<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://wiki.banesworlduo.com/index.php?action=history&amp;feed=atom&amp;title=Skill_Masteries</id>
	<title>Skill Masteries - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.banesworlduo.com/index.php?action=history&amp;feed=atom&amp;title=Skill_Masteries"/>
	<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Skill_Masteries&amp;action=history"/>
	<updated>2026-06-14T06:19:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Skill_Masteries&amp;diff=308&amp;oldid=prev</id>
		<title>Banethorn at 22:25, 5 June 2026</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Skill_Masteries&amp;diff=308&amp;oldid=prev"/>
		<updated>2026-06-05T22:25:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:25, 5 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Skill Masteries&amp;#039;&amp;#039;&amp;#039; are powerful abilities unlocked by reaching &amp;#039;&amp;#039;&amp;#039;90 skill&amp;#039;&amp;#039;&amp;#039; in an eligible skill. Each mastery skill has two or three active abilities and one passive bonus tied to it. You may only have &amp;#039;&amp;#039;&amp;#039;one active mastery&amp;#039;&amp;#039;&amp;#039; at a time — switching your active mastery will cancel any currently active mastery spells.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Skill Masteries&amp;#039;&amp;#039;&amp;#039; are powerful abilities unlocked by reaching &amp;#039;&amp;#039;&amp;#039;90 skill&amp;#039;&amp;#039;&amp;#039; in an eligible skill. Each mastery skill has two or three active abilities and one passive bonus tied to it. You may only have &amp;#039;&amp;#039;&amp;#039;one active mastery&amp;#039;&amp;#039;&amp;#039; at a time — switching your active mastery will cancel any currently active mastery spells.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Masteries are learned through &#039;&#039;&#039;Mastery Primers&#039;&#039;&#039;, which come in three volumes (I, II, and III). Higher volumes unlock stronger versions of your abilities. Primers drop from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;monsters with a &lt;/del&gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10% chance&lt;/del&gt;&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;per eligible looter&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Masteries are learned through &#039;&#039;&#039;Mastery Primers&#039;&#039;&#039;, which come in three volumes (I, II, and III). Higher volumes unlock stronger versions of your abilities. Primers drop from &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;champion spawns&lt;/ins&gt;&#039;&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Getting Started ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Getting Started ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are two quest lines that introduce you to the mastery system — one for &#039;&#039;&#039;bard masteries&#039;&#039;&#039; and one for &#039;&#039;&#039;all other masteries&#039;&#039;&#039;. Both reward you with a Book of Masteries and your first primer.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Unlocking Bard Masteries ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bard masteries are unlocked through quests given by three NPCs at the &#039;&#039;&#039;Conservatory of Music in Britain&#039;&#039;&#039; (available in both Felucca and Trammel). You must have &#039;&#039;&#039;Grandmaster&#039;&#039;&#039; (100+) skill in both the specific bard skill &#039;&#039;and&#039;&#039; Musicianship to accept the quest.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{| class=&quot;wikitable&quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;! NPC !! Quest Name !! Mastery Unlocked !! Task&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| &#039;&#039;&#039;Sir Berran the Song Wielder&#039;&#039;&#039; || Wielding the Sonic Blade || Discordance || Discord 5 goats&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| &#039;&#039;&#039;Sir Falean the Spirit Soother&#039;&#039;&#039; || The Beacon of Harmony || Peacemaking || Calm 5 mongbats&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| &#039;&#039;&#039;Sir Hareus the Battle Rouser&#039;&#039;&#039; || Indoctrination of a Battle Rouser || Provocation || Incite rabbits to battle with 5 wandering healers&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each quest completion rewards a full &#039;&#039;&#039;Book of Bardic Masteries&#039;&#039;&#039;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Important:&#039;&#039;&#039; Only one bard mastery can be held at a time. Mastering a second bard song negates the first — you would need to repeat the original quest to regain it. Spellsongs do not affect your normal use of barding skills (Provocation, Peacemaking, Discordance).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Unlocking Warrior, Mage &amp;amp; Other Masteries ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All non-bard masteries are unlocked through &#039;&#039;&#039;Hawkwind the Timelord&#039;&#039;&#039;, found near the eastern edge of the circle surrounding the &#039;&#039;&#039;Valley of Eodon Moongate&#039;&#039;&#039;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When you speak to Hawkwind, he will offer you a quest:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# You choose a mastery skill from a list of available options.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# Hawkwind assigns you a task — typically defeating a specific powerful foe (chosen from champions, peerless bosses, and Scalis).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# Complete the task and return to receive a &#039;&#039;&#039;Book of Masteries&#039;&#039;&#039; and a &#039;&#039;&#039;Volume I Mastery Primer&#039;&#039;&#039; for your chosen skill.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If the assigned foe is too difficult, you can cancel the quest and try again later. However, you must wait &#039;&#039;&#039;at least one hour&#039;&#039;&#039; before returning, or Hawkwind will offer the same task again.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Requirements ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Requirements ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 51:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Mastery Primers ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Mastery Primers ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Primers &lt;/del&gt;drop &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;randomly &lt;/del&gt;from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creatures&lt;/del&gt;. Each primer is for a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;specific &lt;/del&gt;skill and a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;specific &lt;/del&gt;volume:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Your first Volume I primer comes from the quest reward. Additional primers &lt;/ins&gt;drop from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;champion spawns&#039;&#039;&#039; with a &#039;&#039;&#039;10% chance&#039;&#039;&#039; per eligible looter&lt;/ins&gt;. Each primer is for a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;random &lt;/ins&gt;skill and a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;random &lt;/ins&gt;volume:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Volume !! Drop Chance !! Effect&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Volume !! Drop Chance &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(when a primer drops) &lt;/ins&gt;!! Effect&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Volume I || ~50% || Unlocks base mastery&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Volume I || ~50% || Unlocks base mastery&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key my_wiki:diff:1.41:old-307:rev-308:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Skill_Masteries&amp;diff=307&amp;oldid=prev</id>
