Player Leveling

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Overview

The Player Leveling System is a core progression system on Banes World that rewards you with experience points (XP) for virtually everything you do — fighting monsters, crafting items, taming creatures, harvesting resources, and using skills. As you accumulate XP, you level up and earn Stat Points that can be spent to increase your Strength, Dexterity, and Intelligence.

Your level is displayed on your paperdoll and below your character name for all players to see. The maximum level is 500.

How Leveling Works

Experience is tracked through an XML attachment on your character. When your current XP reaches the threshold for your next level, you level up automatically. Upon leveling you'll see a burst of particles and hear a sound effect, your health, mana, and stamina are fully restored, and your XP resets to zero with a new, higher threshold set for the next level.

The XP required to reach the next level is calculated as your current level multiplied by a scaling multiplier. The multiplier increases at higher level brackets, so each successive level requires progressively more XP.

XP Requirements by Level Range

The formula for XP needed is: Current Level × Multiplier = XP Required

Level Range Multiplier Example (mid-range level)
2–20 100 Level 10 → 1,000 XP
21–40 200 Level 30 → 6,000 XP
41–60 400 Level 50 → 20,000 XP
61–70 700 Level 65 → 45,500 XP
71–80 900 Level 75 → 67,500 XP
81–90 1,100 Level 85 → 93,500 XP
91–100 1,300 Level 95 → 123,500 XP
101–110 1,500 Level 105 → 157,500 XP
111–120 1,700 Level 115 → 195,500 XP
121–130 1,900 Level 125 → 237,500 XP
131–140 2,200 Level 135 → 297,000 XP
141–150 2,500 Level 145 → 362,500 XP
151–200 3,500–6,000 Escalates steadily
201–300 6,300–14,300 High commitment
301–400 15,000–20,000 Endgame grind
401–500 21,000–30,000 Level 500 → 15,000,000 XP

Earning Experience

There are many ways to earn XP on Banes World. The system is designed so that every play style contributes to your character's growth.

Combat XP

Killing creatures is the primary source of experience. The XP awarded is calculated dynamically based on the creature's stats — there is no fixed table of creature values. Instead, the system evaluates each creature using these factors:

  • Hit Points — the creature's maximum health is the largest contributor
  • Raw Stats — total Strength, Dexterity, and Intelligence
  • Damage Output — average of the creature's min and max damage
  • Elemental Resistances — total across all five resist types (Physical, Fire, Cold, Poison, Energy)
  • Poison — creatures that apply poison or are immune to it award bonus XP
  • Magic Ability — creatures using Magery or Necromancy AI award bonus XP based on their skill level
  • Paragon Status — Paragon creatures award double XP

This means tougher creatures always give more XP. A lowly mongbat gives very little, while a powerful dragon or boss creature gives significantly more. You don't need to memorize any tables — the system handles it all automatically.

Pet kills count! If your tamed pet or summoned creature lands the killing blow, you still receive full XP.

Crafting XP

Successfully crafting an item awards experience. The amount depends on several factors:

  • Material Tier — higher-tier materials give more XP. Valorite and Platinum weapons or armor give far more XP than Iron.
  • Item Type — Platemail gives more XP than Ringmail; weapons scale similarly.
  • Craft Difficulty — items with a lower success chance award more XP.
  • Exceptional Quality — crafting an exceptional item awards a significant bonus.

Below is a summary of how material tiers affect crafting XP:

Category Lower Tier (less XP) Higher Tier (more XP)
Metals Iron, Dull Copper, Shadow Iron Agapite, Verite, Valorite, Blaze, Ice, Toxic, Electrum, Platinum
Wood Regular, Oak, Ash Heartwood, Bloodwood, Frostwood, Ebony, Bamboo, PurpleHeart, Redwood, Petrified
Leather Regular, Spined Horned, Barbed, Polar, Synthetic, Blaze, Daemonic, Shadow, Frost, Ethereal
Armor Type Ringmail (+0.6) Chainmail (+1.3), Platemail (+2.1)

Taming XP

Successfully taming a wild, never-before-tamed creature awards XP. The amount scales with the creature's taming difficulty (MinTameSkill):

XP = 8 + (MinTameSkill × 3.0)

So taming a creature requiring 100.0 taming skill would award approximately 308 XP, while a low-difficulty creature might only give 10–20 XP.

Important: Creatures that have been previously tamed by anyone (including yourself) do not award XP when re-tamed. This prevents tame-release-retame farming. Only truly wild creatures count.

