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Each time a pet levels up, it earns a random number of '''Ability Points''' between '''10 and 25''' (average of 17.5). Over the course of reaching level 50, a pet will typically accumulate around '''858 ability points''' on average, though the actual total can range from 490 (very unlucky) to 1,225 (very lucky).
Each time a pet levels up, it earns a random number of '''Ability Points''' between '''10 and 25''' (average of 17.5). Over the course of reaching level 50, a pet will typically accumulate around '''858 ability points''' on average, though the actual total can range from 490 (very unlucky) to 1,225 (very lucky).


Ability Points are your pet's upgrade currency — they are spent through the Pet Level interface to improve stats and unlock advanced upgrades.
Ability Points are your pet's upgrade currency — they are spent through the Pet Level interface to improve stats, unlock combat abilities, and purchase advanced upgrades.


== Spending Ability Points ==
== Spending Ability Points ==


Use the command <code>[level</code> while targeting your pet (or with your pet selected) to open the '''Pet Level Gump'''. Each point of a stat costs '''1 Ability Point'''. You can spend points using the '''+1''', '''+10''', and '''+50''' buttons for convenience.
Click on the pet and select '''NPC Information'''. This will open an interface and if the pet has points to spend a red button labeled '''Ability Points''' will be at the bottom. Select this to spend your points.


=== Stats ===
The interface has two pages: '''Stats''' and '''Abilities'''. Use the navigation buttons at the top to switch between them.
 
=== Page 1: Stats ===


These stats become available as your pet reaches certain levels. Each point of a stat costs '''1 Ability Point'''. You can spend points using the '''+1''', '''+10''', and '''+50''' buttons for convenience.
These stats become available as your pet reaches certain levels. Each point of a stat costs '''1 Ability Point'''. You can spend points using the '''+1''', '''+10''', and '''+50''' buttons for convenience.
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|-
|-
| Mana || Level 1 || 1000
| Mana || Level 1 || 1000
|-
| Physical Resist || Level 10 || 75
|-
| Fire Resist || Level 10 || 75
|-
| Cold Resist || Level 10 || 75
|-
| Energy Resist || Level 10 || 75
|-
| Poison Resist || Level 10 || 75
|-
| Min Damage || Level 20 || 18
|-
| Max Damage || Level 20 || 25
|-
|-
| Strength || Level 40 || 1000
| Strength || Level 40 || 1000
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|-
|-
| Intelligence || Level 40 || 750
| Intelligence || Level 40 || 750
|}
The system is smart about point spending — if you click +50 but only need 12 more points to hit the cap, it will spend exactly 12 and stop. You'll never waste ability points overshooting a cap.
=== Page 2: Abilities ===
The Abilities page contains all of the advanced upgrades that unlock at higher levels. This is where the real power of the pet system lives.
==== Level 45: Special Ability (250 AP) ====
At level 45, your pet can learn '''one Special Ability''' — a permanent combat skill that triggers automatically during fights. This is a one-time purchase that costs '''250 Ability Points'''. Choose carefully, because you can only pick one per pet.
Clicking the "Select a Special Ability" button opens a selection screen with descriptions of each option:
{| class="wikitable" style="width:100%;"
! Ability !! Effect
|-
| '''Angry Fire''' || Deals fire/energy damage on melee hit.
|-
| '''Conductive Blast''' || Reduces target's energy resist on hit.
|-
| '''Dragon Breath''' || Ranged fire breath attack.
|-
| '''Grasping Claw''' || Reduces target's physical resist on hit.
|-
| '''Inferno''' || Fire damage + lowers fire resist on hit.
|-
| '''Lightning Force''' || Deals energy bolt damage on melee hit.
|-
| '''Mana Drain''' || AoE mana drain; restores pet mana.
|-
| '''Raging Breath''' || DoT fire damage over 10 seconds.
|-
| '''Repel''' || Reflects damage back at attacker.
|-
| '''Searing Wounds''' || Prevents healing for 10 seconds.
|-
| '''Steal Life''' || Deals energy damage and heals pet over time.
|-
| '''Venomous Bite''' || AoE poison to nearby targets on hit.
|-
|-
| Physical Resist || Level 1 || 75
| '''Vicious Bite''' || DoT direct damage, escalating over time.
|-
|-
| Fire Resist || Level 1 || 75
| '''Rune Corruption''' || Halves all resists on target for 5 seconds.
|-
|-
| Cold Resist || Level 1 || 75
| '''Life Leech''' || Drains life from target over 5 ticks.
|-
|-
| Energy Resist || Level 1 || 75
| '''Sticky Skin''' || Slows attacker's swing speed for 10 seconds.
|-
|-
| Poison Resist || Level 1 || 75
| '''Tail Swipe''' || Stun or stat debuff on melee hit.
|-
|-
| Min Damage || Level 1 || 18
| '''Flurry Force''' || Lowers target's physical resist on hit.
|-
|-
| Max Damage || Level 1 || 25
| '''Rage''' || DoT damage over 5 seconds on hit.
|}
|}


