Hiding
Hiding is the skill that lets you conceal yourself from enemies and other players. On Banes World, Hiding has been reworked so that training the skill above the standard cap of 100 — using Power Scrolls — grants a real, scaling chance to hide even while in combat.
Overview
When you use the Hiding skill you attempt to slip out of sight. Whether you succeed depends on your current situation:
- Out of combat — a normal skill check decides success, just like classic Ultima Online.
- In combat — only skill trained above 100 gives you any chance to vanish. The higher your skill, the better your odds.
After any hide attempt (successful or not) there is a short cooldown before you can try again.
How to Hide
Open your skill list, locate Hiding, and use it. If you succeed you will see:
- You have hidden yourself well.
If you fail in a safe location you will see:
- You can't seem to hide here.
If you fail because of nearby combat you will see:
- You can't seem to hide right now.
Performing almost any action — moving in some cases, attacking, casting, or being struck — will reveal you again.
Combat Hiding
This is the major Banes World difference from standard shards.
On most servers, being in combat makes hiding impossible, no matter how skilled you are. On Banes World, skill earned beyond 100 lets a trained stealther disappear mid-fight. You are considered "in combat" for hiding purposes when:
- You have an active combatant within range and can see them, or
- Something nearby is actively targeting you in combat and can see you.
Combat Hide Chance by Skill
Your chance to hide during combat scales with how far your Hiding skill is trained above 100. At 100 or below, a combat hide is effectively impossible. The chance climbs steadily and reaches its maximum at 130.
| Hiding Skill | Approximate Combat Hide Chance |
|---|---|
| 100 or below | Not possible |
| 110 | ~32% |
| 120 | ~63% |
| 130 | ~95% (maximum) |
| Above 130 | Capped at 95% |
A combat hide is never guaranteed — the chance is capped at 95% so that even a fully trained stealther can occasionally be caught.
Important: The chance is based on your trained skill value, not your skill cap. Raising your cap to 130 with a Power Scroll does nothing until you actually train those points. A 130-cap character who has only trained to 120 still hides at the ~63% tier.
House Bonus
Hiding inside or next to a house you are friended to makes you significantly harder to detect and improves your chances. This bonus applies to both normal and combat hiding:
- Inside a friended house — large bonus.
- Adjacent to a friended house — smaller bonus (non-AOS rule sets).
The house bonus stacks on top of your combat hide chance, though the overall result is still capped at 95%.
Stealth Range
The "detection bubble" used to determine whether enemies block your hide shrinks as you approach your skill cap:
- A character maxed out at their cap uses the tightest bubble (8 tiles) — enemies must be very close to interfere.
- A character far below their cap uses a wider bubble (up to 18 tiles).
This means finishing your training not only improves your hide chance but also reduces how close enemies must be to disrupt you.
Power Scrolls
To train Hiding beyond 100 you need a Hiding Power Scroll to raise your skill cap:
- A 120 Power Scroll raises your Hiding cap to 120.
- A 130 Power Scroll raises your Hiding cap to 130 (the point at which combat hiding reaches its 95% maximum).
After applying a scroll, you must still train the new points before you see the benefit.
Tips
- Stack your skill toward 130 if you want to be a reliable combat stealther in PvP or PvM.
- Use friended houses as safe-hiding hubs — the bonus can turn a marginal hide into a near-certain one.
- Remember the cooldown: a failed combat hide costs you time, so don't rely on spamming the skill to escape a losing fight.
- Pair Hiding with Stealth to move while concealed once you've successfully hidden.