success or exceptional chance (that is a separate system)&lt;br /&gt;
* Resource gathering (mining, lumberjacking, etc.)&lt;br /&gt;
&lt;br /&gt;
Luck &amp;#039;&amp;#039;&amp;#039;does&amp;#039;&amp;#039;&amp;#039; affect:&lt;br /&gt;
* Whether a bonus loot roll occurs when a creature dies&lt;br /&gt;
* The number of magic properties on dropped equipment&lt;br /&gt;
* Your chance at receiving a Paragon artifact&lt;br /&gt;
* Artifact drops in Doom and other special encounters&lt;br /&gt;
&lt;br /&gt;
== How Luck Works ==&lt;br /&gt;
&lt;br /&gt;
When a creature dies, the server determines who receives the &amp;#039;&amp;#039;&amp;#039;luck benefit&amp;#039;&amp;#039;&amp;#039; by finding the player who dealt the most total damage among everyone with looting rights. That player&amp;#039;s Luck stat is then converted into a &amp;#039;&amp;#039;&amp;#039;Luck Chance&amp;#039;&amp;#039;&amp;#039; value using the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #0d0d1a; border: 1px solid #444; padding: 12px; font-family: monospace; margin: 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Luck Chance = Luck&amp;lt;sup&amp;gt;(1 ÷ 1.8)&amp;lt;/sup&amp;gt; × 100&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This produces a number that is compared against a random roll out of 10,000. Higher Luck means a higher Luck Chance, but with diminishing returns — each additional point of Luck gives slightly less benefit than the last.&lt;br /&gt;
&lt;br /&gt;
=== Luck Chance Reference Table ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; border-collapse: collapse; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a959;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 16px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Luck Stat&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 16px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Luck Chance&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 16px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Effective %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 16px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Notes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 0.0% || No luck benefit&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 878 || 8.8% ||&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 1,291 || 12.9% ||&lt;br /&gt;
|-&lt;br /&gt;
| 200 || 1,898 || 19.0% ||&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e;&amp;quot;&lt;br /&gt;
| 300 || 2,377 || 23.8% ||&lt;br /&gt;
|-&lt;br /&gt;
| 400 || 2,789 || 27.9% ||&lt;br /&gt;
|-&lt;br /&gt;
| 500 || 3,158 || 31.6% ||&lt;br /&gt;
|-&lt;br /&gt;
| 600 || 3,494 || 34.9% ||&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e;&amp;quot;&lt;br /&gt;
| 800 || 4,100 || 41.0% ||&lt;br /&gt;
|-&lt;br /&gt;
| 1,000 || 4,641 || 46.4% ||&lt;br /&gt;
|-&lt;br /&gt;
| 1,200 || 5,136 || 51.4% || &amp;#039;&amp;#039;Pre-SE cap (not enforced here)&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1,500 || 5,814 || 58.1% ||&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e;&amp;quot;&lt;br /&gt;
| 2,000 || 6,821 || 68.2% ||&lt;br /&gt;
|-&lt;br /&gt;
| 2,500 || 7,722 || 77.2% ||&lt;br /&gt;
|-&lt;br /&gt;
| 3,000 || 8,545 || 85.5% ||&lt;br /&gt;
|-&lt;br /&gt;
| 3,500 || 9,309 || 93.1% ||&lt;br /&gt;
|- style=&amp;quot;background-color: #0d3300; color: #88ff88;&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;~3,981&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;10,000&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100.0%&amp;#039;&amp;#039;&amp;#039; || style=&amp;quot;color: #88ff88;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;← Effective soft cap&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 4,000+ || 10,000+ || 100.0% || No additional benefit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #1a1a2e; border: 1px solid #557733; border-radius: 6px; padding: 12px; margin: 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #88ff88; font-weight: bold;&amp;quot;&amp;gt;💡 Key Takeaway:&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;There is &amp;#039;&amp;#039;&amp;#039;no hard cap&amp;#039;&amp;#039;&amp;#039; on Luck on Banes World, and having extremely high Luck (even 12,000+) will &amp;#039;&amp;#039;&amp;#039;never&amp;#039;&amp;#039;&amp;#039; reduce your loot quality or wrap around to hurt you. However, anything beyond approximately &amp;#039;&amp;#039;&amp;#039;4,000 Luck&amp;#039;&amp;#039;&amp;#039; provides no additional benefit for standard loot generation. The returns flatten out significantly after &amp;#039;&amp;#039;&amp;#039;1,200 Luck&amp;#039;&amp;#039;&amp;#039;.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What Luck Actually Does to Loot ==&lt;br /&gt;
&lt;br /&gt;
Luck affects loot generation in two specific ways when a creature dies:&lt;br /&gt;
&lt;br /&gt;
=== 1. Bonus Loot Reroll ===&lt;br /&gt;
&lt;br /&gt;
Each creature has a loot table made up of multiple entries, each with its own drop chance. When the game rolls each entry and the &amp;#039;&amp;#039;&amp;#039;first one fails&amp;#039;&amp;#039;&amp;#039;, your Luck Chance is checked. If it passes, that one failed entry gets a &amp;#039;&amp;#039;&amp;#039;second roll&amp;#039;&amp;#039;&amp;#039; — a second chance to appear. This reroll happens at most &amp;#039;&amp;#039;&amp;#039;once per creature kill&amp;#039;&amp;#039;&amp;#039;, not once per loot entry.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #12121f; border-left: 4px solid #5577aa; padding: 12px; margin: 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #88aaff;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Example:&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; A creature&amp;#039;s loot table has three magic item entries with a 76.3%, 76.3%, and 61.7% chance. If the first entry (76.3%) fails its roll, and your Luck Chance passes, that first entry gets rolled again. The other two entries do not get rerolls from luck even if they also fail.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 2. Bonus Magic Properties ===&lt;br /&gt;