The system is smart about point spending — if you click +50 but only need 12 more points to hit the cap, it will spend exactly 12 and stop. You'll never waste ability points overshooting a cap.
A confirmation prompt will appear before the purchase is finalized. Once chosen, the ability is permanent and cannot be changed.
 
==== Level 50 Upgrades ====
 
{| class="wikitable" style="width:100%;"
! Upgrade !! Cost !! Effect
|-
| '''Reduce Control Slot''' || 500 AP || Permanently reduces the pet's control slot cost by 1. One-time purchase.
|-
| '''Physical Resist Cap +5''' || 100 AP || Raises physical resistance cap from 70 to 75. '''Sterilizes pet.'''
|-
| '''Fire Resist Cap +5''' || 100 AP || Raises fire resistance cap from 70 to 75. '''Sterilizes pet.'''
|-
| '''Cold Resist Cap +5''' || 100 AP || Raises cold resistance cap from 70 to 75. '''Sterilizes pet.'''
|-
| '''Energy Resist Cap +5''' || 100 AP || Raises energy resistance cap from 70 to 75. '''Sterilizes pet.'''
|-
| '''Poison Resist Cap +5''' || 100 AP || Raises poison resistance cap from 70 to 75. '''Sterilizes pet.'''
|}
 
The resist cap display on the Stats page updates dynamically — if you've purchased the +5 Physical cap upgrade, the Stats page will show your physical resist as "XX/75" instead of "XX/70".
 
If a pet's current resistance already meets or exceeds the post-upgrade cap (for example, a Frost Dragon with 87 cold resist), the upgrade will show as '''MAXED''' since purchasing it would have no practical effect.
 
Warning|'''Purchasing any Resist Cap upgrade will permanently sterilize your pet.''' A sterilized pet can never breed again. The gump warns you before purchase, and a confirmation prompt appears the first time. This prevents over-cap resistances from being passed to offspring through breeding, which would break game balance. Plan carefully — decide whether you want this pet for breeding or for combat upgrades before committing.


=== Level 50 and 60 Advanced Upgrades ===
==== Level 55: Area Effect (250 AP) ====


Pets that reach level 50 and 60 unlock a final tier of powerful upgrades:
At level 55, your pet can learn '''one Area Effect''' — a passive or triggered AoE ability that affects nearby enemies. Like the Special Ability, this is a one-time '''250 AP''' purchase and you can only choose one per pet.


{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
! Upgrade !! Level Required !! Cost !! Effect
! Area Effect !! Effect
|-
| '''Aura of Energy''' || AoE energy damage to nearby enemies.
|-
| '''Aura of Nausea''' || Slows attack/cast speed of nearby enemies.
|-
|-
| '''Resist Cap +5''' (each element) || 50 || 100 AP each || Raises the resistance cap from 70 to '''75''' for that element
| '''Essence of Disease''' || AoE poison damage to nearby enemies.
|-
|-
| '''HP Regen Bonus''' || 60 || AP || Bonus hit point regeneration (up to +20)
| '''Essence of Earth''' || AoE physical damage to nearby enemies.
|-
|-
| '''Stamina Regen Bonus''' || 60 || AP || Bonus stamina regeneration (up to +20)
| '''Explosive Goo''' || Delayed AoE fire explosion around targets.
|-
|-
| '''Mana Regen Bonus''' || 60 || AP || Bonus mana regeneration (up to +20)
| '''Aura Damage''' || Passive aura dealing direct damage nearby.
|-
|-
| '''Slot Reduction''' || 50 || AP || Reduces the pet's control slot cost by 1
| '''Poison Breath''' || AoE poison + poison damage to nearby enemies.
|}
|}