		<title>Banethorn: Created page with &quot;{{DISPLAYTITLE:Skill Masteries}} Category:Game SystemsCategory:CombatCategory:Skills __TOC__  == Overview ==  &#039;&#039;&#039;Skill Masteries&#039;&#039;&#039; are powerful abilities unlocked by reaching &#039;&#039;&#039;90 skill&#039;&#039;&#039; in an eligible skill. Each mastery skill has two or three active abilities and one passive bonus tied to it. You may only have &#039;&#039;&#039;one active mastery&#039;&#039;&#039; at a time — switching your active mastery will cancel any currently active mastery spells.  Masteries are learned thro...&quot;</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Skill_Masteries&amp;diff=307&amp;oldid=prev"/>
		<updated>2026-06-05T21:34:46Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{DISPLAYTITLE:Skill Masteries}} &lt;a href=&quot;/index.php?title=Category:Game_Systems&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Category:Game Systems (page does not exist)&quot;&gt;Category:Game Systems&lt;/a&gt;&lt;a href=&quot;/index.php?title=Category:Combat&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Category:Combat (page does not exist)&quot;&gt;Category:Combat&lt;/a&gt;&lt;a href=&quot;/index.php?title=Category:Skills&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Category:Skills (page does not exist)&quot;&gt;Category:Skills&lt;/a&gt; __TOC__  == Overview ==  &amp;#039;&amp;#039;&amp;#039;Skill Masteries&amp;#039;&amp;#039;&amp;#039; are powerful abilities unlocked by reaching &amp;#039;&amp;#039;&amp;#039;90 skill&amp;#039;&amp;#039;&amp;#039; in an eligible skill. Each mastery skill has two or three active abilities and one passive bonus tied to it. You may only have &amp;#039;&amp;#039;&amp;#039;one active mastery&amp;#039;&amp;#039;&amp;#039; at a time — switching your active mastery will cancel any currently active mastery spells.  Masteries are learned thro...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE:Skill Masteries}}&lt;br /&gt;
[[Category:Game Systems]][[Category:Combat]][[Category:Skills]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Skill Masteries&amp;#039;&amp;#039;&amp;#039; are powerful abilities unlocked by reaching &amp;#039;&amp;#039;&amp;#039;90 skill&amp;#039;&amp;#039;&amp;#039; in an eligible skill. Each mastery skill has two or three active abilities and one passive bonus tied to it. You may only have &amp;#039;&amp;#039;&amp;#039;one active mastery&amp;#039;&amp;#039;&amp;#039; at a time — switching your active mastery will cancel any currently active mastery spells.&lt;br /&gt;
&lt;br /&gt;
Masteries are learned through &amp;#039;&amp;#039;&amp;#039;Mastery Primers&amp;#039;&amp;#039;&amp;#039;, which come in three volumes (I, II, and III). Higher volumes unlock stronger versions of your abilities. Primers drop from monsters with a &amp;#039;&amp;#039;&amp;#039;10% chance&amp;#039;&amp;#039;&amp;#039; per eligible looter.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
* You must have &amp;#039;&amp;#039;&amp;#039;90 or higher base skill&amp;#039;&amp;#039;&amp;#039; in the mastery&amp;#039;s associated skill.&lt;br /&gt;
* You must learn the mastery by using a &amp;#039;&amp;#039;&amp;#039;Mastery Primer&amp;#039;&amp;#039;&amp;#039; for that skill (double-click it from your backpack).&lt;br /&gt;
* You can only have &amp;#039;&amp;#039;&amp;#039;one active mastery&amp;#039;&amp;#039;&amp;#039; set at a time. Switch masteries using a &amp;#039;&amp;#039;&amp;#039;Book of Masteries&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== Mastery Primers ===&lt;br /&gt;
&lt;br /&gt;
Primers drop randomly from creatures. Each primer is for a specific skill and a specific volume:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Volume !! Drop Chance !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Volume I || ~50% || Unlocks base mastery&lt;br /&gt;
|-&lt;br /&gt;
| Volume II || ~30% || Unlocks level 2 mastery&lt;br /&gt;
|-&lt;br /&gt;
| Volume III || ~20% || Unlocks level 3 mastery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Primers must be learned in order — you cannot skip volumes.&lt;br /&gt;
&lt;br /&gt;
=== Switching Masteries ===&lt;br /&gt;
&lt;br /&gt;
Open your &amp;#039;&amp;#039;&amp;#039;Book of Masteries&amp;#039;&amp;#039;&amp;#039; and select the mastery you wish to activate. Switching masteries will:&lt;br /&gt;
&lt;br /&gt;
* Immediately cancel all active mastery spells and buffs.&lt;br /&gt;
* Remove any passive bonuses from the previous mastery.&lt;br /&gt;
* Apply the passive bonus (if any) for the newly selected mastery.&lt;br /&gt;
&lt;br /&gt;
You can also deselect your current mastery to have no active mastery.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Bard Masteries ==&lt;br /&gt;
&lt;br /&gt;
Bard masteries require a &amp;#039;&amp;#039;&amp;#039;musical instrument&amp;#039;&amp;#039;&amp;#039; to cast. They use &amp;#039;&amp;#039;&amp;#039;Musicianship&amp;#039;&amp;#039;&amp;#039; as their damage/secondary skill. Bard spellsongs can be disrupted by taking damage. Each bard skill (Provocation, Peacemaking, Discordance) has two masteries.&lt;br /&gt;
&lt;br /&gt;
Bard masteries gain a &amp;#039;&amp;#039;&amp;#039;Collective Bonus&amp;#039;&amp;#039;&amp;#039; when the caster has 100+ skill in the other two bard skills. For example, a Provocation mastery gains a bonus from having Peacemaking and Discordance at 100+.&lt;br /&gt;
&lt;br /&gt;
=== Inspire (Provocation) ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Party Hit Chance Increase, Damage Increase, and Spell Damage Increase.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A toggled party buff spellsong. While active, all party members (and their pets) within range receive:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Bonus !! Formula&lt;br /&gt;
|-&lt;br /&gt;
| Hit Chance Increase || (BaseSkillBonus × 2) + Collective Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Spell Damage Increase || (BaseSkillBonus × 2) + Collective Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Damage Increase || (BaseSkillBonus × 5) + (Collective Bonus × 3)&lt;br /&gt;
|-&lt;br /&gt;
| Damage Modifier || (BaseSkillBonus + 1) + Collective Bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mana Cost:&amp;#039;&amp;#039;&amp;#039; 16 to cast, 4 upkeep per tick&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; 12 tiles (party members must stay within range)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Toggle:&amp;#039;&amp;#039;&amp;#039; Cast again to cancel the spellsong.&lt;br /&gt;
&lt;br /&gt;
=== Invigorate (Provocation) ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Party HP increase and periodic healing with stat bonuses.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A toggled party buff spellsong. Grants all party members:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Bonus !! Formula&lt;br /&gt;
|-&lt;br /&gt;
| Hit Point Increase || (BaseSkillBonus × 2.5) + Collective Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Strength Increase || BaseSkillBonus + Collective Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity Increase || BaseSkillBonus + Collective Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence Increase || BaseSkillBonus + Collective Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Healing (every 4 sec) || Random range around (BaseSkillBonus × 2) + Collective Bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mana Cost:&amp;#039;&amp;#039;&amp;#039; 22 to cast, 5 upkeep per tick&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; 12 tiles&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Toggle:&amp;#039;&amp;#039;&amp;#039; Cast again to cancel.&lt;br /&gt;
&lt;br /&gt;
=== Resilience (Peacemaking) ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Party regeneration bonuses and status effect resistance.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A toggled party buff spellsong. Grants all party members:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Bonus !! Formula&lt;br /&gt;
|-&lt;br /&gt;