&lt;br /&gt;
When a magic item (weapon, armor, jewelry, or hat) is generated, the game rolls for how many &amp;#039;&amp;#039;&amp;#039;bonus properties&amp;#039;&amp;#039;&amp;#039; it receives. If the roll results in fewer properties than the maximum allowed, your Luck Chance is checked one more time. If it passes, the item receives &amp;#039;&amp;#039;&amp;#039;+1 additional property&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
The base bonus property distribution for a 5-property-max item (such as those from FilthyRich or UltraRich loot packs) is:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a959;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Bonus Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Base Chance&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;With Max Luck&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0 (1 total) || 30.0% || &amp;#039;&amp;#039;Becomes 1 total → rolled up to 1 bonus&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 (2 total) || 25.0% || May become 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 (3 total) || 20.0% || May become 3&lt;br /&gt;
|-&lt;br /&gt;
| 3 (4 total) || 15.0% || May become 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 (5 total) || 9.0% || May become 5&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e;&amp;quot;&lt;br /&gt;
| 5 (6 total) || 1.0% || &amp;#039;&amp;#039;Already at max — Luck has no effect&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #1a1a2e; border: 1px solid #aa5555; border-radius: 6px; padding: 12px; margin: 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #ff8888; font-weight: bold;&amp;quot;&amp;gt;⚠ Important:&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;Luck adds at most &amp;#039;&amp;#039;&amp;#039;+1 bonus property&amp;#039;&amp;#039;&amp;#039; per item. It does &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; guarantee maximum properties, and it cannot push an item above the creature&amp;#039;s maximum property cap. The intensity (how strong each property rolls) is influenced by the creature tier, not directly by Luck in the loot pack system.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Luck and Tamers / Pets ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #12121f; border-left: 4px solid #aa77cc; padding: 12px; margin: 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #cc99ff; font-weight: bold;&amp;quot;&amp;gt;🐉 Great news for tamers:&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;Your Luck stat applies fully regardless of whether your pet did all the damage or landed the killing blow.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The looting rights system is specifically designed to credit pet damage to the owner. When your pet attacks a creature, the game internally records you (the owner) as the &amp;#039;&amp;#039;&amp;#039;responsible party&amp;#039;&amp;#039;&amp;#039; for that damage. When the creature dies and the server determines whose Luck to use, it looks at the looting rights list — and only &amp;#039;&amp;#039;&amp;#039;PlayerMobile&amp;#039;&amp;#039;&amp;#039; entries appear on that list. Pets are filtered out entirely.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The chain works like this:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
# Your pet deals damage to a creature&lt;br /&gt;
# The damage entry records the pet as the direct source, but also records &amp;#039;&amp;#039;you&amp;#039;&amp;#039; as the responsible master&lt;br /&gt;
# When the creature dies, &amp;lt;code&amp;gt;GetLootingRights()&amp;lt;/code&amp;gt; credits pet damage to you&lt;br /&gt;
# &amp;lt;code&amp;gt;GetLuckChanceForKiller()&amp;lt;/code&amp;gt; finds the highest-damage player with looting rights — that&amp;#039;s you&lt;br /&gt;
# Your &amp;#039;&amp;#039;&amp;#039;RealLuck&amp;#039;&amp;#039;&amp;#039; (from your gear) is used for all luck calculations&lt;br /&gt;
&lt;br /&gt;
This means:&lt;br /&gt;
* It does &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; matter if your pet lands the killing blow&lt;br /&gt;
* It does &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; matter if your pet dealt 100% of the damage&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Your&amp;#039;&amp;#039;&amp;#039; Luck stat on &amp;#039;&amp;#039;&amp;#039;your&amp;#039;&amp;#039;&amp;#039; gear is what counts&lt;br /&gt;
* The pet&amp;#039;s own Luck value (which is typically 0) is never used&lt;br /&gt;
&lt;br /&gt;
=== Tips for Tamers ===&lt;br /&gt;
&lt;br /&gt;
* Stack Luck on &amp;#039;&amp;#039;&amp;#039;your character&amp;#039;s&amp;#039;&amp;#039;&amp;#039; equipment — your pet&amp;#039;s gear has no effect on luck&lt;br /&gt;
* If you are in a party, fame and karma are split among party members, but the luck benefit comes from whoever dealt the most total damage (including via pets)&lt;br /&gt;
* If multiple players are fighting the same creature, the one whose combined personal + pet damage is highest will have their Luck used&lt;br /&gt;
&lt;br /&gt;
