The Stygian Abyss, also known as the Underworld, is an expansive dungeon beneath the Ter Mur facet. It is home to Mini-Champion Spawns, challenging puzzles, and powerful bosses including Navrey Night-Eyes. Access requires the Stygian Abyss Expansion.

Overview

The Underworld is a vast subterranean dungeon divided into numerous named regions, each containing unique encounters. The primary activities within the dungeon include:

Mini-Champion Spawns

Mini-Champion Spawns are wave-based encounters found throughout the Underworld. Each spawn progresses through multiple levels of increasingly difficult creatures, culminating in a Renowned boss. Clearing all waves of a level advances the spawn to the next. After the Renowned boss is defeated, the spawn resets after approximately 5 minutes.

Each mini-champion area is associated with a specific Essence used in Imbuing. Essences can drop from any creature killed within the region (approximately 5% chance), and higher-fame creatures spawned by the encounter may also carry them.

Mini-Champion Spawn Summary
Spawn Essence Renowned Boss
Crimson Veins Essence of Precision Fire Elemental Renowned
Fairy Dragon Lair Essence of Diligence Wyvern Renowned
Abyssal Lair Essence of Achievement Devourer Renowned
Cavern of the Discarded (×3) Essence of Balance Vitavi Renowned, Tikitavi Renowned, Rakktavi Renowned
Passage of Tears Essence of Singularity Acid Elemental Renowned
Lands of the Lich Essence of Direction Ancient Lich Renowned
Secret Garden Essence of Feeling Pixie Renowned
Fire Temple Ruins Essence of Order Fire Daemon Renowned
Enslaved Goblins Essence of Control Gray Goblin Mage Renowned, Green Goblin Alchemist Renowned
Skeletal Dragon Essence of Persistence Skeletal Dragon Renowned
Lava Caldera Essence of Passion Fire Daemon Renowned

Crimson Veins

Level Creatures
1 Fire Ant (×20), Lava Snake (×10), Lava Lizard (×10)
2 Efreet (×5), Fire Gargoyle (×5)
3 Lava Elemental (×10), Fire Daemon (×5)
Renowned Fire Elemental Renowned (×1)

Fairy Dragon Lair

Level Creatures
1 Fairy Dragon (×25)
2 Wyvern (×10)
3 Forgotten Servant (×10)
Renowned Wyvern Renowned (×1)

Abyssal Lair

Level Creatures
1 Greater Mongbat (×20), Imp (×20)
2 Daemon (×10)
3 Pit Fiend (×5)
Renowned Devourer Renowned (×1)

Cavern of the Discarded

The Cavern of the Discarded contains three separate mini-champion spawns, each associated with a different Ratman clan. All three drop the Essence of Balance.

In addition to the essence, creatures killed in the Cavern of the Discarded have a 5% chance to drop one random item from the following pool: Delicate Scales, Arcanic Rune Stone, Powdered Iron, Essence of Balance, Crushed Glass, Crystalline Blackrock, Elven Fletching, Crystal Shards, Lodestone, Abyssal Cloth, or Seed of Renewal.

Clan Ribbon

Level Creatures
1 Clan Ribbon Plague Rat (×10), Clan RS (×10)
2 Clan Ribbon Plague Rat (×10), Clan RC (×10)
Renowned Vitavi Renowned (×1)

Clan Scratch

Level Creatures
1 Clan SSW (×10), Clan SS (×10)
2 Clan SSW (×10), Clan SH (×10)
Renowned Tikitavi Renowned (×1)

Clan Chitter

Level Creatures
1 Clockwork Scorpion (×10), Clan CA (×10)
2 Clockwork Scorpion (×10), Clan CT (×10)
Renowned Rakktavi Renowned (×1)

Passage of Tears

Level Creatures
1 Acid Slug (×10), Corrosive Slime (×20)
2 Acid Elemental (×10)
3 Interred Grizzle (×3)
Renowned Acid Elemental Renowned (×1)