| Hit Point Regeneration || (BaseSkillBonus × 2) + Collective Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Stamina Regeneration || (BaseSkillBonus × 2) + Collective Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Mana Regeneration || (BaseSkillBonus × 2) + Collective Bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additionally, while Resilience is active on a target:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;25% Poison Resistance&amp;#039;&amp;#039;&amp;#039; (flat chance to resist poison application)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bleed, Mortal Strike, and Curse&amp;#039;&amp;#039;&amp;#039; durations are &amp;#039;&amp;#039;&amp;#039;cut in half&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mana Cost:&amp;#039;&amp;#039;&amp;#039; 16 to cast, 4 upkeep per tick&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; 12 tiles&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Toggle:&amp;#039;&amp;#039;&amp;#039; Cast again to cancel.&lt;br /&gt;
&lt;br /&gt;
=== Perseverance (Peacemaking) ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Party Defense Chance Increase, Damage Reduction, and Casting Focus.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A toggled party buff spellsong. Grants all party members:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Bonus !! Formula&lt;br /&gt;
|-&lt;br /&gt;
| Defense Chance Increase || (BaseSkillBonus × 3) + Collective Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Damage Reduction || (BaseSkillBonus × 3) + Collective Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Casting Focus || (BaseSkillBonus / 2) + (Collective Bonus / 3)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mana Cost:&amp;#039;&amp;#039;&amp;#039; 18 to cast, 5 upkeep per tick&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; 12 tiles&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Toggle:&amp;#039;&amp;#039;&amp;#039; Cast again to cancel.&lt;br /&gt;
&lt;br /&gt;
=== Tribulation (Discordance) ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Targeted debuff: reduces hit chance, spell damage, and triggers burst damage.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A targeted offensive spellsong. Afflicts a single enemy with:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Effect !! Formula&lt;br /&gt;
|-&lt;br /&gt;
| Hit Chance Reduction || (BaseSkillBonus × 2.75) + (Collective Bonus × 1.667)&lt;br /&gt;
|-&lt;br /&gt;
| Spell Damage Reduction || Same as Hit Chance Reduction&lt;br /&gt;
|-&lt;br /&gt;
| Burst Damage Chance || (BaseSkillBonus × 7.5) + (Collective Bonus × 3)&lt;br /&gt;
|-&lt;br /&gt;
| Burst Damage Factor || (BaseSkillBonus × 4) + (Collective Bonus × 3)&lt;br /&gt;
|-&lt;br /&gt;
| Duration (rounds) || 5 + (BaseSkillBonus × 0.75) + (Collective Bonus / 2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When the target takes damage, there is a chance (based on the Burst Damage Chance) to trigger additional &amp;#039;&amp;#039;&amp;#039;physical damage&amp;#039;&amp;#039;&amp;#039; based on the Burst Damage Factor. This burst can only trigger once per second.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mana Cost:&amp;#039;&amp;#039;&amp;#039; 24 to cast, 10 upkeep per tick&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Slayer Bonus:&amp;#039;&amp;#039;&amp;#039; 1.5× with slayer instrument&lt;br /&gt;
* Damage is reduced by the target&amp;#039;s magic resistance.&lt;br /&gt;
&lt;br /&gt;
=== Despair (Discordance) ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Targeted debuff: Strength reduction and periodic physical damage.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A targeted offensive spellsong. Afflicts a single enemy with:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Effect !! Formula&lt;br /&gt;
|-&lt;br /&gt;
| Strength Reduction || (BaseSkillBonus × 2) + Collective Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Damage Per Tick || (BaseSkillBonus × 4.5) + (Collective Bonus × 2)&lt;br /&gt;
|-&lt;br /&gt;
| Duration (rounds) || 5 + (BaseSkillBonus × 0.75) + (Collective Bonus / 2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Damage is dealt as &amp;#039;&amp;#039;&amp;#039;100% Physical&amp;#039;&amp;#039;&amp;#039; every tick.&lt;br /&gt;
* Against non-player targets, damage is increased by &amp;#039;&amp;#039;&amp;#039;50%&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Slayer Bonus:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;3.0×&amp;#039;&amp;#039;&amp;#039; with slayer instrument (the highest slayer multiplier of any bard mastery).&lt;br /&gt;
* Damage is reduced by the target&amp;#039;s magic resistance.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mana Cost:&amp;#039;&amp;#039;&amp;#039; 26 to cast, 12 upkeep per tick&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Magic Masteries ==&lt;br /&gt;
&lt;br /&gt;
=== Death Ray (Magery) ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Channeled energy damage ray that snares the caster in place.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Target an enemy to begin channeling a death ray. While active:&lt;br /&gt;
&lt;br /&gt;
* Deals &amp;#039;&amp;#039;&amp;#039;energy damage&amp;#039;&amp;#039;&amp;#039; every &amp;#039;&amp;#039;&amp;#039;3 seconds&amp;#039;&amp;#039;&amp;#039; based on Magery, Eval Int, and mastery level.&lt;br /&gt;
* Reduces the target&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Energy Resistance&amp;#039;&amp;#039;&amp;#039; by (Eval Int / 12)%.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The caster cannot move&amp;#039;&amp;#039;&amp;#039; — any movement cancels the ray.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Taking damage cancels&amp;#039;&amp;#039;&amp;#039; the ray (damage threshold: 1).&lt;br /&gt;
* Drains &amp;#039;&amp;#039;&amp;#039;35 mana upkeep&amp;#039;&amp;#039;&amp;#039; per tick.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;PvP damage&amp;#039;&amp;#039;&amp;#039; is significantly reduced compared to PvM.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mana Cost:&amp;#039;&amp;#039;&amp;#039; 50&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Reagents:&amp;#039;&amp;#039;&amp;#039; Black Pearl, Bloodmoss, Spider&amp;#039;s Silk&lt;br /&gt;
&lt;br /&gt;
=== Ethereal Burst (Magery) ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Instantly restore mana to full.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Activating this ability immediately fills your mana pool to maximum. It has a significant cooldown based on your skill level:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill Level !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| 120+ || 30 minutes&lt;br /&gt;
|-&lt;br /&gt;
| 100-119 || 60 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Below 100 || 90 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Reagents:&amp;#039;&amp;#039;&amp;#039; Bloodmoss, Ginseng, Mandrake Root&lt;br /&gt;
&lt;br /&gt;
=== Nether Blast (Mysticism) ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Directional line of energy damage fields.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Target a location to create a line of 5 energy fields in the chosen direction. Enemies standing on or near the fields take &amp;#039;&amp;#039;&amp;#039;energy damage&amp;#039;&amp;#039;&amp;#039; each second with a &amp;#039;&amp;#039;&amp;#039;mana drain&amp;#039;&amp;#039;&amp;#039; component (25% of damage dealt is drained from the target&amp;#039;s mana and returned to the caster).&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mana Cost:&amp;#039;&amp;#039;&amp;#039; 40&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Reagents:&amp;#039;&amp;#039;&amp;#039; Dragon Blood, Daemon Bone&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Duration:&amp;#039;&amp;#039;&amp;#039; Based on skill level&lt;br /&gt;
* SDI bonus applies to damage.&lt;br /&gt;
&lt;br /&gt;
=== Mystic Weapon (Mysticism) ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Enchant your weapon with the Mystic Weapon property.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Temporarily grants your equipped weapon the &amp;#039;&amp;#039;&amp;#039;Mystic Weapon&amp;#039;&amp;#039;&amp;#039; property (+25), allowing you to use Mysticism as an effective weapon skill. Duration scales with Mysticism, Focus/Imbuing, and mastery level.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mana Cost:&amp;#039;&amp;#039;&amp;#039; 40&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Reagents:&amp;#039;&amp;#039;&amp;#039; Fertile Dirt, Bone&lt;br /&gt;
