(Created page with "{{DISPLAYTITLE:Farm Animals}} Category:Housing Category:Systems Category:Guides '''Farm Animals''' is a housing system on '''Banes World''' that allows homeowners to place real, interactive farm animals on or near their property. Animals can be milked, shorn, tamed, butchered, and otherwise interacted with just like their wild counterparts found throughout Britannia. == Overview == The Farm Animal system uses a '''Farm Animal Deed''' to place a small spawn...")
 
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[[Category:Guides]]
[[Category:Guides]]


'''Farm Animals''' is a housing system on '''Banes World''' that allows homeowners to place real, interactive farm animals on or near their property. Animals can be milked, shorn, tamed, butchered, and otherwise interacted with just like their wild counterparts found throughout Britannia.
'''Farm Animals''' — because apparently slaying dragons and looting dungeons wasn't fulfilling enough, and what you ''really'' wanted was to milk a cow in your front yard.


== Overview ==
== Overview ==


The Farm Animal system uses a '''Farm Animal Deed''' to place a small spawner stone on or near your house. Once placed, you select which type of animal you'd like from a menu, and the spawner will create and maintain a small group of that animal. You can place multiple spawners to build out a full farm or stable with different animal types.
The Farm Animal system on '''Banes World''' lets homeowners live out their deepest agricultural fantasies by placing real, functioning livestock on or near their property. These aren't decorative statues or sad little pixel pets — these are ''actual'' UO animals that moo, baa, cluck, and occasionally get murdered by wandering ettins while you're AFK.


Unlike decorative house add-ons, farm animals are fully functional creatures. Cows can be milked, sheep can be shorn for wool, chickens lay eggs, and all animals can be tamed by players with sufficient Animal Taming skill.
Cows give milk. Sheep give wool. Chickens lay eggs on your floor like tiny, ungrateful tenants. And yes, you can tame them all, because nothing says "master beast handler" like wrangling a chicken next to your forge.


== Obtaining a Deed ==
== How It Works ==


Farm Animal Deeds can be obtained from the UO Store.
It all starts with a '''Farm Animal Deed''' — a blessed scroll with a green hue that practically screams "I have given up on PvP."


The deed appears as a scroll labeled '''"a farm animal deed"''' with a green hue. It is blessed and weighs 1 stone.
# Double-click the deed from your backpack.
# Target a spot '''inside or within 4 tiles''' of a house you own.
# A menu appears listing every animal Old MacDonald could dream of.
# Pick one. A small spawner stone appears on the ground and your animals pop into existence, immediately forgetting you created them.


== Placing Animals ==
You can place '''multiple spawners''' at the same house, so go ahead — build the livestock empire your character sheet never asked for.


# Double-click the '''Farm Animal Deed''' in your backpack.
'''A few ground rules:'''
# Target a location '''inside or within 4 tiles''' of a house you own.
# A selection menu will appear listing all available animal types.
# Choose the animal you want — the spawner stone and animals will appear immediately.


'''Important notes:'''
* You must be the '''house owner'''. Your co-owners can milk the cows, but they can't place the cows. That's called ''delegation''.
* If a neighbor's house is nearby, the system will ignore it. Your pigs won't accidentally become someone else's problem. Legally, anyway.
* The spawner stone stays on the ground where you placed it. It's small. It's unassuming. It is the silent backbone of your farming operation.


* You must be the '''house owner''' to place a spawner. Co-owners and friends cannot place them.
== The Livestock Lineup ==
* You can place '''multiple spawners''' at the same house to create a diverse farm.
* The spawner will only link to a house you own. If a neighbor's house is nearby, it will be ignored.
* The spawner stone is a small, non-descript object that remains on the ground where you targeted.


== Available Animals ==
Choose your animal wisely. Or don't. You can always redeed them when you inevitably want chickens instead.