{{Warning|'''Purchasing any Resist Cap upgrade will permanently sterilize your pet.''' A sterilized pet can never breed again. The gump warns you before purchase, and a confirmation prompt appears the first time. This prevents over-cap resistances from being passed to offspring through breeding, which would break game balance. Plan carefully — decide whether you want this pet for breeding or for combat upgrades before committing.}}
==== Level 60 Upgrades ====
 
At level 60, pets unlock regeneration bonuses. These cost '''5 AP per point''' and cap at '''20''' each.
 
{| class="wikitable" style="width:100%;"
! Upgrade !! Max !! Buttons
|-
| '''Hit Point Regen''' || +20 || +1 / +5 / Max
|-
| '''Stamina Regen''' || +20 || +1 / +5 / Max
|-
| '''Mana Regen''' || +20 || +1 / +5 / Max
|}
 
The "+5" button spends 25 AP for 5 points of regen. The "Max" button spends up to 100 AP to fill the regen to its cap in one click, spending only what's needed.
 
Note|'''Abilities on the Abilities page do not pass to offspring through breeding.''' Special Abilities, Area Effects, Resist Cap upgrades, Slot Reduction, and Regen bonuses are all specific to the individual pet. Babies start fresh and must earn their own upgrades. This is noted at the bottom of the Abilities page in-game.


== Training Your Pet ==
== Training Your Pet ==
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The most straightforward way to level a pet is to take it out and fight creatures. Tougher creatures yield more XP. Your pet must actually deal damage to gain experience — just having it nearby isn't enough.
The most straightforward way to level a pet is to take it out and fight creatures. Tougher creatures yield more XP. Your pet must actually deal damage to gain experience — just having it nearby isn't enough.


=== House Training Elemental ===
=== House Training Elemental ===


If you own a house, you can place a '''Training Elemental Deed''' inside it. This creates an invulnerable training dummy that your pet can attack to gain XP safely — no risk of your pet dying, and you can go AFK.
If you own a house, you can place a '''Training Elemental Deed''' inside it. This creates an invulnerable training elemental that your pet can attack to gain XP safely — no risk of your pet dying, and you can go AFK.


The House Training Elemental has a built-in experience scaling mechanism on multi-generational bred pets with massive stat totals that helps them from hitting unreasonable training walls. Low-stat pets will level much faster than this cap; it primarily benefits high-end bred pets.
The House Training Elemental has a built-in experience scaling mechanism on multi-generational bred pets with massive stat totals that helps them from hitting unreasonable training walls. Low-stat pets will level much faster than this cap; it primarily benefits high-end bred pets.
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When breeding succeeds, the baby's stats are calculated by '''averaging both parents' stats''' with a small random bonus:
When breeding succeeds, the baby's stats are calculated by '''averaging both parents' stats''' with a small random bonus:


* If the averaged stat is '''below''' the FSATS cap, a small random bonus (+0 to +2 for most stats) is added, capped at the maximum so it never exceeds the limit.
* If the averaged stat is '''at or above''' the cap (possible from previous generations), the baby inherits the exact average as over-cap values pass through but don't inflate further.
* If the averaged stat is '''at or above''' the cap (possible from previous generations), the baby inherits the exact average with '''no bonus''' — over-cap values pass through but don't inflate further.


This means each generation of carefully bred pets can inch closer to the stat caps, but progress slows as you approach the ceiling. It takes multiple generations of selective breeding to produce a truly maxed pet.
This means each generation of carefully bred pets can inch closer to the stat caps, but progress slows as you approach the ceiling. It takes multiple generations of selective breeding to produce a truly maxed pet.
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Pets can also be '''sterilized''' in the following ways:
Pets can also be '''sterilized''' in the following ways:
* Purchasing any '''Resist Cap +5''' upgrade from the Level 50 abilities.
* Purchasing any '''Resist Cap +5''' upgrade from the Level 50 abilities.
* Using a '''Pet Sterilize Deed''' (administrative item).
* Using a '''Pet Sterilize Deed''' .