* Removing the weapon cancels the effect.&lt;br /&gt;
&lt;br /&gt;
=== Command Undead (Necromancy) ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Take control of an undead creature.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Target an undead creature to attempt to bring it under your control. Success chance is based on Necromancy, Spirit Speak, mastery level, and the creature&amp;#039;s difficulty. The creature uses &amp;#039;&amp;#039;&amp;#039;2 control slots&amp;#039;&amp;#039;&amp;#039; when commanded.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Restrictions:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Cannot command Renowned, Champion, or Shadowguard bosses.&lt;br /&gt;
* Cannot command already controlled or summoned creatures.&lt;br /&gt;
* Certain specific undead (Red Death, Sir Patrick, Lady Jennifyr, etc.) cannot be commanded.&lt;br /&gt;
* Skeletal Dragons &amp;#039;&amp;#039;can&amp;#039;&amp;#039; be commanded.&lt;br /&gt;
* If you fail, the undead becomes enraged and attacks you.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mana Cost:&amp;#039;&amp;#039;&amp;#039; 40&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Reagents:&amp;#039;&amp;#039;&amp;#039; Daemon Blood, Pig Iron, Bat Wing&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cast Time:&amp;#039;&amp;#039;&amp;#039; 3 seconds&lt;br /&gt;
&lt;br /&gt;
=== Conduit (Necromancy) ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Create a field that spreads Necromancy spells to all targets within it.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Target a location to create a 6×6 tile zone marked by skulls. While the field is active, any targeted Necromancy spell cast on a target inside the zone will &amp;#039;&amp;#039;&amp;#039;also affect all other valid targets&amp;#039;&amp;#039;&amp;#039; within the zone at a reduced strength percentage.&lt;br /&gt;
&lt;br /&gt;
Strength: (Necromancy + Spirit Speak + (Mastery Level × 20)) / 3.75&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mana Cost:&amp;#039;&amp;#039;&amp;#039; 40&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Reagents:&amp;#039;&amp;#039;&amp;#039; Nox Crystal, Bat Wing, Grave Dust&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Duration:&amp;#039;&amp;#039;&amp;#039; 4-6 seconds + skill-based extension&lt;br /&gt;
&lt;br /&gt;
=== Mana Shield (Spellweaving) ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Chance to absorb incoming damage using mana.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A toggled ability. While active, you have a chance (based on Spellweaving, Arcane Focus level, and mastery level) to &amp;#039;&amp;#039;&amp;#039;reduce incoming damage by 50%&amp;#039;&amp;#039;&amp;#039; — at the cost of that 50% being deducted from your mana pool instead.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mana Cost:&amp;#039;&amp;#039;&amp;#039; 40 to activate&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Duration:&amp;#039;&amp;#039;&amp;#039; 10 minutes&lt;br /&gt;
* Requires completion of the &amp;#039;&amp;#039;&amp;#039;Arcanist quest&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== Summon Reaper (Spellweaving) ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Summon a powerful Reaper creature to fight for you.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Summon a Reaper at a target location. The Reaper&amp;#039;s stats scale with your Spellweaving skill, mastery level, and Arcane Focus level. The Reaper:&lt;br /&gt;
&lt;br /&gt;
* Has a &amp;#039;&amp;#039;&amp;#039;poison aura&amp;#039;&amp;#039;&amp;#039; that damages nearby enemies every 2 seconds.&lt;br /&gt;
* Uses &amp;#039;&amp;#039;&amp;#039;Whirlwind Attack&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Is immune to Greater Poison.&lt;br /&gt;
* Uses &amp;#039;&amp;#039;&amp;#039;5 control slots&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mana Cost:&amp;#039;&amp;#039;&amp;#039; 50&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Duration:&amp;#039;&amp;#039;&amp;#039; Based on Spellweaving and Arcane Focus level.&lt;br /&gt;
* Requires completion of the &amp;#039;&amp;#039;&amp;#039;Arcanist quest&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Warrior Masteries ==&lt;br /&gt;
&lt;br /&gt;
=== Warcry (Bushido) ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;AoE damage reduction from nearby enemies.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Let out a fearsome war cry that reduces all incoming damage from opponents within range for 10 seconds. The radius and damage reduction scale with Bushido, your best weapon skill, and mastery level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Stat !! Formula&lt;br /&gt;
|-&lt;br /&gt;
| Radius || Skill / 40 tiles&lt;br /&gt;
|-&lt;br /&gt;
| Damage Reduction || Skill / 2.4 (as a percentage)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Where Skill = (Bushido + Best Weapon Skill + (Mastery Level × 40)) / 3&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mana Cost:&amp;#039;&amp;#039;&amp;#039; 40&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cooldown:&amp;#039;&amp;#039;&amp;#039; 20 minutes&lt;br /&gt;
&lt;br /&gt;
=== Thrust (Fencing) ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Toggle: Phased attack bonus and defense debuff on target.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A toggled ability for fencers. While active, your attacks deal increased physical damage and reduce the target&amp;#039;s physical damage output. The ability operates in &amp;#039;&amp;#039;&amp;#039;phases&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Phase 1:&amp;#039;&amp;#039;&amp;#039; Attack bonus = Mastery Level × 6&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Phase 2:&amp;#039;&amp;#039;&amp;#039; Attack bonus = Mastery Level × 12&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Phase 3:&amp;#039;&amp;#039;&amp;#039; Attack bonus = Mastery Level × 18 (then resets to Phase 1)&lt;br /&gt;
&lt;br /&gt;
Each hit on the &amp;#039;&amp;#039;&amp;#039;same target&amp;#039;&amp;#039;&amp;#039; builds up a &amp;#039;&amp;#039;&amp;#039;defense debuff&amp;#039;&amp;#039;&amp;#039; on that target (up to Mastery Level × 18), reducing the target&amp;#039;s physical damage against you. Switching targets resets the phase. The defense debuff lasts 8 seconds.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mana Cost:&amp;#039;&amp;#039;&amp;#039; 30 per hit&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Requires:&amp;#039;&amp;#039;&amp;#039; Fencing weapon equipped&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Toggle:&amp;#039;&amp;#039;&amp;#039; Cast again to cancel.&lt;br /&gt;
&lt;br /&gt;
=== Pierce (Fencing) ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Special move: Stamina drain over time.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A special move. On your next successful hit, the target suffers a &amp;#039;&amp;#039;&amp;#039;stamina drain&amp;#039;&amp;#039;&amp;#039; over 10 seconds. The drain amount is based on Fencing, Tactics, and mastery level.&lt;br /&gt;
&lt;br /&gt;
Drain = (Fencing + Tactics + (Mastery Level × 40) / 3) / 3 — expressed as a percentage of the target&amp;#039;s max stamina, applied in portions each second.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mana Cost:&amp;#039;&amp;#039;&amp;#039; 20&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Requires:&amp;#039;&amp;#039;&amp;#039; Fencing weapon equipped&lt;br /&gt;
&lt;br /&gt;
=== Stagger (Macing) ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Special move: Reduce target&amp;#039;s swing speed.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A special move. On your next successful hit, the target&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Swing Speed&amp;#039;&amp;#039;&amp;#039; is reduced for 10 seconds.&lt;br /&gt;
&lt;br /&gt;
Swing Speed Reduction = (Macing + Tactics + (Mastery Level × 40)) / 3 / 2&lt;br /&gt;
&lt;br /&gt;
Deals 125% damage in PvP or 150% damage in PvM.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mana Cost:&amp;#039;&amp;#039;&amp;#039; 20&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cooldown:&amp;#039;&amp;#039;&amp;#039; 2 seconds&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Requires:&amp;#039;&amp;#039;&amp;#039; Macing weapon equipped&lt;br /&gt;