{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
! Animal
! Animal
! Quantity
! Count
! Special Interactions
! What They Do
! Notes
! Honest Assessment
|-
|-
| '''Cows'''
| '''Cows'''
| 2
| 2
| Milking (use empty bucket on cow)
| Milking (use an empty bucket)
| Produces milk once per day, up to 4 uses per cycle.
| Produces milk once per day. Four squeezes per cycle. More reliable than most guild members.
|-
|-
| '''Bulls'''
| '''Bulls'''
| 2
| 2
| Butchering
| Stand around looking intimidating
| Provides 12 meat and 15 hides when butchered.
| 12 meat and 15 hides if you betray their trust. They ''will'' fight back.
|-
|-
| '''Sheep'''
| '''Sheep'''
| 3
| 3
| Shearing (use bladed item on sheep)
| Shearing (use a bladed item)
| Produces 1-2 wool every 2 hours. Body changes between woolly and shorn.
| Wool every 2 hours. They visibly go bald. It's a little sad, honestly.
|-
|-
| '''Chickens'''
| '''Chickens'''
| 3
| 3
| Egg collection
| Lay eggs on your floor
| Lays eggs on the ground periodically (approximately once per hour).
| Once per hour, an egg just... appears. On the ground. In your house. You chose this life.
|-
|-
| '''Pigs'''
| '''Pigs'''
| 2
| 2
| Butchering
| Exist. Provide meat.
| Provides 5 meat when butchered.
| 5 meat when butchered. They don't do tricks. They don't fetch. They're pigs.
|-
|-
| '''Goats'''
| '''Goats'''
| 2
| 2
| Butchering
| Also exist. Slightly angrier about it.
| Hardy animals that provide meat and hides.
| Hardy animals. Will eat anything in real life, but here they just wander and judge you.
|-
|-
| '''Horses'''
| '''Horses'''
| 2
| 2
| Riding, Taming
| Riding, taming
| Standard horses. Can be tamed and used as mounts.
| Finally, horses that don't cost 500 gold from the stablemaster. These ones are free-range and organic.
|-
|-
| '''Pack Horses'''
| '''Pack Horses'''
| 2
| 2
| Pack animal storage
| Carry your things
| Can carry items when tamed. Useful as working farm animals.
| Tame them and they'll haul your loot. The UO equivalent of a pickup truck.
|-
|-
| '''Pack Llamas'''
| '''Pack Llamas'''
| 2
| 2
| Pack animal storage
| Carry your things, but ''exotically''
| Exotic alternative to pack horses.
| For the farmer who wants to feel cosmopolitan.
|-
|-
| '''Great Harts'''
| '''Great Harts'''
| 2
| 2
| Butchering, Taming
| Look majestic, provide meat
| Majestic deer. Provide meat and hides.
| The fanciest animal on your farm. Makes your property look like a nature documentary.
|-
|-
| '''Dogs'''
| '''Dogs'''
| 2
| 2
| Companion
| Loyalty, companionship
| Loyal farm dogs. Can be tamed with low Animal Taming skill.
| Man's best friend. Will follow you around after taming. Finally, someone who appreciates you.
|-
|-
| '''Cats'''
| '''Cats'''
| 2
| 2
| Companion
| Absolutely nothing useful
| Decorative farm cats. Low taming difficulty.
| They wander. They ignore you. Peak realism.
|}
|}


== Taming Farm Animals ==
== Taming ==


All farm animals are '''tamable'''. Players with sufficient [[Animal Taming]] skill can tame them just as they would any wild animal found in the world. Each animal type has its own minimum taming skill requirement based on the standard ServUO values.
All farm animals are '''tamable'''. That's right — you can place animals specifically to tame them, and when you do, the spawner just makes more. It's an infinite taming buffet.


Once tamed, the animal belongs to the player and will no longer be managed by the spawner. The spawner will detect that the animal is gone and respawn a replacement after approximately 5 minutes.
This is ''extremely'' useful for players training [[Animal Taming]], since you no longer have to chase sheep across the countryside while a mongbat chews on your ankles. Just set up a sheep spawner next to your house and fail at taming in the comfort of your own yard.


This makes farm spawners a convenient, renewable source of tamable animals for players training their Animal Taming skill.
Once tamed, the animal is yours and the spawner forgets it ever existed. A replacement spawns within a few minutes, ready to be loved or exploited all over again.


== Managing Your Spawner ==
== Managing Your Farm ==


To manage an existing spawner:
Double-click the spawner stone to open the management menu. You'll see:


# Double-click the '''spawner stone''' on the ground.
* What type of animal is spawned
# Only the house owner will see the management menu.
* How many are currently alive (spoiler: sometimes fewer than expected)
# The menu displays the animal type and how many are currently alive.
* A '''Redeed''' button


The only management option is '''Redeed''', which:
That's it. There are no feeding schedules, no happiness meters, no animal therapy sessions. The only management decision is "do I want these animals or not." Pressing '''Redeed''' will:


* Removes all spawned animals from that spawner
* Delete all animals from that spawner
* Returns a '''Farm Animal Deed''' to your backpack
* Return a '''Farm Animal Deed''' to your backpack
* Deletes the spawner stone
* Remove the spawner stone


A confirmation prompt will appear before the redeed completes.
A confirmation prompt appears first, because the system respects that you might have second thoughts about evicting livestock.


