The Harrower
The Harrower
The Harrower is one of the most dangerous summoned encounters on Banes World. It is not a wandering boss — it must be deliberately called into the world through the Champion Skull ritual, and it is built from the ground up to defeat solo players and small pet groups. Bringing it down requires a coordinated party, sustained damage, and the discipline to manage its overlapping pressure mechanics across both phases.
Defeating the true Harrower rewards the party with 125 and 130 Power Scrolls, gold and tokens, a chance at a rare artifact, and the Harrower Champion Title.
- This encounter is designed for large groups and higher level players. This is not a typical champ and will be difficult to solo unless you are extreme high level with proper gear.
Overview
The Harrower fights in two distinct forms. It begins in a weaker base form, and on its first "death" it does not die — instead it morphs into its true form, nearly doubling its health and unleashing a ring of draining tentacles alongside devastating special attacks. The fight is not over until the true Harrower is destroyed.
| Form | Hit Points | Behavior |
|---|---|---|
| Base Form | 40,000 | Mobile, summons paragon demons, erupts tentacles at half health |
| True Form | 90,000 | Rooted in place, surrounded by life-draining tentacles, continued demon waves, powerful AoE special attacks |
Summoning the Harrower
The Harrower cannot be found by exploring. It is summoned through a ritual that begins by defeating Champions in Felucca.
Step 1: Defeat a Champion
Once a Champion is killed in Felucca, a dark moongate will appear. Stepping through this moongate transports you to a room known as the Star Room, located within Terathan Keep.
Step 2: The Star Room
Inside the Star Room you will find six altars, one dedicated to each Champion. On these altars you place the skull of the Champion you defeated.
The Champion Skulls
| Champion | Skull | Color |
|---|---|---|
| The Piper | Skull of Greed | Blue |
| Rikktor | Skull of Power | Orange |
| Mephitis | Skull of Venom | Green |
| Semidar | Skull of Pain | Yellow |
| Neira | Skull of Death | Red |
| Lord Oaks | Skull of Enlightenment | White |
Step 3: Complete the Ritual
Once all six skulls are placed on their altars, The Harrower will spawn in a random Felucca dungeon. A dark moongate leading to the entrance of that dungeon will appear on the altar, granting the party access to the encounter.
Phase 1: The Base Form
The base Harrower has 40,000 hit points and remains mobile. While it can be engaged like a conventional boss, it has two mechanics designed to break apart undisciplined groups before it even transforms.
Paragon Demon Waves
Throughout the fight, the Harrower periodically tears open a rift and calls forth demons, summoning Paragon Balrons. These are not ordinary Balrons — the paragon enhancement dramatically increases their health, stats, and damage, and they will tear through unattended pets and unprepared players.
- During the base phase, each wave summons two Paragon Balrons.
- The Harrower can call up to six waves over the entire fight, spread across both phases.
- Paragon Balrons are a serious threat in their own right and should be focused down or controlled, not ignored.
- Balrons persist through the transformation — any demons alive when the Harrower morphs will carry over into the true form alongside the tentacles.
Tentacle Eruption
When the base Harrower drops to half health, the ground erupts:
- "The harrower stirs... tendrils erupt from the ground!"
A partial ring of Tentacles of the Harrower bursts up around it. These early tentacles give your party a preview of the drain mechanic before the full transformation.
Phase 2: The True Harrower
When the base form is brought to zero health, it does not die. Instead it transforms:
- "Behold my true form!"
The Harrower becomes the true Harrower, with the following changes:
- Health jumps to 90,000 and is fully restored.
- It becomes rooted in place — it can no longer move, but it can still cast.
- A full ring of nine Tentacles of the Harrower erupts around it.
- It gains access to four devastating special attacks.
- Paragon demon waves continue — and each true-form wave summons three Paragon Balrons instead of two.
The Tentacles
The tentacles are the heart of the true form's defense. Each tentacle:
- Drains life from every player and every controlled or summoned pet within range, every few seconds.
- Heals both itself and the Harrower with the life it steals.
- Reflects spells back at casters.
- Is rooted in place and cannot be dispelled, provoked, or moved.
- Has a chance to instantly slay a pet caught in its drain.
True Form Special Attacks
The true Harrower cycles through four special attacks throughout the second phase. These attacks are designed to punish groups that try to stand back at range or cluster together, and they ensure the fight demands constant awareness and movement.
Void Pulse
- "The void hungers..."
The Harrower releases an expanding energy pulse that drains the life from every player and pet within 12 tiles. The drained health is returned to the Harrower, healing it. You will see energy beams pulled from each victim back toward the boss as the void tears at your soul.
- Deals 60–100 damage (cold and energy) to each target in range.
- Heals the Harrower for the total damage dealt across all victims.
- Fires approximately every 25 seconds.
This is the Harrower's sustain mechanic — a large group taking repeated Void Pulses can inadvertently heal the boss faster than they damage it if they are not spread out.
Necrotic Wave
- "Decay spreads from the harrower's maw!"
A directional cone of poison and energy erupts toward the Harrower's current target, sweeping a wide arc in front of it. Anyone caught in the cone takes heavy damage and is hit with Lethal Poison.
- Deals 45–70 damage (poison and energy) to targets in a three-direction cone.
- Applies Lethal Poison on hit.
- Range of 10 tiles.
- Fires approximately every 18 seconds.
Cure potions and cleansing spells are essential. Healers should be ready to react immediately after a Necrotic Wave fires.
Abyssal Pull
- "You cannot hide from the abyss!"
This is the Harrower's anti-cheese mechanic, specifically designed to punish players who try to hide behind terrain or attack from extreme range. The Harrower identifies the farthest player within 20 tiles and, if they are beyond 10 tiles, teleports directly on top of them with a ground-slam impact.
