Stealth
Stealth allows you to move while hidden, walking unseen past enemies and other players. Unlike Hiding which only conceals you while standing still, Stealth lets you take a limited number of steps before you are automatically revealed. The number of steps you can take increases with your skill level, and the type of armor you wear directly affects both your chance of success and the maximum armor you can use.
Requirements
- You must be hidden before activating Stealth — use the Hiding skill first
- You need a minimum of 30.0 Hiding skill to attempt Stealth
- You cannot use Stealth while flying
- Your total stealth armor rating must be below 42 — wearing too much armor prevents you from moving quietly
How to Use
- Use Hiding to become hidden
- Use Stealth from your skill menu
- On success, you receive the message "You begin to move quietly" and can start walking while invisible
- Each step you take uses one of your allowed steps (running uses two steps per move)
- When your steps run out, you are automatically revealed
There is a 10 second cooldown between Stealth attempts.
Steps Allowed
The number of steps you can take while stealthed is determined by your Stealth skill:
Steps = Stealth Skill / 5
| Stealth Skill | Steps Allowed |
|---|---|
| 20 | 4 |
| 40 | 8 |
| 60 | 12 |
| 80 | 16 |
| 100 | 20 |
| 120 | 24 |
At 120 Stealth, you can take 24 steps before being revealed — enough to cross a small room or navigate past a group of enemies. Running halves this distance since each running step costs 2 from your allowance.
Success Chance
Your chance of entering stealth depends on your Stealth skill and the total armor rating of your equipped gear. Heavier armor makes it harder to move quietly.
The difficulty range is calculated as:
Minimum Difficulty = −20 + (Armor Rating × 2) Maximum Difficulty = 60 + (Armor Rating × 2)
With No Armor Penalty (Cloth or Leather)
| Stealth Skill | Success Chance |
|---|---|
| 0 | 25% |
| 20 | 50% |
| 40 | 75% |
| 60+ | 100% |
With Full Studded Leather (24 Armor Rating)
| Stealth Skill | Success Chance |
|---|---|
| 28 | ~0% |
| 40 | 15% |
| 60 | 40% |
| 80 | 65% |
| 100 | 90% |
| 108+ | 100% |
- Higher armor rating shifts the entire difficulty window upward, making low-skill stealth attempts very unreliable but still allowing high-skill characters to succeed consistently.
Armor and Stealth
Not all armor types penalize stealth equally. Each armor piece contributes a specific number of points toward your stealth armor rating based on its material and body slot. If your total reaches 42 or higher, you cannot stealth at all.
Armor Penalty by Material
| Material | Gorget | Gloves | Helmet | Arms | Legs | Chest | Total (Full Suit) |
|---|---|---|---|---|---|---|---|
| Cloth | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Leather | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Spined | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Horned | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Barbed | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Studded | 2 | 2 | 0 | 4 | 6 | 10 | 24 |
| Ring | 0 | 5 | 0 | 10 | 15 | 25 | 55 (over cap) |
| Chain | 0 | 0 | 10 | 0 | 15 | 25 | 50 (over cap) |
| Bone | 0 | 5 | 10 | 10 | 15 | 25 | 65 (over cap) |
| Plate | 5 | 5 | 10 | 10 | 15 | 25 | 70 (over cap) |
| Dragon | 0 | 5 | 10 | 10 | 15 | 25 | 65 (over cap) |
Key takeaways from this table:
- Cloth, Leather, Spined, Horned, and Barbed leather have zero penalty — you can wear a full suit of any of these and stealth with no difficulty increase
- Full Studded is the heaviest full suit you can wear while stealthing (24 out of 42 cap)
- All metal armors (Ring, Chain, Plate) exceed the 42 cap as a full suit and cannot be used for stealth — but you can mix in individual pieces if you stay under 42
- Shields have zero penalty regardless of material
Mage Armor Property
Armor pieces with the Mage Armor property do not count toward your stealth armor rating. This means a Mage Armor plate chest piece contributes 0 instead of 25, effectively letting you wear heavier armor while maintaining stealth capability.
Mixing Armor for Stealth
Since individual pieces have different ratings, you can mix materials strategically. For example:
- Studded chest (10) + Ring arms (10) + Ring legs (15) = 35 — under the 42 cap, allowing stealth with partial metal armor
- Studded chest (10) + Studded legs (6) + Plate gorget (5) + Plate gloves (5) + Studded arms (4) = 30 — heavy mixed set that still allows stealth
- Full Barbed leather (0) + Studded chest (10) = 10 — minimal penalty with one heavier piece for extra protection
Tips
- Hide first, then Stealth. Stealth does not hide you — it only allows movement while already hidden. Always use Hiding before Stealth.
- Walk, do not run. Running uses 2 steps per move instead of 1, halving your effective distance. Walk unless you absolutely need speed.
- Leather armor is your best friend. All leather types including Spined, Horned, and Barbed have zero stealth penalty. You can wear endgame leather armor and stealth at full effectiveness.
- Use Mage Armor pieces to cheat the system. A Mage Armor plate chest adds great protection with zero stealth penalty. Seek out or craft these pieces for the best of both worlds.
- At 60+ Stealth with no armor penalty, you succeed 100% of the time. If you wear cloth or leather, you never fail stealth checks past 60 skill. The only thing higher skill gives you is more steps.
- Plan your route before stealthing. At 120 Stealth you get 24 steps. Count tiles to your destination and make sure you can reach it before running out.
- Re-hide and re-stealth when steps are low. If you are running low on steps, stop, re-use Hiding, then Stealth again for a fresh set of steps. The 10-second cooldown is the limiting factor.
Training Stealth
Stealth
| Skill Range | How To Train |
|---|---|
| 0 – 30 | Train Hiding to 30 first (prerequisite) |
| 0 – 60 | Wear cloth or leather armor, repeatedly Hide then Stealth |
| 60 – 90 | Add studded pieces (gorget, gloves, arms) to raise difficulty into your gain range |
| 90 – 120 | Wear a full studded set or mix in bone/ring pieces while staying under 42 total armor rating |
Because the difficulty range shifts with your armor rating, you must add heavier armor as your skill increases. In cloth or leather, the maximum difficulty is only 60 — meaning you stop gaining around 60 skill. Adding studded or heavier pieces raises the difficulty ceiling so you can continue gaining all the way to 120.
The most efficient approach is to periodically add one more studded piece as gains slow down, keeping the difficulty just above your current skill level.