Sterilization is '''permanent''' and cannot be reversed under normal circumstances. A sterilized pet cannot breed regardless of its remaining breed count.
Sterilization is '''permanent''' and cannot be reversed under normal circumstances. A sterilized pet cannot breed regardless of its remaining breed count.


You can check a pet's breeding status — breeds remaining, cooldown timer, and sterilization status — through the '''Pet Stat Gump''' by using <code>[petstats</code> or examining the pet.
You can check a pet's breeding status — breeds remaining, cooldown timer, and sterilization status — through the '''Pet Stat Gump''' or examining the pet.


== Shrinking and Storing Pets ==
== Shrinking and Storing Pets ==
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'''How it works:'''
'''How it works:'''


* The key stores up to '''30 shrunk pets''' (ShrinkItems only — you must shrink the pet first before storing it).
* The key stores up to '''500 shrunk pets''' (ShrinkItems only — you must shrink the pet first before storing it).
* Double-click the key to open the management gump, which displays all stored pets with their '''name''', '''breed''', '''level''', '''sex''', and '''breeds remaining'''.
* Double-click the key to open the management gump, which displays all stored pets with their '''name''', '''breed''', '''level''', '''sex''', and '''breeds remaining'''.
* '''Fill from Pack''' — automatically stores all ShrinkItems in your backpack into the key with one click.
* '''Fill from Pack''' — automatically stores all ShrinkItems in your backpack into the key with one click.
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* '''Drop to Pack''' — returns the shrunk pet to your backpack as a ShrinkItem, ready to be placed in your house, traded, or double-clicked to unshrink.
* '''Drop to Pack''' — returns the shrunk pet to your backpack as a ShrinkItem, ready to be placed in your house, traded, or double-clicked to unshrink.
* '''Unshrink''' — releases the pet directly from the key into the world at your location, bypassing the backpack entirely.
* '''Unshrink''' — releases the pet directly from the key into the world at your location, bypassing the backpack entirely.
* Column headers (Name, Breed, Level, Sex) can be clicked to '''sort''' the list.
* Column headers can be clicked to '''sort''' the list.
* The key binds to the first player who uses it. A '''Lock''' toggle prevents other players from accessing your stored pets.


{{Note|The Pet Storage Key is a storage and organization tool only — it does not shrink or tame pets. Shrink your pets first using a Pet Leash, Enhanced Pet Leash, Shrink Item, or Pet Shrink Potion, then store the resulting shrink items in the key.}}
 
Note|The Pet Storage Key is a storage and organization tool only — it does not shrink or tame pets. Shrink your pets first using a Pet Leash, Enhanced Pet Leash, or Pet Shrink Potion, then store the resulting shrink items in the key.


== Pet Power Scrolls ==
== Pet Power Scrolls ==
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Just like player Power Scrolls raise your skill caps, '''Pet Power Scrolls''' raise the skill caps of your tamed pets. These allow pet skills like Wrestling, Tactics, Magery, and others to exceed their normal maximum.
Just like player Power Scrolls raise your skill caps, '''Pet Power Scrolls''' raise the skill caps of your tamed pets. These allow pet skills like Wrestling, Tactics, Magery, and others to exceed their normal maximum.


Pet Power Scrolls come in 110, 115, and 120 values and can be obtained through boss encounters and the Pet Power Scroll Exchange system.
Pet Power Scrolls come in 110, 115, and 120 values and can be obtained through Taming BODs and duplicates can be exchanged at the Pet Power Scroll Exchange system.
 