Harvesting XP

Mining ore, chopping wood, and fishing all award small amounts of XP. The XP scales with the tier of resource gathered:

Ore Type XP Bonus Wood Type XP Bonus
Iron +1 Regular +1
Dull Copper +2 Oak +2
Shadow Iron +3 Ash +3
Copper +4 Yew +4
Bronze +5 Heartwood +5
Gold +6 Bloodwood +6
Agapite +7 Frostwood +7
Verite +8 Ebony +8
Valorite +9 Bamboo +9
Blaze +10 PurpleHeart +10
Ice +11 Redwood +11
Toxic +12 Petrified +12
Electrum +13
Platinum +14

Fishing awards a small base of +0.2 XP per catch.

Skill Use XP

Using certain active skills awards 10 XP per successful use. The following skills are enabled for XP gain:

Begging, Camping, Forensic Evaluation, Item Identification, Taste Identification, Imbuing, Spirit Speak, Fishing, Herding, Tracking, Detect Hidden, Hiding, Poisoning, Remove Trap, Stealing, Discordance, Peacemaking, and Provocation.

Passive skills like Anatomy, Arms Lore, Animal Lore, and Meditation do not award XP through skill use (to prevent exploit farming from automatic checks that fire with every weapon swing).

Bulk Order Deed (BOD) XP

Turning in completed Bulk Order Deeds awards XP based on the point value of the BOD. Higher-value BODs give proportionally more experience.

Leveling Rewards

Stat Points

Every time you level up, you receive 1 Stat Point. These points can be spent through the Level Window (type [level) to increase your base Strength, Dexterity, or Intelligence.

Stat points are your primary reward from leveling and allow you to push your character's stats well beyond the normal Ultima Online limits.


Party XP Sharing

If you are in a party, experience from kills is shared among nearby party members. You must be within 15 tiles of the killed creature to receive your share.

When party splitting is active, the XP from a kill is divided evenly among all party members in range (up to 6 members). If there are 4 party members near a kill worth 400 XP, each member receives 100 XP.

Party sharing does not apply to crafting XP — crafting XP is always personal.

EXP Power Hour

Occasionally the server may grant an EXP Power Hour buff. While this buff is active on your character, you receive a bonus 75 XP on top of every kill you make. This stacks with party sharing — each party member with the buff receives the extra 75 XP per kill.

Player Commands

[level

Opens the Level Window, a detailed character sheet showing your current level, XP progress, stat points available to spend, and buttons for allocating stats. The Level Window also includes a Stat Reset button to redistribute your invested stat points.

[ExpBar

Opens a compact, draggable Experience Bar that shows your current XP, level, max level, XP required for the next level, and a percentage progress bar. This is useful to keep on screen while grinding so you can track your progress in real time without repeatedly opening the full Level Window.

Level Vendors

Level Vendors are located on the second floor of Main Street. These specialized merchants sell items that are gated by your character level. As you reach higher levels, new and more powerful items become available for purchase. Visit the Level Vendors regularly as you progress to see what new gear and rewards have unlocked for you.

Tips & Strategy

  • Diversify your XP sources. Don't just grind monsters — craft items, tame wild creatures, harvest resources, and use your active skills. Everything adds up.
  • Hunt Paragons. Paragon creatures give double XP and are among the best sources of combat experience.
  • Use higher-tier materials when crafting. Platinum, Petrified wood, and Ethereal leather items give the most crafting XP.
  • Craft difficult items. Items with lower success chances award more XP when you succeed. Push your limits.
  • Only tame wild creatures. Re-taming a previously owned creature gives zero XP. Seek out fresh, untamed spawns.
  • Keep [ExpBar open. The floating XP bar gives you real-time feedback on your progress without cluttering your screen.
  • Party up for efficiency. While XP is split, fighting tougher creatures as a group often nets more total XP per hour than soloing weaker ones.
  • Check Level Vendors often. New items become available as you hit level milestones. The vendors on the second floor of Main Street stock increasingly powerful gear.
  • Spend your stat points. Don't hoard them — use [level to invest stat points into the stats your build needs.

Frequently Asked Questions

Q: Does my level reset if I die?

A: No. Death has no effect on your level or XP. Your progress is always saved.

Q: Can I level up while AFK?

A: XP is only awarded for active gameplay — kills, successful crafts, taming attempts, and skill uses. There is no passive XP gain.

Q: What happens when I hit level 500?

A: Level 500 is the maximum. Once you reach it, XP gain stops. You retain all stat points earned along the way.

Q: Do all characters on my account share a level?

A: No. Each character has their own independent level, XP, and stat points.

Q: Is there a way to see how much XP a creature will give?

A: Not directly in-game. However, tougher creatures with more HP, damage, and resists will always give more. As a general rule: if it's hard to kill, it's worth good XP.

Q: Do summons and pets really give me XP?

A: Yes. If your controlled pet or summoned creature kills something, you receive full XP as though you killed it yourself.

See Also