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	<id>http://wiki.banesworlduo.com/index.php?action=history&amp;feed=atom&amp;title=Tracking</id>
	<title>Tracking - Revision history</title>
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	<updated>2026-07-29T12:16:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Tracking&amp;diff=513&amp;oldid=prev</id>
		<title>Banethorn: /* Tracking Range */</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Tracking&amp;diff=513&amp;oldid=prev"/>
		<updated>2026-07-05T21:58:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Tracking Range&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;a href=&quot;http://wiki.banesworlduo.com/index.php?title=Tracking&amp;amp;diff=513&amp;amp;oldid=512&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
	<entry>
		<id>http://wiki.banesworlduo.com/index.php?title=Tracking&amp;diff=512&amp;oldid=prev</id>
		<title>Banethorn: Created page with &quot;== &lt;span style=&quot;color: #FFD700; font-size: 1.4em;&quot;&gt;Tracking&lt;/span&gt; ==  &lt;div style=&quot;background-color: #1a1a2e; border: 1px solid #444; border-radius: 8px; padding: 16px; margin-bottom: 20px;&quot;&gt; &lt;span style=&quot;color: #aaccff; font-size: 1.1em;&quot;&gt;&#039;&#039;&#039;Tracking&#039;&#039;&#039; is a skill that allows you to locate nearby creatures and players by scanning the area around you. At higher skill levels, your detection radius extends well beyond what you can see on screen, making it an invaluable too...&quot;</title>
		<link rel="alternate" type="text/html" href="http://wiki.banesworlduo.com/index.php?title=Tracking&amp;diff=512&amp;oldid=prev"/>
		<updated>2026-07-05T21:50:47Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== &amp;lt;span style=&amp;quot;color: #FFD700; font-size: 1.4em;&amp;quot;&amp;gt;Tracking&amp;lt;/span&amp;gt; ==  &amp;lt;div style=&amp;quot;background-color: #1a1a2e; border: 1px solid #444; border-radius: 8px; padding: 16px; margin-bottom: 20px;&amp;quot;&amp;gt; &amp;lt;span style=&amp;quot;color: #aaccff; font-size: 1.1em;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Tracking&amp;#039;&amp;#039;&amp;#039; is a skill that allows you to locate nearby creatures and players by scanning the area around you. At higher skill levels, your detection radius extends well beyond what you can see on screen, making it an invaluable too...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== &amp;lt;span style=&amp;quot;color: #FFD700; font-size: 1.4em;&amp;quot;&amp;gt;Tracking&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #1a1a2e; border: 1px solid #444; border-radius: 8px; padding: 16px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #aaccff; font-size: 1.1em;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Tracking&amp;#039;&amp;#039;&amp;#039; is a skill that allows you to locate nearby creatures and players by scanning the area around you. At higher skill levels, your detection radius extends well beyond what you can see on screen, making it an invaluable tool for hunters, tamers, and explorers navigating the wilds of Banes World.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;How It Works&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #1a1a2e; border: 1px solid #444; border-radius: 8px; padding: 16px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
Using the Tracking skill is a two-step process:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #66ccff;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Step 1 — Choose a Category&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you activate the skill, you are presented with four categories to choose from:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border-collapse: collapse; margin: 10px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2a2a4a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 8px; border: 1px solid #444; color: #FFD700; text-align: left;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;padding: 8px; border: 1px solid #444; color: #FFD700; text-align: left;&amp;quot; | What It Finds&lt;br /&gt;
|- style=&amp;quot;background-color: #1e1e3a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | &amp;lt;span style=&amp;quot;color: #77dd77;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Animals&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | All animal-type creatures (horses, birds, bears, hinds, etc.)&lt;br /&gt;
|- style=&amp;quot;background-color: #252550;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | &amp;lt;span style=&amp;quot;color: #ff7777;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Monsters&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | All monster-type creatures (dragons, daemons, elementals, etc.)&lt;br /&gt;
|- style=&amp;quot;background-color: #1e1e3a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | &amp;lt;span style=&amp;quot;color: #99bbff;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Human NPCs&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | Non-player humans (vendors, quest NPCs, healers, etc.)&lt;br /&gt;
|- style=&amp;quot;background-color: #252550;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | &amp;lt;span style=&amp;quot;color: #ffaa55;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Players&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | Other player characters in range&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At this step, the game checks your skill to determine whether the attempt succeeds or fails. If you fail, you will receive the message: &amp;#039;&amp;#039;&amp;quot;You see no evidence of those in the area.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #66ccff;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Step 2 — Select a Target&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If your skill check succeeds, a list of matching creatures or players within your tracking range will appear. The list can display up to &amp;#039;&amp;#039;&amp;#039;12 targets&amp;#039;&amp;#039;&amp;#039; at a time, sorted by distance from closest to farthest. Click on the one you wish to track.&lt;br /&gt;
&lt;br /&gt;
Once selected, a &amp;#039;&amp;#039;&amp;#039;tracking arrow&amp;#039;&amp;#039;&amp;#039; will appear on your screen pointing toward the target&amp;#039;s location. The arrow updates as the target moves. The arrow will disappear and you will receive the message &amp;#039;&amp;#039;&amp;quot;You have lost your quarry&amp;quot;&amp;#039;&amp;#039; if:&lt;br /&gt;
&lt;br /&gt;
* The target moves too far away (beyond double your tracking range)&lt;br /&gt;
* The target is deleted or leaves the map&lt;br /&gt;