== Useful Commands ==


{| class="wikitable" style="width:100%;"
! Command !! What It Does
|-
| <code>[level</code> || Opens the Pet Level Gump to view and spend ability points
|-
| <code>[expbar</code> || Displays an on-screen experience progress bar
|-
| <code>[myachievements</code> || Track achievements (some are taming-related)
|}


== Tips for New Tamers ==
== Tips for New Tamers ==
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* '''Check the max level''' when you tame a new pet. A max level of 25-30 is worth investing in; a max level of 10-12 may not be worth the effort for long-term breeding plans.
* '''Check the max level''' when you tame a new pet. A max level of 25-30 is worth investing in; a max level of 10-12 may not be worth the effort for long-term breeding plans.
* '''Don't spend ability points randomly.''' Have a plan — decide whether a pet is going to be a combat pet (focus on HP, resists, and advanced upgrades) or a breeding pet (keep stats balanced for offspring inheritance).
* '''Don't spend ability points randomly.''' Have a plan — decide whether a pet is going to be a combat pet (focus on HP, resists, and advanced upgrades) or a breeding pet (keep stats balanced for offspring inheritance).
* '''Save points for Level 45 and 55 abilities.''' The Special Ability (250 AP) and Area Effect (250 AP) are expensive. If you blow all your points on stats early, you may not have enough when you unlock them.
* '''Breed before upgrading resist caps.''' Buying any resist cap upgrade sterilizes the pet. If you want to breed it, do that first, then upgrade the combat pet afterward.
* '''Breed before upgrading resist caps.''' Buying any resist cap upgrade sterilizes the pet. If you want to breed it, do that first, then upgrade the combat pet afterward.
* '''Use the house trainer for overnight leveling.''' Place a Training Elemental in your house and let your pet train while you're away.
* '''Use the house trainer for overnight leveling.''' Place a Training Elemental in your house and let your pet train while you're away.
* '''Higher-stat bred pets level slower''' — this is normal. Their XP requirements scale with their total stats. The house trainer's scaling mechanism helps smooth this out at higher levels.
* '''Higher-stat bred pets level slower''' — this is normal. Their XP requirements scale with their total stats. The house trainer's scaling mechanism helps smooth this out at higher levels.
* '''Invest in a Pet Storage Key''' once your collection grows. It keeps your bank clean and makes managing multiple breeding lines much easier.
* '''Invest in a Pet Storage Key''' once your collection grows. It keeps your bank clean and makes managing multiple breeding lines much easier.
* '''Abilities don't pass through breeding.''' Special Abilities, Area Effects, and all Level 50/60 upgrades are individual to each pet. Focus breeding on maximizing base stats, then customize each pet's abilities after.


== Still Have Questions? ==
== Still Have Questions? ==

Latest revision as of 05:44, 16 May 2026

Banes World features a deep pet leveling and breeding system built on the FSATS (Full Animal Taming System) framework. Your tamed pets can gain experience, level up, earn ability points, and be selectively bred to produce stronger offspring across generations.

How Pet Leveling Works

Every tameable creature on the shard has a Level and a Max Level. When you first tame a pet, it starts at Level 1 and is assigned a random max level between 10 and 30. The higher the max level, the more ability points the pet can earn over its lifetime — so a pet with a max level of 30 is significantly more valuable long-term than one capped at 10.

Gaining Experience

Pets gain experience (XP) by fighting. Every time your pet damages a creature, it earns XP based on the target's stats. When enough XP is accumulated, the pet levels up and its XP resets to zero.

The amount of XP required to advance increases with each level. The formula takes into account the pet's total stats (Strength, Dexterity, Intelligence, Hit Points, Stamina, Mana, all five resistances, damage range, and Virtual Armor) multiplied by 10, then multiplied again by the pet's current level. This means stronger pets — especially those bred from high-stat parents — need more XP per level than a freshly tamed wild creature.

In short: a basic tamed pet will level quickly in the early stages, while a multi-generational bred pet with high stats will take noticeably longer per level. This is intentional and keeps the system balanced.

Ability Points

Each time a pet levels up, it earns a random number of Ability Points between 10 and 25 (average of 17.5). Over the course of reaching level 50, a pet will typically accumulate around 858 ability points on average, though the actual total can range from 490 (very unlucky) to 1,225 (very lucky).

Ability Points are your pet's upgrade currency — they are spent through the Pet Level interface to improve stats, unlock combat abilities, and purchase advanced upgrades.

