Farm Animals — because apparently slaying dragons and looting dungeons wasn't fulfilling enough, and what you really wanted was to milk a cow in your front yard.
Overview
The Farm Animal system on Banes World lets homeowners live out their deepest agricultural fantasies by placing real, functioning livestock on or near their property. These aren't decorative statues or sad little pixel pets — these are actual UO animals that moo, baa, cluck, and occasionally get murdered by wandering ettins while you're AFK.
Cows give milk. Sheep give wool. Chickens lay eggs on your floor like tiny, ungrateful tenants. And yes, you can tame them all, because nothing says "master beast handler" like wrangling a chicken next to your forge.
How It Works
It all starts with a Farm Animal Deed — a blessed scroll with a green hue that practically screams "I have given up on PvP." Deeds can be purchased in the UO Store.
- Double-click the deed from your backpack.
- Target a spot inside or within 4 tiles of a house you own.
- A menu appears listing every animal Old MacDonald could dream of.
- Pick one. A small spawner stone appears on the ground and your animals pop into existence, immediately forgetting you created them.
You can place multiple spawners at the same house, so go ahead — build the livestock empire your character sheet never asked for.
A few ground rules:
- You must be the house owner. Your co-owners can milk the cows, but they can't place the cows. That's called delegation.
- If a neighbor's house is nearby, the system will ignore it. Your pigs won't accidentally become someone else's problem. Legally, anyway.
- The spawner stone stays on the ground where you placed it. It's small. It's unassuming. It is the silent backbone of your farming operation.
The Livestock Lineup
Choose your animal wisely. Or don't. You can always redeed them when you inevitably want chickens instead.
| Animal | Count | What They Do | Honest Assessment |
|---|---|---|---|
| Cows | 2 | Milking (use an empty bucket) | Produces milk once per day. Four squeezes per cycle. More reliable than most guild members. |
| Bulls | 2 | Stand around looking intimidating | 12 meat and 15 hides if you betray their trust. They will fight back. |
| Sheep | 3 | Shearing (use a bladed item) | Wool every 2 hours. They visibly go bald. It's a little sad, honestly. |
| Chickens | 3 | Lay eggs on your floor | Once per hour, an egg just... appears. On the ground. In your house. You chose this life. |
| Pigs | 2 | Exist. Provide meat. | 5 meat when butchered. They don't do tricks. They don't fetch. They're pigs. |
| Goats | 2 | Also exist. Slightly angrier about it. | Hardy animals. Will eat anything in real life, but here they just wander and judge you. |
| Horses | 2 | Riding, taming | Finally, horses that don't cost 500 gold from the stablemaster. These ones are free-range and organic. |
| Pack Horses | 2 | Carry your things | Tame them and they'll haul your loot. The UO equivalent of a pickup truck. |
| Pack Llamas | 2 | Carry your things, but exotically | For the farmer who wants to feel cosmopolitan. |
| Great Harts | 2 | Look majestic, provide meat | The fanciest animal on your farm. Makes your property look like a nature documentary. |
| Dogs | 2 | Loyalty, companionship | Man's best friend. Will follow you around after taming. Finally, someone who appreciates you. |
| Cats | 2 | Absolutely nothing useful | They wander. They ignore you. Peak realism. |
Taming
All farm animals are tamable. That's right — you can place animals specifically to tame them, and when you do, the spawner just makes more. It's an infinite taming buffet.
This is extremely useful for players training Animal Taming, since you no longer have to chase sheep across the countryside while a mongbat chews on your ankles. Just set up a sheep spawner next to your house and fail at taming in the comfort of your own yard.
Once tamed, the animal is yours and the spawner forgets it ever existed. A replacement spawns within a few minutes, ready to be loved or exploited all over again.
Managing Your Farm
Double-click the spawner stone to open the management menu. You'll see:
- What type of animal is spawned
- How many are currently alive (spoiler: sometimes fewer than expected)
- A Redeed button
That's it. There are no feeding schedules, no happiness meters, no animal therapy sessions. The only management decision is "do I want these animals or not." Pressing Redeed will:
- Delete all animals from that spawner
- Return a Farm Animal Deed to your backpack
- Remove the spawner stone
A confirmation prompt appears first, because the system respects that you might have second thoughts about evicting livestock.
Animal Behavior
Roaming
Animals wander within 4 tiles of their spawner stone, which means they'll meander around your property looking busy while accomplishing nothing — much like real farm animals, and also like some guild officers we won't name.
If they somehow teleport to Narnia (more than 8 tiles away), the spawner yanks them back. No animal left behind.
Respawning
Every 30 seconds, the spawner counts heads. Missing a cow? New cow. Chicken got eaten by a dragon? New chicken. Tamed all the horses? More horses. The circle of farm life continues uninterrupted.
Death
Farm animals can absolutely be killed. They drop their normal loot — meat, hides, feathers, wool — making your farm a renewable crafting resource depot. Think of it less as "animal husbandry" and more as "sustainable harvesting with a respawn timer."
House Demolition
If your house gets demolished:
- All spawned animals vanish instantly. Poof.
- A Farm Animal Deed appears in your backpack.
- If your backpack is full (you hoarder), it drops at your feet.
The animals don't become homeless. They simply cease to exist. It's arguably more humane than what happens to real farm animals during a foreclosure.
Farm Design Tips
- Spread your spawners out. The animals roam around the stone, not the house sign. A cow spawner in the northwest corner and a chicken spawner in the southeast creates a proper farmstead layout.
- Fence it in. Place your spawners inside areas bordered by fences or hedges for a realistic pen look. The animals don't actually respect the fences, but the aesthetic is nice.
- Pair with crafting stations. Sheep spawner + spinning wheel + loom = wool empire. Cow spawner near a kitchen area = dairy farm vibes. Chicken spawner near... well, anywhere you want eggs on the ground.
- Go full ranch. Horses + Great Harts + Bulls across a large property with open grass tiles makes for an impressive estate. Your visitors will be mildly impressed before asking if you have any 120 powerscrolls.
- The chaos farm. Place one of every spawner and let two dozen animals roam freely around your castle. It won't be organized. It won't be pretty. But it will be memorable.
Frequently Asked Questions
Q: Can other people interact with my animals?
A: Yes. Anyone can milk, shear, collect eggs, tame, or butcher your animals. Only you can place or redeed the spawner. Think of yourself as a benevolent farm landlord.
Q: What if someone tames all my animals?
A: They respawn. You cannot be out-farmed.
Q: Do the animals fight back if attacked?
A: They use Aggressor mode, meaning they only fight if hit first. Except bulls. Bulls have enough stats to make you briefly reconsider your life choices.
Q: Can I place spawners outside my house?
A: Up to 4 tiles from your house walls. Perfect for outdoor pens, corrals, and that rustic pastoral look you've been going for since 1997.
Q: Is there a limit to how many spawners I can have?
A: No hard limit. One deed, one spawner. Got twelve deeds? Congratulations, you now run an industrial farming operation.
Q: Why would I want cats? They don't do anything.
A: Correct. Just like real cats. That's the feature.
Q: Do chickens actually lay eggs on my floor?
A: Yes. Every hour. On the ground. In your house. They will never apologize.
See Also
- Housing
- Animal Taming
- Crafting Materials
- Your therapist, if the chicken eggs are bothering you