* You right-click the arrow to cancel tracking&lt;br /&gt;
* A hidden target with higher access level conceals themselves&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;Tracking Range&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #1a1a2e; border: 1px solid #444; border-radius: 8px; padding: 16px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
Your tracking range is a &amp;#039;&amp;#039;&amp;#039;radius&amp;#039;&amp;#039;&amp;#039; measured outward from your character in all directions. The range is calculated at the moment you choose a category (Animals, Monsters, etc.), not when you first activate the skill.&lt;br /&gt;
&lt;br /&gt;
For reference, the visible game screen extends roughly &amp;#039;&amp;#039;&amp;#039;24 tiles&amp;#039;&amp;#039;&amp;#039; from your character to the edge.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #66ccff; font-size: 1.05em;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Range by Skill Level&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border-collapse: collapse; margin: 10px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2a2a4a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 8px; border: 1px solid #444; color: #FFD700; text-align: center;&amp;quot; | Tracking Skill&lt;br /&gt;
! style=&amp;quot;padding: 8px; border: 1px solid #444; color: #FFD700; text-align: center;&amp;quot; | Detection Radius&lt;br /&gt;
! style=&amp;quot;padding: 8px; border: 1px solid #444; color: #FFD700; text-align: center;&amp;quot; | Past Screen Edge&lt;br /&gt;
! style=&amp;quot;padding: 8px; border: 1px solid #444; color: #FFD700; text-align: center;&amp;quot; | Arrow Follow Range&lt;br /&gt;
|- style=&amp;quot;background-color: #1e1e3a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc; text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc; text-align: center;&amp;quot; | 10 tiles&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc; text-align: center;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc; text-align: center;&amp;quot; | 20 tiles&lt;br /&gt;
|- style=&amp;quot;background-color: #252550;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc; text-align: center;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc; text-align: center;&amp;quot; | 15 tiles&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc; text-align: center;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc; text-align: center;&amp;quot; | 30 tiles&lt;br /&gt;
|- style=&amp;quot;background-color: #1e1e3a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc; text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc; text-align: center;&amp;quot; | 20 tiles&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc; text-align: center;&amp;quot; | Screen edge&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc; text-align: center;&amp;quot; | 40 tiles&lt;br /&gt;
|- style=&amp;quot;background-color: #252550;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #77dd77; text-align: center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;105&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #77dd77; text-align: center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;27 tiles&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #77dd77; text-align: center;&amp;quot; | 3 tiles&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #77dd77; text-align: center;&amp;quot; | 54 tiles&lt;br /&gt;
|- style=&amp;quot;background-color: #1e1e3a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #77dd77; text-align: center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;110&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #77dd77; text-align: center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;34 tiles&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #77dd77; text-align: center;&amp;quot; | 10 tiles&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #77dd77; text-align: center;&amp;quot; | 68 tiles&lt;br /&gt;
|- style=&amp;quot;background-color: #252550;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #77dd77; text-align: center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;115&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #77dd77; text-align: center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;41 tiles&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #77dd77; text-align: center;&amp;quot; | 17 tiles&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #77dd77; text-align: center;&amp;quot; | 82 tiles&lt;br /&gt;
|- style=&amp;quot;background-color: #1e1e3a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #FFD700; text-align: center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;120&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #FFD700; text-align: center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;48 tiles&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #FFD700; text-align: center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;24 tiles (½ screen)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #FFD700; text-align: center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;96 tiles&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #2a2a4a; border-left: 3px solid #66ccff; padding: 10px; margin-top: 10px; border-radius: 4px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #66ccff;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;At skill 100, your tracking range matches the edge of your visible screen. Above 100, the range accelerates significantly — by 120 you can detect creatures a full half-screen beyond what you can see. The tracking arrow&amp;#039;s follow range is always double your detection range, giving you time to chase down your quarry before losing the trail.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;Tracking Players&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #1a1a2e; border: 1px solid #444; border-radius: 8px; padding: 16px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
Tracking other players is more difficult than tracking creatures. The game compares the tracker&amp;#039;s skills against the target&amp;#039;s evasion skills:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #77dd77;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Tracker&amp;#039;s Advantage:&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; Tracking skill (counted double) + Detect Hidden skill&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #ff7777;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Target&amp;#039;s Defense:&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; Hiding skill + Stealth skill&lt;br /&gt;
&lt;br /&gt;