Spending Ability Points

Click on the pet and select NPC Information. This will open an interface and if the pet has points to spend a red button labeled Ability Points will be at the bottom. Select this to spend your points.

The interface has two pages: Stats and Abilities. Use the navigation buttons at the top to switch between them.

Page 1: Stats

These stats become available as your pet reaches certain levels. Each point of a stat costs 1 Ability Point. You can spend points using the +1, +10, and +50 buttons for convenience.

Stat Unlocked At Maximum Cap
Hit Points Level 1 1500
Stamina Level 1 500
Mana Level 1 1000
Physical Resist Level 10 75
Fire Resist Level 10 75
Cold Resist Level 10 75
Energy Resist Level 10 75
Poison Resist Level 10 75
Min Damage Level 20 18
Max Damage Level 20 25
Strength Level 40 1000
Dexterity Level 40 250
Intelligence Level 40 750

The system is smart about point spending — if you click +50 but only need 12 more points to hit the cap, it will spend exactly 12 and stop. You'll never waste ability points overshooting a cap.

Page 2: Abilities

The Abilities page contains all of the advanced upgrades that unlock at higher levels. This is where the real power of the pet system lives.

Level 45: Special Ability (250 AP)

At level 45, your pet can learn one Special Ability — a permanent combat skill that triggers automatically during fights. This is a one-time purchase that costs 250 Ability Points. Choose carefully, because you can only pick one per pet.

Clicking the "Select a Special Ability" button opens a selection screen with descriptions of each option:

Ability Effect
Angry Fire Deals fire/energy damage on melee hit.
Conductive Blast Reduces target's energy resist on hit.
Dragon Breath Ranged fire breath attack.
Grasping Claw Reduces target's physical resist on hit.
Inferno Fire damage + lowers fire resist on hit.
Lightning Force Deals energy bolt damage on melee hit.
Mana Drain AoE mana drain; restores pet mana.
Raging Breath DoT fire damage over 10 seconds.
Repel Reflects damage back at attacker.
Searing Wounds Prevents healing for 10 seconds.
Steal Life Deals energy damage and heals pet over time.
Venomous Bite AoE poison to nearby targets on hit.
Vicious Bite DoT direct damage, escalating over time.
Rune Corruption Halves all resists on target for 5 seconds.
Life Leech Drains life from target over 5 ticks.
Sticky Skin Slows attacker's swing speed for 10 seconds.
Tail Swipe Stun or stat debuff on melee hit.
Flurry Force Lowers target's physical resist on hit.
Rage DoT damage over 5 seconds on hit.

A confirmation prompt will appear before the purchase is finalized. Once chosen, the ability is permanent and cannot be changed.

Level 50 Upgrades

Upgrade Cost Effect
Reduce Control Slot 500 AP Permanently reduces the pet's control slot cost by 1. One-time purchase.
Physical Resist Cap +5 100 AP Raises physical resistance cap from 70 to 75. Sterilizes pet.
Fire Resist Cap +5 100 AP Raises fire resistance cap from 70 to 75. Sterilizes pet.
Cold Resist Cap +5 100 AP Raises cold resistance cap from 70 to 75. Sterilizes pet.
Energy Resist Cap +5 100 AP Raises energy resistance cap from 70 to 75. Sterilizes pet.
Poison Resist Cap +5 100 AP Raises poison resistance cap from 70 to 75. Sterilizes pet.

The resist cap display on the Stats page updates dynamically — if you've purchased the +5 Physical cap upgrade, the Stats page will show your physical resist as "XX/75" instead of "XX/70".

If a pet's current resistance already meets or exceeds the post-upgrade cap (for example, a Frost Dragon with 87 cold resist), the upgrade will show as MAXED since purchasing it would have no practical effect.

Warning|Purchasing any Resist Cap upgrade will permanently sterilize your pet. A sterilized pet can never breed again. The gump warns you before purchase, and a confirmation prompt appears the first time. This prevents over-cap resistances from being passed to offspring through breeding, which would break game balance. Plan carefully — decide whether you want this pet for breeding or for combat upgrades before committing.

Level 55: Area Effect (250 AP)

At level 55, your pet can learn one Area Effect — a passive or triggered AoE ability that affects nearby enemies. Like the Special Ability, this is a one-time 250 AP purchase and you can only choose one per pet.

