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| {{DISPLAYTITLE:Hiding}}
| | ===Bard Skills=== |
| '''Hiding''' is the skill that lets you conceal yourself from enemies and other players. On Banes World, Hiding has been reworked so that training the skill above the standard cap of 100 — using Power Scrolls — grants a real, scaling chance to hide '''even while in combat'''.
| | * [[Bard Instruments]] |
| | * [[Discordance]] |
| | * [[Musicianship]] |
| | * [[Peacemaking]] |
| | * [[Provocation]] |
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| == Overview == | | ===Thieving=== |
| When you use the Hiding skill you attempt to slip out of sight. Whether you succeed depends on your current situation:
| | * [[Hiding]] |
| | | * [[Snooping]] |
| * '''Out of combat''' — a normal skill check decides success, just like classic Ultima Online.
| | * [[Stealing]] |
| * '''In combat''' — only skill trained '''above 100''' gives you any chance to vanish. The higher your skill, the better your odds.
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| After any hide attempt (successful or not) there is a short cooldown before you can try again.
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| == How to Hide ==
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| Open your skill list, locate '''Hiding''', and use it. If you succeed you will see:
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| : ''You have hidden yourself well.''
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| If you fail in a safe location you will see:
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| : ''You can't seem to hide here.''
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| If you fail because of nearby combat you will see:
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| : ''You can't seem to hide right now.''
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| Performing almost any action — moving in some cases, attacking, casting, or being struck — will reveal you again.
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| == Combat Hiding ==
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| This is the major Banes World difference from standard shards.
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| On most servers, being in combat makes hiding '''impossible''', no matter how skilled you are. On Banes World, skill earned beyond 100 lets a trained stealther disappear mid-fight. You are considered "in combat" for hiding purposes when:
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| * You have an active combatant within range and can see them, '''or''' | |
| * Something nearby is actively targeting '''you''' in combat and can see you.
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| === Combat Hide Chance by Skill ===
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| Your chance to hide during combat scales with how far your Hiding skill is trained '''above 100'''. At 100 or below, a combat hide is effectively impossible. The chance climbs steadily and reaches its maximum at '''130'''.
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| {| class="wikitable"
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| ! Hiding Skill !! Approximate Combat Hide Chance
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| |-
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| | 100 or below || Not possible
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| |-
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| | 110 || ~32%
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| |-
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| | 120 || ~63%
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| |-
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| | 130 || ~95% (maximum)
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| |-
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| | Above 130 || Capped at 95%
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| |}
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| A combat hide is '''never''' guaranteed — the chance is capped at 95% so that even a fully trained stealther can occasionally be caught.
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| '''Important:''' The chance is based on your '''trained skill value''', not your skill cap. Raising your cap to 130 with a Power Scroll does nothing until you actually train those points. A 130-cap character who has only trained to 120 still hides at the ~63% tier.
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| == House Bonus ==
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| Hiding inside or next to a house you are friended to makes you significantly harder to detect and improves your chances. This bonus applies to both normal and combat hiding:
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| * '''Inside a friended house''' — large bonus.
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| * '''Adjacent to a friended house''' — smaller bonus (non-AOS rule sets).
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| The house bonus stacks on top of your combat hide chance, though the overall result is still capped at 95%.
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| == Stealth Range ==
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| The "detection bubble" used to determine whether enemies block your hide shrinks as you approach your skill cap:
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| * A character maxed out at their cap uses the tightest bubble (8 tiles) — enemies must be very close to interfere.
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| * A character far below their cap uses a wider bubble (up to 18 tiles).
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| This means finishing your training not only improves your hide chance but also reduces how close enemies must be to disrupt you.
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| == Power Scrolls ==
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| To train Hiding beyond 100 you need a Hiding Power Scroll to raise your skill cap:
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| * A '''120 Power Scroll''' raises your Hiding cap to 120. | |
| * A '''130 Power Scroll''' raises your Hiding cap to 130 (the point at which combat hiding reaches its 95% maximum). | |
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| After applying a scroll, you must still train the new points before you see the benefit.
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| == Tips ==
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| * Stack your skill toward 130 if you want to be a reliable combat stealther in PvP or PvM.
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| * Use friended houses as safe-hiding hubs — the bonus can turn a marginal hide into a near-certain one.
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| * Remember the cooldown: a failed combat hide costs you time, so don't rely on spamming the skill to escape a losing fight.
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| * Pair Hiding with Stealth to move while concealed once you've successfully hidden.
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| == See Also ==
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| * [[Stealth]] | | * [[Stealth]] |
| * [[Power Scrolls]]
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| * [[Housing]]
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