== Paragons ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #1a1a2e; border: 2px solid #c9a959; border-radius: 8px; padding: 16px; margin-bottom: 16px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 1.2em; color: #c9a959; font-weight: bold;&amp;quot;&amp;gt;✦ Paragon Creatures&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Paragons are elite versions of normal creatures that spawn with the distinctive &amp;#039;&amp;#039;&amp;#039;golden hue&amp;#039;&amp;#039;&amp;#039; (hue 0x501). They are significantly more powerful than their base counterparts but offer better loot, a chance at unique artifacts, and can carry locked Paragon Chests.&lt;br /&gt;
&lt;br /&gt;
=== Where Paragons Spawn ===&lt;br /&gt;
&lt;br /&gt;
Paragons can appear on the following facets:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ilshenar&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Felucca&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tokuno Islands&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ter Mur&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
They do &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; spawn in Trammel, Malas, or custom facets.&lt;br /&gt;
&lt;br /&gt;
=== Spawn Chance ===&lt;br /&gt;
&lt;br /&gt;
Any eligible creature has a chance to spawn as a Paragon based on its Fame. Higher-fame creatures are slightly more likely to become Paragons:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a959;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Creature Fame&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Paragon Chance&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 500 – 3,199 || 1 in 20 (5.0%)&lt;br /&gt;
|-&lt;br /&gt;
| 3,200 – 6,399 || 1 in 19 (5.3%)&lt;br /&gt;
|-&lt;br /&gt;
| 6,400 – 9,599 || 1 in 18 (5.6%)&lt;br /&gt;
|-&lt;br /&gt;
| 9,600 – 12,799 || 1 in 17 (5.9%)&lt;br /&gt;
|-&lt;br /&gt;
| 12,800 – 15,999 || 1 in 15 (6.7%)&lt;br /&gt;
|-&lt;br /&gt;
| 16,000 – 19,199 || 1 in 14 (7.1%)&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e;&amp;quot;&lt;br /&gt;
| 32,000 || 1 in 10 (10.0%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following creatures &amp;#039;&amp;#039;&amp;#039;cannot&amp;#039;&amp;#039;&amp;#039; become Paragons: Champion Bosses, the Harrower, Vendors, Escorts, and Clones.&lt;br /&gt;
&lt;br /&gt;
=== Paragon Stat Buffs ===&lt;br /&gt;
&lt;br /&gt;
When a creature becomes a Paragon, it receives substantial bonuses:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a959;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Stat&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Buff&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Hit Points || &amp;#039;&amp;#039;&amp;#039;×5.0&amp;#039;&amp;#039;&amp;#039; (500% of normal)&lt;br /&gt;
|-&lt;br /&gt;
| Strength || ×1.05&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence || ×1.20&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || ×1.20&lt;br /&gt;
|-&lt;br /&gt;
| All Skills || ×1.20&lt;br /&gt;
|-&lt;br /&gt;
| Movement Speed || ×1.20 faster&lt;br /&gt;
|-&lt;br /&gt;
| Min/Max Damage || +5&lt;br /&gt;
|-&lt;br /&gt;
| Fame || ×1.40&lt;br /&gt;
|-&lt;br /&gt;
| Karma || ×1.40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Paragons also receive +40 bonus to hit point, stamina, and mana regeneration rates. They cannot flee and cannot be tamed.&lt;br /&gt;
&lt;br /&gt;
=== Paragon Bonus Loot ===&lt;br /&gt;
&lt;br /&gt;
In addition to their normal loot table, Paragons receive an extra loot pack based on their Fame:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a959;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Fame Range&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Bonus Loot Pack&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Under 1,250 || Meager&lt;br /&gt;
|-&lt;br /&gt;
| 1,250 – 2,499 || Average&lt;br /&gt;
|-&lt;br /&gt;
| 2,500 – 4,999 || Rich&lt;br /&gt;
|-&lt;br /&gt;
| 5,000 – 9,999 || Filthy Rich&lt;br /&gt;
|-&lt;br /&gt;
| 10,000+ || Ultra Rich&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Paragon Chests ===&lt;br /&gt;
&lt;br /&gt;
Every Paragon has a &amp;#039;&amp;#039;&amp;#039;10% chance&amp;#039;&amp;#039;&amp;#039; to carry a locked Paragon Chest. The chest level is determined by the creature&amp;#039;s treasure map level. The chest requires Lockpicking to open and is protected by an explosion trap.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a959;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Chest Level&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Gold&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Scrolls&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Magic Items&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Reagent Stacks&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Gems&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Treasure Map&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Lockpicking Required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 200 || 1 || 2 || 1 (40–60 ea.) || 1 || Level 2 || 36&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 400 || 2 || 4 || 2 (40–60 ea.) || 2 || Level 3 || 76&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 600 || 3 || 6 || 3 (40–60 ea.) || 3 || Level 4 || 84&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 800 || 4 || 8 || 4 (40–60 ea.) || 4 || Level 5 || 92&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1,000 || 5 || 10 || 5 (40–60 ea.) || 5 || Level 6 || 100&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1,200 || 6 || 12 || 6 (40–60 ea.) || 6 || Level 7 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Paragons also have a &amp;#039;&amp;#039;&amp;#039;20% chance&amp;#039;&amp;#039;&amp;#039; to drop a chocolatiering ingredient (Cocoa Butter, Cocoa Liquor, Sack of Sugar, or Vanilla).&lt;br /&gt;
