This page lists every magical item property available in Banes World, organized by category. Each entry includes what the property does and its equipment cap — the maximum value you can achieve from gear.

Combat Properties

Property Cap Description
Damage Increase 100% Increases the damage you inflict on successful melee or ranged attacks. Found on armor, shields, accessories, and weapons.
Defense Chance Increase 45% Enhances your ability to defend against melee or ranged attacks. Does not affect magical attacks. Works in addition to Parrying skill. You may exceed the 45% soft cap only to offset a DCI debuff — 45% remains the cap for general combat. Found on nearly all equipment.
Hit Chance Increase 45% Increases your chance of successfully hitting a target. Can be offset by the target's Defense Chance Increase. Generally found on weapons, shields, and accessories.
Swing Speed Increase 60% Increases the rate at which you attack with your weapon. Attack speed is calculated from weapon speed, current stamina, and SSI. Swing speed can never go below 1.25 seconds per attack. Most commonly found on weapons.
Lower Mana Cost 41% Reduces the mana cost of all spells. Most commonly found on armor and accessories.
Reflect Physical Damage 250% Reflects a percentage of physical damage back at your attacker. Only triggered by physical damage — fire, cold, poison, and energy damage will not trigger it. You still take the initial hit, and the attacker's physical resistance reduces the reflected amount. Most commonly found on armor and shields.
Enhance Potions 50% Increases the effectiveness of potions. Healing potions heal more, cure potions have a better chance to cure, etc. The base item cap is 50%. Characters with Alchemy gain +10% cap per 33 skill points (80% cap at 99 Alchemy). Commonly found on jewelry.
Luck No hard cap Affects the quantity and quality of loot on mob corpses. Higher luck means more loot pieces, more magical properties, and greater property intensity. Luck does not control which specific items or properties appear. Found on armor, shields, accessories, and weapons.
Balanced Weapon Boolean Allows a two-handed archery weapon to be used as if it were one-handed — you can drink potions, throw shuriken, etc. Only found on archery weapons.

Stat & Regeneration Properties

Property Cap Description
Strength Bonus Stat cap: 150 Grants bonus strength. All stats (STR, DEX, INT) are hard capped at 150. Found on armor, shields, accessories, and weapons.
Dexterity Bonus Stat cap: 150 Grants bonus dexterity. All stats are hard capped at 150. Found on armor, shields, accessories, and weapons.
Intelligence Bonus Stat cap: 150 Grants bonus intelligence. All stats are hard capped at 150. Found on armor, shields, accessories, and weapons.
Hit Points Increase 25 Adds to your maximum hit points. The bonus HP must be regenerated or healed after equipping — it is not granted instantly. Found most commonly on armor.
Stamina Increase 25 Adds to your maximum stamina. Must be regenerated normally after equipping. Found most commonly on armor.
Mana Increase 25 Adds to your maximum mana. Must be regenerated normally after equipping. Found most commonly on armor.
Hit Point Regeneration 18 Increases the rate of hit point recovery. Found most commonly on armor.
Stamina Regeneration 24 Increases the rate of stamina recovery. Found most commonly on armor.
Mana Regeneration 30 Increases the rate of mana recovery. Subject to diminishing returns. Found most commonly on armor.

Casting Properties

Property Cap Description
Faster Casting 4 Reduces the time it takes to cast a spell. Each point reduces cast time by 0.25 seconds. Mages, Mystics, and Necromancers cap at 2. Chivalry, Ninjitsu, Bushido, and Spellweaving cap at 4 — but if you have 70.0+ Magery, Mysticism, or Necromancy, Chivalry is capped at 2. Found on weapons, shields, and accessories.
Faster Cast Recovery 6 Reduces the recovery time between spells. Generally found on accessories and spellbooks in values of 1–3.
Lower Reagent Cost 100% Increases the chance to not consume reagents or tithing points when casting. At 100% cumulative, casting is completely free of reagent cost. Found on armor and accessories.
Spell Damage Increase No PvM cap Increases damage for most cast magical attacks. No cap in PvE. Found most commonly on accessories and spellbooks.
Spell Channeling Boolean Allows spellcasting without unequipping the item. Always comes with a −1 Faster Casting penalty (does not count as an extra property). The penalty can be offset by a positive Faster Casting property on the same item. Only found on weapons and shields.

Miscellaneous Properties

Property Cap Description
Night Sight Boolean Ignores darkness effects from nighttime or dungeon environments. Found on armor, shields, accessories, and weapons.
Lower Ammo Cost No listed cap Provides a random chance that arrows or bolts will not be consumed when firing.

Quick Reference

At-a-Glance Caps
Property Cap
Damage Increase 100%
Defense Chance Increase 45%
Hit Chance Increase 45%
Swing Speed Increase 60%
Lower Mana Cost 41%
Reflect Physical Damage 250%
Enhance Potions 50% (80% w/ Alchemy)
Hit Points / Stamina / Mana Increase 25 each
HP Regen / Stam Regen / Mana Regen 18 / 24 / 30
Faster Casting 2 or 4
Faster Cast Recovery 6
Lower Reagent Cost 100%