&lt;br /&gt;
=== Toughness (Macing) ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Toggle: Increased Hit Points.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A toggled ability. While active, your maximum hit points are increased.&lt;br /&gt;
&lt;br /&gt;
HP Bonus = BaseSkillBonus / 4&lt;br /&gt;
&lt;br /&gt;
Where BaseSkillBonus = (Macing + Tactics + (Mastery Level × 40)) / 3&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mana Cost:&amp;#039;&amp;#039;&amp;#039; 20 to activate, 20 upkeep per tick&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Requires:&amp;#039;&amp;#039;&amp;#039; Macing weapon equipped&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Toggle:&amp;#039;&amp;#039;&amp;#039; Cast again to cancel.&lt;br /&gt;
&lt;br /&gt;
=== Onslaught (Swords) ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Special move: Reduce target&amp;#039;s elemental resistance.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A special move. On your next successful hit, the target&amp;#039;s &amp;#039;&amp;#039;&amp;#039;highest elemental resistance&amp;#039;&amp;#039;&amp;#039; is reduced for a duration based on mastery level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Stat !! Formula&lt;br /&gt;
|-&lt;br /&gt;
| Resistance Reduction || (Swords + Tactics) / 12 (halved vs players)&lt;br /&gt;
|-&lt;br /&gt;
| Duration || (Mastery Level × 2) + 1 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The resistance type debuffed matches the &amp;#039;&amp;#039;&amp;#039;dominant damage type&amp;#039;&amp;#039;&amp;#039; of your weapon.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mana Cost:&amp;#039;&amp;#039;&amp;#039; 20&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Requires:&amp;#039;&amp;#039;&amp;#039; Swords weapon equipped&lt;br /&gt;
&lt;br /&gt;
=== Focused Eye (Swords) ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Toggle: Increased Hit Chance.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A toggled ability. While active, your Hit Chance Increase is boosted.&lt;br /&gt;
&lt;br /&gt;
HCI Bonus = (Swords + Tactics + (Mastery Level × 40)) / 12&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mana Cost:&amp;#039;&amp;#039;&amp;#039; 20 to activate, 20 upkeep per tick&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Requires:&amp;#039;&amp;#039;&amp;#039; Swords weapon equipped&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Toggle:&amp;#039;&amp;#039;&amp;#039; Cast again to cancel.&lt;br /&gt;
&lt;br /&gt;
=== Flaming Shot (Archery) ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;AoE volley of fire arrows.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Target a location to unleash a volley of flaming arrows at all enemies within 5 tiles. Each target hit takes &amp;#039;&amp;#039;&amp;#039;fire damage&amp;#039;&amp;#039;&amp;#039; scaled by your skills. Damage is split if more than 2 targets are hit.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mana Cost:&amp;#039;&amp;#039;&amp;#039; 30&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Requires:&amp;#039;&amp;#039;&amp;#039; Ranged bow weapon (not throwing weapons)&lt;br /&gt;
&lt;br /&gt;
=== Playing the Odds (Archery) ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Party Hit Chance and Swing Speed bonus at the cost of reduced bow range.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Activate to grant yourself and all party members within range:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Bonus !! Formula&lt;br /&gt;
|-&lt;br /&gt;
| Hit Chance Increase || Max(45, (Archery + Tactics) / 2 / 2.667)&lt;br /&gt;
|-&lt;br /&gt;
| Swing Speed Increase || Max(30, (Archery + Tactics) / 2 / 4)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tradeoff:&amp;#039;&amp;#039;&amp;#039; Your bow&amp;#039;s maximum range is &amp;#039;&amp;#039;&amp;#039;halved&amp;#039;&amp;#039;&amp;#039; while this is active. Also applies a Lower Defense debuff to enemies within 5 tiles on activation.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mana Cost:&amp;#039;&amp;#039;&amp;#039; 25&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Duration:&amp;#039;&amp;#039;&amp;#039; 60 seconds&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cooldown:&amp;#039;&amp;#039;&amp;#039; 90 seconds&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Requires:&amp;#039;&amp;#039;&amp;#039; Archery weapon equipped&lt;br /&gt;
&lt;br /&gt;
=== Elemental Fury (Throwing) ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Build up an elemental damage pool, then unleash a burst.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A toggled ability. Each attack adds damage to a &amp;#039;&amp;#039;&amp;#039;Fury Pool&amp;#039;&amp;#039;&amp;#039; (up to the weapon&amp;#039;s elemental damage, capped by mastery level). When the pool reaches &amp;#039;&amp;#039;&amp;#039;69&amp;#039;&amp;#039;&amp;#039;, it unleashes a burst of damage matching your weapon&amp;#039;s dominant element type.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Stat !! Formula&lt;br /&gt;
|-&lt;br /&gt;
| Max Damage Per Hit Added || BaseSkillBonus / 10 (±1)&lt;br /&gt;
|-&lt;br /&gt;
| Burst Damage (PvP) || BaseSkillBonus / 6&lt;br /&gt;
|-&lt;br /&gt;
| Burst Damage (PvM) || (BaseSkillBonus / 3) + 40-60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mana Cost:&amp;#039;&amp;#039;&amp;#039; 20&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Requires:&amp;#039;&amp;#039;&amp;#039; Throwing weapon equipped&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Toggle:&amp;#039;&amp;#039;&amp;#039; Cast again to cancel.&lt;br /&gt;
&lt;br /&gt;
=== Called Shot (Throwing) ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Temporary Hit Chance and Damage boost.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Activate to gain a temporary boost for 10 seconds:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Bonus !! Formula&lt;br /&gt;
|-&lt;br /&gt;
| Hit Chance Increase || Tactics / 2.66&lt;br /&gt;
|-&lt;br /&gt;
| Damage Increase || Throwing / 1.6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
PvP damage is capped at 100.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mana Cost:&amp;#039;&amp;#039;&amp;#039; 40&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cooldown:&amp;#039;&amp;#039;&amp;#039; 60 seconds&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Requires:&amp;#039;&amp;#039;&amp;#039; Throwing weapon equipped&lt;br /&gt;
&lt;br /&gt;
=== Shield Bash (Parry) ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Paralyze an enemy on your next hit or parry.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Activate to ready your shield. On your next successful melee hit or parry, you &amp;#039;&amp;#039;&amp;#039;bash the target with your shield&amp;#039;&amp;#039;&amp;#039;, dealing bonus damage and &amp;#039;&amp;#039;&amp;#039;paralyzing&amp;#039;&amp;#039;&amp;#039; them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Stat !! PvP !! PvM&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Damage || Multiplier × 3 || Multiplier × 7&lt;br /&gt;
|-&lt;br /&gt;
| Damage Cap || 35 || None&lt;br /&gt;
|-&lt;br /&gt;
| Paralyze Duration || Multiplier × 3 sec || Multiplier × 6 sec&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Where Multiplier = (Best Weapon Skill + Parry + (Mastery Level × 40)) / 360&lt;br /&gt;
&lt;br /&gt;
The target becomes immune to further paralysis for the duration of the paralyze.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mana Cost:&amp;#039;&amp;#039;&amp;#039; 40&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Requires:&amp;#039;&amp;#039;&amp;#039; Shield equipped&lt;br /&gt;
&lt;br /&gt;
=== Body Guard (Parry) ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Protect an ally by absorbing their damage.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Target an ally to offer your protection. If they accept:&lt;br /&gt;
&lt;br /&gt;
* All damage dealt to your ward is &amp;#039;&amp;#039;&amp;#039;reduced&amp;#039;&amp;#039;&amp;#039; by your Block percentage.&lt;br /&gt;