== Animal Behavior ==
== Animal Behavior ==
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=== Roaming ===
=== Roaming ===


Farm animals roam freely within '''4 tiles''' of their spawner stone. If an animal somehow wanders too far (more than 8 tiles), it will be teleported back near the spawner automatically.
Animals wander within '''4 tiles''' of their spawner stone, which means they'll meander around your property looking busy while accomplishing nothing — much like real farm animals, and also like some guild officers we won't name.
 
If they somehow teleport to Narnia (more than 8 tiles away), the spawner yanks them back. No animal left behind.


=== Respawning ===
=== Respawning ===


The spawner checks every 30 seconds for missing animals. If any have died or been tamed away, replacements are spawned to maintain the configured count. There is no cost for respawning — the spawner maintains animals indefinitely.
Every 30 seconds, the spawner counts heads. Missing a cow? New cow. Chicken got eaten by a dragon? New chicken. Tamed all the horses? ''More horses''. The circle of farm life continues uninterrupted.


=== Death ===
=== Death ===


Farm animals can be killed by players or monsters. When killed, they drop their normal loot (meat, hides, feathers, etc.) and a replacement will spawn within a few minutes. This makes them a renewable source of raw materials for crafters.
Farm animals can absolutely be killed. They drop their normal loot meat, hides, feathers, wool — making your farm a renewable crafting resource depot. Think of it less as "animal husbandry" and more as "sustainable harvesting with a respawn timer."


=== House Demolition ===
=== House Demolition ===


If your house is demolished while farm spawners are active:
If your house gets demolished:
 
* All spawned animals vanish instantly. ''Poof.''
* A '''Farm Animal Deed''' appears in your backpack.
* If your backpack is full (you hoarder), it drops at your feet.


* All spawned animals are removed.
The animals don't become homeless. They simply cease to exist. It's arguably more humane than what happens to real farm animals during a foreclosure.
* A '''Farm Animal Deed''' is returned to the former owner's backpack.
* If the backpack is full, the deed is placed at the owner's feet.


== Tips for Builders ==
== Farm Design Tips ==


* Place spawner stones in locations where you want animals to congregate — they roam around the stone, not the house sign.
* '''Spread your spawners out.''' The animals roam around the stone, not the house sign. A cow spawner in the northwest corner and a chicken spawner in the southeast creates a proper farmstead layout.
* Use multiple spawners with different animal types spread across your property to create a realistic farmstead.
* '''Fence it in.''' Place your spawners inside areas bordered by fences or hedges for a realistic pen look. The animals don't actually respect the fences, but the aesthetic is nice.
* Place cow spawners near a water trough or barn area for an authentic dairy farm look.
* '''Pair with crafting stations.''' Sheep spawner + spinning wheel + loom = wool empire. Cow spawner near a kitchen area = dairy farm vibes. Chicken spawner near... well, anywhere you want eggs on the ground.
* Chicken spawners work well in fenced yard areas — the eggs they lay can be picked up by anyone.
* '''Go full ranch.''' Horses + Great Harts + Bulls across a large property with open grass tiles makes for an impressive estate. Your visitors will be mildly impressed before asking if you have any 120 powerscrolls.
* Sheep spawners pair nicely with a spinning wheel and loom placed inside the house for a complete wool workshop.
* '''The chaos farm.''' Place one of every spawner and let two dozen animals roam freely around your castle. It won't be organized. It won't be pretty. But it ''will'' be memorable.
* Consider the spawn count when planning space — 3 sheep or chickens need more room than 2 cows.


== Frequently Asked Questions ==
== Frequently Asked Questions ==


'''Q: Can co-owners or friends interact with the animals?'''
'''Q: Can other people interact with my animals?'''
 
A: Yes. Anyone can milk, shear, collect eggs, tame, or butcher your animals. Only ''you'' can place or redeed the spawner. Think of yourself as a benevolent farm landlord.
 
'''Q: What if someone tames all my animals?'''


A: Yes! Anyone can interact with the animals normally — milking cows, shearing sheep, picking up eggs, taming, or butchering. Only the '''house owner''' can place or redeed the spawner itself.
A: They respawn. You cannot be out-farmed.


