The Harrower

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The Harrower

The Harrower is one of the most dangerous summoned encounters on Banes World. It is not a wandering boss — it must be deliberately called into the world through the Champion Skull ritual, and it is built from the ground up to defeat solo players and small pet groups. Bringing it down requires a coordinated party, sustained damage, and the discipline to manage its two pressure phases.

Defeating the true Harrower rewards the party with 125 and 130 Power Scrolls, gold and tokens, a chance at a rare artifact, and the Harrower Champion Title.

Overview

The Harrower fights in two distinct forms. It begins in a weaker base form, and on its first "death" it does not die — instead it morphs into its true form, nearly doubling its health and unleashing a ring of draining tentacles. The fight is not over until the true Harrower is destroyed.

Form Hit Points Behavior
Base Form 40,000 Mobile, summons paragon demons, erupts tentacles at half health
True Form 90,000 Rooted in place, surrounded by life-draining tentacles

Summoning the Harrower

The Harrower cannot be found by exploring. It is summoned through a ritual that begins by defeating Champions in Felucca.

Step 1: Defeat a Champion

Once a Champion is killed in Felucca, a dark moongate will appear. Stepping through this moongate transports you to a room known as the Star Room, located within Terathan Keep.

Step 2: The Star Room

Inside the Star Room you will find six altars, one dedicated to each Champion. On these altars you place the skull of the Champion you defeated.

The Champion Skulls

Champion Skull Color
The Piper Skull of Greed Blue
Rikktor Skull of Power Orange
Mephitis Skull of Venom Green
Semidar Skull of Pain Yellow
Neira Skull of Death Red
Lord Oaks Skull of Enlightenment White

Step 3: Complete the Ritual

Once all six skulls are placed on their altars, The Harrower will spawn in a random Felucca dungeon. A dark moongate leading to the entrance of that dungeon will appear on the altar, granting the party access to the encounter.

Phase 1: The Base Form

The base Harrower has 40,000 hit points and remains mobile. While it can be engaged like a conventional boss, it has two mechanics designed to break apart undisciplined groups before it even transforms.

Paragon Demon Waves

During the base phase, the Harrower periodically tears open a rift and calls forth demons, summoning two Paragon Balrons at a time. These are not ordinary Balrons — the paragon enhancement dramatically increases their health, stats, and damage, and they will tear through unattended pets and unprepared players.

  • Demon waves only occur during the base phase.
  • The Harrower can call several waves over the course of the phase.
  • Paragon Balrons are a serious threat in their own right and should be focused down or controlled, not ignored.

When the Harrower transforms into its true form, any remaining summoned Balrons are consumed by the transformation and vanish.

Tentacle Eruption

When the base Harrower drops to half health, the ground erupts:

"The harrower stirs... tendrils erupt from the ground!"

A partial ring of Tentacles of the Harrower bursts up around it. From this moment on, the demon waves stop and the encounter shifts toward the draining phase. These early tentacles give your party a preview of the drain mechanic before the full transformation.

Phase 2: The True Harrower

When the base form is brought to zero health, it does not die. Instead it transforms:

"Behold my true form!"

The Harrower becomes the true Harrower, with the following changes:

  • Health jumps to 90,000 and is fully restored.
  • It becomes rooted in place — it can no longer move, but it can still cast.
  • A full ring of nine Tentacles of the Harrower erupts around it.

The Tentacles

The tentacles are the heart of the true form's defense. Each tentacle:

  • Drains life from every player and every controlled or summoned pet within range, every few seconds.
  • Heals both itself and the Harrower with the life it steals.
  • Reflects spells back at casters.
  • Is rooted in place and cannot be dispelled, provoked, or moved.
  • Has a chance to instantly slay a pet caught in its drain.

This is what makes the Harrower a group fight. A lone player — even with a strong pet ball — cannot out-damage the constant healing the tentacles funnel into the Harrower, and the tentacle drain will whittle down and occasionally execute pets faster than they can be healed.

Strategy

Bring a group

The Harrower is tuned so that it cannot be soloed, even with six or seven pets. The tentacle drain heals the boss off your pets and players, and the random pet-kill mechanic means a stacked pet ball will not survive the true form. A coordinated party with multiple damage dealers is required.

Manage your pets

  • Do not ball your pets on top of the boss. Clustered pets all take drain from multiple tentacles at once and are far more likely to be instantly killed.
  • Spread pets out so fewer tentacles reach any single pet.
  • Expect pet losses — bring backups or be ready to recall and restock.

Handle the paragon demons

During the base phase, assign part of the group to deal with the Paragon Balron waves while the rest pressure the Harrower. Letting Balrons pile up unattended can wipe a group before the true form even appears.

Race the healing

In the true form, the Harrower heals from every drain tick. Your party's combined damage must outpace that healing. Bringing dedicated damage to clear tentacles reduces both the drain on your party and the healing flowing into the boss — but the boss itself must still be the primary target to actually end the fight.

Spellcaster warning

Tentacles reflect spells. Casters targeting tentacles directly risk having their own magic turned back on them. Plan your offense accordingly.

Rewards

Slaying the true Harrower distributes the following to players with looting rights:

Power Scrolls

The Harrower is the source of 125 and 130 Power Scrolls on Banes World — the highest skill scrolls available. The scrolls are restricted to combat and caster skills only, listed below.

Category Skills
Melee & Combat Swords, Fencing, Macing, Archery, Wrestling, Parry, Tactics, Anatomy, Healing
Magery Magery, Meditation, Evaluate Intelligence, Resisting Spells
Other Casting Chivalry, Focus, Necromancy, Spirit Speak

Scrolls are distributed among players who earned looting rights through damage. The majority are 125 Power Scrolls, with a chance for any given scroll to be the rarer 130 Power Scroll.

Justice Protector Bonus

Players who have sworn Justice protectors can earn bonus power scrolls for their protectors. The chance scales with the protector's Justice virtue level:

Justice Level Bonus Scroll Chance
Seeker 60%
Follower 80%
Knight 100%

Protectors must be on the same map, must not be a murderer or criminal, and must meet the Justice region requirements to qualify.

Gold, Tokens, and Loot

  • A shower of gold is scattered around the Harrower's corpse on death.
  • A shower of tokens is also released for the party.
  • The corpse itself carries a rich boss loot pack.

Artifacts

There is a chance for a rare artifact to be awarded to a single player, chosen at random and weighted by the amount of damage they dealt. Possible rewards include unique, shared, and decorative items.

Champion Title

Every player with looting rights is awarded the Harrower Champion Title, a permanent mark of having brought down the Corrupted Avatar. Unlike standard champion titles, the Harrower title does not decay.

Quick Reference

Attribute Detail
Summoned by Placing all six Champion Skulls in the Terathan Keep Star Room
Spawn location Random Felucca dungeon (moongate appears on the altar)
Base form HP 40,000
True form HP 90,000
Base phase threat Paragon Balron waves, tentacle eruption at half health
True phase threat Nine life-draining, spell-reflecting tentacles
Soloable No — group encounter
Top reward 125 and 130 Power Scrolls
Title Harrower Champion Title (non-decaying)