Area Effect Effect
Aura of Energy AoE energy damage to nearby enemies.
Aura of Nausea Slows attack/cast speed of nearby enemies.
Essence of Disease AoE poison damage to nearby enemies.
Essence of Earth AoE physical damage to nearby enemies.
Explosive Goo Delayed AoE fire explosion around targets.
Aura Damage Passive aura dealing direct damage nearby.
Poison Breath AoE poison + poison damage to nearby enemies.

Level 60 Upgrades

At level 60, pets unlock regeneration bonuses. These cost 5 AP per point and cap at 20 each.

Upgrade Max Buttons
Hit Point Regen +20 +1 / +5 / Max
Stamina Regen +20 +1 / +5 / Max
Mana Regen +20 +1 / +5 / Max

The "+5" button spends 25 AP for 5 points of regen. The "Max" button spends up to 100 AP to fill the regen to its cap in one click, spending only what's needed.

Note|Abilities on the Abilities page do not pass to offspring through breeding. Special Abilities, Area Effects, Resist Cap upgrades, Slot Reduction, and Regen bonuses are all specific to the individual pet. Babies start fresh and must earn their own upgrades. This is noted at the bottom of the Abilities page in-game.

Training Your Pet

In the Field

The most straightforward way to level a pet is to take it out and fight creatures. Tougher creatures yield more XP. Your pet must actually deal damage to gain experience — just having it nearby isn't enough.

House Training Elemental

If you own a house, you can place a Training Elemental Deed inside it. This creates an invulnerable training elemental that your pet can attack to gain XP safely — no risk of your pet dying, and you can go AFK.

The House Training Elemental has a built-in experience scaling mechanism on multi-generational bred pets with massive stat totals that helps them from hitting unreasonable training walls. Low-stat pets will level much faster than this cap; it primarily benefits high-end bred pets.

Training Room Elementals

The public Training Rooms (accessible via the Moongate Portal under Favorites) also have training elementals. These work similarly to the house version and are available to everyone.

Reminder: Remove your character's armor before using training elementals — armor takes durability damage. Bows do not require arrows when training.

Pet Breeding

Breeding allows two pets of the same species to produce offspring that inherit and potentially exceed the stats of both parents. It's the primary path to creating truly powerful pets.

How Breeding Works

  1. Both pets must be tamed, bonded, and controlled by their respective owners.
  2. Both pets must not have exceeded their breed limit (2 breeds per pet).
  3. Both pets must not be on a mating cooldown (72 hours after a successful breed, 12 hours after a failed attempt).
  4. Neither pet can be sterilized.
  5. Use the breeding NPC (Animal Breeder) to initiate the process.

Baby Stat Inheritance

When breeding succeeds, the baby's stats are calculated by averaging both parents' stats with a small random bonus:

  • If the averaged stat is at or above the cap (possible from previous generations), the baby inherits the exact average as over-cap values pass through but don't inflate further.

This means each generation of carefully bred pets can inch closer to the stat caps, but progress slows as you approach the ceiling. It takes multiple generations of selective breeding to produce a truly maxed pet.

Breeding Success Rate

Success is not guaranteed. The chance of a successful breed depends on the combined stats of the potential offspring:

Combined Baby Stats Approximate Success Rate
1,500 or below ~100%
3,000 ~50%
4,500 ~33%
6,000+ 25% (minimum floor)

Stronger parents produce stronger potential babies, but the breeding becomes harder to succeed. The system enforces a 25% minimum success rate so that even the most powerful pet combinations are never impossible to breed — just challenging.

Breed Limit and Sterilization

Each pet can breed a maximum of 2 times. After that, it can no longer be used for breeding, though it remains a fully functional combat pet.

Pets can also be sterilized in the following ways:

  • Purchasing any Resist Cap +5 upgrade from the Level 50 abilities.
  • Using a Pet Sterilize Deed .

Sterilization is permanent and cannot be reversed under normal circumstances. A sterilized pet cannot breed regardless of its remaining breed count.