* You &amp;#039;&amp;#039;&amp;#039;receive a portion of the damage&amp;#039;&amp;#039;&amp;#039; they would have taken (spell damage you absorb is halved).&lt;br /&gt;
* You must remain within &amp;#039;&amp;#039;&amp;#039;2 tiles&amp;#039;&amp;#039;&amp;#039; of your ward.&lt;br /&gt;
&lt;br /&gt;
Block = ((Parry + Best Weapon Skill + (Mastery Level × 40)) / 3) / 2.4&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mana Cost:&amp;#039;&amp;#039;&amp;#039; 40&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Duration:&amp;#039;&amp;#039;&amp;#039; 90 seconds&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Requires:&amp;#039;&amp;#039;&amp;#039; Shield equipped&lt;br /&gt;
* The target must &amp;#039;&amp;#039;&amp;#039;accept&amp;#039;&amp;#039;&amp;#039; your bodyguard offer via a gump.&lt;br /&gt;
&lt;br /&gt;
=== Heightened Senses (Parry) ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Toggle: Increased Parry chance.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A toggled ability. While active, your chance to parry attacks is increased.&lt;br /&gt;
&lt;br /&gt;
Parry Bonus = ((Parry + Best Weapon Skill + (Mastery Level × 40)) / 3) / 10 (as a percentage)&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mana Cost:&amp;#039;&amp;#039;&amp;#039; 10 to activate, 10 upkeep per tick&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Requires:&amp;#039;&amp;#039;&amp;#039; Shield or weapon equipped&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Toggle:&amp;#039;&amp;#039;&amp;#039; Cast again to cancel.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Rogue &amp;amp; Specialty Masteries ==&lt;br /&gt;
&lt;br /&gt;
=== Shadow (Ninjitsu) ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Toggle: Harder to detect and harder to reveal.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
While active, you are significantly harder to detect while hidden and harder to reveal when taking damage. Does &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; reveal you on tick.&lt;br /&gt;
&lt;br /&gt;
Difficulty Factor = ((Ninjitsu + Stealth + (Mastery Level × 40)) / 3) / 150&lt;br /&gt;
&lt;br /&gt;
Duration = Skill / 3.4 seconds&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mana Cost:&amp;#039;&amp;#039;&amp;#039; 10 to activate, 4 upkeep per tick&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Toggle:&amp;#039;&amp;#039;&amp;#039; Cast again to cancel.&lt;br /&gt;
&lt;br /&gt;
=== White Tiger Form (Ninjitsu) ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Transform into a White Tiger with defensive and offensive bonuses.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Transform into a White Tiger, gaining:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;+20% Defense Chance Increase&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;+5% Max Defense Chance Increase Cap&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mount speed&amp;#039;&amp;#039;&amp;#039; movement&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Chance to evade&amp;#039;&amp;#039;&amp;#039; attacks entirely (Mastery Level + 2 out of 100)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bleed attack&amp;#039;&amp;#039;&amp;#039; on hit (chance based on Ninjitsu + Stealth + mastery level)&lt;br /&gt;
* Bleed attacks have a &amp;#039;&amp;#039;&amp;#039;1-minute cooldown&amp;#039;&amp;#039;&amp;#039; per target.&lt;br /&gt;
&lt;br /&gt;
The bleed max damage scales with (Ninjitsu + Stealth + (Mastery Level × 40)) / 3 / 10 / 2.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mana Cost:&amp;#039;&amp;#039;&amp;#039; 10&lt;br /&gt;
* Chance to fizzle if Ninjitsu is below 127.5.&lt;br /&gt;
* Cannot use while polymorphed, transformed, or disguised.&lt;br /&gt;
&lt;br /&gt;
=== Tolerance (Poisoning) ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Toggle: Reduce incoming poison level at a stamina cost.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
While active, when you are poisoned, the poison level is &amp;#039;&amp;#039;&amp;#039;reduced by one&amp;#039;&amp;#039;&amp;#039; at the cost of stamina. If you don&amp;#039;t have enough stamina, the reduction does not occur.&lt;br /&gt;
&lt;br /&gt;
Stamina Cost = Max(18, (25 - ((Poisoning + (Mastery Level × 30) + 10) / 2 / 4)) + 18)&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mana Cost:&amp;#039;&amp;#039;&amp;#039; 20 to activate&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Toggle:&amp;#039;&amp;#039;&amp;#039; Cast again to cancel.&lt;br /&gt;
&lt;br /&gt;
=== Injected Strike (Poisoning) ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Poison your target on hit and reduce their Poison Resistance.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Ready your poisoned weapon for an enhanced strike. On your next hit:&lt;br /&gt;
&lt;br /&gt;
* Your weapon&amp;#039;s poison is applied with a &amp;#039;&amp;#039;&amp;#039;chance to increase the poison level&amp;#039;&amp;#039;&amp;#039; by 1 (based on Poisoning skill).&lt;br /&gt;
* The target&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Poison Resistance&amp;#039;&amp;#039;&amp;#039; is reduced by &amp;#039;&amp;#039;&amp;#039;30%&amp;#039;&amp;#039;&amp;#039; (15% vs players, further halved with ranged weapons) for 7 seconds.&lt;br /&gt;
* A chance to &amp;#039;&amp;#039;&amp;#039;not consume&amp;#039;&amp;#039;&amp;#039; the poison charge based on the &amp;#039;&amp;#039;&amp;#039;Potency&amp;#039;&amp;#039;&amp;#039; passive.&lt;br /&gt;
&lt;br /&gt;
If your weapon is not poisoned, you will be prompted to apply poison from a potion in your pack.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mana Cost:&amp;#039;&amp;#039;&amp;#039; 30&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cancels current weapon ability&amp;#039;&amp;#039;&amp;#039; when activated.&lt;br /&gt;
&lt;br /&gt;
=== Rampage (Wrestling) ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Toggle: Stacking buffs on consecutive hits, lost on miss.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A toggled ability. Each consecutive hit grants stacking bonuses:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Bonus !! Per Hit !! Maximum&lt;br /&gt;
|-&lt;br /&gt;
| Hit Point Regen || 1 + Mastery Level || 18&lt;br /&gt;
|-&lt;br /&gt;
| Stamina Regen || Mastery Level || 24&lt;br /&gt;
|-&lt;br /&gt;
| Swing Speed Increase || Mastery Level || 60&lt;br /&gt;
|-&lt;br /&gt;
| Casting Focus || Mastery Level || 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;All bonuses are lost&amp;#039;&amp;#039;&amp;#039; if you miss an attack or your attack is parried.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mana Cost:&amp;#039;&amp;#039;&amp;#039; 20&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Duration:&amp;#039;&amp;#039;&amp;#039; 60 seconds&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Requires:&amp;#039;&amp;#039;&amp;#039; Bare fists (no weapon equipped)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Toggle:&amp;#039;&amp;#039;&amp;#039; Cast again to cancel.&lt;br /&gt;
&lt;br /&gt;
=== Fists of Fury (Wrestling) ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Special move: Triple rapid strike with bonus damage.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A special move. When an enemy damages you within 2 tiles, you automatically launch &amp;#039;&amp;#039;&amp;#039;3 rapid punches&amp;#039;&amp;#039;&amp;#039;. If all 3 connect, the third hit deals &amp;#039;&amp;#039;&amp;#039;bonus direct damage&amp;#039;&amp;#039;&amp;#039; based on mastery level.&lt;br /&gt;
&lt;br /&gt;
Bonus Damage: Random between (Mastery Level + 1) and ((Mastery Level × 7) - 1)&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mana Cost:&amp;#039;&amp;#039;&amp;#039; 20&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cooldown:&amp;#039;&amp;#039;&amp;#039; 20 seconds&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Requires:&amp;#039;&amp;#039;&amp;#039; Bare fists (no weapon equipped)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Chivalry Masteries ==&lt;br /&gt;
&lt;br /&gt;