&lt;br /&gt;
=== Paragon Artifacts ===&lt;br /&gt;
&lt;br /&gt;
Paragons have a chance to drop one of the following unique artifacts when killed. The drop chance is based on the creature&amp;#039;s Fame and the killer&amp;#039;s Luck.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Artifact List:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count: 3; -moz-column-count: 3; -webkit-column-count: 3; padding: 8px;&amp;quot;&amp;gt;&lt;br /&gt;
* Gold Bricks&lt;br /&gt;
* Phillip&amp;#039;s Wooden Steed&lt;br /&gt;
* Alchemist&amp;#039;s Bauble&lt;br /&gt;
* Arctic Death Dealer&lt;br /&gt;
* Blaze of Death&lt;br /&gt;
* Bow of the Juka King&lt;br /&gt;
* Burglar&amp;#039;s Bandana&lt;br /&gt;
* Cavorting Club&lt;br /&gt;
* Enchanted Titan Leg Bone&lt;br /&gt;
* Gwenno&amp;#039;s Harp&lt;br /&gt;
* Iolo&amp;#039;s Lute&lt;br /&gt;
* Luna Lance&lt;br /&gt;
* Night&amp;#039;s Kiss&lt;br /&gt;
* Nox Ranger&amp;#039;s Heavy Crossbow&lt;br /&gt;
* Orcish Visage&lt;br /&gt;
* Polar Bear Mask&lt;br /&gt;
* Shield of Invulnerability&lt;br /&gt;
* Staff of Power&lt;br /&gt;
* Violet Courage&lt;br /&gt;
* Heart of the Lion&lt;br /&gt;
* Wrath of the Dryad&lt;br /&gt;
* Pixie Swatter&lt;br /&gt;
* Gloves of the Pugilist&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Paragon Artifact Drop Chance ===&lt;br /&gt;
&lt;br /&gt;
The artifact chance formula incorporates both the creature&amp;#039;s Fame and your Luck. Both matter significantly:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a959;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Creature Fame&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;0 Luck&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;500 Luck&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;1,000 Luck&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;2,000 Luck&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;4,000 Luck&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 5,000 || 1 in 90 || 1 in 70 || 1 in 62 || 1 in 50 || 1 in 33&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 || 1 in 60 || 1 in 47 || 1 in 41 || 1 in 33 || 1 in 22&lt;br /&gt;
|-&lt;br /&gt;
| 15,000 || 1 in 43 || 1 in 33 || 1 in 29 || 1 in 23 || 1 in 15&lt;br /&gt;
|-&lt;br /&gt;
| 20,000 || 1 in 30 || 1 in 23 || 1 in 20 || 1 in 16 || 1 in 11&lt;br /&gt;
|-&lt;br /&gt;
| 25,000 || 1 in 20 || 1 in 16 || 1 in 14 || 1 in 11 || 1 in 7&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e;&amp;quot;&lt;br /&gt;
| 32,000 || 1 in 10 || 1 in 7 || 1 in 7 || 1 in 5 || 1 in 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #1a1a2e; border: 1px solid #557733; border-radius: 6px; padding: 12px; margin: 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #88ff88; font-weight: bold;&amp;quot;&amp;gt;💡 Tip:&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;Unlike the standard loot system where Luck soft-caps around 4,000, the Paragon artifact formula uses a &amp;#039;&amp;#039;&amp;#039;square root&amp;#039;&amp;#039;&amp;#039; of your Luck. This means Luck continues to provide meaningful benefit for artifact drops well beyond 4,000. For Paragon farming specifically, stacking as much Luck as possible is worthwhile.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Loot Tiers ==&lt;br /&gt;
&lt;br /&gt;
Different creatures use different loot packs, which determine the base quality and quantity of their drops. Here is a summary of the standard tiers:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a959;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Tier&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Gold Range&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Max Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Intensity Range&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Magic Item Chances&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Poor || 20–40 || 5 || 0–100% || 1.0% (×1)&lt;br /&gt;
|-&lt;br /&gt;
| Meager || 40–80 || 2 / 5 || 0–50% / 0–100% || 20.4% + 10.2%&lt;br /&gt;
|-&lt;br /&gt;
| Average || 100–180 || 3 / 4 / 5 || 0–50% / 0–75% / 0–100% || 32.8% + 32.8% + 19.5%&lt;br /&gt;
|-&lt;br /&gt;
| Rich || 225–375 || 4 / 4 / 5 || 0–75% / 0–75% / 0–100% || 76.3% + 76.3% + 61.7%&lt;br /&gt;
|-&lt;br /&gt;
| Filthy Rich || 400–700 || 5 / 5 / 5 || 0–100% / 0–100% / 25–100% || 79.5% + 79.5% + 77.6%&lt;br /&gt;
|-&lt;br /&gt;
| Ultra Rich || 600–1,200 || 5 (×6) / 5 || 25–100% / 33–100% || 100% (×7)&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e;&amp;quot;&lt;br /&gt;
| Super Boss || 800–1,800 || 5 (×10) || 25–100% / 33–100% / 50–100% || 100% (×11)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Intensity Range&amp;#039;&amp;#039;&amp;#039; determines how strong each individual property rolls. A 25–100% minimum intensity means the worst possible roll on any property is still 25% of its maximum value — this is why Ultra Rich and Super Boss tier creatures tend to drop items with noticeably higher-quality stats.&lt;br /&gt;
&lt;br /&gt;
== Doom Gauntlet ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #1a1a2e; border: 2px solid #c9a959; border-radius: 8px; padding: 16px; margin-bottom: 16px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 1.2em; color: #c9a959; font-weight: bold;&amp;quot;&amp;gt;💀 Doom Gauntlet — Artifact System&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Doom Gauntlet features a progressive &amp;#039;&amp;#039;&amp;#039;points-based&amp;#039;&amp;#039;&amp;#039; artifact system. Each boss kill awards you points, and your accumulated points increase your chance of receiving a Doom artifact. When an artifact drops, your points reset to zero and you begin building toward the next one.&lt;br /&gt;