'''Q: What happens if I tame a farm animal?'''
'''Q: Do the animals fight back if attacked?'''


A: The animal becomes yours and leaves the spawner's control. A replacement will spawn automatically within a few minutes.
A: They use '''Aggressor''' mode, meaning they only fight if hit first. Except bulls. Bulls have enough stats to make you briefly reconsider your life choices.


'''Q: Can I place spawners outside my house?'''
'''Q: Can I place spawners outside my house?'''


A: You can place them up to 4 tiles away from your house walls. This is ideal for creating outdoor pens, corrals, and pastures.
A: Up to 4 tiles from your house walls. Perfect for outdoor pens, corrals, and that rustic pastoral look you've been going for since 1997.


'''Q: Is there a limit to how many spawners I can place?'''
'''Q: Is there a limit to how many spawners I can have?'''


A: There is no hard limit. You can place as many spawners as you have deeds, allowing for large farms with many animal types.
A: No hard limit. One deed, one spawner. Got twelve deeds? Congratulations, you now run an industrial farming operation.


'''Q: Do the animals attack players?'''
'''Q: Why would I want cats? They don't do anything.'''


A: Farm animals use the '''Aggressor''' fight mode, meaning they will only fight back if attacked first. They will never initiate combat.
A: Correct. Just like real cats. That's the feature.


'''Q: Can other players kill my farm animals?'''
'''Q: Do chickens actually lay eggs on my floor?'''


A: Yes — other players can attack and kill farm animals. Killed animals will respawn from the spawner.
A: Yes. Every hour. On the ground. In your house. They will never apologize.


== See Also ==
== See Also ==
Line 187: Line 193:
* [[Animal Taming]]
* [[Animal Taming]]
* [[Crafting Materials]]
* [[Crafting Materials]]
* Your therapist, if the chicken eggs are bothering you

Revision as of 04:46, 28 May 2026


Farm Animals — because apparently slaying dragons and looting dungeons wasn't fulfilling enough, and what you really wanted was to milk a cow in your front yard.

Overview

The Farm Animal system on Banes World lets homeowners live out their deepest agricultural fantasies by placing real, functioning livestock on or near their property. These aren't decorative statues or sad little pixel pets — these are actual UO animals that moo, baa, cluck, and occasionally get murdered by wandering ettins while you're AFK.

Cows give milk. Sheep give wool. Chickens lay eggs on your floor like tiny, ungrateful tenants. And yes, you can tame them all, because nothing says "master beast handler" like wrangling a chicken next to your forge.

How It Works

It all starts with a Farm Animal Deed — a blessed scroll with a green hue that practically screams "I have given up on PvP."

  1. Double-click the deed from your backpack.
  2. Target a spot inside or within 4 tiles of a house you own.
  3. A menu appears listing every animal Old MacDonald could dream of.
  4. Pick one. A small spawner stone appears on the ground and your animals pop into existence, immediately forgetting you created them.

You can place multiple spawners at the same house, so go ahead — build the livestock empire your character sheet never asked for.

A few ground rules:

  • You must be the house owner. Your co-owners can milk the cows, but they can't place the cows. That's called delegation.
  • If a neighbor's house is nearby, the system will ignore it. Your pigs won't accidentally become someone else's problem. Legally, anyway.
  • The spawner stone stays on the ground where you placed it. It's small. It's unassuming. It is the silent backbone of your farming operation.

The Livestock Lineup

Choose your animal wisely. Or don't. You can always redeed them when you inevitably want chickens instead.

Animal Count What They Do Honest Assessment
Cows 2 Milking (use an empty bucket) Produces milk once per day. Four squeezes per cycle. More reliable than most guild members.
Bulls 2 Stand around looking intimidating 12 meat and 15 hides if you betray their trust. They will fight back.
Sheep 3 Shearing (use a bladed item) Wool every 2 hours. They visibly go bald. It's a little sad, honestly.
Chickens 3 Lay eggs on your floor Once per hour, an egg just... appears. On the ground. In your house. You chose this life.
Pigs 2 Exist. Provide meat. 5 meat when butchered. They don't do tricks. They don't fetch. They're pigs.
Goats 2 Also exist. Slightly angrier about it. Hardy animals. Will eat anything in real life, but here they just wander and judge you.
Horses 2 Riding, taming Finally, horses that don't cost 500 gold from the stablemaster. These ones are free-range and organic.
Pack Horses 2 Carry your things Tame them and they'll haul your loot. The UO equivalent of a pickup truck.
Pack Llamas 2 Carry your things, but exotically For the farmer who wants to feel cosmopolitan.
Great Harts 2 Look majestic, provide meat The fanciest animal on your farm. Makes your property look like a nature documentary.
Dogs 2 Loyalty, companionship Man's best friend. Will follow you around after taming. Finally, someone who appreciates you.
Cats 2 Absolutely nothing useful They wander. They ignore you. Peak realism.