You can check a pet's breeding status — breeds remaining, cooldown timer, and sterilization status — through the Pet Stat Gump or examining the pet.

Shrinking and Storing Pets

Pets can be shrunk into portable items using a Shrink Item, Pet Leash, Enhanced Pet Leash, or Pet Shrink Potion. A shrunk pet is safely stored in your backpack and can be unshrunk later by double-clicking it.

Important things to know about shrunk pets:

  • All pet stats, levels, ability points, and breeding data are fully preserved when shrunk and correctly restored when unshrunk.
  • Level 50/60 upgrades (resist cap bonuses, regen bonuses, slot reduction) are also preserved.
  • Pet loyalty is set to maximum when a pet is unshrunk, so you don't need to worry about pets going wild after being stored.
  • You can view a shrunk pet's full stat sheet by single-clicking the shrink item and selecting View Pet Info — this opens a detailed gump showing stats, resists, breeding status, and Level 50/60 upgrades.

Enhanced Pet Leash

The Enhanced Pet Leash is a convenience item that shrinks up to 5 of your pets at once in a radius around you, consuming one charge per pet. It holds up to 100 charges and requires 75 Animal Taming to use. Great for quickly packing up after a hunt or before recalling.

Pet Storage Key

For players with large pet collections, the Pet Storage Key provides organized, long-term storage for shrunk pets. Rather than cluttering your bank or backpack with dozens of individual shrink items, the key holds them all in one place.

How it works:

  • The key stores up to 500 shrunk pets (ShrinkItems only — you must shrink the pet first before storing it).
  • Double-click the key to open the management gump, which displays all stored pets with their name, breed, level, sex, and breeds remaining.
  • Fill from Pack — automatically stores all ShrinkItems in your backpack into the key with one click.
  • Store Pet — opens a targeting cursor to store a specific ShrinkItem from your backpack.
  • Drop to Pack — returns the shrunk pet to your backpack as a ShrinkItem, ready to be placed in your house, traded, or double-clicked to unshrink.
  • Unshrink — releases the pet directly from the key into the world at your location, bypassing the backpack entirely.
  • Column headers can be clicked to sort the list.


Note|The Pet Storage Key is a storage and organization tool only — it does not shrink or tame pets. Shrink your pets first using a Pet Leash, Enhanced Pet Leash, or Pet Shrink Potion, then store the resulting shrink items in the key.

Pet Power Scrolls

Just like player Power Scrolls raise your skill caps, Pet Power Scrolls raise the skill caps of your tamed pets. These allow pet skills like Wrestling, Tactics, Magery, and others to exceed their normal maximum.

Pet Power Scrolls come in 110, 115, and 120 values and can be obtained through Taming BODs and duplicates can be exchanged at the Pet Power Scroll Exchange system.


Tips for New Tamers

  • Check the max level when you tame a new pet. A max level of 25-30 is worth investing in; a max level of 10-12 may not be worth the effort for long-term breeding plans.
  • Don't spend ability points randomly. Have a plan — decide whether a pet is going to be a combat pet (focus on HP, resists, and advanced upgrades) or a breeding pet (keep stats balanced for offspring inheritance).
  • Save points for Level 45 and 55 abilities. The Special Ability (250 AP) and Area Effect (250 AP) are expensive. If you blow all your points on stats early, you may not have enough when you unlock them.
  • Breed before upgrading resist caps. Buying any resist cap upgrade sterilizes the pet. If you want to breed it, do that first, then upgrade the combat pet afterward.
  • Use the house trainer for overnight leveling. Place a Training Elemental in your house and let your pet train while you're away.
  • Higher-stat bred pets level slower — this is normal. Their XP requirements scale with their total stats. The house trainer's scaling mechanism helps smooth this out at higher levels.
  • Invest in a Pet Storage Key once your collection grows. It keeps your bank clean and makes managing multiple breeding lines much easier.
  • Abilities don't pass through breeding. Special Abilities, Area Effects, and all Level 50/60 upgrades are individual to each pet. Focus breeding on maximizing base stats, then customize each pet's abilities after.

Still Have Questions?

Ask in our Discord!

The taming community on the server is very active and happy to help with breeding strategies, training tips, and pet builds.