&lt;br /&gt;
=== Doom Bosses ===&lt;br /&gt;
&lt;br /&gt;
The following bosses qualify for the Doom point system:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count: 3; -moz-column-count: 3; -webkit-column-count: 3; padding: 8px;&amp;quot;&amp;gt;&lt;br /&gt;
* Abysmal Horror&lt;br /&gt;
* Darknight Creeper&lt;br /&gt;
* Flesh Renderer&lt;br /&gt;
* Impaler&lt;br /&gt;
* Shadow Knight&lt;br /&gt;
* Demon Knight&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== How Doom Points Work ===&lt;br /&gt;
&lt;br /&gt;
When you land the killing blow on a Doom boss, you earn points using this formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #0d0d1a; border: 1px solid #444; padding: 12px; font-family: monospace; margin: 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Points = ( Boss Fame × (1 + √Luck ÷ 100) ) ÷ 2&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your Luck directly increases the points earned per kill. Higher-fame bosses also award more points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #1a1a2e; border: 1px solid #aa5555; border-radius: 6px; padding: 12px; margin: 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #ff8888; font-weight: bold;&amp;quot;&amp;gt;⚠ Important:&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;In Doom, only the player who lands the &amp;#039;&amp;#039;&amp;#039;killing blow&amp;#039;&amp;#039;&amp;#039; receives points. This is different from the Tamer&amp;#039;s Gauntlet, which distributes points to all qualifying participants based on damage dealt.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Points Per Boss Kill ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a959;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Boss Fame&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;0 Luck&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;500 Luck&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;1,000 Luck&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;2,000 Luck&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;4,000 Luck&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 || 5,000 || 6,118 || 6,581 || 7,236 || 8,162&lt;br /&gt;
|-&lt;br /&gt;
| 15,000 || 7,500 || 9,177 || 9,871 || 10,854 || 12,243&lt;br /&gt;
|-&lt;br /&gt;
| 18,000 || 9,000 || 11,012 || 11,846 || 13,024 || 14,692&lt;br /&gt;
|-&lt;br /&gt;
| 22,000 || 11,000 || 13,459 || 14,478 || 15,919 || 17,957&lt;br /&gt;
|-&lt;br /&gt;
| 25,000 || 12,500 || 15,295 || 16,452 || 18,090 || 20,405&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Artifact Drop Chance ===&lt;br /&gt;
&lt;br /&gt;
Your artifact chance increases exponentially as points accumulate. The chance per kill follows the formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #0d0d1a; border: 1px solid #444; padding: 12px; font-family: monospace; margin: 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Chance = 0.000863 × 10&amp;lt;sup&amp;gt;(0.00000426 × Points)&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This creates a &amp;quot;pity timer&amp;quot; effect — the longer you go without an artifact, the higher your chance becomes on the next kill, eventually reaching 100%.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a959;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Accumulated Points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Artifact Chance&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;~Boss Kills (18k Fame, 0 Luck)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0.09% || 0&lt;br /&gt;
|-&lt;br /&gt;
| 50,000 || 0.14% || ~6&lt;br /&gt;
|-&lt;br /&gt;
| 100,000 || 0.23% || ~11&lt;br /&gt;
|-&lt;br /&gt;
| 200,000 || 0.61% || ~22&lt;br /&gt;
|-&lt;br /&gt;
| 300,000 || 1.63% || ~33&lt;br /&gt;
|-&lt;br /&gt;
| 400,000 || 4.35% || ~44&lt;br /&gt;
|-&lt;br /&gt;
| 500,000 || 11.58% || ~56&lt;br /&gt;
|-&lt;br /&gt;
| 600,000 || 30.86% || ~67&lt;br /&gt;
|- style=&amp;quot;background-color: #0d3300; color: #88ff88;&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;720,000&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;~80&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Average Kills Per Artifact ===&lt;br /&gt;
&lt;br /&gt;
Since points reset on each artifact drop, the practical average number of boss kills between artifacts depends on your Luck:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a959;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Boss Fame&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Your Luck&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Avg. Kills Per Artifact&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 18,000 || 0 || ~46&lt;br /&gt;
|-&lt;br /&gt;
| 18,000 || 500 || ~40&lt;br /&gt;
|-&lt;br /&gt;
| 18,000 || 1,000 || ~37&lt;br /&gt;
|-&lt;br /&gt;
| 18,000 || 2,000 || ~35&lt;br /&gt;
|-&lt;br /&gt;
| 22,000 || 0 || ~40&lt;br /&gt;
|-&lt;br /&gt;
| 22,000 || 1,000 || ~32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #1a1a2e; border: 1px solid #557733; border-radius: 6px; padding: 12px; margin: 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #88ff88; font-weight: bold;&amp;quot;&amp;gt;💡 Key Insight:&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;Unlike the standard loot system where Luck soft-caps at ~4,000, the Doom point system uses &amp;#039;&amp;#039;&amp;#039;√Luck&amp;#039;&amp;#039;&amp;#039; directly in the points formula, so Luck continues to provide meaningful benefit well beyond the standard cap. Every point of Luck makes each boss kill worth more progress toward your next artifact.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Doom Artifact List ===&lt;br /&gt;