Taming

All farm animals are tamable. That's right — you can place animals specifically to tame them, and when you do, the spawner just makes more. It's an infinite taming buffet.

This is extremely useful for players training Animal Taming, since you no longer have to chase sheep across the countryside while a mongbat chews on your ankles. Just set up a sheep spawner next to your house and fail at taming in the comfort of your own yard.

Once tamed, the animal is yours and the spawner forgets it ever existed. A replacement spawns within a few minutes, ready to be loved or exploited all over again.

Managing Your Farm

Double-click the spawner stone to open the management menu. You'll see:

  • What type of animal is spawned
  • How many are currently alive (spoiler: sometimes fewer than expected)
  • A Redeed button

That's it. There are no feeding schedules, no happiness meters, no animal therapy sessions. The only management decision is "do I want these animals or not." Pressing Redeed will:

  • Delete all animals from that spawner
  • Return a Farm Animal Deed to your backpack
  • Remove the spawner stone

A confirmation prompt appears first, because the system respects that you might have second thoughts about evicting livestock.

Animal Behavior

Roaming

Animals wander within 4 tiles of their spawner stone, which means they'll meander around your property looking busy while accomplishing nothing — much like real farm animals, and also like some guild officers we won't name.

If they somehow teleport to Narnia (more than 8 tiles away), the spawner yanks them back. No animal left behind.

Respawning

Every 30 seconds, the spawner counts heads. Missing a cow? New cow. Chicken got eaten by a dragon? New chicken. Tamed all the horses? More horses. The circle of farm life continues uninterrupted.

Death

Farm animals can absolutely be killed. They drop their normal loot — meat, hides, feathers, wool — making your farm a renewable crafting resource depot. Think of it less as "animal husbandry" and more as "sustainable harvesting with a respawn timer."

House Demolition

If your house gets demolished:

  • All spawned animals vanish instantly. Poof.
  • A Farm Animal Deed appears in your backpack.
  • If your backpack is full (you hoarder), it drops at your feet.

The animals don't become homeless. They simply cease to exist. It's arguably more humane than what happens to real farm animals during a foreclosure.

Farm Design Tips

  • Spread your spawners out. The animals roam around the stone, not the house sign. A cow spawner in the northwest corner and a chicken spawner in the southeast creates a proper farmstead layout.
  • Fence it in. Place your spawners inside areas bordered by fences or hedges for a realistic pen look. The animals don't actually respect the fences, but the aesthetic is nice.
  • Pair with crafting stations. Sheep spawner + spinning wheel + loom = wool empire. Cow spawner near a kitchen area = dairy farm vibes. Chicken spawner near... well, anywhere you want eggs on the ground.
  • Go full ranch. Horses + Great Harts + Bulls across a large property with open grass tiles makes for an impressive estate. Your visitors will be mildly impressed before asking if you have any 120 powerscrolls.
  • The chaos farm. Place one of every spawner and let two dozen animals roam freely around your castle. It won't be organized. It won't be pretty. But it will be memorable.

Frequently Asked Questions

Q: Can other people interact with my animals?

A: Yes. Anyone can milk, shear, collect eggs, tame, or butcher your animals. Only you can place or redeed the spawner. Think of yourself as a benevolent farm landlord.

Q: What if someone tames all my animals?

A: They respawn. You cannot be out-farmed.

Q: Do the animals fight back if attacked?

A: They use Aggressor mode, meaning they only fight if hit first. Except bulls. Bulls have enough stats to make you briefly reconsider your life choices.

Q: Can I place spawners outside my house?

A: Up to 4 tiles from your house walls. Perfect for outdoor pens, corrals, and that rustic pastoral look you've been going for since 1997.

Q: Is there a limit to how many spawners I can have?

A: No hard limit. One deed, one spawner. Got twelve deeds? Congratulations, you now run an industrial farming operation.

Q: Why would I want cats? They don't do anything.

A: Correct. Just like real cats. That's the feature.

Q: Do chickens actually lay eggs on my floor?

A: Yes. Every hour. On the ground. In your house. They will never apologize.

See Also