=== Rejuvenate (Chivalry) ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Heal a target&amp;#039;s HP, Stamina, and Mana. May cure and remove debuffs.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Target an ally to restore a percentage of their missing HP, Stamina, and Mana:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mastery Level !! Restoration %&lt;br /&gt;
|-&lt;br /&gt;
| Level 1 || 33.3%&lt;br /&gt;
|-&lt;br /&gt;
| Level 2 || 66.6%&lt;br /&gt;
|-&lt;br /&gt;
| Level 3 || 100% (capped)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If your &amp;#039;&amp;#039;&amp;#039;Karma&amp;#039;&amp;#039;&amp;#039; is high enough (random check vs 5000), Rejuvenate will also:&lt;br /&gt;
* Cure poison&lt;br /&gt;
* Remove stat curses (Clumsy, Feeblemind, Weaken, Curse, Mass Curse)&lt;br /&gt;
* End Mortal Strike, Strangle, Corpse Skin, Blood Oath, Mind Rot&lt;br /&gt;
* Remove paralysis&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mana Cost:&amp;#039;&amp;#039;&amp;#039; 10&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tithing Points:&amp;#039;&amp;#039;&amp;#039; 100 (may be reduced by Lower Reagent Cost)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cooldown:&amp;#039;&amp;#039;&amp;#039; 60 seconds (skill 120+), 120 seconds (skill 110+), or 180 seconds&lt;br /&gt;
&lt;br /&gt;
=== Holy Fist (Chivalry) ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Energy damage projectile that slows the target.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Launch a holy fist at a target dealing &amp;#039;&amp;#039;&amp;#039;energy damage&amp;#039;&amp;#039;&amp;#039;. Damage scales with Chivalry, best weapon skill, mastery level, and &amp;#039;&amp;#039;&amp;#039;Karma&amp;#039;&amp;#039;&amp;#039; (+Karma/1000 bonus damage).&lt;br /&gt;
&lt;br /&gt;
* Against &amp;#039;&amp;#039;&amp;#039;Undead&amp;#039;&amp;#039;&amp;#039; targets: damage is increased by &amp;#039;&amp;#039;&amp;#039;50%&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Against &amp;#039;&amp;#039;&amp;#039;Players&amp;#039;&amp;#039;&amp;#039;: damage is capped at &amp;#039;&amp;#039;&amp;#039;35&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* If the target fails to resist, they are &amp;#039;&amp;#039;&amp;#039;slowed to walk speed&amp;#039;&amp;#039;&amp;#039; for a duration based on skill.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mana Cost:&amp;#039;&amp;#039;&amp;#039; 50&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tithing Points:&amp;#039;&amp;#039;&amp;#039; 100 (may be reduced by Lower Reagent Cost)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cast Time:&amp;#039;&amp;#039;&amp;#039; 2.5 seconds&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Taming Masteries ==&lt;br /&gt;
&lt;br /&gt;
=== Whispering (Animal Taming) ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Enhance your pets&amp;#039; skill gains for 10 minutes.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Activate to grant all your pets within range an &amp;#039;&amp;#039;&amp;#039;enhanced skill gain chance&amp;#039;&amp;#039;&amp;#039; for 10 minutes, functioning similarly to a Scroll of Alacrity for your pets.&lt;br /&gt;
&lt;br /&gt;
Enhanced Gain Chance = BaseSkillBonus / 1.26&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mana Cost:&amp;#039;&amp;#039;&amp;#039; 40&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Duration:&amp;#039;&amp;#039;&amp;#039; 10 minutes&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cooldown:&amp;#039;&amp;#039;&amp;#039; 30 minutes&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Requires:&amp;#039;&amp;#039;&amp;#039; At least one pet&lt;br /&gt;
&lt;br /&gt;
=== Combat Training (Animal Taming) ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Train your pet in one of four combat specializations.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Target one of your pets to assign a &amp;#039;&amp;#039;&amp;#039;combat training mode&amp;#039;&amp;#039;&amp;#039;. You must choose from the following (availability depends on mastery level learned):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mode !! Required Volume !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Empowerment&amp;#039;&amp;#039;&amp;#039; || Volume I || After taking damage, your pet&amp;#039;s attacks deal &amp;#039;&amp;#039;increased&amp;#039;&amp;#039; damage based on damage absorbed.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Berserk&amp;#039;&amp;#039;&amp;#039; || Volume II || After taking damage, your pet takes &amp;#039;&amp;#039;reduced&amp;#039;&amp;#039; damage and deals &amp;#039;&amp;#039;increased&amp;#039;&amp;#039; damage. Has a 60-second rage cooldown.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Consume Damage&amp;#039;&amp;#039;&amp;#039; || Volume III || Your pet absorbs all incoming damage initially, then gains hit chance and HP regeneration bonuses based on damage absorbed.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;As One&amp;#039;&amp;#039;&amp;#039; || Volume I || Damage dealt to the targeted pet is &amp;#039;&amp;#039;split evenly&amp;#039;&amp;#039; among all your pets within 3 tiles.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All modes operate in phases:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Phase 0:&amp;#039;&amp;#039;&amp;#039; Waiting for damage.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Phase 1:&amp;#039;&amp;#039;&amp;#039; Accumulating damage (5 seconds), then transitions to Phase 2.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Phase 2:&amp;#039;&amp;#039;&amp;#039; Active bonus phase (8-10 seconds depending on mode), then resets.&lt;br /&gt;
&lt;br /&gt;
Mana upkeep scales with your Taming and Animal Lore skill. &amp;#039;&amp;#039;As One&amp;#039;&amp;#039; costs double upkeep.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mana Cost:&amp;#039;&amp;#039;&amp;#039; 40 to activate&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Toggle:&amp;#039;&amp;#039;&amp;#039; Cast again to cancel.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Passive Masteries ==&lt;br /&gt;
&lt;br /&gt;
Passive masteries activate automatically when you have the associated skill set as your active mastery. They require &amp;#039;&amp;#039;&amp;#039;no activation&amp;#039;&amp;#039;&amp;#039; — the bonuses are always present.&lt;br /&gt;
&lt;br /&gt;
=== Enchanted Summoning ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Available with: Magery, Necromancy, Spellweaving, or Mysticism&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Your summoned pets gain bonus &amp;#039;&amp;#039;&amp;#039;Stamina Regeneration&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Hit Points&amp;#039;&amp;#039;&amp;#039;. Summoned pets are also harder to dispel.&lt;br /&gt;
&lt;br /&gt;
Bonus = (Skill Value + (Mastery Level × 40)) / 16&lt;br /&gt;
&lt;br /&gt;
=== Anticipate Hit ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Available with: Bushido&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Grants a passive &amp;#039;&amp;#039;&amp;#039;defense bonus&amp;#039;&amp;#039;&amp;#039; while Bushido is your active mastery.&lt;br /&gt;
&lt;br /&gt;
Bonus = Bushido × 0.67&lt;br /&gt;
&lt;br /&gt;
=== Intuition ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Available with: Bushido, Ninjitsu, or Chivalry&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Grants a passive &amp;#039;&amp;#039;&amp;#039;Mana Increase&amp;#039;&amp;#039;&amp;#039; bonus.&lt;br /&gt;
&lt;br /&gt;
Mana Increase = (Mastery Level × 40) / 8&lt;br /&gt;
&lt;br /&gt;
=== Saving Throw ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Available with: Archery, Fencing, Swords, Macing, or Throwing&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Grants passive bonuses that increase with mastery level:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mastery Level !! Bonuses&lt;br /&gt;
|-&lt;br /&gt;
| Level 1 || +5% Attack Chance Increase, +5 Strength&lt;br /&gt;
|-&lt;br /&gt;
| Level 2 || +5% Attack Chance Increase, +5% Defense Chance Increase, +5 Strength&lt;br /&gt;
|-&lt;br /&gt;