A higher combined tracking score relative to the target&amp;#039;s hiding score means a greater chance of detecting them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #66ccff;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Special Cases:&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border-collapse: collapse; margin: 10px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2a2a4a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 8px; border: 1px solid #444; color: #FFD700; text-align: left;&amp;quot; | Condition&lt;br /&gt;
! style=&amp;quot;padding: 8px; border: 1px solid #444; color: #FFD700; text-align: left;&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background-color: #1e1e3a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | &amp;lt;span style=&amp;quot;color: #ffaa55;&amp;quot;&amp;gt;Elf Race&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | Requires double the tracking skill to detect (tracker&amp;#039;s skill is halved)&lt;br /&gt;
|- style=&amp;quot;background-color: #252550;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | &amp;lt;span style=&amp;quot;color: #ff7777;&amp;quot;&amp;gt;Horrific Beast Form&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | Easier to track (reduces target&amp;#039;s evasion)&lt;br /&gt;
|- style=&amp;quot;background-color: #1e1e3a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | &amp;lt;span style=&amp;quot;color: #cc77ff;&amp;quot;&amp;gt;Vampiric Embrace&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | Sets a minimum evasion floor, making stealthy vampires harder to find&lt;br /&gt;
|- style=&amp;quot;background-color: #252550;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | &amp;lt;span style=&amp;quot;color: #99bbff;&amp;quot;&amp;gt;Wraith Form&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 8px; border: 1px solid #444; color: #cccccc;&amp;quot; | Increases target&amp;#039;s evasion, making them harder to track&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;Skill Gain&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #1a1a2e; border: 1px solid #444; border-radius: 8px; padding: 16px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
Tracking provides &amp;#039;&amp;#039;&amp;#039;two opportunities&amp;#039;&amp;#039;&amp;#039; for skill gain each time you use it:&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Active Check&amp;#039;&amp;#039;&amp;#039; — When you first activate the skill and the category selection gump appears, a skill check is rolled. This check has a low difficulty ceiling (21.1), so it will stop providing gains early on.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Passive Check&amp;#039;&amp;#039;&amp;#039; — When you select a category and the game scans for targets, a second skill check runs with a difficulty range that scales up to your skill cap. This is where the bulk of your gains at higher skill levels will come from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #2a2a4a; border-left: 3px solid #77dd77; padding: 10px; margin-top: 10px; border-radius: 4px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #77dd77;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Tip:&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #cccccc;&amp;quot;&amp;gt;You can use Tracking every &amp;#039;&amp;#039;&amp;#039;10 seconds&amp;#039;&amp;#039;&amp;#039;. For passive gains at high skill, you need the initial check to succeed so the passive check fires — at high skill this is nearly guaranteed. Just keep clicking!&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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== &amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;Stalking Bonus&amp;lt;/span&amp;gt; ==&lt;br /&gt;
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&amp;lt;div style=&amp;quot;background-color: #1a1a2e; border: 1px solid #444; border-radius: 8px; padding: 16px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
When you actively track a target, the game records the target&amp;#039;s position at the moment you begin tracking. If you later engage that target in combat, you receive a &amp;#039;&amp;#039;&amp;#039;Stalking Bonus&amp;#039;&amp;#039;&amp;#039; based on how far the target has moved since you started tracking. This bonus is capped at:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; margin: 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #FFD700; font-size: 1.1em;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;10 + (Tracking Skill / 10)&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At 120 skill, the maximum stalking bonus is &amp;#039;&amp;#039;&amp;#039;22&amp;#039;&amp;#039;&amp;#039;. The bonus is consumed on use — once applied, you must track the target again to build a new one.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;Tips for Trackers&amp;lt;/span&amp;gt; ==&lt;br /&gt;
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&amp;lt;div style=&amp;quot;background-color: #1a1a2e; border: 1px solid #444; border-radius: 8px; padding: 16px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;For Tamers:&amp;#039;&amp;#039;&amp;#039; Tracking is one of the best ways to locate rare spawns. At 120 skill, your 48-tile radius covers a massive area — nearly two full screens across. If a creature is spawned nearby, you&amp;#039;ll find it.&lt;br /&gt;
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* &amp;#039;&amp;#039;&amp;#039;Hidden Creatures:&amp;#039;&amp;#039;&amp;#039; Standard creatures that are hidden (such as ambush mobs) will &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; appear in tracking results. Only hidden &amp;#039;&amp;#039;players&amp;#039;&amp;#039; can be detected through tracking, and only if your skill check against their Hiding/Stealth succeeds.&lt;br /&gt;
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* &amp;#039;&amp;#039;&amp;#039;Body Type Matters:&amp;#039;&amp;#039;&amp;#039; Creatures are sorted into categories based on their body type, not their name. A creature with a human body will appear under &amp;quot;Human NPCs&amp;quot; even if it&amp;#039;s a monster by nature. If you can&amp;#039;t find something, try a different category.&lt;br /&gt;
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* &amp;#039;&amp;#039;&amp;#039;Right-Click to Cancel:&amp;#039;&amp;#039;&amp;#039; You can right-click the tracking arrow at any time to stop tracking and free up the arrow for a new target.&lt;br /&gt;
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* &amp;#039;&amp;#039;&amp;#039;Cooldown:&amp;#039;&amp;#039;&amp;#039; There is a 10-second cooldown between uses of the Tracking skill.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Banethorn</name></author>
	</entry>
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