Lands of the Lich

Level Creatures
1 Wraith (×5), Spectre (×10), Shade (×5), Skeleton (×30), Zombie (×20)
2 Bone Magi (×5), Skeletal Mage (×10), Bone Knight (×10), Skeletal Knight (×10), Wailing Banshee (×10)
3 Skeletal Lich (×5), Rotting Corpse (×20)
Renowned Ancient Lich Renowned (×1)

Secret Garden

Level Creatures
1 Pixie (×20)
2 Wisp (×15)
3 Dark Wisp (×10)
Renowned Pixie Renowned (×1)

Fire Temple Ruins

Level Creatures
1 Lava Snake (×20), Lava Lizard (×10), Fire Ant (×10)
2 Lava Serpent (×10), Hell Cat (×10), Hell Hound (×10)
3 Fire Daemon (×5), Lava Elemental (×10)
Renowned Fire Daemon Renowned (×1)

Enslaved Goblins

Creatures killed in this region also have a chance to drop Goblin Blood in addition to the Essence of Control.

Level Creatures
1 Enslaved Gray Goblin (×10), Enslaved Green Goblin (×15)
2 Enslaved Goblin Scout (×10), Enslaved Goblin Keeper (×10)
3 Enslaved Goblin Mage (×5), Enslaved Green Goblin Alchemist (×5)
Renowned Gray Goblin Mage Renowned (×1), Green Goblin Alchemist Renowned (×1)

Skeletal Dragon

This spawn has an extra level compared to most mini-champions, featuring five waves total.

Level Creatures
1 Patchwork Skeleton (×5), Skeleton (×15)
2 Bone Knight (×5), Skeletal Knight (×5)
3 Bone Magi (×5), Skeletal Mage (×2)
4 Skeletal Lich (×2)
Renowned Skeletal Dragon Renowned (×1)

Lava Caldera

Level Creatures
1 Lava Snake (×10), Lava Lizard (×10), Fire Ant (×20)
2 Lava Serpent (×10), Hell Cat (×10), Hell Hound (×10)
3 Fire Daemon (×5), Lava Elemental (×10)
Renowned Fire Daemon Renowned (×1)

Renowned Creatures and Imbuing Gems

All Renowned bosses from the mini-champion spawns have a 50% chance to drop one or more Imbuing Gems on death. The possible gems are:

Navrey Night-Eyes

Navrey Night-Eyes is a powerful spider boss located in the Underworld. She has a unique encounter mechanic involving three stone pillars that, when activated correctly, trigger a devastating rock fall.

The Pillars

Three stone pillars surround Navrey's lair. Each pillar has a different activation timer — one stays "hot" for 3 seconds, another for 6 seconds, and the third for 9 seconds. These timers rotate among the pillars once every 24 hours.

To activate the mechanic:

  1. Approach a glowing (lit) pillar and double-click it while within 3 tiles.
  2. The pillar enters a "hot" state and begins a countdown, flashing between colors.
  3. Activate the remaining pillars while the others are still hot.
  4. If all three pillars are hot simultaneously, a barrage of rocks rains down on Navrey, dealing 100–150 damage per tick over approximately 30 seconds.

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After the rock rain ends (or after 5 minutes), the pillars reset and can be used again. Successfully using the pillars also grants Navrey a flag that may affect her loot.

Strategy

  • The pillar with the shortest timer (3 seconds) should be activated last, since it expires the fastest.
  • Coordinate with your group to activate all three in quick succession.
  • Navrey respawns 10 minutes after being killed.
  • She drops Bottle of Ichor and Spider Carapace as imbuing ingredients.

Sir Wilber's Puzzle Room

Deep within the Underworld, an NPC named Sir Wilber has set up a puzzle challenge. Completing it ultimately rewards an Experimental Gem, which grants access to the Experimental Room.

Getting Started

  1. Find Sir Wilber's puzzle area. A book on-site provides instructions.
  2. Double-click the Magic Key to receive a copy. This starts a 30-minute timer.
  3. While carrying the key, you can enter the Puzzle Room via the nearby teleporter.
  4. If the timer expires while you are inside the Puzzle Room, you are teleported out and all puzzle keys and boards are destroyed.