| Level 3 || +5% Attack Chance Increase, +5% Defense Chance Increase, +5% Weapon Damage, +5 Strength&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Also provides a chance to &amp;#039;&amp;#039;&amp;#039;block disarm attempts&amp;#039;&amp;#039;&amp;#039; based on mastery level, weapon skill, and Tactics.&lt;br /&gt;
&lt;br /&gt;
=== Potency ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Available with: Poisoning&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Grants a chance to &amp;#039;&amp;#039;&amp;#039;not consume poison charges&amp;#039;&amp;#039;&amp;#039; when using Infecting Strike or Injected Strike.&lt;br /&gt;
&lt;br /&gt;
Chance = (Poisoning + Anatomy + (Mastery Level × 20)) / 4.375&lt;br /&gt;
&lt;br /&gt;
=== Knockout ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Available with: Wrestling&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Grants a passive &amp;#039;&amp;#039;&amp;#039;wrestling damage bonus&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mastery Level !! PvM Bonus !! PvP Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Level 1 || +25% || +10%&lt;br /&gt;
|-&lt;br /&gt;
| Level 2 || +50% || +25%&lt;br /&gt;
|-&lt;br /&gt;
| Level 3 || +100% || +50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Boarding ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Available with: Animal Taming&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Increases your number of &amp;#039;&amp;#039;&amp;#039;stable slots&amp;#039;&amp;#039;&amp;#039; by an amount equal to your mastery level (1-3 extra slots).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Mastery Titles ==&lt;br /&gt;
&lt;br /&gt;
Setting a mastery as active grants you a unique title. These titles can be displayed on your character:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mastery Skill !! Title&lt;br /&gt;
|-&lt;br /&gt;
| Provocation || the Exhilarator&lt;br /&gt;
|-&lt;br /&gt;
| Peacemaking || the Galvanizer&lt;br /&gt;
|-&lt;br /&gt;
| Discordance || the Desponder&lt;br /&gt;
|-&lt;br /&gt;
| Magery || the Marvelous&lt;br /&gt;
|-&lt;br /&gt;
| Mysticism || the Enigmatic&lt;br /&gt;
|-&lt;br /&gt;
| Necromancy || the Undying&lt;br /&gt;
|-&lt;br /&gt;
| Spellweaving || the Mysterious&lt;br /&gt;
|-&lt;br /&gt;
| Bushido || the Disciplined&lt;br /&gt;
|-&lt;br /&gt;
| Chivalry || the Courageous&lt;br /&gt;
|-&lt;br /&gt;
| Ninjitsu || the Unseen&lt;br /&gt;
|-&lt;br /&gt;
| Fencing || the Needle&lt;br /&gt;
|-&lt;br /&gt;
| Macing || the Crushing&lt;br /&gt;
|-&lt;br /&gt;
| Swords || the Blade&lt;br /&gt;
|-&lt;br /&gt;
| Throwing || the Precise&lt;br /&gt;
|-&lt;br /&gt;
| Parry || the Deflector&lt;br /&gt;
|-&lt;br /&gt;
| Poisoning || the Lethal&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling || the Champion&lt;br /&gt;
|-&lt;br /&gt;
| Animal Taming || the Beastmaster&lt;br /&gt;
|-&lt;br /&gt;
| Archery || the Exact&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Quick Reference ==&lt;br /&gt;
&lt;br /&gt;
=== All Active Masteries ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Skill !! Mastery !! Type !! Mana Cost !! Key Effect&lt;br /&gt;
|-&lt;br /&gt;
| Provocation || Inspire || Party Buff || 16 || HCI, Damage, SDI&lt;br /&gt;
|-&lt;br /&gt;
| Provocation || Invigorate || Party Buff || 22 || HP Increase, Stats, Healing&lt;br /&gt;
|-&lt;br /&gt;
| Peacemaking || Resilience || Party Buff || 16 || Regen All, Status Resist&lt;br /&gt;
|-&lt;br /&gt;
| Peacemaking || Perseverance || Party Buff || 18 || DCI, Damage Reduction, Focus&lt;br /&gt;
|-&lt;br /&gt;
| Discordance || Tribulation || Target Debuff || 24 || HCI/SDI Reduction, Burst Damage&lt;br /&gt;
|-&lt;br /&gt;
| Discordance || Despair || Target Debuff || 26 || STR Drain, Periodic Damage&lt;br /&gt;
|-&lt;br /&gt;
| Magery || Death Ray || Channeled || 50 || Sustained Energy Damage&lt;br /&gt;
|-&lt;br /&gt;
| Magery || Ethereal Burst || Instant || 0 || Full Mana Restore&lt;br /&gt;
|-&lt;br /&gt;
| Mysticism || Nether Blast || AoE || 40 || Directional Energy Fields&lt;br /&gt;
|-&lt;br /&gt;
| Mysticism || Mystic Weapon || Weapon Buff || 40 || +25 Mystic Weapon Property&lt;br /&gt;
|-&lt;br /&gt;
| Necromancy || Command Undead || Control || 40 || Tame Undead Creature&lt;br /&gt;
|-&lt;br /&gt;
| Necromancy || Conduit || Zone || 40 || AoE Necro Spell Spread&lt;br /&gt;
|-&lt;br /&gt;
| Spellweaving || Mana Shield || Toggle || 40 || Absorb Damage with Mana&lt;br /&gt;
|-&lt;br /&gt;
| Spellweaving || Summon Reaper || Summon || 50 || Summon Reaper (5 slots)&lt;br /&gt;
|-&lt;br /&gt;
| Bushido || Warcry || Burst || 40 || AoE Damage Reduction&lt;br /&gt;
|-&lt;br /&gt;
| Chivalry || Rejuvenate || Targeted Heal || 10 || HP/Stam/Mana Restore + Cure&lt;br /&gt;
|-&lt;br /&gt;
| Chivalry || Holy Fist || Ranged Attack || 50 || Energy Damage + Slow&lt;br /&gt;
|-&lt;br /&gt;
| Ninjitsu || Shadow || Toggle || 10 || Harder to Detect/Reveal&lt;br /&gt;
|-&lt;br /&gt;
| Ninjitsu || White Tiger Form || Transform || 10 || DCI, Evasion, Bleed&lt;br /&gt;
|-&lt;br /&gt;
| Archery || Flaming Shot || AoE || 30 || Fire Arrow Volley&lt;br /&gt;
|-&lt;br /&gt;
| Archery || Playing the Odds || Party Buff || 25 || HCI/SSI, Reduced Range&lt;br /&gt;
|-&lt;br /&gt;
| Fencing || Thrust || Toggle || 30 || Phased Attack/Defense Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Fencing || Pierce || Special Move || 20 || Stamina Drain&lt;br /&gt;
|-&lt;br /&gt;
| Macing || Stagger || Special Move || 20 || Swing Speed Reduction&lt;br /&gt;
|-&lt;br /&gt;
| Macing || Toughness || Toggle || 20 || HP Increase&lt;br /&gt;
|-&lt;br /&gt;
| Swords || Onslaught || Special Move || 20 || Resistance Debuff&lt;br /&gt;
|-&lt;br /&gt;
| Swords || Focused Eye || Toggle || 20 || HCI Increase&lt;br /&gt;
|-&lt;br /&gt;
| Throwing || Elemental Fury || Toggle || 20 || Elemental Burst Damage&lt;br /&gt;
|-&lt;br /&gt;
| Throwing || Called Shot || Timed Buff || 40 || HCI + Damage Boost&lt;br /&gt;
|-&lt;br /&gt;
| Parry || Shield Bash || Ready || 40 || Paralyze on Hit/Parry&lt;br /&gt;
|-&lt;br /&gt;
| Parry || Body Guard || Protection || 40 || Absorb Ally Damage&lt;br /&gt;
|-&lt;br /&gt;
| Parry || Heightened Senses || Toggle || 10 || Parry Chance Increase&lt;br /&gt;
|-&lt;br /&gt;
| Poisoning || Tolerance || Toggle || 20 || Reduce Poison Level&lt;br /&gt;
|-&lt;br /&gt;
| Poisoning || Injected Strike || Ready || 30 || Poison + Resist Debuff&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling || Rampage || Toggle || 20 || Stacking Hit Buffs&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling || Fists of Fury || Special Move || 20 || Triple Rapid Strike&lt;br /&gt;
|-&lt;br /&gt;
| Animal Taming || Whispering || Timed Buff || 40 || Pet Skill Gain Boost&lt;br /&gt;
|-&lt;br /&gt;
| Animal Taming || Combat Training || Pet Buff || 40 || Pet Combat Mode&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bard masteries&amp;#039;&amp;#039;&amp;#039; are extremely powerful for group play. A single bard can dramatically increase a party&amp;#039;s effectiveness. Consider having &amp;#039;&amp;#039;both&amp;#039;&amp;#039; bard mastery skills trained and toggling between Inspire and Perseverance based on the situation.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Toggle abilities&amp;#039;&amp;#039;&amp;#039; (Thrust, Toughness, Focused Eye, etc.) drain mana over time. Make sure you have adequate mana regeneration or mana leech on your weapon.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Passive masteries&amp;#039;&amp;#039;&amp;#039; are &amp;quot;free&amp;quot; bonuses. If you&amp;#039;re a warrior using Swords, for example, setting Swords as your active mastery gives you Saving Throw automatically.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mastery Level&amp;#039;&amp;#039;&amp;#039; (from Primers) significantly impacts ability power. Always seek Volume III primers for your main mastery.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The Knockout passive&amp;#039;&amp;#039;&amp;#039; for Wrestling at Level 3 doubles your PvM wrestling damage — a massive boost for wrestlers.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Boarding&amp;#039;&amp;#039;&amp;#039; (Animal Taming passive) gives up to 3 extra stable slots, which is invaluable for tamers.&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
</feed>