&lt;br /&gt;
The following artifacts can drop from the Doom Gauntlet:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count: 3; -moz-column-count: 3; -webkit-column-count: 3; padding: 8px;&amp;quot;&amp;gt;&lt;br /&gt;
* Legacy of the Dread Lord&lt;br /&gt;
* The Taskmaster&lt;br /&gt;
* The Dragon Slayer&lt;br /&gt;
* Armor of Fortune&lt;br /&gt;
* Gauntlets of Nobility&lt;br /&gt;
* Helm of Insight&lt;br /&gt;
* Holy Knight&amp;#039;s Breastplate&lt;br /&gt;
* Jackal&amp;#039;s Collar&lt;br /&gt;
* Leggings of Bane&lt;br /&gt;
* Midnight Bracers&lt;br /&gt;
* Ornate Crown of the Harrower&lt;br /&gt;
* Shadow Dancer Leggings&lt;br /&gt;
* Tunic of Fire&lt;br /&gt;
* Voice of the Fallen King&lt;br /&gt;
* Bracelet of Health&lt;br /&gt;
* Ornament of the Magician&lt;br /&gt;
* Ring of the Elements&lt;br /&gt;
* Ring of the Vile&lt;br /&gt;
* Aegis&lt;br /&gt;
* Arcane Shield&lt;br /&gt;
* Axe of the Heavens&lt;br /&gt;
* Blade of Insanity&lt;br /&gt;
* Bone Crusher&lt;br /&gt;
* Breath of the Dead&lt;br /&gt;
* Frostbringer&lt;br /&gt;
* Serpent&amp;#039;s Fang&lt;br /&gt;
* Staff of the Magi&lt;br /&gt;
* The Berserker&amp;#039;s Maul&lt;br /&gt;
* The Dryad Bow&lt;br /&gt;
* Divine Countenance&lt;br /&gt;
* Hat of the Magi&lt;br /&gt;
* Hunter&amp;#039;s Headdress&lt;br /&gt;
* Spirit of the Totem&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, the following exclusive rewards may drop:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count: 2; -moz-column-count: 2; -webkit-column-count: 2; padding: 8px;&amp;quot;&amp;gt;&lt;br /&gt;
* Glenda&lt;br /&gt;
* Bow of the Infinite Swarm&lt;br /&gt;
* The Deceiver&lt;br /&gt;
* The Scholar&amp;#039;s Halo&lt;br /&gt;
* Doom Recipe Scroll&lt;br /&gt;
* Random Reforged Artifact (runic-quality random item)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tamer&amp;#039;s Gauntlet ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #1a1a2e; border: 2px solid #c9a959; border-radius: 8px; padding: 16px; margin-bottom: 16px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 1.2em; color: #c9a959; font-weight: bold;&amp;quot;&amp;gt;🐉 Tamer&amp;#039;s Gauntlet — Rewards &amp;amp; Luck&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Tamer&amp;#039;s Gauntlet is a custom PvE encounter featuring six boss fights with a three-tier reward system: guaranteed drops, bonus consumables, and a progressive artifact system. Unlike Doom, the Tamer&amp;#039;s Gauntlet distributes rewards to &amp;#039;&amp;#039;&amp;#039;all qualifying participants&amp;#039;&amp;#039;&amp;#039; based on damage dealt, making it group-friendly.&lt;br /&gt;
&lt;br /&gt;
=== Tamer&amp;#039;s Gauntlet Bosses ===&lt;br /&gt;
&lt;br /&gt;
The following bosses are part of the Tamer&amp;#039;s Gauntlet:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a959;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Boss&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Feral Packmother&lt;br /&gt;
|-&lt;br /&gt;
| Venomous Broodqueen&lt;br /&gt;
|-&lt;br /&gt;
| Primal Behemoth&lt;br /&gt;
|-&lt;br /&gt;
| Spectral Wyrm&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Beast Lord&lt;br /&gt;
|-&lt;br /&gt;
| Beastmaster Kael&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Who Qualifies for Rewards ===&lt;br /&gt;
&lt;br /&gt;
To qualify for rewards, a player must meet &amp;#039;&amp;#039;&amp;#039;all&amp;#039;&amp;#039;&amp;#039; of the following:&lt;br /&gt;
&lt;br /&gt;
* Dealt enough damage to earn looting rights on the boss&lt;br /&gt;
* Be &amp;#039;&amp;#039;&amp;#039;alive&amp;#039;&amp;#039;&amp;#039; when the boss dies&lt;br /&gt;
* Be on the &amp;#039;&amp;#039;&amp;#039;same map&amp;#039;&amp;#039;&amp;#039; as the boss&lt;br /&gt;
* Be within &amp;#039;&amp;#039;&amp;#039;100 tiles&amp;#039;&amp;#039;&amp;#039; of the boss when it dies&lt;br /&gt;
&lt;br /&gt;
Pet damage counts toward the owner&amp;#039;s total, just like standard looting rights.&lt;br /&gt;
&lt;br /&gt;
=== Reward Tier 1: Guaranteed Drops ===&lt;br /&gt;
&lt;br /&gt;
Every qualifying participant receives these rewards on &amp;#039;&amp;#039;&amp;#039;every boss kill&amp;#039;&amp;#039;&amp;#039;, regardless of damage dealt:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #12121f; border-left: 4px solid #88ff88; padding: 12px; margin: 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #88ff88; font-weight: bold;&amp;quot;&amp;gt;✓ 20 Pet Powerscroll Credits&amp;lt;/span&amp;gt; — added directly to your backpack on each boss kill, every time.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reward Tier 2: Bonus Consumables (40% Chance) ===&lt;br /&gt;
&lt;br /&gt;
Each qualifying participant has an independent &amp;#039;&amp;#039;&amp;#039;40% chance&amp;#039;&amp;#039;&amp;#039; to receive a bonus consumable. If triggered, one item is selected at random from the following table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a959;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Consumable&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Chance If Triggered&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Overall Chance Per Kill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Double Pet XP Scroll || 14.3% || 5.7%&lt;br /&gt;
|-&lt;br /&gt;
| Mating Cooldown Potion || 14.3% || 5.7%&lt;br /&gt;
|-&lt;br /&gt;
| Pet Bonding Potion || 14.3% || 5.7%&lt;br /&gt;
|-&lt;br /&gt;