The Puzzle Boxes

Inside the Puzzle Room are three puzzle boxes:

Box Puzzle Type Key Required Reward
West Box Circuit/Maze Puzzle Magic Key Copper Key
East Box Circuit/Maze Puzzle Magic Key Gold Key (if you already have a Copper Key)
North Box Mastermind Puzzle Gold Key Experimental Gem

You must complete both maze puzzles (West and East boxes) to earn the Copper Key and then the Gold Key. The Gold Key unlocks the North Box, which presents a Mastermind-style puzzle.

Circuit/Maze Puzzle

The maze puzzle presents a grid. You must trace a path that closes the circuit from start to finish. Selecting an incorrect tile triggers an electric shock that deals escalating damage over several seconds.

Each puzzle board has a 10-minute lifespan once taken from the box. You can only carry one puzzle board at a time.

Mastermind Puzzle

The Mastermind puzzle works like the classic code-breaking game. You must guess the correct combination of colored cylinders. After each guess, the puzzle tells you how many are in the correct position. Use deduction to narrow down the solution.

Solving the Mastermind puzzle awards the Experimental Gem and causes the Magic Key to expire, ending your Puzzle Room session.

The Experimental Room

The Experimental Room is Sir Wilber's second challenge and requires a completed Experimental Gem from the Puzzle Room. This is a timed, color-matching puzzle spread across three rooms of increasing difficulty.

How It Works

  1. Stand at the entrance to the Experimental Room and double-click your Experimental Gem.
  2. Confirm activation. This starts a 30-minute self-destruct timer on the gem.
  3. Your gem will begin changing color. Each room has colored floor areas. You must stand on the correct color to neutralize your gem before its state worsens.

Color Pairs

Colors exist in opposing pairs. When your gem turns a color, you must stand on its opposite to neutralize it:

Standard Colors
Gem Color Stand On
White (Cold) Pink (Warm)
Pink (Warm) White (Cold)
Orange (Cure) Light Green (Poison)
Light Green (Poison) Orange (Cure)

Extreme States

If you fail to neutralize a color in time, the gem shifts to an extreme state. Extreme states require a two-step neutralization — first step back to the regular state, then neutralize to grey. If you fail to neutralize an extreme state in time, you are expelled from the room and must start over (the 30-minute timer does not reset).

Extreme Escalation
Regular Escalates To Neutralize Extreme With
Pink (Warm) Red (Blazing) White brings it to Pink, then Blue neutralizes directly
White (Cold) Blue (Freezing) Pink brings it to White, then Red neutralizes directly
Orange (Cure) Brown (Greater Cure) Light Green brings it to Orange, then Dark Green neutralizes directly
Light Green (Poison) Dark Green (Lethal) Orange brings it to Light Green, then Brown neutralizes directly

Room Progression

Room Colors Available Cycles to Complete
Room 1 White, Pink, Red, Blue 5–8
Room 2 White, Pink, Red, Blue, Orange, Light Green 10–15
Room 3 White, Pink, Red, Blue, Orange, Light Green, Dark Green, Brown 15–25

After completing Room 3, you are congratulated and the final reward room is unlocked. Place your completed gem in the chest to receive a random decorative reward.

Rewards

Item Relative Chance
Stalagmite Common
Flowstone Uncommon
Canvasless Easel Rare
Hanging Chainmail Legs Rare
Hanging Ringmail Tunic Rare
Plucked Chicken Rare
Colorful Tapestry Rare
Two-Story Banner Rare

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The Maze of Death

The Maze of Death is a trapped labyrinth in the Underworld. A single safe path winds through the maze; stepping off the path triggers a random trap.

The Golden Compass

Near the entrance to the maze, you can pick up a Golden Compass. It has a 30-minute lifespan. While carrying the compass inside the maze, a directional gump appears on your screen showing arrows pointing toward safe tiles adjacent to your current position. The compass updates each time you move.