Whether or not it teleports, it then releases an abyssal vortex that drags all players within 14 tiles several tiles closer to it — pulling ranged attackers out of their safe positions and into tentacle drain range.
- Teleport slam deals 50–80 physical damage to the targeted player.
- The pull drags players 4–6 tiles closer to the Harrower.
- Pull deals 20–35 damage (cold and energy) to all affected.
- Fires approximately every 30 seconds.
There is no safe spot. Players who try to stand behind rocks or at the edge of the room will be pulled in repeatedly. The encounter is designed to be fought at close to medium range with an organized group.
Dark Eruption
- "The ground cracks and erupts with abyssal fire!"
The Harrower slams the earth, creating a massive fire and earth explosion that radiates outward from it. The eruption deals heavy damage in a wide area and can stagger those caught in the blast, locking them in place briefly.
- Deals 50–80 damage (physical and fire) to all targets within 10 tiles.
- 40% chance to stagger each target, freezing them for 2.5 seconds.
- Knocks targets back away from the Harrower.
- Fires approximately every 35 seconds.
Staggered players cannot dodge follow-up attacks from tentacles or Balrons, making this especially dangerous when overlapping with demon waves or Void Pulse timing.
Strategy
Bring a group
The Harrower is tuned so that it cannot be soloed, even with six or seven pets. The tentacle drain heals the boss off your pets and players, the Void Pulse sustains it further, and the Abyssal Pull ensures nobody can safely cheese from range. A coordinated party with multiple damage dealers is required.
Manage your pets
- Do not ball your pets on top of the boss. Clustered pets all take drain from multiple tentacles at once and are far more likely to be instantly killed.
- Spread pets out so fewer tentacles reach any single pet.
- Expect pet losses — bring backups or be ready to recall and restock.
Handle the paragon demons
Paragon Balron waves fire throughout the entire fight — not just the base phase. Assign part of the group to deal with Balron waves while the rest pressure the Harrower. True-form waves bring three Paragon Balrons at once and arrive alongside tentacles and special attacks, making them far more dangerous than the base-phase waves. Letting Balrons pile up unattended can wipe a group.
Don't try to hide at range
The Abyssal Pull mechanic specifically targets players who stand far away. The Harrower will teleport to you and then drag the entire party inward. Fighting at medium range and staying mobile is safer than trying to find a ledge or corner to exploit.
Watch the attack rotation
The true form cycles through its specials on staggered timers. Pay attention to the emotes:
- "The void hungers..." — Void Pulse incoming, spread out.
- "Decay spreads..." — Necrotic Wave, move out of the cone and prepare cures.
- "You cannot hide..." / "The abyss draws you in!" — Abyssal Pull, brace for repositioning.
- "The ground cracks..." — Dark Eruption, prepare to be staggered and knocked back.
Race the healing
In the true form, the Harrower heals from every tentacle drain tick and from Void Pulse. Your party's combined damage must outpace that healing. Bringing dedicated damage to clear tentacles reduces both the drain on your party and the healing flowing into the boss — but the boss itself must still be the primary target to actually end the fight.
Spellcaster warning
Tentacles reflect spells. Casters targeting tentacles directly risk having their own magic turned back on them. Plan your offense accordingly.
Rewards
Slaying the true Harrower distributes the following to players with looting rights:
Power Scrolls
The Harrower is the source of 125 and 130 Power Scrolls on Banes World — the highest skill scrolls available. The scrolls are restricted to combat and caster skills only, listed below.
| Category | Skills |
|---|---|
| Melee & Combat | Swords, Fencing, Macing, Archery, Wrestling, Parry, Tactics, Anatomy, Healing |
| Magery | Magery, Meditation, Evaluate Intelligence, Resisting Spells |
| Other Casting | Chivalry, Focus, Necromancy, Spirit Speak |
Scrolls are distributed among players who earned looting rights through damage. The majority are 125 Power Scrolls, with a chance for any given scroll to be the rarer 130 Power Scroll.
Justice Protector Bonus
Players who have sworn Justice protectors can earn bonus power scrolls for their protectors. The chance scales with the protector's Justice virtue level:
| Justice Level | Bonus Scroll Chance |
|---|---|
| Seeker | 60% |
| Follower | 80% |
| Knight | 100% |
Protectors must be on the same map, must not be a murderer or criminal, and must meet the Justice region requirements to qualify.
Gold, Tokens, and Loot
- A shower of gold is scattered around the Harrower's corpse on death.
- A shower of tokens is also released for the party.
- The corpse itself carries a rich boss loot pack.
Artifacts
There is a chance for a rare artifact to be awarded to a single player, chosen at random and weighted by the amount of damage they dealt. Possible rewards include unique, shared, and decorative items.
Champion Title
Every player with looting rights is awarded the Harrower Champion Title, a permanent mark of having brought down the Corrupted Avatar. Unlike standard champion titles, the Harrower title does not decay.
Quick Reference
| Attribute | Detail |
|---|---|
| Summoned by | Placing all six Champion Skulls in the Terathan Keep Star Room |
| Spawn location | Random Felucca dungeon (moongate appears on the altar) |
| Base form HP | 40,000 |
| True form HP | 90,000 |
| Base phase threat | Paragon Balron waves (2 per wave), tentacle eruption at half health |
| True phase threat | Nine life-draining tentacles, continued Balron waves (3 per wave), Void Pulse, Necrotic Wave, Abyssal Pull, Dark Eruption |
| Total demon waves | Up to 6 across both phases |
| Soloable | No — group encounter |
| Top reward | 125 and 130 Power Scrolls |
| Title | Harrower Champion Title (non-decaying) |