| Pet Title Deed || 14.3% || 5.7%&lt;br /&gt;
|-&lt;br /&gt;
| Pet Gender Change Potion || 14.3% || 5.7%&lt;br /&gt;
|-&lt;br /&gt;
| Pet Level Deed || 14.3% || 5.7%&lt;br /&gt;
|-&lt;br /&gt;
| Pet Powerscroll (130.0) || 14.3% || 5.7%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Reward Tier 3: Artifact System (Points-Based) ===&lt;br /&gt;
&lt;br /&gt;
The Tamer&amp;#039;s Gauntlet uses the same progressive points system as the Doom Gauntlet, but with one key difference: &amp;#039;&amp;#039;&amp;#039;points are scaled by your share of the total damage&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #0d0d1a; border: 1px solid #444; padding: 12px; font-family: monospace; margin: 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Points = ( Boss Fame × (1 + √Luck ÷ 100) ) ÷ 2 × &amp;#039;&amp;#039;Your Damage %&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your accumulated points increase your chance of receiving an artifact on each subsequent kill. When you receive an artifact, your points reset to zero.&lt;br /&gt;
&lt;br /&gt;
==== Damage Scaling Example ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #12121f; border-left: 4px solid #5577aa; padding: 12px; margin: 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #88aaff;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Example:&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; Three players fight a boss with 18,000 Fame. All have 0 Luck. The base point award would be 9,000 points.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Player A&amp;#039;&amp;#039;&amp;#039; deals 50% of total damage → receives &amp;#039;&amp;#039;&amp;#039;4,500 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Player B&amp;#039;&amp;#039;&amp;#039; deals 30% of total damage → receives &amp;#039;&amp;#039;&amp;#039;2,700 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Player C&amp;#039;&amp;#039;&amp;#039; deals 20% of total damage → receives &amp;#039;&amp;#039;&amp;#039;1,800 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* All three still receive 20 PetPSCredits and the 40% consumable roll regardless of damage share&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you solo a boss, you receive 100% of the points — identical to how Doom works.&lt;br /&gt;
&lt;br /&gt;
==== Artifact Chance Curve ====&lt;br /&gt;
&lt;br /&gt;
The artifact chance formula is the same as Doom:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #0d0d1a; border: 1px solid #444; padding: 12px; font-family: monospace; margin: 12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Chance = 0.000863 × 10&amp;lt;sup&amp;gt;(0.00000426 × Points)&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See the [[#Artifact Drop Chance|Doom artifact chance table]] above — the same curve applies here. The difference is that your points accumulate more slowly if you share damage with other players.&lt;br /&gt;
&lt;br /&gt;
==== How Luck Helps ====&lt;br /&gt;
&lt;br /&gt;
Luck benefits you in &amp;#039;&amp;#039;&amp;#039;two ways&amp;#039;&amp;#039;&amp;#039; in the Tamer&amp;#039;s Gauntlet:&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;More points per kill&amp;#039;&amp;#039;&amp;#039; — Luck directly increases the point formula via √Luck, so every kill moves you closer to the guaranteed artifact threshold&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Standard loot on the boss&amp;#039;&amp;#039;&amp;#039; — The boss&amp;#039;s regular loot table also benefits from your Luck (reroll chance and bonus properties), just like any other creature&lt;br /&gt;
&lt;br /&gt;
=== Tamer&amp;#039;s Gauntlet Artifact Rewards ===&lt;br /&gt;
&lt;br /&gt;
When the artifact system triggers, you receive one of the following unique rewards:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a959;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 12px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Artifact Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Breeding Claim Book&lt;br /&gt;
|-&lt;br /&gt;
| Pet Living Statue Deed&lt;br /&gt;
|-&lt;br /&gt;
| Noble Cu Sidhe Trapped in Crystal&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Horse Trapped in Crystal&lt;br /&gt;
|-&lt;br /&gt;
| Breeder&amp;#039;s Talisman&lt;br /&gt;
|-&lt;br /&gt;
| Beastcaller Whip&lt;br /&gt;
|-&lt;br /&gt;
| Druid&amp;#039;s Pet Whistle&lt;br /&gt;
|-&lt;br /&gt;
| Pet Accessory Key&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each artifact has an equal chance of being selected. If your backpack is full, the item will be placed in your bank box. If both are full, it will drop at your feet.&lt;br /&gt;
&lt;br /&gt;
=== Doom vs. Tamer&amp;#039;s Gauntlet: Key Differences ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a959;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 16px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Feature&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 16px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Doom Gauntlet&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 16px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Tamer&amp;#039;s Gauntlet&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Who gets points || Killing blow only || All qualifying damagers&lt;br /&gt;
|-&lt;br /&gt;
| Point scaling || 100% to killer || Scaled by damage %&lt;br /&gt;
|-&lt;br /&gt;
| Guaranteed drops || None || 20 PetPSCredits per kill&lt;br /&gt;
|-&lt;br /&gt;
| Bonus consumable || None || 40% chance per kill&lt;br /&gt;
|-&lt;br /&gt;
| Artifact formula || Same || Same&lt;br /&gt;
|-&lt;br /&gt;