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Traps

Stepping on an unsafe tile triggers one of four random traps, dealing 75–150 damage:

Trap Damage Type Effect
Searing Heat Fire Flame burst visual effect
Sharp Blade Physical Blade strike
Lightning Arc Energy Lightning bolt effect
Toxic Vapor Poison Poison cloud, applies Deadly Poison

Death in the Maze

If you die inside the trapped area of the maze, your ghost (and corpse) are teleported back to the entrance after a few seconds. You will need to resurrect and start over.

Spell Restrictions

The following spells are blocked inside the Maze of Death:

  • Mark
  • Gate Travel
  • Teleport

Tips

  • Always pick up the Golden Compass before entering.
  • Move carefully — follow the compass arrows one tile at a time.
  • When the compass arrows flicker near the end of the maze, you are close to the exit.
  • Bring poison cures, as the Toxic Vapor trap applies Deadly Poison.

The Underworld Puzzle

Deeper in the Underworld, a metal chest contains a logic puzzle. Double-clicking the chest gives you a Puzzle Board (30-minute lifespan, 24-hour cooldown between attempts).

How It Works

The puzzle board displays a grid with four rows. Each row can hold a colored piece in one of three colors (Red, Blue, or Green) and one of four sizes (Single, Double, Triple, or Bar). You must manipulate the pieces to match a hidden solution.

Pieces can be moved between rows. When two pieces of the same size but different colors combine, they produce the third color:

  • Red + Blue = Green
  • Red + Green = Blue
  • Blue + Green = Red

Same-color pieces of the same size combine into a larger piece of that color. Pieces of different sizes interact through splitting and combining mechanics.

You have a maximum of 8 attempts to solve the puzzle. Successfully matching all four rows to the solution unlocks the crystal lock.

Rewards

Item Notes
Void Essence ×30
Silver Serpent Venom ×30
Scouring Toxin ×1
Toxic Venom Sac ×30
Moulding Board Decorative
Dough Bowl Decorative
Horned Totem Pole Decorative
Large Square Pillow Decorative
Large Diamond Pillow Decorative
Dusty Pillow Decorative
Statue Pedestal Decorative
Lucky Coin ×2–6

Imbuing Ingredient Drops

Many creatures throughout the Underworld (and elsewhere on the Ter Mur facet) drop Imbuing ingredients on death. Below is a summary of notable ingredient drops from Underworld creatures.

Ingredient Dropped By Approx. Chance Notes
Bottle of Ichor Wolf Spider, Sentinel Spider 15%
Bottle of Ichor, Spider Carapace Navrey Night-Eyes 50% each Both can drop
Spider Carapace Trapdoor Spider 5%
Faery Dust Fairy Dragon, Pixie, Wisp, Dark Wisp 25% Only in the Abyss region
Fey Wings Fairy Dragon 25% Only in the Abyss region
Reflective Wolf Eye Clan SSW, Leather Wolf 20%
Goblin Blood Various Goblins 10–25% Higher chance from Enslaved variants
Daemon Claw Fire Daemon 60% 100% from Fire Daemon Renowned
Lava Serpent Crust Lava Elemental 25% 100% from Fire Elemental Renowned
Slith Tongue Slith, Stone Slith, Toxic Slith 5%
Vial of Vitriol Acid Slug 10% Also from Unbound Energy Vortex
Void Orb Void Creatures 5% 25% from Unbound Energy Vortex
Undying Flesh Undead Guardian 10% 100% from Niporailem
Crystalline Blackrock Ore Elementals (Agapite, Bronze, etc.) 25%
Boura Pelt Ruddy Boura, Lowland Boura 5% 100% from High Plains Boura
Silver Snake Skin Silver Serpent 10% Ter Mur only
Raptor Teeth Raptor 5%
Chaga Mushroom Chaos Vortex 25%
Harpsichord Roll Any creature on Ter Mur 5% Ter Mur facet only

The Rolled Map

The Rolled Map of the Underworld is an item that can be found or obtained in the dungeon. Double-clicking it displays a visual map of the Underworld, useful for navigating the sprawling dungeon.

See Also