| Points reset on artifact || Yes || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Luck affects points || Yes (√Luck) || Yes (√Luck)&lt;br /&gt;
|-&lt;br /&gt;
| Proximity requirement || N/A || Within 100 tiles&lt;br /&gt;
|-&lt;br /&gt;
| Must be alive || Yes || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Frequently Asked Questions ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #12121f; border-left: 4px solid #c9a959; padding: 12px; margin-bottom: 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #c9a959; font-weight: bold;&amp;quot;&amp;gt;Q: Does Luck have a cap?&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;There is no hard cap. However, for standard loot generation, anything above ~4,000 Luck provides no additional benefit. For Paragon artifacts, higher Luck continues to help beyond 4,000.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #12121f; border-left: 4px solid #c9a959; padding: 12px; margin-bottom: 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #c9a959; font-weight: bold;&amp;quot;&amp;gt;Q: Can having too much Luck hurt me?&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;No. There is no overflow, wraparound, or negative effect from extremely high Luck values. 12,000 Luck is functionally identical to 4,000 Luck for loot, and strictly better for Paragon artifacts.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #12121f; border-left: 4px solid #c9a959; padding: 12px; margin-bottom: 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #c9a959; font-weight: bold;&amp;quot;&amp;gt;Q: Does my pet&amp;#039;s Luck matter?&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;No. Pet damage is attributed to the owner for looting rights purposes. Only &amp;#039;&amp;#039;&amp;#039;your&amp;#039;&amp;#039;&amp;#039; character&amp;#039;s Luck stat (from your gear) is used for loot calculations, even if your pet did 100% of the damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #12121f; border-left: 4px solid #c9a959; padding: 12px; margin-bottom: 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #c9a959; font-weight: bold;&amp;quot;&amp;gt;Q: Does the killing blow matter for Luck?&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;No. The system uses &amp;#039;&amp;#039;&amp;#039;total damage dealt&amp;#039;&amp;#039;&amp;#039; to determine whose Luck applies, not who landed the final hit. The player (including their pets&amp;#039; damage) who dealt the most overall damage has their Luck used.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #12121f; border-left: 4px solid #c9a959; padding: 12px; margin-bottom: 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #c9a959; font-weight: bold;&amp;quot;&amp;gt;Q: Does Luck affect how much gold a creature drops?&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;No. Gold amounts are determined by fixed dice rolls per creature type and are not influenced by Luck.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #12121f; border-left: 4px solid #c9a959; padding: 12px; margin-bottom: 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #c9a959; font-weight: bold;&amp;quot;&amp;gt;Q: In a party, whose Luck is used?&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;Luck is determined individually, not by party. The single player who dealt the most total damage (including their pets) among those with looting rights has their Luck applied to the loot generation. Party membership does not pool or average Luck.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #12121f; border-left: 4px solid #c9a959; padding: 12px; margin-bottom: 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #c9a959; font-weight: bold;&amp;quot;&amp;gt;Q: Where is the best place to farm Paragons?&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;Paragons spawn in Ilshenar, Felucca, Tokuno, and Ter Mur. High-fame creatures in these facets have the best chance of spawning as Paragons (up to 10% for 32,000 fame creatures) and offer the best artifact drop rates. Felucca also doubles certain carving resources.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary: Luck Investment Guide ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 12px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e; color: #c9a959;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 6px 16px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Luck Range&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 16px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Benefit Level&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! style=&amp;quot;padding: 6px 16px;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Recommendation&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0 – 200 || Minimal || You&amp;#039;ll notice very little difference in loot quality&lt;br /&gt;
|-&lt;br /&gt;
| 200 – 600 || Noticeable || A good starting point; each upgrade feels meaningful&lt;br /&gt;
|-&lt;br /&gt;
| 600 – 1,200 || Strong || Sweet spot for cost vs. benefit on most gear setups&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a2e;&amp;quot;&lt;br /&gt;
| 1,200 – 2,000 || Very Strong || Significant advantage; reroll chance above 50%&lt;br /&gt;
|-&lt;br /&gt;
| 2,000 – 4,000 || Near Maximum || Approaching 100% reroll chance; still helps Paragon artifacts&lt;br /&gt;
|- style=&amp;quot;background-color: #0d3300; color: #88ff88;&amp;quot;&lt;br /&gt;
| 4,000+ || Capped for Loot || No further loot benefit; still helps Paragon artifact chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Loot]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
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